Important
Please refer to the glman directory if you would like to try out the shaders.
This shader creates an elliptical pattern on a sphere, allowing for dynamic adjustments to the ellipse's size, elongation, and edge smoothness through uniform variables like uAd, uBd, and uTol.
I started by setting up glman, which ended making this whole project more straightforward. Once I imported the GLIB file, I added the two shaders file and ran into a few errors. I worked on getting rid of the errors, and I ended up with an orange sphere. There were no patterns showing, but at least the lighting worked. I was partially stuck on how to create the ellipse patterns, but then I saw there was a similar demo provided in the notes. Glman made it easy to change values on the fly, so it was easy to see how changing each value affects the output.


