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HandRender Window "display nothing" #2

@zhangpeng0

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@zhangpeng0

hello, I compiled this modified libhand successfully. However, when I execute the ./pose_designer and choose the scene spec file in hand_model_no_arm/ , it outputs the following messages:

[DotSceneLoader] Parsing dotScene file with version 1.0.1
Mesh: Loading hand.mesh.
Skeleton: Loading hand.skeleton
mesh file = hand.mesh
WARNING: the mesh 'hand.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
Set material skin for hand
[DotSceneLoader] Error loading an entity because OGRE EXCEPTION(2:InvalidParametersException): Index out of bounds. in Mesh::getSubMesh at /home/zp/zhangpeng/toolpacks/ogre_src_v1-8-1/OgreMain/src/OgreMesh.cpp (line 240)
no camera :-(

meanwhile The "HandRenderer Window" display nothing
Could you give some advise to help me to solve these problems? Thanks.

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