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cube.cpp
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833 lines (775 loc) · 27.4 KB
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#include "cube.h"
Cube::Cube()
{
cameraPos = QVector3D(0.0f,0.0f,5.0f);
objectPos = QVector3D(0.0f,0.0f,0.0f);
scale = 1.0f;
rotY = -37.0f;
rotXZ = 24.0f;
mouseX = 0; //鼠标坐标
mouseY = 0;
pMat.setToIdentity();
vMat.setToIdentity();
mMat.setToIdentity();
vMat.translate(-cameraPos);
mMat.translate(objectPos);
//设置魔方旋转速度
rotateSpeed = 5;
//默认绘制原图
shouldPick = false;
//初始化状态
status = NotPress;
//设置魔方阶数默认为3
setOrder(3);
}
void Cube::setOrder(int cubeOrder)
{
this->cubeOrder = cubeOrder;
/*------------------初始化绘制数据faceData---------------------*/
faceData.resize(cubeOrder);
for (int i = 0; i < cubeOrder; i++) {
faceData[i].resize(cubeOrder);
for (int j = 0; j < cubeOrder; j++) {
faceData[i][j].resize(cubeOrder);
for (int k = 0; k < cubeOrder; k++) {
faceData[i][j][k].resize(6);
for (int l = 0; l < 6; l++)
faceData[i][j][k][l] = 6;
}
}
}
/*------------------初始化旋转数据rotateData---------------------*/
rotateData.resize(cubeOrder);
for (int i = 0; i < cubeOrder; i++) {
rotateData[i].resize(cubeOrder);
for (int j = 0; j < cubeOrder; j++) {
rotateData[i][j].resize(cubeOrder);
for (int k = 0; k < cubeOrder; k++) {
rotateData[i][j][k].resize(3);
for (int l = 0; l < 3; l++)
rotateData[i][j][k][l] = 0;
}
}
}
//更新视角
updateView();
//重设魔方数据集的阶数
cubeData.setCubeOrder(cubeOrder);
//以魔方基本数据集重新赋值
cubeData.toRenderData(faceData);
status = NotPress;
//清空转动步骤
while(!rotateSteps.empty())
rotateSteps.pop();
//清空退回栈
while(!rotateStack.empty())
rotateStack.pop();
notBack = false;
pickFirst.isPick = false;
pickFirst.i = 255;
pickFirst.j = 255;
pickFirst.k = 255;
pickFirst.l = 255;
pickSecond.isPick = false;
pickSecond.i = 255;
pickSecond.j = 255;
pickSecond.k = 255;
pickSecond.l = 255;
notBack = 0;
}
void Cube::handle(QEvent *e)
{
if(e->type()==QEvent::MouseMove){
QMouseEvent *event=static_cast<QMouseEvent*>(e);
int x = event->x();
int y = event->y();
if(status == MoveView){
rotXZ -= (float)(mouseY - y) / 3;
rotY -= (float)(mouseX - x) / 3;
if (rotXZ > 90.0f) {//xz轴转动角度不得超过360度
rotXZ = 90.0f;
}
else if (rotXZ < -90.0f) {
rotXZ = -90.0f;
}
if (rotY > 360.0f) {//xz轴转动角度不得超过360度
rotY -= 360.0f;
}
else if (rotY < -360.0f) {
rotY += 360.0f;
}
updateView();
}else if(status == Selected){
shouldPick = true;
}
mouseX = x;
mouseY = y;
}
else if(e->type()==QEvent::MouseButtonPress){
shouldPick = true;
}
else if(e->type()==QEvent::MouseButtonRelease){
judgePick();
shouldPick = false;
status = NotPress;
}
else if(e->type()==QEvent::Wheel){
QWheelEvent *event=static_cast<QWheelEvent*>(e);
scale -= event->delta()/(float)20000*cubeOrder;
if(scale<0.70)scale=0.70;
updateView();
}
else if(e->type()==QEvent::Resize){
QResizeEvent *event=static_cast<QResizeEvent*>(e);
width = event->size().width();
height = event->size().height();
pMat.setToIdentity();
pMat.perspective(45.0f, width/(float)height, 0.1f, 1000.0f);
}
}
void Cube::init()
{
initializeOpenGLFunctions(); //为当前上下文初始化提供OpenGL函数解析
frame.init();
face.init();
}
void Cube::draw()
{
glClearColor(1.0f, 1.0f, 1.0f, 1.0f); //清屏
//glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
if(!rotateSteps.empty()){
//执行转动任务
rotate();
}
//如果拾取标志位有效而且没有转动任务
if(shouldPick)
//绘制拾取图
drawPick();
//绘制
drawCube();
}
QString Cube::getDebugMessage()
{
QString debugMessage;
debugMessage =
"鼠标坐标: <"+QString::number(mouseX)+","+QString::number(mouseY)+">\n"+
"屏幕宽高: <"+QString::number(width)+","+QString::number(height)+">\n"+
"status: "+status+"\n"+
"rotXZ: "+QString::number(rotXZ)+"\n"+
"rotY: "+QString::number(rotY)+"\n"+
"scale: "+QString::number(scale)+"\n"+
"第一拾取点:\n"+
"<"+
QString::number(pickFirst.i)+","+
QString::number(pickFirst.j)+","+
QString::number(pickFirst.k)+","+
QString::number(pickFirst.l)+
">\n"
"第二拾取点:\n"+
"<"+
QString::number(pickSecond.i)+","+
QString::number(pickSecond.j)+","+
QString::number(pickSecond.k)+","+
QString::number(pickSecond.l)+
">\n"+
"转动队列大小: "+QString::number(rotateSteps.size())+"\n"+
"退回栈大小: "+QString::number(rotateStack.size())+"\n"+
"转动速度: "+QString::number(rotateSpeed+((rotateSteps.size()==0)?0:rotateSteps.size()-1))+"\n"+
" ";
return debugMessage;
}
void Cube::stepBack(){
//如果栈非空且转动队列为空
if(!rotateStack.empty()&&rotateSteps.empty()){
CubeRotate step = rotateStack.top();
//将转动步骤设置为反向
if(step.angle==1)
step.angle=3;
else if(step.angle==3)
step.angle=1;
else if(step.angle==2)
step.angle=2;
//此步骤加入转动队列
rotateSteps.push(step);
//出栈
rotateStack.pop();
//防止反复入栈
notBack++;
}
}
void Cube::stepBackAll()
{
rotateSpeed = 2;
notBack = rotateStack.size();
while(!rotateStack.empty()){
CubeRotate step = rotateStack.top();
//将转动步骤设置为反向
if(step.angle==1)
step.angle=3;
else if(step.angle==3)
step.angle=1;
else if(step.angle==2)
step.angle=2;
//此步骤加入转动队列
rotateSteps.push(step);
//出栈
rotateStack.pop();
}
}
void Cube::reset()
{
setOrder(cubeOrder);
}
void Cube::upset()
{
rotateSpeed = 2;
//随机数设置
qsrand(QTime(0,0,0).secsTo(QTime::currentTime()));
for (int i = 0; i < 50; i++) {
CubeRotate temp = { qrand() % 3,qrand() % cubeOrder,(qrand() % 2)*2+1 };
rotateSteps.push(temp);
}
}
bool Cube::recover()
{
if(cubeOrder==2){
rotateSpeed = 2;
if(rotateSteps.empty())
rotateSteps = cubeData.recovery();
return true;
}else{
return false;
}
}
bool Cube::setJson(QJsonObject cubeJson)
{
//查看格式是否正确
//rotY
if(cubeJson.contains("rotY")){
float rotY = cubeJson.value("rotY").toDouble();
if(rotY<-360.0f||rotY>360.0f){
return false;
}
}
else return false;
//rotXZ
if(cubeJson.contains("rotXZ")){
float rotXZ = cubeJson.value("rotXZ").toDouble();
if(rotXZ<-90.0f||rotXZ>90.0f){
return false;
}
}
else return false;
//scale
if(cubeJson.contains("scale")){
float scale = cubeJson.value("scale").toDouble();
if(scale<0.7f){
return false;
}
}
else return false;
//cubeOrder和cubeData和rotateStack
if(cubeJson.contains("cubeOrder")){
int cubeOrder = cubeJson.value("cubeOrder").toInt();
if(cubeOrder<=0){
return false;
}
if(cubeJson.contains("cubeData")){
QJsonArray cubeDataArray = cubeJson.value("cubeData").toArray();
if(cubeDataArray.size()!=cubeOrder*cubeOrder*6)return false;
for(int i=cubeDataArray.size()-1;i>=0;i--){
int face = cubeDataArray.at(i).toInt();
if(face<0||face>5)return false;
}
}else return false;
//rotateStack
if(cubeJson.contains("rotateStack")){
QJsonArray rotateStackArray = cubeJson.value("rotateStack").toArray();
for(int i=rotateStackArray.size()-1;i>=0;i--){
QJsonObject cubeRotateStep = rotateStackArray.at(i).toObject();
if(
cubeRotateStep.contains("axle")&&
cubeRotateStep.contains("layer")&&
cubeRotateStep.contains("angle")
){
int axle = cubeRotateStep.value("axle").toInt();
int layer = cubeRotateStep.value("layer").toInt();
int angle = cubeRotateStep.value("angle").toInt();
if(axle<0||axle>2)return false;
if(layer<0||layer>=cubeOrder)return false;
if(angle<1||angle>3)return false;
}else return false;
}
}
else return false;
}
else return false;
rotY = cubeJson.value("rotY").toDouble();
rotXZ = cubeJson.value("rotXZ").toDouble();
scale = cubeJson.value("scale").toDouble();
cubeOrder = cubeJson.value("cubeOrder").toInt();
//重设魔方阶数
setOrder(cubeOrder);
QJsonArray rotateStackArray = cubeJson.value("rotateStack").toArray();
for(int i=rotateStackArray.size()-1;i>=0;i--){
QJsonObject cubeRotateStep = rotateStackArray.at(i).toObject();
CubeRotate step;
step.axle = cubeRotateStep.value("axle").toInt();
step.layer = cubeRotateStep.value("layer").toInt();
step.angle = cubeRotateStep.value("angle").toInt();
rotateStack.push(step);
}
QJsonArray cubeDataArray = cubeJson.value("cubeData").toArray();
vector<vector<int>> data[6];
for(int i=0;i<6;i++){
data[i].resize(cubeOrder);
for(int j=0;j<cubeOrder;j++){
data[i][j].resize(cubeOrder);
for(int k=0;k<cubeOrder;k++){
data[i][j][k] = cubeDataArray.at(i*(cubeOrder*cubeOrder)+j*cubeOrder+k).toInt();
}
}
}
//设置cubeData
cubeData.setData(data);
cubeData.toRenderData(faceData);
return true;
}
QJsonObject Cube::getJson()
{
//将cube所有参数写入cubeJson作为存档
QJsonObject cubeJson;
cubeJson.insert("rotY",QJsonValue(rotY));
cubeJson.insert("rotXZ",QJsonValue(rotXZ));
cubeJson.insert("scale",QJsonValue(scale));
cubeJson.insert("cubeOrder",QJsonValue(cubeOrder));
QJsonArray rotateStackArray;
stack<CubeRotate>temp = rotateStack;
while(!temp.empty()){
CubeRotate step = temp.top();
temp.pop();
QJsonObject cubeRotateStep;
cubeRotateStep.insert("axle",step.axle);
cubeRotateStep.insert("layer",step.layer);
cubeRotateStep.insert("angle",step.angle);
rotateStackArray.append(QJsonValue(cubeRotateStep));
}
cubeJson.insert("rotateStack",QJsonValue(rotateStackArray));
QJsonArray cubeDataArray;
vector<vector<int>> *data = cubeData.getData();
for(int i=0;i<6;i++){
for(int j=0;j<cubeOrder;j++){
for(int k=0;k<cubeOrder;k++){
cubeDataArray.append(data[i][j][k]);
}
}
}
cubeJson.insert("cubeData",QJsonValue(cubeDataArray));
//qDebug()<<"在cube"<<cubeJson<<endl;
return cubeJson;
}
void Cube::rotate()
{
//获取当前转动步骤
CubeRotate step = rotateSteps.front();
//当前转动角度
static int angle = 0;
//角度增加
angle += rotateSpeed+((rotateSteps.size()==0)?0:rotateSteps.size()-1);
//角度超过90度则转动动作完成
if (angle >= 90) {
//重置角度
angle = 0;
//魔方基本数据转动
cubeData.rotateCube(step);
//更新绘制数据
cubeData.toRenderData(faceData);
rotateSteps.pop();
//notBack==0不能退回
if(notBack!=0){
notBack--;
}else{
//转动步骤存入栈
rotateStack.push(step);
}
if(rotateSteps.empty()){
rotateSpeed = 5;
}
}
//为所有小方块的转动角度赋值
for (int i = 0; i < cubeOrder; i++) {
for (int j = 0; j < cubeOrder; j++) {
if (step.angle == 1) {//顺时针转动
if (step.axle == 0)
rotateData[cubeOrder - step.layer - 1][i][j][0] = angle;
else if (step.axle == 1)
rotateData[i][cubeOrder - step.layer - 1][j][1] = angle;
else if (step.axle == 2)
rotateData[i][j][cubeOrder - step.layer - 1][2] = angle;
}
else if(step.angle == 2){//180度转动
if (step.axle == 0)
rotateData[cubeOrder - step.layer - 1][i][j][0] = 2*angle;
else if (step.axle == 1)
rotateData[i][cubeOrder - step.layer - 1][j][1] = 2*angle;
else if (step.axle == 2)
rotateData[i][j][cubeOrder - step.layer - 1][2] = 2*angle;
}
else if(step.angle == 3){//逆时针转动
if (step.axle == 0)
rotateData[cubeOrder - step.layer - 1][i][j][0] = -angle;
else if (step.axle == 1)
rotateData[i][cubeOrder - step.layer - 1][j][1] = -angle;
else if (step.axle == 2)
rotateData[i][j][cubeOrder - step.layer - 1][2] = -angle;
}
}
}
}
float Cube::toRadians(float degrees)
{
return (degrees * 2.0f * 3.14159f) / 360.0f;
}
void Cube::updateView()
{
mMat.setToIdentity();
mMat.translate(objectPos);
//vMat旋转变换
mMat.rotate(rotY,0.0f, 1.0f, 0.0f);
mMat.rotate(rotXZ, cos(toRadians(rotY)), 0.0f, sin(toRadians(rotY)));
//mMat缩放变换
mMat.scale(1 / (scale*1.00*cubeOrder), 1 / (scale*1.00*cubeOrder), 1 / (scale*1.00*cubeOrder));
}
void Cube::drawCube()
{
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//模型矩阵变换栈
stack<QMatrix4x4> mStack;
mStack.push(mMat);
//遍历每个方块绘制
for (int i = 0; i < cubeOrder; i++)
for (int j = 0; j < cubeOrder; j++)
for (int k = 0; k < cubeOrder; k++) {
//只绘制在外表面的方块减小开销
if (i==0||j==0||k==0||i==cubeOrder-1||j==cubeOrder-1||k==cubeOrder-1) {
//设置小方块6个面颜色
int faceColor[6];
for (int l = 0; l < 6; l++) {
faceColor[l] = faceData[i][j][k][l];
}
face.setFaceColor(faceColor);
//偏移量叠加
mStack.push(mStack.top());
//偏移
mStack.top().rotate(rotateData[i][j][k][0],1.0f, 0.0f, 0.0f);
mStack.top().rotate(rotateData[i][j][k][1],0.0f, 1.0f, 0.0f);
mStack.top().rotate(rotateData[i][j][k][2],0.0f, 0.0f, 1.0f);
mStack.top().translate(
((i - (float)faceData.size() / 2) * 2 + 1),
((j - (float)faceData.size() / 2) * 2 + 1),
((k - (float)faceData.size() / 2) * 2 + 1)
);
//绘制框架
//如果被选定,绘制被选中的框架样式,否则绘制原样式
if(
(
pickFirst.isPick==true&&
pickFirst.i==i&&
pickFirst.j==j&&
pickFirst.k==k
)||(
pickSecond.isPick==true&&
pickSecond.i==i&&
pickSecond.j==j&&
pickSecond.k==k
)
){
frame.drawSelectd(mStack.top(),vMat,pMat);
}else{
frame.draw(mStack.top(),vMat,pMat);
}
//绘制表面
face.draw(mStack.top(),vMat,pMat);
//退回一个变换系
mStack.pop();
}
}
//退回一个变换系
mStack.pop();
}
void Cube::drawPick()
{
shouldPick = false;
if(status == MoveView){
status = NotPress;
return;
}
//利用fbo暂存
QOpenGLFramebufferObject fbo(width,height, QOpenGLFramebufferObject::Depth);
fbo.bind();
/************ drawPick ***********/
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//模型矩阵变换栈
stack<QMatrix4x4> mStack;
mStack.push(mMat);
//遍历每个方块绘制
for (int i = 0; i < cubeOrder; i++)
for (int j = 0; j < cubeOrder; j++)
for (int k = 0; k < cubeOrder; k++) {
if (i==0||j==0||k==0||i==cubeOrder-1||j==cubeOrder-1||k==cubeOrder-1) {
//偏移量叠加
mStack.push(mStack.top());
//偏移
mStack.top().translate(
((i - (float)faceData.size() / 2) * 2 + 1),
((j - (float)faceData.size() / 2) * 2 + 1),
((k - (float)faceData.size() / 2) * 2 + 1)
);
QVector4D pickingColor = QVector4D(
(6*i)/255.0f,
(6*j)/255.0f,
(6*k)/255.0f,
1.0f);
face.drawPick(mStack.top(),vMat,pMat,pickingColor);
//退回一个变换系
mStack.pop();
}
}
//退回一个变换系
mStack.pop();
QImage image = fbo.toImage(); //fbo is the QOpenGLFramebufferObject
QRgb rgb = image.pixel(mouseX, mouseY);
QColor color = QColor(rgb);
fbo.release();
if(status == Selected){
if(color.red()==255&&color.green()==255&&color.blue()==255){
pickSecond.isPick = false;
pickSecond.i = 255;
pickSecond.j = 255;
pickSecond.k = 255;
pickSecond.l = 255;
}else{
pickSecond.isPick = true;
pickSecond.i = color.red() / 6;
pickSecond.j = color.green() / 6;
pickSecond.k = color.blue() / 6;
pickSecond.l = color.red() % 6;
}
}else if(status == NotPress){
if(color.red()==255&&color.green()==255&&color.blue()==255){
pickFirst.isPick = false;
pickFirst.i = 255;
pickFirst.j = 255;
pickFirst.k = 255;
pickFirst.l = 255;
status = MoveView;
}else{
pickFirst.isPick = true;
pickFirst.i = color.red() / 6;
pickFirst.j = color.green() / 6;
pickFirst.k = color.blue() / 6;
pickFirst.l = color.red() % 6;
status = Selected;
}
}
}
void Cube::judgePick()
{
//判断拾取是否有效
if( status == NotPress||
status == MoveView||
pickFirst.isPick==false||
pickSecond.isPick==false){
}else{//拾取数据有效
CubeRotate step;
if (pickFirst.l == pickSecond.l) {//两次点击了同一个平面
if (pickFirst.l == 0) {
if (pickFirst.j == pickSecond.j && pickFirst.k != pickSecond.k) {
step.axle = 1;
step.layer = cubeOrder - pickFirst.j - 1;
if (pickFirst.k - pickSecond.k > 0)
step.angle = 1;
else
step.angle = 3;
rotateSteps.push(step);
}
else if (pickFirst.j != pickSecond.j && pickFirst.k == pickSecond.k) {
step.axle = 2;
step.layer = cubeOrder - pickFirst.k - 1;
if (pickFirst.j - pickSecond.j < 0)
step.angle = 1;
else
step.angle = 3;
rotateSteps.push(step);
}
}
else if (pickFirst.l == 1) {
if (pickFirst.j == pickSecond.j && pickFirst.k != pickSecond.k) {
step.axle = 1;
step.layer = cubeOrder - pickFirst.j - 1;
if (pickFirst.k - pickSecond.k < 0)
step.angle = 1;
else
step.angle = 3;
rotateSteps.push(step);
}
else if (pickFirst.j != pickSecond.j && pickFirst.k == pickSecond.k) {
step.axle = 2;
step.layer = cubeOrder - pickFirst.k - 1;
if (pickFirst.j - pickSecond.j > 0)
step.angle = 1;
else
step.angle = 3;
rotateSteps.push(step);
}
}
else if (pickFirst.l == 2) {
if (pickFirst.i == pickSecond.i && pickFirst.k != pickSecond.k) {
step.axle = 0;
step.layer = cubeOrder - pickFirst.i - 1;
if (pickFirst.k - pickSecond.k < 0)
step.angle = 1;
else
step.angle = 3;
rotateSteps.push(step);
}
else if (pickFirst.i != pickSecond.i && pickFirst.k == pickSecond.k) {
step.axle = 2;
step.layer = cubeOrder - pickFirst.k - 1;
if (pickFirst.i - pickSecond.i > 0)
step.angle = 1;
else
step.angle = 3;
rotateSteps.push(step);
}
}
else if (pickFirst.l == 3) {
if (pickFirst.i == pickSecond.i && pickFirst.k != pickSecond.k) {
step.axle = 0;
step.layer = cubeOrder - pickFirst.i - 1;
if (pickFirst.k - pickSecond.k > 0)
step.angle = 1;
else
step.angle = 3;
rotateSteps.push(step);
}
else if (pickFirst.i != pickSecond.i && pickFirst.k == pickSecond.k) {
step.axle = 2;
step.layer = cubeOrder - pickFirst.k - 1;
if (pickFirst.i - pickSecond.i < 0)
step.angle = 1;
else
step.angle = 3;
rotateSteps.push(step);
}
}
else if (pickFirst.l == 4) {
if (pickFirst.i == pickSecond.i && pickFirst.j != pickSecond.j) {
step.axle = 0;
step.layer = cubeOrder - pickFirst.i - 1;
if (pickFirst.j - pickSecond.j > 0)
step.angle = 1;
else
step.angle = 3;
rotateSteps.push(step);
}
else if (pickFirst.i != pickSecond.i && pickFirst.j == pickSecond.j) {
step.axle = 1;
step.layer = cubeOrder - pickFirst.j - 1;
if (pickFirst.i - pickSecond.i < 0)
step.angle = 1;
else
step.angle = 3;
rotateSteps.push(step);
}
}
else if (pickFirst.l == 5) {
if (pickFirst.i == pickSecond.i && pickFirst.j != pickSecond.j) {
step.axle = 0;
step.layer = cubeOrder - pickFirst.i - 1;
if (pickFirst.j - pickSecond.j < 0)
step.angle = 1;
else
step.angle = 3;
rotateSteps.push(step);
}
else if (pickFirst.i != pickSecond.i && pickFirst.j == pickSecond.j) {
step.axle = 1;
step.layer = cubeOrder - pickFirst.j - 1;
if (pickFirst.i - pickSecond.i > 0)
step.angle = 1;
else
step.angle = 3;
rotateSteps.push(step);
}
}
}else{
if (pickFirst.l == 0||pickFirst.l == 1) {
if(pickSecond.l == 2||pickSecond.l == 3){
if(pickFirst.k == pickSecond.k){
step.axle = 2;
step.layer = cubeOrder - pickFirst.k - 1;
step.angle = 2;
rotateSteps.push(step);
}
}
else if(pickSecond.l == 4||pickSecond.l == 5){
if(pickFirst.j == pickSecond.j){
step.axle = 1;
step.layer = cubeOrder - pickFirst.j - 1;
step.angle = 2;
rotateSteps.push(step);
}
}
}
else if (pickFirst.l == 2||pickFirst.l == 3) {
if(pickSecond.l == 0||pickSecond.l == 1){
if(pickFirst.k == pickSecond.k){
step.axle = 2;
step.layer = cubeOrder - pickFirst.k - 1;
step.angle = 2;
rotateSteps.push(step);
}
}
else if(pickSecond.l == 4||pickSecond.l == 5){
if(pickFirst.i == pickSecond.i){
step.axle = 0;
step.layer = cubeOrder - pickFirst.i - 1;
step.angle = 2;
rotateSteps.push(step);
}
}
}
else if (pickFirst.l == 4||pickFirst.l == 5) {
if(pickSecond.l == 0||pickSecond.l == 1){
if(pickFirst.j == pickSecond.j){
step.axle = 1;
step.layer = cubeOrder - pickFirst.j - 1;
step.angle = 2;
rotateSteps.push(step);
}
}
else if(pickSecond.l == 2||pickSecond.l == 3){
if(pickFirst.i == pickSecond.i){
step.axle = 0;
step.layer = cubeOrder - pickFirst.i - 1;
step.angle = 2;
rotateSteps.push(step);
}
}
}
}
}
//重置拾取数据
pickFirst.isPick = false;
pickFirst.i = 255;
pickFirst.j = 255;
pickFirst.k = 255;
pickFirst.l = 255;
pickSecond.isPick = false;
pickSecond.i = 255;
pickSecond.j = 255;
pickSecond.k = 255;
pickSecond.l = 255;
}