-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathFakeTextView.java
More file actions
212 lines (169 loc) · 5.88 KB
/
FakeTextView.java
File metadata and controls
212 lines (169 loc) · 5.88 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
package reversi;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.BorderFactory;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JTextArea;
import javax.swing.JPanel;
/*
* This is a very simple controller just to give you a graphical option, and illustrate how things like buttons would work on the graphics interface.
*/
public class FakeTextView implements IView
{
IModel model;
IController controller;
/**
* Constructor
*/
public FakeTextView()
{
}
JLabel message1 = new JLabel();
JLabel message2 = new JLabel();
JTextArea board1 = new JTextArea();
JTextArea board2 = new JTextArea();
JFrame frame1 = new JFrame();
@Override
public void initialise(IModel model, IController controller)
{
this.model = model;
this.controller = controller;
// Create a dummy user interface - you need to do a proper one in your implementation
// You will need 2 frames but I put only one into the demo
frame1.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame1.setTitle("Reversi Dummy Interface - you need two frames though!");
frame1.setLocationRelativeTo(null); // centre on screen
frame1.getContentPane().setLayout(new GridLayout(1,2));
board1.setBorder(BorderFactory.createEmptyBorder(5, 5, 5, 5) );
JPanel p1Panel = new JPanel();
p1Panel.setBorder( BorderFactory.createLineBorder(Color.LIGHT_GRAY,3) );
p1Panel.setLayout( new BorderLayout() );
frame1.add(p1Panel);
board2.setBorder(BorderFactory.createEmptyBorder(5, 5, 5, 5) );
JPanel p2Panel = new JPanel();
p2Panel.setBorder( BorderFactory.createLineBorder(Color.BLACK,3) );
p2Panel.setLayout( new BorderLayout() );
frame1.getContentPane().add(p2Panel);
message1.setFont( new Font( "Arial", Font.BOLD, 20 ));
message2.setFont( new Font( "Arial", Font.BOLD, 20 ));
board1.setFont( new Font( "Consolas", Font.BOLD, 20 ));
board2.setFont( new Font( "Consolas", Font.BOLD, 20 ));
board1.setPreferredSize(new Dimension(400,330));
board2.setPreferredSize(new Dimension(400,330));
// Now we add the 'stuff' for each player to the panel for that player...
message1.setText("Initial text goes here");
p1Panel.add(message1,BorderLayout.NORTH);
board1.setText("XXXXXXXXXXXXXXXXXXXX\nX\r\nX\r\nX\r\nX\r\nX\r\nX\r\nX\r\nX\r\nXXXXXXXXXXXXXXXXXXXX\r\n");
p1Panel.add(board1, BorderLayout.CENTER );
// AI button
JButton butAI1 = new JButton("AI (1)");
butAI1.addActionListener( new ActionListener()
{ public void actionPerformed(ActionEvent e) { controller.doAutomatedMove(1); } } );
p1Panel.add(butAI1,BorderLayout.SOUTH);
message2.setText("Initial text goes here");
p2Panel.add(message2,BorderLayout.NORTH);
board2.setText("XXXXXXXXXXXXXXXXXXXX\nX\r\nX\r\nX\r\nX\r\nX\r\nX\r\nX\r\nX\r\nXXXXXXXXXXXXXXXXXXXX\r\n");
p2Panel.add(board2, BorderLayout.CENTER );
// AI button
JButton butAI2 = new JButton("AI (2)");
butAI2.addActionListener( new ActionListener()
{ public void actionPerformed(ActionEvent e) { controller.doAutomatedMove(2); } } );
p2Panel.add(butAI2,BorderLayout.SOUTH);
frame1.pack();
frame1.setVisible(true);
}
/**
* Build the array of output strings
* @return The array of strings
*/
public String[] buildStrings()
{
int width = model.getBoardWidth();
int height = model.getBoardHeight();
String[] returnArray = new String[height+1];
String s = " "; // 4 spaces
for ( int x = 0 ; x < width ; x++ )
s = s + x + " "; // New line for next line
returnArray[0] = s;
for ( int y = 0 ; y < height ; y++ )
{
s = y+" :";
for ( int x = 0 ; x < width ; x++ )
{
switch( model.getBoardContents(x, y) )
{
case 1: s = s + " W "; break;
case 2: s = s + " B "; break;
default: s = s + " . "; break;
}
}
returnArray[y+1] = s;
}
return returnArray;
}
/**
* Build the array of output strings rotated for player 2
* @return The array of strings
*/
public String[] buildReverseStrings()
{
int width = model.getBoardWidth();
int height = model.getBoardHeight();
String[] returnArray = new String[height+1];
String s = " "; // 4 spaces
for ( int x = 0 ; x < width ; x++ )
s = s + (width-x-1) + " "; // New line for next line
returnArray[0] = s;
for ( int y = height-1 ; y >= 0 ; y-- )
{
s = y+" :";
for ( int x = width-1 ; x >= 0 ; x-- )
{
switch( model.getBoardContents(x, y) )
{
case 1: s = s + " W "; break;
case 2: s = s + " B "; break;
default: s = s + " . "; break;
}
}
returnArray[height-y] = s;
}
return returnArray;
}
@Override
public void refreshView()
{
int width = model.getBoardWidth();
int height = model.getBoardHeight();
StringBuilder p1 = new StringBuilder();
p1.append("Player 1 view:\r\n" );
String[] output = buildStrings();
for ( int i = 0 ; i < output.length ; i++ )
p1.append( output[i] + "\r\n" );
p1.append("Dummy interface supports only AI,\nnot reset or manual selection of\npositions");
board1.setText( p1.toString() );
StringBuilder p2 = new StringBuilder();
p2.append("Player 2 view:\r\n" );
output = buildReverseStrings();
for ( int i = 0 ; i < output.length ; i++ )
p2.append( output[i] + "\r\n" );
p2.append("Dummy interface supports only AI,\nnot reset or manual selection of\npositions");
board2.setText( p2.toString() );
frame1.repaint();
}
@Override
public void feedbackToUser(int player, String message)
{
if ( player == 1 )
message1.setText(message);
else if ( player == 2 )
message2.setText(message);
}
}