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How to include learned .pth files in a build instead of a PIE run #32

@mu2kiri2

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@mu2kiri2

I am currently facing difficulty in using a saved model file (pth file) in the Unreal Engine 5 MindMaker AI framework. Specifically,

I am unable to build a Windows standalone game using the saved model file. Can someone please guide me on how to effectively use a saved model file in the MindMaker framework to build a Windows standalone game?

Any help or pointers would be greatly appreciated. Thank you!

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