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Remove the godotcpp change.
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tools/build/platform/godotcpp.py

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -406,9 +406,9 @@ def generate(env):
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# No architecture specified. Default to arm64 if building for Android,
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# universal if building for macOS or iOS, wasm32 if building for web,
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# otherwise default to the host architecture.
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# if env["platform"] in ["macos", "ios"]:
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# env["arch"] = "universal"
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if env["platform"] == "android":
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if env["platform"] in ["macos", "ios"]:
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env["arch"] = "universal"
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elif env["platform"] == "android":
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env["arch"] = "arm64"
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elif env["platform"] == "web":
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env["arch"] = "wasm32"

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