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halfhex.html
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148 lines (125 loc) · 3.81 KB
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<html>
<head>
<meta charset="utf-8"/>
<title>Halfhex</title>
<style type="text/css">
body {
font-family: sans-serif;
}
#example,
#example canvas {
position: absolute;
top: 0;
bottom: 0;
left: 0;
right: 0;
}
#example {}
.controls {
position: absolute;
top: 0;
left: 0;
z-index: 1;
padding:0.5em;
font-size: 13px;
color: #fff;
}
</style>
</head>
<body>
<div id="example"></div>
<div class="controls">
</div>
<script src="js/hexbg.js"></script>
<script src="3p/DAT.GUI.min.js"></script>
<script type="text/javascript">
function objToArray(obj) {
var arr = [];
for (key in obj) {
if (obj.hasOwnProperty(key)) {
arr.push(obj[key]);
}
}
return arr;
}
function arrayToObj(arr) {
var obj = {};
arr.forEach(function(val, i){
obj[i] = val;
});
return obj;
}
// Default Palette
DEFAULT_PALETTE = ["#ff0099", "#3399cc", "#774aa4", "#ffcc00"];
// GUI controlled colors
visPalette = arrayToObj(DEFAULT_PALETTE);
// GUI controlled opts
var visualOpts = {
renderer: 'svg',
scale: 48,
minFill: 0.1,
maxFill: 0.4,
bgOpacity: 1,
fgOpacity: 0.5,
};
var o = visualOpts;
var exampleNode = document.getElementById('example');
function renderOpts(opts) {
halfhex(exampleNode, opts);
}
// shorthand
var r = function(){
visualOpts.palette = objToArray(visPalette);
renderOpts(visualOpts);
};
function loadOpts(opts) {
visualOpts = extend(visualOpts, opts);
renderOpts(visualOpts);
// Update the visual controls
gui.__controllers.forEach(function(c){c.updateDisplay()});
var folders = gui.__folders;
for (key in folders) {
if (folders.hasOwnProperty(key)) {
folders[key].__controllers.forEach(function(c){c.updateDisplay()});
}
}
}
function paletteToControls(palette, folder) {
for (c in palette) {
if (palette.hasOwnProperty(c)) {
folder.addColor(palette, c)
.onChange(r);
}
}
return folder;
}
// convenient way to expose a redraw button
var util = {redraw: r}
var gui;
window.addEventListener('load', function(e){
gui = new dat.GUI();
gui.add(o, 'renderer').options('canvas', 'svg')
.onChange(r);
//gui.add(o, 'clear').onChange(r);
var core = gui.addFolder('Basics');
core.open();
core.add(o, 'scale').min(16).max(256).step(1)
.onChange(r);
core.add(o, 'minFill').min(0).max(1).step(0.1)
.onChange(r);
core.add(o, 'maxFill').min(0).max(1).step(0.1)
.onChange(r);
var polys = gui.addFolder('Polys');
polys.open();
polys.add(o, 'bgOpacity').min(0).max(1).step(0.1)
.onChange(r);
polys.add(o, 'fgOpacity').min(0).max(1).step(0.1)
.onChange(r);
paletteToControls(visPalette, polys);
gui.add(util, 'redraw').name('Redraw →');
gui.open(); // resizes the controls
r(); // draws initial values
});
</script>
</body>
</html>