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clarify project scope as a Hardware-Aware Precision Validator vs. standard FPS counters #5

@killown

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@killown

Beyond FPS: Why this is not a "Simple Meter"

Most performance tools (like Perfetto, Tracy, or MangoHud) focus on Software Introspection. They measure how long a function takes to execute or how many frames the CPU dispatches to the GPU. However, they are detached from the physical reality of the display pipeline.

This project is a Hardware-Aware Precision Validator. It doesn't care how "fast" your code is, it cares how consistent your photons are.

The "glxgears" Fallacy:
Users often mistake this project for another glxgears because they see an FPS counter. This is a fundamental misunderstanding of Frame Pacing. A standard FPS counter is a 1-second average, it is a "liar" that hides micro-stutters and scheduling collapses within a sea of "good" frames.

The goal of this issue is to reveal the project's true intent, so people don't focus solely on particular metrics, believing they are enough.

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