Skip to content

Question about reach probability initialization (line 185 of Source/Tree/tree_values.lua) #36

@Florencu

Description

@Florencu

Before I begin, let me note that this might very well be a misunderstanding on my side, since I haven't looked through the full codebase! I just want to make sure that no bug has sneaked into your or my implementation.

I implemented something that looks similar to your /Tree/ module in Python, however, my implementation doesn't use the matrix ops yours uses. To compute the cfv for p when 1-p folds, for instance, I run (equation simplified and ignoring blockers to keep focus): cfv[p] = node.pot * np.sum(node.reach_probs[1-p]) - node.reach_probs[1-p]. I believe, this might produce wrong results if reach probabilities on the root are initialized as you do in line 185 of Source/Tree/tree_values.lua. You initialize the reach probability of each holding with 1/num_holdings. Using my equation for the cfv of folding, this will cause all values on the tree to be scaled down by (num_holdings-1)/num_holdings. Taking the thought experiment of the player who acts first on the first round in Leduc, always folding; his opponent still has to have some holding, thereby reducing the sum of the first player's reach probabilities to 5/6. Do your equations correct for that somewhere? I'd very much appreciate if you could clarify this for me.

Cheers

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions