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As it turned out it is really difficult... As I read somewhere on stackOverFlow, there can be only one texture at a time loaded to GL_TEXTURE_2D by calling GLUtils.texImage2D. Look into it in book.
I know that I must activate and bind to different GL_TEXTUREX different textures. But also, I need generate my texture number by calling glGenTextures, and when I do it and apply it while binding, it doesnt work! Ha! I check coordinates and these are fine, all I see is fading to black. BUT. When I bind it to 0, IT DOES WORK. magic.
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