Skip to content

Better implementation for PhantomSprites #1

@jorisdormans

Description

@jorisdormans

We'll need four classes:
PhantomSprite: to keep sprite sheets in memory and to draw them to a graphics object.
PhantomSpriteRenderer: a renderable component that renders a frame of a PhantomSpriteSheet.
PhantomAnimatedSprite: inherited from PhantomSprite, but adds standard animation sequences
PahntomAnimatedSpriteRenderer: a renderable component that renders and animates based on a PhantomAnimatedSprite

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions