Adjust the bonus stats to match the other sections with this format
bonuses:
minimum: 0
maximum: 0
lore-format:
- '%BONUS_MATERIAL%'
- '%BONUS_CLASS%'
material:
wooden_axe:
damage-types:
piercing:
chance: 0.0
scale-by-level: 1.0
min: 0
max: 0
flat-range: false
round: false
lore-format:
- '&7+%value% %name%'
class:
warrior:
damage-types:
piercing:
chance: 0.0
scale-by-level: 1.0
min: 0
max: 0
flat-range: false
round: false
lore-format:
- '&bWarrior: &7+%value% %name%'
Adjust the bonus stats to match the other sections with this format
bonuses: minimum: 0 maximum: 0 lore-format: - '%BONUS_MATERIAL%' - '%BONUS_CLASS%' material: wooden_axe: damage-types: piercing: chance: 0.0 scale-by-level: 1.0 min: 0 max: 0 flat-range: false round: false lore-format: - '&7+%value% %name%' class: warrior: damage-types: piercing: chance: 0.0 scale-by-level: 1.0 min: 0 max: 0 flat-range: false round: false lore-format: - '&bWarrior: &7+%value% %name%'