Change three_geometry.faceVertexUvs[0].push( new THREE.Vector2( ) ) to three_geometry.faceVertexUvs[0].push( [new THREE.Vector2( ), new THREE.Vector2( ), new THREE.Vector2( )] );
Change
three_geometry.faceVertexUvs[0].push( new THREE.Vector2( ) )
to
three_geometry.faceVertexUvs[0].push( [new THREE.Vector2( ), new THREE.Vector2( ), new THREE.Vector2( )] );