From 96db0fb26edc941a8e675298c21b28c8c162b62c Mon Sep 17 00:00:00 2001 From: KarasilSothren <44912430+KarasilSothren@users.noreply.github.com> Date: Fri, 24 Jan 2020 19:20:28 -0800 Subject: [PATCH 1/5] update to previousfile of sayoriantileave --- sayoriantileave.rpy | 156 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 156 insertions(+) create mode 100644 sayoriantileave.rpy diff --git a/sayoriantileave.rpy b/sayoriantileave.rpy new file mode 100644 index 0000000..3e9ed50 --- /dev/null +++ b/sayoriantileave.rpy @@ -0,0 +1,156 @@ +# Skit template by Ceane +# This template should help you get going, and set up your own skit to be compatible with the rest of the game. +# Author of the skit, and any credits for assets or parts of code should be commented here, at the start of the file + +# If you don't want to use one of the original game's thumbnails (e.g. club_date, corridor_date, class_date), then define it here. +#image template_thumnail = "images/bg/club.png" +transform t51: + tcommon(140) +transform t61: + tcommon(100) +transform t71: + tcommon(60) +transform t72: + tcommon(12) +transform t81: + tcommon(5) +transform t91: + tcommon(-100) +transform t101: + tcommon(-200) +transform t111: + tcommon(-290) +# First, we need to add our skit to the list of skits that the game looks at. +init -200 python: + skit_antileave = Skit( + "Don't let Sayori leave, I swear to god!", # Set this to be the title of your skit. + "no_leave", # Set this to be the label that you call below. + "@KarasilSothren#9772, /u/Karasilsothren", + "template_thumbnail" # Set this to be the thumbnail you want for your skit. If you aren't using one from the original game, then you'll need to define its image. + ) + + skits.append(skit_antileave) # Add your skit to the list! Make sure it matches the name above. +#this was so I could test it on it's own outside of the comedy club mod and have more control +#default preserve_transition = True +# Now, for the actual scene: +label no_leave(preserve_transition=True): # Don't change the preserve_transition part, but rename "template" to what you want your label to be. + + scene bg club_day # Whatever scene you want + if preserve_transition == True: + with dissolve_scene_full + # You can have whatever transition effects you want at the start of your script, as long as you put them in this if block. + # This is used for triggering the transition depending on whether or not someone is going through the game in "Play All" mode, + # or through scene selection. + play music t10 + show sayori 2l at t11 + s "Hey, I'm going to go home. Tell Monika I wasn't feeling good." + "I almost feel myself say sure but something prevents me from doing so." + stop music + mc "You shouldn't leave. We still have other things to do." + s 4h "What?" + mc "Just come with me." + "I take Sayori by the arm and drag her to everyone else." + s 1p "What are you doing?" + mc "Bringing you back to the rest of the club." + show sayori 4m at t41 + s 3l "Hey, I said I wanted to go home..." + "I ignore Sayori knowing it was for her own good." + play music t3 + mc "Hey guys, can you make sure Sayori stays here for the rest of the meeting?" + show monika 1d at f11 + m "Why would we need to do that?" + show sayori at f41 + show monika at t11 + s 1k "I'm feeling under the weather." + mc "And that's why you need to stay." + show sayori at t41 + show monika at f11 + m 3i "I'm not sure about this." + show monika at t42 + show natsuki 1m at f43 + n "What's going on?" + mc "I'm trying to have Sayori not leave." + show sayori at t51 + "Sayori starts walking away." + show sayori 4n at t41 + mc "Sayori what are you doing?" + show sayori at f41 + s 5b "Nothing." + show sayori at t41 + show yuri 1f at f44 + y "What's going on?" + show yuri at t44 + show natsuki at f43 + n "Apparently we are trying to prevent Sayori from leaving." + show sayori 1k at t61 + m "It's not going well." + show sayori at t72 + mc "Sayori!" + show sayori 4p at t41 + mc "I swear she doesn't want to hang out with us or something." + show sayori 1l at t51 + show natsuki at f43 + n 5w "Well {b}MAYBE{/b} it's because of you forcing her to stay here." + show sayori at t61 + mc "I'm just worried about her is all." + show sayori at t71 + n "Worried is a bit of an understatement." + show sayori at t81 + y "I'm with Natsuki on this one." + show sayori at t72 + m "Okay I'm done with this." + show sayori 4p at t41 + mc "Sayori don't leave I swear to god!" + python: + renpy.sound.play("sfx/interference.ogg", channel='sound', loop=True) + window hide + $ consolehistory = [] + call updateconsole("Raise class shields", "Raising") + $ consolehistory = [] + call updateconsole("", "Raising{fast}.") + $ consolehistory = [] + call updateconsole("", "Raising.{fast}.") + $ consolehistory = [] + call updateconsole("", "Raising..{fast}.") + $ consolehistory = [] + call updateconsole("", "Raising Complete") + $ consolehistory = [] + call hideconsole + stop sound + show natsuki 1k + show yuri 2g + mc "What did you do?" + m "I prevented Sayori from leaving, so that should do it." + mc "So there's nothing here that would allow her to leave?" + show sayori 3l at t51 + m 4r "The only thing that's here is rope, but what would she do with that?" + show sayori at t61 + mc "Climb out the window?" + show sayori at t71 + m "I blocked all points of access so there would still be no way she could leave." + show sayori at t81 + mc "So there is no way out?" + show sayori at t91 + m "No and if there was I'm sure I could cover that one as well if I had too." + show sayori at t101 + mc "Are you sure, because I am really worried about her." + show sayori at t111 + m "Yes now let's continue this meeting then." + m "Sayori can't leave plain and simple." + show screen tear(20, 0.1, 0.1, 0, 40) + stop music + pause 0.25 + hide sayori + show s_kill at t61: + yoffset -0.6 + hide screen tear + show natsuki scream + show yuri 3p + show monika 1r at t42 zorder 2 + mc "What the hell happened!?" + m "Nope I am not dealing with this, this is your fault." + m "Should've let her leave." + m 3i "But instead she hung herself!" + m "So guess what she left and you won't be seeing her again." + $ renpy.call_screen("dialog", "I'm done with this shit.", ok_action=Return()) + return From 481992590ab96c2b6f866a8592e6d9ce675ef3f9 Mon Sep 17 00:00:00 2001 From: KarasilSothren <44912430+KarasilSothren@users.noreply.github.com> Date: Fri, 24 Jan 2020 20:11:51 -0800 Subject: [PATCH 2/5] Update sayoriantileave.rpy --- sayoriantileave.rpy | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/sayoriantileave.rpy b/sayoriantileave.rpy index 3e9ed50..9f1c688 100644 --- a/sayoriantileave.rpy +++ b/sayoriantileave.rpy @@ -3,7 +3,7 @@ # Author of the skit, and any credits for assets or parts of code should be commented here, at the start of the file # If you don't want to use one of the original game's thumbnails (e.g. club_date, corridor_date, class_date), then define it here. -#image template_thumnail = "images/bg/club.png" +image template_thumnail = "images/bg/club.png" transform t51: tcommon(140) transform t61: From 007d3bdda8cedbaf41748800b82a831d5031a2a4 Mon Sep 17 00:00:00 2001 From: KarasilSothren <44912430+KarasilSothren@users.noreply.github.com> Date: Fri, 24 Jan 2020 20:14:22 -0800 Subject: [PATCH 3/5] Update sayoriantileave.rpy --- sayoriantileave.rpy | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/sayoriantileave.rpy b/sayoriantileave.rpy index 9f1c688..e6d1d1b 100644 --- a/sayoriantileave.rpy +++ b/sayoriantileave.rpy @@ -3,7 +3,7 @@ # Author of the skit, and any credits for assets or parts of code should be commented here, at the start of the file # If you don't want to use one of the original game's thumbnails (e.g. club_date, corridor_date, class_date), then define it here. -image template_thumnail = "images/bg/club.png" +image template_thumbnail = "images/bg/club.png" transform t51: tcommon(140) transform t61: From df3947fb515cd0654774f798253ade245a1d2e65 Mon Sep 17 00:00:00 2001 From: KarasilSothren <44912430+KarasilSothren@users.noreply.github.com> Date: Fri, 24 Jan 2020 20:18:18 -0800 Subject: [PATCH 4/5] Update sayoriantileave.rpy --- sayoriantileave.rpy | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/sayoriantileave.rpy b/sayoriantileave.rpy index e6d1d1b..3183f22 100644 --- a/sayoriantileave.rpy +++ b/sayoriantileave.rpy @@ -25,8 +25,8 @@ init -200 python: skit_antileave = Skit( "Don't let Sayori leave, I swear to god!", # Set this to be the title of your skit. "no_leave", # Set this to be the label that you call below. - "@KarasilSothren#9772, /u/Karasilsothren", - "template_thumbnail" # Set this to be the thumbnail you want for your skit. If you aren't using one from the original game, then you'll need to define its image. + "template_thumbnail", # Set this to be the thumbnail you want for your skit. If you aren't using one from the original game, then you'll need to define its image. + "@KarasilSothren#9772, /u/Karasilsothren" ) skits.append(skit_antileave) # Add your skit to the list! Make sure it matches the name above. From cf249ded43d07c3282f2152d724c2d0e53193289 Mon Sep 17 00:00:00 2001 From: KarasilSothren <44912430+KarasilSothren@users.noreply.github.com> Date: Fri, 24 Jan 2020 20:20:55 -0800 Subject: [PATCH 5/5] Rename sayoriantileave.rpy to skit-sayoriantileave.rpy --- sayoriantileave.rpy => skit-sayoriantileave.rpy | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename sayoriantileave.rpy => skit-sayoriantileave.rpy (100%) diff --git a/sayoriantileave.rpy b/skit-sayoriantileave.rpy similarity index 100% rename from sayoriantileave.rpy rename to skit-sayoriantileave.rpy