We should at least be normalizing the deadzones, so that the deadzone edges are at 0 and not at the raw deadzone value. ## References - [This library](https://github.com/ensemblejs/gamepad-api-mappings) - [This article](https://medium.com/@_Gaeel_/input-is-hard-deadzones-73426e9608d3) and its [code example](https://gist.github.com/Bradshaw/24553c2a82543f2016dc52e88d2202a8)