Beyond FPS: Why this is not a "Simple Meter"
Most performance tools (like Perfetto, Tracy, or MangoHud) focus on Software Introspection. They measure how long a function takes to execute or how many frames the CPU dispatches to the GPU. However, they are detached from the physical reality of the display pipeline.
This project is a Hardware-Aware Precision Validator. It doesn't care how "fast" your code is, it cares how consistent your photons are.
The "glxgears" Fallacy:
Users often mistake this project for another glxgears because they see an FPS counter. This is a fundamental misunderstanding of Frame Pacing. A standard FPS counter is a 1-second average, it is a "liar" that hides micro-stutters and scheduling collapses within a sea of "good" frames.
The goal of this issue is to reveal the project's true intent, so people don't focus solely on particular metrics, believing they are enough.