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35 lines (29 loc) · 760 Bytes
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king.cpp
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35 lines (29 loc) · 760 Bytes
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#include "king.h"
king::king() {
onCreate();
}
king::king(int x, int y, int Id) {
Point p = {x,y};
onCreate();
setLocation(p);
playerId = Id; // set to which player it belongs......
}
void king::onCreate() {
width = boxColSize;
height = boxRowSize;
sprite = new char*[height];
for(int i=0;i<height;i++)
sprite[i] = new char[width];
// create sprite for pawn............
strncpy(sprite[0], "|-------|", width);
strncpy(sprite[1], "| |", width);
strncpy(sprite[2], "| King |", width);
strncpy(sprite[3], "|-------|", width);
}
bool king::canMove(Point to) {
// can move arround one block......
if(abs(to.x - location.x) <= 1 && abs(to.y - location.y) <= 1)
return true;
return false;
}
char king::getPeiceId() { return 'k'; }