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Description
My KSP suddenly got very slow and crashed, right after i right-clicked the administration building.
Other times, the same error popped in the console, but the game didn't crash. Now apparently the game entered a loop and crashed.
I'm using 1.9.1
The error stack
[LOG 20:41:17.222] [MessageSystem] Save Messages
[LOG 20:41:17.583] Game State Saved to saves/default/persistent
[LOG 20:41:17.588] Administration (KSP.UI.UICanvasPrefab)
[LOG 20:41:17.589] [UIMasterController] RemoveCanvas:Administration
[ERR 20:41:22.454] Exception handling event onFacilityContextMenuSpawn in class StrategyNotifier:System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour.IsObjectMonoBehaviour(UnityEngine.Object)
at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00012] in <7d9ec060e791409ab3eb85c61e312ed6>:0
at Strategia.StrategyNotifier.OnFacilityContextMenuSpawn (KSP.UI.Screens.KSCFacilityContextMenu menu) [0x00024] in <ad1f24c047af4716ace30351b02ea8a1>:0
at EventData`1[T].Fire (T data) [0x000b0] in <ac04291822974a138f007b85091a10d0>:0
[EXC 20:41:23.401] NullReferenceException
UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) (at <7d9ec060e791409ab3eb85c61e312ed6>:0)
Strategia.StrategyNotifier.OnFacilityContextMenuSpawn (KSP.UI.Screens.KSCFacilityContextMenu menu) (at <ad1f24c047af4716ace30351b02ea8a1>:0)
EventData`1[T].Fire (T data) (at <ac04291822974a138f007b85091a10d0>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
EventData`1:Fire(KSCFacilityContextMenu)
KSP.UI.Screens.KSCFacilityContextMenu:Create(SpaceCenterBuilding, Callback`1)
SpaceCenterBuilding:OnContextMenuSpawn()
SpaceCenterBuilding:OnRightClick()
<OnMouseTap>d__49:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[Many iterations of the same error later]
[ERR 20:41:34.576] Exception handling event onFacilityContextMenuSpawn in class StrategyNotifier:System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour.IsObjectMonoBehaviour(UnityEngine.Object)
at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00012] in <7d9ec060e791409ab3eb85c61e312ed6>:0
at Strategia.StrategyNotifier.OnFacilityContextMenuSpawn (KSP.UI.Screens.KSCFacilityContextMenu menu) [0x00024] in <ad1f24c047af4716ace30351b02ea8a1>:0
at EventData`1[T].Fire (T data) [0x000b0] in <ac04291822974a138f007b85091a10d0>:0
[EXC 20:41:35.618] NullReferenceException
UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) (at <7d9ec060e791409ab3eb85c61e312ed6>:0)
Strategia.StrategyNotifier.OnFacilityContextMenuSpawn (KSP.UI.Screens.KSCFacilityContextMenu menu) (at <ad1f24c047af4716ace30351b02ea8a1>:0)
EventData`1[T].Fire (T data) (at <ac04291822974a138f007b85091a10d0>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
EventData`1:Fire(KSCFacilityContextMenu)
KSP.UI.Screens.KSCFacilityContextMenu:Create(SpaceCenterBuilding, Callback`1)
SpaceCenterBuilding:OnContextMenuSpawn()
SpaceCenterBuilding:OnRightClick()
<OnMouseTap>d__49:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
I'm using various mods, if necessary i'll post the complete list here
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