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Description
This problem has been an issue for me since using HB from the start but I've just lived with it as I believe it's a problem with the game rather than HB itself. However I wonder if anyone has any advice on how to fix it.
Sometimes HB will cast a spell (typically haste or a cure) and the spell completes, but the log only shows the "Cure III - " part at the start, with the "589 HP Cure III - " bit missing at the end of the spell. The healers character is left with a spell animation which runs for much more time than a normal spell (like when a trust didn't finish a spell before your mob dies and it just continues the animation and sound for like 10 seconds).
During this zombie spell animation phase HB won't cast any spells it has stacked up on the list and waits for ages for the animation to naturally end. If I manually cast a spell it works and can usually get HB to continue on as usual, but the very next spell might break in the same way.
My feeling is something about the precast gearswap, or just the high fastcast (usually at 80% cap) causes the game to miss the spell confirmation in the log, and causes the long spell animation bug. I'm not sure if it's the log or the animation that HB is watching in order to trigger the next spell on the list, but either way it unfortunately makes HB unreliable, and usually gets me killed.
I'm using GS, battlemod, dressup (in the hope avoiding the blink could help, but doesn't) and some other regular add-ons.
Does everyone else have this issue? If not, any suggestions on how to avoid it?