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Description
🧩 Objective
Implement a single game interface that provides access to multiple settings, both at the start of the game and during gameplay.
📐 Functional Specifications
Prototype: https://xd.adobe.com/view/2dc1c615-df6c-49c5-9537-1674d7338c41-7892/
- 🎵 Music Selection
Add a button or icon (e.g., a gear icon) to access the settings.
- Open a modal window containing:
- A list of available tracks (including title and optionally a preview).
- A "Confirm" button to apply the selected track immediately.
- 🤖 Robot Animation
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Add a toggle switch allowing the user to choose between:
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Movement of the robot.
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Rotation on a fixed base.
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Changes should apply instantly to the robot’s behavior.
- 🕹️ Game Mode
- Add a toggle switch to switch between:
- Manual mode: the professional starts and stops the music manually.
- Automatic mode: transitions occur automatically based on a predefined scenario.
The mode should be switchable without restarting the session.
Changes must be applied immediately without reloading or restarting the game.
The settings interface must be accessible at any time, via a clearly visible button (e.g., a gear icon).
Accessing the settings should not interrupt or reset the current game session.
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