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Reinitializing FastNoiseLite noise inside carveWorm on each call may incur overhead. Consider passing a configured noise instance or making it a member to reuse. #3
Reinitializing FastNoiseLite noise inside carveWorm on each call may incur overhead. Consider passing a configured noise instance or making it a member to reuse.
Reinitializing
FastNoiseLite noiseinsidecarveWormon each call may incur overhead. Consider passing a configured noise instance or making it a member to reuse.Originally posted by @Copilot in #2 (comment)