Skip to content

QuitBit needs to be able to handle controller identification and per controller settings. #6

@mwtremblay

Description

@mwtremblay

Here is an example scenario that would make this feature necessary.

If I launch EmulationStation from Steam Big Picture Mode using the Steam Controller, and then switch to a USB SNES controller for playing the game QuitBit will not recognize the kill command coming from the SNES controller. If I turn off the Steam Controller then QuitBit will respond to the command from the SNES controller.

Additionally, in an emulation setup that uses multiple controllers for different systems it would be nice if QuitBit could be configured to respond to different button-press commands from different controllers.

A simple (optional) configuration file read by QuitBit at start time could be a solution.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions