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create an online system #10

@magicelk235

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@magicelk235

syntax:
v1:
server <- clients
serverOwner -> client in a game, but can change it out
the serverOwner is hosting a server but connect as a client, so the server can run without him connected
v2:
serverOwner <- clients
the serverOwner is hosting his "world" meaning he already connected, and the "server" can't run without him

more of a future feature, still working on the core stuff like #6 and more

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