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VectorAndMap.cpp
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342 lines (291 loc) · 6.88 KB
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#include <iostream>
#include <vector>
#include <functional>
#include <algorithm>
#include <map>
#define NAME_LENGTH 20
#define DEAD 0
#define LIVE 1
using namespace std;
class MonsterManager;
class Monster;
class Player;
class Monster
{
private :
MonsterManager * manager;
char name[NAME_LENGTH];
int hp;
int damage;
public :
Monster(const char * _name, int _hp, int _damage);
char * GetName()
{
return name;
}
int GetHP()
{
return hp;
}
int GetDamage()
{
return damage;
}
// 대미지를 받고, hp값을 반환
int ReceiveDamage(int _damage);
// 몬스터가 플레이어에게 공격, 죽으면 DEAD, 살면 LIVE반환
int Attack(Player * player);
};
class Player
{
private :
MonsterManager * manager;
int hp;
int damage;
public :
Player(int _hp, int _damage);
int GetHP()
{
return hp;
}
int GetDamage()
{
return damage;
}
// 대미지를 받고, hp값을 반환
int ReceiveDamage(int _damage);
// 플레이어가 몬스터에게 공격, 죽으면 DEAD, 살면 LIVE반환
int Attack(Monster * monster);
};
class MonsterManager
{
private :
vector<Monster*> * monsterVector;
Player * player;
static MonsterManager * instance;
MonsterManager();
public :
static MonsterManager * GetInstance()
{
if (instance == NULL) instance = new MonsterManager();
return instance;
}
~MonsterManager();
// 메뉴 출현
void ShowMenu();
// 몬스터 만드는 메소드
void CreateMonster();
// 몬스터와 싸우는 메소드
int FightMonster();
// 몬스터를 제거하는 메소드
void RemoveMonster(Monster * monster);
};
// MonsterManager static 변수 초기화
MonsterManager * MonsterManager::instance = NULL;
int main(void)
{
MonsterManager * manager = MonsterManager::GetInstance();
// 맵 사용법
map<string, Monster*> monsterMap;
// Map에 3개의 몬스터 정보를 넣는다.
monsterMap.insert(make_pair("Rabbit", new Monster("Rabbit", 20, 10)));
monsterMap.insert(make_pair("Onnie", new Monster("Onnie", 50, 20)));
monsterMap.insert(make_pair("Boss", new Monster("Boss", 100, 40)));
// Map에 3개의 몬스터 정보를 출력 후 삭제한다.
cout << "Rabbit 정보" << endl;
cout << "HP : " << monsterMap.find("Rabbit")->second->GetHP() << endl;
cout << "Damage : " << monsterMap.find("Rabbit")->second->GetDamage() << endl;
delete monsterMap.find("Rabbit")->second;
cout << "Onnie 정보" << endl;
cout << "HP : " << monsterMap.find("Onnie")->second->GetHP() << endl;
cout << "Damage : " << monsterMap.find("Onnie")->second->GetDamage() << endl;
delete monsterMap.find("Onnie")->second;
cout << "Boss 정보" << endl;
cout << "HP : " << monsterMap.find("Boss")->second->GetHP() << endl;
cout << "Damage : " << monsterMap.find("Boss")->second->GetDamage() << endl;
delete monsterMap.find("Boss")->second;
delete manager;
}
// 몬스터 생성자
Monster::Monster(const char * _name, int _hp, int _damage) : hp(_hp), damage(_damage)
{
strcpy_s(name, NAME_LENGTH, _name);
manager = MonsterManager::GetInstance();
}
// 몬스터가 대미지를 받는 메소드
int Monster::ReceiveDamage(int _damage)
{
cout << endl << name << "이(가) " << _damage << " 대미지를 입었다!" << endl;
hp -= _damage;
return hp;
}
// 몬스터가 플레이어를 공격하는 메소드
int Monster::Attack(Player * player)
{
if (player->ReceiveDamage(damage) <= 0)
{
cout << "플레이어 사망..." << endl;
return DEAD;
}
return LIVE;
}
// 플레이어 생성자
Player::Player(int _hp, int _damage) : hp(_hp), damage(_damage)
{
manager = MonsterManager::GetInstance();
}
// 플레이어가 데미지를 받는 메소드
int Player::ReceiveDamage(int _damage)
{
cout << endl << "플레이어가 " << _damage << " 대미지를 입었다!" << endl;
hp -= _damage;
return hp;
}
// 플레이어가 몬스터를 공격하는 메소드
int Player::Attack(Monster * monster)
{
// 몬스터의 hp가 0이 되었을 경우
if (monster->ReceiveDamage(damage) <= 0)
{
manager->RemoveMonster(monster);
return DEAD;
}
return LIVE;
}
MonsterManager::MonsterManager()
{
instance = this;
int hp;
int damage;
monsterVector = new vector<Monster*>();
cout << "[게임 실행]" << endl;
cout << "플레이어 HP >> ";
cin >> hp;
cout << "플레이어 Damage >> ";
cin >> damage;
cout << endl;
player = new Player(hp, damage);
while (1)
{
ShowMenu();
int select;
cin >> select;
switch (select)
{
case 1:
CreateMonster();
break;
case 2:
if (FightMonster() == DEAD)
{
return;
}
break;
case 0:
return;
}
}
}
// 몬스터 벡터 삭제
MonsterManager::~MonsterManager()
{
instance = NULL;
vector<Monster*>::iterator iter = monsterVector->begin();
while (iter != monsterVector->end())
{
delete *iter;
iter++;
}
delete player;
delete monsterVector;
}
// 플레이어 기본 메뉴 출력 메소드
void MonsterManager::ShowMenu()
{
cout << "[플레이어는 모험을 시작하였다...]" << endl;
cout << "1. 몬스터를 생성한다." << endl;
cout << "2. 몬스터와 싸운다." << endl;
cout << "0. 자살하고 게임을 끝낸다." << endl << endl;
cout << " >> ";
}
// 몬스터 정렬용 비교함수
bool CompareMonster(Monster * monster1, Monster * monster2)
{
return monster1->GetHP() < monster2->GetHP();
}
// 몬스터 생성 메소드
void MonsterManager::CreateMonster()
{
char tempName[NAME_LENGTH];
int tempHP, tempDamage;
Monster * newMonster;
cout << "[플레이어가 심심한 나머지 몬스터를 만든다...]" << endl;
cout << "몬스터의 이름 >> ";
cin >> tempName;
cout << "몬스터의 HP >> ";
cin >> tempHP;
cout << "몬스터의 Damage >> ";
cin >> tempDamage;
newMonster = new Monster(tempName, tempHP, tempDamage);
monsterVector->push_back(newMonster);
cout << endl << "[" << tempName << "] HP : " << tempHP << ", Damage : " << tempDamage << "를 생성하였습니다." << endl << endl;
// HP를 대상으로 오름차순 정렬
sort(monsterVector->begin(), monsterVector->end(), CompareMonster);
}
// 몬스터와 싸우는 메소드
int MonsterManager::FightMonster()
{
if (monsterVector->empty())
{
cout << endl << "몬스터를 만나지 못했습니다..." << endl << endl;
return LIVE;
}
Monster * monster = *(monsterVector->begin());
cout << endl << "[몬스터 발견]" << endl;
while (1)
{
cout << endl << "이름 : " << monster->GetName() << endl;
cout << "HP : " << monster->GetHP() << endl;
cout << "Damage : " << monster->GetDamage() << endl;
cout << endl << "1. 공격한다." << endl;
cout << "2. 도망친다." << endl;
cout << " >> ";
int select;
int monsterState = 0, playerState = 0;
cin >> select;
switch (select)
{
case 1:
monsterState = player->Attack(monster);
if (monsterState == LIVE)
{
playerState = monster->Attack(player);
if (playerState == DEAD)
{
return DEAD;
}
}
else
return LIVE;
break;
case 2:
return LIVE;
}
}
}
// 몬스터 벡터에서 몬스터를 제거하는 메소드
void MonsterManager::RemoveMonster(Monster * monster)
{
vector<Monster*>::iterator iter = monsterVector->begin();
for (; iter != monsterVector->end(); iter++)
{
if (*iter == monster)
{
cout << "몬스터 " << (*iter)->GetName() << "이(가) 죽었습니다." << endl;
delete *iter;
monsterVector->erase(iter);
return;
}
}
cout << "몬스터 " << monster->GetName() << "이(가) 발견되지 않았습니다." << endl;
}