Here is an example scenario that would make this feature necessary.
If I launch EmulationStation from Steam Big Picture Mode using the Steam Controller, and then switch to a USB SNES controller for playing the game QuitBit will not recognize the kill command coming from the SNES controller. If I turn off the Steam Controller then QuitBit will respond to the command from the SNES controller.
Additionally, in an emulation setup that uses multiple controllers for different systems it would be nice if QuitBit could be configured to respond to different button-press commands from different controllers.
A simple (optional) configuration file read by QuitBit at start time could be a solution.