diff --git a/.gitignore b/.gitignore index bff38fa9..da471b80 100644 --- a/.gitignore +++ b/.gitignore @@ -1,3 +1,6 @@ +# macOS system files +.DS_Store + # Byte-compiled / optimized / DLL files .idea/ __pycache__/ diff --git a/coc/.DS_Store b/coc/.DS_Store new file mode 100644 index 00000000..58b8b711 Binary files /dev/null and b/coc/.DS_Store differ diff --git a/coc/__init__.py b/coc/__init__.py index 52b36a93..b9c2b6e7 100644 --- a/coc/__init__.py +++ b/coc/__init__.py @@ -22,30 +22,40 @@ SOFTWARE. """ -__version__ = "3.10.0" +__version__ = "4.0.0" from .abc import BasePlayer, BaseClan +from .buildings import ( + Building, + GearUp, + MergeRequirement, + SeasonalDefenseModule, + SeasonalDefense, + Supercharge, + TownhallUnlock, + TownhallWeapon, + Trap, +) +from .characters import Guardian, Helper from .clans import RankedClan, Clan from .client import Client +from .constants import * +from .cosmetics import Skin, Scenery, Obstacle, Decoration, ClanCapitalHousePart from .events import PlayerEvents, ClanEvents, WarEvents, EventsClient, ClientEvents from .enums import ( PlayerHouseElementType, Resource, Role, WarRound, - ACHIEVEMENT_ORDER, - BUILDER_TROOPS_ORDER, - HERO_ORDER, - PETS_ORDER, - ELIXIR_TROOP_ORDER, - DARK_ELIXIR_TROOP_ORDER, - HOME_TROOP_ORDER, - SIEGE_MACHINE_ORDER, - ELIXIR_SPELL_ORDER, - DARK_ELIXIR_SPELL_ORDER, - SPELL_ORDER, - SUPER_TROOP_ORDER, - UNRANKED_LEAGUE_DATA, + WarState, + BattleModifier, + WarResult, + ProductionBuildingType, + BuildingType, + VillageType, + SceneryType, + EquipmentRarity, + SkinTier ) from .errors import ( ClashOfClansException, @@ -58,30 +68,35 @@ GatewayError, PrivateWarLog, ) +from .game_data import AccountData, Upgrade, Boosts, ArmyRecipe, HeroLoadout, StaticData from .hero import Equipment, Hero, Pet from .http import BasicThrottler, BatchThrottler, HTTPClient from .iterators import ( ClanIterator, - PlayerIterator, ClanWarIterator, + PlayerIterator, LeagueWarIterator, CurrentWarIterator, ) from .miscmodels import ( Achievement, Badge, + BaseLeague, CapitalDistrict, - Icon, + ChatLanguage, GoldPassSeason, + Icon, + Label, League, LegendStatistics, LoadGameData, Location, PlayerHouseElement, + Season, Timestamp, TimeDelta, - Label, - BaseLeague + TID, + Translation ) from .players import Player, ClanMember, RankedPlayer from .player_clan import PlayerClan @@ -91,5 +106,5 @@ from .war_clans import WarClan, ClanWarLeagueClan from .war_attack import WarAttack from .war_members import ClanWarLeagueClanMember, ClanWarMember -from .wars import ClanWar, ClanWarLogEntry, ClanWarLeagueGroup +from .wars import ClanWar, ClanWarLogEntry, ClanWarLeagueGroup, ExtendedCWLGroup from . import utils diff --git a/coc/abc.py b/coc/abc.py index 1bfb5354..8b574a81 100644 --- a/coc/abc.py +++ b/coc/abc.py @@ -21,21 +21,15 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. """ -import orjson from pathlib import Path -from typing import AsyncIterator, Any, Dict, Type, Optional, TYPE_CHECKING +from typing import AsyncIterator, Type, TYPE_CHECKING -from .enums import PETS_ORDER, Resource -from .miscmodels import try_enum, Badge, TimeDelta +from .miscmodels import try_enum, Badge from .iterators import PlayerIterator -from .utils import CaseInsensitiveDict, UnitStat, _get_maybe_first if TYPE_CHECKING: from .players import Player -BUILDING_FILE_PATH = Path(__file__).parent.joinpath( - Path("static/buildings.json")) - class BaseClan: """ @@ -154,262 +148,146 @@ def share_link(self) -> str: return f"https://link.clashofclans.com/en?action=OpenPlayerProfile&tag=%23{self.tag.strip('#')}" -class DataContainerMetaClass(type): - pass - - -class DataContainer(metaclass=DataContainerMetaClass): - lab_to_townhall: Dict[int, int] - name: str - internal_name: Optional[str] = None - - def __init__(self, data, townhall): - self.name: str = data["name"] - self.level: int = data["level"] - self.max_level: int = data["maxLevel"] - self.village: str = data["village"] - self.is_active: bool = data.get("superTroopIsActive") - self.internal_name: Optional[str] = data.get("internalName", data.get("originalName")) or self.internal_name - self._townhall = townhall +class BaseDataClass: + """Base class for simple data classes with standard repr. + + This class provides a default __repr__ implementation that displays + the name and id attributes if they exist. + """ - # copies for a static hash - self.__name = data['name'] - self.__level = data['level'] - self.__village = data['village'] - self.__is_active = data.get("superTroopIsActive") + __slots__ = () def __repr__(self): attrs = [ - ("name", self.name), - ("level", self.level), - ("is_active", self.is_active), + ("name", getattr(self, "name", "Unknown")), + ("id", getattr(self, "id", None)), ] + # Filter out None values + attrs = [(k, v) for k, v in attrs if v is not None] return "<%s %s>" % ( - self.__class__.__name__, " ".join("%s=%r" % t for t in attrs),) + self.__class__.__name__, " ".join("%s=%r" % t for t in attrs)) - def __eq__(self, other): - return self.name == other.name and self.level == other.level \ - and self.village == other.village and self.is_active == other.is_active - - def __hash__(self): - return hash((self.__name, self.__level, self.__village, self.__is_active)) - - - @classmethod - def _load_json_meta(cls, json_meta: dict, id, name: str, lab_to_townhall, internal_name: str = None): - cls.id = int(id) - cls.name = name - cls.lab_to_townhall = lab_to_townhall - cls.internal_name = internal_name or name - - levels_available = [key for key in json_meta.keys() if key.isnumeric()] - - cls.ground_target = json_meta.get("GroundTargets", True) - cls.range = try_enum(UnitStat, [json_meta.get(level).get("AttackRange") for level in levels_available]) - cls.dps = try_enum(UnitStat, [json_meta.get(level).get("DPS") for level in levels_available]) - cls.hitpoints = try_enum(UnitStat, [json_meta.get(level).get("Hitpoints") for level in levels_available]) - cls.max_level = len(levels_available) - - # get production building - production_building = json_meta.get("ProductionBuilding") - if production_building == "Barrack": - cls.is_elixir_troop = True - elif production_building == "Dark Elixir Barrack": - cls.is_dark_troop = True - elif production_building == "SiegeWorkshop": - cls.is_siege_machine = True - elif production_building == "Spell Forge": - cls.is_elixir_spell = True - elif production_building == "Mini Spell Factory": - cls.is_dark_spell = True - elif name in PETS_ORDER: - production_building = "Pet Shop" - - # load buildings - with open(BUILDING_FILE_PATH, 'rb') as fp: - buildings = orjson.loads(fp.read()) - - # without production_building, it is a hero - if not production_building: - laboratory_levels = [json_meta.get(level).get("LaboratoryLevel") for level in levels_available] - else: - prod_unit = buildings.get(production_building) - if production_building in ("SiegeWorkshop", "Spell Forge", "Mini Spell Factory", - "Dark Elixir Barrack", "Barrack", "Barrack2"): - min_prod_unit_level = json_meta.get("BarrackLevel", None) - # there are some special troops, which have no BarrackLevel attribute - if not min_prod_unit_level: - laboratory_levels = [json_meta.get(level).get("LaboratoryLevel") for level in levels_available] - else: - #get the townhall level of the spot where prod building level is equal to the one of the unit - min_th_level = prod_unit.get(str(min_prod_unit_level)).get("TownHallLevel", 0) - # map the min th level to a lab level - [first_lab_level] = [lab_level for lab_level, th_level in lab_to_townhall.items() if th_level == min_th_level] - # the first_lab_level is the lowest possible (there are some inconsistencies with siege machines) - # To handle them properly, replacing all lab_level lower than first_lab_level with first_lab_level - laboratory_levels = [] - for lab_level in [json_meta.get(level).get("LaboratoryLevel", 1) for level in levels_available]: - laboratory_levels.append(max(lab_level, first_lab_level)) - - - - - elif production_building == "Pet Shop": - min_prod_unit_level = json_meta.get("1").get("LaboratoryLevel") - - # get the min th level were we can unlock by the required level of the production building - min_th_level = prod_unit.get(str(min_prod_unit_level)).get("TownHallLevel", 0) - - # map the min th level to a lab level - [first_lab_level] = [lab_level for lab_level, th_level in lab_to_townhall.items() if th_level == min_th_level] - # the first_lab_level is the lowest possible (there are some inconsistencies with siege machines) - # To handle them properly, replacing all lab_level lower than first_lab_level with first_lab_level - laboratory_levels = [] - for lab_level in [json_meta.get(level).get("LaboratoryLevel") for level in levels_available]: - laboratory_levels.append(max(lab_level, first_lab_level)) - else: - return - - cls.lab_level = try_enum(UnitStat, laboratory_levels) - cls.housing_space = json_meta.get("HousingSpace", 0) - - cls.speed = try_enum(UnitStat, [json_meta.get(level).get("Speed") for level in levels_available]) - cls.level = cls.dps and UnitStat(range(1, len(cls.dps) + 1)) - - cls.upgrade_cost = try_enum(UnitStat, [json_meta.get(level).get("UpgradeCost") for level in levels_available]) - cls.upgrade_resource = Resource(value=json_meta.get("UpgradeResource")) - upgrade_times = [ - TimeDelta(days=json_meta.get(level, {}).get("UpgradeTimeD"), - hours=json_meta.get(level, {}).get("UpgradeTimeH"), - minutes=json_meta.get(level, {}).get("UpgradeTimeM"), - seconds=json_meta.get(level, {}).get("UpgradeTimeS")) - for level in levels_available - ] - cls.upgrade_time = try_enum(UnitStat, upgrade_times) +class LevelManager: + """Handles level property and level data loading. + + This class manages the level state and triggers level-specific data loading + when the level changes. Subclasses must implement _load_level_data(). + + Attributes + ---------- + level: :class:`int` + The current level of the unit. + max_level: :class:`int` + The maximum level this unit can reach. + is_max: :class:`bool` + Whether the unit is at its maximum level. + """ - cls._is_home_village = False if json_meta.get("VillageType") else True - cls.village = "home" if cls._is_home_village else "builderBase" + __slots__ = ( + "_level", + "_static_data", + "max_level", + ) - cls.training_time = TimeDelta(seconds=json_meta.get("TrainingTime")) + def __init__(self, initial_level: int, static_data: dict | None): - # only heroes - cls.ability_time = try_enum(UnitStat, [json_meta.get(level).get("AbilityTime") for level in levels_available]) - cls.ability_troop_count = try_enum(UnitStat, [json_meta.get(level).get("AbilitySummonTroopCount") for level in levels_available]) + #if the level is set to 0, initalize it as the lowest available level + if initial_level == 0 and static_data: + min_level = 1 + if static_data.get("levels"): + min_level = static_data["levels"][0].get("level") + initial_level = min_level - required_townhall_levels = [json_meta.get(level).get("RequiredTownHallLevel") for level in levels_available] - cls.required_th_level = try_enum(UnitStat, required_townhall_levels if any(required_townhall_levels) else laboratory_levels) + self._level: int = initial_level + self._static_data = static_data - regeneration_times = [ - TimeDelta(minutes=json_meta.get(level, {}).get("RegenerationTimeMinutes")) - for level in levels_available - if json_meta.get(level, {}).get("RegenerationTimeMinutes") is not None - ] - cls.regeneration_time = try_enum(UnitStat, regeneration_times) + self.max_level: int = len(static_data["levels"]) if static_data else 0 + + @property + def level(self) -> int: + """:class:`int`: The current level of the unit.""" + return self._level + + @level.setter + def level(self, value: int): + if not self._static_data: + self._level = value + return + + if value < 1: + raise ValueError(f"Level must be greater than 1") - cls.is_loaded = True - return cls + self._level = value + self._load_level_data() @property def is_max(self) -> bool: - """:class:`bool`: Returns a boolean that indicates whether the troop is the max level""" + """:class:`bool`: Whether the unit is at its maximum level.""" return self.max_level == self.level - @property - def is_builder_base(self) -> bool: - """:class:`bool`: Returns a boolean that indicates whether the troop belongs to the builder base.""" - return self.village == "builderBase" + def _load_level_data(self): + raise NotImplementedError("Subclasses must implement _load_level_data()") - @property - def is_home_base(self) -> bool: - """:class:`bool`: Returns a boolean that indicates whether the troop belongs to the home base.""" - return self.village == "home" - - def _to_dict(self) -> Dict[str, Any]: - return { - "name": self.name, - "level": self.level, - "maxLevel": self.max_level, - "village": self.village, - "is_active": self.is_active, - } - - def _load_from_parent(self, parent: Type["DataContainer"]): - for k, v in parent.__dict__.items(): - if "__" not in k: - setattr(self.__class__, k, v) - - -class DataContainerHolder: - items = NotImplemented - item_lookup: CaseInsensitiveDict = CaseInsensitiveDict() - - FILE_PATH = NotImplemented - data_object = NotImplemented - - def __init__(self): - self.loaded = False - - def _load_json(self, english_aliases, lab_to_townhall): - with open(self.FILE_PATH, 'rb') as fp: - data = orjson.loads(fp.read()) - - id = 2000 - for c, [supercell_name, meta] in enumerate(data.items()): - - # Not interested if it doesn't have a TID, since it likely isn't a real troop. - if not meta.get("TID"): - continue - - # Some duplication with tutorial goblins and barbs which we don't care about - if "Tutorial" in supercell_name: - continue - - # SC game files have "DisableProduction" true for all pet objects, which we want - if meta.get("DisableProduction") and "pets" not in str(self.FILE_PATH): - continue - - # ignore deprecated content - if meta.get("Deprecated"): - continue - - #hacky but the aliases convert so that isnt great - IGNORED_PETS = ["Unused", "PhoenixEgg"] - if "pets" in str(self.FILE_PATH) and supercell_name in IGNORED_PETS: - continue - - # A bit of a hacky way to create a "copy" of a new Troop object that hasn't been initiated yet. - new_item = type(self.data_object.__name__, - self.data_object.__bases__, - dict(self.data_object.__dict__)) - new_item._load_json_meta( - meta, - id=id, - name=english_aliases[meta.get("TID")], - lab_to_townhall=lab_to_townhall, - internal_name=supercell_name - ) - id += 1 - self.items.append(new_item) - self.item_lookup[new_item.name] = new_item - - self.loaded = True - - def load( - self, data: dict, townhall: int, default: Type[DataContainer] = None, - load_game_data: bool = True) -> DataContainer: - if load_game_data is True: - try: - item = self.item_lookup[data["name"]] - except KeyError: - item = default or self.data_object - else: - item = default or self.data_object - - return item(data=data, townhall=townhall) - - def get(self, name: str) -> Optional[Type[DataContainer]]: + def __getattribute__(self, name): try: - return self.item_lookup[name] - except KeyError: + return object.__getattribute__(self, name) + except AttributeError: + if name == "_raw_data": + raise AttributeError( + f"'{self.__class__.__name__}' object has no attribute '{name}'. " + f"This attribute requires client raw_attribute to be enabled and set to True." + f"Additionally must be an API data filled unit." + ) + else: + raise AttributeError( + f"'{self.__class__.__name__}' object has no attribute '{name}'. " + f"This attribute requires static game data to be loaded. " + f"Use load_game_data=True when fetching this object." + ) + + + def __repr__(self): + attrs = [ + ("name", getattr(self, "name", "Unknown")), + ("level", self.level), + ] + if hasattr(self, "id"): + attrs.insert(1, ("id", self.id)) + return "<%s %s>" % ( + self.__class__.__name__, " ".join("%s=%r" % t for t in attrs)) + + +class LeveledUnit(LevelManager): + """Base class for units with level-dependent data and additional utilities. + + Extends LevelManager with townhall-specific level queries. + """ + + __slots__ = () + + def get_max_level_for_townhall(self, townhall: int) -> int | None: + """Get the maximum level for this unit at a given townhall level. + + Parameters + ---------- + townhall: :class:`int` + The townhall level to check. + + Returns + ------- + Optional[:class:`int`] + The maximum level this unit can reach at the given townhall level, + or ``None`` if no static data is available. + """ + if not self._static_data or not self._static_data["levels"]: return None + + max_level = None + for level_data in self._static_data.get("levels", []): + if level_data.get("required_townhall", 0) <= townhall: + max_level = level_data.get("level") + else: + break + + return max_level \ No newline at end of file diff --git a/coc/buildings.py b/coc/buildings.py new file mode 100644 index 00000000..df6f1960 --- /dev/null +++ b/coc/buildings.py @@ -0,0 +1,510 @@ + +from .abc import BaseDataClass, LeveledUnit, LevelManager +from .enums import Resource, VillageType, BuildingType +from .miscmodels import TID, TimeDelta + + +class SeasonalDefenseModule(LeveledUnit): + """Represents a Seasonal Defense Module. + + Attributes + ---------- + id: :class:`int` + The module's unique identifier. + name: :class:`str` + The module's name. + TID: :class:`TID` + The module's translation IDs for localization. + upgrade_resource: :class:`Resource` + The resource type required to upgrade this module. + max_level: :class:`int` + The maximum level this module can be upgraded to. + build_cost: :class:`int` + The cost to build/upgrade to this level. + build_time: :class:`TimeDelta` + The time required to build/upgrade to this level. + ability_data: :class:`dict` + The ability data for this module. + + Note + ---- + To get the upgrade cost, access the `build_cost` of the next level. + """ + + __slots__ = ( + "id", + "name", + "TID", + "upgrade_resource", + "max_level", + "build_cost", + "build_time", + "ability_data", + ) + + def __init__(self, data: dict, level: int = 0): + super().__init__( + initial_level=level, + static_data=data + ) + self.id: int = data["_id"] + self.name: str = data["name"] + self.TID: TID = TID(data=data["TID"]) + self.upgrade_resource = Resource(value=data["upgrade_resource"]) + + self._load_level_data() + + def _load_level_data(self): + if not self._static_data: + return + + level_data = self._static_data["levels"][self._level - 1] + + self.build_cost: int = level_data.get("build_cost") + self.build_time: TimeDelta = TimeDelta(seconds=level_data.get("build_time")) + self.ability_data: dict = level_data.get("ability_data") + +class SeasonalDefense(BaseDataClass): + """Represents a Seasonal Defense. + + Attributes + ---------- + id: :class:`int` + The defense's unique identifier. + name: :class:`str` + The defense's name. + info: :class:`str` + Description of the defense. + TID: :class:`TID` + The defense's translation IDs for localization. + modules: List[:class:`SeasonalDefenseModule`] + The list of modules for this defense. + level: :class:`int` + The total level (sum of all module levels). + """ + + __slots__ = ( + "id", + "name", + "info", + "TID", + "modules", + "level", + ) + + def __init__(self, data: dict, modules: list[SeasonalDefenseModule]): + self.id = data["_id"] + self.name: str = data["name"] + self.info: str = data["info"] + self.TID = TID(data=data["TID"]) + + self.modules = modules + self.level = sum(m.level for m in self.modules) + +class MergeRequirement: + """Represents a building merge requirement. + + Attributes + ---------- + id: :class:`int` + The building's unique identifier. + name: :class:`str` + The building's name. + geared_up: :class:`bool` + Whether the building needs to be geared up. + required_level: :class:`int` + The required level of the building. + """ + + __slots__ = ( + "id", + "name", + "geared_up", + "required_level", + ) + + def __init__(self, data: dict): + self.id: int = data["_id"] + self.name: str = data["name"] + self.geared_up: bool = data["geared_up"] + self.required_level: int = data["level"] + +class GearUp: + """Represents a gear up requirement for a building. + + Attributes + ---------- + required_level: :class:`int` + The required level to gear up. + building_id: :class:`int` + The building ID required for gear up. + resource: :class:`Resource` + The resource type required for gear up. + """ + + __slots__ = ( + "required_level", + "building_id", + "resource", + ) + + def __init__(self, data: dict): + self.required_level: int = data["level_required"] + self.building_id: int = data["building_id"] + self.resource: Resource = Resource(value=data["resource"]) + +class TownhallUnlock: + """Represents a building unlock at a townhall level. + + Attributes + ---------- + name: :class:`str` + The name of the unlocked item. + _id: :class:`int` + The id of the unlocked building. + quantity: :class:`int` + The quantity unlocked. + """ + + __slots__ = ( + "name", + "_id", + "quantity", + ) + + def __init__(self, data: dict): + self.name: str = data["name"] + self._id: int = data["_id"] + self.quantity: int = data["quantity"] + +class TownhallWeapon(LeveledUnit): + """Represents a Townhall Weapon. + + Attributes + ---------- + name: :class:`str` + The weapon's name. + info: :class:`str` + Description of the weapon. + TID: :class:`TID` + The weapon's translation IDs for localization. + upgrade_resource: :class:`Resource` + The resource type required to upgrade this weapon. + build_cost: :class:`int` + The cost to build/upgrade to this level. + build_time: :class:`TimeDelta` + The time required to build/upgrade to this level. + dps: :class:`int` + The weapon's damage per second. + + Note + ---- + To get the upgrade cost, access the `build_cost` of the next level. + """ + + __slots__ = ( + "name", + "info", + "TID", + "upgrade_resource", + "build_cost", + "build_time", + "dps", + ) + + def __init__(self, data: dict, level: int = 0): + super().__init__( + initial_level=level, + static_data=data + ) + self.name: str = data["name"] + self.info: str = data["info"] + self.TID: TID = TID(data=data["TID"]) + self.upgrade_resource: Resource = Resource(value=data["upgrade_resource"]) + + self._load_level_data() + + def _load_level_data(self): + if not self._static_data: + return + + level_data = self._static_data["levels"][self._level - 1] + + self.build_cost: int = level_data["build_cost"] + self.build_time = TimeDelta(seconds=level_data["build_time"]) + self.dps: int = level_data["dps"] + +class Supercharge(LevelManager): + """Represents a Supercharge for a building. + + Attributes + ---------- + upgrade_resource: :class:`Resource` + The resource type required to upgrade this supercharge. + build_cost: :class:`int` + The cost to build/upgrade to this level. + build_time: :class:`TimeDelta` + The time required to build/upgrade to this level. + hitpoints_buff: :class:`int` + The hitpoints buff provided by this supercharge. + dps_buff: :class:`int` + The damage per second buff provided by this supercharge. + + Note + ---- + To get the upgrade cost, access the `build_cost` of the next level. + """ + + __slots__ = ( + "upgrade_resource", + "build_cost", + "build_time", + "hitpoints_buff", + "dps_buff", + ) + + def __init__(self, data: dict, level: int = 0): + super().__init__( + initial_level=level, + static_data=data + ) + self.upgrade_resource: Resource = Resource(value=data["upgrade_resource"]) + + self._load_level_data() + + def _load_level_data(self): + if not self._static_data: + return + + level_data = self._static_data["levels"][self._level - 1] + + self.build_cost: int = level_data["build_cost"] + self.build_time = TimeDelta(seconds=level_data["build_time"]) + self.hitpoints_buff: int = level_data["hitpoints_buff"] + self.dps_buff: int = level_data["dps_buff"] + +class Building(LeveledUnit): + """Represents a Building. + + Attributes + ---------- + id: :class:`int` + The building's unique identifier. + name: :class:`str` + The building's name. + info: :class:`str` + Description of the building. + TID: :class:`TID` + The building's translation IDs for localization. + type: :class:`BuildingType` + The type of building. + upgrade_resource: :class:`Resource` + The resource type required to upgrade this building. + village: :class:`VillageType` + The village type where this building belongs. + width: :class:`int` + The width of the building. + is_superchargeable: :class:`bool` + Whether this building can be supercharged. + gear_up: Optional[:class:`GearUp`] + The gear up requirements for this building. + seasonal_defenses: List[:class:`SeasonalDefense`] + The list of seasonal defenses for this building (Crafting Station only). + weapon: Optional[:class:`TownhallWeapon`] + The townhall weapon (only for townhall). + build_cost: :class:`int` + The cost to build/upgrade to this level. + build_time: :class:`TimeDelta` + The time required to build/upgrade to this level. + required_townhall: :class:`int` + The townhall level required to build/upgrade to this level. + hitpoints: :class:`int` + The building's hitpoints. + dps: :class:`int` + The building's damage per second. + supercharge: Optional[:class:`Supercharge`] + The supercharge for this building. + merge_requirement: List[:class:`MergeRequirement`] + The merge requirements for this building. + unlocks: List[:class:`TownhallUnlock`] + The unlocks provided by this building (only for townhall). + + Note + ---- + To get the upgrade cost, access the `build_cost` of the next level. + """ + + __slots__ = ( + "_supercharge_level", + "_weapon_level", + "id", + "name", + "info", + "TID", + "type", + "upgrade_resource", + "village", + "width", + "is_superchargeable", + "gear_up", + "seasonal_defenses", + "weapon", + "build_cost", + "build_time", + "required_townhall", + "hitpoints", + "dps", + "supercharge", + "merge_requirement", + "unlocks", + ) + + def __init__(self, + data: dict, level: int = 0, weapon_level: int = 0, + supercharge_level: int = 0, + seasonal_defenses: list[SeasonalDefense] = None + ): + super().__init__( + initial_level=level, + static_data=data + ) + self._supercharge_level = supercharge_level + self._weapon_level = weapon_level + + self.id: int = data["_id"] + self.name: str = data["name"] + self.info: str = data["info"] + self.TID: TID = TID(data=data["TID"]) + self.type = BuildingType(value=data["type"]) + self.upgrade_resource: Resource = Resource(value=data["upgrade_resource"]) + self.village = VillageType(value=data["village"]) + self.width: int = data["width"] + self.is_superchargeable: bool = data["superchargeable"] + + # only some buildings + self.gear_up = None + if "gear_up" in data: + self.gear_up = GearUp(data=data["gear_up"]) + + self.seasonal_defenses = seasonal_defenses or [] + if "seasonal_defenses" in data and not self.seasonal_defenses: + # if no seasonal defenses are provided, initialize a set + seasonal_defenses = [] + for defense_data in data["seasonal_defenses"]: + modules = [] + for module_data in defense_data["modules"]: + modules.append(SeasonalDefenseModule(data=module_data)) + seasonal_defenses.append(SeasonalDefense(data=defense_data, modules=modules)) + self.seasonal_defenses = seasonal_defenses + + self._load_level_data() + + def _load_level_data(self): + if not self._static_data or not self._static_data["levels"]: + return + + level_data = self._static_data["levels"][self._level - 1] + + self.weapon: TownhallWeapon | None = None + if "weapon" in level_data: + self.weapon = TownhallWeapon(level=self._weapon_level, data=level_data["weapon"]) + + self.build_cost: int = level_data["build_cost"] + self.build_time = TimeDelta(seconds=level_data["build_time"]) + self.required_townhall: int = level_data["required_townhall"] + self.hitpoints: int = level_data["hitpoints"] + self.dps: int = level_data["dps"] + + self.supercharge: Supercharge | None = None + if "supercharge" in level_data: + self.supercharge = Supercharge(level=self._supercharge_level, data=level_data["supercharge"]) + # only select buildings + self.merge_requirement = [MergeRequirement(m) for m in level_data.get("merge_requirement", [])] + + # only the townhall + self.unlocks = [TownhallUnlock(u) for u in level_data.get("unlocks", [])] + +class Trap(LeveledUnit): + """Represents a Trap. + + Attributes + ---------- + id: :class:`int` + The trap's unique identifier. + name: :class:`str` + The trap's name. + TID: :class:`TID` + The trap's translation IDs for localization. + upgrade_resource: :class:`Resource` + The resource type required to upgrade this trap. + village: :class:`VillageType` + The village type where this trap belongs. + width: :class:`int` + The width of the trap. + is_air_triggerable: :class:`bool` + Whether this trap can be triggered by air units. + is_ground_triggerable: :class:`bool` + Whether this trap can be triggered by ground units. + damage_radius: :class:`int` + The damage radius of the trap. + trigger_radius: :class:`int` + The trigger radius of the trap. + build_cost: :class:`int` + The cost to build/upgrade to this level. + build_time: :class:`TimeDelta` + The time required to build/upgrade to this level. + required_townhall: :class:`int` + The townhall level required to build/upgrade to this level. + damage: :class:`int` + The damage dealt by the trap. + + Note + ---- + To get the upgrade cost, access the `build_cost` of the next level. + """ + + __slots__ = ( + "id", + "name", + "TID", + "upgrade_resource", + "village", + "width", + "is_air_triggerable", + "is_ground_triggerable", + "damage_radius", + "trigger_radius", + "build_cost", + "build_time", + "required_townhall", + "damage", + ) + + def __init__(self, data: dict, level: int = 0): + super().__init__( + initial_level=level, + static_data=data + ) + self.id: int = data["_id"] + self.name: str = data["name"] + self.TID: TID = TID(data=data["TID"]) + + self.upgrade_resource: Resource = Resource(value=data["upgrade_resource"]) + self.village = VillageType(value=data["village"]) + self.width: int = data["width"] + self.is_air_triggerable: bool = data["air_trigger"] + self.is_ground_triggerable: bool = data["ground_trigger"] + self.damage_radius: int = data["damage_radius"] + self.trigger_radius: int = data["trigger_radius"] + + + def _load_level_data(self): + if not self._static_data or not self._static_data["levels"]: + return + + level_data = self._static_data["levels"][self._level - 1] + + self.build_cost: int = level_data["build_cost"] + self.build_time = TimeDelta(seconds=level_data["build_time"]) + self.required_townhall: int = level_data["required_townhall"] + self.damage: int = level_data["damage"] \ No newline at end of file diff --git a/coc/characters.py b/coc/characters.py new file mode 100644 index 00000000..3e72a6d0 --- /dev/null +++ b/coc/characters.py @@ -0,0 +1,144 @@ +from .abc import LeveledUnit +from .enums import Resource +from .miscmodels import TID, TimeDelta + + +class Guardian(LeveledUnit): + """Represents a Guardian character as returned by the API, optionally filled with game data. + + Attributes + ---------- + id: :class:`int` + The guardian's unique identifier. + name: :class:`str` + The guardian's name. + info: :class:`str` + Description of the guardian. + TID: :class:`TID` + The guardian's translation IDs for localization. + upgrade_resource: :class:`Resource` + The resource type required to upgrade this guardian. + is_flying: :class:`bool` + Whether this guardian is an air unit. + is_air_targeting: :class:`bool` + Whether this guardian can target air units. + is_ground_targeting: :class:`bool` + Whether this guardian can target ground units. + movement_speed: :class:`int` + The guardian's movement speed. + attack_speed: :class:`int` + The guardian's attack speed. + attack_range: :class:`int` + The guardian's attack range. + hitpoints: :class:`int` + The guardian's hitpoints. + dps: :class:`int` + The guardian's damage per second. + upgrade_time: :class:`TimeDelta` + The time required to upgrade to the next level. + upgrade_cost: :class:`int` + The cost to upgrade to the next level. + required_townhall: :class:`int` + The townhall level required to upgrade to the next level. + """ + + __slots__ = ( + "id", + "name", + "info", + "TID", + "upgrade_resource", + "is_flying", + "is_air_targeting", + "is_ground_targeting", + "movement_speed", + "attack_speed", + "attack_range", + "hitpoints", + "dps", + "upgrade_time", + "upgrade_cost", + "required_townhall", + ) + + def __init__(self, data: dict, level: int = 0): + super().__init__( + initial_level=level, + static_data=data + ) + self.id: int = data["_id"] + self.name: str = data["name"] + self.info: str = data["info"] + self.TID: TID = TID(data=data["TID"]) + self.upgrade_resource: Resource = Resource(value=data["upgrade_resource"]) + self.is_flying: bool = data["is_flying"] + self.is_air_targeting: bool = data["is_air_targeting"] + self.is_ground_targeting: bool = data["is_ground_targeting"] + self.movement_speed: int = data["movement_speed"] + self.attack_speed: int = data["attack_speed"] + self.attack_range: int = data["attack_range"] + + self._load_level_data() + + def _load_level_data(self): + if not self._static_data: + return + + level_data = self._static_data["levels"][self._level - 1] + + self.hitpoints: int = level_data["hitpoints"] + self.dps: int = level_data["dps"] + self.upgrade_time = TimeDelta(seconds=level_data["upgrade_time"]) + self.upgrade_cost: int = level_data["upgrade_cost"] + self.required_townhall: int = level_data["required_townhall"] + + +class Helper(LeveledUnit): + """Represents a Helper character as returned by the API, optionally filled with game data. + + Attributes + ---------- + id: :class:`int` + The helper's unique identifier. + name: :class:`str` + The helper's name. + TID: :class:`TID` + The helper's translation IDs for localization. + upgrade_resource: :class:`Resource` + The resource type required to upgrade this helper. + upgrade_cost: :class:`int` + The cost to upgrade to the next level. + required_townhall: :class:`int` + The townhall level required to upgrade to the next level. + """ + + __slots__ = ( + "id", + "name", + "TID", + "upgrade_resource", + "upgrade_cost", + "required_townhall", + ) + + def __init__(self, data: dict, level: int = 0): + super().__init__( + initial_level=level, + static_data=data + ) + self.id: int = data["_id"] + self.name: str = data["name"] + self.TID: TID = TID(data=data["TID"]) + self.upgrade_resource: Resource = Resource(value=data["upgrade_resource"]) + + self._load_level_data() + + + def _load_level_data(self): + if not self._static_data: + return + + level_data = self._static_data["levels"][self._level - 1] + + self.upgrade_cost: int = level_data["upgrade_cost"] + self.required_townhall: int = level_data["required_townhall"] \ No newline at end of file diff --git a/coc/client.py b/coc/client.py index 29f9e9d6..ef55bf5c 100644 --- a/coc/client.py +++ b/coc/client.py @@ -31,11 +31,11 @@ import orjson +from .game_data import AccountData, ArmyRecipe, StaticData from .clans import Clan, RankedClan from .errors import Forbidden, GatewayError, NotFound, PrivateWarLog from .enums import WarRound -from .miscmodels import BaseLeague, GoldPassSeason, Label, League, Location, LoadGameData -from .hero import HeroHolder, PetHolder, EquipmentHolder +from .miscmodels import BaseLeague, GoldPassSeason, Label, League, Location, LoadGameData, Translation from .http import HTTPClient, BasicThrottler, BatchThrottler from .iterators import ( PlayerIterator, @@ -43,29 +43,25 @@ ClanWarIterator, LeagueWarIterator, CurrentWarIterator, + SeasonIterator ) from .players import Player, ClanMember, RankedPlayer +from .hero import Hero, Pet, Equipment +from .spell import Spell +from .troop import Troop from .raid import RaidLogEntry -from .spell import SpellHolder -from .troop import TroopHolder -from .utils import correct_tag, get, parse_army_link -from .wars import ClanWar, ClanWarLogEntry, ClanWarLeagueGroup +from .utils import correct_tag, get +from .wars import ClanWar, ClanWarLogEntry, ClanWarLeagueGroup, ExtendedCWLGroup from .entry_logs import ClanWarLog, RaidLog -if TYPE_CHECKING: - from .hero import Hero, Pet, Equipment - from .spell import Spell - from .troop import Troop - LOG = logging.getLogger(__name__) LEAGUE_WAR_STATE = "notInWar" KEY_MINIMUM, KEY_MAXIMUM = 1, 10 -ENGLISH_ALIAS_PATH = Path(__file__).parent.joinpath(Path("static/texts_EN.json")) -BUILDING_FILE_PATH = Path(__file__).parent.joinpath(Path("static/buildings.json")) - +TRANSLATION_PATH = Path(__file__).parent.joinpath(Path("static/translations.json")) +STATIC_DATA_PATH = Path(__file__).parent.joinpath(Path("static/static_data.json")) class ClashAccountScopes(Enum): """ @@ -148,33 +144,35 @@ class Client: ip: :class:`str` The IP address to use for API requests. Defaults to None, which means the IP address will be automatically detected. - + lookup_cache: :class:`bool` Flag for controlling the cache usage before an actual API request is made. Defaults to True, which means the cache lookup is done - + update_cache: :class:`bool` Flag for controlling if the cache is updated after an API request was made. Defaults to True, which means the cache is updated after an API request. - + ignore_cached_errors: :class:`list[int]` In case of a cache lookup and a cached entry exists, ignore the cached data if the status code of the response is in the list. - + player_cls: :class:`Type[Player]` Class to be used for player objects. Defaults to :class:`Player`. - + member_cls: :class:`Type[ClanMember]` Class to be used for clan member objects. Defaults to :class:`ClanMember`. - + ranke - + clan_cls: :class:`Type[Clan]` Class to be used for clan objects. Defaults to :class:`Clan`. - + Attributes ---------- loop : :class:`asyncio.AbstractEventLoop` The loop that is used for HTTP requests + static_data : :class:`StaticData` + The full static game data loaded from game files """ __slots__ = ( @@ -207,7 +205,11 @@ class Client: "_spell_holder", "_hero_holder", "_pet_holder", - "_equipment_holder" + "_equipment_holder", + "_static_data", + "_translations", + "_name_to_id_mapping", + "static_data", ) def __init__( @@ -249,7 +251,7 @@ def __init__( self.timeout = timeout self.cache_max_size = cache_max_size self.stats_max_size = stats_max_size - + self.lookup_cache = lookup_cache self.update_cache = update_cache self.ignore_cached_errors = ignore_cached_errors @@ -261,19 +263,24 @@ def __init__( self.load_game_data = load_game_data self.base_url = base_url self.ip = ip - + self.objects_cls = {"Player": Player, "Clan": Clan, "ClanWar": ClanWar, "RankedPlayer": RankedPlayer, "RankedClan": RankedClan, "ClanMember": ClanMember, "ClanWarLogEntry": ClanWarLogEntry, "RaidLogEntry": RaidLogEntry, "ClanWarLeagueGroup": ClanWarLeagueGroup, "Location": Location, "League": League, "BaseLeague": BaseLeague, "GoldPassSeason": GoldPassSeason, "Label": Label} - + # cache self._players = {} self._clans = {} self._wars = {} + self._translations = {} + self._static_data = {} + self._name_to_id_mapping = {} + self.static_data: StaticData = ... + @property def _defaults(self): return { @@ -288,14 +295,14 @@ async def __aenter__(self): async def __aexit__(self, *args): await self.close() - + def set_object_cls(self, name: str, cls): """Set a custom class type for a given object name. The method ensures that the provided class is a valid subclass of a predefined default class. It updates the internal mapping of object classes to the new custom class. - + .. note:: - + This affects only the return type of Client methods returning the object. For example changing the ClanMember class to a custom class will affect 'get_clan_members', but not the clan members of a clan object obtained by calling `get_clan` or `get_clans` methods. @@ -349,49 +356,46 @@ def _create_client(self, email, password): ignore_cached_errors=self.ignore_cached_errors, ) - def _load_holders(self): - with open(ENGLISH_ALIAS_PATH, 'rb') as fp: - english_aliases = orjson.loads(fp.read()) - - with open(BUILDING_FILE_PATH, 'rb') as fp: - buildings = orjson.loads(fp.read()) + def _load_static(self): + with open(TRANSLATION_PATH, 'rb') as fp: + self._translations = orjson.loads(fp.read()) + + with open(STATIC_DATA_PATH, 'rb') as fp: + static_data = orjson.loads(fp.read()) + self.static_data = StaticData(data=static_data) + id_mapped_static_data = {} + + for section, items in static_data.items(): + for item in items: + if "_id" not in item: # skips over achievements data, since we don't have ids for those + continue + id_mapped_static_data[item['_id']] = item + + if section == "troops": + self._name_to_id_mapping[(item['name'], section, item.get("village"))] = item['_id'] + else: + self._name_to_id_mapping[(item['name'], section)] = item['_id'] + + self._static_data = id_mapped_static_data + + def _get_static_data(self, + item_name: str = None, + section: str = None, + village: str | None = None, + item_id: str = None, + bypass: bool = False + ): + if bypass: + return None + if item_id: + return self._static_data.get(item_id) - english_aliases = { - v["TID"]: v.get("EN", None) - for outer_dict in english_aliases.values() - for v in outer_dict.values() - } + if village: + item_id = self._name_to_id_mapping.get((item_name, section, village)) + return self._static_data.get(item_id) - # defaults for if loading fails - lab_to_townhall = {i - 2: i for i in range(1, 17)} - smithy_to_townhall = {i - 7: i for i in range(8, 17)} - - for supercell_name, data in buildings.items(): - if supercell_name == "Laboratory": - lab_to_townhall = {int(lab_level): level_data.get("TownHallLevel") - for lab_level, level_data in data.items() if lab_level.isnumeric()} - # there are troops with no lab ... - lab_to_townhall[-1] = 1 - lab_to_townhall[0] = 2 - elif supercell_name =='Smithy': - smithy_to_townhall = {int(lab_level): level_data.get("TownHallLevel") - for lab_level, level_data in data.items() if lab_level.isnumeric()} - - # load holders tied to the lab - for holder in (self._troop_holder, self._spell_holder, self._hero_holder, self._pet_holder): - holder._load_json(english_aliases, lab_to_townhall) - # load holders tied to the smithy - self._equipment_holder._load_json(english_aliases, smithy_to_townhall) - - def _create_holders(self): - self._troop_holder = TroopHolder() - self._spell_holder = SpellHolder() - self._hero_holder = HeroHolder() - self._pet_holder = PetHolder() - self._equipment_holder = EquipmentHolder() - - if not self.load_game_data.never: - self._load_holders() + item_id = self._name_to_id_mapping.get((item_name, section)) + return self._static_data.get(item_id) async def login(self, email: str, password: str) -> None: """Retrieves all keys and creates an HTTP connection ready for use. @@ -410,7 +414,7 @@ async def login(self, email: str, password: str) -> None: await http.create_session(self.connector, self.timeout) await http.initialise_keys() - self._create_holders() + self._load_static() LOG.debug("HTTP connection created. Client is ready for use.") def login_with_keys(self, *keys: str) -> None: @@ -433,7 +437,7 @@ def login_with_keys(self, *keys: str) -> None: http._keys = keys http.keys = cycle(http._keys) self.loop.run_until_complete(http.create_session(self.connector, self.timeout)) - self._create_holders() + self._load_static() LOG.debug("HTTP connection created. Client is ready for use.") @@ -450,7 +454,7 @@ async def login_with_tokens(self, *tokens: str) -> None: http._keys = tokens http.keys = cycle(http._keys) await http.create_session(self.connector, self.timeout) - self._create_holders() + self._load_static() LOG.debug("HTTP connection created. Client is ready for use.") @@ -803,8 +807,8 @@ async def get_war_log( # set limit to a new default of 10 if page: limit = limit if limit else 10 - - + + try: return await ClanWarLog.init_cls(client=self, @@ -2074,7 +2078,7 @@ async def get_capital_league(self, league_id: int, cls: Type[BaseLeague] = None, The League ID to search for. cls: Target class to use to model that data returned. - + Raises ------ Maintenance @@ -2170,7 +2174,7 @@ async def get_seasons(self, league_id: int = 29000022, **kwargs) -> List[str]: data = await self.http.get_league_seasons(league_id, **{**self._defaults, **kwargs}) return [entry["id"] for entry in data["items"]] - async def get_season_rankings(self, league_id: int, season_id: str, cls: Type[RankedPlayer] = None, **kwargs) -> List[RankedPlayer]: + async def get_season_rankings(self, league_id: int, season_id: str, cls: Type[RankedPlayer] = None, **kwargs) -> AsyncIterator[RankedPlayer]: """Get league season rankings. .. note:: @@ -2186,7 +2190,7 @@ async def get_season_rankings(self, league_id: int, season_id: str, cls: Type[Ra The Season ID to search for. cls: Target class to use to model that data returned. - + Raises ------ InvalidArgument @@ -2208,8 +2212,8 @@ async def get_season_rankings(self, league_id: int, season_id: str, cls: Type[Ra cls = self.objects_cls['RankedPlayer'] if not issubclass(cls, RankedPlayer): raise TypeError("cls must be a subclass of RankedPlayer.") - data = await self.http.get_league_season_info(league_id, season_id, **{**self._defaults, **kwargs}) - return [cls(data=n, client=self) for n in data.get("items", [])] + return SeasonIterator(client=self, league_id=league_id, season_id=season_id, cls=cls, **{**self._defaults, **kwargs}) + async def get_clan_labels(self, *, limit: int = None, before: str = None, after: str = None, cls: Type[Label] = None, **kwargs ) -> List[Label]: @@ -2437,26 +2441,28 @@ async def get_current_goldpass_season(self, cls: Type[GoldPassSeason] = None, ** data = await self.http.get_current_goldpass_season(**{**self._defaults, **kwargs}) return cls(data=data) - def parse_army_link(self, link: str): - """Transform an army link from in-game into a list of troops and spells. - - .. note:: - - You must have Troop and Spell game metadata loaded in order to use this method. - This means ``load_game_metadata`` of ``Client`` must be **anything but** ``LoadGameData.never``. + def parse_army_link(self, link: str) -> ArmyRecipe: + """Transform an army link from in-game into an ArmyRecipe object. Example ------- .. code-block:: python3 - troops, spells = client.parse_army_link("https://link.clashofclans.com/en?action=CopyArmy&army=u10x0-2x3s1x9-3x2") + army = client.parse_army_link("https://link.clashofclans.com/en?action=CopyArmy&army=u10x0-2x3s1x9-3x2") + + for troop, quantity in army.troops: + print("The user wants {} {}s. They each have {} DPS.".format(quantity, troop.name, troop.dps)) - for troop, quantity in troops: - print("The user wants {} {}s. They each have {} DPS.".format(quantity, troop.name, troops.dps)) + for spell, quantity in army.spells: + print("The user wants {} {}s.".format(quantity, spell.name)) - for spell, quantity in spells: - print("The user wants {} {}s.".format(quantity, troop.name)) + for hero_loadout in army.heroes_loadout: + print("Hero: {}, Pet: {}, Equipment: {}".format( + hero_loadout.hero.name, + hero_loadout.pet.name if hero_loadout.pet else None, + [eq.name for eq in hero_loadout.equipment] + )) Parameters @@ -2472,450 +2478,271 @@ def parse_army_link(self, link: str): Returns -------- - List[Tuple[:class:`Troop`, :class:`int`]], List[Tuple[:class:`Spell`, :class:`int`]] - A list of tuples containing the Troop or Spell object, and a quantity (1, 2, 3, 12 etc.) - If none is found, this will still return 2 empty lists. - If a troop isn't found, it will default to a Barbarian, as this is how the game parses the links. + :class:`ArmyRecipe` + An ArmyRecipe object with the following attributes: + + - ``heroes_loadout``: List[:class:`HeroLoadout`] - Hero loadouts with pets and equipment + - ``troops``: List[Tuple[:class:`Troop`, int]] - Troops with their quantities + - ``spells``: List[Tuple[:class:`Spell`, int]] - Spells with their quantities + - ``clan_castle_troops``: List[Tuple[:class:`Troop`, int]] - Clan castle troops with quantities + - ``clan_castle_spells``: List[Tuple[:class:`Spell`, int]] - Clan castle spells with quantities """ - if not (self._troop_holder.loaded and self._spell_holder.loaded): - raise RuntimeError("Troop and Spell game metadata must be loaded to use this feature.") - - troops, spells = parse_army_link(link) + return ArmyRecipe(static_data=self._static_data, link=link) - lookup_troops = {t.id: t for t in self._troop_holder.items} - lookup_spells = {s.id: s for s in self._spell_holder.items} + def parse_account_data(self, data: dict) -> AccountData: + """Parse account data JSON from in-game into an AccountData object. - return [(lookup_troops.get(t_id, self._troop_holder.get('Barbarian')), qty) for t_id, qty in troops], \ - [(lookup_spells.get(s_id, s_id), qty) for s_id, qty in spells] + Parameters + ---------- + data: dict + The raw account data. - def create_army_link(self, **kwargs): - r"""Transform troops and spells into an in-game army share link. + Returns + -------- + :class:`AccountData` + An AccountData object containing parsed account information. - .. note:: + """ + return AccountData(data=data, client=self) - You must have Troop and Spell game metadata loaded in order to use this method. - This means ``load_game_metadata`` of ``Client`` must be **anything but** ``LoadGameData.never``. + def get_troop( + self, name: str, is_home_village: bool = True, level: int = 0 + ) -> Optional["Troop"]: + """Get a Troop object with the given name and level. Example ------- .. code-block:: python3 - link = client.create_army_link( - barbarian=10, - archer=20, - hog_rider=30, - healing_spell=3, - poison_spell=2, - rage_spell=2 - ) - print(link) # prints https://link.clashofclans.com/en?action=CopyArmy&army=u0x10-1x20-11x30s1x3-9x2-2x2 + troop = client.get_troop("Barbarian", level=5) + print(f"{troop.name} has {troop.dps} DPS at Lv{troop.level}") Parameters ---------- - \*\*kwargs - Troop name to quantity mapping. See the example for more info. - The troop name must match in-game **exactly**, and is case-insensitive. - Replace spaces (" ") with an underscore. - The quantity must be an integer. + name: str + The troop name, which must match in-game **exactly**, and is case-sensitive. - Raises - ------ - RuntimeError - Troop and Spell game metadata must be loaded to use this feature. + is_home_village: bool + Whether the troop belongs to the home village or builder base. Defaults to True (home village). + + level: int + The level of the troop. Defaults to 1. Returns -------- - :class:`str` - The army share link. + Optional[:class:`Troop`] + A Troop object at the specified level, or ``None`` if the troop is not found. """ - base = "https://link.clashofclans.com/en?action=CopyArmy&army=" - - if not (self._troop_holder.loaded and self._spell_holder.loaded): - raise RuntimeError("Troop and Spell game metadata must be loaded to use this feature.") + troop_data = self._get_static_data( + item_name=name, + section="troops", + village="home" if is_home_village else "builderBase" + ) + if troop_data is None: + return None + return Troop(data={}, static_data=troop_data, level=level) - troops, spells = [], [] - for key, value in kwargs.items(): - if not isinstance(value, int): - raise TypeError("Expected value to be of type integer.") + def get_spell(self, name: str, level: int = 0) -> Optional["Spell"]: + """Get a Spell object with the given name and level. - key = key.replace("_", " ") + Example + ------- - troop = self._troop_holder.get(key) - if troop: - troops.append((troop, value)) - else: - spell = self._spell_holder.get(key) - if spell: - spells.append((spell, value)) - else: - raise ValueError("I couldn't find the troop or spell called '{}'.".format(key)) + .. code-block:: python3 - if troops: - base += "u" + "-".join("{qty}x{id}".format(qty=qty, id=troop.id - 4_000_000) for troop, qty in troops) - - if spells: - base += "s" + "-".join("{qty}x{id}".format(qty=qty, id=spell.id - 26_000_000) for spell, qty in spells) + spell = client.get_spell("Healing Spell", level=3) + print(f"{spell.name} has {spell.upgrade_cost} upgrade cost at Lv{spell.level}") - return base - def get_troop( - self, name: str, is_home_village: bool = True, level: int = None, townhall: int = None - ) -> Optional[Union[Type["Troop"], "Troop"]]: - """Get an uninitiated Troop object with the given name. + Parameters + ---------- + name: str + The spell name, which must match in-game **exactly**, and is case-sensitive. - .. note:: + level: int + The level of the spell. Defaults to 1. - You must have Troop metadata loaded in order to use this method. - This means ``load_game_metadata`` of ``Client`` must be **anything but** ``LoadGameData.never``. + Returns + -------- + Optional[:class:`Spell`] + A Spell object at the specified level, or ``None`` if the spell is not found. - .. note:: + """ - Please see :ref:`game_data` for more info on how to use initiated vs uninitiated models. + spell_data = self._get_static_data( + item_name=name, + section="spells", + ) + if spell_data is None: + return None + return Spell(data={}, static_data=spell_data, level=level) + def get_hero(self, name: str, level: int = 0) -> Optional["Hero"]: + """Get a Hero object with the given name and level. Example ------- .. code-block:: python3 - troop = client.get_troop("Barbarian") - - for level, dps in enumerate(troop.dps, start=1): - print(f"{troop.name} has {dps} DPS at Lv{level}") + hero = client.get_hero("Archer Queen", level=50) + print(f"{hero.name} has {hero.upgrade_cost} upgrade cost at Lv{hero.level}") Parameters ---------- name: str - The troop name, which must match in-game **exactly**, but is case-insensitive. - - is_home_village: bool - Whether the troop belongs to the home village or not. Defaults to True. - - level: Optional[int] - The level to pass into the construction of the :class:`Troop` object. If this is present this will return an - :ref:`initiated_objects`. - - townhall: Optional[int] - The TH level to pass into the construction of the :class:`Troop` object. If this is ``None``, - this will default to the TH level the ``level`` parameter is unlocked at. + The hero name, which must match in-game **exactly**, and is case-sensitive. - Raises - ------ - RuntimeError - Troop and Spell game metadata must be loaded to use this feature. + level: int + The level of the hero. Defaults to 1. Returns -------- - :class:`Troop` - If ``level`` is not ``None``, this will return an :ref:`initiated_objects` - otherwise, this will return an :ref:`uninitiated_objects` - - If the troop is not found, this will return ``None``. + Optional[:class:`Hero`] + A Hero object at the specified level, or ``None`` if the hero is not found. """ - if not self._troop_holder.loaded: - raise RuntimeError("Troop metadata must be loaded to use this feature.") - troop = self._troop_holder.get(name, is_home_village) - if troop is None: + hero_data = self._get_static_data( + item_name=name, + section="heroes", + ) + if hero_data is None: return None - elif level is not None: - data = { - "name": troop.name, - "level": level, - "maxLevel": len(troop.lab_level) + 1, - "village": "builderBase" if not troop._is_home_village else "home" - } - townhall = townhall or troop.lab_to_townhall[troop.lab_level[level]] - return troop(data, townhall=townhall) - else: - return troop - - def get_spell(self, name: str, level: int = None, townhall: int = None) -> Optional[Union[Type["Spell"], "Spell"]]: - """Get an uninitiated Spell object with the given name. - - .. note:: - - You must have Spell metadata loaded in order to use this method. - This means ``load_game_metadata`` of ``Client`` must be **anything but** ``LoadGameData.never``. - - .. note:: - - Please see :ref:`game_data` for more info on how to use initiated vs uninitiated models. + return Hero(data={}, static_data=hero_data, level=level) + def get_pet(self, name: str, level: int = 0) -> Optional["Pet"]: + """Get a Pet object with the given name and level. Example ------- .. code-block:: python3 - troop = client.get_spell("Healing Spell") - - for level, cost in enumerate(spell.upgrade_cost, start=1): - print(f"{spell.name} has an upgrade cost of {cost} at Lv{level}") + pet = client.get_pet("Electro Owl", level=5) + print(f"{pet.name} has {pet.upgrade_cost} upgrade cost at Lv{pet.level}") Parameters ---------- name: str - The troop name, which must match in-game **exactly**, but is case-insensitive. - - level: Optional[int] - The level to pass into the construction of the :class:`Spell` object. If this is present this will return an - :ref:`initiated_objects`. This can be ``None``, and you will get an uninitiated object. - - townhall: Optional[int] - The TH level to pass into the construction of the :class:`Spell` object. If this is ``None``, - this will default to the TH level the ``level`` parameter is unlocked at. - + The pet name, which must match in-game **exactly**, ahd is case-sensitive. - Raises - ------ - RuntimeError - Troop and Spell game metadata must be loaded to use this feature. + level: int + The level of the pet. Defaults to 1. Returns -------- - :class:`Spell` - If ``level`` is not ``None``, this will return an :ref:`initiated_objects` - otherwise, this will return an :ref:`uninitiated_objects` - - If the spell is not found, this will return ``None``. - + Optional[:class:`Pet`] + A Pet object at the specified level, or ``None`` if the pet is not found. """ - if not self._spell_holder.loaded: - raise RuntimeError("Spell metadata must be loaded to use this feature.") - - spell = self._spell_holder.get((name, True)) - if spell is None: + pet_data = self._get_static_data( + item_name=name, + section="pets", + ) + if pet_data is None: return None - elif level is not None: - data = { - "name": spell.name, - "level": level, - "maxLevel": len(spell.lab_level) + 1, - "village": "home" - } - townhall = townhall or spell.lab_to_townhall[spell.lab_level[level]] - return spell(data, townhall=townhall) - else: - return spell - - def get_hero(self, name: str, level: int = None, townhall: int = None) -> Optional[Union[Type["Hero"], "Hero"]]: - """Get an uninitiated Hero object with the given name. - - .. note:: - - You must have Hero metadata loaded in order to use this method. - This means ``load_game_metadata`` of ``Client`` must be **anything but** ``LoadGameData.never``. - - .. note:: - - Please see :ref:`game_data` for more info on how to use initiated vs uninitiated models. + return Pet(data={}, static_data=pet_data, level=level) + def get_equipment(self, name: str, level: int = 0) -> Optional["Equipment"]: + """Get an Equipment object with the given name and level. Example ------- .. code-block:: python3 - hero = client.get_hero("Archer Queen") - - for level, cost in enumerate(hero.upgrade_cost, start=1): - print(f"{hero.name} has an upgrade cost of {cost} at Lv{level}") + gear = client.get_equipment("Dark Orb", level=10) + print(f"{gear.name} has {gear.upgrade_cost} upgrade cost at Lv{gear.level}") Parameters ---------- name: str - The hero name, which must match in-game **exactly**, but is case-insensitive. - - level: Optional[int] - The level to pass into the construction of the :class:`Hero` object. If this is present this will return an - :ref:`initiated_objects`. - - townhall: Optional[int] - The TH level to pass into the construction of the :class:`Hero` object. If this is ``None``, - this will default to the TH level the ``level`` parameter is unlocked at. - + The equipment name, which must match in-game **exactly**, and is case-sensitive. - Raises - ------ - RuntimeError - Hero game metadata must be loaded to use this feature. + level: int + The level of the equipment. Defaults to 1. Returns -------- - :class:`Hero` - If ``level`` is not ``None``, this will return an :ref:`initiated_objects` - otherwise, this will return an :ref:`uninitiated_objects` - - If the hero is not found, this will return ``None``. - + Optional[:class:`Equipment`] + An Equipment object at the specified level, or ``None`` if the equipment is not found. """ - if not self._hero_holder.loaded: - raise RuntimeError("Hero metadata must be loaded to use this feature.") - - hero = self._hero_holder.get(name) - if hero is None: + equipment_data = self._get_static_data( + item_name=name, + section="equipment", + ) + if equipment_data is None: return None - elif level is not None: - data = { - "name": hero.name, - "level": level, - "maxLevel": len(hero.required_th_level) + 1, - "village": "home" - } - townhall = townhall or hero.required_th_level[level] - return hero(data, townhall=townhall) - else: - return hero - - def get_pet(self, name: str, level: int = None, townhall: int = None) -> Optional[Union[Type["Pet"], "Pet"]]: - """Get an uninitiated Pet object with the given name. - - .. note:: - - You must have Pet metadata loaded in order to use this method. - This means ``load_game_metadata`` of ``Client`` must be **anything but** ``LoadGameData.never``. - - .. note:: - - Please see :ref:`game_data` for more info on how to use initiated vs uninitiated models. + return Equipment(data={}, static_data=equipment_data, level=level) + def get_translation(self, translation_id: str) -> Optional[Translation]: + """Get translation data for a given Translation ID (TID). Example ------- .. code-block:: python3 - pet = client.get_pet("Electro Owl") - - for level, cost in enumerate(pet.upgrade_cost, start=1): - print(f"{pet.name} has an upgrade cost of {cost} at Lv{level}") + translation = client.get_translation("TID_HERO_PALADIN_CHAMPION") + if translation: + print(f"English: {translation.english}") + print(f"Russian: {translation.russian}") + print(f"By code: {translation['RU']}") Parameters ---------- - name: str - The pet name, which must match in-game **exactly**, but is case-insensitive. - - level: Optional[int] - The level to pass into the construction of the :class:`Pet` object. If this is present this will return an - :ref:`initiated_objects`. - - townhall: Optional[int] - The TH level to pass into the construction of the :class:`Pet` object. If this is ``None``, - this will default to the TH level the ``level`` parameter is unlocked at. - - Raises - ------ - RuntimeError - Pet game metadata must be loaded to use this feature. + TID: str + The Translation ID string (e.g., "TID_HERO_PALADIN_CHAMPION"). Returns -------- - :class:`Pet` - If ``level`` is not ``None``, this will return an :ref:`initiated_objects` - otherwise, this will return an :ref:`uninitiated_objects` - - If the pet is not found, this will return ``None``. - + :class:`Translation` | None + A Translation object with all language translations, or ``None`` if the TID is not found. """ - if not self._pet_holder.loaded: - raise RuntimeError("Pet metadata must be loaded to use this feature.") - - pet = self._pet_holder.get(name) - if pet is None: + translation_data: dict | None = self._translations.get(translation_id) + if not translation_data: return None - elif level is not None: - data = { - "name": pet.name, - "level": level, - "maxLevel": len(pet.required_th_level) + 1, - "village": "home" - } - townhall = townhall or pet.required_th_level[level] - return pet(data, townhall=townhall) - else: - return pet - - def get_equipment(self, name: str, level: int = None, townhall: int = None) -> Optional[Union[Type["Equipment"], "Equipment"]]: - """Get an uninitiated Equipment object with the given name. - - .. note:: - - You must have Equipment metadata loaded in order to use this method. - This means ``load_game_metadata`` of ``Client`` must be **anything but** ``LoadGameData.never``. - - .. note:: - - Please see :ref:`game_data` for more info on how to use initiated vs uninitiated models. + return Translation(data=translation_data) + def get_extended_cwl_group_data(self, name: str) -> Optional[ExtendedCWLGroup]: + """Get extended CWL group data by league name. Example ------- .. code-block:: python3 - gear = client.get_equipment("Dark Orb") - - for level, cost in enumerate(gear.upgrade_cost, start=1): - print(f"{gear.name} has an upgrade cost of {cost} at Lv{level}") + cwl_group = client.get_extended_cwl_group_data("Champion League I") + print(f"{cwl_group.name}: {cwl_group.first_place_medals} medals for 1st place") Parameters ---------- name: str - The equipment name, which must match in-game **exactly**, but is case-insensitive. - - level: Optional[int] - The level to pass into the construction of the :class:`Equipment` object. If this is present this will return an - :ref:`initiated_objects`. - - townhall: Optional[int] - The TH level to pass into the construction of the :class:`Equipment` object. If this is ``None``, - this will default to the TH level the ``level`` parameter is unlocked at. - - Raises - ------ - RuntimeError - Pet game metadata must be loaded to use this feature. + The CWL league name, which must match in-game **exactly**, and is case-sensitive. Returns -------- - :class:`Equipment` - If ``level`` is not ``None``, this will return an :ref:`initiated_objects` - otherwise, this will return an :ref:`uninitiated_objects` - - If the equipment is not found, this will return ``None``. - + Optional[:class:`ExtendedCWLGroup`] + An ExtendedCWLGroup object containing CWL league information, or ``None`` if not found. """ - if not self._equipment_holder.is_loaded: - raise RuntimeError("Equipment metadata must be loaded to use this feature.") - - equipment = self._equipment_holder.get(name) - if equipment is None: + cwl_data: Optional[dict] = self._get_static_data( + item_name=name, + section="war_leagues", + ) + if not cwl_data: return None - elif level is not None: - data = { - "name": equipment.name, - "level": level, - "maxLevel": equipment.levels_available[-1], - "village": "home" - } - #really hacky, need to find out why - townhall = townhall or equipment.smithy_to_townhall[equipment._json_meta.get(str(level)).get("RequiredBlacksmithLevel")] - return equipment(data, townhall=townhall) - else: - return equipment + return ExtendedCWLGroup(data=cwl_data) diff --git a/coc/constants.py b/coc/constants.py new file mode 100644 index 00000000..695da754 --- /dev/null +++ b/coc/constants.py @@ -0,0 +1,327 @@ +"""Auto-generated constants from static game data.""" + +ELIXIR_TROOP_ORDER = [ + 'Barbarian', + 'Archer', + 'Goblin', + 'Giant', + 'Wall Breaker', + 'Balloon', + 'Wizard', + 'Healer', + 'Dragon', + 'P.E.K.K.A', + 'Baby Dragon', + 'Miner', + 'Yeti', + 'Electro Dragon', + 'Dragon Rider', + 'Electro Titan', + 'Root Rider', + 'Thrower', + 'Meteor Golem', +] + +DARK_ELIXIR_TROOP_ORDER = [ + 'Minion', + 'Hog Rider', + 'Valkyrie', + 'Golem', + 'Witch', + 'Lava Hound', + 'Bowler', + 'Ice Golem', + 'Headhunter', + 'Apprentice Warden', + 'Druid', + 'Furnace', +] + +HV_TROOP_ORDER = ELIXIR_TROOP_ORDER + DARK_ELIXIR_TROOP_ORDER + +SIEGE_MACHINE_ORDER = [ + 'Wall Wrecker', + 'Battle Blimp', + 'Stone Slammer', + 'Siege Barracks', + 'Log Launcher', + 'Flame Flinger', + 'Battle Drill', + 'Troop Launcher', +] + +SUPER_TROOP_ORDER = [ + 'Super Barbarian', + 'Super Archer', + 'Super Wall Breaker', + 'Super Giant', + 'Sneaky Goblin', + 'Super Miner', + 'Rocket Balloon', + 'Inferno Dragon', + 'Super Valkyrie', + 'Super Witch', + 'Ice Hound', + 'Super Bowler', + 'Super Dragon', + 'Super Wizard', + 'Super Minion', + 'Super Hog Rider', + 'Super Yeti', +] + +HOME_TROOP_ORDER = HV_TROOP_ORDER + SIEGE_MACHINE_ORDER + +SEASONAL_TROOP_ORDER = [ + 'Ice Wizard', + 'Battle Ram', + 'Royal Ghost', + 'Pumpkin Barbarian', + 'Giant Skeleton', + 'Skeleton Barrel', + 'M.E.C.H.A', + 'Party Wizard', + 'Ram Rider', + 'Barcher', + 'Witch Golem', + 'Hog Wizard', + 'Lavaloon', + 'C.O.O.K.I.E', + 'Firecracker', + 'Azure Dragon', + 'Barbarian Kicker', + 'Giant Thrower', + 'Broom Witch', + 'Ice Minion', + 'Debt Collector', + 'Snake Barrel', + 'Giant Giant', + 'K.A.N.E', + 'The Disarmer', + 'YEETer', + 'YEETer', + 'The Disarmer', + 'Meteor Golem', +] + +BUILDER_TROOPS_ORDER = [ + 'Raged Barbarian', + 'Sneaky Archer', + 'Beta Minion', + 'Boxer Giant', + 'Bomber', + 'Power P.E.K.K.A', + 'Cannon Cart', + 'Drop Ship', + 'Baby Dragon', + 'Night Witch', + 'Hog Glider', + 'Electrofire Wizard', +] + +ELIXIR_SPELL_ORDER = [ + 'Lightning Spell', + 'Healing Spell', + 'Rage Spell', + 'Jump Spell', + 'Freeze Spell', + 'Clone Spell', + 'Invisibility Spell', + 'Recall Spell', + 'Revive Spell', + 'Totem Spell', +] + +DARK_ELIXIR_SPELL_ORDER = [ + 'Poison Spell', + 'Earthquake Spell', + 'Haste Spell', + 'Skeleton Spell', + 'Bat Spell', + 'Overgrowth Spell', + 'Ice Block Spell', +] + +SEASONAL_SPELL_ORDER = [ + "Santa's Surprise", + 'Bag of Frostmites', +] + +SPELL_ORDER = ELIXIR_SPELL_ORDER + DARK_ELIXIR_SPELL_ORDER + +HOME_BASE_HERO_ORDER = [ + 'Barbarian King', + 'Archer Queen', + 'Minion Prince', + 'Grand Warden', + 'Royal Champion', +] + +BUILDER_BASE_HERO_ORDER = [ + 'Battle Machine', + 'Battle Copter', +] + +HERO_ORDER = HOME_BASE_HERO_ORDER + BUILDER_BASE_HERO_ORDER + +PETS_ORDER = [ + 'L.A.S.S.I', + 'Mighty Yak', + 'Electro Owl', + 'Unicorn', + 'Phoenix', + 'Poison Lizard', + 'Diggy', + 'Frosty', + 'Spirit Fox', + 'Angry Jelly', + 'Sneezy', +] + +EQUIPMENT = [ + 'Barbarian Puppet', + 'Rage Vial', + 'Archer Puppet', + 'Invisibility Vial', + 'Eternal Tome', + 'Life Gem', + 'Seeking Shield', + 'Royal Gem', + 'Earthquake Boots', + 'Hog Rider Puppet', + 'Giant Gauntlet', + 'Vampstache', + 'Haste Vial', + 'Rocket Spear', + 'Spiky Ball', + 'Frozen Arrow', + 'Giant Arrow', + 'Heroic Torch', + 'Healer Puppet', + 'Fireball', + 'Rage Gem', + 'Snake Bracelet', + 'Healing Tome', + 'Dark Crown', + 'Magic Mirror', + 'Electro Boots', + 'Lavaloon Puppet', + 'Henchmen Puppet', + 'Dark Orb', + 'Metal Pants', + 'Noble Iron', + 'Action Figure', + 'Meteor Staff', + 'Frost Flake', + 'Stick Horse', +] + +HV_BUILDINGS = [ + 'Army Camp', + 'Town Hall', + 'Elixir Collector', + 'Elixir Storage', + 'Gold Mine', + 'Gold Storage', + 'Barracks', + 'Laboratory', + 'Cannon', + 'Archer Tower', + 'Wall', + 'Wizard Tower', + 'Air Defense', + 'Mortar', + 'Clan Castle', + "Builder's Hut", + 'Hidden Tesla', + 'Spell Factory', + 'X-Bow', + 'Dark Elixir Drill', + 'Dark Elixir Storage', + 'Dark Barracks', + 'Inferno Tower', + 'Air Sweeper', + 'Dark Spell Factory', + 'Eagle Artillery', + 'Bomb Tower', + 'Workshop', + "B.O.B's Hut", + 'Scattershot', + 'Pet House', + 'Blacksmith', + 'Hero Hall', + 'Spell Tower', + 'Monolith', + 'Multi-Gear Tower', + 'Sour Elixir Cauldron', + 'Multi-Archer Tower', + 'Ricochet Cannon', + 'Revenge Tower', + 'Firespitter', + 'Helper Hut', + 'Crafting Station', + 'Super Wizard Tower', +] + +ACHIEVEMENT_ORDER = [ + 'Keep Your Account Safe!', + 'Bigger & Better', + 'Discover New Troops', + 'Bigger Coffers', + 'Gold Grab', + 'Elixir Escapade', + 'Heroic Heist', + 'Well Seasoned', + 'Nice and Tidy', + 'Empire Builder', + 'Clan War Wealth', + 'Friend in Need', + 'Sharing is caring', + 'Siege Sharer', + 'War Hero', + 'War League Legend', + 'Games Champion', + 'Unbreakable', + 'Sweet Victory!', + 'Conqueror', + 'League All-Star', + 'League Follower', + 'League Enthusiast', + 'League Superfan', + 'League Fanatic', + 'League Master', + 'Humiliator', + 'Not So Easy This Time', + 'Union Buster', + 'Bust This!', + 'Wall Buster', + 'Mortar Mauler', + 'X-Bow Exterminator', + 'Firefighter', + 'Anti-Artillery', + 'Shattered and Scattered', + 'Counterspell', + 'Monolith Masher', + 'Multi-Archer Tower Terminator', + 'Ricochet Cannon Crusher', + 'Firespitter Finisher', + 'Multi-Gear Tower Trampler', + 'Crafter’s Nightmare', + 'Get those Goblins!', + 'Supercharger', + 'Crafting Connoisseur', + 'Get those other Goblins!', + 'Get even more Goblins!', + 'Dragon Slayer', + 'Ungrateful Child', + 'Superb Work', + 'Master Engineering', + 'Hidden Treasures', + 'High Gear', + 'Next Generation Model', + 'Un-Build It', + 'Champion Builder', + 'Aggressive Capitalism', + 'Most Valuable Clanmate', +] + diff --git a/coc/cosmetics.py b/coc/cosmetics.py new file mode 100644 index 00000000..46970364 --- /dev/null +++ b/coc/cosmetics.py @@ -0,0 +1,198 @@ + +from .abc import BaseDataClass +from .enums import Resource, PlayerHouseElementType, VillageType, SceneryType +from .miscmodels import TID + + +class Decoration(BaseDataClass): + """Represents a Decoration. + + Attributes + ---------- + id: :class:`int` + The decoration's unique identifier. + name: :class:`str` + The decoration's name. + TID: :class:`TID` + The decoration's translation IDs for localization. + width: :class:`int` + The width of the decoration. + in_shop: :class:`bool` + Whether this decoration is available in the shop. + pass_reward: :class:`bool` + Whether this decoration is a pass reward. + max_count: :class:`int` + The maximum number of this decoration that can be placed. + shop_resource: :class:`Resource` + The resource type required to buy this decoration. + cost: :class:`int` + The cost to buy/place this decoration. + village: :class:`VillageType` + The village type where this decoration belongs. + """ + + __slots__ = ( + "id", + "name", + "TID", + "width", + "in_shop", + "pass_reward", + "max_count", + "shop_resource", + "cost", + "village", + ) + + def __init__(self, data: dict): + self.id: int = data["_id"] + self.name: str = data["name"] + self.TID: TID = TID(data=data["TID"]) + self.width: int = data["width"] + self.in_shop: bool = not data["not_in_shop"] + self.pass_reward: bool = data["pass_reward"] + self.max_count: int = data["max_count"] + self.shop_resource: Resource = Resource(value=data["build_resource"]) + self.cost: int = data["build_cost"] + self.village = VillageType(value=data["village"]) + +class Obstacle(BaseDataClass): + """Represents an Obstacle. + + Attributes + ---------- + id: :class:`int` + The obstacle's unique identifier. + name: :class:`str` + The obstacle's name. + TID: :class:`TID` + The obstacle's translation IDs for localization. + width: :class:`int` + The width of the obstacle. + clear_resource: :class:`Resource` + The resource type required to clear this obstacle. + clear_cost: :class:`int` + The cost to clear this obstacle. + loot_resource: Optional[:class:`Resource`] + The resource type obtained from clearing this obstacle. + loot_count: Optional[:class:`int`] + The amount of loot obtained from clearing this obstacle. + village: :class:`VillageType` + The village type where this obstacle belongs. + """ + + __slots__ = ( + "id", + "name", + "TID", + "width", + "clear_resource", + "clear_cost", + "loot_resource", + "loot_count", + "village", + ) + + def __init__(self, data: dict): + self.id: int = data["_id"] + self.name: str = data["name"] + self.TID: TID = TID(data=data["TID"]) + self.width: int = data["width"] + self.clear_resource = Resource(value=data["clear_resource"]) + self.clear_cost: int = data["clear_cost"] + self.loot_resource : Resource | None = data["loot_resource"] and Resource(value=data["loot_resource"]) + self.loot_count: int | None = data["loot_count"] + self.village = VillageType(value=data["village"]) + +class Scenery(BaseDataClass): + """Represents a Scenery. + + Attributes + ---------- + id: :class:`int` + The scenery's unique identifier. + name: :class:`str` + The scenery's name. + TID: :class:`TID` + The scenery's translation IDs for localization. + village: :class:`SceneryType` + The scenery type. + has_music: :class:`bool` + Whether this scenery has custom music. + """ + + __slots__ = ( + "id", + "name", + "TID", + "village", + "has_music", + ) + + def __init__(self, data: dict): + self.id: int = data["_id"] + self.name: str = data["name"] + self.TID: TID = TID(data=data["TID"]) + self.village = SceneryType(value=data["type"]) + self.has_music: bool = data["music"] is not None + +class Skin(BaseDataClass): + """Represents a Hero Skin. + + Attributes + ---------- + id: :class:`int` + The skin's unique identifier. + name: :class:`str` + The skin's name. + TID: :class:`TID` + The skin's translation IDs for localization. + tier: :class:`str` + The tier/rarity of the skin. + hero: :class:`str` + The hero this skin belongs to. + """ + + __slots__ = ( + "id", + "name", + "TID", + "tier", + "hero", + ) + + def __init__(self, data: dict): + self.id: int = data["_id"] + self.name: str = data["name"] + self.TID: TID = TID(data=data["TID"]) + self.tier: str = data["tier"] + self.hero: str = data["character"] + +class ClanCapitalHousePart(BaseDataClass): + """Represents a Clan Capital House Part. + + Attributes + ---------- + id: :class:`int` + The house part's unique identifier. + name: :class:`str` + The house part's name. + slot_type: :class:`PlayerHouseElementType` + The type of house element slot. + pass_reward: :class:`bool` + Whether this house part is a pass reward. + """ + + __slots__ = ( + "id", + "name", + "slot_type", + "pass_reward", + ) + + def __init__(self, data: dict): + self.id: int = data["_id"] + self.name: str = data["name"] + self.slot_type = PlayerHouseElementType(value=data["slot_type"]) + self.pass_reward: bool = data["pass_reward"] + diff --git a/coc/enums.py b/coc/enums.py index 12224d69..4087b56d 100644 --- a/coc/enums.py +++ b/coc/enums.py @@ -26,8 +26,12 @@ class ExtendedEnum(Enum): """An Enum class that allows for the `__str__` method to be implemented.""" + def __str__(self): - return self.in_game_name + try: + return self.in_game_name + except NotImplementedError: + return self.value def __eq__(self, other): """Check if the enum is equal to another enum or a string.""" @@ -135,257 +139,67 @@ def in_game_name(self) -> str: return lookup[self.value] +class ProductionBuildingType(ExtendedEnum): + barracks = "Barracks" + dark_barracks = "Dark Barracks" + spell_factory = "Spell Factory" + dark_spell_factory = "Dark Spell Factory" + hero_hall = "Hero Hall" + builder_barracks = "Builder Barracks" + blacksmith = "Blacksmith" + pet_house = "Pet House" + workshop = "Workshop" + none = "None" + + class Resource(ExtendedEnum): + gold = "Gold" elixir = "Elixir" - builder_elixir = "Elixir2" - dark_elixir = "DarkElixir" + dark_elixir = "Dark Elixir" + builder_gold = "Builder Gold" + builder_elixir = "Builder Elixir" + gems = "Gems" + shiny_ore = "Shiny Ore" + glowy_ore = "Glowy Ore" + starry_ore = "Starry Ore" + medal_event_soft_currency = "Medal Event Soft Currency" + league_medals = "League Medals" + sparky_stones = "Sparky Stones" + + +class BuildingType(ExtendedEnum): + army = "Army" + town_hall = "Town Hall" + town_hall_weapon = "Town Hall Weapon" + builder_hall = "Town Hall2" + resource = "Resource" + wall = "Wall" + defense = "Defense" + worker = "Worker" + worker_2 = "Worker2" + helper = "Helper" + + +class VillageType(ExtendedEnum): + home = "home" + builder_base = "builderBase" + clan_capital = "clanCapital" + +class SceneryType(ExtendedEnum): + home = "home" + builder_base = "builderBase" + war = "war" + +class EquipmentRarity(ExtendedEnum): + common = "Common" + epic = "Epic" + + +class SkinTier(ExtendedEnum): + default = "Default" + standard = "Basic" gold = "Gold" - builder_gold = "Gold2" - shiny_ore = "CommonOre" - glowy_ore = "RareOre" - starry_ore = "EpicOre" + legendary = "Legendary" - @property - def in_game_name(self) -> str: - """Get a neat client-facing string value for the resource.""" - lookup = {"Elixir": "Elixir", "Elixir2": "Builder Elixir", - "DarkElixir": "Dark Elixir", "Gold": "Gold", "Gold2": "Builder Gold", - "CommonOre": "Shiny Ore", "RareOre": "Glowy Ore", "EpicOre": "Starry Ore"} - return lookup[self.value] -ELIXIR_TROOP_ORDER = [ - "Barbarian", - "Archer", - "Giant", - "Goblin", - "Wall Breaker", - "Balloon", - "Wizard", - "Healer", - "Dragon", - "P.E.K.K.A", - "Baby Dragon", - "Miner", - "Electro Dragon", - "Yeti", - "Dragon Rider", - "Electro Titan", - "Root Rider", - "Thrower", - "Meteor Golem" -] - - -DARK_ELIXIR_TROOP_ORDER = [ - "Minion", - "Hog Rider", - "Valkyrie", - "Golem", - "Witch", - "Lava Hound", - "Bowler", - "Ice Golem", - "Headhunter", - "Apprentice Warden", - "Druid", - "Furnace" -] - -SIEGE_MACHINE_ORDER = [ - "Wall Wrecker", - "Battle Blimp", - "Stone Slammer", - "Siege Barracks", - "Log Launcher", - "Flame Flinger", - "Battle Drill", - "Troop Launcher" -] - -SUPER_TROOP_ORDER = [ - "Super Barbarian", - "Super Archer", - "Super Giant", - "Sneaky Goblin", - "Super Wall Breaker", - "Rocket Balloon", - "Super Wizard", - "Super Dragon", - "Inferno Dragon", - "Super Minion", - "Super Valkyrie", - "Super Witch", - "Ice Hound", - "Super Bowler", - "Super Miner", - "Super Hog Rider", - "Super Yeti" -] - -HV_TROOP_ORDER = ELIXIR_TROOP_ORDER + DARK_ELIXIR_TROOP_ORDER -HOME_TROOP_ORDER = HV_TROOP_ORDER + SIEGE_MACHINE_ORDER - - -BUILDER_TROOPS_ORDER = [ - "Raged Barbarian", - "Sneaky Archer", - "Boxer Giant", - "Beta Minion", - "Bomber", - "Baby Dragon", - "Cannon Cart", - "Night Witch", - "Drop Ship", - "Power P.E.K.K.A", - "Hog Glider", - "Electrofire Wizard", -] - - -ELIXIR_SPELL_ORDER = [ - "Lightning Spell", - "Healing Spell", - "Rage Spell", - "Jump Spell", - "Freeze Spell", - "Clone Spell", - "Invisibility Spell", - "Recall Spell", - "Revive Spell", - "Totem Spell" -] - - -DARK_ELIXIR_SPELL_ORDER = [ - "Poison Spell", - "Earthquake Spell", - "Haste Spell", - "Skeleton Spell", - "Bat Spell", - "Overgrowth Spell", - "Ice Block Spell" -] - - -SPELL_ORDER = ELIXIR_SPELL_ORDER + DARK_ELIXIR_SPELL_ORDER - -HOME_BASE_HERO_ORDER = ["Barbarian King", "Archer Queen", "Minion Prince", "Grand Warden", "Royal Champion"] -BUILDER_BASE_HERO_ORDER = ["Battle Machine", "Battle Copter"] -HERO_ORDER = HOME_BASE_HERO_ORDER + BUILDER_BASE_HERO_ORDER - -PETS_ORDER = [ - "L.A.S.S.I", - "Electro Owl", - "Mighty Yak", - "Unicorn", - "Frosty", - "Diggy", - "Poison Lizard", - "Phoenix", - "Spirit Fox", - "Angry Jelly", - "Sneezy" -] - -EQUIPMENT = [ - "Barbarian Puppet", - "Rage Vial", - "Archer Puppet", - "Invisibility Vial", - "Eternal Tome", - "Life Gem", - "Seeking Shield", - "Royal Gem", - "Earthquake Boots", - "Vampstache", - "Giant Arrow", - "Healer Puppet", - "Rage Gem", - "Healing Tome", - "Giant Gauntlet", - "Frozen Arrow", - "Hog Rider Puppet", - "Haste Vial", - "Fireball", - "Spiky Ball", - "Rocket Spear", - "Lavaloon Puppet", - "Magic Mirror", - "Henchmen Puppet", - "Dark Orb", - "Electro Boots", - "Snake Bracelet", - "Metal Pants", - "Noble Iron", - "Dark Crown", - "Meteor Staff", - "Heroic Torch" - - -] - -ACHIEVEMENT_ORDER = [ - # Home Base - "Keep Your Account Safe!", - "Bigger & Better", - "Discover New Troops", - "Bigger Coffers", - "Gold Grab", - "Elixir Escapade", - "Heroic Heist", - "Well Seasoned", - "Nice and Tidy", - "Empire Builder", - "Clan War Wealth", - "Friend in Need", - "Sharing is caring", - "Siege Sharer", - "War Hero", - "War League Legend", - "Games Champion", - "Unbreakable", - "Sweet Victory!", - "Conqueror", - "League All-Star", - "Humiliator", - "Not So Easy This Time", - "Union Buster", - "Bust This!", - "Wall Buster", - "Mortar Mauler", - "X-Bow Exterminator", - "Firefighter", - "Anti-Artillery", - "Shattered and Scattered", - "Counterspell", - "Monolith Masher", - "Get those Goblins!", - "Get those other Goblins!", - "Get even more Goblins!", - "Dragon Slayer", - "Ungrateful Child", - "Superb Work", - "Supercharger", - - # Builder Base - "Master Engineering", - "Hidden Treasures", - "High Gear", - "Next Generation Model", - "Un-Build It", - "Champion Builder", - - # Clan Capital - "Aggressive Capitalism", - "Most Valuable Clanmate", -] - -UNRANKED_LEAGUE_DATA = { - "id": 29000000, - "name": "Unranked", - "iconUrls": { - "small": "https://api-assets.clashofclans.com/leagues/72/e--YMyIexEQQhE4imLoJcwhYn6Uy8KqlgyY3_kFV6t4.png", - "tiny": "https://api-assets.clashofclans.com/leagues/36/e--YMyIexEQQhE4imLoJcwhYn6Uy8KqlgyY3_kFV6t4.png", - }, -} diff --git a/coc/game_data.py b/coc/game_data.py new file mode 100644 index 00000000..7d943537 --- /dev/null +++ b/coc/game_data.py @@ -0,0 +1,686 @@ +from .characters import Guardian, Helper +from .buildings import Trap, Building, SeasonalDefense, SeasonalDefenseModule +from .cosmetics import Decoration, Obstacle, Skin, Scenery, ClanCapitalHousePart +from. hero import Hero, Pet, Equipment +from .troop import Troop +from .spell import Spell +from .abc import LeveledUnit +from .miscmodels import TimeDelta +from .enums import BuildingType + +import re + +from typing import TYPE_CHECKING +if TYPE_CHECKING: + from client import Client + +TROOP_BASE_ID = 4000000 +SPELL_BASE_ID = 26000000 + +HERO_BASE_ID = 28000000 +PET_BASE_ID = 73000000 +EQUIPMENT_BASE_ID = 90000000 + + +class Upgrade: + """Represents an ongoing upgrade. + + Attributes + ---------- + is_goblin: :class:`bool` + Whether this is a goblin builder upgrade. + target: :class:`LeveledUnit` + The target item being upgraded. + timer: :class:`TimeDelta` + The time remaining for the upgrade. + helper_timer: Optional[:class:`TimeDelta`] + The time remaining for the helper boost. + recurrent_helper: :class:`bool` + Whether the helper is recurrent. + """ + + __slots__ = ( + "is_goblin", + "target", + "timer", + "helper_timer", + "recurrent_helper", + ) + + def __init__(self, + is_goblin: bool, + target: LeveledUnit, + timer: TimeDelta, + helper_timer: TimeDelta | None, + recurrent_helper: bool = False + ): + self.is_goblin: bool = is_goblin + self.target = target + self.timer = timer + self.helper_timer = helper_timer + self.recurrent_helper = recurrent_helper + + def __repr__(self): + attrs = [ + ("target", self.target.name if hasattr(self.target, "name") else "Unknown"), + ("timer", self.timer), + ("helper_timer", self.helper_timer), + ("is_goblin", self.is_goblin), + ("recurrent_helper", self.recurrent_helper), + ] + return "<%s %s>" % ( + self.__class__.__name__, " ".join("%s=%r" % t for t in attrs)) + + +class Boosts: + """Represents active boosts and cooldowns. + + Attributes + ---------- + builder_boost: :class:`TimeDelta` + The time remaining for the builder potion boost. + lab_boost: :class:`TimeDelta` + The time remaining for the research potion boost. + clocktower_boost: :class:`TimeDelta` + The time remaining for the clock tower boost. + clocktower_cooldown: :class:`TimeDelta` + The cooldown time for the clock tower. + builder_consumable: :class:`TimeDelta` + The time remaining for the builder bite snack. + lab_consumable: :class:`TimeDelta` + The time remaining for the study soup snack. + helper_cooldown: :class:`TimeDelta` + The global cooldown timer for helpers. + """ + + __slots__ = ( + "builder_boost", + "lab_boost", + "clocktower_boost", + "clocktower_cooldown", + "builder_consumable", + "lab_consumable", + "helper_cooldown", + ) + + def __init__(self, data: dict = {}): + self.builder_boost: TimeDelta = TimeDelta(seconds=data.get("builder_boost", 0)) + self.lab_boost: TimeDelta = TimeDelta(seconds=data.get("lab_boost", 0)) + self.clocktower_boost: TimeDelta = TimeDelta(seconds=data.get("clocktower_boost", 0)) + self.clocktower_cooldown: TimeDelta = TimeDelta(seconds=data.get("clocktower_cooldown", 0)) + self.builder_consumable: TimeDelta = TimeDelta(seconds=data.get("builder_consumable", 0)) + self.lab_consumable: TimeDelta = TimeDelta(seconds=data.get("lab_consumable", 0)) + self.helper_cooldown: TimeDelta = TimeDelta(seconds=data.get("helper_cooldown", 0)) + + def __repr__(self): + attrs = [ + ("builder_boost", self.builder_boost), + ("lab_boost", self.lab_boost), + ("clocktower_boost", self.clocktower_boost), + ("clocktower_cooldown", self.clocktower_cooldown), + ("builder_consumable", self.builder_consumable), + ("lab_consumable", self.lab_consumable), + ("helper_cooldown", self.helper_cooldown), + ] + return "<%s %s>" % ( + self.__class__.__name__, " ".join("%s=%r" % t for t in attrs)) + + +class StaticData: + """Represents static game data loaded from game files. + + This class loads and organizes all static game data from the game's data files. + It provides access to all available game items at all levels, useful for looking + up item information, max levels, and statistics. + + Attributes + ---------- + buildings: List[:class:`Building`] + List of all available buildings. + capital_house_parts: List[:class:`ClanCapitalHousePart`] + List of all available clan capital house parts. + decorations: List[:class:`Decoration`] + List of all available decorations. + equipment: List[:class:`Equipment`] + List of all available equipment. + guardians: List[:class:`Guardian`] + List of all available guardians. + helpers: List[:class:`Helper`] + List of all available helpers. + heroes: List[:class:`Hero`] + List of all available heroes. + obstacles: List[:class:`Obstacle`] + List of all available obstacles. + pets: List[:class:`Pet`] + List of all available pets. + sceneries: List[:class:`Scenery`] + List of all available sceneries. + skins: List[:class:`Skin`] + List of all available skins. + spells: List[:class:`Spell`] + List of all available spells. + traps: List[:class:`Trap`] + List of all available traps. + troops: List[:class:`Troop`] + List of all available troops & siege machines. + """ + + __slots__ = ( + "_data", + "helpers", + "guardians", + "buildings", + "traps", + "decorations", + "obstacles", + "troops", + "siege_machines", + "heroes", + "spells", + "pets", + "equipment", + "capital_house_parts", + "skins", + "sceneries", + ) + + def __init__(self, data: dict): + self._data = data + + self.buildings: list[Building] = [] + self.capital_house_parts: list[ClanCapitalHousePart] = [] + self.decorations: list[Decoration] = [] + self.equipment: list[Equipment] = [] + self.guardians: list[Guardian] = [] + self.helpers: list[Helper] = [] + self.heroes: list[Hero] = [] + self.obstacles: list[Obstacle] = [] + self.pets: list[Pet] = [] + self.sceneries: list[Scenery] = [] + self.skins: list[Skin] = [] + self.spells: list[Spell] = [] + self.traps: list[Trap] = [] + self.troops: list[Troop] = [] + + self._load_data() + + def _load_data(self): + + section_class_mapping = { + "helpers": Helper, + "buildings": Building, + "traps": Trap, + "troops": Troop, + "guardians": Guardian, + "spells": Spell, + "heroes": Hero, + "pets": Pet, + "equipment": Equipment, + "decorations": Decoration, + "obstacles": Obstacle, + "sceneries": Scenery, + "skins": Skin, + "capital_house_parts": ClanCapitalHousePart, + } + for section, items in self._data.items(): + cls = section_class_mapping.get(section) + if cls is None: + continue + + for item in items: + data = item + if section in ["troops", "spells", "heroes", "pets", "equipment"]: + static_data = item + data = {} + self.__getattribute__(section).append(cls(data=data, static_data=static_data)) + else: + self.__getattribute__(section).append(cls(data=data)) + + +class AccountData: + """Represents player account data parsed from game files. + + Parses raw account data from game files and creates game objects representing + the player's village state, including buildings, troops, heroes, ongoing upgrades, + and active boosts. This provides a complete snapshot of a player's account. + + Attributes + ---------- + townhall_level: :class:`int` + The player's current townhall level. + buildings: List[Tuple[:class:`Building`, :class:`int`]] + Player's buildings as tuples of (building, quantity). Buildings can have multiple + instances (e.g., multiple cannons). + capital_house_parts: List[:class:`ClanCapitalHousePart`] + Player's unlocked clan capital house parts. + decorations: List[Tuple[:class:`Decoration`, :class:`int`]] + Player's decorations as tuples of (decoration, quantity). + equipment: List[:class:`Equipment`] + Player's equipment with their current levels. + guardians: List[:class:`Guardian`] + Player's guardians with their current levels. + helpers: List[:class:`Helper`] + Player's helpers with their current levels. + heroes: List[:class:`Hero`] + Player's heroes with their current levels. + obstacles: List[Tuple[:class:`Obstacle`, :class:`int`]] + Player's obstacles as tuples of (obstacle, quantity). + pets: List[:class:`Pet`] + Player's pets with their current levels. + sceneries: List[:class:`Scenery`] + Player's unlocked base sceneries. + skins: List[:class:`Skin`] + Player's unlocked hero skins. + spells: List[:class:`Spell`] + Player's unlocked spells with their current levels. + traps: List[Tuple[:class:`Trap`, :class:`int`]] + Player's traps as tuples of (trap, quantity). + troops: List[:class:`Troop`] + Player's unlocked troops with their current levels. + upgrades: List[:class:`Upgrade`] + Currently ongoing upgrades (buildings, troops, spells, heroes, etc.). + boosts: :class:`Boosts` + Active boosts and cooldowns (builder boost, lab boost, clock tower, etc.). + """ + + __slots__ = ( + "_client", + "townhall_level", + "helpers", + "guardians", + "buildings", + "traps", + "decorations", + "obstacles", + "troops", + "heroes", + "spells", + "pets", + "equipment", + "capital_house_parts", + "skins", + "sceneries", + "upgrades", + "boosts", + ) + + def __init__(self, data: dict, client: 'Client'): + self._client = client + self.townhall_level: int = 0 + + self.buildings: list[tuple[Building, int]] = [] + self.capital_house_parts: list[ClanCapitalHousePart] = [] + self.decorations: list[tuple[Decoration, int]] = [] + self.equipment: list[Equipment] = [] + self.guardians: list[Guardian] = [] + self.helpers: list[Helper] = [] + self.heroes: list[Hero] = [] + self.obstacles: list[tuple[Obstacle, int]] = [] + self.pets: list[Pet] = [] + self.sceneries: list[Scenery] = [] + self.skins: list[Skin] = [] + self.spells: list[Spell] = [] + self.traps: list[tuple[Trap, int]] = [] + self.troops: list[Troop] = [] + self.upgrades: list[Upgrade] = [] + + self.boosts: Boosts = Boosts() + + self._load_data(account_data=data) + + def __repr__(self): + attrs = [] + for attr_name in dir(self): + if not attr_name.startswith('_') and not callable(getattr(self, attr_name)): + attr_value = getattr(self, attr_name) + if isinstance(attr_value, list): + attrs.append((attr_name, [repr(item) for item in attr_value])) + else: + attrs.append((attr_name, repr(attr_value))) + + lines = [f"<{self.__class__.__name__}"] + for name, value in attrs: + lines.append(f" {name}={value}") + lines.append(">") + return "\n".join(lines) + + def get_static_data_item(self, item_id: int | tuple[int, str]): + item_data = self._client._static_data.get(item_id) + return item_data + + def add_upgrade(self, item: dict, target: LeveledUnit) -> Upgrade | None: + if "timer" in item: + helper_timer = None + if "helper_timer" in item: + helper_timer = TimeDelta(seconds=item["helper_timer"]) + self.upgrades.append( + Upgrade( + is_goblin=item.get("extra", False), + target=target, + timer=TimeDelta(seconds=item["timer"]), + helper_timer=helper_timer, + recurrent_helper=item.get("recurrent_helper", False) + ) + ) + + def _load_data(self, account_data: dict): + self.boosts = Boosts(data=account_data.get("boosts", {})) + + # section is "guardians", "buildings", etc, + for section, items in account_data.items(): # type: str, list[dict] + + if not isinstance(items, list) or "2" in section: + continue + # this adds builder base troops, heroes etc to the home village counterpart data/lists + items.extend(account_data.get(f"{section}2", [])) + + if section == "helpers": + for item in items: + item_id = item["data"] + item_data = self.get_static_data_item(item_id=item_id) + if item_data is None: + continue + helper = Helper( + level=item.get("lvl", 0), data=item_data + ) + if "helper_cooldown" in item: + self.boosts.helper_cooldown = TimeDelta(seconds=item["helper_cooldown"]) + self.helpers.append(helper) + + elif section == "guardians": + for item in items: + item_id = item["data"] + item_data = self.get_static_data_item(item_id=item_id) + if item_data is None: + continue + guardian = Guardian( + level=item.get("lvl"), data=item_data + ) + self.add_upgrade(item, guardian) + self.guardians.append(guardian) + + elif section == "buildings": + for item in items: + item_id = item["data"] + item_data = self.get_static_data_item(item_id=item_id) + if item_data is None: + continue + seasonal_defenses = [] + if "types" in item: + crafting_station: list[dict] = item["types"] + for seasonal_defense in crafting_station: + seasonal_def_data = next(( + item for item in item_data["seasonal_defenses"] + if item["_id"] == seasonal_defense["data"] + )) + if seasonal_def_data is None: + continue + modules = [] + for module in seasonal_defense["modules"]: + module_data = next(( + item for item in seasonal_def_data["modules"] if item["_id"] == module["data"] + )) + if module_data is None: + continue + modules.append(SeasonalDefenseModule(level=module["lvl"], data=module_data)) + self.add_upgrade(item, module) + seasonal_defenses.append(SeasonalDefense(data=seasonal_def_data, modules=modules)) + + building = Building( + level=item.get("lvl", 0), + data=item_data, + weapon_level=item.get("weapon", 0), + supercharge_level=item.get("supercharge", 0), + seasonal_defenses=seasonal_defenses + ) + if building.type == BuildingType.town_hall: + self.townhall_level = building.level + self.add_upgrade(item, building) + self.buildings.append((building, item.get("cnt", 1))) + + elif section == "traps": + for item in items: + item_id = item["data"] + item_data = self.get_static_data_item(item_id=item_id) + if item_data is None: + continue + trap = Trap( + level=item.get("lvl"), data=item_data + ) + self.add_upgrade(item, trap) + self.traps.append((trap, item.get("cnt", 1))) + + elif section == "decos": + for item in items: + item_id = item["data"] + item_data = self.get_static_data_item(item_id=item_id) + if item_data is None: + continue + deco = Decoration(data=item_data) + self.decorations.append((deco, item.get("cnt", 1))) + + elif section == "obstacles": + for item in items: + item_id = item["data"] + item_data = self.get_static_data_item(item_id=item_id) + if item_data is None: + continue + obstacle = Obstacle(data=item_data) + self.obstacles.append((obstacle, item.get("cnt", 1))) + + elif section == "units" or section == "siege_machines": + for item in items: + item_id = item["data"] + item_data = self.get_static_data_item(item_id=item_id) + if item_data is None: + continue + troop = Troop(data={}, static_data=item_data, level=item["lvl"]) + self.add_upgrade(item, troop) + self.troops.append(troop) + + elif section == "spells": + for item in items: + item_id = item["data"] + item_data = self.get_static_data_item(item_id=item_id) + if item_data is None: + continue + spell = Spell(data={}, static_data=item_data, level=item["lvl"]) + self.add_upgrade(item, spell) + self.spells.append(spell) + + elif section == "heroes": + for item in items: + item_id = item["data"] + item_data = self.get_static_data_item(item_id=item_id) + if item_data is None: + continue + hero = Hero(data={}, static_data=item_data, level=item["lvl"]) + self.add_upgrade(item, hero) + self.heroes.append(hero) + + elif section == "pets": + for item in items: + item_id = item["data"] + item_data = self.get_static_data_item(item_id=item_id) + if item_data is None: + continue + pet = Pet(data={}, static_data=item_data, level=item["lvl"]) + self.add_upgrade(item, pet) + self.pets.append(pet) + + elif section == "equipment": + for item in items: + item_id = item["data"] + item_data = self.get_static_data_item(item_id=item_id) + if item_data is None: + continue + equipment = Equipment(data={}, static_data=item_data, level=item["lvl"]) + self.equipment.append(equipment) + + elif section == "skins": + for item_id in items: + item_data = self.get_static_data_item(item_id=item_id) + if item_data is None: + continue + skin = Skin(data=item_data) + self.skins.append(skin) + + elif section == "sceneries": + for item_id in items: + item_data = self.get_static_data_item(item_id=item_id) + if item_data is None: + continue + scenery = Scenery(data=item_data) + self.sceneries.append(scenery) + + elif section == "house_parts": + for item_id in items: + item_data = self.get_static_data_item(item_id=item_id) + if item_data is None: + continue + house_part = ClanCapitalHousePart(data=item_data) + self.capital_house_parts.append(house_part) + + +class HeroLoadout: + """Represents a hero loadout from an army link. + + Attributes + ---------- + hero: :class:`Hero` + The hero in this loadout. + pet: Optional[:class:`Pet`] + The pet assigned to this hero. + equipment: List[:class:`Equipment`] + The list of equipment assigned to this hero. + """ + + __slots__ = ( + "_lookup", + "hero", + "pet", + "equipment", + ) + + def __init__(self, loadout: tuple, lookup): + + self._lookup = lookup + + self.hero: Hero = Hero( + data={}, level=1, + static_data=self._lookup.get(loadout[0], self._lookup.get(HERO_BASE_ID)) + ) + self.pet = None + if loadout[1]: + self.pet: Pet | None = Pet( + data={}, level=1, + static_data=self._lookup.get(loadout[1], self._lookup.get(PET_BASE_ID)) + ) + self.equipment: list[Equipment] = [] + for e in loadout[2:]: + if e: + self.equipment.append( + Equipment( + data={}, level=1, + static_data=self._lookup.get(e, self._lookup.get(EQUIPMENT_BASE_ID))) + ) + + +class ArmyRecipe: + """Represents an army composition parsed from an army link. + + Attributes + ---------- + link: :class:`str` + The army link string. + heroes_loadout: List[:class:`HeroLoadout`] + The list of hero loadouts. + troops: List[Tuple[:class:`Troop`, :class:`int`]] + The list of troops with their quantities. + spells: List[Tuple[:class:`Spell`, :class:`int`]] + The list of spells with their quantities. + clan_castle_troops: List[Tuple[:class:`Troop`, :class:`int`]] + The list of clan castle troops with their quantities. + clan_castle_spells: List[Tuple[:class:`Spell`, :class:`int`]] + The list of clan castle spells with their quantities. + """ + + __slots__ = ( + "link", + "_lookup", + "heroes_loadout", + "troops", + "spells", + "clan_castle_troops", + "clan_castle_spells", + ) + + def __init__(self, static_data: dict, link: str): + self.link = link + + self._lookup = static_data + + self.heroes_loadout: list[HeroLoadout] = [] + self.troops: list[tuple[Troop, int]] = [] + self.spells: list[tuple[Spell, int]] = [] + self.clan_castle_troops: list[tuple[Troop, int]] = [] + self.clan_castle_spells: list[tuple[Spell, int]] = [] + + self._parse() + + def _parse_items(self, match_str: str, base_id: int, item_class, target_list: list): + """Helper to parse troops or spells from army link.""" + for split in (item.split('x') for item in match_str.split('-')): + item_id = int(split[1]) + base_id + quantity = int(split[0]) + static_data = self._lookup.get(item_id, self._lookup.get(base_id)) + item = item_class(data={}, static_data=static_data, level=1) + target_list.append((item, quantity)) + + def _parse(self): + + ARMY_LINK_SEPARATOR = re.compile( + r"h(?P[^idus]+)" + r"|i(?P[\d+x-]+)" + r"|d(?P[\d+x-]+)" + r"|u(?P[\d+x-]+)" + r"|s(?P[\d+x-]+)" + ) + + # Regex to parse an individual hero entry. + # - hero_id is required. + # - pet_id (prefixed by "p") is optional. + # - Equipment (prefixed by "e") is optional; if present, eq1 is required, eq2 (after an underscore) is optional. + hero_pattern = re.compile( + r"(?P\d+)" + r"(?:m\d+)?" + r"(?:p(?P\d+))?" + r"(?:e(?P\d+)(?:_(?P\d+))?)?" + ) + + # Iterate over all section matches. + for match in ARMY_LINK_SEPARATOR.finditer(self.link): + if match.group("heroes"): + hero_entries = match.group("heroes").split('-') + for hero in hero_entries: + m = hero_pattern.fullmatch(hero) + if m: + hero_id = HERO_BASE_ID + int(m.group("hero_id")) + pet_id = PET_BASE_ID + int(m.group("pet_id")) if m.group("pet_id") else None + eq1 = EQUIPMENT_BASE_ID + int(m.group("eq1")) if m.group("eq1") else None + eq2 = EQUIPMENT_BASE_ID + int(m.group("eq2")) if m.group("eq2") else None + self.heroes_loadout.append(HeroLoadout((hero_id, pet_id, eq1, eq2), self._lookup)) + + elif match.group("castle_troops"): + self._parse_items(match.group("castle_troops"), TROOP_BASE_ID, Troop, self.clan_castle_troops) + + elif match.group("castle_spells"): + self._parse_items(match.group("castle_spells"), SPELL_BASE_ID, Spell, self.clan_castle_spells) + + elif match.group("units"): + self._parse_items(match.group("units"), TROOP_BASE_ID, Troop, self.troops) + + elif match.group("spells"): + self._parse_items(match.group("spells"), SPELL_BASE_ID, Spell, self.spells) + + self._lookup = None \ No newline at end of file diff --git a/coc/hero.py b/coc/hero.py index a2370488..437a5bfb 100644 --- a/coc/hero.py +++ b/coc/hero.py @@ -1,357 +1,381 @@ -import orjson -from typing import TYPE_CHECKING, Dict, List, Optional, Type -from pathlib import Path -from .abc import DataContainer, DataContainerHolder -from .miscmodels import try_enum -from .utils import UnitStat +from .abc import LeveledUnit +from .miscmodels import TimeDelta, TID +from .enums import Resource, VillageType, ProductionBuildingType, EquipmentRarity -from .enums import Resource - -if TYPE_CHECKING: - from .miscmodels import TimeDelta - -HERO_FILE_PATH = Path(__file__).parent.joinpath(Path("static/heroes.json")) -PET_FILE_PATH = Path(__file__).parent.joinpath(Path("static/pets.json")) -EQUIPMENT_FILE_PATH = Path(__file__).parent.joinpath(Path("static/equipment.json")) - - -class Hero(DataContainer): - """ - Represents a Hero object as returned by the API, optionally - filled with game data. +class Hero(LeveledUnit): + """Represents a Hero object as returned by the API, optionally filled with game data. Attributes ---------- - id: :class:`int` - The hero's unique ID. name: :class:`str` The hero's name. - range: :class:`int` + village: :class:`VillageType` + The village type (home or builder base) where this hero belongs. + is_home_base: :class:`bool` + Whether this hero belongs to the home village. + is_builder_base: :class:`bool` + Whether this hero belongs to the builder base. + max_level: :class:`int` + The maximum level this hero can be upgraded to. + id: :class:`int` + The hero's unique identifier. + info: :class:`str` + Description of the hero. + TID: :class:`TID` + The hero's translation IDs for localization. + production_building: :class:`ProductionBuildingType` + The building type that produces this hero. + production_building_level: :class:`int` + The required level of the production building to unlock this hero. + upgrade_resource: :class:`Resource` + The resource type required to upgrade this hero. + is_flying: :class:`bool` + Whether this hero is an air unit. + is_air_targeting: :class:`bool` + Whether this hero can target air units. + is_ground_targeting: :class:`bool` + Whether this hero can target ground units. + movement_speed: :class:`int` + The hero's movement speed. + attack_speed: :class:`int` + The hero's attack speed. + attack_range: :class:`int` The hero's attack range. - dps: :class:`int` - The hero's Damage Per Second (DPS). hitpoints: :class:`int` - The number of hitpoints the troop has at this level. - ground_target: :class:`bool` - Whether the hero is ground-targetting. The Grand Warden is classified as ground targetting always. - speed: :class:`int` - The hero's speed. - upgrade_cost: :class:`int` - The amount of resources required to upgrade the hero to the next level. - upgrade_resource: :class:`Resource` - The type of resource used to upgrade this hero. + The hero's hitpoints. + dps: :class:`int` + The hero's damage per second. upgrade_time: :class:`TimeDelta` - The time taken to upgrade this hero to the next level. - ability_time: :class:`int` - The number of milliseconds the hero's ability lasts for. - required_th_level: :class:`int` - The minimum required townhall to unlock this level of the hero. - regeneration_time: :class:`TimeDelta` - The time required for this hero to regenerate after being "knocked out". - equipment: :class:`List[Equipment]` - a list of the equipment currently used by this hero - is_loaded: :class:`bool` - Whether the API data has been loaded for this hero. - level: :class:`int` - The hero's level - max_level: :class:`int` - The max level for this hero. - village: :class:`str` - Either ``home`` or ``builderBase``, indicating which village this hero belongs to. + The time required to upgrade to the next level. + upgrade_cost: :class:`int` + The cost to upgrade to the next level. + required_hero_tavern_level: Optional[:class:`int`] + The hero tavern level required to upgrade to the next level. + required_townhall: :class:`int` + The townhall level required to upgrade to the next level. """ - name: str - level: int - max_level: int - village: str - is_active: bool - equipment: List["Equipment"] - - id: int - range: int - dps: int - hitpoints: int - ground_target: bool - speed: int - upgrade_cost: int - upgrade_resource: "Resource" - upgrade_time: "TimeDelta" - ability_time: int - required_th_level: int - regeneration_time: "TimeDelta" - is_loaded: bool = False - - def __init__(self, data, townhall): - # super().__init__ call fails, hence copy & pasted the parent init - self.name: str = data["name"] - self.level: int = data["level"] - self.max_level: int = data["maxLevel"] - self.village: str = data["village"] - self.is_active: bool = data.get("superTroopIsActive") - self.internal_name: Optional[str] = data.get("internalName", data.get("originalName")) - - self._townhall = townhall - - # copies for a static hash - self.__name = data['name'] - self.__level = data['level'] - self.__village = data['village'] - self.__is_active = data.get("superTroopIsActive") - - # end of copy & pasted init - - equipment = [try_enum(Equipment, equipment, townhall=townhall) for equipment in data.get('equipment', [])] - self.equipment = [eq for eq in equipment if eq is not None] - - def __repr__(self): - attrs = [ - ("name", self.name), - ("id", self.id), - ] - return "<%s %s>" % ( - self.__class__.__name__, " ".join("%s=%r" % t for t in attrs),) - - @property - def is_max_for_townhall(self) -> bool: - """:class:`bool`: Returns whether the hero is the max level for the player's townhall level.""" - if self.is_max: - return True - - return self._townhall < self.__class__.required_th_level[self.level] - - @classmethod - def get_max_level_for_townhall(cls, townhall): - """Get the maximum level for a hero for a given townhall level. - - Parameters - ---------- - townhall - The townhall level to get the maximum hero level for. - - Returns - -------- - :class:`int` - The maximum spell level. - - """ - return max(i for i, th in enumerate(cls.required_th_level, start=1) if th <= townhall) - - -class HeroHolder(DataContainerHolder): - items: List[Type[Hero]] = [] - item_lookup: Dict[str, Type[Hero]] - - FILE_PATH = HERO_FILE_PATH - data_object = Hero - - -class Pet(DataContainer): + + __slots__ = ( + "name", + "village", + "is_home_base", + "is_builder_base", + "max_level", + "equipment", + "id", + "info", + "TID", + "production_building", + "production_building_level", + "upgrade_resource", + "is_flying", + "is_air_targeting", + "is_ground_targeting", + "movement_speed", + "attack_speed", + "attack_range", + "hitpoints", + "dps", + "upgrade_time", + "upgrade_cost", + "required_hero_tavern_level", + "required_townhall", + "_raw_data" + ) + + def __init__(self, data: dict, static_data: dict | None, level: int = 0, client = None): + super().__init__( + initial_level=data.get("level") or level, + static_data=static_data + ) + + if client and client.raw_attribute and data: + self._raw_data = data + + if data: + self.name: str = data["name"] + self.village = VillageType(value=data["village"]) + self.max_level: int = data["maxLevel"] + self.equipment: list['Equipment'] = [ + Equipment(data=e, static_data=None) for e in data.get("equipment", []) + ] + + if static_data: + self.id: int = static_data["_id"] + self.name: str = static_data["name"] + self.info: str = static_data["info"] + self.TID: TID = TID(data=static_data["TID"]) + + self.production_building = ProductionBuildingType(value=str(static_data["production_building"])) + self.production_building_level: int = static_data["production_building_level"] or 0 + self.upgrade_resource: Resource = Resource(value=static_data["upgrade_resource"]) + + self.is_flying: bool = static_data["is_flying"] + self.is_air_targeting: bool = static_data["is_air_targeting"] + self.is_ground_targeting: bool = static_data["is_ground_targeting"] + self.movement_speed: int = static_data["movement_speed"] + self.attack_speed: int = static_data["attack_speed"] + self.attack_range: int = static_data["attack_range"] + + self.village = VillageType(value=static_data["village"]) + + self._load_level_data() + + self.is_home_base: bool = self.village == VillageType.home + self.is_builder_base: bool = self.village == VillageType.builder_base + + def _load_level_data(self): + if not self._static_data: + return + + start_level = self._static_data["levels"][0]["level"] + level_data = self._static_data["levels"][self._level - start_level] + + self.hitpoints: int = level_data["hitpoints"] + self.dps: int = level_data["dps"] + self.upgrade_time = TimeDelta(seconds=level_data["upgrade_time"]) + self.upgrade_cost: int = level_data["upgrade_cost"] + self.required_hero_tavern_level: int | None = level_data["required_hero_tavern_level"] + self.required_townhall: int = level_data["required_townhall"] + + +class Pet(LeveledUnit): """Represents a Pet object as returned by the API, optionally filled with game data. Attributes ---------- - id: :class:`int` - The pet's unique ID. name: :class:`str` The pet's name. - range: :class:`int` + village: :class:`VillageType` + The village type where this pet belongs. + max_level: :class:`int` + The maximum level this pet can be upgraded to. + id: :class:`int` + The pet's unique identifier. + info: :class:`str` + Description of the pet. + TID: :class:`TID` + The pet's translation IDs for localization. + production_building: :class:`ProductionBuildingType` + The building type that produces this pet. + production_building_level: :class:`int` + The required level of the production building to unlock this pet. + upgrade_resource: :class:`Resource` + The resource type required to upgrade this pet. + is_flying: :class:`bool` + Whether this pet is an air unit. + is_air_targeting: :class:`bool` + Whether this pet can target air units. + is_ground_targeting: :class:`bool` + Whether this pet can target ground units. + movement_speed: :class:`int` + The pet's movement speed. + attack_speed: :class:`int` + The pet's attack speed. + attack_range: :class:`int` The pet's attack range. - dps: :class:`int` - The pet's Damage Per Second (DPS). - ground_target: :class:`bool` - Whether the pet is ground-targetting. hitpoints: :class:`int` - The number of hitpoints the troop has at this level. - speed: :class:`int` - The pet's speed. - upgrade_cost: :class:`int` - The amount of resources required to upgrade the pet to the next level. - upgrade_resource: :class:`Resource` - The type of resource used to upgrade this pet. + The pet's hitpoints. + dps: :class:`int` + The pet's damage per second. upgrade_time: :class:`TimeDelta` - The time taken to upgrade this pet to the next level. - is_loaded: :class:`bool` - Whether the API data has been loaded for this pet. - level: :class:`int` - The pet's level - max_level: :class:`int` - The max level for this pet. - village: :class:`str` - Either ``home`` or ``builderBase``, indicating which village this pet belongs to. - required_th_level: :class:`int` - The minimum required townhall to unlock this level of the pet. + The time required to upgrade to the next level. + upgrade_cost: :class:`int` + The cost to upgrade to the next level. + required_pet_house_level: Optional[:class:`int`] + The pet house level required to upgrade to the next level. + required_townhall: :class:`int` + The townhall level required to upgrade to the next level. """ - name: str - level: int - max_level: int - village: str - is_active: bool - - id: int - range: int - dps: int - hitpoints: int - ground_target: bool - speed: int - upgrade_cost: int - upgrade_resource: "Resource" - upgrade_time: "TimeDelta" - is_loaded: bool = False - required_th_level: int - - def __repr__(self): - attrs = [ - ("name", self.name), - ("id", self.id), - ] - return "<%s %s>" % ( - self.__class__.__name__, " ".join("%s=%r" % t for t in attrs),) - - @property - def is_max_for_townhall(self) -> bool: - """:class:`bool`: Returns whether the hero pet is the max level for the player's townhall level.""" - if self.is_max: - return True - - return self._townhall < self.__class__.required_th_level[self.level] - - @classmethod - def get_max_level_for_townhall(cls, townhall): - """Get the maximum level for a hero pet for a given townhall level. - - Parameters - ---------- - townhall - The townhall level to get the maximum hero pet level for. - - Returns - -------- - :class:`int` - The maximum spell level. - - """ - return max(i for i, th in enumerate(cls.required_th_level, start=1) if th <= townhall) - - -class PetHolder(DataContainerHolder): - items: List[Type[Pet]] = [] - item_lookup: Dict[str, Type[Pet]] - - FILE_PATH = PET_FILE_PATH - data_object = Pet - - -class Equipment(DataContainer): - """Represents a hero equipment object as returned by the API - - Attributes - ---------- - name: :class:`str` - The equipment's name. - level: :class:`int` - The equipment's level - max_level: :class:`int` - The max level for this equipment. - village: :class:`str` - Either ``home`` or ``builderBase``, indicating which village this equipment belongs to. + + __slots__ = ( + "name", + "village", + "max_level", + "id", + "info", + "TID", + "production_building", + "production_building_level", + "upgrade_resource", + "is_flying", + "is_air_targeting", + "is_ground_targeting", + "movement_speed", + "attack_speed", + "attack_range", + "hitpoints", + "dps", + "upgrade_time", + "upgrade_cost", + "required_pet_house_level", + "required_townhall", + "_raw_data" + ) + + def __init__(self, data: dict, static_data: dict | None, level: int = 0, client = None): + super().__init__( + initial_level=data.get("level") or level, + static_data=static_data + ) + + if client and client.raw_attribute and data: + self._raw_data = data + + if data: + self.name: str = data["name"] + self.village = VillageType(value=data["village"]) + self.max_level: int = data["maxLevel"] + + if static_data: + self.id: int = static_data["_id"] + self.name: str = static_data["name"] + self.info: str = static_data["info"] + self.TID: TID = TID(data=static_data["TID"]) + + self.production_building = ProductionBuildingType(value=static_data["production_building"]) + self.production_building_level: int = static_data["production_building_level"] or 0 + self.upgrade_resource: Resource = Resource(value=static_data["upgrade_resource"]) + + self.is_flying: bool = static_data["is_flying"] + self.is_air_targeting: bool = static_data["is_air_targeting"] + self.is_ground_targeting: bool = static_data["is_ground_targeting"] + self.movement_speed: int = static_data["movement_speed"] + self.attack_speed: int = static_data["attack_speed"] + self.attack_range: int = static_data["attack_range"] + + self.village = VillageType.home + + self._load_level_data() + + def _load_level_data(self): + if not self._static_data: + return + + level_data = self._static_data["levels"][self._level - 1] + + self.hitpoints: int = level_data["hitpoints"] + self.dps: int = level_data["dps"] + self.upgrade_time = TimeDelta(seconds=level_data["upgrade_time"]) + self.upgrade_cost: int = level_data["upgrade_cost"] + self.required_pet_house_level: int | None = level_data["required_pet_house_level"] + self.required_townhall: int = level_data["required_townhall"] + + +class Equipment(LeveledUnit): + """Represents an Equipment object as returned by the API, optionally filled with game data. + + Attributes + ---------- + name: :class:`str` + The equipment's name. + village: :class:`VillageType` + The village type where this equipment belongs. + max_level: :class:`int` + The maximum level this equipment can be upgraded to. + id: :class:`int` + The equipment's unique identifier. + info: :class:`str` + Description of the equipment. + TID: :class:`TID` + The equipment's translation IDs for localization. + production_building: :class:`ProductionBuildingType` + The building type that produces this equipment. + production_building_level: :class:`int` + The required level of the production building to unlock this equipment. + rarity: :class:`EquipmentRarity` + The rarity tier of this equipment. + hero: :class:`str` + The hero this equipment belongs to. + hitpoints: :class:`int` + The equipment's hitpoints bonus. + dps: :class:`int` + The equipment's damage per second bonus. + heal_on_activation: :class:`int` + The amount of healing provided when the equipment ability is activated. + required_blacksmith_level: :class:`int` + The blacksmith level required to upgrade to the next level. + required_townhall: :class:`int` + The townhall level required to upgrade to the next level. + shiny_ore: :class:`int` + The amount of shiny ore required to upgrade to the next level. + glowy_ore: :class:`int` + The amount of glowy ore required to upgrade to the next level. + starry_ore: :class:`int` + The amount of starry ore required to upgrade to the next level. + abilities: List[:class:`dict`] + The list of abilities this equipment provides. """ - name: str - level: int - max_level: int - village: str - - @classmethod - def _load_json_meta(cls, json_meta, id, name, smithy_to_townhall, internal_name=None): - cls.id = int(id) - cls.name = name - cls.smithy_to_townhall = smithy_to_townhall - cls.internal_name = internal_name or name - - cls._json_meta = json_meta - smithy_levels = json_meta.get("RequiredBlacksmithLevel") - levels_available = [key for key in json_meta.keys() if key.isnumeric()] - cls.levels_available = levels_available - - cls.smithy_level = try_enum(UnitStat, smithy_levels) - cls.level = cls.smithy_level and UnitStat(range(1, len(cls.smithy_level) + 1)) - cls.hero_level = try_enum(UnitStat, - [json_meta.get(level).get("RequiredCharacterLevel") for level in levels_available]) - cls.speed = try_enum(UnitStat, [json_meta.get(level).get("Speed") for level in levels_available]) - cls.hitpoints = try_enum(UnitStat, [json_meta.get(level).get("HitPoints") for level in levels_available]) - cls.attack_range = try_enum(UnitStat, [json_meta.get(level).get("AttackRange") for level in levels_available]) - cls.dps = try_enum(UnitStat, [json_meta.get(level).get("DPS") for level in levels_available]) - cls.heal = try_enum(UnitStat, [json_meta.get(level).get("HealOnActivation") for level in levels_available]) - - # hacky way to translate internal hero names to English - hero = json_meta.get('AllowedCharacters', '').strip(';') - hero_map = {"Warrior Princess": "Royal Champion", "Minion Hero": "Minion Prince"} - cls.hero = hero_map.get(hero, hero) - - costs = [(int(el) for el in str(cost).split(';')) for cost in - [json_meta.get(level).get('UpgradeCosts') for level in levels_available] if cost] - - resources = [(Resource(el.strip()) for el in resource.split(';')) for resource in - [json_meta.get(level).get('UpgradeResources', '') for level in levels_available]] - - cls.upgrade_cost = try_enum(UnitStat, [[(c, r) for c, r in zip(cost, resource)] - for cost, resource in zip(costs, resources)]) - - cls._is_home_village = True # todo: update with json key if they add builder base equipment - cls.village = "home" if cls._is_home_village else "builderBase" - - cls.is_loaded = True - return cls - - -class EquipmentHolder(DataContainerHolder): - items: List[Type[Equipment]] = [] - item_lookup: Dict[str, Type[Equipment]] - - FILE_PATH = EQUIPMENT_FILE_PATH - data_object = Equipment - - def _load_json(self, english_aliases, lab_to_townhall): - id = 3000 - with open(EQUIPMENT_FILE_PATH, 'rb') as fp: - equipment_data = orjson.loads(fp.read()) - - for supercell_name, equipment_meta in equipment_data.items(): - if not equipment_meta.get("TID"): - continue - - # ignore deprecated content - if equipment_meta.get("Deprecated") or equipment_meta.get("DisableProduction"): - continue - - new_equipment: Type[Equipment] = type('Equipment', Equipment.__bases__, dict(Equipment.__dict__)) - new_equipment._load_json_meta( - equipment_meta, - id=id, - name=english_aliases[equipment_meta.get("TID")], - smithy_to_townhall=lab_to_townhall, - internal_name=supercell_name - ) - id += 1 - self.items.append(new_equipment) - self.item_lookup[new_equipment.name] = new_equipment - - self.is_loaded = True - - def load(self, data, townhall: int, default: "Equipment" = Equipment, load_game_data: bool = None - ) -> Equipment: - if load_game_data is True: - try: - equipment = self.item_lookup[data["name"]] - except KeyError: - equipment = default - else: - equipment = default - - return equipment(data=data, townhall=townhall) - - def get(self, name, home_village=True) -> Optional[Type[Equipment]]: - try: - return self.item_lookup[name] - except KeyError: - return None + + __slots__ = ( + "name", + "village", + "max_level", + "id", + "info", + "TID", + "production_building", + "production_building_level", + "rarity", + "hero", + "hitpoints", + "dps", + "heal_on_activation", + "required_blacksmith_level", + "required_townhall", + "shiny_ore", + "glowy_ore", + "starry_ore", + "abilities", + "_raw_data" + ) + + def __init__(self, data: dict, static_data: dict | None, level: int = 0, client = None): + super().__init__( + initial_level=data.get("level") or level, + static_data=static_data + ) + + if client and client.raw_attribute and data: + self._raw_data = data + + if data: + self.name: str = data["name"] + self.village = VillageType(value=data["village"]) + self.max_level: int = data["maxLevel"] + + if static_data: + self.id: int = static_data["_id"] + self.name: str = static_data["name"] + self.info: str = static_data["info"] + self.TID = TID(data=static_data["TID"]) + + self.production_building = ProductionBuildingType(value=static_data["production_building"]) + self.production_building_level: int = static_data["production_building_level"] or 0 + + self.rarity = EquipmentRarity(value=static_data["rarity"]) + self.hero: str = static_data["hero"] + + self.village = VillageType.home + + self._load_level_data() + + def _load_level_data(self): + if not self._static_data: + return + + level_data = self._static_data["levels"][self._level - 1] + + self.hitpoints: int = level_data["hitpoints"] + self.dps: int = level_data["dps"] + self.heal_on_activation: int = level_data["heal_on_activation"] + self.required_blacksmith_level: int = level_data["required_blacksmith_level"] + self.required_townhall: int = level_data["required_townhall"] + + self.shiny_ore: int = level_data["upgrade_cost"]["shiny_ore"] + self.glowy_ore: int = level_data["upgrade_cost"]["glowy_ore"] + self.starry_ore: int = level_data["upgrade_cost"]["starry_ore"] + + self.abilities: list[dict] = level_data.get("abilities", []) diff --git a/coc/http.py b/coc/http.py index d5cccc34..77b2a044 100644 --- a/coc/http.py +++ b/coc/http.py @@ -474,7 +474,7 @@ def get_location_players_builder_base(self, location_id, **kwargs): # leagues def search_leagues(self, **kwargs): - return self.request(Route("GET", self.base_url, "/leagues", **kwargs), **kwargs) + return self.request(Route("GET", self.base_url, "/leaguetiers", **kwargs), **kwargs) def search_capital_leagues(self, **kwargs): return self.request(Route("GET", self.base_url, "/capitalleagues", **kwargs), **kwargs) @@ -486,7 +486,7 @@ def search_builder_base_leagues(self, **kwargs): return self.request(Route("GET", self.base_url, "/builderbaseleagues", **kwargs), **kwargs) def get_league(self, league_id, **kwargs): - return self.request(Route("GET", self.base_url, "/leagues/{}".format(league_id)), **kwargs) + return self.request(Route("GET", self.base_url, "/leaguetiers/{}".format(league_id)), **kwargs) def get_capital_league(self, league_id, **kwargs): return self.request(Route("GET", self.base_url, "/capitalleagues/{}".format(league_id)), **kwargs) diff --git a/coc/iterators.py b/coc/iterators.py index 68959103..49ab4cd3 100644 --- a/coc/iterators.py +++ b/coc/iterators.py @@ -117,6 +117,58 @@ async def _next(self): except asyncio.QueueEmpty: raise StopAsyncIteration +class SeasonIterator(_AsyncIterator): + """Iterator for paginated Legend League season rankings.""" + + def __init__(self, client, league_id: int, season_id: str, cls, limit=100, **kwargs): + self.client = client + self.league_id = league_id + self.season_id = season_id + self.cls = cls + self.limit = limit + self.kwargs = kwargs + + self.buffer: list = [] + self.after: str | None = None + self.exhausted = False + + async def _fetch_next_page(self): + if self.exhausted: + raise StopAsyncIteration + + params = { + **self.kwargs, + "limit": self.limit + } + if self.after: + params["after"] = self.after + + data = await self.client.http.get_league_season_info( + self.league_id, self.season_id, **params + ) + + self.buffer = [ + self.cls(data=item, client=self.client) + for item in data.get("items", []) + ] + + # Get pagination cursor + try: + self.after = data["paging"]["cursors"]["after"] + except KeyError: + self.exhausted = True + self.after = None + + if not self.buffer: + self.exhausted = True + raise StopAsyncIteration + + async def _next(self): + while not self.buffer: + await self._fetch_next_page() + + return self.buffer.pop(0) + class ClanIterator(TaggedIterator): """Iterator for use with :meth:`~coc.Client.get_clans`""" @@ -176,7 +228,6 @@ async def _next(self): else: return war - class CurrentWarIterator(TaggedIterator): """Iterator for use with :meth:`~coc.Client.get_current_wars`""" diff --git a/coc/miscmodels.py b/coc/miscmodels.py index e2632095..a7f975ae 100644 --- a/coc/miscmodels.py +++ b/coc/miscmodels.py @@ -21,11 +21,10 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. """ -from datetime import datetime, timezone -from typing import Any, Type, TypeVar, Optional +from datetime import datetime +from typing import Any, Optional, Type, TypeVar -import coc -from .enums import ExtendedEnum, PlayerHouseElementType +from .enums import ExtendedEnum, PlayerHouseElementType, VillageType from .utils import from_timestamp T = TypeVar("T") @@ -90,17 +89,22 @@ def _from_data(self, data: dict) -> None: self.target: int = data["target"] self.info: str = data["info"] self.completion_info: str = data["completionInfo"] - self.village: str = data["village"] + self.village = VillageType(value=data["village"]) @property def is_builder_base(self) -> bool: """:class:`bool`: Returns a boolean which indicates if the achievement belongs to the builder base""" - return self.village == "builderBase" + return self.village == VillageType.builder_base @property def is_home_base(self) -> bool: """:class:`bool`: Returns a boolean which indicates if the achievement belongs to the home base""" - return self.village == "home" + return self.village == VillageType.home + + @property + def is_clan_capital(self) -> bool: + """:class:`bool`: Returns a boolean which indicates if the achievement belongs to the clan capital""" + return self.village == VillageType.clan_capital @property def is_completed(self) -> bool: @@ -175,18 +179,13 @@ class TimeDelta: """ def __init__(self, days=0, hours=0, minutes=0, seconds=0): - total_seconds = ( - (days or 0) * 86400 + - (hours or 0) * 3600 + - (minutes or 0) * 60 + - (seconds or 0) - ) - - self._total_seconds = total_seconds - - self.days, rem = divmod(total_seconds, 86400) - self.hours, rem = divmod(rem, 3600) - self.minutes, self.seconds = divmod(rem, 60) + _days, _hours = divmod(hours, 24) + _hours_left, _mins = divmod(minutes, 60) + + self.days = days + _days + self.hours = hours + _hours + _hours_left + self.minutes = minutes + _mins + self.seconds = seconds def total_seconds(self): """Returns the total number of seconds in the time object. @@ -197,13 +196,10 @@ def total_seconds(self): ------- int The number of seconds""" - return self._total_seconds - - def __repr__(self): - return f"" - - def __str__(self): - return f"{self.days}d {self.hours}h {self.minutes}m {self.seconds}s" + return self.days * 24 * 60 * 60 + \ + self.hours * 60 * 60 + \ + self.minutes * 60 + \ + self.seconds class Location: @@ -566,7 +562,7 @@ def time(self) -> datetime: @property def now(self) -> datetime: """:class:`datetime`: Returns the time of the timestamp as a datetime object in UTC.""" - return datetime.now(tz=timezone.utc).replace(tzinfo=None) + return datetime.utcnow() @property def seconds_until(self) -> int: @@ -643,7 +639,6 @@ def __init__(self, *, data, client): self.hall_level: int = data.get("districtHallLevel") - class ChatLanguage: """Represents a clan's chat language. @@ -720,3 +715,154 @@ def __eq__(self, other): return (isinstance(other, PlayerHouseElement) and self.id == other.id and self.type == other.type) + + +class TID: + """Represents a Translation ID (TID) for Clash of Clans game elements. + + Attributes + ---------- + name: :class:`str` + The translation ID for the name of the game element. + info: :class:`str` + The translation ID for additional info/description of the game element. + """ + + __slots__ = ("name", "info") + + def __init__(self, data: dict): + self.name = data["name"] + self.info = data.get("info", "") + + +class Translation: + """Represents translations for multiple languages. + + Supports multiple access patterns: + + * Attribute access: ``translation.russian``, ``translation.english`` + * Dictionary access (uppercase): ``translation["RU"]``, ``translation["EN"]`` + * Dictionary access (lowercase): ``translation["ru"]``, ``translation["en"]`` + + Attributes + ---------- + english: :class:`str` + arabic: :class:`str` + chinese: :class:`str` + chinese_traditional: :class:`str` + german: :class:`str` + spanish: :class:`str` + persian: :class:`str` + finnish: :class:`str` + french: :class:`str` + indonesian: :class:`str` + italian: :class:`str` + japanese: :class:`str` + korean: :class:`str` + malay: :class:`str` + dutch: :class:`str` + norwegian: :class:`str` + polish: :class:`str` + portuguese: :class:`str` + russian: :class:`str` + thai: :class:`str` + turkish: :class:`str` + vietnamese: :class:`str` + """ + + __slots__ = ( + "english", "arabic", "chinese", "chinese_traditional", "german", + "spanish", "persian", "finnish", "french", "indonesian", "italian", + "japanese", "korean", "malay", "dutch", "norwegian", "polish", + "portuguese", "russian", "thai", "turkish", "vietnamese" + ) + + _LANGUAGE_MAP = { + "EN": "english", + "AR": "arabic", + "CN": "chinese", + "CNT": "chinese_traditional", + "DE": "german", + "ES": "spanish", + "FA": "persian", + "FI": "finnish", + "FR": "french", + "ID": "indonesian", + "IT": "italian", + "JP": "japanese", + "KR": "korean", + "MS": "malay", + "NL": "dutch", + "NO": "norwegian", + "PL": "polish", + "PT": "portuguese", + "RU": "russian", + "TH": "thai", + "TR": "turkish", + "VI": "vietnamese" + } + + def __init__(self, data: dict): + """Initialize Translation from a dictionary with language codes as keys. + + Parameters + ---------- + data: :class:`dict` + Dictionary with language codes (EN, AR, CN, etc.) as keys and translations as values. + """ + self.english: str = data.get("EN", "") + self.arabic: str = data.get("AR", "") + self.chinese: str = data.get("CN", "") + self.chinese_traditional: str = data.get("CNT", "") + self.german: str = data.get("DE", "") + self.spanish: str = data.get("ES", "") + self.persian: str = data.get("FA", "") + self.finnish: str = data.get("FI", "") + self.french: str = data.get("FR", "") + self.indonesian: str = data.get("ID", "") + self.italian: str = data.get("IT", "") + self.japanese: str = data.get("JP", "") + self.korean: str = data.get("KR", "") + self.malay: str = data.get("MS", "") + self.dutch: str = data.get("NL", "") + self.norwegian: str = data.get("NO", "") + self.polish: str = data.get("PL", "") + self.portuguese: str = data.get("PT", "") + self.russian: str = data.get("RU", "") + self.thai: str = data.get("TH", "") + self.turkish: str = data.get("TR", "") + self.vietnamese: str = data.get("VI", "") + + def __getitem__(self, key: str) -> str: + """Get translation by language code (case-insensitive). + + Parameters + ---------- + key: :class:`str` + Language code (e.g., "EN", "en", "RU", "ru") + + Returns + ------- + :class:`str` + The translation for the specified language. + + Raises + ------ + KeyError + If the language code is not supported. + """ + key_upper = key.upper() + if key_upper in self._LANGUAGE_MAP: + return getattr(self, self._LANGUAGE_MAP[key_upper]) + raise KeyError(f"Language code '{key}' not supported") + + def __repr__(self): + return f"" + + def __eq__(self, other): + return isinstance(other, Translation) and all( + getattr(self, attr) == getattr(other, attr) + for attr in self.__slots__ + ) + + diff --git a/coc/players.py b/coc/players.py index e050a480..51c987c9 100644 --- a/coc/players.py +++ b/coc/players.py @@ -23,16 +23,17 @@ """ from typing import Optional, List, TYPE_CHECKING - from .miscmodels import BaseLeague, PlayerHouseElement, try_enum, Achievement, Label, League, LegendStatistics from .enums import ( Role, +) + +from .constants import ( HERO_ORDER, BUILDER_TROOPS_ORDER, HOME_TROOP_ORDER, SPELL_ORDER, SIEGE_MACHINE_ORDER, - UNRANKED_LEAGUE_DATA, ACHIEVEMENT_ORDER, SUPER_TROOP_ORDER, PETS_ORDER, @@ -49,6 +50,7 @@ if TYPE_CHECKING: # pylint: disable=cyclic-import from .clans import Clan # noqa + from .client import Client class ClanMember(BasePlayer): @@ -94,7 +96,7 @@ class ClanMember(BasePlayer): league_cls: :class:`coc.League` The class to use to create the :attr:`ClanMember.league` attribute. Ensure any overriding of this inherits from :class:`coc.League`. - builder_base_league_cls: :class:`coc.League` + builder_base_league_cls: Optional[:class:`coc.League`] The class to use to create the :attr:`ClanMember.builder_base_league` attribute. Ensure any overriding of this inherits from :class:`coc.BaseLeague`. """ @@ -148,9 +150,14 @@ def _from_data(self, data: dict) -> None: self.received: int = data_get("donationsReceived") player_house_element_cls = self.player_house_element_cls self.clan = try_enum(self.clan_cls, data=data_get("clan"), client=self._client) - self.league = try_enum(self.league_cls, data=data_get("league") or UNRANKED_LEAGUE_DATA, client=self._client) + self.league = try_enum(self.league_cls, data=data_get("leagueTier"), client=self._client) + + # fall back if no league given, this is what in-game shows self.builder_base_league = try_enum(self.builder_base_league_cls, - data=data_get("builderBaseLeague") or UNRANKED_LEAGUE_DATA, + data=data_get( + "builderBaseLeague", + {"id":44000000,"name":"Wood League V"} + ), client=self._client) self.role = data_get("role") and Role(value=data["role"]) self.town_hall: int = data_get("townHallLevel") @@ -305,7 +312,7 @@ class Player(ClanMember): ) - def __init__(self, *, data, client, load_game_data=None, **_): + def __init__(self, *, data, client: 'Client', load_game_data=None, **_): self._client = client self._achievements = None # type: Optional[dict] @@ -325,10 +332,6 @@ def __init__(self, *, data, client, load_game_data=None, **_): self.pet_cls = Pet self.equipment_cls = Equipment - if self._client and self._client._troop_holder.loaded: - self._game_files_loaded = True - else: - self._game_files_loaded = False if load_game_data is not None: self._load_game_data = load_game_data @@ -337,6 +340,9 @@ def __init__(self, *, data, client, load_game_data=None, **_): else: self._load_game_data = True + if self._load_game_data and client is None: + raise RuntimeError("Client must be provided if load_game_data is True.") + super().__init__(data=data, client=client) def _from_data(self, data: dict) -> None: @@ -361,64 +367,72 @@ def _from_data(self, data: dict) -> None: label_cls = self.label_cls achievement_cls = self.achievement_cls - troop_loader = self._client._troop_holder.load if self._client else None - hero_loader = self._client._hero_holder.load if self._client else None - spell_loader = self._client._spell_holder.load if self._client else None - pet_loader = self._client._pet_holder.load if self._client else None - equipment_loader = self._client._equipment_holder.load if self._client else None - - if self._game_files_loaded: - pet_lookup = [p.name for p in self._client._pet_holder.items] - equipment_lookup = [e.name for e in self._client._equipment_holder.items] - else: - pet_lookup = PETS_ORDER - equipment_lookup = EQUIPMENT + + pet_lookup = PETS_ORDER self._iter_labels = (label_cls(data=ldata, client=self._client) for ldata in data_get("labels", [])) self._iter_achievements = (achievement_cls(data=adata) for adata in data_get("achievements", [])) + self._iter_troops = ( - troop_loader( + self.troop_cls( + client=self._client, data=tdata, - townhall=self.town_hall, - default=self.troop_cls, - load_game_data=self._load_game_data, + static_data=self._client._get_static_data( + item_name=tdata["name"], + village=tdata["village"], + section="troops", + bypass=not self._load_game_data + ) if self._client else None ) for tdata in data_get("troops", []) if tdata["name"] not in pet_lookup ) self._iter_heroes = ( - hero_loader( + self.hero_cls( + client=self._client, data=hdata, - townhall=self.town_hall, - default=self.hero_cls, - load_game_data=self._load_game_data, + static_data=self._client._get_static_data( + item_name=hdata["name"], + village=hdata["village"], + section="heroes", + bypass=not self._load_game_data + ) if self._client else None ) for hdata in data_get("heroes", []) ) self._iter_spells = ( - spell_loader( + self.spell_cls( + client=self._client, data=sdata, - townhall=self.town_hall, - default=self.spell_cls, - load_game_data=self._load_game_data, + static_data=self._client._get_static_data( + item_name=sdata["name"], + section="spells", + bypass=not self._load_game_data + ) if self._client else None ) for sdata in data_get("spells", []) ) self._iter_pets = ( - pet_loader( + self.pet_cls( + client=self._client, data=tdata, - townhall=self.town_hall, - default=self.pet_cls, - load_game_data=self._load_game_data, + static_data=self._client._get_static_data( + item_name=tdata["name"], + section="pets", + bypass=not self._load_game_data + ) if self._client else None ) for tdata in data_get("troops", []) if tdata["name"] in pet_lookup ) self._iter_equipment = ( - equipment_loader( + self.equipment_cls( + client=self._client, data=edata, - townhall=self.town_hall, - default=self.equipment_cls, - load_game_data=self._load_game_data, - ) for edata in data_get('heroEquipment', []) if edata['name'] in equipment_lookup + static_data=self._client._get_static_data( + item_name=edata["name"], + section="equipment", + bypass=not self._load_game_data + ) if self._client else None + ) for edata in data_get('heroEquipment', []) ) def _inject_clan_member(self, member): @@ -426,39 +440,6 @@ def _inject_clan_member(self, member): self.clan_rank = getattr(member, "clan_rank", None) self.clan_previous_rank = getattr(member, "clan_previous_rank", None) - def load_game_data(self): - """Load game data for this player's troops and spells. - - .. note:: - - This is not the preferred way to load game data. - The best way to load game data is to pass ``load_game_data=True`` into your ``get_player`` call, - or to have ``load_game_data=LoadGameData(default=True)`` in your client initiation. - - This method is provided as a utility for events where loading game data is not desirable unless a - change has been observed. - - .. note:: - - This operation may be slow if you have not loaded the game files during the current session yet. - - """ - # if self._game_files_loaded: - # return True - - holders = (self._client._troop_holder, self._client._hero_holder, self._client._spell_holder, - self._client._pet_holder, self._client._equipment_holder) - if not all(holder.loaded for holder in holders): - self._client._load_holders() - - for items, holder in zip((self.troops, self.heroes, self.spells, self.pets, self.equipment), holders): - for item in items: - if not item.is_loaded: - if isinstance(item, Troop): - base = holder.get(item.name, item.is_home_base) - item._load_from_parent(base) - else: - item._load_from_parent(holder.get(item.name)) @cached_property("_cs_labels") def labels(self) -> List[Label]: @@ -524,11 +505,10 @@ def troops(self) -> List[Troop]: - Spells - Un-boosted Super Troops """ - loaded = self._game_files_loaded troops = [] for troop in self._iter_troops: - if (loaded and troop.is_super_troop) or troop.name in SUPER_TROOP_ORDER: + if (self._load_game_data and troop.is_super_troop) or troop.name in SUPER_TROOP_ORDER: self._super_troops.append(troop) if troop.is_active: self._home_troops[troop.name] = troop diff --git a/coc/spell.py b/coc/spell.py index a156ce6b..643df706 100644 --- a/coc/spell.py +++ b/coc/spell.py @@ -1,172 +1,115 @@ -import orjson -from typing import Type, Dict, List -from pathlib import Path +from .abc import LeveledUnit +from .enums import Resource, VillageType, ProductionBuildingType +from .miscmodels import TimeDelta, TID -from .abc import DataContainer, DataContainerHolder -from .enums import Resource -from .miscmodels import TimeDelta - -SPELLS_FILE_PATH = Path(__file__).parent.joinpath(Path("static/spells.json")) -ARMY_LINK_ID_FILE_PATH = Path(__file__).parent.joinpath(Path("static/spell_ids.json")) - - -class Spell(DataContainer): +class Spell(LeveledUnit): """Represents a Spell object as returned by the API, optionally filled with game data. Attributes ---------- - id: :class:`int` - The spell's unique ID. name: :class:`str` The spell's name. - range: :class:`int` - The spell's attack range. - upgrade_cost: :class:`int` - The amount of resources required to upgrade the spell to the next level. + village: :class:`VillageType` + The village type (home or builder base) where this spell belongs. + max_level: :class:`int` + The maximum level this spell can be upgraded to. + id: :class:`int` + The spell's unique identifier. + info: :class:`str` + Description of the spell. + TID: :class:`TID` + The spell's translation IDs for localization. + production_building: :class:`ProductionBuildingType` + The building type that produces this spell. + production_building_level: :class:`int` + The required level of the production building to unlock this spell. upgrade_resource: :class:`Resource` - The type of resource used to upgrade this spell. + The resource type required to upgrade this spell. + housing_space: :class:`int` + The housing space this spell occupies. + is_seasonal: :class:`bool` + Whether this is a seasonal/temporary spell. + duration: :class:`TimeDelta` + The duration of the spell's effect. + damage: :class:`int` + The damage dealt by the spell. + radius: :class:`float` + The spell's area of effect radius. upgrade_time: :class:`TimeDelta` - The time taken to upgrade this spell to the next level. - training_cost: :class:`int` - The amount of resources required to train this spell. - training_resource: :class:`Resource` - The type of resource used to train this spell. - training_time: :class:`TimeDelta` - The amount of time required to train this spell. - is_elixir_spell: :class:`bool` - Whether this spell is a regular spell from the Barracks - is_dark_spell: :class:`bool` - Whether this spell is a dark-spell, trained in the Dark Barracks. - is_loaded: :class:`bool` - Whether the API data has been loaded for this spell. - level: :class:`int` - The spell's level - max_level: :class:`int` - The max level for this spell. - village: :class:`str` - Either ``home`` or ``builderBase``, indicating which village this spell belongs to. + The time required to upgrade to this level. + upgrade_cost: :class:`int` + The cost to upgrade to this level. + required_lab_level: :class:`int` + The laboratory level required to upgrade to the next level. + required_townhall: :class:`int` + The townhall level required to upgrade to the next level. """ - name: str - level: int - max_level: int - village: str - is_active: bool - - id: int - range: int - dps: int - ground_target: bool - speed: int - upgrade_cost: int - upgrade_resource: "Resource" - upgrade_time: "TimeDelta" - training_cost: int - training_resource: "Resource" - training_time: "TimeDelta" - - is_elixir_spell: bool = False - is_dark_spell: bool = False - is_loaded: bool = False - - def __repr__(self): - attrs = [ - ("name", self.name), - ("id", self.id), - ] - return "<%s %s>" % ( - self.__class__.__name__, " ".join("%s=%r" % t for t in attrs),) - - @property - def is_max_for_townhall(self): - """:class:`bool`: - Returns a boolean that indicates whether the spell is the max level for the player's townhall level. - """ - if self.is_max: - return True - - # 1. Hero/troop levels in-game are 1-indexed, UnitStat is 1-indexed - # 2. TH-lab levels in-game and here are 1-indexed - # 3. We then want to check that for the level less than this troop the req'd - # TH is less than or equal to current TH, - # and for troop level above, it requires a higher TH than we currently have. - # Maybe there's a better way to go about doing this. - return self.lab_to_townhall[self.__class__.lab_level[self.level]] <= self._townhall \ - < self.lab_to_townhall[self.__class__.lab_level[self.level + 1]] - - @classmethod - def get_max_level_for_townhall(cls, townhall): - """Get the maximum level for a spell for a given townhall level. - - Parameters - ---------- - townhall - The townhall level to get the maximum spell level for. - - Returns - -------- - :class:`int` - The maximum spell level, or ``None`` if the spell hasn't been unlocked at that level. - - """ - for lab_level, th_level in cls.lab_to_townhall.items(): - if th_level != townhall: - continue - - levels = [spell_level for spell_level, lab in enumerate(cls.lab_level, start=1) if lab <= lab_level] - return levels and max(levels) or None - - raise ValueError("The townhall level was not valid.") - - -class SpellHolder(DataContainerHolder): - items: List[Type[Spell]] = [] - item_lookup: Dict[str, Type[Spell]] - - FILE_PATH = SPELLS_FILE_PATH - data_object = Spell - - def _load_json(self, english_aliases, lab_to_townhall): - with open(SPELLS_FILE_PATH, 'rb') as fp: - spell_data = orjson.loads(fp.read()) - with open(ARMY_LINK_ID_FILE_PATH, 'rb') as fp: - army_link_ids = orjson.loads(fp.read()) - - id = 2000 # fallback ID for non-standard spells - for supercell_name, spell_meta in spell_data.items(): - - if not spell_meta.get("TID"): - continue - - # ignore deprecated content - if spell_meta.get("Deprecated") or spell_meta.get("DisableProduction"): - continue - - spell_name = english_aliases[spell_meta.get("TID")] - new_spell: Type[Spell] = type('Spell', Spell.__bases__, dict(Spell.__dict__)) - spell_id = army_link_ids.get(spell_name, id) - if spell_id == id: - id += 1 - - new_spell._load_json_meta( - spell_meta, - id=spell_id, - name=spell_name, - lab_to_townhall=lab_to_townhall, - internal_name=supercell_name, - ) - self.items.append(new_spell) - self.item_lookup[(new_spell.name, new_spell._is_home_village)] = new_spell - - self.loaded = True - - def load(self, data, townhall: int, default: "Spell" = Spell, load_game_data: bool = None) -> Spell: - if load_game_data is True: - try: - spell = self.item_lookup[(data["name"], True)] - except KeyError: - spell = default - else: - spell = default - - return spell(data=data, townhall=townhall) + + __slots__ = ( + "name", + "village", + "max_level", + "id", + "info", + "TID", + "production_building", + "production_building_level", + "upgrade_resource", + "housing_space", + "is_seasonal", + "duration", + "damage", + "radius", + "upgrade_time", + "upgrade_cost", + "required_lab_level", + "required_townhall", + "_raw_data" + ) + + def __init__(self, data: dict, static_data: dict | None, level: int = 0, client = None): + super().__init__( + initial_level=data.get("level") or level, + static_data=static_data + ) + + if client and client.raw_attribute and data: + self._raw_data = data + + if data: + self.name: str = data["name"] + self.village = VillageType(value=data["village"]) + self.max_level: int = data["maxLevel"] + + if static_data: + self.id: int = static_data["_id"] + self.name: str = static_data["name"] + self.info: str = static_data["info"] + self.TID: TID = TID(data=static_data["TID"]) + + self.production_building = ProductionBuildingType(value=static_data["production_building"]) + self.production_building_level: int = static_data["production_building_level"] + self.upgrade_resource = Resource(value=static_data["upgrade_resource"]) + + self.housing_space: int = static_data["housing_space"] + + self.is_seasonal: bool = static_data.get("is_seasonal", False) + + self.village = VillageType.home + + self._load_level_data() + + def _load_level_data(self): + if not self._static_data: + return + + level_data = self._static_data["levels"][self._level - 1] + + self.duration = TimeDelta(seconds=level_data["duration"]) + self.damage: int = level_data["damage"] + self.radius: float = level_data["radius"] + self.upgrade_time = TimeDelta(seconds=level_data["upgrade_time"]) + self.upgrade_cost: int = level_data["upgrade_cost"] + self.required_lab_level: int = level_data["required_lab_level"] + self.required_townhall: int = level_data["required_townhall"] \ No newline at end of file diff --git a/coc/static/.DS_Store b/coc/static/.DS_Store new file mode 100644 index 00000000..5008ddfc Binary files /dev/null and b/coc/static/.DS_Store differ diff --git a/coc/static/buildings.json b/coc/static/buildings.json deleted file mode 100644 index 37c96b38..00000000 --- a/coc/static/buildings.json +++ /dev/null @@ -1,15881 +0,0 @@ -{ - "Troop Housing": { - "1": { - "BuildingLevel": 1, - "ExportName": "fireplace_lvl1", - "BuildTimeD": 0, - "BuildTimeH": 0, - "BuildTimeM": 1, - "BuildTimeS": 0, - "BuildCost": 200, - "TownHallLevel": 1, - "CapitalHallLevel": 1, - "HousingSpace": 20, - "Hitpoints": 100, - "ExportNameDamaged": "destroyedBuilding_4s_pit_none", - "ExportNameBase": "fireplace_lvl1_base" - }, - "2": { - "BuildingLevel": 2, - "ExportName": "fireplace_lvl2", - "BuildTimeD": 0, - "BuildTimeH": 0, - "BuildTimeM": 5, - "BuildTimeS": 0, - "BuildCost": 2000, - "TownHallLevel": 2, - "CapitalHallLevel": 2, - "HousingSpace": 30, - "Hitpoints": 150, - "ExportNameDamaged": "destroyedBuilding_4s_pit_none", - "ExportNameBase": "fireplace_lvl2_base" - }, - "3": { - "BuildingLevel": 3, - "ExportName": "fireplace_lvl3", - "BuildTimeD": 0, - "BuildTimeH": 0, - "BuildTimeM": 30, - "BuildTimeS": 0, - "BuildCost": 10000, - "TownHallLevel": 3, - "CapitalHallLevel": 3, - "HousingSpace": 35, - "Hitpoints": 200, - "ExportNameDamaged": "destroyedBuilding_4s_pit_none", - "ExportNameBase": "fireplace_lvl3_base" - }, - "4": { - "BuildingLevel": 4, - "ExportName": "fireplace_lvl4", - "BuildTimeD": 0, - "BuildTimeH": 2, - "BuildTimeM": 0, - "BuildTimeS": 0, - "BuildCost": 100000, - "TownHallLevel": 4, - "CapitalHallLevel": 4, - "HousingSpace": 40, - "Hitpoints": 250, - "ExportNameDamaged": "destroyedBuilding_4s_pit_none", - "ExportNameBase": "fireplace_lvl4_base" - }, - "5": { - "BuildingLevel": 5, - "ExportName": "fireplace_lvl5", - "BuildTimeD": 0, - "BuildTimeH": 6, - "BuildTimeM": 0, - "BuildTimeS": 0, - "BuildCost": 250000, - "TownHallLevel": 5, - "CapitalHallLevel": 5, - "HousingSpace": 45, - "Hitpoints": 300, - "ExportNameDamaged": "destroyedBuilding_4s_pit_none", - "ExportNameBase": "fireplace_lvl5_base" - }, - "6": { - "BuildingLevel": 6, - "ExportName": "fireplace_lvl6", - "BuildTimeD": 0, - "BuildTimeH": 12, - "BuildTimeM": 0, - "BuildTimeS": 0, - "BuildCost": 500000, - "TownHallLevel": 6, - "CapitalHallLevel": 6, - "HousingSpace": 50, - "Hitpoints": 330, - "ExportNameDamaged": "destroyedBuilding_4s_pit_none", - "ExportNameBase": "fireplace_lvl6_base" - }, - "7": { - "BuildingLevel": 7, - "ExportName": "fireplace_lvl7", - "BuildTimeD": 2, - "BuildTimeH": 0, - "BuildTimeM": 0, - "BuildTimeS": 0, - "BuildCost": 1500000, - "TownHallLevel": 9, - "CapitalHallLevel": 9, - "HousingSpace": 55, - "Hitpoints": 400, - "ExportNameDamaged": "destroyedBuilding_4m_pit_rock", - "ExportNameBase": "fireplace_lvl7_base" - }, - "8": { - "BuildingLevel": 8, - "ExportName": "fireplace_lvl8", - "BuildTimeD": 3, - "BuildTimeH": 0, - "BuildTimeM": 0, - "BuildTimeS": 0, - "BuildCost": 2500000, - "TownHallLevel": 10, - "CapitalHallLevel": 10, - "HousingSpace": 60, - "Hitpoints": 500, - "ExportNameBase": "fireplace_lvl7_base" - }, - "9": { - "BuildingLevel": 9, - "ExportName": "fireplace_lvl9", - "BuildTimeD": 3, - "BuildTimeH": 12, - "BuildTimeM": 0, - "BuildTimeS": 0, - "BuildCost": 4200000, - "TownHallLevel": 11, - "CapitalHallLevel": 11, - "HousingSpace": 65, - "Hitpoints": 600, - "ExportNameBase": "fireplace_lvl7_base" - }, - "10": { - "BuildingLevel": 10, - "ExportName": "fireplace_lvl10", - "BuildTimeD": 4, - "BuildTimeH": 0, - "BuildTimeM": 0, - "BuildTimeS": 0, - "BuildCost": 4500000, - "TownHallLevel": 12, - "CapitalHallLevel": 12, - "HousingSpace": 70, - "Hitpoints": 700, - "ExportNameBase": "fireplace_lvl8_base" - }, - "11": { - "BuildingLevel": 11, - "ExportName": "fireplace_lvl11", - "BuildTimeD": 5, - "BuildTimeH": 0, - "BuildTimeM": 0, - "BuildTimeS": 0, - "BuildCost": 7500000, - "TownHallLevel": 13, - "CapitalHallLevel": 13, - "HousingSpace": 75, - "Hitpoints": 800, - "ExportNameBase": "fireplace_lvl8_base" - }, - "12": { - "BuildingLevel": 12, - "ExportName": "fireplace_lvl12", - "BuildTimeD": 6, - "BuildTimeH": 0, - "BuildTimeM": 0, - "BuildTimeS": 0, - "BuildCost": 10000000, - "TownHallLevel": 15, - "CapitalHallLevel": 15, - "HousingSpace": 80, - "Hitpoints": 850, - "ExportNameBase": "fireplace_lvl8_base" - }, - "13": { - "BuildingLevel": 13, - "ExportName": "fireplace_lvl13", - "BuildTimeD": 10, - "BuildTimeH": 0, - "BuildTimeM": 0, - "BuildTimeS": 0, - "BuildCost": 17000000, - "TownHallLevel": 17, - "CapitalHallLevel": 17, - "HousingSpace": 85, - "Hitpoints": 900, - "ExportNameBase": "fireplace_lvl8_base" - }, - "Name": "Troop Housing", - "TID": "TID_BUILDING_HOUSING", - "InfoTID": "TID_HOUSING_INFO", - "BuildingClass": "Army", - "SWF": "sc/buildings.sc", - "ExportNameConstruction": "fireplace_const", - "BuildResource": "Elixir", - "Width": 4, - "Height": 4, - "ExportNameBuildAnim": "fireplace_upg", - "RegenTime": 15, - "DestroyEffect": "Building Destroyed", - "BuildingW": 2, - "BuildingH": 2, - "PickUpEffect": "Troop Housing Pickup", - "PlacingEffect": "Troop Housing Placing", - "StartingHomeCount": 1, - "HintPriority": 500, - "PreviewScenario": "NoCombatBuilding" - }, - "Town Hall": { - "1": { - "BuildingLevel": 1, - "ExportName": "town_hall_lvl1", - "BuildTimeD": 0, - "BuildTimeH": 0, - "BuildTimeM": 0, - "BuildTimeS": 0, - "BuildCost": 0, - "TownHallLevel": 0, - "MaxStoredGold": 1000, - "MaxStoredElixir": 1000, - "Hitpoints": 400, - "RegenTime": 20, - "ExportNameDamaged": "destroyedBuilding_4m_base_woodpanel_yellow", - "ExportNameBase": "townhall_base", - "DestructionXP": 1 - }, - "2": { - "BuildingLevel": 2, - "ExportName": "town_hall_lvl2", - "BuildTimeD": 0, - "BuildTimeH": 0, - "BuildTimeM": 0, - "BuildTimeS": 10, - "BuildCost": 1000, - "TownHallLevel": 1, - "MaxStoredGold": 2500, - "MaxStoredElixir": 2500, - "Hitpoints": 800, - "RegenTime": 21, - "ExportNameDamaged": "destroyedBuilding_4m_base_rockwoodpanel_yellow", - "ExportNameBase": "townhall_base", - "DestructionXP": 2 - }, - "3": { - "BuildingLevel": 3, - "ExportName": "town_hall_lvl3", - "BuildTimeD": 0, - "BuildTimeH": 0, - "BuildTimeM": 30, - "BuildTimeS": 0, - "BuildCost": 4000, - "TownHallLevel": 2, - "MaxStoredGold": 10000, - "MaxStoredElixir": 10000, - "Hitpoints": 1600, - "RegenTime": 22, - "ExportNameDamaged": "destroyedBuilding_4m_base_rockwoodpanel_yellow", - "ExportNameBase": "townhall_base", - "DestructionXP": 3 - }, - "4": { - "BuildingLevel": 4, - "ExportName": "town_hall_lvl4", - "BuildTimeD": 0, - "BuildTimeH": 3, - "BuildTimeM": 0, - "BuildTimeS": 0, - "BuildCost": 25000, - "TownHallLevel": 3, - "MaxStoredGold": 50000, - "MaxStoredElixir": 50000, - "Hitpoints": 2000, - "RegenTime": 23, - "ExportNameDamaged": "destroyedBuilding_4m_base_rockwoodpanel_yellow", - "ExportNameBase": "townhall_base", - "DestructionXP": 4 - }, - "5": { - "BuildingLevel": 5, - "ExportName": "town_hall_lvl5", - "BuildTimeD": 0, - "BuildTimeH": 6, - "BuildTimeM": 0, - "BuildTimeS": 0, - "BuildCost": 150000, - "TownHallLevel": 4, - "MaxStoredGold": 100000, - "MaxStoredElixir": 100000, - "Hitpoints": 2400, - "RegenTime": 24, - "ExportNameDamaged": "destroyedBuilding_4m_base_rockwoodpanel_yellow", - "ExportNameBase": "townhall_base", - "DestructionXP": 5 - }, - "6": { - "BuildingLevel": 6, - "ExportName": "town_hall_lvl6", - "BuildTimeD": 0, - "BuildTimeH": 12, - "BuildTimeM": 0, - "BuildTimeS": 0, - "BuildCost": 500000, - "TownHallLevel": 5, - "MaxStoredGold": 300000, - "MaxStoredElixir": 300000, - "Hitpoints": 2800, - "RegenTime": 25, - "ExportNameDamaged": "destroyedBuilding_4m_base_rockwoodpanel_yellow", - "ExportNameBase": "townhall_base", - "DestructionXP": 6 - }, - "7": { - "BuildingLevel": 7, - "ExportName": "town_hall_lvl7", - "BuildTimeD": 0, - "BuildTimeH": 18, - "BuildTimeM": 0, - "BuildTimeS": 0, - "BuildCost": 1000000, - "TownHallLevel": 6, - "MaxStoredGold": 500000, - "MaxStoredElixir": 500000, - "MaxStoredDarkElixir": 2500, - "PercentageStoredDarkElixir": 20, - "Hitpoints": 3300, - "RegenTime": 26, - "ExportNameDamaged": "destroyedBuilding_4m_base_rockwoodpanel_yellow", - "ExportNameBase": "townhall_base", - "DestructionXP": 7 - }, - "8": { - "BuildingLevel": 8, - "ExportName": "town_hall_lvl8", - "BuildTimeD": 1, - "BuildTimeH": 0, - "BuildTimeM": 0, - "BuildTimeS": 0, - "BuildCost": 2000000, - "TownHallLevel": 7, - "MaxStoredGold": 750000, - "MaxStoredElixir": 750000, - "MaxStoredDarkElixir": 5000, - "PercentageStoredDarkElixir": 20, - "Hitpoints": 3900, - "RegenTime": 27, - "ExportNameDamaged": "destroyedBuilding_4m_base_rockwoodpanel_yellow", - "ExportNameBase": "townhall_base", - "DestructionXP": 8 - }, - "9": { - "BuildingLevel": 9, - "ExportName": "town_hall_lvl9", - "BuildTimeD": 2, - "BuildTimeH": 0, - "BuildTimeM": 0, - "BuildTimeS": 0, - "BuildCost": 2500000, - "TownHallLevel": 8, - "MaxStoredGold": 1000000, - "MaxStoredElixir": 1000000, - "MaxStoredDarkElixir": 10000, - "PercentageStoredDarkElixir": 20, - "Hitpoints": 4600, - "RegenTime": 28, - "ExportNameDamaged": "destroyedBuilding_4l_base_rockwoodpanel_grey", - "ExportNameBase": "townhall_base", - "DestructionXP": 9 - }, - "10": { - "BuildingLevel": 10, - "ExportName": "town_hall_lvl10", - "BuildTimeD": 3, - "BuildTimeH": 0, - "BuildTimeM": 0, - "BuildTimeS": 0, - "BuildCost": 3500000, - "TownHallLevel": 9, - "MaxStoredGold": 1500000, - "MaxStoredElixir": 1500000, - "MaxStoredDarkElixir": 20000, - "PercentageStoredDarkElixir": 20, - "Hitpoints": 5500, - "RegenTime": 29, - "ExportNameDamaged": "destroyedBuilding_4l_base_rockwoodpanel_grey", - "ExportNameBase": "townhall_lvl10_base", - "DestructionXP": 10 - }, - "11": { - "BuildingLevel": 11, - "ExportName": "town_hall_lvl11", - "BuildTimeD": 5, - "BuildTimeH": 0, - "BuildTimeM": 0, - "BuildTimeS": 0, - "BuildCost": 4000000, - "TownHallLevel": 10, - "MaxStoredGold": 2000000, - "MaxStoredElixir": 2000000, - "MaxStoredDarkElixir": 20000, - "PercentageStoredDarkElixir": 20, - "Hitpoints": 6800, - "RegenTime": 30, - "ExportNameDamaged": "destroyedBuilding_4l_base_rockwoodpanel_white", - "ExportNameBase": "townhall_base", - "DestructionXP": 11 - }, - "12": { - "BuildingLevel": 12, - "ExportName": "town_hall_lvl12_t5", - "BuildTimeD": 6, - "BuildTimeH": 0, - "BuildTimeM": 0, - "BuildTimeS": 0, - "BuildCost": 6000000, - "TownHallLevel": 11, - "MaxStoredGold": 2000000, - "MaxStoredElixir": 2000000, - "MaxStoredDarkElixir": 20000, - "PercentageStoredDarkElixir": 20, - "Hitpoints": 7500, - "RegenTime": 31, - "ExportNameDamaged": "destroyedBuilding_4l_base_rockwoodpanel_blue", - "ExportNameBase": "townhall_base_th12", - "DestructionXP": 12, - "ActivateCombatOnDamageTaken": 1, - "CombatActivationDelay": 500, - "Weapon": "Townhall12" - }, - "13": { - "BuildingLevel": 13, - "ExportName": "town_hall_lvl13_t5", - "BuildTimeD": 7, - "BuildTimeH": 0, - "BuildTimeM": 0, - "BuildTimeS": 0, - "BuildCost": 9000000, - "TownHallLevel": 12, - "MaxStoredGold": 2000000, - "MaxStoredElixir": 2000000, - "MaxStoredDarkElixir": 20000, - "PercentageStoredDarkElixir": 20, - "Hitpoints": 8200, - "RegenTime": 31, - "ExportNameDamaged": "destroyedBuilding_4l_base_rockwoodpanel_blue", - "ExportNameBase": "townhall_base_th12", - "DestructionXP": 13, - "ActivateCombatOnDamageTaken": 1, - "CombatActivationDelay": 500, - "Weapon": "Townhall13" - }, - "14": { - "BuildingLevel": 14, - "ExportName": "town_hall_lvl14_t5", - "BuildTimeD": 7, - "BuildTimeH": 12, - "BuildTimeM": 0, - "BuildTimeS": 0, - "BuildCost": 12000000, - "TownHallLevel": 13, - "MaxStoredGold": 3000000, - "MaxStoredElixir": 3000000, - "MaxStoredDarkElixir": 30000, - "PercentageStoredDarkElixir": 20, - "Hitpoints": 8900, - "RegenTime": 31, - "ExportNameDamaged": "destroyedBuilding_4m_base_rockwoodpanel_yellow", - "ExportNameBase": "townhall_base_th12", - "DestructionXP": 14, - "ActivateCombatOnDamageTaken": 1, - "CombatActivationDelay": 500, - "Weapon": "Townhall14" - }, - "15": { - "BuildingLevel": 15, - "ExportName": "town_hall_lvl15_t5", - "BuildTimeD": 8, - "BuildTimeH": 0, - "BuildTimeM": 0, - "BuildTimeS": 0, - "BuildCost": 13000000, - "TownHallLevel": 14, - "MaxStoredGold": 3000000, - "MaxStoredElixir": 3000000, - "MaxStoredDarkElixir": 30000, - "PercentageStoredDarkElixir": 20, - "Hitpoints": 9600, - "RegenTime": 31, - "ExportNameDamaged": "destroyedBuilding_4l_base_rockwoodpanel_darkpurple", - "ExportNameBase": "townhall_base_th12", - "DestructionXP": 15, - "ActivateCombatOnDamageTaken": 1, - "CombatActivationDelay": 500, - "Weapon": "Townhall15" - }, - "16": { - "BuildingLevel": 16, - "ExportName": "town_hall_lvl16", - "BuildTimeD": 9, - "BuildTimeH": 0, - "BuildTimeM": 0, - "BuildTimeS": 0, - "BuildCost": 15000000, - "TownHallLevel": 15, - "MaxStoredGold": 4000000, - "MaxStoredElixir": 4000000, - "MaxStoredDarkElixir": 40000, - "PercentageStoredDarkElixir": 20, - "Hitpoints": 10000, - "RegenTime": 32, - "ExportNameDamaged": "DestroyedBuilding_4l_base_rockwoodpanel_orange", - "ExportNameBase": "townhall_base_th12", - "DestructionXP": 16, - "ActivateCombatOnDamageTaken": 1, - "CombatActivationDelay": 500, - "Weapon": "Townhall16" - }, - "17": { - "BuildingLevel": 17, - "ExportName": "town_hall_lvl17_t1", - "BuildTimeD": 10, - "BuildTimeH": 0, - "BuildTimeM": 0, - "BuildTimeS": 0, - "BuildCost": 16000000, - "TownHallLevel": 16, - "MaxStoredGold": 4000000, - "MaxStoredElixir": 4000000, - "MaxStoredDarkElixir": 40000, - "PercentageStoredDarkElixir": 20, - "Hitpoints": 10400, - "RegenTime": 33, - "ExportNameDamaged": "DestroyedBuilding_4l_base_rockwoodpanel_darkblue", - "ExportNameBase": "townhall_base_th12", - "DestructionXP": 17, - "ActivateCombatOnDamageTaken": 0, - "ActivateAfterSeconds": 1, - "CombatActivationDelay": 500, - "Weapon": "Townhall17", - "MergeRequirement": "Ancient Artillery:7:0", - "Animation": "TownHall17" - }, - "18": { - "BuildingLevel": 18, - "ExportName": "town_hall_lvl18_t1", - "BuildTimeD": 14, - "BuildTimeH": 0, - "BuildTimeM": 0, - "BuildTimeS": 0, - "BuildCost": 25000000, - "TownHallLevel": 17, - "AreEdgesUnpassableByVillagers": true, - "MaxStoredGold": 5000000, - "MaxStoredElixir": 5000000, - "MaxStoredDarkElixir": 50000, - "PercentageStoredDarkElixir": 20, - "Hitpoints": 10800, - "RegenTime": 34, - "ExportNameDamaged": "DestroyedBuilding_4l_base_rockwoodpanel_darkblue", - "ExportNameBase": "town_hall_lvl18_t1_base", - "DefenderZ": 190, - "DestructionXP": 18, - "HousesGuardians": true, - "PreviewScenarioUpgradePreview": "TownHall18Fake", - "PreviewScenarioUpgrading": "TownHall17Upgrading", - "Animation": "TownHall18" - }, - "Name": "Town Hall", - "TID": "TID_BUILDING_TOWN_HALL", - "InfoTID": "TID_TOWN_HALL_INFO", - "BuildingClass": "Town Hall", - "SecondaryTargetingClass": "Resource", - "SWF": "sc/buildings.sc", - "ExportNameNpc": "goblin_townhall_lvl1", - "ExportNameConstruction": "town_hall_const", - "BuildResource": "Gold", - "Width": 4, - "Height": 4, - "ExportNameBuildAnim": "town_hall_upg", - "LootOnDestruction": true, - "DestroyEffect": "Town Hall Destroyed", - "BuildingW": 3, - "BuildingH": 3, - "PickUpEffect": "Town Hall Pickup", - "PlacingEffect": "Town Hall Placing", - "StartingHomeCount": 1, - "IsRed": true, - "ActivatedCombatAddBuildingClass": "Defense", - "HintPriority": 100, - "PreviewScenario": "NoCombatBuilding" - }, - "Elixir Pump": { - "1": { - "BuildingLevel": 1, - "ExportName": "elixir_pump_lvl1", - "BuildTimeD": 0, - "BuildTimeH": 0, - "BuildTimeM": 0, - "BuildTimeS": 5, - "BuildCost": 150, - "TownHallLevel": 1, - "CapitalHallLevel": 1, - "ResourcePer100Hours": 20000, - "ResourceMax": 1000, - "ResourceIconLimit": 6, - "Hitpoints": 75, - "ExportNameDamaged": "destroyedBuilding_3s_round_pit_woodglass", - "ExportNameBase": "elixir_pump_base" - }, - "2": { - "BuildingLevel": 2, - "ExportName": "elixir_pump_lvl2", - "BuildTimeD": 0, - "BuildTimeH": 0, - "BuildTimeM": 0, - "BuildTimeS": 15, - "BuildCost": 300, - "TownHallLevel": 2, - "CapitalHallLevel": 1, - "ResourcePer100Hours": 40000, - "ResourceMax": 2000, - "ResourceIconLimit": 15, - "Hitpoints": 150, - "ExportNameDamaged": "destroyedBuilding_3s_round_pit_woodglass", - "ExportNameBase": "elixir_pump_base" - }, - "3": { - "BuildingLevel": 3, - "ExportName": "elixir_pump_lvl3", - "BuildTimeD": 0, - "BuildTimeH": 0, - "BuildTimeM": 1, - "BuildTimeS": 0, - "BuildCost": 700, - "TownHallLevel": 2, - "CapitalHallLevel": 2, - "ResourcePer100Hours": 60000, - "ResourceMax": 3000, - "ResourceIconLimit": 25, - "Hitpoints": 300, - "ExportNameDamaged": "destroyedBuilding_3s_round_pit_woodglass", - "ExportNameBase": "elixir_pump_base" - }, - "4": { - "BuildingLevel": 4, - "ExportName": "elixir_pump_lvl4", - "BuildTimeD": 0, - "BuildTimeH": 0, - "BuildTimeM": 2, - "BuildTimeS": 0, - "BuildCost": 1400, - "TownHallLevel": 2, - "CapitalHallLevel": 2, - "ResourcePer100Hours": 80000, - "ResourceMax": 5000, - "ResourceIconLimit": 40, - "Hitpoints": 400, - "ExportNameDamaged": "destroyedBuilding_3s_round_pit_woodglass", - "ExportNameBase": "elixir_pump_base" - }, - "5": { - "BuildingLevel": 5, - "ExportName": "elixir_pump_lvl5", - "BuildTimeD": 0, - "BuildTimeH": 0, - "BuildTimeM": 5, - "BuildTimeS": 0, - "BuildCost": 3000, - "TownHallLevel": 3, - "CapitalHallLevel": 3, - "ResourcePer100Hours": 100000, - "ResourceMax": 10000, - "ResourceIconLimit": 60, - "BoostCost": 4, - "Hitpoints": 500, - "ExportNameDamaged": "destroyedBuilding_3s_round_pit_woodglass", - "ExportNameBase": "elixir_pump_lvl5_base" - }, - "6": { - "BuildingLevel": 6, - "ExportName": "elixir_pump_lvl6", - "BuildTimeD": 0, - "BuildTimeH": 0, - "BuildTimeM": 15, - "BuildTimeS": 0, - "BuildCost": 7000, - "TownHallLevel": 3, - "CapitalHallLevel": 3, - "ResourcePer100Hours": 130000, - "ResourceMax": 20000, - "ResourceIconLimit": 100, - "BoostCost": 5, - "Hitpoints": 550, - "ExportNameDamaged": "destroyedBuilding_3s_round_pit_woodglass", - "ExportNameBase": "elixir_pump_lvl5_base" - }, - "7": { - "BuildingLevel": 7, - "ExportName": "elixir_pump_lvl7", - "BuildTimeD": 0, - "BuildTimeH": 0, - "BuildTimeM": 30, - "BuildTimeS": 0, - "BuildCost": 14000, - "TownHallLevel": 4, - "CapitalHallLevel": 4, - "ResourcePer100Hours": 160000, - "ResourceMax": 30000, - "ResourceIconLimit": 160, - "BoostCost": 6, - "Hitpoints": 600, - "ExportNameDamaged": "destroyedBuilding_3s_round_pit_woodglass", - "ExportNameBase": "elixir_pump_lvl5_base" - }, - "8": { - "BuildingLevel": 8, - "ExportName": "elixir_pump_lvl8", - "BuildTimeD": 0, - "BuildTimeH": 1, - "BuildTimeM": 0, - "BuildTimeS": 0, - "BuildCost": 28000, - "TownHallLevel": 4, - "CapitalHallLevel": 4, - "ResourcePer100Hours": 190000, - "ResourceMax": 50000, - "ResourceIconLimit": 220, - "BoostCost": 7, - "Hitpoints": 660, - "ExportNameDamaged": "destroyedBuilding_3m_round_rockwoodglass", - 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"BuildingClass": "Defense", - "SWF": "sc/buildings.sc", - "ExportName": "basic_turret_lvl1", - "ExportNameConstruction": "basic_turret_const", - "BuildTimeD": 0, - "BuildTimeH": 0, - "BuildTimeM": 0, - "BuildTimeS": 5, - "BuildResource": "Gold", - "BuildCost": 250, - "TownHallLevel": 1000, - "CapitalHallLevel": 1, - "Width": 3, - "Height": 3, - "ExportNameBuildAnim": "basic_turret_upg", - "Hitpoints": 300, - "RegenTime": 15, - "AttackRange": 900, - "AttackSpeed": 800, - "DPS": 7, - "DestroyEffect": "Building Destroyed", - "AttackEffect": "Cannon Attack", - "HitEffect": "Generic Hit", - "Projectile": "Cannonball", - "AltProjectile": "Cannonball", - "ExportNameDamaged": "destroyedBuilding_3s_base_rock", - "BuildingW": 2, - "BuildingH": 2, - "ExportNameBase": "basic_cannon_lvl1_base", - "AirTargets": false, - "GroundTargets": true, - "PickUpEffect": "Basic Turret Pickup", - "PlacingEffect": "Basic Turret Placing", - "AnimateTurret": true, - "HintPriority": 150, - "PreviewScenario": "Defense" - } - }, - "Unused6": { - "1": { - "Name": "Unused6", - "BuildingLevel": 1, - "TID": "TID_BUILDING_CANNON", - "InfoTID": "TID_BASIC_TURRET_INFO", - "BuildingClass": "Defense", - "SWF": "sc/buildings.sc", - "ExportName": "basic_turret_lvl1", - "ExportNameConstruction": "basic_turret_const", - "BuildTimeD": 0, - "BuildTimeH": 0, - "BuildTimeM": 0, - "BuildTimeS": 5, - "BuildResource": "Gold", - "BuildCost": 250, - "TownHallLevel": 1000, - "CapitalHallLevel": 1, - "Width": 3, - "Height": 3, - "ExportNameBuildAnim": "basic_turret_upg", - "Hitpoints": 300, - "RegenTime": 15, - "AttackRange": 900, - "AttackSpeed": 800, - "DPS": 7, - "DestroyEffect": "Building Destroyed", - "AttackEffect": "Cannon Attack", - "HitEffect": "Generic Hit", - "Projectile": "Cannonball", - "AltProjectile": "Cannonball", - "ExportNameDamaged": "destroyedBuilding_3s_base_rock", - "BuildingW": 2, - "BuildingH": 2, - "ExportNameBase": "basic_cannon_lvl1_base", - "AirTargets": false, - "GroundTargets": true, - "PickUpEffect": "Basic Turret Pickup", - "PlacingEffect": "Basic Turret Placing", - "AnimateTurret": true, - "HintPriority": 150, - "PreviewScenario": "Defense" - } - }, - "SeasonalDefensePlatform": { - "1": { - "Name": "SeasonalDefensePlatform", - "BuildingLevel": 1, - "TID": "TID_BUILDING_SEASONAL_PLATFORM", - "InfoTID": "TID_BUILDING_SEASONAL_PLATFORM_INFO", - "BuildingClass": "Defense", - "SWF": "sc/buildings.sc", - "ExportName": "seasonal_defense_platform_hidden", - "ExportNameConstruction": "seasonal_defense_platform_hidden", - "BuildTimeD": 0, - "BuildTimeH": 0, - "BuildTimeM": 0, - "BuildTimeS": 0, - "BuildResource": "Gold", - "BuildCost": 0, - "TownHallLevel": 17, - "Width": 3, - "Height": 3, - "ExportNameBuildAnim": "seasonal_defense_platform_hidden", - "Hitpoints": 1000, - "RegenTime": 15, - "DestroyEffect": "Building Destroyed", - "ExportNameDamaged": "destroyedBuilding_3m_round_pit_rock", - "BuildingW": 2, - "BuildingH": 2, - "ExportNameBase": "season_def_base_3x3", - "PickUpEffect": "Building_Wooden_Pickup", - "PlacingEffect": "Building_Wooden_Placing", - "HintPriority": 150, - "PreviewScenario": "NoCombatBuilding", - "SeasonalDefense": true - } - }, - "GenericSpellCage": { - "1": { - "Name": "GenericSpellCage", - "BuildingLevel": 1, - "TID": "TID_BUILDING_GEN_SPELL_CAGE", - "InfoTID": "TID_BUILDING_GEN_SPELL_CAGE", - "BuildingClass": "Npc", - "SWF": "sc/buildings.sc", - "ExportName": "ch_spellbuilding_generic_2x2", - "BuildTimeD": 0, - "BuildTimeH": 0, - "BuildTimeM": 0, - "BuildTimeS": 0, - "BuildResource": "Gold", - "BuildCost": 250, - "TownHallLevel": 1, - "Width": 3, - "Height": 3, - "Hitpoints": 50, - "RegenTime": 15, - "DestroyEffect": "Building Destroyed", - "ExportNameDamaged": "ch_spellbuilding_generic_broken_2x2", - "BuildingW": 2, - "BuildingH": 2, - "ExportNameBase": "basic_cannon_lvl1_base", - "PickUpEffect": "Basic Turret Pickup", - "PlacingEffect": "Basic Turret Placing", - "DieSpellAttacker": true - } - }, - "GenericTroopCage": { - "1": { - "Name": "GenericTroopCage", - "BuildingLevel": 1, - "TID": "TID_BUILDING_GEN_TROOP_CAGE", - "InfoTID": "TID_BUILDING_GEN_TROOP_CAGE", - "BuildingClass": "Npc", - "SWF": "sc/buildings.sc", - "ExportName": "ch_troop_pet_cage_3x3", - "BuildTimeD": 0, - "BuildTimeH": 0, - "BuildTimeM": 5, - "BuildTimeS": 0, - "BuildResource": "Gold", - "BuildCost": 250, - "TownHallLevel": 1, - "Width": 3, - "Height": 3, - "Hitpoints": 50, - "RegenTime": 15, - "DestroyEffect": "Building Destroyed", - "ExportNameDamaged": "ch_troop_pet_cage_destroyed_3x3", - "BuildingW": 2, - "BuildingH": 2, - "ExportNameBase": "fireplace_lvl1_base", - "PickUpEffect": "Troop Housing Pickup", - "PlacingEffect": "Troop Housing Placing", - "DefenderZ": 0, - "SecondaryTroopAttacker": 1 - } - }, - "DefenseGenericTroopCage": { - "1": { - "Name": "DefenseGenericTroopCage", - "BuildingLevel": 1, - "TID": "TID_BUILDING_GEN_DEFENCE_TROOP_CAGE", - "InfoTID": "TID_BUILDING_GEN_DEFENCE_TROOP_CAGE", - "BuildingClass": "Npc", - "SWF": "sc/buildings.sc", - "ExportName": "ch_enemyspawn_gen_idle_1x1", - "BuildTimeD": 0, - "BuildTimeH": 0, - "BuildTimeM": 0, - "BuildTimeS": 10, - "BuildResource": "Gold", - "BuildCost": 250, - "TownHallLevel": 1, - "Width": 3, - "Height": 3, - "Hitpoints": 200, - "RegenTime": 15, - "AttackRange": 900, - "AttackSpeed": 500, - "DestroyEffect": "Building Destroyed", - "ExportNameDamaged": "ch_enemyspawn_gen_broken_1x1", - "BuildingW": 2, - "BuildingH": 2, - "ExportNameBase": "fireplace_lvl1_base", - "PickUpEffect": "Troop Housing Pickup", - "PlacingEffect": "Troop Housing Placing", - "DefenceTroopDynamic": true, - "DefenceTroopLevel": 1 - } - }, - "DirectHeroChallengeGenericMainBuilding": { - "1": { - "Name": "DirectHeroChallengeGenericMainBuilding", - "BuildingLevel": 1, - "TID": "TID_BUILDING_GEN_DIRECT_HERO_CONTROL_MAIN_BUILDING", - "InfoTID": "TID_BUILDING_GEN_DIRECT_HERO_CONTROL_MAIN_BUILDING", - "BuildingClass": "Npc", - "SWF": "sc/buildings.sc", - "ExportName": "ch_mainbuilding_generic_idle_3x3", - "BuildTimeD": 0, - "BuildTimeH": 0, - "BuildTimeM": 0, - "BuildTimeS": 0, - "BuildResource": "Gold", - "BuildCost": 250, - "TownHallLevel": 1, - "Width": 3, - "Height": 3, - "Hitpoints": 500, - "RegenTime": 15, - "DestroyEffect": "Building Destroyed", - "ExportNameDamaged": "ch_mainbuilding_generic_broken_3x3", - "BuildingW": 2, - "BuildingH": 2, - "ExportNameBase": "basic_cannon_lvl1_base", - "PickUpEffect": "Basic Turret Pickup", - "PlacingEffect": "Basic Turret Placing", - "DieSpellAttacker": true - } - }, - "Merged Wizard Tower": { - "1": { - "BuildingLevel": 1, - "ExportName": "merged_wizard_tower_lvl1", - "ExportNameConstruction": "merged_wizard_tower_lvl1_const", - "BuildTimeD": 13, - "BuildTimeH": 0, - "BuildTimeM": 0, - "BuildTimeS": 0, - "BuildCost": 29000000, - "TownHallLevel": 18, - "CapitalHallLevel": 18, - "AreEdgesUnpassableByVillagers": true, - "Hitpoints": 6000, - "DPS": 290, - "AltDPS": 250, - "ExportNameBase": "merged_wizard_tower_lvl1_base", - "StrengthWeight": 12000 - }, - "2": { - "BuildingLevel": 2, - "ExportName": "merged_wizard_tower_lvl2", - "ExportNameConstruction": "merged_wizard_tower_lvl2_const", - "BuildTimeD": 14, - "BuildTimeH": 0, - "BuildTimeM": 0, - "BuildTimeS": 0, - "BuildCost": 30000000, - "TownHallLevel": 18, - "CapitalHallLevel": 18, - "AreEdgesUnpassableByVillagers": true, - "Hitpoints": 6300, - "DPS": 320, - "AltDPS": 280, - "ExportNameBase": "merged_wizard_tower_lvl1_base", - "StrengthWeight": 14000 - }, - "Name": "Merged Wizard Tower", - "TID": "TID_BUILDING_MERGED_WIZARD_TOWER", - "InfoTID": "TID_MERGED_WIZARD_TOWER_INFO", - "BuildingClass": "Defense", - "SWF": "sc/buildings.sc", - "BuildResource": "Gold", - "Width": 3, - "Height": 3, - "ExportNameBuildAnim": "merged_wizard_tower_upg", - "RegenTime": 25, - "AttackRange": 800, - "AttackSpeed": 1300, - "CoolDownOverride": 700, - "DestroyEffect": "Building Destroyed", - "AttackEffect": "ps_chr_SuperWizard_Attack_01", - "ChainAttackDistance": 400, - "ChainAttackDepth": 1, - "ChainAttackFactor": 15, - "ChainAttackDelay": 128, - "ChainAttackDamageReductionPercent": 60, - "AttackEffectAlt": "ps_chr_SuperWizard_AtkChain_01", - "ExportNameDamaged": "destroyedBuilding_3s_base_rock", - "BuildingW": 2, - "BuildingH": 2, - "AirTargets": true, - "GroundTargets": true, - "PickUpEffect": "Wizard Tower Pickup", - "PlacingEffect": "Wizard Tower Placing", - "DefenderCharacter": "SuperWizard", - "DefenderCount": 1, - "DefenderZ": 150, - "HintPriority": 150, - "RandomizeTarget": true, - "PreviewScenario": "MergedWizardTower", - "MergeRequirement": "Wizard Tower:17:0;Wizard Tower:17:0", - "MiniLevels": "Merged Wizard Tower Mini Levels" - }, - "Town Hall 18 Teaser": { - "1": { - "Name": "Town Hall 18 Teaser", - "BuildingLevel": 1, - "TID": "TID_BUILDING_TOWN_HALL", - "InfoTID": "TID_TOWN_HALL_INFO", - "BuildingClass": "NonFunctional", - "SecondaryTargetingClass": "Resource", - "SWF": "sc/buildings.sc", - "ExportName": "town_hall_lvl18_t1_covered", - "BuildTimeD": 0, - "BuildTimeH": 0, - "BuildTimeM": 0, - "BuildTimeS": 0, - "BuildResource": "Gold", - "BuildCost": 0, - "TownHallLevel": 17, - "Width": 4, - "Height": 4, - "ExportNameBuildAnim": "town_hall_upg", - "Hitpoints": 400, - "ExportNameDamaged": "destroyedBuilding_4m_base_woodpanel_yellow", - "BuildingW": 3, - "BuildingH": 3, - "ExportNameBase": "townhall_base", - "PickUpEffect": "Town Hall Pickup", - "PlacingEffect": "Town Hall Placing" - } - }, - "Town Hall 17 Upgrading": { - "1": { - "Name": "Town Hall 17 Upgrading", - "BuildingLevel": 1, - "TID": "TID_BUILDING_TOWN_HALL", - "InfoTID": "TID_TOWN_HALL_INFO", - "BuildingClass": "NonFunctional", - "SecondaryTargetingClass": "Resource", - "SWF": "sc/buildings.sc", - "ExportName": "_th18_upgrade_lvl1_idle1", - "BuildTimeD": 0, - "BuildTimeH": 0, - "BuildTimeM": 0, - "BuildTimeS": 0, - "BuildResource": "Gold", - "BuildCost": 0, - "TownHallLevel": 17, - "Width": 4, - "Height": 4, - "ExportNameBuildAnim": "town_hall_upg", - "Hitpoints": 400, - "ExportNameDamaged": "destroyedBuilding_4m_base_woodpanel_yellow", - "BuildingW": 3, - "BuildingH": 3, - "ExportNameBase": "townhall_base", - "PickUpEffect": "Town Hall Pickup", - "PlacingEffect": "Town Hall Placing" - } - } -} \ No newline at end of file diff --git a/coc/static/characters.json b/coc/static/characters.json deleted file mode 100644 index 2ea9f755..00000000 --- a/coc/static/characters.json +++ /dev/null @@ -1,18511 +0,0 @@ -{ - "Barbarian": { - "1": { - "VisualLevel": 1, - "LaboratoryLevel": 1, - "Hitpoints": 45, - "UpgradeTimeH": 0, - "UpgradeCost": 10000, - "DPS": 9, - "Animation": "Barbarian", - "StrengthWeight": 800 - }, - "2": { - "VisualLevel": 2, - "LaboratoryLevel": 1, - "Hitpoints": 54, - "UpgradeTimeH": 1, - "UpgradeCost": 50000, - "DPS": 12, - "Animation": "Barbarian", - "StrengthWeight": 1200 - }, - "3": { - "VisualLevel": 3, - "LaboratoryLevel": 3, - "Hitpoints": 65, - "UpgradeTimeH": 2, - "UpgradeCost": 130000, - "DPS": 15, - "Animation": "Barbarian3", - "StrengthWeight": 1400 - }, - "4": { - "VisualLevel": 4, - "LaboratoryLevel": 5, - "Hitpoints": 85, - "UpgradeTimeH": 4, - "UpgradeCost": 300000, - "DPS": 18, - "Animation": "Barbarian3", - "StrengthWeight": 1600 - }, - "5": { - 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"HitEffect": "Barbarian Hit", - "IsFlying": false, - "AirTargets": false, - "GroundTargets": true, - "DieEffect": "Barbarian Die", - "ProductionBuilding": "Barrack", - "IsJumper": false, - "MovementOffsetSpeed": 0, - "TombStone": "TombStone", - "TargetedEffectOffset": -50, - "FriendlyGroupWeight": 50, - "EnemyGroupWeight": 100, - "TriggersTraps": true, - "PreviewScenario": "TroopGroundAny" - }, - "Archer": { - "1": { - "VisualLevel": 1, - "LaboratoryLevel": 1, - "Hitpoints": 22, - "UpgradeTimeH": 1, - "UpgradeCost": 20000, - "DPS": 8, - "Projectile": "Arrow_small", - "Animation": "Archer", - "StrengthWeight": 800 - }, - "2": { - "VisualLevel": 2, - "LaboratoryLevel": 1, - "Hitpoints": 26, - "UpgradeTimeH": 2, - "UpgradeCost": 80000, - "DPS": 10, - "Projectile": "Arrow_small", - "Animation": "Archer", - "StrengthWeight": 1200 - }, - "3": { - "VisualLevel": 3, - "LaboratoryLevel": 3, - "Hitpoints": 29, - "UpgradeTimeH": 3, - "UpgradeCost": 200000, - "DPS": 13, - "Projectile": "Arrow_small_fire", - 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"AttackEffect": "Siege Ram Attack", - "HitEffect": "Siege Ram Hit", - "HitEffect2": "Giant Big Hit", - "IsFlying": false, - "AirTargets": false, - "GroundTargets": true, - "DieEffect": "Siege Ram Die", - "Animation": "SiegeMachine_Ram_lvl1", - "ProductionBuilding": "SiegeWorkshop", - "IsJumper": false, - "MovementOffsetSpeed": 0, - "DisableProduction": true, - "AuraSpell": "SiegeInvisibility", - "AuraSpellLevel": 0, - "WallMovementCost": 16, - "TargetedEffectOffset": -50, - "FriendlyGroupWeight": 100, - "EnemyGroupWeight": 100, - "TriggersTraps": true, - "UnitsInCamp": 1, - "PreferredMovementTarget": "Town Hall", - "SpecialAbilities": "SiegeMachineInvisiSelfDestruct", - "SpecialAbilitiesLevel": 1, - "AvoidNoiseInAttackPositionSelection": true - } - }, - "Flying Invisi Siege": { - "1": { - "Name": "Flying Invisi Siege", - "VisualLevel": 1, - "TID": "TID_SIEGE_MACHINE_INVISIBLE_FLYING", - "InfoTID": "TID_CHARACTER_INFO_SIEGE_MACHINE_INVISIBLE_FLYING", - "HousingSpace": 1, - "BarrackLevel": 3, - 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"EnemyGroupWeight": 100, - "TriggersTraps": true, - "UnitsInCamp": 1, - "SpecialAbilities": "SiegeMachineFlyingInvisiSelfDestruct", - "SpecialAbilitiesLevel": 1, - "AvoidNoiseInAttackPositionSelection": true, - "FightWithGroups": true, - "TargetGroupsRadius": 500, - "TargetGroupsRange": 1300, - "TargetGroupsMinWeight": 2000 - } - }, - "BouncingFrostmite": { - "1": { - "Name": "BouncingFrostmite", - "VisualLevel": 1, - "TID": "TID_CHARACTER_ICE_SPIRIT", - "InfoTID": "TID_CHARACTER_ICE_SPIRIT_INFO", - "HousingSpace": 1, - "BarrackLevel": 1, - "LaboratoryLevel": 1, - "Speed": 300, - "Hitpoints": 450, - "UpgradeResource": "DarkElixir", - "AttackRange": 200, - "AttackSpeed": 1000, - "DPS": 15, - "PreferedTargetDamageMod": 1, - "DamageRadius": 80, - "BigPicture": "unit_pet_frostyfrostmite_big", - "BigPictureSWF": "sc/info_pet_frosty.sc", - "Projectile": "BouncingFrostmiteJump", - "PreferedTargetBuildingClass": "Defense", - "DeployEffect": "Bouncing Frostmite Deploy", - "IsFlying": false, - "AirTargets": true, - "GroundTargets": true, - "AttackCount": 1, - "DieEffect": "Bouncing Frostmite Jump", - "Animation": "IceSpirit", - "IsJumper": true, - "MovementOffsetSpeed": 0, - "DisableProduction": true, - "IsSecondaryTroop": true, - "TargetedEffectOffset": -50, - "ProjectileBounces": 2, - "FriendlyGroupWeight": 100, - "EnemyGroupWeight": 100, - "NewTargetAttackDelay": 500, - "TriggersTraps": false, - "FrostOnHitTime": 3000, - "FrostOnHitPercent": 30, - "DoesNotOpenCC": true, - "DamageReductionToStorages": 50, - "HealerWeight": 0, - "PreviewScenario": "SecondaryTroopDefense" - } - }, - "FrostmiteSpawner": { - "1": { - "VisualLevel": 1, - "Hitpoints": 1800, - "SecondaryTroopCnt": 18 - }, - "2": { - "VisualLevel": 2, - "Hitpoints": 2000, - "SecondaryTroopCnt": 20 - }, - "3": { - "VisualLevel": 3, - "Hitpoints": 2200, - "SecondaryTroopCnt": 22 - }, - "4": { - "VisualLevel": 4, - "Hitpoints": 2400, - "SecondaryTroopCnt": 24 - }, - "5": { - "VisualLevel": 5, - "Hitpoints": 2600, - "SecondaryTroopCnt": 26 - }, - "6": { - "VisualLevel": 6, - "Hitpoints": 2800, - "SecondaryTroopCnt": 28 - }, - "7": { - "VisualLevel": 7, - "Hitpoints": 3000, - "SecondaryTroopCnt": 30 - }, - "8": { - "VisualLevel": 8, - "Hitpoints": 3200, - "SecondaryTroopCnt": 32 - }, - "9": { - "VisualLevel": 9, - "Hitpoints": 3400, - "SecondaryTroopCnt": 34 - }, - "10": { - "VisualLevel": 10, - "Hitpoints": 3600, - "SecondaryTroopCnt": 36 - }, - "11": { - "VisualLevel": 11, - "Hitpoints": 3800, - "SecondaryTroopCnt": 38 - }, - "Name": "FrostmiteSpawner", - "TID": "TID_CHARACTER_ICE_SPIRIT", - "InfoTID": "TID_CHARACTER_ICE_SPIRIT_INFO", - "HousingSpace": 20, - "Speed": 0, - "AttackRange": 0, - "AttackSpeed": 1000, - "DPS": 0, - "DamageRadius": 0, - "BigPicture": "unit_siege_machine_clan_carrier_big", - "BigPictureSWF": "sc/info_siege_clan_carrier.sc", - "DeployEffect": "Frostmite Deploy", - "IsFlying": false, - "AirTargets": false, - "GroundTargets": true, - "DieEffect": "Frostmite Jump", - "Animation": "FrostmiteSpawner", - 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"DPS": 45, - "DamageRadius": 100, - "IconSWF": "sc/ui.sc", - "IconExportName": "icon_unit_siege_machine_catapult", - "BigPicture": "unit_siege_machine_catapult_big", - "BigPictureSWF": "sc/info_siege_machine_catapult.sc", - "Projectile": "TroopCatapultProjectile1", - "PreferedTargetBuildingClass": "Defense", - "DeployEffect": "Siege Ram Deploy", - "AttackEffect": "Catapult Attack", - "HitEffect": "Catapult Hit", - "HitEffect2": "Catapult Big Hit", - "IsFlying": false, - "AirTargets": false, - "GroundTargets": true, - "DieEffect": "Siege Ram Die", - "Animation": "SiegeMachine_Catapult_lvl1", - "ProductionBuilding": "SiegeWorkshop", - "IsJumper": false, - "MovementOffsetSpeed": 0, - "DisableProduction": true, - "BurstCount": 1, - "BurstDelay": 128, - "TargetedEffectOffset": -50, - "FriendlyGroupWeight": 100, - "EnemyGroupWeight": 100, - "TriggersTraps": true, - "UnitsInCamp": 1, - "LoseHpPerTick": 17, - "LoseHpInterval": 1000, - "DamageMultiplierTarget": "Wall", - "DamageMultiplierPercent": 800, - "SpecialAbilities": "SiegeMachineTroopCatapultSelfDestruct", - "SpecialAbilitiesLevel": 1, - "AvoidNoiseInAttackPositionSelection": true - } - }, - "Witch Golem Skeleton": { - "1": { - "Name": "Witch Golem Skeleton", - "VisualLevel": 1, - "TID": "TID_SKELETON", - "InfoTID": "TID_CHARACTER_INFO_SKELETON_GOLEM_WITCH", - "HousingSpace": 1, - "BarrackLevel": 1, - "LaboratoryLevel": 1, - "Speed": 300, - "Hitpoints": 30, - "AttackRange": 40, - "AttackSpeed": 1000, - "DPS": 25, - "PreferedTargetDamageMod": 1, - "BigPicture": "unit_witchgolem_skeleton_big", - "BigPictureSWF": "sc/info_witchgolem.sc", - "DeployEffect": "Skeleton Deploy", - "AttackEffect": "Skeleton Attack", - "HitEffect": "Skeleton Hit", - "IsFlying": false, - "AirTargets": false, - "GroundTargets": true, - "DieEffect": "Skeleton Die", - "Animation": "Skeleton", - "IsJumper": false, - "MovementOffsetSpeed": 0, - "DisableProduction": true, - "IsSecondaryTroop": true, - "SpawnIdle": 500, - "TargetedEffectOffset": -50, - "FriendlyGroupWeight": 50, - "EnemyGroupWeight": 100, - "TriggersTraps": false, - "DoesNotOpenCC": true, - "PreviewScenario": "SecondaryTroop" - } - }, - "Witch Golem Big Boy": { - "1": { - "VisualLevel": 1, - "Hitpoints": 1300, - "DPS": 210, - "Animation": "GiantSkeleton" - }, - "2": { - "VisualLevel": 2, - "Hitpoints": 2000, - "DPS": 234, - "Animation": "GiantSkeleton" - }, - "3": { - "VisualLevel": 3, - "Hitpoints": 2500, - "DPS": 258, - "Animation": "GiantSkeleton" - }, - "4": { - "VisualLevel": 4, - "Hitpoints": 2900, - "DPS": 282, - "Animation": "GiantSkeleton" - }, - "5": { - "VisualLevel": 5, - "Hitpoints": 3350, - "DPS": 306, - "Animation": "GiantSkeleton" - }, - "6": { - "VisualLevel": 6, - "Hitpoints": 3550, - "DPS": 330, - "Animation": "GiantSkeleton" - }, - "7": { - "VisualLevel": 7, - "Hitpoints": 3750, - "DPS": 354, - "Animation": "GiantSkeleton" - }, - "8": { - "VisualLevel": 8, - "Hitpoints": 4000, - "DPS": 378, - "Animation": "GiantSkeleton" - }, - "9": { - "VisualLevel": 9, - "Hitpoints": 4200, - "DPS": 402, - "Animation": "GiantSkeleton" - }, - "10": { - "VisualLevel": 10, - "Hitpoints": 4400, - "DPS": 426, - "Animation": "GiantSkeleton" - }, - "11": { - "VisualLevel": 11, - "Hitpoints": 5000, - "DPS": 450, - "Animation": "GiantSkeleton" - }, - "Name": "Witch Golem Big Boy", - "TID": "TID_CHARACTER_BIG_BOY", - "InfoTID": "TID_CHARACTER_INFO_BIG_BOY", - "HousingSpace": 10, - "BarrackLevel": 3, - "LaboratoryLevel": 1, - "Speed": 150, - "AttackRange": 100, - "AttackSpeed": 2000, - "PreferedTargetDamageMod": 1, - "BigPicture": "unit_witchgolem_bigboy_big", - "BigPictureSWF": "sc/info_witchgolem.sc", - "DeployEffect": "Giant Skeleton Deploy", - "AttackEffect": "Giant Skeleton Attack", - "HitEffect": "Giant Hit", - "IsFlying": false, - "AirTargets": false, - "GroundTargets": true, - "DieEffect": "Giant Skeleton Die", - "ProductionBuilding": "Barrack", - "IsJumper": false, - "MovementOffsetSpeed": 0, - "DisableProduction": true, - "IsSecondaryTroop": true, - "TargetedEffectOffset": -50, - "FriendlyGroupWeight": 800, - "EnemyGroupWeight": 800, - "TriggersTraps": true, - "PreviewScenario": "SecondaryTroop" - }, - "COOKIE": { - "1": { - "VisualLevel": 1, - "Hitpoints": 400, - "DPS": 8200, - "UpgradeLevelByTH": 6 - }, - "2": { - "VisualLevel": 2, - "Hitpoints": 600, - "DPS": 8400, - "UpgradeLevelByTH": 7 - }, - "3": { - "VisualLevel": 3, - "Hitpoints": 800, - "DPS": 8600, - "UpgradeLevelByTH": 8 - }, - "4": { - "VisualLevel": 4, - "Hitpoints": 1000, - "DPS": 8800, - "UpgradeLevelByTH": 9 - }, - "5": { - "VisualLevel": 5, - "Hitpoints": 1100, - "DPS": 9000, - "UpgradeLevelByTH": 10 - }, - "6": { - "VisualLevel": 6, - "Hitpoints": 1350, - "DPS": 9200, - "UpgradeLevelByTH": 11 - }, - "7": { - "VisualLevel": 7, - "Hitpoints": 1550, - "DPS": 9400, - "UpgradeLevelByTH": 12 - }, - "8": { - "VisualLevel": 8, - "Hitpoints": 1700, - "DPS": 9600, - "UpgradeLevelByTH": 13 - }, - "9": { - "VisualLevel": 9, - "Hitpoints": 1900, - "DPS": 9800, - "UpgradeLevelByTH": 14 - }, - "10": { - "VisualLevel": 10, - "Hitpoints": 2200, - "DPS": 10000, - "UpgradeLevelByTH": 15 - }, - "11": { - "VisualLevel": 11, - "Hitpoints": 2400, - "DPS": 10200, - "UpgradeLevelByTH": 16 - }, - "12": { - "VisualLevel": 12, - "Hitpoints": 2600, - "DPS": 10400, - "UpgradeLevelByTH": 17 - }, - "Name": "COOKIE", - "TID": "TID_CHARACTER_COOKIE_PEKKA", - "InfoTID": "TID_CHARACTER_INFO_COOKIE_PEKKA", - "HousingSpace": 10, - "BarrackLevel": 0, - "LaboratoryLevel": 1, - "Speed": 250, - "TrainingTime": 60, - "UpgradeResource": "Elixir", - "DonateCost": 5, - "AttackRange": 60, - "AttackSpeed": 1500, - "PreferedTargetDamageMod": 1, - "DamageRadius": 80, - "SelfAsAoeCenter": true, - "IconSWF": "sc/ui.sc", - "IconExportName": "icon_unit_cookie_pekka", - "BigPicture": "unit_cookie_pekka_big", - "BigPictureSWF": "sc/info_cookie_pekka.sc", - "DeployEffect": "Pekka_Cookie_Deploy", - "AttackEffect": "Pekka_Cookie_Attack", - "HitEffect": "Pekka_Cookie_Hit", - "IsFlying": false, - "AirTargets": false, - "GroundTargets": true, - "DieEffect": "Pekka_Cookie_Die", - "Animation": "gingerbread_mini_pekka", - "ProductionBuilding": "Barrack", - "IsJumper": false, - "MovementOffsetSpeed": 0, - "TombStone": "GingerbreadTombStone", - "TargetedEffectOffset": -50, - "FriendlyGroupWeight": 1000, - "EnemyGroupWeight": 1000, - "TriggersTraps": true, - "DisableDonate": true, - "EnabledByCalendar": true, - "UnlockByTH": 6, - "PreviewScenario": "TroopCookie" - }, - "Firecracker": { - "1": { - "VisualLevel": 1, - "Hitpoints": 100, - "DPS": 50, - "Projectile": "Firecracker Projectile 1", - "UpgradeLevelByTH": 6 - }, - "2": { - "VisualLevel": 2, - "Hitpoints": 140, - "DPS": 65, - "Projectile": "Firecracker Projectile 2", - "UpgradeLevelByTH": 7 - }, - "3": { - "VisualLevel": 3, - "Hitpoints": 180, - "DPS": 80, - "Projectile": "Firecracker Projectile 3", - "UpgradeLevelByTH": 8 - }, - "4": { - "VisualLevel": 4, - "Hitpoints": 220, - "DPS": 95, - "Projectile": "Firecracker Projectile 4", - "UpgradeLevelByTH": 9 - }, - "5": { - "VisualLevel": 5, - "Hitpoints": 260, - "DPS": 110, - "Projectile": "Firecracker Projectile 5", - "UpgradeLevelByTH": 10 - }, - "6": { - "VisualLevel": 6, - "Hitpoints": 300, - "DPS": 125, - "Projectile": "Firecracker Projectile 6", - "UpgradeLevelByTH": 11 - }, - "7": { - "VisualLevel": 7, - "Hitpoints": 340, - "DPS": 145, - "Projectile": "Firecracker Projectile 7", - "UpgradeLevelByTH": 12 - }, - "8": { - "VisualLevel": 8, - "Hitpoints": 360, - "DPS": 155, - "Projectile": "Firecracker Projectile 8", - "UpgradeLevelByTH": 13 - }, - "9": { - "VisualLevel": 9, - "Hitpoints": 380, - "DPS": 170, - "Projectile": "Firecracker Projectile 9", - "UpgradeLevelByTH": 14 - }, - "10": { - "VisualLevel": 10, - "Hitpoints": 400, - "DPS": 190, - "Projectile": "Firecracker Projectile 10", - "UpgradeLevelByTH": 15 - }, - "11": { - "VisualLevel": 11, - "Hitpoints": 430, - "DPS": 220, - "Projectile": "Firecracker Projectile 11", - "UpgradeLevelByTH": 16 - }, - "12": { - "VisualLevel": 12, - "Hitpoints": 470, - "DPS": 260, - "Projectile": "Firecracker Projectile 12", - "UpgradeLevelByTH": 17 - }, - "Name": "Firecracker", - "TID": "TID_CHARACTER_FIRECRACKER", - "InfoTID": "TID_CHARACTER_INFO_FIRECRACKER", - "HousingSpace": 10, - "BarrackLevel": 0, - "LaboratoryLevel": 1, - "Speed": 250, - "TrainingTime": 60, - "UpgradeResource": "Elixir", - "DonateCost": 5, - "AttackRange": 600, - "AttackSpeed": 1800, - "IconSWF": "sc/ui.sc", - "IconExportName": "icon_unit_firecracker", - "BigPicture": "unit_firecracker_big", - "BigPictureSWF": "sc/info_firecracker.sc", - "DeployEffect": "Firecracker_Deploy", - "AttackEffect": "Firecracker_Attack", - "HitEffect": "Firecracker_hit", - "IsFlying": false, - "AirTargets": true, - "GroundTargets": true, - "DieEffect": "Firecracker_Die", - "Animation": "Firecracker", - "ProductionBuilding": "Barrack", - "IsJumper": false, - "MovementOffsetSpeed": 0, - "TombStone": "TombStone", - "PickNewTargetAfterPushback": false, - "PushbackSpeed": 1, - "PushbackAfterHit": 600, - "TargetedEffectOffset": -50, - "FriendlyGroupWeight": 800, - "EnemyGroupWeight": 800, - "TriggersTraps": true, - "DisableDonate": true, - "EnabledByCalendar": true, - "UnlockByTH": 6, - "PreviewScenario": "TroopFirecracker" - }, - "Water Dragon": { - "1": { - "VisualLevel": 1, - "Hitpoints": 2400, - "DPS": 130, - "UpgradeLevelByTH": 6 - }, - "2": { - "VisualLevel": 2, - "Hitpoints": 2800, - "DPS": 140, - "UpgradeLevelByTH": 7 - }, - "3": { - "VisualLevel": 3, - "Hitpoints": 3200, - "DPS": 150, - "UpgradeLevelByTH": 8 - }, - "4": { - "VisualLevel": 4, - "Hitpoints": 3800, - "DPS": 160, - "UpgradeLevelByTH": 9 - }, - "5": { - "VisualLevel": 5, - "Hitpoints": 4400, - "DPS": 170, - "UpgradeLevelByTH": 10 - }, - "6": { - "VisualLevel": 6, - "Hitpoints": 5000, - "DPS": 180, - "UpgradeLevelByTH": 11 - }, - "7": { - "VisualLevel": 7, - "Hitpoints": 5600, - "DPS": 190, - "UpgradeLevelByTH": 12 - }, - "8": { - "VisualLevel": 8, - "Hitpoints": 6200, - "DPS": 200, - "UpgradeLevelByTH": 13 - }, - "9": { - "VisualLevel": 9, - "Hitpoints": 6600, - "DPS": 210, - "UpgradeLevelByTH": 14 - }, - "10": { - "VisualLevel": 10, - "Hitpoints": 7200, - "DPS": 220, - "UpgradeLevelByTH": 15 - }, - "11": { - "VisualLevel": 11, - "Hitpoints": 7600, - "DPS": 230, - "UpgradeLevelByTH": 16 - }, - "12": { - "VisualLevel": 12, - "Hitpoints": 8000, - "DPS": 240, - "UpgradeLevelByTH": 17 - }, - "Name": "Water Dragon", - "TID": "TID_CHARACTER_WATER_DRAGON", - "InfoTID": "TID_CHARACTER_INFO_WATER_DRAGON", - "HousingSpace": 40, - "BarrackLevel": 0, - "LaboratoryLevel": 1, - "Speed": 160, - "TrainingTime": 300, - "UpgradeResource": "Elixir", - "DonateCost": 20, - "AttackRange": 250, - "AttackSpeed": 1700, - "PreferedTargetDamageMod": 1, - "IconSWF": "sc/ui.sc", - "IconExportName": "icon_unit_lny_dragon", - "BigPicture": "unit_lny_dragon_big", - "BigPictureSWF": "sc/info_lny_dragon.sc", - "Projectile": "lny_dragon_projectile", - "DeployEffect": "Water Dragon Deploy", - "AttackEffect": "WaterDragon_attack", - "HitEffect": "Water Dragon Splash Hit", - "IsFlying": true, - "AirTargets": true, - "GroundTargets": true, - "DieEffect": "Water Dragon Die", - "Animation": "LNY_Dragon", - "ProductionBuilding": "Barrack", - "IsJumper": false, - "MovementOffsetSpeed": 15, - "TombStone": "TombStone", - "BurstCount": 3, - "BurstDelay": 192, - "TargetedEffectOffset": 100, - "FriendlyGroupWeight": 5000, - "EnemyGroupWeight": 5000, - "TriggersTraps": true, - "DisableDonate": true, - "EnabledByCalendar": true, - "UnlockByTH": 6, - "PenetratingProjectile": true, - "PenetratingRadius": 90, - "PenetratingExtraRange": 400, - "AvoidNoiseInAttackPositionSelection": true, - "PreviewScenario": "TroopElectroDragon" - }, - "Free Kicker": { - "1": { - "VisualLevel": 1, - "Hitpoints": 450, - "DPS": 70, - "UpgradeLevelByTH": 6, - "SpecialAbilitiesLevel": 1 - }, - "2": { - "VisualLevel": 2, - "Hitpoints": 650, - "DPS": 90, - "UpgradeLevelByTH": 7, - "SpecialAbilitiesLevel": 2 - }, - "3": { - "VisualLevel": 3, - "Hitpoints": 1000, - "DPS": 110, - "UpgradeLevelByTH": 8, - "SpecialAbilitiesLevel": 3 - }, - "4": { - "VisualLevel": 4, - "Hitpoints": 1200, - "DPS": 125, - "UpgradeLevelByTH": 9, - "SpecialAbilitiesLevel": 4 - }, - "5": { - "VisualLevel": 5, - "Hitpoints": 1400, - "DPS": 135, - "UpgradeLevelByTH": 10, - "SpecialAbilitiesLevel": 5 - }, - "6": { - "VisualLevel": 6, - "Hitpoints": 1600, - "DPS": 145, - "UpgradeLevelByTH": 11, - "SpecialAbilitiesLevel": 6 - }, - "7": { - "VisualLevel": 7, - "Hitpoints": 1900, - "DPS": 160, - "UpgradeLevelByTH": 12, - "SpecialAbilitiesLevel": 7 - }, - "8": { - "VisualLevel": 8, - "Hitpoints": 2000, - "DPS": 165, - "UpgradeLevelByTH": 13, - "SpecialAbilitiesLevel": 8 - }, - "9": { - "VisualLevel": 9, - "Hitpoints": 2100, - "DPS": 170, - "UpgradeLevelByTH": 14, - "SpecialAbilitiesLevel": 9 - }, - "10": { - "VisualLevel": 10, - "Hitpoints": 2300, - "DPS": 180, - "UpgradeLevelByTH": 15, - "SpecialAbilitiesLevel": 10 - }, - "11": { - "VisualLevel": 11, - "Hitpoints": 2400, - "DPS": 190, - "UpgradeLevelByTH": 16, - "SpecialAbilitiesLevel": 11 - }, - 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}, - "4": { - "VisualLevel": 4, - "LaboratoryLevel": 15, - "Hitpoints": 1800, - "DPS": 4, - "Animation": "Furnace4", - "BunkerTroopCount1": 22 - }, - "Name": "Furnace_DEF", - "TID": "TID_CHARACTER_FURNACE", - "InfoTID": "TID_CHARACTER_INFO_FURNACE", - "HousingSpace": 18, - "BarrackLevel": 12, - "Speed": 0, - "AttackRange": 1, - "AttackSpeed": 800, - "DeployEffect": "Furnace_Deploy", - "AttackEffect": "furnace_attack", - "HitEffect": "furnace_attack", - "IsFlying": false, - "AirTargets": true, - "GroundTargets": true, - "DieEffect": "furnace_die", - "ProductionBuilding": "Dark Elixir Barrack", - "IsJumper": false, - "MovementOffsetSpeed": 0, - "TombStone": "DarkTombStone", - "DisableProduction": true, - "SecondarySpawnDist": 200, - "SummonEffect": "furnace_attack", - "TargetedEffectOffset": -50, - "FriendlyGroupWeight": 0, - "EnemyGroupWeight": 1800, - "TriggersTraps": true, - "BunkerTroops": "Firemite Spawn_DEF", - "BunkerDegenerationTime": 60000, - "BunkerSpawnDist": 100, - "HealerWeight": 0 - }, - "Firemite Spawn_DEF": { - "1": { - "VisualLevel": 1, - "Hitpoints": 250, - "DPS": 50, - "Projectile": "FireSpiritJump1_DEF" - }, - "2": { - "VisualLevel": 2, - "Hitpoints": 275, - "DPS": 60, - "Projectile": "FireSpiritJump2_DEF" - }, - "3": { - "VisualLevel": 3, - "Hitpoints": 300, - "DPS": 70, - "Projectile": "FireSpiritJump3_DEF" - }, - "4": { - "VisualLevel": 4, - "Hitpoints": 325, - "DPS": 80, - "Projectile": "FireSpiritJump4_DEF" - }, - "Name": "Firemite Spawn_DEF", - "TID": "TID_CHARACTER_FIREMITE", - "InfoTID": "TID_CHARACTER_INFO_FIREMITE", - "HousingSpace": 1, - "BarrackLevel": 10, - "LaboratoryLevel": 1, - "Speed": 400, - "AttackRange": 200, - "AttackSpeed": 1000, - "PreferedTargetDamageMod": 1, - "DamageRadius": 10, - "IconSWF": "sc/ui.sc", - "IconExportName": "icon_unit_firespirit", - "BigPicture": "unit_firemite_big", - "BigPictureSWF": "sc/info_furnace.sc", - "DeployEffect": "furnace_attack", - "AttackEffect": "firespirit_attack", - "HitEffect": "firespirit_hit", - "IsFlying": false, - 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"IconSWF": "sc/ui.sc", - "IconExportName": "icon_unit_dragon_rider", - "BigPicture": "unit_dragon_rider_big", - "BigPictureSWF": "sc/info_dragon_rider.sc", - "Projectile": "DragonRiderProjectile", - "PreferedTargetBuildingClass": "Defense", - "DeployEffect": "DragonRider Deploy", - "AttackEffect": "DragonRider Attack", - "HitEffect": "Dragon Rider Hit", - "IsFlying": true, - "AirTargets": true, - "GroundTargets": true, - "DieEffect": "DragonRider Malfunction", - "Animation": "SkeletonPlane_lvl1", - "ProductionBuilding": "Barrack", - "IsJumper": false, - "MovementOffsetSpeed": 15, - "TombStone": "TombStone", - "DieDamage": 700, - "DieDamageRadius": 200, - "DieDamageEffect": "DragonRider Die", - "DieDamageDelay": 600, - "DisableProduction": true, - "TargetedEffectOffset": 60, - "FriendlyGroupWeight": 2500, - "EnemyGroupWeight": 2500, - "TriggersTraps": true, - "SpecialAbilities": "SuperDragonRiderSummonRider;SuperDragonRiderSummonDragon", - "SpecialAbilitiesLevel": "1;1", - "PreviewScenario": "TroopSuperDragonRider" - } - }, - "Ridereless Dragon": { - "1": { - "Name": "Ridereless Dragon", - "VisualLevel": 1, - "TID": "TID_CHARACTER_RIDERLESS_HOG", - "InfoTID": "TID_CHARACTER_RIDERLESS_HOG_INFO", - "HousingSpace": 5, - "Speed": 250, - "Hitpoints": 2000, - "UpgradeResource": "Elixir", - "AttackRange": 350, - "AttackSpeed": 1000, - "DPS": 300, - "PreferedTargetDamageMod": 1, - "BigPicture": "unit_dragon_big", - "BigPictureSWF": "sc/info_dragon.sc", - "PreferedTargetBuildingClass": "Defense", - "DeployEffect": "Dragon Deploy", - "AttackEffect": "Dragon Attack", - "HitEffect": "Dragon Hit", - "IsFlying": true, - "AirTargets": false, - "GroundTargets": true, - "DieEffect": "Dragon Die", - "Animation": "Dragon", - "ProductionBuilding": "Barrack", - "IsJumper": false, - "MovementOffsetSpeed": 0, - "TombStone": "TombStone", - "DisableProduction": true, - "IsSecondaryTroop": true, - "TargetedEffectOffset": 80, - "FriendlyGroupWeight": 600, - "EnemyGroupWeight": 500, - "TriggersTraps": true, - "PreviewScenario": "SecondaryTroopDefense" - } - }, - "Dragonless Rider": { - "1": { - "Name": "Dragonless Rider", - "VisualLevel": 1, - "TID": "TID_CHARACTER_HOGLESS_RIDER", - "InfoTID": "TID_CHARACTER_HOGLESS_RIDER_INFO", - "HousingSpace": 5, - "Speed": 200, - "Hitpoints": 250, - "UpgradeResource": "Elixir", - "AttackRange": 40, - "AttackSpeed": 1000, - "DPS": 100, - "PreferedTargetDamageMod": 1, - "BigPicture": "unit_flyingF_big", - "BigPictureSWF": "sc/info_minion.sc", - "Projectile": "gargoyle_projectile", - "DeployEffect": "Gargoyle Deploy", - "AttackEffect": "Gargoyle Attack", - "HitEffect": "Gargoyle Hit", - "IsFlying": true, - "AirTargets": true, - "GroundTargets": true, - "DieEffect": "Gargoyle Die", - "Animation": "Gargoyle_lvl1", - "ProductionBuilding": "Barrack", - "IsJumper": false, - "MovementOffsetSpeed": 0, - "TombStone": "TombStone", - "DisableProduction": true, - "IsSecondaryTroop": true, - "TargetedEffectOffset": 60, - "FriendlyGroupWeight": 200, - "EnemyGroupWeight": 500, - "TriggersTraps": true, - "PreviewScenario": "SecondaryTroop" - } - }, - "April25_GTG": { - "1": { - "VisualLevel": 1, - "Hitpoints": 800, - "DPS": 110, - "UpgradeLevelByTH": 3, - "SpecialAbilitiesLevel": 1, - "PreviewScenario": "TroopGiantGiantLowTH" - }, - "2": { - "VisualLevel": 2, - "Hitpoints": 1600, - "DPS": 140, - "UpgradeLevelByTH": 4, - "SpecialAbilitiesLevel": 2 - }, - "3": { - "VisualLevel": 3, - "Hitpoints": 2400, - "DPS": 165, - "UpgradeLevelByTH": 5, - "SpecialAbilitiesLevel": 3 - }, - "4": { - "VisualLevel": 4, - "Hitpoints": 3200, - "DPS": 190, - "UpgradeLevelByTH": 6, - "SpecialAbilitiesLevel": 4, - "PreviewScenario": "TroopGiantGiant" - }, - "5": { - "VisualLevel": 5, - "Hitpoints": 4800, - "DPS": 240, - "UpgradeLevelByTH": 7, - "SpecialAbilitiesLevel": 5 - }, - "6": { - "VisualLevel": 6, - "Hitpoints": 7000, - "DPS": 310, - "UpgradeLevelByTH": 8, - "SpecialAbilitiesLevel": 6 - }, - "7": { - "VisualLevel": 7, - "Hitpoints": 9000, - "DPS": 430, - "UpgradeLevelByTH": 9, - "SpecialAbilitiesLevel": 7 - }, - "8": { - "VisualLevel": 8, - "Hitpoints": 12500, - "DPS": 550, - "UpgradeLevelByTH": 10, - "SpecialAbilitiesLevel": 8 - }, - "9": { - "VisualLevel": 9, - "Hitpoints": 15000, - "DPS": 620, - "UpgradeLevelByTH": 11, - "SpecialAbilitiesLevel": 9 - }, - "10": { - "VisualLevel": 10, - "Hitpoints": 18500, - "DPS": 700, - "UpgradeLevelByTH": 12, - "SpecialAbilitiesLevel": 10 - }, - "11": { - "VisualLevel": 11, - "Hitpoints": 20000, - "DPS": 780, - "UpgradeLevelByTH": 13, - "SpecialAbilitiesLevel": 11 - }, - "12": { - "VisualLevel": 12, - "Hitpoints": 21000, - "DPS": 820, - "UpgradeLevelByTH": 14, - "SpecialAbilitiesLevel": 12 - }, - "13": { - "VisualLevel": 13, - "Hitpoints": 22000, - "DPS": 860, - "UpgradeLevelByTH": 15, - "SpecialAbilitiesLevel": 13 - }, - "14": { - "VisualLevel": 14, - "Hitpoints": 23500, - "DPS": 920, - "UpgradeLevelByTH": 16, - "SpecialAbilitiesLevel": 14 - }, - "15": { - "VisualLevel": 15, - "Hitpoints": 25000, - "DPS": 980, - "UpgradeLevelByTH": 17, - "SpecialAbilitiesLevel": 15 - }, - "Name": "April25_GTG", - "TID": "TID_CHARACTER_APRIL25GTG", - "InfoTID": "TID_CHARACTER_INFO_APRIL25GTG", - "HousingSpace": 50, - "BarrackLevel": 0, - "LaboratoryLevel": 1, - "Speed": 165, - "TrainingTime": 40, - "UpgradeResource": "Elixir", - "AttackRange": 100, - "AttackSpeed": 2000, - "PreferedTargetDamageMod": 1, - "DamageRadius": 150, - "IconSWF": "sc/ui.sc", - "IconExportName": "icon_unit_april25_giant", - "BigPicture": "unit_april25_giant_big", - "BigPictureSWF": "sc/info_april25_giant.sc", - "PreferedTargetBuildingClass": "Defense", - "DeployEffect": "GiantGiant Deploy", - "AttackEffect": "GiantGiant Attack", - "HitEffect": "Giant Hit", - "IsFlying": false, - "AirTargets": false, - "GroundTargets": true, - "DieEffect": "GiantGiant Die", - "Animation": "APRIL25_GTG", - "ProductionBuilding": "Barrack", - "IsJumper": false, - "MovementOffsetSpeed": 0, - "TombStone": "April25TombStone", - "TargetedEffectOffset": -50, - "FriendlyGroupWeight": 4500, - "EnemyGroupWeight": 4000, - "TriggersTraps": true, - "DisableDonate": true, - "EnabledByCalendar": true, - "UnlockByTH": 6, - "DamageMultiplierTarget": "Wall", - "DamageMultiplierPercent": 200, - "ForceRetaliation": true, - "HealerWeight": 20, - "SpecialAbilities": "April25_GTG_DamageRage" - }, - "April25_TBRM": { - "1": { - "VisualLevel": 1, - "Hitpoints": 1100, - "DPS": 200, - "UpgradeLevelByTH": 3, - "SpecialAbilitiesLevel": "1;1", - "PreviewScenario": "TroopKANELowTH" - }, - "2": { - "VisualLevel": 2, - "Hitpoints": 1450, - "DPS": 240, - "UpgradeLevelByTH": 4, - "SpecialAbilitiesLevel": "2;1" - }, - "3": { - "VisualLevel": 3, - "Hitpoints": 1800, - "DPS": 270, - "UpgradeLevelByTH": 5, - "SpecialAbilitiesLevel": "3;1" - }, - "4": { - "VisualLevel": 4, - "Hitpoints": 2300, - "DPS": 300, - "UpgradeLevelByTH": 6, - "SpecialAbilitiesLevel": "4;1" - }, - "5": { - "VisualLevel": 5, - "Hitpoints": 2700, - "DPS": 330, - "UpgradeLevelByTH": 7, - "SpecialAbilitiesLevel": "5;1" - }, - "6": { - "VisualLevel": 6, - "Hitpoints": 3000, - "DPS": 360, - "UpgradeLevelByTH": 8, - "SpecialAbilitiesLevel": "6;1", - "PreviewScenario": "TroopKANE" - }, - "7": { - "VisualLevel": 7, - "Hitpoints": 3300, - "DPS": 395, - "UpgradeLevelByTH": 9, - "SpecialAbilitiesLevel": "7;1" - }, - "8": { - "VisualLevel": 8, - "Hitpoints": 4500, - "DPS": 435, - "UpgradeLevelByTH": 10, - "SpecialAbilitiesLevel": "8;1" - }, - "9": { - "VisualLevel": 9, - "Hitpoints": 5200, - "DPS": 460, - "UpgradeLevelByTH": 11, - "SpecialAbilitiesLevel": "9;1" - }, - "10": { - "VisualLevel": 10, - "Hitpoints": 5600, - "DPS": 500, - "UpgradeLevelByTH": 12, - "SpecialAbilitiesLevel": "10;1" - }, - "11": { - "VisualLevel": 11, - "Hitpoints": 6000, - "DPS": 550, - "UpgradeLevelByTH": 13, - "SpecialAbilitiesLevel": "11;1" - }, - "12": { - "VisualLevel": 12, - "Hitpoints": 6600, - "DPS": 605, - "UpgradeLevelByTH": 14, - "SpecialAbilitiesLevel": "12;1" - }, - "13": { - "VisualLevel": 13, - "Hitpoints": 7300, - "DPS": 665, - "UpgradeLevelByTH": 15, - "SpecialAbilitiesLevel": "13;1" - }, - "14": { - "VisualLevel": 14, - "Hitpoints": 8100, - "DPS": 720, - "UpgradeLevelByTH": 16, - "SpecialAbilitiesLevel": "14;1" - }, - "15": { - "VisualLevel": 15, - "Hitpoints": 9000, - "DPS": 760, - "UpgradeLevelByTH": 17, - "SpecialAbilitiesLevel": "15;1" - }, - "Name": "April25_TBRM", - "TID": "TID_CHARACTER_APRIL25TBRM", - "InfoTID": "TID_CHARACTER_INFO_APRIL25TBRM", - "HousingSpace": 75, - "BarrackLevel": 0, - "LaboratoryLevel": 1, - "Speed": 200, - "TrainingTime": 60, - "UpgradeResource": "Elixir", - "AttackRange": 150, - "AttackSpeed": 2500, - "PreferedTargetDamageMod": 1, - "DamageRadius": 150, - "IconSWF": "sc/ui.sc", - "IconExportName": "icon_unit_april25_pekka", - "BigPicture": "unit_april25_pekka_big", - "BigPictureSWF": "sc/info_april25_pekka.sc", - "DeathShowTimeMS": 2700, - "DeployEffect": "April25_TBRM_Deploy", - "HitEffect": "Golem Hit", - "IsFlying": false, - "AirTargets": true, - "GroundTargets": true, - "DieEffect": "April25_TBRM_Die", - "Animation": "APRIL25_TBRM", - "ProductionBuilding": "Barrack", - "IsJumper": false, - "MovementOffsetSpeed": 0, - "Pushback": 100, - "PushbackHousingLimit": 24, - "TargetedEffectOffset": -50, - "FriendlyGroupWeight": 6000, - "EnemyGroupWeight": 6000, - "TriggersTraps": true, - "DisableDonate": true, - "EnabledByCalendar": true, - "UnlockByTH": 6, - "PreferredMovementTarget": "Town Hall", - "DamageMultiplierTarget": "Wall", - "DamageMultiplierPercent": 1000, - "HealerWeight": 20, - "DefaultSkin": "APRIL25_TBRM", - "SpecialAbilities": "April25_TBRM_Spawns;April25_TBRM_RingOfFire", - "StatBars": "HitPoints;TrainingTime;HousingSpace;DamagePerSecond;DamageType;TargetType;DamageMultiplierTarget;MovementSpeed" - }, - "April25_BLTM": { - "1": { - "VisualLevel": 1, - "Hitpoints": 1300, - "DPS": 100, - "UpgradeLevelByTH": 6 - }, - "2": { - "VisualLevel": 2, - "Hitpoints": 1700, - "DPS": 125, - "UpgradeLevelByTH": 7 - }, - "3": { - "VisualLevel": 3, - "Hitpoints": 2200, - "DPS": 150, - "UpgradeLevelByTH": 8 - }, - "4": { - "VisualLevel": 4, - "Hitpoints": 2900, - "DPS": 175, - "UpgradeLevelByTH": 9 - }, - "5": { - "VisualLevel": 5, - "Hitpoints": 3500, - "DPS": 200, - "UpgradeLevelByTH": 10 - }, - "6": { - "VisualLevel": 6, - "Hitpoints": 4000, - "DPS": 220, - "UpgradeLevelByTH": 11 - }, - "7": { - "VisualLevel": 7, - "Hitpoints": 4500, - "DPS": 240, - "UpgradeLevelByTH": 12 - }, - "8": { - "VisualLevel": 8, - "Hitpoints": 5000, - "DPS": 260, - "UpgradeLevelByTH": 13 - }, - "9": { - "VisualLevel": 9, - "Hitpoints": 5500, - "DPS": 280, - "UpgradeLevelByTH": 14 - }, - "10": { - "VisualLevel": 10, - "Hitpoints": 6000, - "DPS": 300, - "UpgradeLevelByTH": 15 - }, - "11": { - "VisualLevel": 11, - "Hitpoints": 6500, - "DPS": 320, - "UpgradeLevelByTH": 16 - }, - "12": { - "VisualLevel": 12, - "Hitpoints": 7000, - "DPS": 340, - "UpgradeLevelByTH": 17 - }, - "Name": "April25_BLTM", - "TID": "TID_CHARACTER_APRIL25BLTM", - "InfoTID": "TID_CHARACTER_INFO_APRIL25BLTM", - "HousingSpace": 60, - "BarrackLevel": 0, - "LaboratoryLevel": 1, - "Speed": 300, - "TrainingTime": 60, - "UpgradeResource": "Elixir", - "AttackRange": 50, - "AttackSpeed": 2200, - "CoolDownOverride": 1, - "PreferedTargetDamageMod": 1, - "DamageRadius": 250, - "SelfAsAoeCenter": true, - "IconSWF": "sc/ui.sc", - "IconExportName": "icon_unit_april25_valkyrie", - "BigPicture": "unit_april25_valkyrie_big", - "BigPictureSWF": "sc/info_april25_valkyrie.sc", - "DeathShowTimeMS": 3000, - "PreferedTargetBuildingClass": "Defense", - "DeployEffect": "April25_BLTM_Deploy", - "AttackEffect": "April25_BLTM_Attack", - "HitEffect": "WarriorGirl Hit", - "IsFlying": false, - "AirTargets": false, - "GroundTargets": true, - "DieEffect": "April25_BLTM_Die", - "Animation": "APRIL25_BLTM", - "ProductionBuilding": "Barrack", - "IsJumper": true, - "MovementOffsetSpeed": 0, - "TombStone": "April25TombStone", - "AttackMultipleBuildings": true, - "TargetedEffectOffset": -50, - "FriendlyGroupWeight": 5000, - "EnemyGroupWeight": 4000, - "NewTargetAttackDelay": 600, - "TriggersTraps": true, - "DisableDonate": true, - "EnabledByCalendar": true, - "UnlockByTH": 6, - "ForceRetaliation": true, - "HealerWeight": 20, - "DefaultSkin": "APRIL25_BLTM", - "SpecialAbilities": "April25_BLTM_DeployRage;April25_BLTM_Respawn", - "SpecialAbilitiesLevel": "1;1", - "PreviewScenario": "TroopDisarmer" - }, - "April25_RRBL": { - "1": { - "VisualLevel": 1, - "Hitpoints": 1150, - "DPS": 66, - "UpgradeLevelByTH": 3, - "SpecialAbilitiesLevel": 1 - }, - "2": { - "VisualLevel": 2, - "Hitpoints": 1300, - "DPS": 72, - "UpgradeLevelByTH": 4, - "SpecialAbilitiesLevel": 2 - }, - "3": { - "VisualLevel": 3, - "Hitpoints": 1450, - "DPS": 80, - "UpgradeLevelByTH": 5, - "SpecialAbilitiesLevel": 3 - }, - "4": { - "VisualLevel": 4, - "Hitpoints": 1600, - "DPS": 88, - "UpgradeLevelByTH": 6, - "SpecialAbilitiesLevel": 4 - }, - "5": { - "VisualLevel": 5, - "Hitpoints": 1850, - "DPS": 95, - "UpgradeLevelByTH": 7, - "SpecialAbilitiesLevel": 5 - }, - "6": { - "VisualLevel": 6, - "Hitpoints": 2100, - "DPS": 104, - "UpgradeLevelByTH": 8, - "SpecialAbilitiesLevel": 6 - }, - "7": { - "VisualLevel": 7, - "Hitpoints": 2400, - "DPS": 115, - "UpgradeLevelByTH": 9, - "SpecialAbilitiesLevel": 7 - }, - "8": { - "VisualLevel": 8, - "Hitpoints": 2700, - "DPS": 130, - "UpgradeLevelByTH": 10, - "SpecialAbilitiesLevel": 8 - }, - "9": { - "VisualLevel": 9, - "Hitpoints": 3000, - "DPS": 145, - "UpgradeLevelByTH": 11, - "SpecialAbilitiesLevel": 9 - }, - "10": { - "VisualLevel": 10, - "Hitpoints": 3300, - "DPS": 160, - "UpgradeLevelByTH": 12, - "SpecialAbilitiesLevel": 10 - }, - "11": { - "VisualLevel": 11, - "Hitpoints": 3700, - "DPS": 175, - "UpgradeLevelByTH": 13, - "SpecialAbilitiesLevel": 11 - }, - "12": { - "VisualLevel": 12, - "Hitpoints": 4100, - "DPS": 190, - "UpgradeLevelByTH": 14, - "SpecialAbilitiesLevel": 12 - }, - "13": { - "VisualLevel": 13, - "Hitpoints": 4500, - "DPS": 210, - "UpgradeLevelByTH": 15, - "SpecialAbilitiesLevel": 13 - }, - "14": { - "VisualLevel": 14, - "Hitpoints": 5000, - "DPS": 230, - "UpgradeLevelByTH": 16, - "SpecialAbilitiesLevel": 14 - }, - "15": { - "VisualLevel": 15, - "Hitpoints": 5500, - "DPS": 255, - "UpgradeLevelByTH": 17, - "SpecialAbilitiesLevel": 15 - }, - "Name": "April25_RRBL", - "TID": "TID_CHARACTER_APRIL25RRBL", - "InfoTID": "TID_CHARACTER_INFO_APRIL25RRBL", - "HousingSpace": 45, - "BarrackLevel": 0, - "LaboratoryLevel": 1, - "Speed": 400, - "TrainingTime": 60, - "UpgradeResource": "Elixir", - "AttackRange": 650, - "AttackSpeed": 2000, - "CoolDownOverride": 1250, - "IconSWF": "sc/ui.sc", - "IconExportName": "icon_unit_april25_thrower", - "BigPicture": "unit_april25_thrower_big", - "BigPictureSWF": "sc/info_april25_thrower.sc", - "DeathShowTimeMS": 100, - "Projectile": "April25_RRProjectile", - "DeployEffect": "April25_RRBL_Deploy", - "AttackEffect": "April25_RRBL_Attack", - "HitEffect": "Wizard Hit1", - "IsFlying": false, - "AirTargets": true, - "GroundTargets": true, - "DieEffect": "April25_RRBL_Die", - "Animation": "APRIL25_RRBL", - "ProductionBuilding": "Barrack", - "IsJumper": false, - "MovementOffsetSpeed": 0, - "TombStone": "April25TombStone", - "TargetedEffectOffset": -50, - "FriendlyGroupWeight": 4000, - "EnemyGroupWeight": 2500, - "TriggersTraps": true, - "DisableDonate": true, - "EnabledByCalendar": true, - "UnlockByTH": 3, - "HealerWeight": 20, - "DefaultSkin": "APRIL25_RRBL", - "SpecialAbilities": "April25_RRBL_Special_Projectile", - "PreviewScenario": "TroopYeeter" - }, - "Unused2": { - "1": { - "Name": "Unused2", - "VisualLevel": 1, - "Deprecated": true, - "TID": "TID_BARBARIAN", - "InfoTID": "TID_CHARACTER_INFO_BARBARIAN", - "HousingSpace": 1, - "BarrackLevel": 1, - "LaboratoryLevel": 1, - "Speed": 200, - "Hitpoints": 45, - "TrainingTime": 5, - "UpgradeResource": "Elixir", - "DonateCost": 1, - "AttackRange": 40, - "AttackSpeed": 1000, - "DPS": 8, - "PreferedTargetDamageMod": 1, - "IconSWF": "sc/ui.sc", - "IconExportName": "icon_unit_barbarian", - "BigPicture": "unit_april25_valkyrie_big", - "BigPictureSWF": "sc/info_april25_valkyrie.sc", - "DeployEffect": "Barbarian Deploy", - "AttackEffect": "Barbarian Attack", - "HitEffect": "Barbarian Hit", - "IsFlying": false, - "AirTargets": false, - "GroundTargets": true, - "DieEffect": "Barbarian Die", - "Animation": "Barbarian", - "ProductionBuilding": "Barrack", - "IsJumper": false, - "MovementOffsetSpeed": 0, - "TombStone": "TombStone", - "DisableProduction": true, - "StrengthWeight": 800, - "TargetedEffectOffset": -50, - "FriendlyGroupWeight": 50, - "EnemyGroupWeight": 100, - "TriggersTraps": true, - "PreviewScenario": "TroopGroundAny" - } - }, - "Unused3": { - "1": { - "Name": "Unused3", - "VisualLevel": 1, - "Deprecated": true, - "TID": "TID_BARBARIAN", - "InfoTID": "TID_CHARACTER_INFO_BARBARIAN", - "HousingSpace": 1, - "BarrackLevel": 1, - "LaboratoryLevel": 1, - "Speed": 200, - "Hitpoints": 45, - "TrainingTime": 5, - "UpgradeResource": "Elixir", - "DonateCost": 1, - "AttackRange": 40, - "AttackSpeed": 1000, - "DPS": 8, - "PreferedTargetDamageMod": 1, - "IconSWF": "sc/ui.sc", - "IconExportName": "icon_unit_barbarian", - "BigPicture": "unit_april25_valkyrie_big", - 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}, - "5": { - "VisualLevel": 5, - "Hitpoints": 11000, - "DPS": 450 - }, - "Name": "Guardian Ranged", - "TID": "TID_INFERNO_GUARDIAN", - "InfoTID": "TID_INFERNO_GUARDIAN_INFO", - "HousingSpace": 25, - "Speed": 150, - "UpgradeResource": "Elixir", - "AttackRange": 1200, - "AttackSpeed": 1800, - "CoolDownOverride": 1200, - "DamageRadius": 150, - "BigPicture": "unit_golem_secondary_big", - "BigPictureSWF": "sc/info_golem.sc", - "Projectile": "GuardianRangedProjectile", - "AttackEffect": "ps_chr_guardianRanged_AtkStart", - "HitEffect": "ps_chr_guardianRanged_Hit", - "IsFlying": false, - "AirTargets": true, - "GroundTargets": true, - "DieEffect": "Golem_split", - "IsJumper": false, - "MovementOffsetSpeed": 0, - "TombStone": "TombStone", - "DieDamage": 1000, - "DieDamageRadius": 350, - "DieDamageEffect": "ps_chr_guardianRanged_Death", - "DieDamageDelay": 200, - "DieDamageAffectsAir": true, - "DisableProduction": true, - "TargetedEffectOffset": -50, - "FriendlyGroupWeight": 2000, - "EnemyGroupWeight": 2000, - "TriggersTraps": true, - "DefaultSkin": "RangedGuardian", - "SpecialAbilities": "RangedGuardianAbility", - "SpecialAbilitiesLevel": 1, - "PreviewScenario": "TroopGolem", - "StatBars": "HitPoints;DieDamage;DamagePerSecond;DamageType;TargetType;MovementSpeed;DieDamageRadius", - "MaxSearchRadiusForDefender": 1700, - "AlertRadius": 2000 - }, - "Guardian Melee": { - "1": { - "VisualLevel": 1, - "Hitpoints": 12000, - "UpgradeTimeH": 168, - "UpgradeCost": 18000000, - "DPS": 500 - }, - "2": { - "VisualLevel": 2, - "Hitpoints": 13000, - "UpgradeTimeH": 216, - "UpgradeCost": 22000000, - "DPS": 550 - }, - "3": { - "VisualLevel": 3, - "Hitpoints": 14000, - "UpgradeTimeH": 264, - "UpgradeCost": 26000000, - "DPS": 600 - }, - "4": { - "VisualLevel": 4, - "Hitpoints": 15000, - "UpgradeTimeH": 312, - "UpgradeCost": 28000000, - "DPS": 650 - }, - "5": { - "VisualLevel": 5, - "Hitpoints": 16000, - "DPS": 700 - }, - "Name": "Guardian Melee", - "TID": "TID_MELEE_AREA_GUARDIAN", - "InfoTID": "TID_MELEE_AREA_GUARDIAN_INFO", - "HousingSpace": 25, - "Speed": 250, - "UpgradeResource": "Elixir", - "AttackRange": 125, - "AttackSpeed": 1800, - "CoolDownOverride": 900, - "DamageRadius": 250, - "BigPicture": "unit_golem_secondary_big", - "BigPictureSWF": "sc/info_golem.sc", - "HitEffect": "ps_chr_guardianMelee_Hit", - "IsFlying": false, - "AirTargets": true, - "GroundTargets": true, - "DieEffect": "Golem_split", - "IsJumper": false, - "MovementOffsetSpeed": 0, - "TombStone": "TombStone", - "DisableProduction": true, - "TargetedEffectOffset": -50, - "FriendlyGroupWeight": 2000, - "EnemyGroupWeight": 2000, - "TriggersTraps": true, - "DefaultSkin": "MeleeGuardian", - "SpecialAbilities": "MeleeGuardianOnDeath;MeleeGuardianOnHomeDeath", - "SpecialAbilitiesLevel": "1;1", - "PreviewScenario": "TroopGolem", - "StatBars": "HitPoints;DamagePerSecond;DamageType;TargetType;MovementSpeed;CharacterAbilityDamageBoost", - "MaxSearchRadiusForDefender": 1000, - "AlertRadius": 1200 - }, - "Guardian Eagle": { - "1": { - "Name": "Guardian Eagle", - "VisualLevel": 1, - "TID": "TID_GOLEM", - "InfoTID": "TID_CHARACTER_INFO_GOLEM", - "HousingSpace": 25, - "Speed": 150, - "Hitpoints": 8000, - "AttackRange": 5000, - "AttackSpeed": 3333, - "CoolDownOverride": 1500, - "DPS": 1, - "DamageRadius": 300, - "BigPicture": "unit_golem_secondary_big", - "BigPictureSWF": "sc/info_golem.sc", - "Projectile": "GuardianEagle", - "AttackEffect": "Artillery Attack", - "HitEffect": "Ancient Hit", - "IsFlying": false, - "AirTargets": true, - "GroundTargets": true, - "DieEffect": "Golem_split", - "Animation": "Guardian Spawner", - "IsJumper": false, - "MovementOffsetSpeed": 0, - "TombStone": "TombStone", - "DisableProduction": true, - "TargetedEffectOffset": -50, - "FriendlyGroupWeight": 2000, - "EnemyGroupWeight": 2000, - "TriggersTraps": true, - "PreviewScenario": "TroopGolem", - "MaxSearchRadiusForDefender": 5000, - "AlertRadius": 1200 - } - }, - "Guardian Giga Inferno": { - "1": { - "Name": "Guardian Giga Inferno", - "VisualLevel": 1, - "TID": "TID_GOLEM", - "InfoTID": "TID_CHARACTER_INFO_GOLEM", - "HousingSpace": 25, - "Speed": 250, - "Hitpoints": 8000, - "AttackRange": 700, - "AttackSpeed": 128, - "DPS": 300, - "BigPicture": "unit_golem_secondary_big", - "BigPictureSWF": "sc/info_golem.sc", - "AttackEffect": "TH16 Attack 1", - "AttackEffect2": "TH16_attack_FX", - "HitEffect": "TH16 Hit", - "IsFlying": false, - "AirTargets": true, - "GroundTargets": true, - "DieEffect": "Golem_split", - "Animation": "GuardianGigaInferno", - "IsJumper": false, - "MovementOffsetSpeed": 0, - "TombStone": "TombStone", - "DisableProduction": true, - "TargetedEffectOffset": -50, - "FriendlyGroupWeight": 2000, - "EnemyGroupWeight": 2000, - "TriggersTraps": true, - "PreviewScenario": "TroopGolem", - "MaxSearchRadiusForDefender": 1000, - "AlertRadius": 1200 - } - }, - "Guardian Assassins": { - "1": { - "Name": "Guardian Assassins", - "VisualLevel": 1, - "TID": "TID_GOLEM", - "InfoTID": "TID_CHARACTER_INFO_GOLEM", - "HousingSpace": 25, - "Speed": 250, - "Hitpoints": 4000, - "AttackRange": 300, - "AttackSpeed": 1200, - "DPS": 230, - "BigPicture": "unit_golem_secondary_big", - "BigPictureSWF": "sc/info_golem.sc", - "Projectile": "Headhunter_Card_lvl1", - "AttackEffect": "Golem Attack", - "HitEffect": "Golem Hit", - "IsFlying": false, - "AirTargets": true, - "GroundTargets": true, - "DieEffect": "Golem_split", - "Animation": "GuardianAssassin", - "IsJumper": false, - "MovementOffsetSpeed": 0, - "TombStone": "TombStone", - "DisableProduction": true, - "TargetedEffectOffset": -50, - "FriendlyGroupWeight": 2000, - "EnemyGroupWeight": 2000, - "TriggersTraps": true, - "SpecialAbilities": "PhaseFennecInvis", - "SpecialAbilitiesLevel": 1, - "PreviewScenario": "TroopGolem", - "MaxSearchRadiusForDefender": 1000, - "AlertRadius": 1200 - } - }, - "Guardian Reviver": { - "1": { - "Name": "Guardian Reviver", - "VisualLevel": 1, - "TID": "TID_GOLEM", - "InfoTID": "TID_CHARACTER_INFO_GOLEM", - "HousingSpace": 25, - "Speed": 200, - "Hitpoints": 6500, - "AttackRange": 150, - "AttackSpeed": 1200, - "DPS": 200, - "BigPicture": "unit_golem_secondary_big", - "BigPictureSWF": "sc/info_golem.sc", - "AttackEffect": "Golem Attack", - "HitEffect": "Golem Hit", - "IsFlying": false, - "AirTargets": true, - "GroundTargets": true, - "DieEffect": "Golem_split", - "Animation": "GuardianReviver", - "IsJumper": false, - "MovementOffsetSpeed": 0, - "TombStone": "TombStone", - "DisableProduction": true, - "TargetedEffectOffset": -50, - "FriendlyGroupWeight": 2000, - "EnemyGroupWeight": 2000, - "TriggersTraps": true, - "SpecialAbilities": "GuardianReviverAbility", - "SpecialAbilitiesLevel": 1, - "PreviewScenario": "TroopGolem", - "MaxSearchRadiusForDefender": 1000, - "AlertRadius": 1200 - } - }, - "Totem": { - "1": { - "VisualLevel": 1, - "Hitpoints": 10000, - "DPS": 1 - }, - "2": { - "VisualLevel": 2, - "Hitpoints": 11000, - "DPS": 2 - }, - "3": { - "VisualLevel": 3, - "Hitpoints": 12000, - "DPS": 3 - }, - "4": { - "VisualLevel": 4, - "Hitpoints": 13000, - "DPS": 4 - }, - "Name": "Totem", - "TID": "TID_GOLEM", - "InfoTID": "TID_CHARACTER_INFO_GOLEM", - "HousingSpace": 20, - "Speed": 0, - "AttackRange": 1, - "AttackSpeed": 1000, - "BigPicture": "unit_golem_big", - "BigPictureSWF": "sc/info_golem.sc", - "DeployEffect": "Golem Deploy", - "AttackEffect": "Spell_Totem_Attack", - "HitEffect": "Golem Hit", - "IsFlying": false, - "AirTargets": false, - "GroundTargets": true, - "TargetableByGroundAndAir": true, - "DieEffect": "Spell_Totem_Destroy", - "Animation": "MeteorTotem", - "IsJumper": false, - "IsTotem": true, - "MovementOffsetSpeed": 0, - "DisableProduction": true, - "IsSecondaryTroop": true, - "TargetedEffectOffset": -50, - "FriendlyGroupWeight": 50, - "EnemyGroupWeight": 100, - "TriggersTraps": false, - "DoesNotOpenCC": true, - "HealerWeight": 0, - "SpecialAbilities": "DisableAttacking", - "SpecialAbilitiesLevel": 1 - }, - "TestGolem": { - "1": { - "Name": "TestGolem", - "VisualLevel": 1, - "TID": "TID_GOLEM", - "InfoTID": "TID_CHARACTER_INFO_GOLEM", - "HousingSpace": 20, - "Speed": 0, - "Hitpoints": 20000, - "AttackRange": 1000, - "AttackSpeed": 1000, - "DPS": 1, - "BigPicture": "unit_golem_big", - "BigPictureSWF": "sc/info_golem.sc", - "DeployEffect": "Golem Deploy", - "AttackEffect": "Golem Attack", - "HitEffect": "Golem Hit", - "IsFlying": false, - "AirTargets": false, - "GroundTargets": true, - "TargetableByGroundAndAir": true, - "DieEffect": "Golem_split", - "Animation": "Golem_lvl8", - "IsJumper": false, - "IsTotem": true, - "MovementOffsetSpeed": 0, - "DisableProduction": true, - "IsSecondaryTroop": true, - "TargetedEffectOffset": -50, - "FriendlyGroupWeight": 50, - "EnemyGroupWeight": 100, - "TriggersTraps": false, - "LoseHpPerTick": 400, - "LoseHpInterval": 400, - "DoesNotOpenCC": true, - "HealerWeight": 0, - "SpecialAbilities": "DisableAttacking", - "SpecialAbilitiesLevel": 1 - } - }, - "MeteorGolem": { - "1": { - "VisualLevel": 1, - "LaboratoryLevel": 1, - "Hitpoints": 15000, - "UpgradeTimeH": 336, - "UpgradeTimeM": 0, - "UpgradeCost": 28000000, - "DPS": 550, - "Projectile": "MeteoriteGolemProjectile", - "Animation": "MeteoriteGolem", - "StrengthWeight": 10000 - }, - "2": { - "VisualLevel": 2, - "LaboratoryLevel": 15, - "Hitpoints": 17000, - "UpgradeTimeH": 384, - "UpgradeTimeM": 0, - "UpgradeCost": 30000000, - "DPS": 600, - "Projectile": "MeteoriteGolemProjectileLvl2", - "Animation": "MeteoriteGolemLvl2", - "StrengthWeight": 11000 - }, - "3": { - "VisualLevel": 3, - "LaboratoryLevel": 16, - "Hitpoints": 19000, - "DPS": 650, - "Projectile": "MeteoriteGolemProjectileLvl3", - "Animation": "MeteoriteGolemLvl3", - "StrengthWeight": 12000 - }, - "Name": "MeteorGolem", - "TID": "TID_METEOR_GOLEM", - "InfoTID": "TID_METEOR_GOLEM_INFO", - "HousingSpace": 40, - "BarrackLevel": 19, - "Speed": 150, - "TrainingTime": 1, - "UpgradeResource": "Elixir", - "DonateCost": 20, - "AttackRange": 500, - "AttackSpeed": 1000, - "PreferedTargetDamageMod": 1, - "DamageRadius": 100, - "IconSWF": "sc/ui.sc", - "IconExportName": "icon_unit_splitgolem", - "BigPicture": "unit_meteorgolem_big", - "BigPictureSWF": "sc/info_meteor_golem.sc", - "DeployEffect": "Meteor_Golem_deploy", - "AttackEffect": "Meteor_Golem_ThrowAttack_SFX", - "HitEffect2": "Meteor_Golem_Hit_SFX", - "IsFlying": false, - "AirTargets": true, - "GroundTargets": true, - "AttackCount": 1, - "DieEffect": "Meteor_Golem_die", - "ProductionBuilding": "Barrack", - "IsJumper": false, - "MovementOffsetSpeed": 0, - "TombStone": "TombStone", - "SecondaryTroop": "Meteormite", - "SecondaryTroopCnt": 1, - "SpawnOnAttack": true, - "TargetedEffectOffset": -50, - "FriendlyGroupWeight": 3000, - "EnemyGroupWeight": 3000, - "TriggersTraps": true, - "DamageMultiplierTarget": "Wall", - "DamageMultiplierPercent": 1000, - "MergeEffect": "Meteor_Golem_Merge", - "SplitEffect": "Meteor_Golem_split", - "PreviewScenario": "MeteorGolem" - }, - "Meteormite": { - "1": { - "VisualLevel": 1, - "Hitpoints": 7500, - "DPS": 220, - "Animation": "MeteoriteGolemSmall" - }, - "2": { - "VisualLevel": 2, - "Hitpoints": 8500, - "DPS": 240, - "Animation": "MeteoriteGolemSmallLvl2" - }, - "3": { - "VisualLevel": 3, - "Hitpoints": 9500, - "DPS": 260, - "Animation": "MeteoriteGolemSmallLvl3" - }, - "Name": "Meteormite", - "TID": "TID_METEOR_GOLEM_SMALL", - "InfoTID": "TID_METEOR_GOLEM_SMALL_INFO", - "HousingSpace": 20, - "Speed": 200, - "AttackRange": 80, - "AttackSpeed": 1500, - "PreferedTargetDamageMod": 1, - "IconSWF": "sc/ui.sc", - "IconExportName": "icon_unit_splitgolem_small", - "BigPicture": "unit_meteorgolem_small", - "BigPictureSWF": "sc/info_meteor_golem.sc", - "DeployEffect": "Meteor_Golem_ThrowAttack_SFX", - "AttackEffect": "Meteor_Golem_MeleeAttack_SFX", - "HitEffect": "Meteor_Golem_attack", - "HitEffect2": "Meteor_Golem_Hit_SFX", - "IsFlying": false, - "AirTargets": false, - "GroundTargets": true, - "DieEffect": "Meteor_Golem_die", - "IsJumper": true, - "MovementOffsetSpeed": 0, - "TombStone": "TombStone", - "DisableProduction": true, - "IsSecondaryTroop": true, - "TargetedEffectOffset": -50, - "FriendlyGroupWeight": 1500, - "EnemyGroupWeight": 1500, - "TriggersTraps": true, - "MergeToCharacter": "MeteorGolem", - "MergeSearchRadius": 500, - "InheritHealthPercentage": true, - "PreviewScenario": "MeteorGolemHalf" - } -} \ No newline at end of file diff --git a/coc/static/equipment.json b/coc/static/equipment.json deleted file mode 100644 index 02467b77..00000000 --- a/coc/static/equipment.json +++ /dev/null @@ -1,9535 +0,0 @@ -{ - "Barbarian Crown": { - "1": { - "Level": 1, - "RequiredBlacksmithLevel": 1, - "UpgradeResources": "CommonOre", - "UpgradeCosts": 120, - "MainAbilityLevels": 1, - "HitPoints": 309, - "HealOnActivation": 110, - "StrengthWeight": 100 - }, - "2": { - "Level": 2, - "RequiredBlacksmithLevel": 1, - "UpgradeResources": "CommonOre; RareOre", - "UpgradeCosts": "240;20", - "MainAbilityLevels": 1, - "HitPoints": 385, - "HealOnActivation": 165, - "StrengthWeight": 200 - }, - "3": { - "Level": 3, - "RequiredBlacksmithLevel": 1, - "UpgradeResources": "CommonOre", - "UpgradeCosts": 400, - "MainAbilityLevels": 2, - "HitPoints": 467, - "HealOnActivation": 220, - "StrengthWeight": 300 - }, - "4": { - "Level": 4, - "RequiredBlacksmithLevel": 1, - "UpgradeResources": "CommonOre", - "UpgradeCosts": 600, - "MainAbilityLevels": 2, - "HitPoints": 564, - "HealOnActivation": 275, - "StrengthWeight": 400 - }, - "5": { - "Level": 5, - "RequiredBlacksmithLevel": 1, - "UpgradeResources": "CommonOre; RareOre", - "UpgradeCosts": "840;100", - "MainAbilityLevels": 2, - "HitPoints": 649, - "HealOnActivation": 330, - "StrengthWeight": 500 - }, - "6": { - "Level": 6, - "RequiredBlacksmithLevel": 1, - "UpgradeResources": "CommonOre", - "UpgradeCosts": 1120, - "MainAbilityLevels": 3, - "HitPoints": 734, - "HealOnActivation": 385, - "StrengthWeight": 600 - }, - "7": { - "Level": 7, - "RequiredBlacksmithLevel": 1, - "UpgradeResources": "CommonOre", - "UpgradeCosts": 1440, - "MainAbilityLevels": 3, - "HitPoints": 836, - "HealOnActivation": 440, - "StrengthWeight": 700 - }, - "8": { - "Level": 8, - "RequiredBlacksmithLevel": 1, - "UpgradeResources": "CommonOre; RareOre", - "UpgradeCosts": "1800;200", - "MainAbilityLevels": 3, - "HitPoints": 940, - "HealOnActivation": 495, - "StrengthWeight": 800 - }, - "9": { - "Level": 9, - "RequiredBlacksmithLevel": 1, - "UpgradeResources": "CommonOre", - "UpgradeCosts": 1900, - "MainAbilityLevels": 4, - "HitPoints": 1045, - "HealOnActivation": 572, - "StrengthWeight": 900 - }, - "10": { - "Level": 10, - "RequiredBlacksmithLevel": 3, - "UpgradeResources": "CommonOre", - "UpgradeCosts": 2000, - "MainAbilityLevels": 4, - "HitPoints": 1155, - "HealOnActivation": 660, - "StrengthWeight": 1000 - }, - "11": { - "Level": 11, - "RequiredBlacksmithLevel": 3, - "UpgradeResources": "CommonOre; RareOre", - "UpgradeCosts": "2100;400", - "MainAbilityLevels": 4, - "HitPoints": 1265, - "HealOnActivation": 748, - "StrengthWeight": 1100 - }, - "12": { - "Level": 12, - "RequiredBlacksmithLevel": 3, - "UpgradeResources": "CommonOre", - "UpgradeCosts": 2200, - "MainAbilityLevels": 5, - "HitPoints": 1445, - "HealOnActivation": 847, - "StrengthWeight": 1200 - }, - "13": { - "Level": 13, - "RequiredBlacksmithLevel": 5, - "UpgradeResources": "CommonOre", - "UpgradeCosts": 2300, - "MainAbilityLevels": 5, - "HitPoints": 1755, - "HealOnActivation": 946, - "StrengthWeight": 1300 - }, - "14": { - "Level": 14, - "RequiredBlacksmithLevel": 5, - "UpgradeResources": "CommonOre; RareOre", - "UpgradeCosts": "2400;600", - "MainAbilityLevels": 5, - "HitPoints": 2087, - "HealOnActivation": 1034, - "StrengthWeight": 1400 - }, - "15": { - "Level": 15, - "RequiredBlacksmithLevel": 5, - "UpgradeResources": "CommonOre", - "UpgradeCosts": 2500, - "MainAbilityLevels": 6, - "HitPoints": 2444, - "HealOnActivation": 1166, - "StrengthWeight": 1900 - }, - "16": { - "Level": 16, - "RequiredBlacksmithLevel": 7, - "UpgradeResources": "CommonOre", - "UpgradeCosts": 2600, - "MainAbilityLevels": 6, - "HitPoints": 2703, - "HealOnActivation": 1243, - "StrengthWeight": 2000 - }, - "17": { - "Level": 17, - "RequiredBlacksmithLevel": 7, - "UpgradeResources": "CommonOre; RareOre", - "UpgradeCosts": "2700;600", - "MainAbilityLevels": 6, - "HitPoints": 3093, - "HealOnActivation": 1320, - "StrengthWeight": 2100 - }, - "18": { - "Level": 18, - "RequiredBlacksmithLevel": 7, - "MainAbilityLevels": 7, - "HitPoints": 3366, - "HealOnActivation": 1386, - "StrengthWeight": 2600 - }, - "Name": "Barbarian Crown", - "IconSWF": "sc/ui.sc", - "IconExportName": "icon_gear_BK_BarbDoll", - "TID": "TID_GEAR_TITLE_BARBARIAN_CROWN", - "InfoTID": "TID_GEAR_INFO_BARBARIAN_CROWN", - "AllowedCharacters": "Barbarian King;", - "Rarity": "Common", - "RequiredCharacterLevel": 1, - "MainAbilities": "BarbarianKingSpawnBarbarians", - "PreviewScenario": "GearBarbarianCrown" - }, - "Iron Fist": { - "1": { - "Level": 1, - "RequiredBlacksmithLevel": 1, - "UpgradeResources": "CommonOre", - "UpgradeCosts": 120, - "MainAbilityLevels": 1, - "DPS": 17, - "HealOnActivation": 150, - "StrengthWeight": 100 - }, - "2": { - "Level": 2, - "RequiredBlacksmithLevel": 1, - "UpgradeResources": "CommonOre; RareOre", - 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"HeroFlagExportName": "MH_rally_point", - "HeroFlagBaseExportName": "MH_rally_point_base", - "HeroBannerPrefix": "mp", - "ControlledMoveEffect": "ForceMoveMP", - "ForceRetaliation": true - } -} \ No newline at end of file diff --git a/coc/static/pets.json b/coc/static/pets.json deleted file mode 100644 index 5fcf4a13..00000000 --- a/coc/static/pets.json +++ /dev/null @@ -1,2405 +0,0 @@ -{ - "Barky": { - "1": { - "TroopLevel": 1, - "LaboratoryLevel": 1, - "Hitpoints": 2700, - "TrainingCost": 1, - "UpgradeTimeH": 24, - "UpgradeCost": 20000, - "DPS": 150, - "StrengthWeight": 10000 - }, - "2": { - "TroopLevel": 2, - "LaboratoryLevel": 1, - "Hitpoints": 2800, - "TrainingCost": 2, - "UpgradeTimeH": 36, - "UpgradeCost": 30000, - "DPS": 160, - "StrengthWeight": 11000 - }, - "3": { - "TroopLevel": 3, - "LaboratoryLevel": 1, - "Hitpoints": 2900, - "TrainingCost": 3, - "UpgradeTimeH": 48, - "UpgradeCost": 40000, - "DPS": 170, - "StrengthWeight": 12000 - }, - "4": { - "TroopLevel": 4, - "LaboratoryLevel": 1, - "Hitpoints": 3000, - "TrainingCost": 4, - "UpgradeTimeH": 60, - "UpgradeCost": 50000, - "DPS": 180, - "StrengthWeight": 13000 - }, - "5": { - "TroopLevel": 5, - "LaboratoryLevel": 1, - "Hitpoints": 3100, - "TrainingCost": 5, - "UpgradeTimeH": 72, - "UpgradeCost": 60000, - "DPS": 190, - "StrengthWeight": 14000 - }, - "6": { - "TroopLevel": 6, - "LaboratoryLevel": 1, - "Hitpoints": 3200, - "TrainingCost": 6, - "UpgradeTimeH": 84, - "UpgradeCost": 70000, - "DPS": 200, - "StrengthWeight": 15000 - }, - "7": { - "TroopLevel": 7, - "LaboratoryLevel": 1, - "Hitpoints": 3300, - "TrainingCost": 7, - "UpgradeTimeH": 96, - "UpgradeCost": 80000, - "DPS": 210, - "StrengthWeight": 16000 - }, - "8": { - "TroopLevel": 8, - "LaboratoryLevel": 1, - "Hitpoints": 3400, - "TrainingCost": 8, - "UpgradeTimeH": 108, - "UpgradeCost": 90000, - "DPS": 220, - "StrengthWeight": 17000 - }, - "9": { - "TroopLevel": 9, - "LaboratoryLevel": 1, - "Hitpoints": 3500, - "TrainingCost": 9, - "UpgradeTimeH": 120, - "UpgradeCost": 100000, - "DPS": 230, - "StrengthWeight": 18000 - }, - "10": { - "TroopLevel": 10, - "LaboratoryLevel": 1, - "Hitpoints": 3600, - "TrainingCost": 10, - "UpgradeTimeH": 132, - "UpgradeCost": 110000, - "DPS": 240, - "StrengthWeight": 19000 - }, - "11": { - "TroopLevel": 11, - "LaboratoryLevel": 5, - "Hitpoints": 3700, - "TrainingCost": 11, - "UpgradeTimeH": 144, - "UpgradeCost": 120000, - "DPS": 250, - "StrengthWeight": 19500 - }, - "12": { - "TroopLevel": 12, - "LaboratoryLevel": 5, - "Hitpoints": 3800, - "TrainingCost": 12, - "UpgradeTimeH": 156, - "UpgradeCost": 130000, - "DPS": 260, - "StrengthWeight": 20000 - }, - "13": { - "TroopLevel": 13, - "LaboratoryLevel": 5, - "Hitpoints": 3900, - "TrainingCost": 13, - "UpgradeTimeH": 168, - "UpgradeCost": 140000, - "DPS": 270, - "StrengthWeight": 20500 - }, - "14": { - "TroopLevel": 14, - "LaboratoryLevel": 5, - "Hitpoints": 4000, - "TrainingCost": 14, - "UpgradeTimeH": 180, - "UpgradeCost": 150000, - "DPS": 280, - "StrengthWeight": 21000 - }, - "15": { - "TroopLevel": 15, - "LaboratoryLevel": 5, - "Hitpoints": 4100, - "TrainingCost": 15, - "DPS": 290, - "StrengthWeight": 21500 - }, - "Name": "Barky", - "TID": "TID_PET_MELEEJUMPER", - "InfoTID": "TID_PET_MELEEJUMPER_INFO", - "HousingSpace": 20, - "Speed": 400, - "TrainingTime": 999, - "TrainingResource": "DarkElixir", - "UpgradeResource": "DarkElixir", - "DonateCost": 20, - "AttackRange": 60, - "AttackSpeed": 900, - "IconSWF": "sc/ui.sc", - "IconExportName": "icon_unit_pet_barksy", - "BigPicture": "unit_pet_lassi_big", - "BigPictureSWF": "sc/info_pet_lassi.sc", - "ArmyTrainingPicture": "hero_art_pet_lassi", - "ArmyTrainingPictureSWF": "sc/ui.sc", - "DeployEffect": "Barky Deploy", - "AttackEffect": "Barky Attack", - "HitEffect": "Miner Hit", - "IsFlying": false, - "AirTargets": false, - "GroundTargets": true, - "DieEffect": "Barky Die", - "Animation": "PetLassiDefault", - "IsJumper": true, - "MovementOffsetSpeed": 0, - "DisableProduction": true, - "SpawnIdle": 100, - "TargetedEffectOffset": -50, - "FriendlyGroupWeight": 300, - "EnemyGroupWeight": 400, - "TriggersTraps": true, - "SpecialAbilities": "BarkyPlaceholderAbility", - "SpecialAbilitiesLevel": 1, - "LeashLength": 200, - "DefaultSkin": "PetLassiDefault", - "SpawnDelay": 100, - "PreviewScenario": "Pet1", - "CantBeEjected": true - }, - "Bulldozer": { - "1": { - "TroopLevel": 1, - "LaboratoryLevel": 3, - "Hitpoints": 3750, - "TrainingCost": 1, - "UpgradeTimeH": 24, - "UpgradeCost": 40000, - "DPS": 60, - "StrengthWeight": 10000, - "DamageMultiplierPercent": 2000, - "HeroDeathAbilityLevel": 2 - }, - "2": { - "TroopLevel": 2, - "LaboratoryLevel": 3, - "Hitpoints": 4000, - "TrainingCost": 2, - "UpgradeTimeH": 36, - "UpgradeCost": 50000, - "DPS": 64, - "StrengthWeight": 11000, - "DamageMultiplierPercent": 2000, - "HeroDeathAbilityLevel": 2 - }, - "3": { - "TroopLevel": 3, - "LaboratoryLevel": 3, - "Hitpoints": 4250, - "TrainingCost": 3, - "UpgradeTimeH": 48, - "UpgradeCost": 60000, - "DPS": 68, - "StrengthWeight": 12000, - "DamageMultiplierPercent": 2000, - "HeroDeathAbilityLevel": 2 - }, - "4": { - "TroopLevel": 4, - "LaboratoryLevel": 3, - "Hitpoints": 4500, - "TrainingCost": 4, - "UpgradeTimeH": 60, - "UpgradeCost": 70000, - "DPS": 72, - "StrengthWeight": 13000, - "DamageMultiplierPercent": 2000, - "HeroDeathAbilityLevel": 2 - }, - "5": { - "TroopLevel": 5, - "LaboratoryLevel": 3, - "Hitpoints": 4750, - "TrainingCost": 5, - "UpgradeTimeH": 72, - "UpgradeCost": 80000, - "DPS": 76, - "StrengthWeight": 14000, - "DamageMultiplierPercent": 2000, - "HeroDeathAbilityLevel": 2 - }, - "6": { - "TroopLevel": 6, - "LaboratoryLevel": 3, - "Hitpoints": 4950, - "TrainingCost": 6, - "UpgradeTimeH": 84, - "UpgradeCost": 90000, - "DPS": 80, - "StrengthWeight": 15000, - "DamageMultiplierPercent": 2000, - "HeroDeathAbilityLevel": 2 - }, - "7": { - "TroopLevel": 7, - "LaboratoryLevel": 3, - "Hitpoints": 5100, - "TrainingCost": 7, - "UpgradeTimeH": 96, - "UpgradeCost": 100000, - "DPS": 84, - "StrengthWeight": 16000, - "DamageMultiplierPercent": 2000, - "HeroDeathAbilityLevel": 2 - }, - "8": { - "TroopLevel": 8, - "LaboratoryLevel": 3, - "Hitpoints": 5250, - "TrainingCost": 8, - "UpgradeTimeH": 108, - "UpgradeCost": 110000, - "DPS": 88, - "StrengthWeight": 17000, - "DamageMultiplierPercent": 2000, - "HeroDeathAbilityLevel": 2 - }, - "9": { - "TroopLevel": 9, - "LaboratoryLevel": 3, - "Hitpoints": 5400, - "TrainingCost": 9, - "UpgradeTimeH": 120, - "UpgradeCost": 120000, - "DPS": 92, - "StrengthWeight": 18000, - "DamageMultiplierPercent": 2000, - "HeroDeathAbilityLevel": 2 - }, - "10": { - "TroopLevel": 10, - "LaboratoryLevel": 3, - "Hitpoints": 5550, - "TrainingCost": 10, - "UpgradeTimeH": 132, - "UpgradeCost": 130000, - "DPS": 96, - "StrengthWeight": 19000, - "DamageMultiplierPercent": 2000, - "HeroDeathAbilityLevel": 2 - }, - "11": { - "TroopLevel": 11, - "LaboratoryLevel": 7, - "Hitpoints": 5700, - "TrainingCost": 11, - "UpgradeTimeH": 144, - "UpgradeCost": 140000, - "DPS": 100, - "StrengthWeight": 20000, - "DamageMultiplierPercent": 2000, - "HeroDeathAbilityLevel": 2 - }, - "12": { - "TroopLevel": 12, - "LaboratoryLevel": 7, - "Hitpoints": 5850, - "TrainingCost": 12, - "UpgradeTimeH": 156, - "UpgradeCost": 150000, - "DPS": 104, - "StrengthWeight": 21000, - "DamageMultiplierPercent": 2000, - "HeroDeathAbilityLevel": 2 - }, - "13": { - "TroopLevel": 13, - "LaboratoryLevel": 7, - "Hitpoints": 6000, - "TrainingCost": 13, - "UpgradeTimeH": 168, - "UpgradeCost": 160000, - "DPS": 108, - "StrengthWeight": 22000, - "DamageMultiplierPercent": 2000, - "HeroDeathAbilityLevel": 2 - }, - "14": { - "TroopLevel": 14, - "LaboratoryLevel": 7, - "Hitpoints": 6150, - "TrainingCost": 14, - "UpgradeTimeH": 180, - "UpgradeCost": 170000, - "DPS": 112, - "StrengthWeight": 23000, - "DamageMultiplierPercent": 2000, - "HeroDeathAbilityLevel": 2 - }, - "15": { - "TroopLevel": 15, - "LaboratoryLevel": 7, - "Hitpoints": 6300, - "TrainingCost": 15, - "DPS": 116, - "StrengthWeight": 24000, - "DamageMultiplierPercent": 2000, - "HeroDeathAbilityLevel": 2 - }, - "Name": "Bulldozer", - "TID": "TID_PET_WALLBUSTER", - "InfoTID": "TID_PET_WALLBUSTER_INFO", - "HousingSpace": 20, - "Speed": 300, - "TrainingTime": 999, - "TrainingResource": "DarkElixir", - "UpgradeResource": "DarkElixir", - "DonateCost": 20, - "AttackRange": 120, - "AttackSpeed": 2100, - "IconSWF": "sc/ui.sc", - "IconExportName": "icon_unit_pet_bulldozer", - "BigPicture": "unit_pet_mightyyak_big", - "BigPictureSWF": "sc/info_pet_mightyyak.sc", - "ArmyTrainingPicture": "hero_art_pet_yak", - "ArmyTrainingPictureSWF": "sc/ui.sc", - "DeployEffect": "Bulldozer Deploy", - "AttackEffect": "Bulldozer Attack", - "HitEffect": "Golem Hit", - "IsFlying": false, - "AirTargets": false, - "GroundTargets": true, - "DieEffect": "Bulldozer Die", - "Animation": "PetYakDefault", - "IsJumper": false, - "MovementOffsetSpeed": 0, - "DisableProduction": true, - "SpawnIdle": 100, - "WallMovementCost": 64, - "TargetedEffectOffset": -50, - "FriendlyGroupWeight": 300, - "EnemyGroupWeight": 400, - "NewTargetAttackDelay": 100, - "TriggersTraps": true, - 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"10": { - "TroopLevel": 10, - "LaboratoryLevel": 2, - "Hitpoints": 2500, - "TrainingCost": 10, - "UpgradeTimeH": 168, - "UpgradeCost": 165000, - "DPS": 145, - "StrengthWeight": 19000 - }, - "11": { - "TroopLevel": 11, - "LaboratoryLevel": 9, - "Hitpoints": 2600, - "TrainingCost": 11, - "UpgradeTimeH": 192, - "UpgradeCost": 180000, - "DPS": 150, - "StrengthWeight": 20000 - }, - "12": { - "TroopLevel": 12, - "LaboratoryLevel": 9, - "Hitpoints": 2700, - "TrainingCost": 12, - "UpgradeTimeH": 192, - "UpgradeCost": 195000, - "DPS": 155, - "StrengthWeight": 21000 - }, - "13": { - "TroopLevel": 13, - "LaboratoryLevel": 9, - "Hitpoints": 2800, - "TrainingCost": 13, - "UpgradeTimeH": 192, - "UpgradeCost": 210000, - "DPS": 160, - "StrengthWeight": 22000 - }, - "14": { - "TroopLevel": 14, - "LaboratoryLevel": 9, - "Hitpoints": 2900, - "TrainingCost": 14, - "UpgradeTimeH": 192, - "UpgradeCost": 225000, - "DPS": 165, - "StrengthWeight": 23000 - }, - "15": { - "TroopLevel": 15, - "LaboratoryLevel": 9, - "Hitpoints": 3000, - "TrainingCost": 15, - "DPS": 170, - "StrengthWeight": 24000 - }, - "Name": "Electrowl", - "TID": "TID_PET_RANGEDATTACKER", - "InfoTID": "TID_PET_RANGEDATTACKER_INFO", - "HousingSpace": 20, - "Speed": 250, - "TrainingTime": 9999, - "TrainingResource": "DarkElixir", - "UpgradeResource": "DarkElixir", - "DonateCost": 20, - "AttackRange": 550, - "AttackSpeed": 1400, - "IconSWF": "sc/ui.sc", - "IconExportName": "icon_unit_pet_electrowl", - "BigPicture": "unit_pet_electro_owl_big", - "BigPictureSWF": "sc/info_pet_electro_owl.sc", - "ArmyTrainingPicture": "hero_art_pet_owl", - "ArmyTrainingPictureSWF": "sc/ui.sc", - "DeployEffect": "Laser Owl Deploy", - "AttackEffect": "Laser Owl Attack", - "HitEffect": "Mega Tesla Hit", - "IsFlying": true, - "AirTargets": true, - "GroundTargets": true, - "DieEffect": "Laser Owl Die", - "Animation": "PetEowlDefault", - "IsJumper": false, - "MovementOffsetSpeed": 30, - "DisableProduction": true, - "SpawnIdle": 100, - "TargetedEffectOffset": 60, - "FriendlyGroupWeight": 300, - "EnemyGroupWeight": 400, - "TriggersTraps": false, - "ChainAttackDistance": 300, - "ChainAttackDepth": 2, - "ChainAttackFactor": 1, - "ChainAttackDelay": 128, - "ChainAttackDamageReductionPercent": 20, - "ChainAttackEffect": "MegaTesla Attack_1_chain", - "SpecialAbilities": "ElectrowlPlaceholderAbility", - "SpecialAbilitiesLevel": 1, - "LeashLength": 0, - "DefaultSkin": "PetEowlDefault", - "SpawnDelay": 100, - "PreviewScenario": "Pet2", - "CantBeEjected": true - }, - "Unipony": { - "1": { - "TroopLevel": 1, - "LaboratoryLevel": 4, - "Hitpoints": 1400, - "TrainingCost": 1, - "UpgradeTimeH": 36, - "UpgradeCost": 50000, - "DPS": -50, - "StrengthWeight": 10000, - "HeroDamageMultiplier": 100 - }, - "2": { - "TroopLevel": 2, - "LaboratoryLevel": 4, - "Hitpoints": 1450, - "TrainingCost": 2, - "UpgradeTimeH": 48, - "UpgradeCost": 65000, - "DPS": -53, - "StrengthWeight": 11000, - "HeroDamageMultiplier": 100 - }, - "3": { - "TroopLevel": 3, - "LaboratoryLevel": 4, - 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}, - "8": { - "TroopLevel": 8, - "LaboratoryLevel": 4, - "Hitpoints": 1800, - "TrainingCost": 8, - "UpgradeTimeH": 144, - "UpgradeCost": 155000, - "DPS": -66, - "StrengthWeight": 17000, - "HeroDamageMultiplier": 100 - }, - "9": { - "TroopLevel": 9, - "LaboratoryLevel": 4, - "Hitpoints": 1875, - "TrainingCost": 9, - "UpgradeTimeH": 156, - "UpgradeCost": 170000, - "DPS": -68, - "StrengthWeight": 18000, - "HeroDamageMultiplier": 100 - }, - "10": { - "TroopLevel": 10, - "LaboratoryLevel": 4, - "Hitpoints": 1950, - "TrainingCost": 10, - "UpgradeTimeH": 168, - "UpgradeCost": 200000, - "DPS": -70, - "StrengthWeight": 19000, - "HeroDamageMultiplier": 100 - }, - "11": { - "TroopLevel": 11, - "LaboratoryLevel": 11, - "Hitpoints": 2025, - "TrainingCost": 11, - "UpgradeTimeH": 192, - "UpgradeCost": 230000, - "DPS": -71, - "StrengthWeight": 20000, - "HeroDamageMultiplier": 100 - }, - "12": { - "TroopLevel": 12, - "LaboratoryLevel": 11, - "Hitpoints": 2100, - "TrainingCost": 12, - "UpgradeTimeH": 192, - 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"IsJumper": true, - "MovementOffsetSpeed": 0, - "DisableProduction": true, - "SecondarySpawnDist": 150, - "SummonTroop": "Icemite", - "SummonCooldown": 8000, - "SummonEffect": "Frosty Summon", - "SpawnIdle": 100, - "TargetedEffectOffset": -50, - "FriendlyGroupWeight": 300, - "EnemyGroupWeight": 400, - "TriggersTraps": true, - "FrostOnHitTime": 4000, - "FrostOnHitPercent": 50, - "SpecialAbilities": "FrostyPlaceholderAbility", - "SpecialAbilitiesLevel": 1, - "LeashLength": 100, - "DefaultSkin": "PetFrostyDefault", - "SpawnDelay": 100, - "PreviewScenario": "Pet1", - "CantBeEjected": true - }, - "Phase Fennec": { - "1": { - "TroopLevel": 1, - "LaboratoryLevel": 9, - "Hitpoints": 1900, - "TrainingCost": 1, - "UpgradeTimeH": 72, - "UpgradeCost": 150000, - "DPS": 108, - "StrengthWeight": 15000, - "SpecialAbilitiesLevel": 1 - }, - "2": { - "TroopLevel": 2, - "LaboratoryLevel": 9, - "Hitpoints": 2000, - "TrainingCost": 2, - "UpgradeTimeH": 96, - "UpgradeCost": 160000, - "DPS": 116, - "StrengthWeight": 16000, - "SpecialAbilitiesLevel": 1 - }, - "3": { - "TroopLevel": 3, - "LaboratoryLevel": 9, - "Hitpoints": 2100, - "TrainingCost": 3, - "UpgradeTimeH": 120, - "UpgradeCost": 170000, - "DPS": 124, - "StrengthWeight": 17000, - "SpecialAbilitiesLevel": 1 - }, - "4": { - "TroopLevel": 4, - "LaboratoryLevel": 9, - "Hitpoints": 2200, - "TrainingCost": 4, - "UpgradeTimeH": 132, - "UpgradeCost": 180000, - "DPS": 132, - "StrengthWeight": 18000, - "SpecialAbilitiesLevel": 1 - }, - "5": { - "TroopLevel": 5, - "LaboratoryLevel": 9, - "Hitpoints": 2300, - "TrainingCost": 5, - "UpgradeTimeH": 144, - "UpgradeCost": 190000, - "DPS": 140, - "StrengthWeight": 19000, - "SpecialAbilitiesLevel": 2 - }, - "6": { - "TroopLevel": 6, - "LaboratoryLevel": 9, - "Hitpoints": 2400, - "TrainingCost": 6, - "UpgradeTimeH": 156, - "UpgradeCost": 200000, - "DPS": 148, - "StrengthWeight": 20000, - "SpecialAbilitiesLevel": 2 - }, - "7": { - "TroopLevel": 7, - "LaboratoryLevel": 9, - "Hitpoints": 2500, - "TrainingCost": 7, - "UpgradeTimeH": 168, - "UpgradeCost": 210000, - "DPS": 156, - "StrengthWeight": 21000, - "SpecialAbilitiesLevel": 2 - }, - "8": { - "TroopLevel": 8, - "LaboratoryLevel": 9, - "Hitpoints": 2600, - "TrainingCost": 8, - "UpgradeTimeH": 180, - "UpgradeCost": 220000, - "DPS": 164, - "StrengthWeight": 22000, - "SpecialAbilitiesLevel": 2 - }, - "9": { - "TroopLevel": 9, - "LaboratoryLevel": 9, - "Hitpoints": 2700, - "TrainingCost": 9, - "UpgradeTimeH": 192, - "UpgradeCost": 230000, - "DPS": 172, - "StrengthWeight": 23000, - "SpecialAbilitiesLevel": 2 - }, - "10": { - "TroopLevel": 10, - "LaboratoryLevel": 9, - "Hitpoints": 2800, - "TrainingCost": 10, - "DPS": 180, - "StrengthWeight": 24000, - "SpecialAbilitiesLevel": 3 - }, - "Name": "Phase Fennec", - "TID": "TID_PET_SPIRIT_FOX", - "InfoTID": "TID_PET_SPIRIT_FOX_INFO", - "HousingSpace": 20, - "Speed": 300, - "TrainingTime": 999, - "TrainingResource": "DarkElixir", - "UpgradeResource": "DarkElixir", - "DonateCost": 20, - "AttackRange": 250, - "AttackSpeed": 1600, - "IconSWF": "sc/ui.sc", - "IconExportName": "icon_unit_pet_phasefennec", - "BigPicture": "unit_pet_phasefennec_big", - "BigPictureSWF": "sc/info_pet_phasefennec.sc", - "ArmyTrainingPicture": "hero_art_pet_fox", - "ArmyTrainingPictureSWF": "sc/ui.sc", - "Projectile": "Fennec_projectile", - "DeployEffect": "Barky Fennec Deploy", - "AttackEffect": "Barky Fennec Attack", - "HitEffect": "Miner Hit", - "IsFlying": false, - "AirTargets": false, - "GroundTargets": true, - "DieEffect": "Barky Fennec Die", - "Animation": "FennecDefault", - "IsJumper": true, - "MovementOffsetSpeed": 0, - "DisableProduction": true, - "SpawnIdle": 100, - "TargetedEffectOffset": -50, - "FriendlyGroupWeight": 300, - "EnemyGroupWeight": 400, - "TriggersTraps": true, - "SpecialAbilities": "PhaseFennecInvis", - "LeashLength": 200, - "DefaultSkin": "PetFennecDefault", - "SpawnDelay": 100, - "PreviewScenario": "Pet2", - "CantBeEjected": true - }, - "Angry Jelly": { - "1": { - "TroopLevel": 1, - "LaboratoryLevel": 10, - "Hitpoints": 1450, - "TrainingCost": 1, - "UpgradeTimeH": 72, - "UpgradeCost": 150000, - "DPS": 112, - "StrengthWeight": 15000, - "SpecialAbilitiesLevel": 1 - }, - "2": { - "TroopLevel": 2, - "LaboratoryLevel": 10, - "Hitpoints": 1525, - "TrainingCost": 2, - "UpgradeTimeH": 96, - "UpgradeCost": 160000, - "DPS": 121, - "StrengthWeight": 16000, - "SpecialAbilitiesLevel": 1 - }, - "3": { - "TroopLevel": 3, - "LaboratoryLevel": 10, - "Hitpoints": 1600, - "TrainingCost": 3, - "UpgradeTimeH": 120, - "UpgradeCost": 170000, - "DPS": 130, - "StrengthWeight": 17000, - "SpecialAbilitiesLevel": 1 - }, - "4": { - "TroopLevel": 4, - "LaboratoryLevel": 10, - "Hitpoints": 1675, - "TrainingCost": 4, - "UpgradeTimeH": 144, - "UpgradeCost": 180000, - "DPS": 139, - "StrengthWeight": 18000, - "SpecialAbilitiesLevel": 1 - }, - "5": { - "TroopLevel": 5, - "LaboratoryLevel": 10, - "Hitpoints": 1750, - "TrainingCost": 5, - "UpgradeTimeH": 168, - "UpgradeCost": 190000, - "DPS": 148, - "StrengthWeight": 19000, - "SpecialAbilitiesLevel": 2 - }, - "6": { - "TroopLevel": 6, - "LaboratoryLevel": 10, - "Hitpoints": 1825, - "TrainingCost": 6, - "UpgradeTimeH": 192, - "UpgradeCost": 200000, - "DPS": 157, - "StrengthWeight": 20000, - "SpecialAbilitiesLevel": 2 - }, - "7": { - "TroopLevel": 7, - "LaboratoryLevel": 10, - "Hitpoints": 1900, - "TrainingCost": 7, - "UpgradeTimeH": 192, - "UpgradeCost": 210000, - "DPS": 166, - "StrengthWeight": 21000, - "SpecialAbilitiesLevel": 2 - }, - "8": { - "TroopLevel": 8, - "LaboratoryLevel": 10, - "Hitpoints": 1975, - "TrainingCost": 8, - "UpgradeTimeH": 192, - "UpgradeCost": 220000, - "DPS": 175, - "StrengthWeight": 22000, - "SpecialAbilitiesLevel": 2 - }, - "9": { - "TroopLevel": 9, - "LaboratoryLevel": 10, - "Hitpoints": 2050, - "TrainingCost": 9, - "UpgradeTimeH": 192, - "UpgradeCost": 230000, - "DPS": 184, - "StrengthWeight": 23000, - "SpecialAbilitiesLevel": 2 - }, - "10": { - "TroopLevel": 10, - "LaboratoryLevel": 10, - "Hitpoints": 2125, - "TrainingCost": 10, - "DPS": 193, - "StrengthWeight": 24000, - "SpecialAbilitiesLevel": 3 - }, - "Name": "Angry Jelly", - "TID": "TID_PET_ANGRY_JELLY", - "InfoTID": "TID_PET_ANGRY_JELLY_INFO", - "HousingSpace": 20, - "Speed": 200, - "TrainingTime": 999, - "TrainingResource": "DarkElixir", - "UpgradeResource": "DarkElixir", - "DonateCost": 20, - "AttackRange": 500, - "AttackSpeed": 750, - "IconSWF": "sc/ui.sc", - "IconExportName": "icon_unit_pet_rage_jelly", - "BigPicture": "unit_pet_rage_jelly_big", - "BigPictureSWF": "sc/info_pet_rage_jelly.sc", - "ArmyTrainingPicture": "hero_art_pet_jelly", - "ArmyTrainingPictureSWF": "sc/ui.sc", - "PreferedTargetBuildingClass": "Defense", - "DeployEffect": "RageJelly Deploy", - "AttackEffect": "RageJelly Attack", - "HitEffect": "RageJelly Hit", - "IsFlying": true, - "AirTargets": true, - "GroundTargets": true, - "DieEffect": "RageJelly Die", - "Animation": "RageJellyDefault", - "IsJumper": false, - "MovementOffsetSpeed": 0, - "DisableProduction": true, - "SpawnIdle": 100, - "TargetedEffectOffset": 60, - "FriendlyGroupWeight": 300, - "EnemyGroupWeight": 400, - "TriggersTraps": true, - "SpecialAbilities": "AngryJellyAbility", - "LeashLength": 400, - "DefaultSkin": "RageJellyDefault", - "SpawnDelay": 100, - "PreviewScenario": "Pet1", - "CantBeEjected": true - }, - "JumpAuraPet": { - "1": { - "Name": "JumpAuraPet", - "TroopLevel": 1, - "Deprecated": true, - "TID": "TID_PET_MELEEJUMPER", - "InfoTID": "TID_PET_MELEEJUMPER_INFO", - "HousingSpace": 20, - "LaboratoryLevel": 1, - "Speed": 300, - "Hitpoints": 6000, - "TrainingTime": 999, - "TrainingResource": "DarkElixir", - "TrainingCost": 1, - "UpgradeTimeH": 72, - "UpgradeResource": "DarkElixir", - "UpgradeCost": 115000, - "DonateCost": 20, - "AttackRange": 80, - "AttackSpeed": 1600, - "DPS": 180, - "IconSWF": "sc/ui.sc", - "IconExportName": "icon_unit_pet_slimesnail", - "BigPicture": "unit_pet_lassi_big", - "BigPictureSWF": "sc/info_pet_lassi.sc", - "DeployEffect": "Barky Deploy", - "AttackEffect": "Barky Attack", - "HitEffect": "Miner Hit", - "IsFlying": false, - "AirTargets": false, - "GroundTargets": true, - "DieEffect": "Barky Die", - "Animation": "JumpPetTempAnim", - "IsJumper": true, - "MovementOffsetSpeed": 0, - "DisableProduction": true, - "SpawnIdle": 100, - "StrengthWeight": 1960, - "TargetedEffectOffset": -50, - "FriendlyGroupWeight": 300, - "EnemyGroupWeight": 400, - "TriggersTraps": true, - "SpecialAbilities": "JumpPetJumpAbility", - "SpecialAbilitiesLevel": 1, - "LeashLength": 200, - "SpawnDelay": 100, - "CantBeEjected": true - } - }, - "SpeedupPet": { - "1": { - "Name": "SpeedupPet", - "TroopLevel": 1, - "Deprecated": true, - "TID": "TID_PET_RANGEDATTACKER", - "InfoTID": "TID_PET_RANGEDATTACKER_INFO", - "HousingSpace": 20, - "LaboratoryLevel": 1, - "Speed": 250, - "Hitpoints": 2500, - "TrainingTime": 9999, - "TrainingResource": "DarkElixir", - "TrainingCost": 1, - "UpgradeTimeH": 72, - "UpgradeResource": "DarkElixir", - "UpgradeCost": 135000, - "DonateCost": 20, - "AttackRange": 400, - "AttackSpeed": 1400, - "DPS": 180, - "IconSWF": "sc/ui.sc", - "IconExportName": "icon_unit_pet_hastespirit", - "BigPicture": "unit_pet_electro_owl_big", - "BigPictureSWF": "sc/info_pet_electro_owl.sc", - "DeployEffect": "Laser Owl Deploy", - "AttackEffect": "Laser Owl Attack", - "HitEffect": "Mega Tesla Hit", - "IsFlying": true, - "AirTargets": true, - "GroundTargets": true, - "DieEffect": "Laser Owl Die", - "Animation": "SpeedupPet", - "IsJumper": false, - "MovementOffsetSpeed": 30, - "DisableProduction": true, - "SpawnIdle": 100, - "StrengthWeight": 3550, - "AuraSpell": "PetSpeedUp", - "AuraSpellLevel": 0, - "TargetedEffectOffset": 60, - "FriendlyGroupWeight": 300, - "EnemyGroupWeight": 400, - "TriggersTraps": false, - "LeashLength": 0, - "SpawnDelay": 100, - "CantBeEjected": true - } - }, - "Turtle": { - "1": { - "Name": "Turtle", - "TroopLevel": 1, - "Deprecated": true, - "TID": "TID_PET_MELEEJUMPER", - "InfoTID": "TID_PET_MELEEJUMPER_INFO", - "HousingSpace": 20, - "LaboratoryLevel": 1, - "Speed": 100, - "Hitpoints": 20000, - "TrainingTime": 9999, - "TrainingResource": "DarkElixir", - "TrainingCost": 1, - "UpgradeTimeH": 72, - "UpgradeResource": "DarkElixir", - "UpgradeCost": 135000, - "DonateCost": 20, - "AttackRange": 50, - "AttackSpeed": 2000, - "DPS": 20, - "IconSWF": "sc/ui.sc", - "IconExportName": "icon_unit_pet_spiritjellyfish", - "BigPicture": "unit_pet_lassi_big", - "BigPictureSWF": "sc/info_pet_lassi.sc", - "DeployEffect": "Barky Deploy", - "AttackEffect": "Barky Attack", - "HitEffect": "Miner Hit", - "IsFlying": false, - "AirTargets": false, - "GroundTargets": true, - "DieEffect": "Barky Die", - "Animation": "TurtleTempAnim", - "IsJumper": false, - "MovementOffsetSpeed": 0, - "DisableProduction": true, - "SpawnIdle": 100, - "StrengthWeight": 15000, - "TargetedEffectOffset": -50, - "FriendlyGroupWeight": 300, - "EnemyGroupWeight": 400, - "TriggersTraps": true, - "LeashLength": 200, - "SpawnDelay": 100, - "PreviewScenario": "Pet1", - "CantBeEjected": true - } - }, - "AirSplitPetSpawnRemoved": { - "1": { - "Name": "AirSplitPetSpawnRemoved", - "TroopLevel": 1, - "Deprecated": true, - "TID": "TID_PET_RANGEDATTACKER", - "InfoTID": "TID_PET_RANGEDATTACKER_INFO", - "HousingSpace": 20, - "LaboratoryLevel": 1, - "Speed": 250, - "Hitpoints": 1600, - "TrainingTime": 9999, - "TrainingResource": "DarkElixir", - "TrainingCost": 1, - "UpgradeResource": "DarkElixir", - "DonateCost": 20, - "AttackRange": 80, - "AttackSpeed": 1400, - "DPS": 160, - "IconSWF": "sc/ui.sc", - "IconExportName": "icon_unit_pet_spiritjellyfish", - "BigPicture": "unit_pet_electro_owl_big", - "BigPictureSWF": "sc/info_pet_electro_owl.sc", - "DeployEffect": "Laser Owl Deploy", - "AttackEffect": "Laser Owl Attack", - "HitEffect": "Mega Tesla Hit", - "IsFlying": true, - "AirTargets": true, - "GroundTargets": true, - "DieEffect": "Laser Owl Die", - "Animation": "AirSplitPetSpawn", - "IsJumper": false, - "MovementOffsetSpeed": 30, - "DisableProduction": true, - "IsSecondaryTroop": true, - "SpawnIdle": 100, - "StrengthWeight": 3550, - "TargetedEffectOffset": 60, - "FriendlyGroupWeight": 300, - "EnemyGroupWeight": 400, - "TriggersTraps": true, - "LeashLength": 350, - "SpawnDelay": 100, - "CantBeEjected": true - } - }, - "AirSpawnerPet": { - "1": { - "TroopLevel": 1, - "LaboratoryLevel": 11, - "Hitpoints": 3300, - "TrainingCost": 1, - "UpgradeTimeH": 192, - "UpgradeCost": 200000, - "DPS": 270, - "StrengthWeight": 15000, - "HeroDeathAbilityLevel": 1 - }, - "2": { - "TroopLevel": 2, - "LaboratoryLevel": 11, - "Hitpoints": 3450, - "TrainingCost": 2, - "UpgradeTimeH": 192, - "UpgradeCost": 220000, - "DPS": 290, - "StrengthWeight": 16000, - "HeroDeathAbilityLevel": 1 - }, - "3": { - "TroopLevel": 3, - "LaboratoryLevel": 11, - "Hitpoints": 3600, - "TrainingCost": 3, - "UpgradeTimeH": 192, - "UpgradeCost": 240000, - "DPS": 310, - "StrengthWeight": 17000, - "HeroDeathAbilityLevel": 1 - }, - "4": { - "TroopLevel": 4, - "LaboratoryLevel": 11, - "Hitpoints": 3750, - "TrainingCost": 4, - "UpgradeTimeH": 192, - "UpgradeCost": 260000, - "DPS": 330, - "StrengthWeight": 18000, - "HeroDeathAbilityLevel": 1 - }, - "5": { - "TroopLevel": 5, - "LaboratoryLevel": 11, - "Hitpoints": 3900, - "TrainingCost": 5, - "UpgradeTimeH": 192, - "UpgradeCost": 280000, - "DPS": 350, - "StrengthWeight": 19000, - "HeroDeathAbilityLevel": 1 - }, - "6": { - "TroopLevel": 6, - "LaboratoryLevel": 11, - "Hitpoints": 4050, - "TrainingCost": 6, - "UpgradeTimeH": 192, - "UpgradeCost": 300000, - "DPS": 370, - "StrengthWeight": 20000, - "HeroDeathAbilityLevel": 1 - }, - "7": { - "TroopLevel": 7, - "LaboratoryLevel": 11, - "Hitpoints": 4200, - "TrainingCost": 7, - "UpgradeTimeH": 192, - "UpgradeCost": 320000, - "DPS": 390, - "StrengthWeight": 21000, - "HeroDeathAbilityLevel": 1 - }, - "8": { - "TroopLevel": 8, - "LaboratoryLevel": 11, - "Hitpoints": 4350, - "TrainingCost": 8, - "UpgradeTimeH": 192, - "UpgradeCost": 340000, - "DPS": 410, - "StrengthWeight": 22000, - "HeroDeathAbilityLevel": 1 - }, - "9": { - "TroopLevel": 9, - "LaboratoryLevel": 11, - "Hitpoints": 4500, - "TrainingCost": 9, - "UpgradeTimeH": 192, - "UpgradeCost": 360000, - "DPS": 430, - "StrengthWeight": 23000, - "HeroDeathAbilityLevel": 1 - }, - "10": { - "TroopLevel": 10, - "LaboratoryLevel": 11, - "Hitpoints": 4650, - "TrainingCost": 10, - "DPS": 450, - "StrengthWeight": 24000, - "HeroDeathAbilityLevel": 1 - }, - "Name": "AirSpawnerPet", - "TID": "TID_PET_SNEEZY", - "InfoTID": "TID_PET_SNEEZY_INFO", - "HousingSpace": 20, - "Speed": 300, - "TrainingTime": 999, - "TrainingResource": "DarkElixir", - "UpgradeResource": "DarkElixir", - "DonateCost": 20, - "AttackRange": 250, - "AttackSpeed": 800, - "IconSWF": "sc/ui.sc", - "IconExportName": "icon_unit_pet_sneezy", - "BigPicture": "unit_pet_sneezy_big", - "BigPictureSWF": "sc/info_pet_sneezy.sc", - "ArmyTrainingPicture": "hero_art_pet_sneezy", - "ArmyTrainingPictureSWF": "sc/ui.sc", - "Projectile": "pet_sneezy_projectile_ShockWave", - "PreferedTargetBuildingClass": "Defense", - "DeployEffect": "Pet_Sneezy_Deploy", - "AttackEffect": "Pet_Sneezy_Attack_SFX", - "HitEffect": "Pet_Sneezy_Attack_Hit", - "IsFlying": true, - "AirTargets": true, - "GroundTargets": true, - "DieEffect": "Pet_Sneezy_Die", - "Animation": "AirSplitPet", - "IsJumper": false, - "MovementOffsetSpeed": 30, - "DisableProduction": true, - "SummonTroop": "AirSpawnerPetSpawn", - "SummonTroopCount": 1, - "SummonTime": 1500, - "SummonCooldown": 10000, - "SummonLimit": 2, - "SummonDelay": 1000, - "SpawnIdle": 100, - "TargetedEffectOffset": 40, - "FriendlyGroupWeight": 300, - "EnemyGroupWeight": 400, - "TriggersTraps": true, - "SpecialAbilities": "FlyingSpawnerTransformAbility", - "SpecialAbilitiesLevel": 1, - "LeashLength": 0, - "DefaultSkin": "PetBatDefault", - "SpawnDelay": 100, - "HeroDeathAbilityType": "BoostSelf", - "HeroDeathAbilitySpell": "VisualRage", - "RecallWithMaster": true, - "PreviewScenario": "Pet2", - "StatBars": "HitPoints;DamagePerSecond;MaxSummonedUnitsCount;DamageType;TargetType;PreferredTargetType;HousingSpace;MovementSpeed", - "CantBeEjected": true - } -} \ No newline at end of file diff --git a/coc/static/spell_ids.json b/coc/static/spell_ids.json deleted file mode 100644 index 7b15de97..00000000 --- a/coc/static/spell_ids.json +++ /dev/null @@ -1,19 +0,0 @@ -{ - "Lightning Spell": "0", - "Healing Spell": "1", - "Rage Spell": "2", - "Jump Spell": "3", - "Freeze Spell": "5", - "Poison Spell": "9", - "Earthquake Spell": "10", - "Haste Spell": "11", - "Clone Spell": "16", - "Skeleton Spell": "17", - "Bat Spell": "28", - "Invisibility Spell": "35", - "Recall Spell": "53", - "Santa's Surprise": "4", - "Birthday Boom": "22", - "Overgrowth Spell": "70", - "Revive Spell" : "98" -} \ No newline at end of file diff --git a/coc/static/spells.json b/coc/static/spells.json deleted file mode 100644 index 5acac73c..00000000 --- a/coc/static/spells.json +++ /dev/null @@ -1,6944 +0,0 @@ -{ - "LighningStorm": { - "1": { - "Level": 1, - "LaboratoryLevel": 1, - "UpgradeTimeH": 2, - "UpgradeCost": 50000, - "Damage": 150, - "Radius": 200, - "NumberOfHits": 1, - "RandomRadius": 0, - "TimeBetweenHitsMS": 400, - "FreezeTimeMS": 100, - "StrengthWeight": 700, - "StunTimeMS": 100 - }, - "2": { - "Level": 2, - "LaboratoryLevel": 1, - "UpgradeTimeH": 4, - "UpgradeCost": 100000, - 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"StrengthWeight": 2300, - "PoisonDPS": 380, - "AttackSpeedBoost": -74 - }, - "Name": "Poison", - "TID": "TID_POISON_CLOUD", - "InfoTID": "TID_POISON_CLOUD_INFO", - "SpellForgeLevel": 1, - "DonateCost": 3, - "HousingSpace": 1, - "TrainingTime": 180, - "DeployTimeMS": 800, - "ChargingTimeMS": 300, - "HitTimeMS": 400, - "UpgradeResource": "DarkElixir", - "Radius": 400, - "NumberOfHits": 40, - "RandomRadius": 0, - "TimeBetweenHitsMS": 400, - "IconSWF": "sc/ui.sc", - "IconExportName": "icon_spell_toxic", - "BigPicture": "icon_spell_toxic", - "PreDeployEffect": "toxic_Predeploy", - "DeployEffect": "Toxic deploy ground halloween", - "DeployEffect2": "Toxic deploy halloween", - "RandomRadiusAffectsOnlyGfx": true, - "ProductionBuilding": "Mini Spell Factory", - "TargetInfoString": "TID_INFO_TARGET_TYPE_GROUND_AND_AIR", - "HeroDamageMultiplier": 5, - "PoisonIncreaseSlowly": true, - "BoostLinkedToPoison": true, - "PoisonAffectAir": true, - "BoostDefenders": true, - "ImmunityTH_CC": true, - "ImmunityStorages": true, - "ImmunityWalls": true, - "ImmunityOtherBuildings": true, - "ImmunityGuardians": true, - "PreviewScenario": "SpellPoison", - "StatBars": "DamagePoison;MovementSpeed;AttackSpeed;DamageType;HousingSpace;TargetType;SpellTime" - }, - "Earthquake": { - "1": { - "Level": 1, - "LaboratoryLevel": 1, - "UpgradeTimeH": 12, - "UpgradeCost": 6000, - "BuildingDamagePermil": 29, - "Radius": 350, - "TimeBetweenHitsMS": 400, - "DeployEffect": "EarthQuake_deploy_ground_0", - "DeployEffect2": "EarthQuake_deploy_0", - "StrengthWeight": 1200 - }, - "2": { - "Level": 2, - "LaboratoryLevel": 6, - "UpgradeTimeH": 24, - "UpgradeCost": 12000, - "BuildingDamagePermil": 34, - "Radius": 380, - "TimeBetweenHitsMS": 400, - "DeployEffect": "EarthQuake_deploy_ground", - "DeployEffect2": "EarthQuake_deploy", - "StrengthWeight": 1300 - }, - "3": { - "Level": 3, - "LaboratoryLevel": 7, - "UpgradeTimeH": 72, - "UpgradeCost": 25500, - "BuildingDamagePermil": 42, - "Radius": 410, - "TimeBetweenHitsMS": 400, - "DeployEffect": "EarthQuake_deploy_ground_2", - 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"StrengthWeight": 1300 - }, - "3": { - "Level": 3, - "LaboratoryLevel": 8, - "UpgradeTimeH": 72, - "UpgradeCost": 30000, - "SpeedBoost": 40, - "SpeedBoost2": 20, - "Radius": 400, - "NumberOfHits": 81, - "DeployEffect": "Speedup_deploy_lvl3", - "DeployEffect2": "Speedup_deploy_top_lvl3", - "StrengthWeight": 1400 - }, - "4": { - "Level": 4, - "LaboratoryLevel": 8, - "UpgradeTimeH": 96, - "UpgradeCost": 38500, - "SpeedBoost": 46, - "SpeedBoost2": 23, - "Radius": 400, - "NumberOfHits": 101, - "DeployEffect": "Speedup_deploy_lvl4", - "DeployEffect2": "Speedup_deploy_top_lvl4", - "StrengthWeight": 1500 - }, - "5": { - "Level": 5, - "LaboratoryLevel": 9, - "UpgradeTimeH": 216, - "UpgradeCost": 200000, - "SpeedBoost": 52, - "SpeedBoost2": 26, - "Radius": 400, - "NumberOfHits": 121, - "DeployEffect": "Speedup_deploy_lvl5", - "DeployEffect2": "Speedup_deploy_top_lvl5", - "StrengthWeight": 1600 - }, - "6": { - "Level": 6, - "LaboratoryLevel": 15, - "UpgradeTimeH": 300, - "UpgradeCost": 320000, - 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"TargetInfoString": "TID_INFO_TARGET_TYPE_GROUND_AND_AIR", - "PreviewScenario": "SpellBooster" - }, - "Shield": { - "1": { - "Level": 1, - "NumberOfHits": 23, - "TimeBetweenHitsMS": 100, - "ShieldTime": 1000 - }, - "2": { - "Level": 2, - "NumberOfHits": 26, - "TimeBetweenHitsMS": 100, - "ShieldTime": 1000 - }, - "3": { - "Level": 3, - "NumberOfHits": 33, - "TimeBetweenHitsMS": 100, - "ShieldTime": 1000 - }, - "4": { - "Level": 4, - "NumberOfHits": 36, - "TimeBetweenHitsMS": 100, - "ShieldTime": 1000 - }, - "5": { - "Level": 5, - "NumberOfHits": 38, - "TimeBetweenHitsMS": 100, - "ShieldTime": 1000 - }, - "6": { - "Level": 6, - "NumberOfHits": 46, - "TimeBetweenHitsMS": 100, - "ShieldTime": 1000 - }, - "7": { - "Level": 7, - "NumberOfHits": 48, - "TimeBetweenHitsMS": 100, - "ShieldTime": 1000 - }, - "8": { - "Level": 8, - "NumberOfHits": 51, - "TimeBetweenHitsMS": 100, - "ShieldTime": 1000 - }, - "9": { - "Level": 9, - "NumberOfHits": 58, - "TimeBetweenHitsMS": 100, - "ShieldTime": 1000 - 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}, - "7": { - "Level": 7, - "Damage": 525 - }, - "Name": "Artillery Center", - "DisableProduction": true, - "Radius": 75, - "NumberOfHits": 1, - "RandomRadius": 0, - "TimeBetweenHitsMS": 150, - "HitEffect": "Artillery Hit", - "RandomRadiusAffectsOnlyGfx": false - }, - "MiniGrowth": { - "1": { - "Name": "MiniGrowth", - "Level": 1, - "DisableProduction": true, - "DeployTimeMS": 0, - "ChargingTimeMS": 0, - "HitTimeMS": 300, - "Radius": 350, - "NumberOfHits": 40, - "RandomRadius": 200, - "TimeBetweenHitsMS": 300, - "DeployEffect": "Toxic deploy ground", - "RandomRadiusAffectsOnlyGfx": true, - "ExtraHealthPermil": 10, - "ExtraHealthMin": 0, - "ExtraHealthMax": 50, - "DoesNotAffectOwner": true - } - }, - "Duplicate": { - "1": { - "Level": 1, - "LaboratoryLevel": 1, - "UpgradeTimeH": 24, - "UpgradeCost": 1500000, - "TimeBetweenHitsMS": 300, - "StrengthWeight": 1200, - "DuplicateHousing": 22 - }, - "2": { - "Level": 2, - "LaboratoryLevel": 8, - "UpgradeTimeH": 48, - "UpgradeCost": 2500000, - "TimeBetweenHitsMS": 300, - 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"TimeBetweenHitsMS": 300, - "StrengthWeight": 2000, - "DuplicateHousing": 42 - }, - "Name": "Duplicate", - "TID": "TID_DUPLICATE_SPELL", - "InfoTID": "TID_DUPLICATE_SPELL_INFO", - "SpellForgeLevel": 5, - "DonateCost": 9, - "HousingSpace": 3, - "TrainingTime": 540, - "DeployTimeMS": 800, - "ChargingTimeMS": 300, - "HitTimeMS": 400, - "UpgradeResource": "Elixir", - "Radius": 350, - "NumberOfHits": 60, - "RandomRadius": 200, - "IconSWF": "sc/ui.sc", - "IconExportName": "icon_spell_clone", - "BigPicture": "icon_spell_clone", - "PreDeployEffect": "Clone_Predeploy", - "DeployEffect": "Clone deploy", - "DeployEffect2": "Clone deploy top", - "RandomRadiusAffectsOnlyGfx": true, - "ProductionBuilding": "Spell Forge", - "TargetInfoString": "TID_INFO_TARGET_TYPE_GROUND_AND_AIR", - "DuplicateLifetime": 30000, - "ImmunityTotems": true, - "PreviewScenario": "SpellBooster" - }, - "SpawnSkele": { - "1": { - "Level": 1, - "LaboratoryLevel": 1, - "UpgradeTimeH": 24, - "UpgradeCost": 11000, - "DeployEffect": "SkeleSpell Summon1", - "StrengthWeight": 1200, - "UnitsToSpawn": 12, - "SpawnDuration": 12000 - }, - "2": { - "Level": 2, - "LaboratoryLevel": 8, - "UpgradeTimeH": 36, - "UpgradeCost": 17000, - "DeployEffect": "SkeleSpell Summon2", - "StrengthWeight": 1300, - "UnitsToSpawn": 13, - "SpawnDuration": 13000 - }, - "3": { - "Level": 3, - "LaboratoryLevel": 8, - "UpgradeTimeH": 48, - "UpgradeCost": 25000, - "DeployEffect": "SkeleSpell Summon3", - "StrengthWeight": 1400, - "UnitsToSpawn": 14, - "SpawnDuration": 14000 - }, - "4": { - "Level": 4, - "LaboratoryLevel": 9, - "UpgradeTimeH": 60, - "UpgradeCost": 40000, - "DeployEffect": "SkeleSpell Summon4", - "StrengthWeight": 1500, - "UnitsToSpawn": 15, - "SpawnDuration": 15000 - }, - "5": { - "Level": 5, - "LaboratoryLevel": 10, - "UpgradeTimeH": 72, - "UpgradeCost": 50000, - "DeployEffect": "SkeleSpell Summon5", - "StrengthWeight": 1600, - "UnitsToSpawn": 16, - "SpawnDuration": 16000 - }, - "6": { - "Level": 6, - "LaboratoryLevel": 10, - "UpgradeTimeH": 102, - "UpgradeCost": 75000, - 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"ProductionBuilding": "Mini Spell Factory", - "TargetInfoString": "TID_INFO_TARGET_TYPE_GROUND", - "SummonTroop": "ShieldedSkeleton", - "SpawnUpgradeLevel": 1, - "SpawnFirstGroupSize": 3, - "PreviewScenario": "SpellSkeleton" - }, - "FreezeTrap": { - "1": { - "Name": "FreezeTrap", - "Level": 1, - "DisableProduction": true, - "DeployTimeMS": 0, - "ChargingTimeMS": 300, - "HitTimeMS": 10, - "Radius": 350, - "NumberOfHits": 1, - "RandomRadius": 400, - "TimeBetweenHitsMS": 0, - "DeployEffect": "Freeze deploy lvl1", - "DeployEffect2": "Freeze deploy2 lvl1", - "RandomRadiusAffectsOnlyGfx": true, - "FreezeTimeMS": 5000, - "DisableDonate": true, - "ScaleByTH": true, - "EnabledByCalendar": true, - "FreezeOuterTimeMS": 4500, - "AffectsSiegeMachines": true - } - }, - "Mortar2Poison": { - "1": { - "Level": 1, - "Damage": 6 - }, - "2": { - "Level": 2, - "Damage": 7 - }, - "3": { - "Level": 3, - "Damage": 8 - }, - "4": { - "Level": 4, - "Damage": 9 - }, - "5": { - "Level": 5, - "Damage": 10 - }, - "6": { - 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"HitEffect": "Heal spell", - "RandomRadiusAffectsOnlyGfx": true, - "ProductionBuilding": "Spell Forge", - "TargetInfoString": "TID_INFO_TARGET_TYPE_GROUND_AND_AIR" - }, - "SpawnBats": { - "1": { - "Level": 1, - "LaboratoryLevel": 1, - "UpgradeTimeH": 24, - "UpgradeCost": 13000, - "DeployEffect": "BatSpell Summon1", - "StrengthWeight": 1300, - "UnitsToSpawn": 7, - "SpawnDuration": 4200 - }, - "2": { - "Level": 2, - "LaboratoryLevel": 8, - "UpgradeTimeH": 48, - "UpgradeCost": 25500, - "DeployEffect": "BatSpell Summon2", - "StrengthWeight": 1400, - "UnitsToSpawn": 9, - "SpawnDuration": 5400 - }, - "3": { - "Level": 3, - "LaboratoryLevel": 8, - "UpgradeTimeH": 54, - "UpgradeCost": 35000, - "DeployEffect": "BatSpell Summon3", - "StrengthWeight": 1500, - "UnitsToSpawn": 11, - "SpawnDuration": 6600 - }, - "4": { - "Level": 4, - "LaboratoryLevel": 9, - "UpgradeTimeH": 96, - "UpgradeCost": 47500, - "DeployEffect": "BatSpell Summon4", - "StrengthWeight": 1600, - "UnitsToSpawn": 16, - "SpawnDuration": 9600 - 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}, - "10": { - "Level": 10, - "Damage": 80, - "DeployEffect": "HeroGear_RC_ElectroBoots" - }, - "Name": "RCDamageAura", - "DisableProduction": true, - "HitTimeMS": 400, - "Radius": 450, - "NumberOfHits": 4000, - "RandomRadius": 0, - "TimeBetweenHitsMS": 400, - "StrengthWeight": 0, - "TargetInfoString": "TID_INFO_TARGET_TYPE_GROUND_AND_AIR", - "HeroDamageMultiplier": 25, - "ScaleDeployEffects": true, - "AffectsSiegeMachines": true, - "ImmunityWalls": true - }, - "GWLavaloonSpawnPup": { - "1": { - "Level": 1, - "UnitsToSpawn": 1, - "SpawnUpgradeLevel": 1 - }, - "2": { - "Level": 2, - "UnitsToSpawn": 1, - "SpawnUpgradeLevel": 2 - }, - "3": { - "Level": 3, - "UnitsToSpawn": 1, - "SpawnUpgradeLevel": 3 - }, - "4": { - "Level": 4, - "UnitsToSpawn": 1, - "SpawnUpgradeLevel": 4 - }, - "5": { - "Level": 5, - "UnitsToSpawn": 1, - "SpawnUpgradeLevel": 5 - }, - "6": { - "Level": 6, - "UnitsToSpawn": 1, - "SpawnUpgradeLevel": 6 - }, - "7": { - "Level": 7, - "UnitsToSpawn": 1, - "SpawnUpgradeLevel": 7 - 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}, - "3": { - "Level": 3, - "UnitsToSpawn": "1;2;4;2", - "SpawnUpgradeLevel": "11;11;11;11" - }, - "4": { - "Level": 4, - "UnitsToSpawn": "1;2;4;2", - "SpawnUpgradeLevel": "12;12;12;12" - }, - "Name": "TroopCatapultSummonTroopNew", - "DisableProduction": true, - "DeployTimeMS": 0, - "ChargingTimeMS": 0, - "HitTimeMS": 0, - "Damage": 0, - "Radius": 0, - "NumberOfHits": 1, - "RandomRadius": 0, - "TimeBetweenHitsMS": 0, - "RandomRadiusAffectsOnlyGfx": true, - "TargetInfoString": "TID_PREFERRED_TARGET_ANY", - "SummonTroop": "Giant;Barbarian;Archer;Wall Breaker", - "SpawnDuration": "200;1000;1500;1200", - "SpawnFirstGroupSize": "1;1;1;1" - }, - "TorchThrowerB": { - "1": { - "Name": "TorchThrowerB", - "Level": 1, - "DisableProduction": true, - "DeployTimeMS": 0, - "ChargingTimeMS": 300, - "HitTimeMS": 500, - "Damage": 60, - "Radius": 250, - "NumberOfHits": 25, - "RandomRadius": 0, - "TimeBetweenHitsMS": 400, - "DeployEffect": "TorchThrowerB", - "RandomRadiusAffectsOnlyGfx": true, - "ImmunityWalls": true - 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}, - "17": { - "Level": 17, - "Damage": 1200 - }, - "Name": "TH18EventMeteorDeathDamage", - "DisableProduction": true, - "DeployTimeMS": 0, - "ChargingTimeMS": 0, - "HitTimeMS": 0, - "Radius": 400, - "NumberOfHits": 1, - "RandomRadius": 0, - "TimeBetweenHitsMS": 400, - "HitEffect": "ps_chr_mp_MeteorStrike_Impact_cursed" - }, - "SmasherRageArea": { - "1": { - "Name": "SmasherRageArea", - "Level": 1, - "DisableProduction": true, - "DeployTimeMS": 0, - "ChargingTimeMS": 300, - "HitTimeMS": 400, - "BoostTimeMS": 1000, - "SpeedBoost": 30, - "SpeedBoost2": 15, - "DamageBoostPercent": 60, - "BuildingDamageBoostPercent": 60, - "Radius": 500, - "NumberOfHits": 60, - "RandomRadius": 400, - "TimeBetweenHitsMS": 300, - "DeployEffect": "MeleeGuardian Rage deploy ST", - "DeployEffect2": "Rage deploy top", - "RandomRadiusAffectsOnlyGfx": true - } - }, - "SlowdownTowerSlowness": { - "1": { - "Name": "SlowdownTowerSlowness", - "Level": 1, - "TID": "TID_POISON_CLOUD_TOWER", - "InfoTID": "TID_POISON_CLOUD_INFO", - "DisableProduction": true, - "SpellForgeLevel": 1, - "LaboratoryLevel": 1, - "DonateCost": 3, - "HousingSpace": 1, - "TrainingTime": 180, - "DeployTimeMS": 0, - "ChargingTimeMS": 0, - "HitTimeMS": 0, - "UpgradeTimeH": 8, - "UpgradeResource": "DarkElixir", - "UpgradeCost": 12000, - "BoostTimeMS": 500, - "SpeedBoost": -70, - "SpeedBoost2": -70, - "Radius": 500, - "NumberOfHits": 30, - "RandomRadius": 0, - "TimeBetweenHitsMS": 400, - "IconSWF": "sc/ui.sc", - "IconExportName": "icon_spell_toxic", - "BigPicture": "icon_spell_toxic", - "DeployEffect": "Toxic deploy ground halloween ST", - "DeployEffect2": "Toxic deploy halloween ST", - "RandomRadiusAffectsOnlyGfx": true, - "ProductionBuilding": "Mini Spell Factory", - "TargetInfoString": "TID_INFO_TARGET_TYPE_GROUND_AND_AIR", - "PoisonIncreaseSlowly": false, - "AttackSpeedBoost": -70, - "BoostLinkedToPoison": true, - "PoisonAffectAir": true, - "BoostDefenders": true, - "ImmunityTH_CC": true, - "ImmunityStorages": true, - "ImmunityWalls": true, - "ImmunityOtherBuildings": true - } - }, - "GuardianRage": { - "1": { - "Name": "GuardianRage", - "Level": 1, - "DisableProduction": true, - "ChargingTimeMS": 0, - "HitTimeMS": 0, - "BoostTimeMS": 1000, - "SpeedBoost": 5, - "SpeedBoost2": 5, - "DamageBoostPercent": 200, - "Radius": 20, - "NumberOfHits": 1, - "TimeBetweenHitsMS": 0 - } - }, - "GuardianReviveSpell": { - "1": { - "Name": "GuardianReviveSpell", - "Level": 1, - "DisableProduction": true, - "DeployTimeMS": 10000, - "ChargingTimeMS": 0, - "HitTimeMS": 0, - "Damage": 0, - "Radius": 0, - "NumberOfHits": 1, - "RandomRadius": 0, - "TimeBetweenHitsMS": 0, - "DeployEffect": "SuperBoar Deploy", - "RandomRadiusAffectsOnlyGfx": true, - "TargetInfoString": "TID_PREFERRED_TARGET_ANY", - "SummonTroop": "Guardian Reviver", - "UnitsToSpawn": 1, - "SpawnUpgradeLevel": 1, - "SpawnDuration": 0, - "SpawnFirstGroupSize": 0 - } - }, - "SeasonalDefenseHeroBoosterRageAura": { - "1": { - "Level": 1, - "DamageBoostPercent": 8 - }, - "2": { - "Level": 2, - "DamageBoostPercent": 11 - }, - "3": { - "Level": 3, - "DamageBoostPercent": 14 - }, - "4": { - "Level": 4, - "DamageBoostPercent": 17 - }, - "5": { - "Level": 5, - "DamageBoostPercent": 20 - }, - "6": { - "Level": 6, - "DamageBoostPercent": 23 - }, - "7": { - "Level": 7, - "DamageBoostPercent": 26 - }, - "8": { - "Level": 8, - "DamageBoostPercent": 29 - }, - "9": { - "Level": 9, - "DamageBoostPercent": 32 - }, - "10": { - "Level": 10, - "DamageBoostPercent": 35 - }, - "Name": "SeasonalDefenseHeroBoosterRageAura", - "DisableProduction": true, - "DeployTimeMS": 0, - "ChargingTimeMS": 0, - "HitTimeMS": 300, - "BoostTimeMS": 1000, - "SpeedBoost": 0, - "SpeedBoost2": 0, - "Radius": 5000, - "NumberOfHits": 4000, - "RandomRadius": 0, - "TimeBetweenHitsMS": 300, - "DeployEffect": "HeroBooster_Select_Effect", - "RandomRadiusAffectsOnlyGfx": true, - "ImmunitySiegeMachines": true, - "ImmunityOtherCharacters": true, - "ImmunityTotems": true, - "ImmunityGuardians": true - }, - "SeasonalDefenseHeroBoosterHealthBoostAura": { - "1": { - "Level": 1, - "ExtraHealthPermil": 80, - "ExtraHealthMin": 0 - }, - "2": { - "Level": 2, - "ExtraHealthPermil": 110, - "ExtraHealthMin": 0 - }, - "3": { - "Level": 3, - "ExtraHealthPermil": 140, - "ExtraHealthMin": 0 - }, - "4": { - "Level": 4, - "ExtraHealthPermil": 170, - "ExtraHealthMin": 0 - }, - "5": { - "Level": 5, - "ExtraHealthPermil": 200, - "ExtraHealthMin": 0 - }, - "6": { - "Level": 6, - "ExtraHealthPermil": 230, - "ExtraHealthMin": 0 - }, - "7": { - "Level": 7, - "ExtraHealthPermil": 260, - "ExtraHealthMin": 0 - }, - "8": { - "Level": 8, - "ExtraHealthPermil": 290, - "ExtraHealthMin": 0 - }, - "9": { - "Level": 9, - "ExtraHealthPermil": 320, - "ExtraHealthMin": 0 - }, - "10": { - "Level": 10, - "ExtraHealthPermil": 350, - "ExtraHealthMin": 0 - }, - "Name": "SeasonalDefenseHeroBoosterHealthBoostAura", - "DisableProduction": true, - "DeployTimeMS": 0, - "ChargingTimeMS": 0, - "HitTimeMS": 300, - "Radius": 5000, - "NumberOfHits": 4000, - "RandomRadius": 0, - "TimeBetweenHitsMS": 300, - "ScaleDeployEffects": true, - "ImmunitySiegeMachines": true, - "ImmunityOtherCharacters": true, - "ImmunityTotems": true, - "ImmunityGuardians": true - }, - "Debris Explosion 3": { - "1": { - "Name": "Debris Explosion 3", - "Level": 1, - "TID": "TID_LIGHTNING_STORM", - "InfoTID": "TID_LIGHTNING_STORM_INFO", - "DisableProduction": true, - "SpellForgeLevel": 8, - "LaboratoryLevel": 1, - "DonateCost": 6, - "HousingSpace": 2, - "TrainingTime": 180, - "DeployTimeMS": 800, - "ChargingTimeMS": 0, - "HitTimeMS": 100, - "UpgradeTimeH": 2, - "UpgradeResource": "Elixir", - "UpgradeCost": 50000, - "Damage": 1, - "Radius": 4000, - "NumberOfHits": 1, - "RandomRadius": 0, - "TimeBetweenHitsMS": 400, - "IconSWF": "sc/ui.sc", - "IconExportName": "icon_unit_a", - "BigPicture": "icon_spell_birthday", - "PreDeployEffect": "Lightning predeploy", - "DeployEffect": "Super_Bomb", - "ChargingEffect": "Lightning Spell", - "RandomRadiusAffectsOnlyGfx": true, - "StrengthWeight": 700, - "ProductionBuilding": "Spell Forge", - "TargetInfoString": "TID_PREFERRED_TARGET_ANY", - "ImmunityTH_CC": true, - "ImmunityStorages": true, - "PreviewScenario": "SpellLightning", - "DebrisProjectileCenterNearestBuilding": "DebrisProjectile1", - "DebrisCountLimit": 10 - } - }, - "TotemDrop": { - "1": { - "Level": 1, - "LaboratoryLevel": 1, - "UpgradeTimeH": 288, - "UpgradeCost": 21000000, - "Damage": 70, - "StrengthWeight": 2000, - "ChainSpellLevel": 1 - }, - "2": { - "Level": 2, - "LaboratoryLevel": 14, - "UpgradeTimeH": 336, - "UpgradeCost": 22000000, - "Damage": 80, - "StrengthWeight": 2100, - "ChainSpellLevel": 2 - }, - "3": { - "Level": 3, - "LaboratoryLevel": 15, - "UpgradeTimeH": 384, - "UpgradeCost": 23000000, - "Damage": 90, - "StrengthWeight": 2200, - "ChainSpellLevel": 3 - }, - "4": { - "Level": 4, - "LaboratoryLevel": 16, - "Damage": 100, - "StrengthWeight": 2300, - "ChainSpellLevel": 4 - }, - "Name": "TotemDrop", - "TID": "TID_TOTEM_SPELL", - "InfoTID": "TID_TOTEM_SPELL_INFO", - "SpellForgeLevel": 9, - "DonateCost": 3, - "HousingSpace": 1, - "TrainingTime": 180, - "DeployTimeMS": 800, - "ChargingTimeMS": 0, - "HitTimeMS": 0, - "UpgradeResource": "Elixir", - "Radius": 600, - "NumberOfHits": 1, - "RandomRadius": 0, - "TimeBetweenHitsMS": 100, - "IconSWF": "sc/ui.sc", - "IconExportName": "icon_spell_meteor_tower", - "BigPicture": "icon_spell_meteor_tower", - "PreDeployEffect": "ps_spells_meteortotem_predeploy", - "DeployEffect": "ps_spells_meteortotem_Impact", - "RandomRadiusAffectsOnlyGfx": true, - "FreezeTimeMS": 200, - "ProductionBuilding": "Spell Forge", - "TargetInfoString": "TID_PREFERRED_TARGET_ANY", - "StunTimeMS": 200, - "ChainSpell": "TotemSummon", - "ImmunityStorages": true, - "ImmunityWalls": true, - "HideImmunityVFX": true, - "PreviewScenario": "SpellTotem", - "StatBars": "Damage;DamageType;HousingSpace;TargetType;StunTime;UnitsSpawnedByChainSpellHP" - }, - "TotemSummon": { - "1": { - "Level": 1, - "SummonTroop": "Totem", - "UnitsToSpawn": 1, - "SpawnUpgradeLevel": 1 - }, - "2": { - "Level": 2, - "SummonTroop": "Totem", - "UnitsToSpawn": 1, - "SpawnUpgradeLevel": 2 - }, - "3": { - "Level": 3, - "SummonTroop": "Totem", - "UnitsToSpawn": 1, - "SpawnUpgradeLevel": 3 - }, - "4": { - "Level": 4, - "SummonTroop": "Totem", - "UnitsToSpawn": 1, - "SpawnUpgradeLevel": 4 - }, - "Name": "TotemSummon", - "DisableProduction": true, - "DeployTimeMS": 600, - "ChargingTimeMS": 0, - "HitTimeMS": 0, - "UpgradeResource": "Elixir", - "Damage": 0, - "Radius": 0, - "NumberOfHits": 1, - "RandomRadius": 0, - "TimeBetweenHitsMS": 0, - "RandomRadiusAffectsOnlyGfx": true, - "TargetInfoString": "TID_PREFERRED_TARGET_ANY", - "SpawnDuration": 200, - "SpawnFirstGroupSize": 1 - }, - "PhoenixSpell": { - "1": { - "Name": "PhoenixSpell", - "Level": 1, - "TID": "TID_HEALING_WAVE", - "InfoTID": "TID_HEALING_WAVE_INFO", - "DisableProduction": true, - "SpellForgeLevel": 8, - "LaboratoryLevel": 1, - "DonateCost": 6, - "HousingSpace": 2, - "TrainingTime": 360, - "DeployTimeMS": 800, - "ChargingTimeMS": 0, - "HitTimeMS": 0, - "UpgradeTimeH": 3, - "UpgradeResource": "Elixir", - "UpgradeCost": 75000, - "BoostTimeMS": 0, - "SpeedBoost": 0, - "SpeedBoost2": 0, - "JumpHousingLimit": 0, - "JumpBoostMS": 0, - "Radius": 500, - "NumberOfHits": 40, - "RandomRadius": 0, - "TimeBetweenHitsMS": 300, - "IconSWF": "sc/ui.sc", - "IconExportName": "icon_unit_pet_phoenix", - "BigPicture": "icon_spell_healing", - "PreDeployEffect": "Heal predeploy", - "DeployEffect": "PhoenixSpellArea", - "DeployEffect2": "Heal area top", - "HitEffect": "Heal spell", - "RandomRadiusAffectsOnlyGfx": true, - "StrengthWeight": 700, - "ProductionBuilding": "Spell Forge", - "TargetInfoString": "TID_PREFERRED_TARGET_ANY", - "ImmortalTime": 5000, - "ShieldTime": 0, - "ShieldProtectionPercent": 0, - "AffectsSiegeMachines": true, - "ImmunityTH_CC": true, - "ImmunityStorages": true, - "ImmunityWalls": true, - "ImmunityOtherBuildings": true - } - }, - "AngrySpell": { - "1": { - "Name": "AngrySpell", - "Level": 1, - "TID": "TID_SPEEDUP", - "InfoTID": "TID_SPEEDUP_INFO", - "DisableProduction": true, - "SpellForgeLevel": 8, - "LaboratoryLevel": 1, - "DonateCost": 3, - "HousingSpace": 1, - "TrainingTime": 180, - "DeployTimeMS": 800, - "ChargingTimeMS": 300, - "HitTimeMS": 400, - "UpgradeTimeH": 3, - "UpgradeResource": "Elixir", - "UpgradeCost": 75000, - "BoostTimeMS": 25000, - "SpeedBoost": 5, - "SpeedBoost2": 5, - "Radius": 600, - "NumberOfHits": 2, - "RandomRadius": 0, - "TimeBetweenHitsMS": 100, - "IconSWF": "sc/ui.sc", - "IconExportName": "icon_unit_pet_rage_jelly", - "BigPicture": "icon_spell_speedup", - "PreDeployEffect": "speedup_Predeploy", - "DeployEffect": "HeroGear_GW_HeroicTorch_area_Start", - "DeployEffect2": "AngrySpellBlast", - "RandomRadiusAffectsOnlyGfx": true, - "StrengthWeight": 1800, - "ProductionBuilding": "Spell Forge", - "TargetInfoString": "TID_INFO_TARGET_TYPE_GROUND_AND_AIR", - "GiveSpecialAbility": "AngrySpellAnger", - "GivenSpecialAbilityLevel": 1, - "ImmunitySiegeMachines": true, - "PreviewScenario": "SpellIceBlock" - } - }, - "TotemDropBig": { - "1": { - "Name": "TotemDropBig", - "Level": 1, - "TID": "TID_LIGHTNING_STORM", - "InfoTID": "TID_LIGHTNING_STORM_INFO", - "DisableProduction": true, - "SpellForgeLevel": 8, - "LaboratoryLevel": 1, - "DonateCost": 6, - "HousingSpace": 2, - "TrainingTime": 360, - "DeployTimeMS": 800, - "ChargingTimeMS": 0, - "HitTimeMS": 0, - "UpgradeTimeH": 2, - "UpgradeResource": "Elixir", - "UpgradeCost": 50000, - "Damage": 100, - "Radius": 600, - "NumberOfHits": 1, - "RandomRadius": 0, - "TimeBetweenHitsMS": 100, - "IconSWF": "sc/ui.sc", - "IconExportName": "icon_unit_tiny", - "BigPicture": "icon_spell_lightning", - "PreDeployEffect": "Lightning predeploy", - "DeployEffect": "TotemDeploy", - "ChargingEffect": "Lightning Spell", - "HitEffect": "Lightning Spell Hit", - "RandomRadiusAffectsOnlyGfx": true, - "FreezeTimeMS": 200, - "StrengthWeight": 2300, - "ProductionBuilding": "Spell Forge", - "TargetInfoString": "TID_PREFERRED_TARGET_ANY", - "StunTimeMS": 200, - "ChainSpell": "TotemSummonBig", - "ImmunityStorages": true, - "ImmunityWalls": true, - "HideImmunityVFX": true, - "PreviewScenario": "SpellLightning" - } - }, - "TotemSummonBig": { - "1": { - "Name": "TotemSummonBig", - "Level": 1, - "DisableProduction": true, - "DeployTimeMS": 600, - "ChargingTimeMS": 0, - "HitTimeMS": 0, - "Damage": 0, - "Radius": 0, - "NumberOfHits": 1, - "RandomRadius": 0, - "TimeBetweenHitsMS": 0, - "RandomRadiusAffectsOnlyGfx": true, - "TargetInfoString": "TID_PREFERRED_TARGET_ANY", - "SummonTroop": "TestGolem", - "UnitsToSpawn": 1, - "SpawnUpgradeLevel": 1, - "SpawnDuration": 200, - "SpawnFirstGroupSize": 1 - } - }, - "Clashmas25FireArea": { - "1": { - "Level": 1, - "Damage": 1 - }, - "2": { - "Level": 2, - "Damage": 2 - }, - "3": { - "Level": 3, - "Damage": 3 - }, - "4": { - "Level": 4, - "Damage": 4 - }, - "5": { - "Level": 5, - "Damage": 5 - }, - "6": { - "Level": 6, - "Damage": 6 - }, - "7": { - "Level": 7, - "Damage": 7 - }, - "8": { - "Level": 8, - "Damage": 8 - }, - "9": { - "Level": 9, - "Damage": 9 - }, - "10": { - "Level": 10, - "Damage": 10 - }, - "11": { - "Level": 11, - "Damage": 11 - }, - "12": { - "Level": 12, - "Damage": 12 - }, - "13": { - "Level": 13, - "Damage": 13 - }, - "14": { - "Level": 14, - "Damage": 14 - }, - "15": { - "Level": 15, - "Damage": 15 - }, - "16": { - "Level": 16, - "Damage": 16 - }, - "17": { - "Level": 17, - "Damage": 17 - }, - "18": { - "Level": 18, - "Damage": 18 - }, - "Name": "Clashmas25FireArea", - "DisableProduction": true, - "HitTimeMS": 200, - "Radius": 400, - "NumberOfHits": 4000, - "RandomRadius": 0, - "TimeBetweenHitsMS": 500, - "DeployEffect": "Clashmas25FireAreaEffect", - "StrengthWeight": 0, - "TargetInfoString": "TID_INFO_TARGET_TYPE_GROUND_AND_AIR", - "ScaleDeployEffects": true - }, - "LNY26HealingArea": { - "1": { - "Level": 1, - "Damage": -1 - }, - "2": { - "Level": 2, - "Damage": -2 - }, - "3": { - "Level": 3, - "Damage": -3 - }, - "4": { - "Level": 4, - "Damage": -4 - }, - "5": { - "Level": 5, - "Damage": -5 - }, - "6": { - "Level": 6, - "Damage": -6 - }, - "7": { - "Level": 7, - "Damage": -7 - }, - "8": { - "Level": 8, - "Damage": -8 - }, - "9": { - "Level": 9, - "Damage": -9 - }, - "10": { - "Level": 10, - "Damage": -10 - }, - "11": { - "Level": 11, - "Damage": -11 - }, - "12": { - "Level": 12, - "Damage": -12 - }, - "13": { - "Level": 13, - "Damage": -13 - }, - "14": { - "Level": 14, - "Damage": -14 - }, - "15": { - "Level": 15, - "Damage": -15 - }, - "16": { - "Level": 16, - "Damage": -16 - }, - "17": { - "Level": 17, - "Damage": -17 - }, - "18": { - "Level": 18, - "Damage": -18 - }, - "Name": "LNY26HealingArea", - "DisableProduction": true, - "HitTimeMS": 200, - "Radius": 8000, - "NumberOfHits": 4000, - "RandomRadius": 0, - "TimeBetweenHitsMS": 500, - "DeployEffect": "LNY26HealingAreaEffect", - "RandomRadiusAffectsOnlyGfx": true, - "StrengthWeight": 0, - "TargetInfoString": "TID_INFO_TARGET_TYPE_GROUND_AND_AIR", - "ScaleDeployEffects": true - }, - "LNY26DeathDamage": { - "1": { - "Level": 1, - "Damage": 1 - }, - "2": { - "Level": 2, - "Damage": 2 - }, - "3": { - "Level": 3, - "Damage": 3 - }, - "4": { - "Level": 4, - "Damage": 4 - }, - "5": { - "Level": 5, - "Damage": 5 - }, - "6": { - "Level": 6, - "Damage": 400 - }, - "7": { - "Level": 7, - "Damage": 450 - }, - "8": { - "Level": 8, - "Damage": 500 - }, - "9": { - "Level": 9, - "Damage": 550 - }, - "10": { - "Level": 10, - "Damage": 600 - }, - "11": { - "Level": 11, - "Damage": 650 - }, - "12": { - "Level": 12, - "Damage": 700 - }, - "13": { - "Level": 13, - "Damage": 750 - }, - "14": { - "Level": 14, - "Damage": 800 - }, - "15": { - "Level": 15, - "Damage": 850 - }, - "16": { - "Level": 16, - "Damage": 900 - }, - "17": { - "Level": 17, - "Damage": 950 - }, - "18": { - "Level": 18, - "Damage": 1000 - }, - "Name": "LNY26DeathDamage", - "DisableProduction": true, - "DeployTimeMS": 0, - "ChargingTimeMS": 0, - "HitTimeMS": 0, - "Radius": 8000, - "NumberOfHits": 1, - "RandomRadius": 0, - "TimeBetweenHitsMS": 400, - "DeployEffect": "LNY26DamageEffect" - } -} \ No newline at end of file diff --git a/coc/static/static_data.json b/coc/static/static_data.json new file mode 100644 index 00000000..69feed79 --- /dev/null +++ b/coc/static/static_data.json @@ -0,0 +1,63468 @@ +{ + "buildings": [ + { + "_id": 1000000, + "name": "Army Camp", + "info": "Your troops are stationed in Army Camps. Build more camps and upgrade them to muster a powerful army.", + "TID": { + "name": "TID_BUILDING_HOUSING", + "info": "TID_HOUSING_INFO" + }, + "type": "Army", + "upgrade_resource": "Elixir", + "village": "home", + "width": 4, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 200, + "build_time": 60, + "required_townhall": 1, + "hitpoints": 100, + "dps": 0 + }, + { + "level": 2, + "build_cost": 2000, + "build_time": 300, + "required_townhall": 2, + "hitpoints": 150, + "dps": 0 + }, + { + "level": 3, + "build_cost": 10000, + "build_time": 1800, + "required_townhall": 3, + "hitpoints": 200, + "dps": 0 + }, + { + "level": 4, + "build_cost": 100000, + "build_time": 7200, + "required_townhall": 4, + "hitpoints": 250, + "dps": 0 + }, + { + "level": 5, + "build_cost": 250000, + "build_time": 21600, + "required_townhall": 5, + "hitpoints": 300, + "dps": 0 + }, + { + "level": 6, + "build_cost": 500000, + "build_time": 43200, + "required_townhall": 6, + "hitpoints": 330, + "dps": 0 + }, + { + "level": 7, + "build_cost": 1500000, + "build_time": 172800, + "required_townhall": 9, + "hitpoints": 400, + "dps": 0 + }, + { + "level": 8, + "build_cost": 2500000, + "build_time": 259200, + "required_townhall": 10, + "hitpoints": 500, + "dps": 0 + }, + { + "level": 9, + "build_cost": 4200000, + "build_time": 302400, + "required_townhall": 11, + "hitpoints": 600, + "dps": 0 + }, + { + "level": 10, + "build_cost": 4500000, + "build_time": 345600, + "required_townhall": 12, + "hitpoints": 700, + "dps": 0 + }, + { + "level": 11, + "build_cost": 7500000, + "build_time": 432000, + "required_townhall": 13, + "hitpoints": 800, + "dps": 0 + }, + { + "level": 12, + "build_cost": 10000000, + "build_time": 518400, + "required_townhall": 15, + "hitpoints": 850, + "dps": 0 + }, + { + "level": 13, + "build_cost": 17000000, + "build_time": 864000, + "required_townhall": 17, + "hitpoints": 900, + "dps": 0 + } + ] + }, + { + "_id": 1000001, + "name": "Town Hall", + "info": "\\nThis is the heart of your Village! Upgrade your Town Hall to unlock new Defenses, Buildings, Traps, and much more.\\n\\nDestroying an opponent's Town Hall earns you one star in battle. Protect your Town Hall from attacks by placing it in the middle of your Village and surrounding it with Walls, Traps and Defenses.", + "TID": { + "name": "TID_BUILDING_TOWN_HALL", + "info": "TID_TOWN_HALL_INFO" + }, + "type": "Town Hall", + "upgrade_resource": "Gold", + "village": "home", + "width": 4, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 0, + "build_time": 0, + "required_townhall": 0, + "hitpoints": 400, + "dps": 0, + "unlocks": [ + { + "name": "Army Camp", + "_id": 1000000, + "quantity": 1 + }, + { + "name": "Elixir Storage", + "_id": 1000003, + "quantity": 1 + }, + { + "name": "Gold Storage", + "_id": 1000005, + "quantity": 1 + }, + { + "name": "Elixir Collector", + "_id": 1000002, + "quantity": 1 + }, + { + "name": "Gold Mine", + "_id": 1000004, + "quantity": 1 + }, + { + "name": "Barracks", + "_id": 1000006, + "quantity": 1 + }, + { + "name": "Cannon", + "_id": 1000008, + "quantity": 1 + }, + { + "name": "Clan Castle", + "_id": 1000014, + "quantity": 1 + }, + { + "name": "Builder's Hut", + "_id": 1000015, + "quantity": 5 + }, + { + "name": "B.O.B's Hut", + "_id": 1000064, + "quantity": 1 + } + ] + }, + { + "level": 2, + "build_cost": 1000, + "build_time": 10, + "required_townhall": 1, + "hitpoints": 800, + "dps": 0, + "unlocks": [ + { + "name": "Elixir Collector", + "_id": 1000002, + "quantity": 1 + }, + { + "name": "Gold Mine", + "_id": 1000004, + "quantity": 1 + }, + { + "name": "Cannon", + "_id": 1000008, + "quantity": 1 + }, + { + "name": "Wall", + "_id": 1000010, + "quantity": 25 + }, + { + "name": "Archer Tower", + "_id": 1000009, + "quantity": 1 + } + ] + }, + { + "level": 3, + "build_cost": 4000, + "build_time": 1800, + "required_townhall": 2, + "hitpoints": 1600, + "dps": 0, + "unlocks": [ + { + "name": "Army Camp", + "_id": 1000000, + "quantity": 1 + }, + { + "name": "Elixir Storage", + "_id": 1000003, + "quantity": 1 + }, + { + "name": "Gold Storage", + "_id": 1000005, + "quantity": 1 + }, + { + "name": "Elixir Collector", + "_id": 1000002, + "quantity": 1 + }, + { + "name": "Gold Mine", + "_id": 1000004, + "quantity": 1 + }, + { + "name": "Wall", + "_id": 1000010, + "quantity": 25 + }, + { + "name": "Mortar", + "_id": 1000013, + "quantity": 1 + }, + { + "name": "Laboratory", + "_id": 1000007, + "quantity": 1 + } + ] + }, + { + "level": 4, + "build_cost": 25000, + "build_time": 10800, + "required_townhall": 3, + "hitpoints": 2000, + "dps": 0, + "unlocks": [ + { + "name": "Elixir Collector", + "_id": 1000002, + "quantity": 1 + }, + { + "name": "Gold Mine", + "_id": 1000004, + "quantity": 1 + }, + { + "name": "Wall", + "_id": 1000010, + "quantity": 25 + }, + { + "name": "Archer Tower", + "_id": 1000009, + "quantity": 1 + }, + { + "name": "Air Defense", + "_id": 1000012, + "quantity": 1 + } + ] + }, + { + "level": 5, + "build_cost": 150000, + "build_time": 21600, + "required_townhall": 4, + "hitpoints": 2400, + "dps": 0, + "unlocks": [ + { + "name": "Army Camp", + "_id": 1000000, + "quantity": 1 + }, + { + "name": "Elixir Collector", + "_id": 1000002, + "quantity": 1 + }, + { + "name": "Gold Mine", + "_id": 1000004, + "quantity": 1 + }, + { + "name": "Cannon", + "_id": 1000008, + "quantity": 1 + }, + { + "name": "Wall", + "_id": 1000010, + "quantity": 25 + }, + { + "name": "Archer Tower", + "_id": 1000009, + "quantity": 1 + }, + { + "name": "Wizard Tower", + "_id": 1000011, + "quantity": 1 + }, + { + "name": "Spell Factory", + "_id": 1000020, + "quantity": 1 + } + ] + }, + { + "level": 6, + "build_cost": 500000, + "build_time": 43200, + "required_townhall": 5, + "hitpoints": 2800, + "dps": 0, + "unlocks": [ + { + "name": "Elixir Collector", + "_id": 1000002, + "quantity": 1 + }, + { + "name": "Gold Mine", + "_id": 1000004, + "quantity": 1 + }, + { + "name": "Wall", + "_id": 1000010, + "quantity": 25 + }, + { + "name": "Wizard Tower", + "_id": 1000011, + "quantity": 1 + }, + { + "name": "Air Defense", + "_id": 1000012, + "quantity": 1 + }, + { + "name": "Mortar", + "_id": 1000013, + "quantity": 1 + }, + { + "name": "Air Sweeper", + "_id": 1000028, + "quantity": 1 + } + ] + }, + { + "level": 7, + "build_cost": 1000000, + "build_time": 64800, + "required_townhall": 6, + "hitpoints": 3300, + "dps": 0, + "unlocks": [ + { + "name": "Army Camp", + "_id": 1000000, + "quantity": 1 + }, + { + "name": "Cannon", + "_id": 1000008, + "quantity": 2 + }, + { + "name": "Wall", + "_id": 1000010, + "quantity": 50 + }, + { + "name": "Archer Tower", + "_id": 1000009, + "quantity": 1 + }, + { + "name": "Air Defense", + "_id": 1000012, + "quantity": 1 + }, + { + "name": "Mortar", + "_id": 1000013, + "quantity": 1 + }, + { + "name": "Hidden Tesla", + "_id": 1000019, + "quantity": 2 + }, + { + "name": "Dark Elixir Drill", + "_id": 1000023, + "quantity": 1 + }, + { + "name": "Dark Elixir Storage", + "_id": 1000024, + "quantity": 1 + }, + { + "name": "Dark Barracks", + "_id": 1000026, + "quantity": 1 + }, + { + "name": "Hero Hall", + "_id": 1000071, + "quantity": 1 + } + ] + }, + { + "level": 8, + "build_cost": 2000000, + "build_time": 86400, + "required_townhall": 7, + "hitpoints": 3900, + "dps": 0, + "unlocks": [ + { + "name": "Elixir Storage", + "_id": 1000003, + "quantity": 1 + }, + { + "name": "Gold Storage", + "_id": 1000005, + "quantity": 1 + }, + { + "name": "Wall", + "_id": 1000010, + "quantity": 50 + }, + { + "name": "Archer Tower", + "_id": 1000009, + "quantity": 1 + }, + { + "name": "Wizard Tower", + "_id": 1000011, + "quantity": 1 + }, + { + "name": "Mortar", + "_id": 1000013, + "quantity": 1 + }, + { + "name": "Hidden Tesla", + "_id": 1000019, + "quantity": 1 + }, + { + "name": "Dark Spell Factory", + "_id": 1000029, + "quantity": 1 + }, + { + "name": "Dark Elixir Drill", + "_id": 1000023, + "quantity": 1 + }, + { + "name": "Bomb Tower", + "_id": 1000032, + "quantity": 1 + }, + { + "name": "Blacksmith", + "_id": 1000070, + "quantity": 1 + } + ] + }, + { + "level": 9, + "build_cost": 2500000, + "build_time": 172800, + "required_townhall": 8, + "hitpoints": 4600, + "dps": 0, + "unlocks": [ + { + "name": "Elixir Storage", + "_id": 1000003, + "quantity": 1 + }, + { + "name": "Gold Storage", + "_id": 1000005, + "quantity": 1 + }, + { + "name": "Elixir Collector", + "_id": 1000002, + "quantity": 1 + }, + { + "name": "Gold Mine", + "_id": 1000004, + "quantity": 1 + }, + { + "name": "Wall", + "_id": 1000010, + "quantity": 25 + }, + { + "name": "Archer Tower", + "_id": 1000009, + "quantity": 1 + }, + { + "name": "Wizard Tower", + "_id": 1000011, + "quantity": 1 + }, + { + "name": "Air Defense", + "_id": 1000012, + "quantity": 1 + }, + { + "name": "Hidden Tesla", + "_id": 1000019, + "quantity": 1 + }, + { + "name": "X-Bow", + "_id": 1000021, + "quantity": 2 + }, + { + "name": "Dark Elixir Drill", + "_id": 1000023, + "quantity": 1 + }, + { + "name": "Air Sweeper", + "_id": 1000028, + "quantity": 1 + }, + { + "name": "Helper Hut", + "_id": 1000093, + "quantity": 1 + } + ] + }, + { + "level": 10, + "build_cost": 3500000, + "build_time": 259200, + "required_townhall": 9, + "hitpoints": 5500, + "dps": 0, + "unlocks": [ + { + "name": "Cannon", + "_id": 1000008, + "quantity": 1 + }, + { + "name": "Wall", + "_id": 1000010, + "quantity": 25 + }, + { + "name": "Archer Tower", + "_id": 1000009, + "quantity": 1 + }, + { + "name": "X-Bow", + "_id": 1000021, + "quantity": 1 + }, + { + "name": "Inferno Tower", + "_id": 1000027, + "quantity": 2 + }, + { + "name": "Bomb Tower", + "_id": 1000032, + "quantity": 1 + } + ] + }, + { + "level": 11, + "build_cost": 4000000, + "build_time": 432000, + "required_townhall": 10, + "hitpoints": 6800, + "dps": 0, + "unlocks": [ + { + "name": "Cannon", + "_id": 1000008, + "quantity": 1 + }, + { + "name": "Wall", + "_id": 1000010, + "quantity": 25 + }, + { + "name": "Archer Tower", + "_id": 1000009, + "quantity": 1 + }, + { + "name": "Wizard Tower", + "_id": 1000011, + "quantity": 1 + }, + { + "name": "X-Bow", + "_id": 1000021, + "quantity": 1 + }, + { + "name": "Eagle Artillery", + "_id": 1000031, + "quantity": 1 + } + ] + }, + { + "level": 12, + "build_cost": 6000000, + "build_time": 518400, + "required_townhall": 11, + "hitpoints": 7500, + "dps": 140, + "unlocks": [ + { + "name": "Hidden Tesla", + "_id": 1000019, + "quantity": 1 + }, + { + "name": "Inferno Tower", + "_id": 1000027, + "quantity": 1 + }, + { + "name": "Workshop", + "_id": 1000059, + "quantity": 1 + } + ] + }, + { + "level": 13, + "build_cost": 9000000, + "build_time": 604800, + "required_townhall": 12, + "hitpoints": 8200, + "dps": 220, + "unlocks": [ + { + "name": "Scattershot", + "_id": 1000067, + "quantity": 2 + } + ] + }, + { + "level": 14, + "build_cost": 12000000, + "build_time": 648000, + "required_townhall": 13, + "hitpoints": 8900, + "dps": 280, + "unlocks": [ + { + "name": "Wall", + "_id": 1000010, + "quantity": 25 + }, + { + "name": "Pet House", + "_id": 1000068, + "quantity": 1 + } + ] + }, + { + "level": 15, + "build_cost": 13000000, + "build_time": 691200, + "required_townhall": 14, + "hitpoints": 9600, + "dps": 300, + "unlocks": [ + { + "name": "Spell Tower", + "_id": 1000072, + "quantity": 2 + }, + { + "name": "Monolith", + "_id": 1000077, + "quantity": 1 + } + ] + }, + { + "level": 16, + "build_cost": 15000000, + "build_time": 777600, + "required_townhall": 15, + "hitpoints": 10000, + "dps": 300, + "unlocks": [ + { + "name": "Multi-Archer Tower", + "_id": 1000084, + "quantity": 2 + }, + { + "name": "Ricochet Cannon", + "_id": 1000085, + "quantity": 2 + } + ] + }, + { + "level": 17, + "build_cost": 16000000, + "build_time": 864000, + "required_townhall": 16, + "hitpoints": 10400, + "dps": 0, + "merge_requirement": [ + { + "name": "Eagle Artillery", + "_id": 1000031, + "geared_up": false, + "level": 7 + } + ], + "weapon": { + "name": "Inferno Artillery", + "info": "Bring the heat! The Inferno Artillery launches 4 enemy-seeking explosives and leaves burning pools of fire where it strikes. If there are less than 4 enemies in range, it can strike the same target multiple times. Ouch!", + "TID": { + "name": "TID_WEAPON_TOWN_HALL_17", + "info": "TID_WEAPON_TOWN_HALL_17_INFO" + }, + "upgrade_resource": "Gold", + "levels": [ + { + "level": 1, + "build_cost": 16000000, + "build_time": 0, + "dps": 40 + }, + { + "level": 2, + "build_cost": 16000000, + "build_time": 518400, + "dps": 45 + }, + { + "level": 3, + "build_cost": 16000000, + "build_time": 604800, + "dps": 50 + }, + { + "level": 4, + "build_cost": 16000000, + "build_time": 691200, + "dps": 55 + }, + { + "level": 5, + "build_cost": 16000000, + "build_time": 864000, + "dps": 60 + } + ] + }, + "unlocks": [ + { + "name": "Archer Tower", + "_id": 1000009, + "quantity": 1 + }, + { + "name": "Multi-Archer Tower", + "_id": 1000084, + "quantity": 1 + }, + { + "name": "Ricochet Cannon", + "_id": 1000085, + "quantity": 1 + }, + { + "name": "Firespitter", + "_id": 1000089, + "quantity": 2 + }, + { + "name": "Multi-Gear Tower", + "_id": 1000079, + "quantity": 1 + } + ] + }, + { + "level": 18, + "build_cost": 25000000, + "build_time": 1209600, + "required_townhall": 17, + "hitpoints": 10800, + "dps": 0, + "unlocks": [ + { + "name": "Wizard Tower", + "_id": 1000011, + "quantity": 1 + }, + { + "name": "Crafting Station", + "_id": 1000097, + "quantity": 1 + }, + { + "name": "Revenge Tower", + "_id": 1000086, + "quantity": 1 + }, + { + "name": "Super Wizard Tower", + "_id": 1000102, + "quantity": 2 + } + ] + } + ] + }, + { + "_id": 1000002, + "name": "Elixir Collector", + "info": "Elixir is pumped from Ley Lines coursing underneath your Village. Upgrade your Elixir Collectors to maximize Elixir production.", + "TID": { + "name": "TID_BUILDING_ELIXIR_PUMP", + "info": "TID_ELIXIR_PUMP_INFO" + }, + "type": "Resource", + "upgrade_resource": "Gold", + "village": "home", + "width": 3, + "superchargeable": true, + "levels": [ + { + "level": 1, + "build_cost": 150, + "build_time": 5, + "required_townhall": 1, + "hitpoints": 75, + "dps": 0 + }, + { + "level": 2, + "build_cost": 300, + "build_time": 15, + "required_townhall": 2, + "hitpoints": 150, + "dps": 0 + }, + { + "level": 3, + "build_cost": 700, + "build_time": 60, + "required_townhall": 2, + "hitpoints": 300, + "dps": 0 + }, + { + "level": 4, + "build_cost": 1400, + "build_time": 120, + "required_townhall": 2, + "hitpoints": 400, + "dps": 0 + }, + { + "level": 5, + "build_cost": 3000, + "build_time": 300, + "required_townhall": 3, + "hitpoints": 500, + "dps": 0 + }, + { + "level": 6, + "build_cost": 7000, + "build_time": 900, + "required_townhall": 3, + "hitpoints": 550, + "dps": 0 + }, + { + "level": 7, + "build_cost": 14000, + "build_time": 1800, + "required_townhall": 4, + "hitpoints": 600, + "dps": 0 + }, + { + "level": 8, + "build_cost": 28000, + "build_time": 3600, + "required_townhall": 4, + "hitpoints": 660, + "dps": 0 + }, + { + "level": 9, + "build_cost": 56000, + "build_time": 7200, + "required_townhall": 5, + "hitpoints": 720, + "dps": 0 + }, + { + "level": 10, + "build_cost": 75000, + "build_time": 10800, + "required_townhall": 5, + "hitpoints": 780, + "dps": 0 + }, + { + "level": 11, + "build_cost": 85000, + "build_time": 14400, + "required_townhall": 7, + "hitpoints": 860, + "dps": 0 + }, + { + "level": 12, + "build_cost": 170000, + "build_time": 21600, + "required_townhall": 8, + "hitpoints": 960, + "dps": 0 + }, + { + "level": 13, + "build_cost": 400000, + "build_time": 28800, + "required_townhall": 10, + "hitpoints": 1080, + "dps": 0 + }, + { + "level": 14, + "build_cost": 800000, + "build_time": 36000, + "required_townhall": 11, + "hitpoints": 1180, + "dps": 0 + }, + { + "level": 15, + "build_cost": 1200000, + "build_time": 64800, + "required_townhall": 12, + "hitpoints": 1280, + "dps": 0 + }, + { + "level": 16, + "build_cost": 2000000, + "build_time": 172800, + "required_townhall": 14, + "hitpoints": 1350, + "dps": 0 + }, + { + "level": 17, + "build_cost": 8000000, + "build_time": 345600, + "required_townhall": 16, + "hitpoints": 1400, + "dps": 0, + "supercharge": { + "upgrade_resource": "Gold", + "levels": [ + { + "level": 1, + "build_cost": 1700000, + "build_time": 172800, + "hitpoints_buff": 0, + "dps_buff": 0 + }, + { + "level": 2, + "build_cost": 1500000, + "build_time": 259200, + "hitpoints_buff": 0, + "dps_buff": 0 + }, + { + "level": 3, + "build_cost": 1300000, + "build_time": 345600, + "hitpoints_buff": 50, + "dps_buff": 0 + } + ] + } + } + ] + }, + { + "_id": 1000003, + "name": "Elixir Storage", + "info": "These storages contain the elixir pumped from underground. Upgrade them to increase the maximum amount of elixir you can store.", + "TID": { + "name": "TID_BUILDING_ELIXIR_STORAGE", + "info": "TID_ELIXIR_STORAGE_INFO" + }, + "type": "Resource", + "upgrade_resource": "Gold", + "village": "home", + "width": 3, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 300, + "build_time": 10, + "required_townhall": 1, + "hitpoints": 150, + "dps": 0 + }, + { + "level": 2, + "build_cost": 750, + "build_time": 120, + "required_townhall": 2, + "hitpoints": 300, + "dps": 0 + }, + { + "level": 3, + "build_cost": 1500, + "build_time": 300, + "required_townhall": 2, + "hitpoints": 450, + "dps": 0 + }, + { + "level": 4, + "build_cost": 3000, + "build_time": 900, + "required_townhall": 3, + "hitpoints": 600, + "dps": 0 + }, + { + "level": 5, + "build_cost": 6000, + "build_time": 1800, + "required_townhall": 3, + "hitpoints": 800, + "dps": 0 + }, + { + "level": 6, + "build_cost": 12000, + "build_time": 3600, + "required_townhall": 3, + "hitpoints": 1000, + "dps": 0 + }, + { + "level": 7, + "build_cost": 25000, + "build_time": 7200, + "required_townhall": 4, + "hitpoints": 1250, + "dps": 0 + }, + { + "level": 8, + "build_cost": 50000, + "build_time": 10800, + "required_townhall": 4, + "hitpoints": 1500, + "dps": 0 + }, + { + "level": 9, + "build_cost": 100000, + "build_time": 14400, + "required_townhall": 5, + "hitpoints": 1700, + "dps": 0 + }, + { + "level": 10, + "build_cost": 250000, + "build_time": 18000, + "required_townhall": 6, + "hitpoints": 1900, + "dps": 0 + }, + { + "level": 11, + "build_cost": 500000, + "build_time": 21600, + "required_townhall": 7, + "hitpoints": 2100, + "dps": 0 + }, + { + "level": 12, + "build_cost": 1000000, + "build_time": 43200, + "required_townhall": 11, + "hitpoints": 2500, + "dps": 0 + }, + { + "level": 13, + "build_cost": 1800000, + "build_time": 86400, + "required_townhall": 12, + "hitpoints": 2900, + "dps": 0 + }, + { + "level": 14, + "build_cost": 2800000, + "build_time": 172800, + "required_townhall": 13, + "hitpoints": 3300, + "dps": 0 + }, + { + "level": 15, + "build_cost": 3000000, + "build_time": 259200, + "required_townhall": 14, + "hitpoints": 3700, + "dps": 0 + }, + { + "level": 16, + "build_cost": 4000000, + "build_time": 345600, + "required_townhall": 15, + "hitpoints": 3900, + "dps": 0 + }, + { + "level": 17, + "build_cost": 5500000, + "build_time": 432000, + "required_townhall": 16, + "hitpoints": 4050, + "dps": 0 + }, + { + "level": 18, + "build_cost": 10000000, + "build_time": 604800, + "required_townhall": 17, + "hitpoints": 4200, + "dps": 0 + }, + { + "level": 19, + "build_cost": 18000000, + "build_time": 1080000, + "required_townhall": 18, + "hitpoints": 4300, + "dps": 0 + } + ] + }, + { + "_id": 1000004, + "name": "Gold Mine", + "info": "The Gold Mine produces Gold. Upgrade it to boost its production and Gold Storage capacity.", + "TID": { + "name": "TID_BUILDING_GOLD_MINE", + "info": "TID_GOLD_MINE_INFO" + }, + "type": "Resource", + "upgrade_resource": "Elixir", + "village": "home", + "width": 3, + "superchargeable": true, + "levels": [ + { + "level": 1, + "build_cost": 150, + "build_time": 5, + "required_townhall": 1, + "hitpoints": 75, + "dps": 0 + }, + { + "level": 2, + "build_cost": 300, + "build_time": 15, + "required_townhall": 2, + "hitpoints": 150, + "dps": 0 + }, + { + "level": 3, + "build_cost": 700, + "build_time": 60, + "required_townhall": 2, + "hitpoints": 300, + "dps": 0 + }, + { + "level": 4, + "build_cost": 1400, + "build_time": 120, + "required_townhall": 2, + "hitpoints": 400, + "dps": 0 + }, + { + "level": 5, + "build_cost": 3000, + "build_time": 300, + "required_townhall": 3, + "hitpoints": 500, + "dps": 0 + }, + { + "level": 6, + "build_cost": 7000, + "build_time": 900, + "required_townhall": 3, + "hitpoints": 550, + "dps": 0 + }, + { + "level": 7, + "build_cost": 14000, + "build_time": 1800, + "required_townhall": 4, + "hitpoints": 600, + "dps": 0 + }, + { + "level": 8, + "build_cost": 28000, + "build_time": 3600, + "required_townhall": 4, + "hitpoints": 660, + "dps": 0 + }, + { + "level": 9, + "build_cost": 56000, + "build_time": 7200, + "required_townhall": 5, + "hitpoints": 720, + "dps": 0 + }, + { + "level": 10, + "build_cost": 75000, + "build_time": 10800, + "required_townhall": 5, + "hitpoints": 780, + "dps": 0 + }, + { + "level": 11, + "build_cost": 85000, + "build_time": 14400, + "required_townhall": 7, + "hitpoints": 860, + "dps": 0 + }, + { + "level": 12, + "build_cost": 170000, + "build_time": 21600, + "required_townhall": 8, + "hitpoints": 960, + "dps": 0 + }, + { + "level": 13, + "build_cost": 400000, + "build_time": 28800, + "required_townhall": 10, + "hitpoints": 1080, + "dps": 0 + }, + { + "level": 14, + "build_cost": 800000, + "build_time": 36000, + "required_townhall": 11, + "hitpoints": 1180, + "dps": 0 + }, + { + "level": 15, + "build_cost": 1200000, + "build_time": 64800, + "required_townhall": 12, + "hitpoints": 1280, + "dps": 0 + }, + { + "level": 16, + "build_cost": 2000000, + "build_time": 172800, + "required_townhall": 14, + "hitpoints": 1350, + "dps": 0 + }, + { + "level": 17, + "build_cost": 8000000, + "build_time": 345600, + "required_townhall": 16, + "hitpoints": 1400, + "dps": 0, + "supercharge": { + "upgrade_resource": "Elixir", + "levels": [ + { + "level": 1, + "build_cost": 1700000, + "build_time": 172800, + "hitpoints_buff": 0, + "dps_buff": 0 + }, + { + "level": 2, + "build_cost": 1500000, + "build_time": 259200, + "hitpoints_buff": 0, + "dps_buff": 0 + }, + { + "level": 3, + "build_cost": 1300000, + "build_time": 345600, + "hitpoints_buff": 50, + "dps_buff": 0 + } + ] + } + } + ] + }, + { + "_id": 1000005, + "name": "Gold Storage", + "info": "All your precious Gold is stored here. Don't let sneaky Goblins anywhere near! Upgrade the Storage to increase its capacity and durability against attack.", + "TID": { + "name": "TID_BUILDING_GOLD_STORAGE", + "info": "TID_GOLD_STORAGE_INFO" + }, + "type": "Resource", + "upgrade_resource": "Elixir", + "village": "home", + "width": 3, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 300, + "build_time": 10, + "required_townhall": 1, + "hitpoints": 150, + "dps": 0 + }, + { + "level": 2, + "build_cost": 750, + "build_time": 120, + "required_townhall": 2, + "hitpoints": 300, + "dps": 0 + }, + { + "level": 3, + "build_cost": 1500, + "build_time": 300, + "required_townhall": 2, + "hitpoints": 450, + "dps": 0 + }, + { + "level": 4, + "build_cost": 3000, + "build_time": 900, + "required_townhall": 3, + "hitpoints": 600, + "dps": 0 + }, + { + "level": 5, + "build_cost": 6000, + "build_time": 1800, + "required_townhall": 3, + "hitpoints": 800, + "dps": 0 + }, + { + "level": 6, + "build_cost": 12000, + "build_time": 3600, + "required_townhall": 3, + "hitpoints": 1000, + "dps": 0 + }, + { + "level": 7, + "build_cost": 25000, + "build_time": 7200, + "required_townhall": 4, + "hitpoints": 1250, + "dps": 0 + }, + { + "level": 8, + "build_cost": 50000, + "build_time": 10800, + "required_townhall": 4, + "hitpoints": 1500, + "dps": 0 + }, + { + "level": 9, + "build_cost": 100000, + "build_time": 14400, + "required_townhall": 5, + "hitpoints": 1700, + "dps": 0 + }, + { + "level": 10, + "build_cost": 250000, + "build_time": 18000, + "required_townhall": 6, + "hitpoints": 1900, + "dps": 0 + }, + { + "level": 11, + "build_cost": 500000, + "build_time": 21600, + "required_townhall": 7, + "hitpoints": 2100, + "dps": 0 + }, + { + "level": 12, + "build_cost": 1000000, + "build_time": 43200, + "required_townhall": 11, + "hitpoints": 2500, + "dps": 0 + }, + { + "level": 13, + "build_cost": 1800000, + "build_time": 86400, + "required_townhall": 12, + "hitpoints": 2900, + "dps": 0 + }, + { + "level": 14, + "build_cost": 2800000, + "build_time": 172800, + "required_townhall": 13, + "hitpoints": 3300, + "dps": 0 + }, + { + "level": 15, + "build_cost": 3000000, + "build_time": 259200, + "required_townhall": 14, + "hitpoints": 3700, + "dps": 0 + }, + { + "level": 16, + "build_cost": 4000000, + "build_time": 345600, + "required_townhall": 15, + "hitpoints": 3900, + "dps": 0 + }, + { + "level": 17, + "build_cost": 5500000, + "build_time": 432000, + "required_townhall": 16, + "hitpoints": 4050, + "dps": 0 + }, + { + "level": 18, + "build_cost": 10000000, + "build_time": 604800, + "required_townhall": 17, + "hitpoints": 4200, + "dps": 0 + }, + { + "level": 19, + "build_cost": 18000000, + "build_time": 1080000, + "required_townhall": 18, + "hitpoints": 4300, + "dps": 0 + } + ] + }, + { + "_id": 1000006, + "name": "Barracks", + "info": "The Barracks allow you to train troops to attack your enemies. Upgrade the Barracks to unlock advanced units that can win epic battles.", + "TID": { + "name": "TID_BUILDING_BARRACK", + "info": "TID_BARRACK_INFO" + }, + "type": "Army", + "upgrade_resource": "Elixir", + "village": "home", + "width": 3, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 100, + "build_time": 10, + "required_townhall": 1, + "hitpoints": 100, + "dps": 0 + }, + { + "level": 2, + "build_cost": 500, + "build_time": 15, + "required_townhall": 2, + "hitpoints": 200, + "dps": 0 + }, + { + "level": 3, + "build_cost": 2500, + "build_time": 120, + "required_townhall": 2, + "hitpoints": 250, + "dps": 0 + }, + { + "level": 4, + "build_cost": 5000, + "build_time": 1800, + "required_townhall": 2, + "hitpoints": 300, + "dps": 0 + }, + { + "level": 5, + "build_cost": 20000, + "build_time": 7200, + "required_townhall": 3, + "hitpoints": 360, + "dps": 0 + }, + { + "level": 6, + "build_cost": 120000, + "build_time": 14400, + "required_townhall": 4, + "hitpoints": 420, + "dps": 0 + }, + { + "level": 7, + "build_cost": 270000, + "build_time": 21600, + "required_townhall": 5, + "hitpoints": 500, + "dps": 0 + }, + { + "level": 8, + "build_cost": 600000, + "build_time": 43200, + "required_townhall": 6, + "hitpoints": 575, + "dps": 0 + }, + { + "level": 9, + "build_cost": 1000000, + "build_time": 86400, + "required_townhall": 7, + "hitpoints": 650, + "dps": 0 + }, + { + "level": 10, + "build_cost": 1400000, + "build_time": 129600, + "required_townhall": 8, + "hitpoints": 730, + "dps": 0 + }, + { + "level": 11, + "build_cost": 2600000, + "build_time": 172800, + "required_townhall": 9, + "hitpoints": 810, + "dps": 0 + }, + { + "level": 12, + "build_cost": 3700000, + "build_time": 345600, + "required_townhall": 10, + "hitpoints": 900, + "dps": 0 + }, + { + "level": 13, + "build_cost": 6000000, + "build_time": 432000, + "required_townhall": 11, + "hitpoints": 980, + "dps": 0 + }, + { + "level": 14, + "build_cost": 7000000, + "build_time": 518400, + "required_townhall": 12, + "hitpoints": 1050, + "dps": 0 + }, + { + "level": 15, + "build_cost": 9000000, + "build_time": 604800, + "required_townhall": 13, + "hitpoints": 1150, + "dps": 0 + }, + { + "level": 16, + "build_cost": 11000000, + "build_time": 648000, + "required_townhall": 14, + "hitpoints": 1250, + "dps": 0 + }, + { + "level": 17, + "build_cost": 12600000, + "build_time": 691200, + "required_townhall": 15, + "hitpoints": 1350, + "dps": 0 + }, + { + "level": 18, + "build_cost": 15000000, + "build_time": 777600, + "required_townhall": 16, + "hitpoints": 1450, + "dps": 0 + }, + { + "level": 19, + "build_cost": 26000000, + "build_time": 1209600, + "required_townhall": 17, + "hitpoints": 1520, + "dps": 0 + } + ] + }, + { + "_id": 1000007, + "name": "Laboratory", + "info": "What dark secrets do these Wizards hide inside their Laboratory? Nobody has dared to look. All we know is that their research makes our Spells and Troops harder, better, faster and stronger!", + "TID": { + "name": "TID_BUILDING_LABORATORY", + "info": "TID_LABORATORY_INFO" + }, + "type": "Army", + "upgrade_resource": "Elixir", + "village": "home", + "width": 3, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 5000, + "build_time": 60, + "required_townhall": 3, + "hitpoints": 500, + "dps": 0 + }, + { + "level": 2, + "build_cost": 25000, + "build_time": 1800, + "required_townhall": 4, + "hitpoints": 550, + "dps": 0 + }, + { + "level": 3, + "build_cost": 50000, + "build_time": 7200, + "required_townhall": 5, + "hitpoints": 600, + "dps": 0 + }, + { + "level": 4, + "build_cost": 100000, + "build_time": 14400, + "required_townhall": 6, + "hitpoints": 650, + "dps": 0 + }, + { + "level": 5, + "build_cost": 200000, + "build_time": 28800, + "required_townhall": 7, + "hitpoints": 700, + "dps": 0 + }, + { + "level": 6, + "build_cost": 400000, + "build_time": 57600, + "required_townhall": 8, + "hitpoints": 750, + "dps": 0 + }, + { + "level": 7, + "build_cost": 800000, + "build_time": 86400, + "required_townhall": 9, + "hitpoints": 830, + "dps": 0 + }, + { + "level": 8, + "build_cost": 1300000, + "build_time": 151200, + "required_townhall": 10, + "hitpoints": 950, + "dps": 0 + }, + { + "level": 9, + "build_cost": 2100000, + "build_time": 237600, + "required_townhall": 11, + "hitpoints": 1070, + "dps": 0 + }, + { + "level": 10, + "build_cost": 3800000, + "build_time": 345600, + "required_townhall": 12, + "hitpoints": 1140, + "dps": 0 + }, + { + "level": 11, + "build_cost": 5500000, + "build_time": 518400, + "required_townhall": 13, + "hitpoints": 1210, + "dps": 0 + }, + { + "level": 12, + "build_cost": 8100000, + "build_time": 604800, + "required_townhall": 14, + "hitpoints": 1280, + "dps": 0 + }, + { + "level": 13, + "build_cost": 10800000, + "build_time": 691200, + "required_townhall": 15, + "hitpoints": 1350, + "dps": 0 + }, + { + "level": 14, + "build_cost": 13000000, + "build_time": 777600, + "required_townhall": 16, + "hitpoints": 1400, + "dps": 0 + }, + { + "level": 15, + "build_cost": 18000000, + "build_time": 864000, + "required_townhall": 17, + "hitpoints": 1450, + "dps": 0 + }, + { + "level": 16, + "build_cost": 27000000, + "build_time": 1382400, + "required_townhall": 18, + "hitpoints": 1500, + "dps": 0 + } + ] + }, + { + "_id": 1000008, + "name": "Cannon", + "info": "Cannons are great for point defense. Upgrade Cannons to increase their firepower, but beware that your Defenses cannot shoot while being upgraded!", + "TID": { + "name": "TID_BUILDING_CANNON", + "info": "TID_BASIC_TURRET_INFO" + }, + "type": "Defense", + "upgrade_resource": "Gold", + "village": "home", + "width": 3, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 250, + "build_time": 5, + "required_townhall": 1, + "hitpoints": 300, + "dps": 7 + }, + { + "level": 2, + "build_cost": 1000, + "build_time": 30, + "required_townhall": 2, + "hitpoints": 360, + "dps": 10 + }, + { + "level": 3, + "build_cost": 4000, + "build_time": 120, + "required_townhall": 2, + "hitpoints": 420, + "dps": 13 + }, + { + "level": 4, + "build_cost": 16000, + "build_time": 1200, + "required_townhall": 3, + "hitpoints": 500, + "dps": 17 + }, + { + "level": 5, + "build_cost": 50000, + "build_time": 1800, + "required_townhall": 4, + "hitpoints": 600, + "dps": 23 + }, + { + "level": 6, + "build_cost": 60000, + "build_time": 3600, + "required_townhall": 5, + "hitpoints": 660, + "dps": 30 + }, + { + "level": 7, + "build_cost": 100000, + "build_time": 7200, + "required_townhall": 6, + "hitpoints": 730, + "dps": 40 + }, + { + "level": 8, + "build_cost": 160000, + "build_time": 10800, + "required_townhall": 7, + "hitpoints": 800, + "dps": 48 + }, + { + "level": 9, + "build_cost": 250000, + "build_time": 12600, + "required_townhall": 8, + "hitpoints": 880, + "dps": 56 + }, + { + "level": 10, + "build_cost": 330000, + "build_time": 14400, + "required_townhall": 8, + "hitpoints": 960, + "dps": 64 + }, + { + "level": 11, + "build_cost": 500000, + "build_time": 16200, + "required_townhall": 9, + "hitpoints": 1060, + "dps": 74 + }, + { + "level": 12, + "build_cost": 600000, + "build_time": 18000, + "required_townhall": 10, + "hitpoints": 1160, + "dps": 85 + }, + { + "level": 13, + "build_cost": 660000, + "build_time": 21600, + "required_townhall": 10, + "hitpoints": 1260, + "dps": 95 + }, + { + "level": 14, + "build_cost": 1000000, + "build_time": 28800, + "required_townhall": 11, + "hitpoints": 1380, + "dps": 100 + }, + { + "level": 15, + "build_cost": 1200000, + "build_time": 36000, + "required_townhall": 11, + "hitpoints": 1500, + "dps": 105 + }, + { + "level": 16, + "build_cost": 1300000, + "build_time": 39600, + "required_townhall": 12, + "hitpoints": 1620, + "dps": 110 + }, + { + "level": 17, + "build_cost": 1500000, + "build_time": 43200, + "required_townhall": 12, + "hitpoints": 1740, + "dps": 115 + }, + { + "level": 18, + "build_cost": 1800000, + "build_time": 57600, + "required_townhall": 13, + "hitpoints": 1870, + "dps": 125 + }, + { + "level": 19, + "build_cost": 2000000, + "build_time": 72000, + "required_townhall": 13, + "hitpoints": 2000, + "dps": 135 + }, + { + "level": 20, + "build_cost": 2600000, + "build_time": 86400, + "required_townhall": 14, + "hitpoints": 2150, + "dps": 150 + }, + { + "level": 21, + "build_cost": 3000000, + "build_time": 129600, + "required_townhall": 15, + "hitpoints": 2250, + "dps": 160 + } + ], + "gear_up": { + "level_required": 3, + "resource": "Gold", + "building_id": 1000041 + } + }, + { + "_id": 1000009, + "name": "Archer Tower", + "info": "Archer Towers have longer range than Cannons, and unlike Cannons they can attack flying enemies.", + "TID": { + "name": "TID_BUILDING_ARCHER_TOWER", + "info": "TID_ARCHER_TOWER_INFO" + }, + "type": "Defense", + "upgrade_resource": "Gold", + "village": "home", + "width": 3, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 1000, + "build_time": 15, + "required_townhall": 2, + "hitpoints": 380, + "dps": 11 + }, + { + "level": 2, + "build_cost": 2000, + "build_time": 120, + "required_townhall": 2, + "hitpoints": 420, + "dps": 15 + }, + { + "level": 3, + "build_cost": 5000, + "build_time": 1200, + "required_townhall": 3, + "hitpoints": 460, + "dps": 19 + }, + { + "level": 4, + "build_cost": 20000, + "build_time": 3600, + "required_townhall": 4, + "hitpoints": 500, + "dps": 25 + }, + { + "level": 5, + "build_cost": 70000, + "build_time": 5400, + "required_townhall": 5, + "hitpoints": 540, + "dps": 30 + }, + { + "level": 6, + "build_cost": 80000, + "build_time": 7200, + "required_townhall": 5, + "hitpoints": 580, + "dps": 35 + }, + { + "level": 7, + "build_cost": 150000, + "build_time": 10800, + "required_townhall": 6, + "hitpoints": 630, + "dps": 42 + }, + { + "level": 8, + "build_cost": 200000, + "build_time": 14400, + "required_townhall": 7, + "hitpoints": 690, + "dps": 48 + }, + { + "level": 9, + "build_cost": 400000, + "build_time": 18000, + "required_townhall": 8, + "hitpoints": 750, + "dps": 56 + }, + { + "level": 10, + "build_cost": 460000, + "build_time": 21600, + "required_townhall": 8, + "hitpoints": 810, + "dps": 63 + }, + { + "level": 11, + "build_cost": 600000, + "build_time": 25200, + "required_townhall": 9, + "hitpoints": 890, + "dps": 70 + }, + { + "level": 12, + "build_cost": 700000, + "build_time": 28800, + "required_townhall": 10, + "hitpoints": 970, + "dps": 74 + }, + { + "level": 13, + "build_cost": 1000000, + "build_time": 36000, + "required_townhall": 10, + "hitpoints": 1050, + "dps": 78 + }, + { + "level": 14, + "build_cost": 1100000, + "build_time": 39600, + "required_townhall": 11, + "hitpoints": 1130, + "dps": 82 + }, + { + "level": 15, + "build_cost": 1300000, + "build_time": 43200, + "required_townhall": 11, + "hitpoints": 1230, + "dps": 85 + }, + { + "level": 16, + "build_cost": 1600000, + "build_time": 57600, + "required_townhall": 12, + "hitpoints": 1310, + "dps": 90 + }, + { + "level": 17, + "build_cost": 1800000, + "build_time": 72000, + "required_townhall": 12, + "hitpoints": 1390, + "dps": 100 + }, + { + "level": 18, + "build_cost": 2000000, + "build_time": 86400, + "required_townhall": 13, + "hitpoints": 1510, + "dps": 110 + }, + { + "level": 19, + "build_cost": 2200000, + "build_time": 108000, + "required_townhall": 13, + "hitpoints": 1600, + "dps": 120 + }, + { + "level": 20, + "build_cost": 3000000, + "build_time": 129600, + "required_townhall": 14, + "hitpoints": 1700, + "dps": 135 + }, + { + "level": 21, + "build_cost": 4000000, + "build_time": 172800, + "required_townhall": 15, + "hitpoints": 1800, + "dps": 145 + } + ], + "gear_up": { + "level_required": 5, + "resource": "Gold", + "building_id": 1000048 + } + }, + { + "_id": 1000010, + "name": "Wall", + "info": "Walls are great for keeping your Village safe and your enemies in the line of fire.", + "TID": { + "name": "TID_BUILDING_WALL", + "info": "TID_WALL_INFO" + }, + "type": "Wall", + "upgrade_resource": "Gold", + "village": "home", + "width": 1, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 0, + "build_time": 0, + "required_townhall": 2, + "hitpoints": 100, + "dps": 0 + }, + { + "level": 2, + "build_cost": 1000, + "build_time": 0, + "required_townhall": 2, + "hitpoints": 200, + "dps": 0 + }, + { + "level": 3, + "build_cost": 5000, + "build_time": 0, + "required_townhall": 3, + "hitpoints": 400, + "dps": 0 + }, + { + "level": 4, + "build_cost": 10000, + "build_time": 0, + "required_townhall": 4, + "hitpoints": 800, + "dps": 0 + }, + { + "level": 5, + "build_cost": 20000, + "build_time": 0, + "required_townhall": 5, + "hitpoints": 1200, + "dps": 0, + "alt_upgrade_resource": "Elixir" + }, + { + "level": 6, + "build_cost": 30000, + "build_time": 0, + "required_townhall": 6, + "hitpoints": 1800, + "dps": 0, + "alt_upgrade_resource": "Elixir" + }, + { + "level": 7, + "build_cost": 50000, + "build_time": 0, + "required_townhall": 7, + "hitpoints": 2400, + "dps": 0, + "alt_upgrade_resource": "Elixir" + }, + { + "level": 8, + "build_cost": 75000, + "build_time": 0, + "required_townhall": 8, + "hitpoints": 3000, + "dps": 0, + "alt_upgrade_resource": "Elixir" + }, + { + "level": 9, + "build_cost": 100000, + "build_time": 0, + "required_townhall": 9, + "hitpoints": 3500, + "dps": 0, + "alt_upgrade_resource": "Elixir" + }, + { + "level": 10, + "build_cost": 200000, + "build_time": 0, + "required_townhall": 9, + "hitpoints": 4000, + "dps": 0, + "alt_upgrade_resource": "Elixir" + }, + { + "level": 11, + "build_cost": 500000, + "build_time": 0, + "required_townhall": 10, + "hitpoints": 5000, + "dps": 0, + "alt_upgrade_resource": "Elixir" + }, + { + "level": 12, + "build_cost": 1000000, + "build_time": 0, + "required_townhall": 11, + "hitpoints": 7000, + "dps": 0, + "alt_upgrade_resource": "Elixir" + }, + { + "level": 13, + "build_cost": 1500000, + "build_time": 0, + "required_townhall": 12, + "hitpoints": 8000, + "dps": 0, + "alt_upgrade_resource": "Elixir" + }, + { + "level": 14, + "build_cost": 2000000, + "build_time": 0, + "required_townhall": 13, + "hitpoints": 9000, + "dps": 0, + "alt_upgrade_resource": "Elixir" + }, + { + "level": 15, + "build_cost": 3000000, + "build_time": 0, + "required_townhall": 14, + "hitpoints": 10000, + "dps": 0, + "alt_upgrade_resource": "Elixir" + }, + { + "level": 16, + "build_cost": 4000000, + "build_time": 0, + "required_townhall": 15, + "hitpoints": 11000, + "dps": 0, + "alt_upgrade_resource": "Elixir" + }, + { + "level": 17, + "build_cost": 5000000, + "build_time": 0, + "required_townhall": 16, + "hitpoints": 12000, + "dps": 0, + "alt_upgrade_resource": "Elixir" + }, + { + "level": 18, + "build_cost": 7000000, + "build_time": 0, + "required_townhall": 17, + "hitpoints": 13000, + "dps": 0, + "alt_upgrade_resource": "Elixir" + }, + { + "level": 19, + "build_cost": 10000000, + "build_time": 0, + "required_townhall": 18, + "hitpoints": 14000, + "dps": 0, + "alt_upgrade_resource": "Elixir" + } + ] + }, + { + "_id": 1000011, + "name": "Wizard Tower", + "info": "The Ultimate Arcane Defense! Tower Wizards cast powerful area effect Spells that target both flying and ground Troops.", + "TID": { + "name": "TID_BUILDING_WIZARD_TOWER", + "info": "TID_WIZARD_TOWER_INFO" + }, + "type": "Defense", + "upgrade_resource": "Gold", + "village": "home", + "width": 3, + "superchargeable": true, + "levels": [ + { + "level": 1, + "build_cost": 100000, + "build_time": 3600, + "required_townhall": 5, + "hitpoints": 620, + "dps": 11 + }, + { + "level": 2, + "build_cost": 150000, + "build_time": 5400, + "required_townhall": 5, + "hitpoints": 650, + "dps": 13 + }, + { + "level": 3, + "build_cost": 250000, + "build_time": 14400, + "required_townhall": 6, + "hitpoints": 680, + "dps": 16 + }, + { + "level": 4, + "build_cost": 400000, + "build_time": 28800, + "required_townhall": 7, + "hitpoints": 730, + "dps": 20 + }, + { + "level": 5, + "build_cost": 550000, + "build_time": 36000, + "required_townhall": 8, + "hitpoints": 840, + "dps": 24 + }, + { + "level": 6, + "build_cost": 660000, + "build_time": 43200, + "required_townhall": 8, + "hitpoints": 960, + "dps": 32 + }, + { + "level": 7, + "build_cost": 1000000, + "build_time": 64800, + "required_townhall": 9, + "hitpoints": 1200, + "dps": 40 + }, + { + "level": 8, + "build_cost": 1100000, + "build_time": 72000, + "required_townhall": 10, + "hitpoints": 1440, + "dps": 45 + }, + { + "level": 9, + "build_cost": 1300000, + "build_time": 86400, + "required_townhall": 10, + "hitpoints": 1600, + "dps": 50 + }, + { + "level": 10, + "build_cost": 2000000, + "build_time": 108000, + "required_townhall": 11, + "hitpoints": 1900, + "dps": 62 + }, + { + "level": 11, + "build_cost": 2500000, + "build_time": 129600, + "required_townhall": 12, + "hitpoints": 2120, + "dps": 70 + }, + { + "level": 12, + "build_cost": 2600000, + "build_time": 151200, + "required_townhall": 13, + "hitpoints": 2240, + "dps": 78 + }, + { + "level": 13, + "build_cost": 3000000, + "build_time": 172800, + "required_townhall": 13, + "hitpoints": 2500, + "dps": 84 + }, + { + "level": 14, + "build_cost": 4500000, + "build_time": 259200, + "required_townhall": 14, + "hitpoints": 2800, + "dps": 90 + }, + { + "level": 15, + "build_cost": 5500000, + "build_time": 345600, + "required_townhall": 15, + "hitpoints": 3000, + "dps": 95 + }, + { + "level": 16, + "build_cost": 8000000, + "build_time": 388800, + "required_townhall": 16, + "hitpoints": 3150, + "dps": 102 + }, + { + "level": 17, + "build_cost": 14000000, + "build_time": 734400, + "required_townhall": 17, + "hitpoints": 3300, + "dps": 110, + "supercharge": { + "upgrade_resource": "Gold", + "levels": [ + { + "level": 1, + "build_cost": 4500000, + "build_time": 172800, + "hitpoints_buff": 0, + "dps_buff": 4 + }, + { + "level": 2, + "build_cost": 2000000, + "build_time": 302400, + "hitpoints_buff": 75, + "dps_buff": 0 + } + ] + } + } + ] + }, + { + "_id": 1000012, + "name": "Air Defense", + "info": "This anti-air tower is deadly against flying enemies, but can't target foes on the ground. Place it wisely to cover as much airspace as possible.", + "TID": { + "name": "TID_BUILDING_AIR_DEFENSE", + "info": "TID_AIR_DEFENSE_INFO" + }, + "type": "Defense", + "upgrade_resource": "Gold", + "village": "home", + "width": 3, + "superchargeable": true, + "levels": [ + { + "level": 1, + "build_cost": 22000, + "build_time": 3600, + "required_townhall": 4, + "hitpoints": 800, + "dps": 80 + }, + { + "level": 2, + "build_cost": 90000, + "build_time": 7200, + "required_townhall": 4, + "hitpoints": 850, + "dps": 110 + }, + { + "level": 3, + "build_cost": 210000, + "build_time": 21600, + "required_townhall": 5, + "hitpoints": 900, + "dps": 140 + }, + { + "level": 4, + "build_cost": 500000, + "build_time": 43200, + "required_townhall": 6, + "hitpoints": 950, + "dps": 160 + }, + { + "level": 5, + "build_cost": 800000, + "build_time": 64800, + "required_townhall": 7, + "hitpoints": 1000, + "dps": 190 + }, + { + "level": 6, + "build_cost": 1000000, + "build_time": 86400, + "required_townhall": 8, + "hitpoints": 1050, + "dps": 230 + }, + { + "level": 7, + "build_cost": 1750000, + "build_time": 172800, + "required_townhall": 9, + "hitpoints": 1100, + "dps": 280 + }, + { + "level": 8, + "build_cost": 2300000, + "build_time": 216000, + "required_townhall": 10, + "hitpoints": 1210, + "dps": 320 + }, + { + "level": 9, + "build_cost": 3400000, + "build_time": 259200, + "required_townhall": 11, + "hitpoints": 1300, + "dps": 360 + }, + { + "level": 10, + "build_cost": 5000000, + "build_time": 345600, + "required_townhall": 12, + "hitpoints": 1400, + "dps": 400 + }, + { + "level": 11, + "build_cost": 5600000, + "build_time": 388800, + "required_townhall": 13, + "hitpoints": 1500, + "dps": 440 + }, + { + "level": 12, + "build_cost": 6500000, + "build_time": 432000, + "required_townhall": 14, + "hitpoints": 1650, + "dps": 500 + }, + { + "level": 13, + "build_cost": 8000000, + "build_time": 518400, + "required_townhall": 15, + "hitpoints": 1750, + "dps": 540 + }, + { + "level": 14, + "build_cost": 9000000, + "build_time": 561600, + "required_townhall": 16, + "hitpoints": 1850, + "dps": 600 + }, + { + "level": 15, + "build_cost": 15000000, + "build_time": 820800, + "required_townhall": 17, + "hitpoints": 1950, + "dps": 650 + }, + { + "level": 16, + "build_cost": 26000000, + "build_time": 1144800, + "required_townhall": 18, + "hitpoints": 2000, + "dps": 700, + "supercharge": { + "upgrade_resource": "Gold", + "levels": [ + { + "level": 1, + "build_cost": 6000000, + "build_time": 237600, + "hitpoints_buff": 0, + "dps_buff": 20 + }, + { + "level": 2, + "build_cost": 3000000, + "build_time": 367200, + "hitpoints_buff": 0, + "dps_buff": 40 + } + ] + } + } + ] + }, + { + "_id": 1000013, + "name": "Mortar", + "info": "The Mortar can mow down hordes of enemies by the splash damage from its shell. Don't let enemies get too close to it!", + "TID": { + "name": "TID_BUILDING_MORTAR", + "info": "TID_MORTAR_INFO" + }, + "type": "Defense", + "upgrade_resource": "Gold", + "village": "home", + "width": 3, + "superchargeable": true, + "levels": [ + { + "level": 1, + "build_cost": 5000, + "build_time": 1800, + "required_townhall": 3, + "hitpoints": 400, + "dps": 4 + }, + { + "level": 2, + "build_cost": 25000, + "build_time": 3600, + "required_townhall": 4, + "hitpoints": 450, + "dps": 5 + }, + { + "level": 3, + "build_cost": 90000, + "build_time": 7200, + "required_townhall": 5, + "hitpoints": 500, + "dps": 6 + }, + { + "level": 4, + "build_cost": 180000, + "build_time": 10800, + "required_townhall": 6, + "hitpoints": 550, + "dps": 7 + }, + { + "level": 5, + "build_cost": 300000, + "build_time": 21600, + "required_townhall": 7, + "hitpoints": 600, + "dps": 9 + }, + { + "level": 6, + "build_cost": 500000, + "build_time": 28800, + "required_townhall": 8, + "hitpoints": 650, + "dps": 11 + }, + { + "level": 7, + "build_cost": 900000, + "build_time": 43200, + "required_townhall": 9, + "hitpoints": 700, + "dps": 15 + }, + { + "level": 8, + "build_cost": 1200000, + "build_time": 64800, + "required_townhall": 10, + "hitpoints": 800, + "dps": 20 + }, + { + "level": 9, + "build_cost": 1600000, + "build_time": 72000, + "required_townhall": 11, + "hitpoints": 950, + "dps": 25 + }, + { + "level": 10, + "build_cost": 1800000, + "build_time": 86400, + "required_townhall": 11, + "hitpoints": 1100, + "dps": 30 + }, + { + "level": 11, + "build_cost": 2300000, + "build_time": 108000, + "required_townhall": 12, + "hitpoints": 1300, + "dps": 35 + }, + { + "level": 12, + "build_cost": 2400000, + "build_time": 129600, + "required_townhall": 12, + "hitpoints": 1500, + "dps": 38 + }, + { + "level": 13, + "build_cost": 2800000, + "build_time": 172800, + "required_townhall": 13, + "hitpoints": 1700, + "dps": 42 + }, + { + "level": 14, + "build_cost": 4300000, + "build_time": 216000, + "required_townhall": 14, + "hitpoints": 1950, + "dps": 48 + }, + { + "level": 15, + "build_cost": 5000000, + "build_time": 259200, + "required_townhall": 15, + "hitpoints": 2150, + "dps": 54 + }, + { + "level": 16, + "build_cost": 7000000, + "build_time": 345600, + "required_townhall": 16, + "hitpoints": 2300, + "dps": 60 + }, + { + "level": 17, + "build_cost": 13000000, + "build_time": 691200, + "required_townhall": 17, + "hitpoints": 2450, + "dps": 66, + "supercharge": { + "upgrade_resource": "Gold", + "levels": [ + { + "level": 1, + "build_cost": 4500000, + "build_time": 172800, + "hitpoints_buff": 0, + "dps_buff": 3 + }, + { + "level": 2, + "build_cost": 3000000, + "build_time": 302400, + "hitpoints_buff": 75, + "dps_buff": 0 + } + ] + } + } + ], + "gear_up": { + "level_required": 7, + "resource": "Gold", + "building_id": 1000045 + } + }, + { + "_id": 1000014, + "name": "Clan Castle", + "info": "The Clan Castle houses your Treasury and any reinforcement troops or Spells sent by your clanmates.", + "TID": { + "name": "TID_BUILDING_ALLIANCE_CASTLE", + "info": "TID_ALLIANCE_CASTLE_INFO" + }, + "type": "Army", + "upgrade_resource": "Elixir", + "village": "home", + "width": 3, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 10000, + "build_time": 0, + "required_townhall": 3, + "hitpoints": 600, + "dps": 0 + }, + { + "level": 2, + "build_cost": 50000, + "build_time": 7200, + "required_townhall": 4, + "hitpoints": 1200, + "dps": 0 + }, + { + "level": 3, + "build_cost": 600000, + "build_time": 43200, + "required_townhall": 6, + "hitpoints": 1800, + "dps": 0 + }, + { + "level": 4, + "build_cost": 1200000, + "build_time": 86400, + "required_townhall": 8, + "hitpoints": 2600, + "dps": 0 + }, + { + "level": 5, + "build_cost": 2000000, + "build_time": 129600, + "required_townhall": 9, + "hitpoints": 3000, + "dps": 0 + }, + { + "level": 6, + "build_cost": 3000000, + "build_time": 172800, + "required_townhall": 10, + "hitpoints": 3400, + "dps": 0 + }, + { + "level": 7, + "build_cost": 5000000, + "build_time": 259200, + "required_townhall": 11, + "hitpoints": 4000, + "dps": 0 + }, + { + "level": 8, + "build_cost": 5000000, + "build_time": 345600, + "required_townhall": 12, + "hitpoints": 4400, + "dps": 0 + }, + { + "level": 9, + "build_cost": 8000000, + "build_time": 518400, + "required_townhall": 13, + "hitpoints": 4800, + "dps": 0 + }, + { + "level": 10, + "build_cost": 10000000, + "build_time": 604800, + "required_townhall": 14, + "hitpoints": 5200, + "dps": 0 + }, + { + "level": 11, + "build_cost": 12000000, + "build_time": 691200, + "required_townhall": 15, + "hitpoints": 5400, + "dps": 0 + }, + { + "level": 12, + "build_cost": 14500000, + "build_time": 777600, + "required_townhall": 16, + "hitpoints": 5600, + "dps": 0 + }, + { + "level": 13, + "build_cost": 19000000, + "build_time": 950400, + "required_townhall": 17, + "hitpoints": 5800, + "dps": 0 + }, + { + "level": 14, + "build_cost": 28000000, + "build_time": 1209600, + "required_townhall": 18, + "hitpoints": 6000, + "dps": 0 + } + ] + }, + { + "_id": 1000015, + "name": "Builder's Hut", + "info": "Nothing gets done around here without Builders! You can hire more builders to start multiple construction projects, or speed up their work by using green gems.", + "TID": { + "name": "TID_WORKER_BUILDING", + "info": "TID_WORKER_INFO" + }, + "type": "Worker", + "upgrade_resource": "Gold", + "village": "home", + "width": 2, + "superchargeable": true, + "levels": [ + { + "level": 1, + "build_cost": 0, + "build_time": 0, + "required_townhall": 1, + "hitpoints": 250, + "dps": 0 + }, + { + "level": 2, + "build_cost": 3000000, + "build_time": 172800, + "required_townhall": 14, + "hitpoints": 1000, + "dps": 80 + }, + { + "level": 3, + "build_cost": 4000000, + "build_time": 259200, + "required_townhall": 14, + "hitpoints": 1300, + "dps": 100 + }, + { + "level": 4, + "build_cost": 6000000, + "build_time": 345600, + "required_townhall": 14, + "hitpoints": 1600, + "dps": 120 + }, + { + "level": 5, + "build_cost": 7000000, + "build_time": 432000, + "required_townhall": 15, + "hitpoints": 1800, + "dps": 135 + }, + { + "level": 6, + "build_cost": 8000000, + "build_time": 475200, + "required_townhall": 16, + "hitpoints": 1900, + "dps": 150 + }, + { + "level": 7, + "build_cost": 15500000, + "build_time": 820800, + "required_townhall": 17, + "hitpoints": 2000, + "dps": 165, + "supercharge": { + "upgrade_resource": "Gold", + "levels": [ + { + "level": 1, + "build_cost": 10000000, + "build_time": 345600, + "hitpoints_buff": 0, + "dps_buff": 7 + }, + { + "level": 2, + "build_cost": 5000000, + "build_time": 518400, + "hitpoints_buff": 50, + "dps_buff": 0 + } + ] + } + } + ] + }, + { + "_id": 1000019, + "name": "Hidden Tesla", + "info": "Lay a deadly trap with the Hidden Tesla! Our Wizards have trapped a storm cloud into each of these sneaky towers. When an enemy walks or flies close enough, the tower springs up and fries it using the power of Electrickery!", + "TID": { + "name": "TID_BUILDING_TESLA_TOWER", + "info": "TID_TESLA_TOWER_INFO" + }, + "type": "Defense", + "upgrade_resource": "Gold", + "village": "home", + "width": 2, + "superchargeable": true, + "levels": [ + { + "level": 1, + "build_cost": 250000, + "build_time": 7200, + "required_townhall": 7, + "hitpoints": 600, + "dps": 34 + }, + { + "level": 2, + "build_cost": 350000, + "build_time": 10800, + "required_townhall": 7, + "hitpoints": 630, + "dps": 40 + }, + { + "level": 3, + "build_cost": 500000, + "build_time": 14400, + "required_townhall": 7, + "hitpoints": 660, + "dps": 48 + }, + { + "level": 4, + "build_cost": 600000, + "build_time": 21600, + "required_townhall": 8, + "hitpoints": 690, + "dps": 55 + }, + { + "level": 5, + "build_cost": 800000, + "build_time": 43200, + "required_townhall": 8, + "hitpoints": 730, + "dps": 64 + }, + { + "level": 6, + "build_cost": 1200000, + "build_time": 86400, + "required_townhall": 8, + "hitpoints": 770, + "dps": 75 + }, + { + "level": 7, + "build_cost": 1400000, + "build_time": 108000, + "required_townhall": 9, + "hitpoints": 810, + "dps": 87 + }, + { + "level": 8, + "build_cost": 1600000, + "build_time": 129600, + "required_townhall": 10, + "hitpoints": 850, + "dps": 99 + }, + { + "level": 9, + "build_cost": 2100000, + "build_time": 151200, + "required_townhall": 11, + "hitpoints": 900, + "dps": 110 + }, + { + "level": 10, + "build_cost": 3000000, + "build_time": 172800, + "required_townhall": 12, + "hitpoints": 980, + "dps": 120 + }, + { + "level": 11, + "build_cost": 3100000, + "build_time": 216000, + "required_townhall": 13, + "hitpoints": 1100, + "dps": 130 + }, + { + "level": 12, + "build_cost": 3700000, + "build_time": 259200, + "required_townhall": 13, + "hitpoints": 1200, + "dps": 140 + }, + { + "level": 13, + "build_cost": 5100000, + "build_time": 302400, + "required_townhall": 14, + "hitpoints": 1350, + "dps": 150 + }, + { + "level": 14, + "build_cost": 6500000, + "build_time": 345600, + "required_townhall": 15, + "hitpoints": 1450, + "dps": 160 + }, + { + "level": 15, + "build_cost": 8200000, + "build_time": 432000, + "required_townhall": 16, + "hitpoints": 1550, + "dps": 170 + }, + { + "level": 16, + "build_cost": 15000000, + "build_time": 777600, + "required_townhall": 17, + "hitpoints": 1650, + "dps": 180, + "supercharge": { + "upgrade_resource": "Gold", + "levels": [ + { + "level": 1, + "build_cost": 6000000, + "build_time": 194400, + "hitpoints_buff": 0, + "dps_buff": 5 + }, + { + "level": 2, + "build_cost": 4000000, + "build_time": 324000, + "hitpoints_buff": 50, + "dps_buff": 0 + } + ] + } + } + ] + }, + { + "_id": 1000020, + "name": "Spell Factory", + "info": "The Spell Factory is home to veteran Wizards who are better suited to creating magical weapons than front-line combat. Use their powerful Attack Spells to turn the tide of battle in your favor!", + "TID": { + "name": "TID_BUILDING_SPELL_FORGE", + "info": "TID_SPELL_FORGE_INFO" + }, + "type": "Army", + "upgrade_resource": "Elixir", + "village": "home", + "width": 3, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 150000, + "build_time": 21600, + "required_townhall": 5, + "hitpoints": 425, + "dps": 0 + }, + { + "level": 2, + "build_cost": 300000, + "build_time": 43200, + "required_townhall": 6, + "hitpoints": 470, + "dps": 0 + }, + { + "level": 3, + "build_cost": 600000, + "build_time": 86400, + "required_townhall": 7, + "hitpoints": 520, + "dps": 0 + }, + { + "level": 4, + "build_cost": 1200000, + "build_time": 172800, + "required_townhall": 9, + "hitpoints": 600, + "dps": 0 + }, + { + "level": 5, + "build_cost": 2000000, + "build_time": 259200, + "required_townhall": 10, + "hitpoints": 720, + "dps": 0 + }, + { + "level": 6, + "build_cost": 3500000, + "build_time": 432000, + "required_townhall": 11, + "hitpoints": 840, + "dps": 0 + }, + { + "level": 7, + "build_cost": 9000000, + "build_time": 604800, + "required_townhall": 13, + "hitpoints": 960, + "dps": 0 + }, + { + "level": 8, + "build_cost": 14000000, + "build_time": 691200, + "required_townhall": 15, + "hitpoints": 1080, + "dps": 0 + }, + { + "level": 9, + "build_cost": 24000000, + "build_time": 1123200, + "required_townhall": 16, + "hitpoints": 1150, + "dps": 0 + } + ] + }, + { + "_id": 1000021, + "name": "X-Bow", + "info": "The X-Bow shoots mystical bolts with terrifying power. Load it with Elixir and the X-Bow works automagically. You can set it to target ground units at long ranges, or all targets at reduced range.", + "TID": { + "name": "TID_BUILDING_BOW", + "info": "TID_BOW_INFO" + }, + "type": "Defense", + "upgrade_resource": "Gold", + "village": "home", + "width": 3, + "superchargeable": true, + "levels": [ + { + "level": 1, + "build_cost": 1000000, + "build_time": 43200, + "required_townhall": 9, + "hitpoints": 1500, + "dps": 60 + }, + { + "level": 2, + "build_cost": 1200000, + "build_time": 86400, + "required_townhall": 9, + "hitpoints": 1900, + "dps": 70 + }, + { + "level": 3, + "build_cost": 2400000, + "build_time": 172800, + "required_townhall": 9, + "hitpoints": 2300, + "dps": 80 + }, + { + "level": 4, + "build_cost": 2500000, + "build_time": 259200, + "required_townhall": 10, + "hitpoints": 2700, + "dps": 85 + }, + { + "level": 5, + "build_cost": 3900000, + "build_time": 302400, + "required_townhall": 11, + "hitpoints": 3100, + "dps": 95 + }, + { + "level": 6, + "build_cost": 5000000, + "build_time": 345600, + "required_townhall": 12, + "hitpoints": 3400, + "dps": 110 + }, + { + "level": 7, + "build_cost": 6000000, + "build_time": 367200, + "required_townhall": 13, + "hitpoints": 3700, + "dps": 130 + }, + { + "level": 8, + "build_cost": 7000000, + "build_time": 388800, + "required_townhall": 13, + "hitpoints": 4000, + "dps": 155 + }, + { + "level": 9, + "build_cost": 9000000, + "build_time": 432000, + "required_townhall": 14, + "hitpoints": 4200, + "dps": 185 + }, + { + "level": 10, + "build_cost": 9500000, + "build_time": 475200, + "required_townhall": 15, + "hitpoints": 4400, + "dps": 205 + }, + { + "level": 11, + "build_cost": 10000000, + "build_time": 518400, + "required_townhall": 16, + "hitpoints": 4600, + "dps": 225 + }, + { + "level": 12, + "build_cost": 16000000, + "build_time": 907200, + "required_townhall": 17, + "hitpoints": 4800, + "dps": 235, + "supercharge": { + "upgrade_resource": "Gold", + "levels": [ + { + "level": 1, + "build_cost": 10000000, + "build_time": 388800, + "hitpoints_buff": 0, + "dps_buff": 10 + }, + { + "level": 2, + "build_cost": 6250000, + "build_time": 561600, + "hitpoints_buff": 100, + "dps_buff": 0 + } + ] + } + } + ] + }, + { + "_id": 1000023, + "name": "Dark Elixir Drill", + "info": "Our Builders have finally figured a way to extract pure Dark Elixir, the rarest form of the magical substance.", + "TID": { + "name": "TID_BUILDING_DARK_ELIXIR_PUMP", + "info": "TID_DARK_ELIXIR_PUMP_INFO" + }, + "type": "Resource", + "upgrade_resource": "Elixir", + "village": "home", + "width": 3, + "superchargeable": true, + "levels": [ + { + "level": 1, + "build_cost": 180000, + "build_time": 14400, + "required_townhall": 7, + "hitpoints": 800, + "dps": 0 + }, + { + "level": 2, + "build_cost": 270000, + "build_time": 21600, + "required_townhall": 7, + "hitpoints": 860, + "dps": 0 + }, + { + "level": 3, + "build_cost": 540000, + "build_time": 43200, + "required_townhall": 7, + "hitpoints": 920, + "dps": 0 + }, + { + "level": 4, + "build_cost": 900000, + "build_time": 64800, + "required_townhall": 9, + "hitpoints": 980, + "dps": 0 + }, + { + "level": 5, + "build_cost": 1200000, + "build_time": 86400, + "required_townhall": 9, + "hitpoints": 1060, + "dps": 0 + }, + { + "level": 6, + "build_cost": 1800000, + "build_time": 129600, + "required_townhall": 9, + "hitpoints": 1160, + "dps": 0 + }, + { + "level": 7, + "build_cost": 2100000, + "build_time": 151200, + "required_townhall": 10, + "hitpoints": 1280, + "dps": 0 + }, + { + "level": 8, + "build_cost": 2400000, + "build_time": 172800, + "required_townhall": 11, + "hitpoints": 1380, + "dps": 0 + }, + { + "level": 9, + "build_cost": 3700000, + "build_time": 216000, + "required_townhall": 12, + "hitpoints": 1480, + "dps": 0 + }, + { + "level": 10, + "build_cost": 5300000, + "build_time": 259200, + "required_townhall": 14, + "hitpoints": 1550, + "dps": 0 + }, + { + "level": 11, + "build_cost": 12000000, + "build_time": 518400, + "required_townhall": 16, + "hitpoints": 1600, + "dps": 0, + "supercharge": { + "upgrade_resource": "Elixir", + "levels": [ + { + "level": 1, + "build_cost": 5100000, + "build_time": 259200, + "hitpoints_buff": 0, + "dps_buff": 0 + }, + { + "level": 2, + "build_cost": 4500000, + "build_time": 345600, + "hitpoints_buff": 0, + "dps_buff": 0 + }, + { + "level": 3, + "build_cost": 3900000, + "build_time": 432000, + "hitpoints_buff": 50, + "dps_buff": 0 + } + ] + } + } + ] + }, + { + "_id": 1000024, + "name": "Dark Elixir Storage", + "info": "The power of Dark Elixir could not be contained in a regularly shaped Elixir vat. As it's three times as powerful, we had to invent a cubical form of storage!", + "TID": { + "name": "TID_BUILDING_DARK_ELIXIR_STORAGE", + "info": "TID_DARK_ELIXIR_STORAGE_INFO" + }, + "type": "Resource", + "upgrade_resource": "Elixir", + "village": "home", + "width": 3, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 250000, + "build_time": 28800, + "required_townhall": 7, + "hitpoints": 2000, + "dps": 0 + }, + { + "level": 2, + "build_cost": 500000, + "build_time": 57600, + "required_townhall": 7, + "hitpoints": 2200, + "dps": 0 + }, + { + "level": 3, + "build_cost": 1000000, + "build_time": 86400, + "required_townhall": 8, + "hitpoints": 2400, + "dps": 0 + }, + { + "level": 4, + "build_cost": 1500000, + "build_time": 129600, + "required_townhall": 8, + "hitpoints": 2600, + "dps": 0 + }, + { + "level": 5, + "build_cost": 2000000, + "build_time": 144000, + "required_townhall": 9, + "hitpoints": 2900, + "dps": 0 + }, + { + "level": 6, + "build_cost": 2400000, + "build_time": 172800, + "required_townhall": 9, + "hitpoints": 3200, + "dps": 0 + }, + { + "level": 7, + "build_cost": 3800000, + "build_time": 259200, + "required_townhall": 12, + "hitpoints": 3500, + "dps": 0 + }, + { + "level": 8, + "build_cost": 5400000, + "build_time": 302400, + "required_townhall": 13, + "hitpoints": 3800, + "dps": 0 + }, + { + "level": 9, + "build_cost": 6600000, + "build_time": 345600, + "required_townhall": 14, + "hitpoints": 4100, + "dps": 0 + }, + { + "level": 10, + "build_cost": 8000000, + "build_time": 388800, + "required_townhall": 15, + "hitpoints": 4300, + "dps": 0 + }, + { + "level": 11, + "build_cost": 10000000, + "build_time": 432000, + "required_townhall": 16, + "hitpoints": 4500, + "dps": 0 + }, + { + "level": 12, + "build_cost": 16000000, + "build_time": 777600, + "required_townhall": 17, + "hitpoints": 4700, + "dps": 0 + }, + { + "level": 13, + "build_cost": 25000000, + "build_time": 1123200, + "required_townhall": 18, + "hitpoints": 4800, + "dps": 0 + } + ] + }, + { + "_id": 1000026, + "name": "Dark Barracks", + "info": "The Dark Barracks will open doors for creatures born out of Dark Elixir. Upgrade the Barracks to unlock more Troops with unique battle skills.", + "TID": { + "name": "TID_DARK_ELIXIR_BARRACK", + "info": "TID_DARK_ELIXIR_BARRACK_INFO" + }, + "type": "Army", + "upgrade_resource": "Elixir", + "village": "home", + "width": 3, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 200000, + "build_time": 28800, + "required_townhall": 7, + "hitpoints": 500, + "dps": 0 + }, + { + "level": 2, + "build_cost": 600000, + "build_time": 86400, + "required_townhall": 7, + "hitpoints": 550, + "dps": 0 + }, + { + "level": 3, + "build_cost": 1000000, + "build_time": 129600, + "required_townhall": 8, + "hitpoints": 600, + "dps": 0 + }, + { + "level": 4, + "build_cost": 1600000, + "build_time": 172800, + "required_townhall": 8, + "hitpoints": 650, + "dps": 0 + }, + { + "level": 5, + "build_cost": 2200000, + "build_time": 216000, + "required_townhall": 9, + "hitpoints": 700, + "dps": 0 + }, + { + "level": 6, + "build_cost": 2900000, + "build_time": 259200, + "required_townhall": 9, + "hitpoints": 750, + "dps": 0 + }, + { + "level": 7, + "build_cost": 4000000, + "build_time": 432000, + "required_townhall": 10, + "hitpoints": 800, + "dps": 0 + }, + { + "level": 8, + "build_cost": 7000000, + "build_time": 518400, + "required_townhall": 11, + "hitpoints": 850, + "dps": 0 + }, + { + "level": 9, + "build_cost": 7200000, + "build_time": 604800, + "required_townhall": 12, + "hitpoints": 900, + "dps": 0 + }, + { + "level": 10, + "build_cost": 10000000, + "build_time": 648000, + "required_townhall": 13, + "hitpoints": 950, + "dps": 0 + }, + { + "level": 11, + "build_cost": 12000000, + "build_time": 691200, + "required_townhall": 14, + "hitpoints": 1000, + "dps": 0 + }, + { + "level": 12, + "build_cost": 20000000, + "build_time": 1036800, + "required_townhall": 15, + "hitpoints": 1050, + "dps": 0 + } + ] + }, + { + "_id": 1000027, + "name": "Inferno Tower", + "info": "Set the Inferno Tower's Dark Elixir fueled flame to build up unbelievable damage to single targets, or to constantly roast multiple targets at once.", + "TID": { + "name": "TID_BUILDING_DARK_TOWER", + "info": "TID_DARK_TOWER_INFO" + }, + "type": "Defense", + "upgrade_resource": "Gold", + "village": "home", + "width": 2, + "superchargeable": true, + "levels": [ + { + "level": 1, + "build_cost": 1000000, + "build_time": 43200, + "required_townhall": 10, + "hitpoints": 1500, + "dps": 30 + }, + { + "level": 2, + "build_cost": 1200000, + "build_time": 86400, + "required_townhall": 10, + "hitpoints": 1800, + "dps": 35 + }, + { + "level": 3, + "build_cost": 2400000, + "build_time": 172800, + "required_townhall": 10, + "hitpoints": 2100, + "dps": 40 + }, + { + "level": 4, + "build_cost": 3400000, + "build_time": 216000, + "required_townhall": 11, + "hitpoints": 2400, + "dps": 45 + }, + { + "level": 5, + "build_cost": 4000000, + "build_time": 259200, + "required_townhall": 11, + "hitpoints": 2700, + "dps": 50 + }, + { + "level": 6, + "build_cost": 6000000, + "build_time": 345600, + "required_townhall": 12, + "hitpoints": 3000, + "dps": 55 + }, + { + "level": 7, + "build_cost": 8000000, + "build_time": 432000, + "required_townhall": 13, + "hitpoints": 3300, + "dps": 65 + }, + { + "level": 8, + "build_cost": 9500000, + "build_time": 518400, + "required_townhall": 14, + "hitpoints": 3700, + "dps": 80 + }, + { + "level": 9, + "build_cost": 10000000, + "build_time": 561600, + "required_townhall": 15, + "hitpoints": 4000, + "dps": 100 + }, + { + "level": 10, + "build_cost": 11000000, + "build_time": 604800, + "required_townhall": 16, + "hitpoints": 4400, + "dps": 120 + }, + { + "level": 11, + "build_cost": 16000000, + "build_time": 1036800, + "required_townhall": 17, + "hitpoints": 4800, + "dps": 140, + "supercharge": { + "upgrade_resource": "Gold", + "levels": [ + { + "level": 1, + "build_cost": 7000000, + "build_time": 237600, + "hitpoints_buff": 0, + "dps_buff": 10 + }, + { + "level": 2, + "build_cost": 4500000, + "build_time": 367200, + "hitpoints_buff": 200, + "dps_buff": 0 + } + ] + } + } + ] + }, + { + "_id": 1000028, + "name": "Air Sweeper", + "info": "Air Sweepers control the sky with strong blasts of air that push back flying enemies. Air Sweepers can only face one direction, so rotate them to maximize their effectiveness.", + "TID": { + "name": "TID_AIR_BLASTER", + "info": "TID_AIR_BLASTER_INFO" + }, + "type": "Defense", + "upgrade_resource": "Gold", + "village": "home", + "width": 2, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 200000, + "build_time": 14400, + "required_townhall": 6, + "hitpoints": 750, + "dps": 0 + }, + { + "level": 2, + "build_cost": 300000, + "build_time": 21600, + "required_townhall": 6, + "hitpoints": 800, + "dps": 0 + }, + { + "level": 3, + "build_cost": 450000, + "build_time": 28800, + "required_townhall": 7, + "hitpoints": 850, + "dps": 0 + }, + { + "level": 4, + "build_cost": 800000, + "build_time": 43200, + "required_townhall": 8, + "hitpoints": 900, + "dps": 0 + }, + { + "level": 5, + "build_cost": 1200000, + "build_time": 86400, + "required_townhall": 9, + "hitpoints": 950, + "dps": 0 + }, + { + "level": 6, + "build_cost": 1900000, + "build_time": 172800, + "required_townhall": 10, + "hitpoints": 1000, + "dps": 0 + }, + { + "level": 7, + "build_cost": 3400000, + "build_time": 259200, + "required_townhall": 11, + "hitpoints": 1050, + "dps": 0 + } + ] + }, + { + "_id": 1000029, + "name": "Dark Spell Factory", + "info": "Only the most brilliant or reckless Master Wizards dabble in Dark Elixir brewery. Their compact Dark Spells require keen insight to master, but provide unique tactical advantages.", + "TID": { + "name": "TID_BUILDING_MINI_SPELL_FACTORY", + "info": "TID_MINI_SPELL_FACTORY_INFO" + }, + "type": "Army", + "upgrade_resource": "Elixir", + "village": "home", + "width": 3, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 130000, + "build_time": 21600, + "required_townhall": 8, + "hitpoints": 600, + "dps": 0 + }, + { + "level": 2, + "build_cost": 260000, + "build_time": 43200, + "required_townhall": 8, + "hitpoints": 660, + "dps": 0 + }, + { + "level": 3, + "build_cost": 600000, + "build_time": 172800, + "required_townhall": 9, + "hitpoints": 720, + "dps": 0 + }, + { + "level": 4, + "build_cost": 1200000, + "build_time": 259200, + "required_townhall": 9, + "hitpoints": 780, + "dps": 0 + }, + { + "level": 5, + "build_cost": 2500000, + "build_time": 432000, + "required_townhall": 10, + "hitpoints": 840, + "dps": 0 + }, + { + "level": 6, + "build_cost": 4000000, + "build_time": 518400, + "required_townhall": 12, + "hitpoints": 950, + "dps": 0 + }, + { + "level": 7, + "build_cost": 11000000, + "build_time": 604800, + "required_townhall": 14, + "hitpoints": 1010, + "dps": 0 + } + ] + }, + { + "_id": 1000031, + "name": "Eagle Artillery", + "info": "The Eagle Artillery has nearly unlimited range and targets tough enemies with exploding shells. However, it won't activate until a large amount of troops have been deployed.", + "TID": { + "name": "TID_BUILDING_ARTILLERY", + "info": "TID_ARTILLERY_INFO" + }, + "type": "Defense", + "upgrade_resource": "Gold", + "village": "home", + "width": 4, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 5000000, + "build_time": 345600, + "required_townhall": 11, + "hitpoints": 4000, + "dps": 20 + }, + { + "level": 2, + "build_cost": 6000000, + "build_time": 432000, + "required_townhall": 11, + "hitpoints": 4400, + "dps": 25 + }, + { + "level": 3, + "build_cost": 9000000, + "build_time": 604800, + "required_townhall": 12, + "hitpoints": 4800, + "dps": 30 + }, + { + "level": 4, + "build_cost": 10000000, + "build_time": 648000, + "required_townhall": 13, + "hitpoints": 5200, + "dps": 35 + }, + { + "level": 5, + "build_cost": 12000000, + "build_time": 691200, + "required_townhall": 14, + "hitpoints": 5600, + "dps": 40 + }, + { + "level": 6, + "build_cost": 13000000, + "build_time": 777600, + "required_townhall": 15, + "hitpoints": 5900, + "dps": 45 + }, + { + "level": 7, + "build_cost": 14000000, + "build_time": 820800, + "required_townhall": 16, + "hitpoints": 6200, + "dps": 50 + } + ] + }, + { + "_id": 1000032, + "name": "Bomb Tower", + "info": "Bomb Towers bombard nearby ground troops and go up in a big BOOM when destroyed! Melee units best stand clear!", + "TID": { + "name": "TID_BUILDING_BOMB_TOWER", + "info": "TID_BUILDING_BOMB_TOWER_INFO" + }, + "type": "Defense", + "upgrade_resource": "Gold", + "village": "home", + "width": 3, + "superchargeable": true, + "levels": [ + { + "level": 1, + "build_cost": 700000, + "build_time": 43200, + "required_townhall": 8, + "hitpoints": 650, + "dps": 24 + }, + { + "level": 2, + "build_cost": 1000000, + "build_time": 64800, + "required_townhall": 8, + "hitpoints": 700, + "dps": 28 + }, + { + "level": 3, + "build_cost": 1300000, + "build_time": 86400, + "required_townhall": 9, + "hitpoints": 750, + "dps": 32 + }, + { + "level": 4, + "build_cost": 1800000, + "build_time": 129600, + "required_townhall": 10, + "hitpoints": 850, + "dps": 40 + }, + { + "level": 5, + "build_cost": 1900000, + "build_time": 151200, + "required_townhall": 11, + "hitpoints": 1050, + "dps": 48 + }, + { + "level": 6, + "build_cost": 2000000, + "build_time": 172800, + "required_townhall": 11, + "hitpoints": 1300, + "dps": 56 + }, + { + "level": 7, + "build_cost": 4000000, + "build_time": 259200, + "required_townhall": 12, + "hitpoints": 1600, + "dps": 64 + }, + { + "level": 8, + "build_cost": 5000000, + "build_time": 345600, + "required_townhall": 13, + "hitpoints": 1900, + "dps": 72 + }, + { + "level": 9, + "build_cost": 6000000, + "build_time": 388800, + "required_townhall": 14, + "hitpoints": 2300, + "dps": 84 + }, + { + "level": 10, + "build_cost": 7000000, + "build_time": 410400, + "required_townhall": 15, + "hitpoints": 2500, + "dps": 94 + }, + { + "level": 11, + "build_cost": 8500000, + "build_time": 432000, + "required_townhall": 16, + "hitpoints": 2700, + "dps": 104 + }, + { + "level": 12, + "build_cost": 14500000, + "build_time": 777600, + "required_townhall": 17, + "hitpoints": 2900, + "dps": 114 + }, + { + "level": 13, + "build_cost": 25000000, + "build_time": 1123200, + "required_townhall": 18, + "hitpoints": 3050, + "dps": 122, + "supercharge": { + "upgrade_resource": "Gold", + "levels": [ + { + "level": 1, + "build_cost": 6000000, + "build_time": 216000, + "hitpoints_buff": 0, + "dps_buff": 5 + }, + { + "level": 2, + "build_cost": 3000000, + "build_time": 345600, + "hitpoints_buff": 100, + "dps_buff": 0 + } + ] + } + } + ] + }, + { + "_id": 1000033, + "name": "Wall", + "info": "Walls are great for keeping your Village safe and your enemies in the line of fire.", + "TID": { + "name": "TID_BUILDING_WALL", + "info": "TID_WALL_INFO" + }, + "type": "Wall", + "upgrade_resource": "Builder Gold", + "village": "builderBase", + "width": 1, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 0, + "build_time": 0, + "required_townhall": 2, + "hitpoints": 900, + "dps": 0 + }, + { + "level": 2, + "build_cost": 2000, + "build_time": 0, + "required_townhall": 3, + "hitpoints": 1100, + "dps": 0 + }, + { + "level": 3, + "build_cost": 10000, + "build_time": 0, + "required_townhall": 3, + "hitpoints": 1300, + "dps": 0 + }, + { + "level": 4, + "build_cost": 50000, + "build_time": 0, + "required_townhall": 4, + "hitpoints": 1600, + "dps": 0 + }, + { + "level": 5, + "build_cost": 150000, + "build_time": 0, + "required_townhall": 5, + "hitpoints": 1900, + "dps": 0 + }, + { + "level": 6, + "build_cost": 240000, + "build_time": 0, + "required_townhall": 6, + "hitpoints": 2200, + "dps": 0 + }, + { + "level": 7, + "build_cost": 400000, + "build_time": 0, + "required_townhall": 7, + "hitpoints": 2500, + "dps": 0, + "alt_upgrade_resource": "Builder Elixir" + }, + { + "level": 8, + "build_cost": 600000, + "build_time": 0, + "required_townhall": 8, + "hitpoints": 2750, + "dps": 0, + "alt_upgrade_resource": "Builder Elixir" + }, + { + "level": 9, + "build_cost": 800000, + "build_time": 0, + "required_townhall": 9, + "hitpoints": 3050, + "dps": 0, + "alt_upgrade_resource": "Builder Elixir" + }, + { + "level": 10, + "build_cost": 1000000, + "build_time": 0, + "required_townhall": 10, + "hitpoints": 3350, + "dps": 0, + "alt_upgrade_resource": "Builder Elixir" + } + ] + }, + { + "_id": 1000034, + "name": "Builder Hall", + "info": "Home of the Master Builder and the main objective in battle.\\n\\nDestroying a Builder Hall awards a Star in attacks. Destroying 50% of buildings in a stage gains you a second Star, while 100% destruction awards three Stars for the stage.\\n\\nUpgrade the Builder Hall to unlock advanced buildings and troops!", + "TID": { + "name": "TID_BUILDING_TOWN_HALL2", + "info": "TID_TOWN_HALL2_INFO" + }, + "type": "Town Hall2", + "upgrade_resource": "Builder Gold", + "village": "builderBase", + "width": 4, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 0, + "build_time": 0, + "required_townhall": null, + "hitpoints": 650, + "dps": 0, + "unlocks": [ + { + "name": "Elixir Collector", + "_id": 1000035, + "quantity": 1 + }, + { + "name": "Gold Mine", + "_id": 1000037, + "quantity": 1 + }, + { + "name": "Wall", + "_id": 1000033, + "quantity": 10 + }, + { + "name": "Cannon", + "_id": 1000044, + "quantity": 1 + }, + { + "name": "Army Camp", + "_id": 1000042, + "quantity": 1 + }, + { + "name": "Star Laboratory", + "_id": 1000046, + "quantity": 1 + }, + { + "name": "Builder Barracks", + "_id": 1000040, + "quantity": 1 + } + ] + }, + { + "level": 2, + "build_cost": 3500, + "build_time": 5, + "required_townhall": null, + "hitpoints": 800, + "dps": 0, + "unlocks": [ + { + "name": "Wall", + "_id": 1000033, + "quantity": 10 + }, + { + "name": "Archer Tower", + "_id": 1000048, + "quantity": 1 + }, + { + "name": "Army Camp", + "_id": 1000042, + "quantity": 1 + }, + { + "name": "Double Cannon", + "_id": 1000041, + "quantity": 1 + } + ] + }, + { + "level": 3, + "build_cost": 30000, + "build_time": 3600, + "required_townhall": null, + "hitpoints": 975, + "dps": 0, + "unlocks": [ + { + "name": "Elixir Storage", + "_id": 1000036, + "quantity": 1 + }, + { + "name": "Gold Storage", + "_id": 1000038, + "quantity": 1 + }, + { + "name": "Wall", + "_id": 1000033, + "quantity": 30 + }, + { + "name": "Cannon", + "_id": 1000044, + "quantity": 1 + }, + { + "name": "Army Camp", + "_id": 1000042, + "quantity": 1 + }, + { + "name": "Hidden Tesla", + "_id": 1000043, + "quantity": 1 + }, + { + "name": "Firecrackers", + "_id": 1000050, + "quantity": 1 + }, + { + "name": "Crusher", + "_id": 1000055, + "quantity": 1 + }, + { + "name": "Gem Mine", + "_id": 1000058, + "quantity": 1 + } + ] + }, + { + "level": 4, + "build_cost": 200000, + "build_time": 86400, + "required_townhall": null, + "hitpoints": 1150, + "dps": 0, + "unlocks": [ + { + "name": "Wall", + "_id": 1000033, + "quantity": 25 + }, + { + "name": "Archer Tower", + "_id": 1000048, + "quantity": 1 + }, + { + "name": "Army Camp", + "_id": 1000042, + "quantity": 1 + }, + { + "name": "Clock Tower", + "_id": 1000039, + "quantity": 1 + }, + { + "name": "Guard Post", + "_id": 1000051, + "quantity": 1 + }, + { + "name": "Air Bombs", + "_id": 1000054, + "quantity": 1 + } + ] + }, + { + "level": 5, + "build_cost": 400000, + "build_time": 172800, + "required_townhall": null, + "hitpoints": 1350, + "dps": 0, + "unlocks": [ + { + "name": "Wall", + "_id": 1000033, + "quantity": 25 + }, + { + "name": "Double Cannon", + "_id": 1000041, + "quantity": 1 + }, + { + "name": "Multi Mortar", + "_id": 1000045, + "quantity": 1 + }, + { + "name": "Battle Machine", + "_id": 1000053, + "quantity": 1 + }, + { + "name": "Firecrackers", + "_id": 1000050, + "quantity": 1 + } + ] + }, + { + "level": 6, + "build_cost": 1200000, + "build_time": 259200, + "required_townhall": null, + "hitpoints": 1600, + "dps": 0, + "unlocks": [ + { + "name": "Elixir Collector", + "_id": 1000035, + "quantity": 1 + }, + { + "name": "Elixir Storage", + "_id": 1000036, + "quantity": 1 + }, + { + "name": "Gold Mine", + "_id": 1000037, + "quantity": 1 + }, + { + "name": "Gold Storage", + "_id": 1000038, + "quantity": 1 + }, + { + "name": "Wall", + "_id": 1000033, + "quantity": 20 + }, + { + "name": "Archer Tower", + "_id": 1000048, + "quantity": 1 + }, + { + "name": "Army Camp", + "_id": 1000042, + "quantity": 1 + }, + { + "name": "Hidden Tesla", + "_id": 1000043, + "quantity": 1 + }, + { + "name": "Crusher", + "_id": 1000055, + "quantity": 1 + }, + { + "name": "Roaster", + "_id": 1000056, + "quantity": 1 + }, + { + "name": "Reinforcement Camp", + "_id": 1000049, + "quantity": 1 + }, + { + "name": "Healing Hut", + "_id": 1000082, + "quantity": 1 + } + ] + }, + { + "level": 7, + "build_cost": 1800000, + "build_time": 345600, + "required_townhall": null, + "hitpoints": 1850, + "dps": 0, + "unlocks": [ + { + "name": "Wall", + "_id": 1000033, + "quantity": 20 + }, + { + "name": "Cannon", + "_id": 1000044, + "quantity": 1 + }, + { + "name": "Army Camp", + "_id": 1000042, + "quantity": 1 + }, + { + "name": "Hidden Tesla", + "_id": 1000043, + "quantity": 1 + }, + { + "name": "Firecrackers", + "_id": 1000050, + "quantity": 1 + }, + { + "name": "Giant Cannon", + "_id": 1000057, + "quantity": 1 + } + ] + }, + { + "level": 8, + "build_cost": 2800000, + "build_time": 432000, + "required_townhall": null, + "hitpoints": 2150, + "dps": 0, + "unlocks": [ + { + "name": "Elixir Collector", + "_id": 1000035, + "quantity": 1 + }, + { + "name": "Gold Mine", + "_id": 1000037, + "quantity": 1 + }, + { + "name": "Wall", + "_id": 1000033, + "quantity": 20 + }, + { + "name": "Double Cannon", + "_id": 1000041, + "quantity": 1 + }, + { + "name": "Mega Tesla", + "_id": 1000052, + "quantity": 1 + }, + { + "name": "Firecrackers", + "_id": 1000050, + "quantity": 1 + }, + { + "name": "Battle Copter", + "_id": 1000080, + "quantity": 1 + } + ] + }, + { + "level": 9, + "build_cost": 3800000, + "build_time": 518400, + "required_townhall": null, + "hitpoints": 2450, + "dps": 0, + "unlocks": [ + { + "name": "Wall", + "_id": 1000033, + "quantity": 20 + }, + { + "name": "Firecrackers", + "_id": 1000050, + "quantity": 1 + }, + { + "name": "Lava Launcher", + "_id": 1000063, + "quantity": 1 + }, + { + "name": "B.O.B Control", + "_id": 1000065, + "quantity": 1 + }, + { + "name": "Reinforcement Camp", + "_id": 1000049, + "quantity": 1 + } + ] + }, + { + "level": 10, + "build_cost": 4800000, + "build_time": 604800, + "required_townhall": null, + "hitpoints": 2750, + "dps": 0, + "unlocks": [ + { + "name": "X-Bow", + "_id": 1000081, + "quantity": 1 + } + ] + } + ] + }, + { + "_id": 1000035, + "name": "Elixir Collector", + "info": "Elixir is pumped from Ley Lines coursing underneath your Village. Upgrade your Elixir Collectors to maximize Elixir production.", + "TID": { + "name": "TID_BUILDING_ELIXIR_PUMP", + "info": "TID_ELIXIR_PUMP_INFO" + }, + "type": "Resource", + "upgrade_resource": "Builder Gold", + "village": "builderBase", + "width": 3, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 1000, + "build_time": 600, + "required_townhall": 1, + "hitpoints": 300, + "dps": 0 + }, + { + "level": 2, + "build_cost": 5000, + "build_time": 1200, + "required_townhall": 3, + "hitpoints": 350, + "dps": 0 + }, + { + "level": 3, + "build_cost": 10000, + "build_time": 2400, + "required_townhall": 3, + "hitpoints": 400, + "dps": 0 + }, + { + "level": 4, + "build_cost": 30000, + "build_time": 7200, + "required_townhall": 4, + "hitpoints": 460, + "dps": 0 + }, + { + "level": 5, + "build_cost": 60000, + "build_time": 21600, + "required_townhall": 5, + "hitpoints": 550, + "dps": 0 + }, + { + "level": 6, + "build_cost": 100000, + "build_time": 86400, + "required_townhall": 6, + "hitpoints": 650, + "dps": 0 + }, + { + "level": 7, + "build_cost": 200000, + "build_time": 129600, + "required_townhall": 7, + "hitpoints": 750, + "dps": 0 + }, + { + "level": 8, + "build_cost": 300000, + "build_time": 172800, + "required_townhall": 8, + "hitpoints": 850, + "dps": 0 + }, + { + "level": 9, + "build_cost": 400000, + "build_time": 216000, + "required_townhall": 9, + "hitpoints": 1000, + "dps": 0 + }, + { + "level": 10, + "build_cost": 800000, + "build_time": 259200, + "required_townhall": 10, + "hitpoints": 1150, + "dps": 0 + } + ] + }, + { + "_id": 1000036, + "name": "Elixir Storage", + "info": "These storages contain the elixir pumped from underground. Upgrade them to increase the maximum amount of elixir you can store.", + "TID": { + "name": "TID_BUILDING_ELIXIR_STORAGE", + "info": "TID_ELIXIR_STORAGE_INFO" + }, + "type": "Resource", + "upgrade_resource": "Builder Gold", + "village": "builderBase", + "width": 3, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 20000, + "build_time": 1800, + "required_townhall": 3, + "hitpoints": 650, + "dps": 0 + }, + { + "level": 2, + "build_cost": 80000, + "build_time": 3600, + "required_townhall": 3, + "hitpoints": 800, + "dps": 0 + }, + { + "level": 3, + "build_cost": 200000, + "build_time": 10800, + "required_townhall": 3, + "hitpoints": 975, + "dps": 0 + }, + { + "level": 4, + "build_cost": 300000, + "build_time": 21600, + "required_townhall": 4, + "hitpoints": 1150, + "dps": 0 + }, + { + "level": 5, + "build_cost": 600000, + "build_time": 43200, + "required_townhall": 5, + "hitpoints": 1350, + "dps": 0 + }, + { + "level": 6, + "build_cost": 1000000, + "build_time": 86400, + "required_townhall": 6, + "hitpoints": 1600, + "dps": 0 + }, + { + "level": 7, + "build_cost": 1500000, + "build_time": 172800, + "required_townhall": 7, + "hitpoints": 1850, + "dps": 0 + }, + { + "level": 8, + "build_cost": 2000000, + "build_time": 259200, + "required_townhall": 8, + "hitpoints": 2150, + "dps": 0 + }, + { + "level": 9, + "build_cost": 2500000, + "build_time": 345600, + "required_townhall": 9, + "hitpoints": 2450, + "dps": 0 + }, + { + "level": 10, + "build_cost": 3200000, + "build_time": 432000, + "required_townhall": 10, + "hitpoints": 2750, + "dps": 0 + } + ] + }, + { + "_id": 1000037, + "name": "Gold Mine", + "info": "The Gold Mine produces Gold. Upgrade it to boost its production and Gold Storage capacity.", + "TID": { + "name": "TID_BUILDING_GOLD_MINE", + "info": "TID_GOLD_MINE_INFO" + }, + "type": "Resource", + "upgrade_resource": "Builder Elixir", + "village": "builderBase", + "width": 3, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 1000, + "build_time": 600, + "required_townhall": 1, + "hitpoints": 300, + "dps": 0 + }, + { + "level": 2, + "build_cost": 5000, + "build_time": 1200, + "required_townhall": 3, + "hitpoints": 350, + "dps": 0 + }, + { + "level": 3, + "build_cost": 10000, + "build_time": 2400, + "required_townhall": 3, + "hitpoints": 400, + "dps": 0 + }, + { + "level": 4, + "build_cost": 30000, + "build_time": 7200, + "required_townhall": 4, + "hitpoints": 460, + "dps": 0 + }, + { + "level": 5, + "build_cost": 60000, + "build_time": 21600, + "required_townhall": 5, + "hitpoints": 550, + "dps": 0 + }, + { + "level": 6, + "build_cost": 100000, + "build_time": 86400, + "required_townhall": 6, + "hitpoints": 650, + "dps": 0 + }, + { + "level": 7, + "build_cost": 200000, + "build_time": 129600, + "required_townhall": 7, + "hitpoints": 750, + "dps": 0 + }, + { + "level": 8, + "build_cost": 300000, + "build_time": 172800, + "required_townhall": 8, + "hitpoints": 850, + "dps": 0 + }, + { + "level": 9, + "build_cost": 400000, + "build_time": 216000, + "required_townhall": 9, + "hitpoints": 1000, + "dps": 0 + }, + { + "level": 10, + "build_cost": 800000, + "build_time": 259200, + "required_townhall": 10, + "hitpoints": 1150, + "dps": 0 + } + ] + }, + { + "_id": 1000038, + "name": "Gold Storage", + "info": "All your precious Gold is stored here. Don't let sneaky Goblins anywhere near! Upgrade the Storage to increase its capacity and durability against attack.", + "TID": { + "name": "TID_BUILDING_GOLD_STORAGE", + "info": "TID_GOLD_STORAGE_INFO" + }, + "type": "Resource", + "upgrade_resource": "Builder Elixir", + "village": "builderBase", + "width": 3, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 20000, + "build_time": 1800, + "required_townhall": 3, + "hitpoints": 650, + "dps": 0 + }, + { + "level": 2, + "build_cost": 80000, + "build_time": 3600, + "required_townhall": 3, + "hitpoints": 800, + "dps": 0 + }, + { + "level": 3, + "build_cost": 200000, + "build_time": 10800, + "required_townhall": 3, + "hitpoints": 975, + "dps": 0 + }, + { + "level": 4, + "build_cost": 300000, + "build_time": 21600, + "required_townhall": 4, + "hitpoints": 1150, + "dps": 0 + }, + { + "level": 5, + "build_cost": 600000, + "build_time": 43200, + "required_townhall": 5, + "hitpoints": 1350, + "dps": 0 + }, + { + "level": 6, + "build_cost": 1000000, + "build_time": 86400, + "required_townhall": 6, + "hitpoints": 1600, + "dps": 0 + }, + { + "level": 7, + "build_cost": 1500000, + "build_time": 172800, + "required_townhall": 7, + "hitpoints": 1850, + "dps": 0 + }, + { + "level": 8, + "build_cost": 2000000, + "build_time": 259200, + "required_townhall": 8, + "hitpoints": 2150, + "dps": 0 + }, + { + "level": 9, + "build_cost": 2500000, + "build_time": 345600, + "required_townhall": 9, + "hitpoints": 2450, + "dps": 0 + }, + { + "level": 10, + "build_cost": 3200000, + "build_time": 432000, + "required_townhall": 10, + "hitpoints": 2750, + "dps": 0 + } + ] + }, + { + "_id": 1000039, + "name": "Clock Tower", + "info": "The Clock Tower makes things happen faster in your Village! Collect resources, research and build faster.", + "TID": { + "name": "TID_BUILDING_CLOCK_TOWER", + "info": "TID_CLOCK_TOWER_INFO" + }, + "type": "Resource", + "upgrade_resource": "Builder Gold", + "village": "builderBase", + "width": 4, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 150000, + "build_time": 7200, + "required_townhall": 4, + "hitpoints": 650, + "dps": 0 + }, + { + "level": 2, + "build_cost": 180000, + "build_time": 10800, + "required_townhall": 4, + "hitpoints": 800, + "dps": 0 + }, + { + "level": 3, + "build_cost": 220000, + "build_time": 14400, + "required_townhall": 4, + "hitpoints": 975, + "dps": 0 + }, + { + "level": 4, + "build_cost": 300000, + "build_time": 21600, + "required_townhall": 4, + "hitpoints": 1150, + "dps": 0 + }, + { + "level": 5, + "build_cost": 700000, + "build_time": 43200, + "required_townhall": 5, + "hitpoints": 1350, + "dps": 0 + }, + { + "level": 6, + "build_cost": 1200000, + "build_time": 86400, + "required_townhall": 6, + "hitpoints": 1600, + "dps": 0 + }, + { + "level": 7, + "build_cost": 1700000, + "build_time": 172800, + "required_townhall": 7, + "hitpoints": 1850, + "dps": 0 + }, + { + "level": 8, + "build_cost": 2200000, + "build_time": 259200, + "required_townhall": 8, + "hitpoints": 2150, + "dps": 0 + }, + { + "level": 9, + "build_cost": 2700000, + "build_time": 345600, + "required_townhall": 9, + "hitpoints": 2450, + "dps": 0 + }, + { + "level": 10, + "build_cost": 3700000, + "build_time": 432000, + "required_townhall": 10, + "hitpoints": 2750, + "dps": 0 + } + ] + }, + { + "_id": 1000040, + "name": "Builder Barracks", + "info": "The Builder Barracks trains troops for Builder Battles! You can also quickly swap troops immediately before attacking. Upgrade the Builder Barracks to unlock more troop types!", + "TID": { + "name": "TID_BUILDING_BARRACK2", + "info": "TID_BARRACK2_INFO" + }, + "type": "Army", + "upgrade_resource": "Builder Elixir", + "village": "builderBase", + "width": 3, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 1000, + "build_time": 0, + "required_townhall": 1, + "hitpoints": 300, + "dps": 0 + }, + { + "level": 2, + "build_cost": 4000, + "build_time": 60, + "required_townhall": 2, + "hitpoints": 350, + "dps": 0 + }, + { + "level": 3, + "build_cost": 10000, + "build_time": 600, + "required_townhall": 3, + "hitpoints": 400, + "dps": 0 + }, + { + "level": 4, + "build_cost": 25000, + "build_time": 1800, + "required_townhall": 3, + "hitpoints": 460, + "dps": 0 + }, + { + "level": 5, + "build_cost": 100000, + "build_time": 10800, + "required_townhall": 4, + "hitpoints": 550, + "dps": 0 + }, + { + "level": 6, + "build_cost": 150000, + "build_time": 21600, + "required_townhall": 4, + "hitpoints": 650, + "dps": 0 + }, + { + "level": 7, + "build_cost": 300000, + "build_time": 32400, + "required_townhall": 5, + "hitpoints": 750, + "dps": 0 + }, + { + "level": 8, + "build_cost": 500000, + "build_time": 86400, + "required_townhall": 6, + "hitpoints": 850, + "dps": 0 + }, + { + "level": 9, + "build_cost": 1000000, + "build_time": 172800, + "required_townhall": 7, + "hitpoints": 1000, + "dps": 0 + }, + { + "level": 10, + "build_cost": 1500000, + "build_time": 259200, + "required_townhall": 8, + "hitpoints": 1150, + "dps": 0 + }, + { + "level": 11, + "build_cost": 2000000, + "build_time": 345600, + "required_townhall": 9, + "hitpoints": 1300, + "dps": 0 + }, + { + "level": 12, + "build_cost": 3000000, + "build_time": 432000, + "required_townhall": 10, + "hitpoints": 1450, + "dps": 0 + } + ] + }, + { + "_id": 1000041, + "name": "Double Cannon", + "info": "Double Cannons, double shots per Cannon, It's a double-double dose of trouble!", + "TID": { + "name": "TID_BUILDING_DOUBLE_CANNON", + "info": "TID_DOUBLE_CANNON_INFO" + }, + "type": "Defense", + "upgrade_resource": "Builder Gold", + "village": "builderBase", + "width": 3, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 20000, + "build_time": 600, + "required_townhall": 2, + "hitpoints": 600, + "dps": 50 + }, + { + "level": 2, + "build_cost": 50000, + "build_time": 3600, + "required_townhall": 3, + "hitpoints": 690, + "dps": 55 + }, + { + "level": 3, + "build_cost": 80000, + "build_time": 10800, + "required_townhall": 3, + "hitpoints": 800, + "dps": 61 + }, + { + "level": 4, + "build_cost": 300000, + "build_time": 43200, + "required_townhall": 4, + "hitpoints": 910, + "dps": 67 + }, + { + "level": 5, + "build_cost": 900000, + "build_time": 86400, + "required_townhall": 5, + "hitpoints": 1050, + "dps": 74 + }, + { + "level": 6, + "build_cost": 1400000, + "build_time": 172800, + "required_townhall": 6, + "hitpoints": 1250, + "dps": 81 + }, + { + "level": 7, + "build_cost": 2200000, + "build_time": 345600, + "required_townhall": 7, + "hitpoints": 1450, + "dps": 89 + }, + { + "level": 8, + "build_cost": 3200000, + "build_time": 518400, + "required_townhall": 8, + "hitpoints": 1700, + "dps": 98 + }, + { + "level": 9, + "build_cost": 4200000, + "build_time": 691200, + "required_townhall": 9, + "hitpoints": 1950, + "dps": 108 + }, + { + "level": 10, + "build_cost": 5200000, + "build_time": 864000, + "required_townhall": 10, + "hitpoints": 2200, + "dps": 120 + } + ] + }, + { + "_id": 1000042, + "name": "Army Camp", + "info": "Your troops are stationed in Army Camps. Each camp can house only one troop type at a time. Some troops can be upgraded to fit more units per camp!", + "TID": { + "name": "TID_BUILDING_HOUSING", + "info": "TID_HOUSING2_INFO" + }, + "type": "Army", + "upgrade_resource": "Builder Elixir", + "village": "builderBase", + "width": 3, + "superchargeable": false, + "levels": [] + }, + { + "_id": 1000043, + "name": "Hidden Tesla", + "info": "Part tower, part trap, completely shocking! Zap air and ground foes alike with the power of science!", + "TID": { + "name": "TID_BUILDING_TESLA_TOWER2", + "info": "TID_TESLA_TOWER2_INFO" + }, + "type": "Defense", + "upgrade_resource": "Builder Gold", + "village": "builderBase", + "width": 2, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 50000, + "build_time": 1800, + "required_townhall": 3, + "hitpoints": 300, + "dps": 36 + }, + { + "level": 2, + "build_cost": 100000, + "build_time": 10800, + "required_townhall": 3, + "hitpoints": 350, + "dps": 40 + }, + { + "level": 3, + "build_cost": 150000, + "build_time": 18000, + "required_townhall": 3, + "hitpoints": 400, + "dps": 44 + }, + { + "level": 4, + "build_cost": 280000, + "build_time": 36000, + "required_townhall": 4, + "hitpoints": 460, + "dps": 48 + }, + { + "level": 5, + "build_cost": 700000, + "build_time": 86400, + "required_townhall": 5, + "hitpoints": 550, + "dps": 53 + }, + { + "level": 6, + "build_cost": 1300000, + "build_time": 172800, + "required_townhall": 6, + "hitpoints": 650, + "dps": 58 + }, + { + "level": 7, + "build_cost": 2100000, + "build_time": 345600, + "required_townhall": 7, + "hitpoints": 750, + "dps": 64 + }, + { + "level": 8, + "build_cost": 3100000, + "build_time": 518400, + "required_townhall": 8, + "hitpoints": 850, + "dps": 70 + }, + { + "level": 9, + "build_cost": 4100000, + "build_time": 691200, + "required_townhall": 9, + "hitpoints": 1000, + "dps": 77 + }, + { + "level": 10, + "build_cost": 5100000, + "build_time": 864000, + "required_townhall": 10, + "hitpoints": 1150, + "dps": 85 + } + ] + }, + { + "_id": 1000044, + "name": "Cannon", + "info": "The iconic ground defense, built to last! This classic makes the Master Builder a bit sentimental.", + "TID": { + "name": "TID_BUILDING_CANNON2", + "info": "TID_CANNON2_INFO" + }, + "type": "Defense", + "upgrade_resource": "Builder Gold", + "village": "builderBase", + "width": 3, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 10000, + "build_time": 60, + "required_townhall": 1, + "hitpoints": 500, + "dps": 56 + }, + { + "level": 2, + "build_cost": 20000, + "build_time": 300, + "required_townhall": 3, + "hitpoints": 575, + "dps": 62 + }, + { + "level": 3, + "build_cost": 50000, + "build_time": 7200, + "required_townhall": 3, + "hitpoints": 660, + "dps": 68 + }, + { + "level": 4, + "build_cost": 200000, + "build_time": 28800, + "required_townhall": 4, + "hitpoints": 760, + "dps": 75 + }, + { + "level": 5, + "build_cost": 600000, + "build_time": 86400, + "required_townhall": 5, + "hitpoints": 875, + "dps": 82 + }, + { + "level": 6, + "build_cost": 1000000, + "build_time": 172800, + "required_townhall": 6, + "hitpoints": 1050, + "dps": 90 + }, + { + "level": 7, + "build_cost": 1800000, + "build_time": 345600, + "required_townhall": 7, + "hitpoints": 1250, + "dps": 99 + }, + { + "level": 8, + "build_cost": 2500000, + "build_time": 518400, + "required_townhall": 8, + "hitpoints": 1450, + "dps": 109 + }, + { + "level": 9, + "build_cost": 3300000, + "build_time": 691200, + "required_townhall": 9, + "hitpoints": 1650, + "dps": 120 + }, + { + "level": 10, + "build_cost": 4500000, + "build_time": 777600, + "required_townhall": 10, + "hitpoints": 1850, + "dps": 132 + } + ] + }, + { + "_id": 1000045, + "name": "Multi Mortar", + "info": "Fires long range splash damage multiple times to maximize chances of hitting its target!", + "TID": { + "name": "TID_BUILDING_MULTI_MORTAR", + "info": "TID_MULTI_MORTAR_INFO" + }, + "type": "Defense", + "upgrade_resource": "Builder Gold", + "village": "builderBase", + "width": 3, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 600000, + "build_time": 28800, + "required_townhall": 5, + "hitpoints": 500, + "dps": 45 + }, + { + "level": 2, + "build_cost": 700000, + "build_time": 43200, + "required_townhall": 5, + "hitpoints": 575, + "dps": 45 + }, + { + "level": 3, + "build_cost": 800000, + "build_time": 86400, + "required_townhall": 5, + "hitpoints": 660, + "dps": 50 + }, + { + "level": 4, + "build_cost": 1000000, + "build_time": 172800, + "required_townhall": 5, + "hitpoints": 760, + "dps": 55 + }, + { + "level": 5, + "build_cost": 1200000, + "build_time": 259200, + "required_townhall": 5, + "hitpoints": 875, + "dps": 60 + }, + { + "level": 6, + "build_cost": 1600000, + "build_time": 432000, + "required_townhall": 6, + "hitpoints": 1050, + "dps": 66 + }, + { + "level": 7, + "build_cost": 2500000, + "build_time": 604800, + "required_townhall": 7, + "hitpoints": 1250, + "dps": 73 + }, + { + "level": 8, + "build_cost": 3500000, + "build_time": 777600, + "required_townhall": 8, + "hitpoints": 1450, + "dps": 80 + }, + { + "level": 9, + "build_cost": 4500000, + "build_time": 950400, + "required_townhall": 9, + "hitpoints": 1650, + "dps": 88 + }, + { + "level": 10, + "build_cost": 5500000, + "build_time": 1036800, + "required_townhall": 10, + "hitpoints": 1850, + "dps": 88 + } + ] + }, + { + "_id": 1000046, + "name": "Star Laboratory", + "info": "The Star Laboratory searches the heavens for secrets to unlock a troop's full potential. Improve troop hitpoints, damage and housing space in addition to special troop abilities!", + "TID": { + "name": "TID_BUILDING_TELESCOPE", + "info": "TID_TELESCOPE_INFO" + }, + "type": "Army", + "upgrade_resource": "Builder Elixir", + "village": "builderBase", + "width": 4, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 1000, + "build_time": 0, + "required_townhall": 1, + "hitpoints": 650, + "dps": 0 + }, + { + "level": 2, + "build_cost": 15000, + "build_time": 600, + "required_townhall": 2, + "hitpoints": 800, + "dps": 0 + }, + { + "level": 3, + "build_cost": 50000, + "build_time": 1800, + "required_townhall": 3, + "hitpoints": 975, + "dps": 0 + }, + { + "level": 4, + "build_cost": 300000, + "build_time": 28800, + "required_townhall": 4, + "hitpoints": 1150, + "dps": 0 + }, + { + "level": 5, + "build_cost": 700000, + "build_time": 43200, + "required_townhall": 5, + "hitpoints": 1350, + "dps": 0 + }, + { + "level": 6, + "build_cost": 1000000, + "build_time": 172800, + "required_townhall": 6, + "hitpoints": 1600, + "dps": 0 + }, + { + "level": 7, + "build_cost": 2000000, + "build_time": 345600, + "required_townhall": 7, + "hitpoints": 1850, + "dps": 0 + }, + { + "level": 8, + "build_cost": 3000000, + "build_time": 518400, + "required_townhall": 8, + "hitpoints": 2150, + "dps": 0 + }, + { + "level": 9, + "build_cost": 4000000, + "build_time": 691200, + "required_townhall": 9, + "hitpoints": 2450, + "dps": 0 + }, + { + "level": 10, + "build_cost": 5000000, + "build_time": 864000, + "required_townhall": 10, + "hitpoints": 2750, + "dps": 0 + } + ] + }, + { + "_id": 1000047, + "name": "Master Builder's Hut", + "info": "Nothing gets done around here without the Master Builder! You can speed up his work by using green gems.", + "TID": { + "name": "TID_WORKER2_BUILDING", + "info": "TID_WORKER2_INFO" + }, + "type": "Worker2", + "upgrade_resource": "Gems", + "village": "builderBase", + "width": 2, + "superchargeable": false, + "levels": [] + }, + { + "_id": 1000048, + "name": "Archer Tower", + "info": "No foe can escape the Archer's arrows. This tower has a special switch - choose long range or fast attack!", + "TID": { + "name": "TID_BUILDING_ARCHER_TOWER2", + "info": "TID_ARCHER_TOWER2_INFO" + }, + "type": "Defense", + "upgrade_resource": "Builder Gold", + "village": "builderBase", + "width": 3, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 12000, + "build_time": 300, + "required_townhall": 2, + "hitpoints": 500, + "dps": 40 + }, + { + "level": 2, + "build_cost": 30000, + "build_time": 900, + "required_townhall": 3, + "hitpoints": 575, + "dps": 44 + }, + { + "level": 3, + "build_cost": 60000, + "build_time": 7200, + "required_townhall": 3, + "hitpoints": 660, + "dps": 48 + }, + { + "level": 4, + "build_cost": 250000, + "build_time": 28800, + "required_townhall": 4, + "hitpoints": 760, + "dps": 53 + }, + { + "level": 5, + "build_cost": 800000, + "build_time": 86400, + "required_townhall": 5, + "hitpoints": 875, + "dps": 59 + }, + { + "level": 6, + "build_cost": 1200000, + "build_time": 172800, + "required_townhall": 6, + "hitpoints": 1050, + "dps": 64 + }, + { + "level": 7, + "build_cost": 2000000, + "build_time": 345600, + "required_townhall": 7, + "hitpoints": 1250, + "dps": 71 + }, + { + "level": 8, + "build_cost": 2800000, + "build_time": 518400, + "required_townhall": 8, + "hitpoints": 1450, + "dps": 78 + }, + { + "level": 9, + "build_cost": 3600000, + "build_time": 691200, + "required_townhall": 9, + "hitpoints": 1650, + "dps": 86 + }, + { + "level": 10, + "build_cost": 4600000, + "build_time": 777600, + "required_townhall": 10, + "hitpoints": 1850, + "dps": 94 + } + ] + }, + { + "_id": 1000049, + "name": "Reinforcement Camp", + "info": "Reinforcement Camps provide helpful reinforcements during battles when reaching the corresponding stage.", + "TID": { + "name": "TID_BUILDING_REINFORCEMENT_CAMP", + "info": "TID_REINFORCEMENT_CAMP_INFO" + }, + "type": "Army", + "upgrade_resource": "Builder Elixir", + "village": "builderBase", + "width": 3, + "superchargeable": false, + "levels": [] + }, + { + "_id": 1000050, + "name": "Firecrackers", + "info": "Keep flying pests away with flurries of small rockets! It's like a bug zapper, but prettier.", + "TID": { + "name": "TID_BUILDING_AIR_DEFENSE_SMALL", + "info": "TID_AIR_DEFENSE_SMALL_INFO" + }, + "type": "Defense", + "upgrade_resource": "Builder Gold", + "village": "builderBase", + "width": 2, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 40000, + "build_time": 900, + "required_townhall": 3, + "hitpoints": 400, + "dps": 19 + }, + { + "level": 2, + "build_cost": 80000, + "build_time": 7200, + "required_townhall": 3, + "hitpoints": 460, + "dps": 21 + }, + { + "level": 3, + "build_cost": 120000, + "build_time": 14400, + "required_townhall": 3, + "hitpoints": 530, + "dps": 23 + }, + { + "level": 4, + "build_cost": 300000, + "build_time": 43200, + "required_townhall": 4, + "hitpoints": 610, + "dps": 25 + }, + { + "level": 5, + "build_cost": 800000, + "build_time": 86400, + "required_townhall": 5, + "hitpoints": 700, + "dps": 27 + }, + { + "level": 6, + "build_cost": 1200000, + "build_time": 172800, + "required_townhall": 6, + "hitpoints": 850, + "dps": 30 + }, + { + "level": 7, + "build_cost": 2000000, + "build_time": 345600, + "required_townhall": 7, + "hitpoints": 1000, + "dps": 33 + }, + { + "level": 8, + "build_cost": 3000000, + "build_time": 518400, + "required_townhall": 8, + "hitpoints": 1150, + "dps": 36 + }, + { + "level": 9, + "build_cost": 4000000, + "build_time": 691200, + "required_townhall": 9, + "hitpoints": 1300, + "dps": 40 + }, + { + "level": 10, + "build_cost": 5000000, + "build_time": 777600, + "required_townhall": 10, + "hitpoints": 1500, + "dps": 44 + } + ] + }, + { + "_id": 1000051, + "name": "Guard Post", + "info": "Houses troops to aid in defense! These rabble rousers are sure to slow down the enemy.", + "TID": { + "name": "TID_BUILDING_GUARD_POST", + "info": "TID_GUARD_POST_INFO" + }, + "type": "Army", + "upgrade_resource": "Builder Gold", + "village": "builderBase", + "width": 2, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 200000, + "build_time": 14400, + "required_townhall": 4, + "hitpoints": 300, + "dps": 0 + }, + { + "level": 2, + "build_cost": 240000, + "build_time": 28800, + "required_townhall": 4, + "hitpoints": 350, + "dps": 0 + }, + { + "level": 3, + "build_cost": 280000, + "build_time": 43200, + "required_townhall": 4, + "hitpoints": 400, + "dps": 0 + }, + { + "level": 4, + "build_cost": 320000, + "build_time": 86400, + "required_townhall": 4, + "hitpoints": 460, + "dps": 0 + }, + { + "level": 5, + "build_cost": 1000000, + "build_time": 172800, + "required_townhall": 5, + "hitpoints": 550, + "dps": 0 + }, + { + "level": 6, + "build_cost": 1400000, + "build_time": 345600, + "required_townhall": 6, + "hitpoints": 650, + "dps": 0 + }, + { + "level": 7, + "build_cost": 2300000, + "build_time": 518400, + "required_townhall": 7, + "hitpoints": 750, + "dps": 0 + }, + { + "level": 8, + "build_cost": 3200000, + "build_time": 691200, + "required_townhall": 8, + "hitpoints": 850, + "dps": 0 + }, + { + "level": 9, + "build_cost": 4100000, + "build_time": 864000, + "required_townhall": 9, + "hitpoints": 1000, + "dps": 0 + }, + { + "level": 10, + "build_cost": 5100000, + "build_time": 1036800, + "required_townhall": 10, + "hitpoints": 1150, + "dps": 0 + } + ] + }, + { + "_id": 1000052, + "name": "Mega Tesla", + "info": "What happens when a Tesla goes Mega? Its powerful jolt deals heavy damage to even the toughest units!", + "TID": { + "name": "TID_BUILDING_MEGA_TESLA", + "info": "TID_MEGA_TESLA_INFO" + }, + "type": "Defense", + "upgrade_resource": "Builder Gold", + "village": "builderBase", + "width": 3, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 3000000, + "build_time": 172800, + "required_townhall": 8, + "hitpoints": 700, + "dps": 380 + }, + { + "level": 2, + "build_cost": 3100000, + "build_time": 259200, + "required_townhall": 8, + "hitpoints": 800, + "dps": 418 + }, + { + "level": 3, + "build_cost": 3200000, + "build_time": 345600, + "required_townhall": 8, + "hitpoints": 950, + "dps": 460 + }, + { + "level": 4, + "build_cost": 3300000, + "build_time": 432000, + "required_townhall": 8, + "hitpoints": 1100, + "dps": 506 + }, + { + "level": 5, + "build_cost": 3400000, + "build_time": 518400, + "required_townhall": 8, + "hitpoints": 1300, + "dps": 556 + }, + { + "level": 6, + "build_cost": 3600000, + "build_time": 604800, + "required_townhall": 8, + "hitpoints": 1500, + "dps": 612 + }, + { + "level": 7, + "build_cost": 3800000, + "build_time": 691200, + "required_townhall": 8, + "hitpoints": 1700, + "dps": 673 + }, + { + "level": 8, + "build_cost": 4000000, + "build_time": 864000, + "required_townhall": 8, + "hitpoints": 1900, + "dps": 741 + }, + { + "level": 9, + "build_cost": 4800000, + "build_time": 950400, + "required_townhall": 9, + "hitpoints": 2150, + "dps": 816 + }, + { + "level": 10, + "build_cost": 5800000, + "build_time": 1036800, + "required_townhall": 10, + "hitpoints": 2400, + "dps": 896 + } + ] + }, + { + "_id": 1000053, + "name": "Battle Machine", + "info": "This massive machine broke attempting to hoist the realm's biggest hammer. With some repairs, it could be taken into battle!", + "TID": { + "name": "TID_WARMACHINE", + "info": "TID_WARMACHINE_INFO" + }, + "type": "Army", + "upgrade_resource": "Builder Elixir", + "village": "builderBase", + "width": 3, + "superchargeable": false, + "levels": [] + }, + { + "_id": 1000054, + "name": "Air Bombs", + "info": "For heavyweight air defense, Air Bombs do the trick. An endless supply of explosive barrels launch into the sky to ravage flying enemies!", + "TID": { + "name": "TID_BUILDING_AIR_DEFENSE2", + "info": "TID_AIR_DEFENSE2_INFO" + }, + "type": "Defense", + "upgrade_resource": "Builder Gold", + "village": "builderBase", + "width": 3, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 300000, + "build_time": 21600, + "required_townhall": 4, + "hitpoints": 1000, + "dps": 270 + }, + { + "level": 2, + "build_cost": 320000, + "build_time": 43200, + "required_townhall": 4, + "hitpoints": 1100, + "dps": 297 + }, + { + "level": 3, + "build_cost": 340000, + "build_time": 86400, + "required_townhall": 4, + "hitpoints": 1250, + "dps": 327 + }, + { + "level": 4, + "build_cost": 360000, + "build_time": 172800, + "required_townhall": 4, + "hitpoints": 1400, + "dps": 359 + }, + { + "level": 5, + "build_cost": 1200000, + "build_time": 259200, + "required_townhall": 5, + "hitpoints": 1600, + "dps": 395 + }, + { + "level": 6, + "build_cost": 1500000, + "build_time": 432000, + "required_townhall": 6, + "hitpoints": 1850, + "dps": 435 + }, + { + "level": 7, + "build_cost": 2400000, + "build_time": 604800, + "required_townhall": 7, + "hitpoints": 2100, + "dps": 478 + }, + { + "level": 8, + "build_cost": 3400000, + "build_time": 691200, + "required_townhall": 8, + "hitpoints": 2350, + "dps": 526 + }, + { + "level": 9, + "build_cost": 4400000, + "build_time": 864000, + "required_townhall": 9, + "hitpoints": 2600, + "dps": 579 + }, + { + "level": 10, + "build_cost": 5400000, + "build_time": 1036800, + "required_townhall": 10, + "hitpoints": 2900, + "dps": 637 + } + ] + }, + { + "_id": 1000055, + "name": "Crusher", + "info": "The Crusher REALLY likes its personal space. This hulking stone slams ground units with a mighty wallop!", + "TID": { + "name": "TID_BUILDING_CRUSHER", + "info": "TID_BUILDING_CRUSHER_INFO" + }, + "type": "Defense", + "upgrade_resource": "Builder Gold", + "village": "builderBase", + "width": 3, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 120000, + "build_time": 7200, + "required_townhall": 3, + "hitpoints": 1000, + "dps": 440 + }, + { + "level": 2, + "build_cost": 180000, + "build_time": 18000, + "required_townhall": 3, + "hitpoints": 1100, + "dps": 484 + }, + { + "level": 3, + "build_cost": 220000, + "build_time": 43200, + "required_townhall": 3, + "hitpoints": 1250, + "dps": 532 + }, + { + "level": 4, + "build_cost": 350000, + "build_time": 86400, + "required_townhall": 4, + "hitpoints": 1400, + "dps": 586 + }, + { + "level": 5, + "build_cost": 1200000, + "build_time": 172800, + "required_townhall": 5, + "hitpoints": 1600, + "dps": 644 + }, + { + "level": 6, + "build_cost": 1500000, + "build_time": 345600, + "required_townhall": 6, + "hitpoints": 1850, + "dps": 709 + }, + { + "level": 7, + "build_cost": 2400000, + "build_time": 518400, + "required_townhall": 7, + "hitpoints": 2100, + "dps": 779 + }, + { + "level": 8, + "build_cost": 3400000, + "build_time": 691200, + "required_townhall": 8, + "hitpoints": 2350, + "dps": 857 + }, + { + "level": 9, + "build_cost": 4400000, + "build_time": 864000, + "required_townhall": 9, + "hitpoints": 2600, + "dps": 943 + }, + { + "level": 10, + "build_cost": 5400000, + "build_time": 1036800, + "required_townhall": 10, + "hitpoints": 2900, + "dps": 1037 + } + ] + }, + { + "_id": 1000056, + "name": "Roaster", + "info": "Bathe foes with a fiery flood of scalding plasma! Both air and ground troops will feel the burn!", + "TID": { + "name": "TID_BUILDING_FLAMER", + "info": "TID_FLAMER_INFO" + }, + "type": "Defense", + "upgrade_resource": "Builder Gold", + "village": "builderBase", + "width": 3, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 1000000, + "build_time": 86400, + "required_townhall": 6, + "hitpoints": 800, + "dps": 15 + }, + { + "level": 2, + "build_cost": 1200000, + "build_time": 172800, + "required_townhall": 6, + "hitpoints": 950, + "dps": 17 + }, + { + "level": 3, + "build_cost": 1400000, + "build_time": 259200, + "required_townhall": 6, + "hitpoints": 1100, + "dps": 19 + }, + { + "level": 4, + "build_cost": 1500000, + "build_time": 345600, + "required_townhall": 6, + "hitpoints": 1300, + "dps": 21 + }, + { + "level": 5, + "build_cost": 1600000, + "build_time": 432000, + "required_townhall": 6, + "hitpoints": 1500, + "dps": 23 + }, + { + "level": 6, + "build_cost": 1700000, + "build_time": 518400, + "required_townhall": 6, + "hitpoints": 1700, + "dps": 25 + }, + { + "level": 7, + "build_cost": 2600000, + "build_time": 691200, + "required_townhall": 7, + "hitpoints": 1900, + "dps": 27 + }, + { + "level": 8, + "build_cost": 3600000, + "build_time": 864000, + "required_townhall": 8, + "hitpoints": 2100, + "dps": 30 + }, + { + "level": 9, + "build_cost": 4600000, + "build_time": 950400, + "required_townhall": 9, + "hitpoints": 2350, + "dps": 33 + }, + { + "level": 10, + "build_cost": 5600000, + "build_time": 1036800, + "required_townhall": 10, + "hitpoints": 2600, + "dps": 36 + } + ] + }, + { + "_id": 1000057, + "name": "Giant Cannon", + "info": "Nothing gets in the way of the Giant Cannon. Its mammoth-sized cannon balls push past anything and just keep going and going and going...", + "TID": { + "name": "TID_BUILDING_GIANT_CANNON", + "info": "TID_GIANT_CANNON_INFO" + }, + "type": "Defense", + "upgrade_resource": "Builder Gold", + "village": "builderBase", + "width": 3, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 2000000, + "build_time": 86400, + "required_townhall": 7, + "hitpoints": 700, + "dps": 205 + }, + { + "level": 2, + "build_cost": 2100000, + "build_time": 172800, + "required_townhall": 7, + "hitpoints": 800, + "dps": 226 + }, + { + "level": 3, + "build_cost": 2200000, + "build_time": 259200, + "required_townhall": 7, + "hitpoints": 950, + "dps": 248 + }, + { + "level": 4, + "build_cost": 2300000, + "build_time": 345600, + "required_townhall": 7, + "hitpoints": 1100, + "dps": 273 + }, + { + "level": 5, + "build_cost": 2400000, + "build_time": 432000, + "required_townhall": 7, + "hitpoints": 1300, + "dps": 300 + }, + { + "level": 6, + "build_cost": 2500000, + "build_time": 518400, + "required_townhall": 7, + "hitpoints": 1500, + "dps": 330 + }, + { + "level": 7, + "build_cost": 2700000, + "build_time": 691200, + "required_townhall": 7, + "hitpoints": 1700, + "dps": 363 + }, + { + "level": 8, + "build_cost": 3800000, + "build_time": 864000, + "required_townhall": 8, + "hitpoints": 1900, + "dps": 399 + }, + { + "level": 9, + "build_cost": 4700000, + "build_time": 950400, + "required_townhall": 9, + "hitpoints": 2150, + "dps": 439 + }, + { + "level": 10, + "build_cost": 5700000, + "build_time": 1036800, + "required_townhall": 10, + "hitpoints": 2400, + "dps": 483 + } + ] + }, + { + "_id": 1000058, + "name": "Gem Mine", + "info": "Gem Mines access a rare deposit of this highly valuable resource! Mining Gems is slow and hard work.", + "TID": { + "name": "TID_BUILDING_GEM_MINE", + "info": "TID_GEM_MINE_INFO" + }, + "type": "Resource", + "upgrade_resource": "Builder Elixir", + "village": "builderBase", + "width": 3, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 120000, + "build_time": 3600, + "required_townhall": 3, + "hitpoints": 300, + "dps": 0 + }, + { + "level": 2, + "build_cost": 180000, + "build_time": 7200, + "required_townhall": 3, + "hitpoints": 350, + "dps": 0 + }, + { + "level": 3, + "build_cost": 240000, + "build_time": 21600, + "required_townhall": 3, + "hitpoints": 400, + "dps": 0 + }, + { + "level": 4, + "build_cost": 450000, + "build_time": 28800, + "required_townhall": 4, + "hitpoints": 460, + "dps": 0 + }, + { + "level": 5, + "build_cost": 1000000, + "build_time": 43200, + "required_townhall": 5, + "hitpoints": 550, + "dps": 0 + }, + { + "level": 6, + "build_cost": 1500000, + "build_time": 86400, + "required_townhall": 6, + "hitpoints": 650, + "dps": 0 + }, + { + "level": 7, + "build_cost": 2500000, + "build_time": 172800, + "required_townhall": 7, + "hitpoints": 750, + "dps": 0 + }, + { + "level": 8, + "build_cost": 3500000, + "build_time": 345600, + "required_townhall": 8, + "hitpoints": 850, + "dps": 0 + }, + { + "level": 9, + "build_cost": 4500000, + "build_time": 518400, + "required_townhall": 9, + "hitpoints": 1000, + "dps": 0 + }, + { + "level": 10, + "build_cost": 5500000, + "build_time": 691200, + "required_townhall": 10, + "hitpoints": 1150, + "dps": 0 + } + ] + }, + { + "_id": 1000059, + "name": "Workshop", + "info": "The Workshop is where Siege Machines are built. Upgrade the Workshop to unlock different Siege Machines!", + "TID": { + "name": "TID_SIEGE_WORKSHOP", + "info": "TID_SIEGE_WORKSHOP_INFO" + }, + "type": "Army", + "upgrade_resource": "Elixir", + "village": "home", + "width": 4, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 2400000, + "build_time": 172800, + "required_townhall": 12, + "hitpoints": 1000, + "dps": 0 + }, + { + "level": 2, + "build_cost": 3700000, + "build_time": 259200, + "required_townhall": 12, + "hitpoints": 1100, + "dps": 0 + }, + { + "level": 3, + "build_cost": 5000000, + "build_time": 302400, + "required_townhall": 12, + "hitpoints": 1200, + "dps": 0 + }, + { + "level": 4, + "build_cost": 8700000, + "build_time": 345600, + "required_townhall": 13, + "hitpoints": 1300, + "dps": 0 + }, + { + "level": 5, + "build_cost": 9000000, + "build_time": 432000, + "required_townhall": 13, + "hitpoints": 1400, + "dps": 0 + }, + { + "level": 6, + "build_cost": 10000000, + "build_time": 475200, + "required_townhall": 14, + "hitpoints": 1500, + "dps": 0 + }, + { + "level": 7, + "build_cost": 11000000, + "build_time": 518400, + "required_townhall": 15, + "hitpoints": 1600, + "dps": 0 + }, + { + "level": 8, + "build_cost": 13000000, + "build_time": 604800, + "required_townhall": 16, + "hitpoints": 1700, + "dps": 0 + } + ] + }, + { + "_id": 1000063, + "name": "Lava Launcher", + "info": "Hurls molten rock over great distances. Sets the ground on fire, which really turns up the heat for enemy ground troops!", + "TID": { + "name": "TID_BUILDING_LAVA_LAUNCHER", + "info": "TID_LAVA_LAUNCHER_INFO" + }, + "type": "Defense", + "upgrade_resource": "Builder Gold", + "village": "builderBase", + "width": 3, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 3000000, + "build_time": 172800, + "required_townhall": 9, + "hitpoints": 500, + "dps": 50 + }, + { + "level": 2, + "build_cost": 3100000, + "build_time": 259200, + "required_townhall": 9, + "hitpoints": 575, + "dps": 55 + }, + { + "level": 3, + "build_cost": 3200000, + "build_time": 345600, + "required_townhall": 9, + "hitpoints": 660, + "dps": 61 + }, + { + "level": 4, + "build_cost": 3400000, + "build_time": 432000, + "required_townhall": 9, + "hitpoints": 760, + "dps": 67 + }, + { + "level": 5, + "build_cost": 3700000, + "build_time": 518400, + "required_townhall": 9, + "hitpoints": 875, + "dps": 73 + }, + { + "level": 6, + "build_cost": 4000000, + "build_time": 604800, + "required_townhall": 9, + "hitpoints": 1050, + "dps": 81 + }, + { + "level": 7, + "build_cost": 4300000, + "build_time": 691200, + "required_townhall": 9, + "hitpoints": 1250, + "dps": 89 + }, + { + "level": 8, + "build_cost": 4600000, + "build_time": 864000, + "required_townhall": 9, + "hitpoints": 1450, + "dps": 97 + }, + { + "level": 9, + "build_cost": 4900000, + "build_time": 950400, + "required_townhall": 9, + "hitpoints": 1650, + "dps": 107 + }, + { + "level": 10, + "build_cost": 5900000, + "build_time": 1036800, + "required_townhall": 10, + "hitpoints": 1850, + "dps": 118 + } + ] + }, + { + "_id": 1000064, + "name": "B.O.B's Hut", + "info": "B.O.B, a totally normal Builder, lives here among us. Definitely not a robot controlled from the Builder Base.", + "TID": { + "name": "TID_BOB_HUT", + "info": "TID_BOB_HUT_INFO" + }, + "type": "Worker2", + "upgrade_resource": "Gold", + "village": "home", + "width": 2, + "superchargeable": false, + "levels": [] + }, + { + "_id": 1000065, + "name": "B.O.B Control", + "info": "Control center for Master Builder's latest invention! Once fully upgraded, B.O.B becomes an additional builder in the Home Village!", + "TID": { + "name": "TID_BOB_UNLOCK_BUILDING", + "info": "TID_BOB_UNLOCK_BUILDING_INFO" + }, + "type": "Resource", + "upgrade_resource": "Builder Gold", + "village": "builderBase", + "width": 2, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 100000, + "build_time": 0, + "required_townhall": null, + "hitpoints": 250, + "dps": 0 + }, + { + "level": 2, + "build_cost": 500000, + "build_time": 0, + "required_townhall": null, + "hitpoints": 250, + "dps": 0 + }, + { + "level": 3, + "build_cost": 1000000, + "build_time": 0, + "required_townhall": null, + "hitpoints": 250, + "dps": 0 + }, + { + "level": 4, + "build_cost": 2000000, + "build_time": 0, + "required_townhall": null, + "hitpoints": 250, + "dps": 0 + }, + { + "level": 5, + "build_cost": 3000000, + "build_time": 0, + "required_townhall": null, + "hitpoints": 250, + "dps": 0 + } + ] + }, + { + "_id": 1000067, + "name": "Scattershot", + "info": "The Scattershot heaves very heavy bundles of poorly tied together rocks at whoever happens to be closest. The bundles break apart on impact and deal additional damage to the troops behind.", + "TID": { + "name": "TID_BUILDING_SCATTERSHOT", + "info": "TID_BUILDING_SCATTERSHOT_INFO" + }, + "type": "Defense", + "upgrade_resource": "Gold", + "village": "home", + "width": 3, + "superchargeable": true, + "levels": [ + { + "level": 1, + "build_cost": 8000000, + "build_time": 518400, + "required_townhall": 13, + "hitpoints": 3600, + "dps": 125 + }, + { + "level": 2, + "build_cost": 9000000, + "build_time": 604800, + "required_townhall": 13, + "hitpoints": 4200, + "dps": 150 + }, + { + "level": 3, + "build_cost": 11000000, + "build_time": 648000, + "required_townhall": 14, + "hitpoints": 4800, + "dps": 170 + }, + { + "level": 4, + "build_cost": 11500000, + "build_time": 691200, + "required_townhall": 15, + "hitpoints": 5100, + "dps": 175 + }, + { + "level": 5, + "build_cost": 12000000, + "build_time": 734400, + "required_townhall": 16, + "hitpoints": 5410, + "dps": 180 + }, + { + "level": 6, + "build_cost": 16500000, + "build_time": 907200, + "required_townhall": 17, + "hitpoints": 5600, + "dps": 185, + "supercharge": { + "upgrade_resource": "Gold", + "levels": [ + { + "level": 1, + "build_cost": 11000000, + "build_time": 432000, + "hitpoints_buff": 0, + "dps_buff": 3 + }, + { + "level": 2, + "build_cost": 7000000, + "build_time": 604800, + "hitpoints_buff": 150, + "dps_buff": 0 + } + ] + } + } + ] + }, + { + "_id": 1000068, + "name": "Pet House", + "info": "Every Hero deserves a loyal companion. The Pet House allows you to unlock powerful Pets with various abilities to fight alongside your Heroes.", + "TID": { + "name": "TID_PET_SHOP", + "info": "TID_PET_SHOP_INFO" + }, + "type": "Army", + "upgrade_resource": "Elixir", + "village": "home", + "width": 3, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 3000000, + "build_time": 86400, + "required_townhall": 14, + "hitpoints": 700, + "dps": 0 + }, + { + "level": 2, + "build_cost": 4000000, + "build_time": 172800, + "required_townhall": 14, + "hitpoints": 800, + "dps": 0 + }, + { + "level": 3, + "build_cost": 5000000, + "build_time": 259200, + "required_townhall": 14, + "hitpoints": 900, + "dps": 0 + }, + { + "level": 4, + "build_cost": 6000000, + "build_time": 302400, + "required_townhall": 14, + "hitpoints": 1000, + "dps": 0 + }, + { + "level": 5, + "build_cost": 7000000, + "build_time": 345600, + "required_townhall": 15, + "hitpoints": 1050, + "dps": 0 + }, + { + "level": 6, + "build_cost": 8000000, + "build_time": 388800, + "required_townhall": 15, + "hitpoints": 1100, + "dps": 0 + }, + { + "level": 7, + "build_cost": 9000000, + "build_time": 432000, + "required_townhall": 15, + "hitpoints": 1150, + "dps": 0 + }, + { + "level": 8, + "build_cost": 10000000, + "build_time": 475200, + "required_townhall": 15, + "hitpoints": 1200, + "dps": 0 + }, + { + "level": 9, + "build_cost": 11000000, + "build_time": 518400, + "required_townhall": 16, + "hitpoints": 1250, + "dps": 0 + }, + { + "level": 10, + "build_cost": 12000000, + "build_time": 604800, + "required_townhall": 16, + "hitpoints": 1300, + "dps": 0 + }, + { + "level": 11, + "build_cost": 16500000, + "build_time": 777600, + "required_townhall": 17, + "hitpoints": 1350, + "dps": 0 + } + ] + }, + { + "_id": 1000070, + "name": "Blacksmith", + "info": "Bring the right magical Ores here and your Heroes' Equipment can be upgraded to be even mightier! The smoke from the furnace helps make delicious, if unhealthy, brisket.", + "TID": { + "name": "TID_SMITHY", + "info": "TID_SMITHY_INFO" + }, + "type": "Army", + "upgrade_resource": "Elixir", + "village": "home", + "width": 3, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 600000, + "build_time": 43200, + "required_townhall": 8, + "hitpoints": 700, + "dps": 0 + }, + { + "level": 2, + "build_cost": 1200000, + "build_time": 86400, + "required_townhall": 9, + "hitpoints": 800, + "dps": 0 + }, + { + "level": 3, + "build_cost": 2300000, + "build_time": 172800, + "required_townhall": 10, + "hitpoints": 900, + "dps": 0 + }, + { + "level": 4, + "build_cost": 3000000, + "build_time": 259200, + "required_townhall": 11, + "hitpoints": 1000, + "dps": 0 + }, + { + "level": 5, + "build_cost": 5000000, + "build_time": 345600, + "required_townhall": 12, + "hitpoints": 1100, + "dps": 0 + }, + { + "level": 6, + "build_cost": 6200000, + "build_time": 388800, + "required_townhall": 13, + "hitpoints": 1200, + "dps": 0 + }, + { + "level": 7, + "build_cost": 9200000, + "build_time": 432000, + "required_townhall": 14, + "hitpoints": 1300, + "dps": 0 + }, + { + "level": 8, + "build_cost": 10000000, + "build_time": 518400, + "required_townhall": 15, + "hitpoints": 1400, + "dps": 0 + }, + { + "level": 9, + "build_cost": 11000000, + "build_time": 604800, + "required_townhall": 16, + "hitpoints": 1500, + "dps": 0 + } + ] + }, + { + "_id": 1000071, + "name": "Hero Hall", + "info": "This fancy Hall honors your Village's mightiest warriors! Visit the Hero Hall for all your heroic essentials, and to upgrade Heroes. Upgrade the Hero Hall to unlock more Heroes!", + "TID": { + "name": "TID_HERO_TAVERN", + "info": "TID_HERO_TAVERN_INFO" + }, + "type": "Army", + "upgrade_resource": "Elixir", + "village": "home", + "width": 4, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 800000, + "build_time": 86400, + "required_townhall": 7, + "hitpoints": 2000, + "dps": 0 + }, + { + "level": 2, + "build_cost": 1600000, + "build_time": 172800, + "required_townhall": 8, + "hitpoints": 2400, + "dps": 0 + }, + { + "level": 3, + "build_cost": 2300000, + "build_time": 259200, + "required_townhall": 9, + "hitpoints": 2800, + "dps": 0 + }, + { + "level": 4, + "build_cost": 2500000, + "build_time": 345600, + "required_townhall": 10, + "hitpoints": 3200, + "dps": 0 + }, + { + "level": 5, + "build_cost": 4500000, + "build_time": 388800, + "required_townhall": 11, + "hitpoints": 3600, + "dps": 0 + }, + { + "level": 6, + "build_cost": 5500000, + "build_time": 432000, + "required_townhall": 12, + "hitpoints": 3800, + "dps": 0 + }, + { + "level": 7, + "build_cost": 8500000, + "build_time": 518400, + "required_townhall": 13, + "hitpoints": 4200, + "dps": 0 + }, + { + "level": 8, + "build_cost": 9500000, + "build_time": 561600, + "required_townhall": 14, + "hitpoints": 4600, + "dps": 0 + }, + { + "level": 9, + "build_cost": 11000000, + "build_time": 604800, + "required_townhall": 15, + "hitpoints": 5000, + "dps": 0 + }, + { + "level": 10, + "build_cost": 13000000, + "build_time": 691200, + "required_townhall": 16, + "hitpoints": 5400, + "dps": 0 + }, + { + "level": 11, + "build_cost": 17000000, + "build_time": 820800, + "required_townhall": 17, + "hitpoints": 5800, + "dps": 0 + }, + { + "level": 12, + "build_cost": 26000000, + "build_time": 1166400, + "required_townhall": 18, + "hitpoints": 6000, + "dps": 0 + } + ] + }, + { + "_id": 1000072, + "name": "Spell Tower", + "info": "For years, Wizards alone brought magic to the battlefield one fireball at a time. Now they've developed a fully automated way to give your village more ways to mess up attackers with magic!", + "TID": { + "name": "TID_BUILDING_SPELL_TOWER", + "info": "TID_BUILDING_SPELL_TOWER_INFO" + }, + "type": "Defense", + "upgrade_resource": "Gold", + "village": "home", + "width": 2, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 9000000, + "build_time": 604800, + "required_townhall": 15, + "hitpoints": 2500, + "dps": 0 + }, + { + "level": 2, + "build_cost": 11000000, + "build_time": 691200, + "required_townhall": 15, + "hitpoints": 2800, + "dps": 0 + }, + { + "level": 3, + "build_cost": 12000000, + "build_time": 734400, + "required_townhall": 15, + "hitpoints": 3100, + "dps": 0 + } + ] + }, + { + "_id": 1000077, + "name": "Monolith", + "info": "The Builder's first experiment in using Dark Elixir for a building resulted in something truly frightful. The stronger the Monolith's target, the more damage it does. Great to have defending your Village, but a little scary to attack against.", + "TID": { + "name": "TID_BUILDING_MONOLITH", + "info": "TID_BUILDING_MONOLITH_INFO" + }, + "type": "Defense", + "upgrade_resource": "Dark Elixir", + "village": "home", + "width": 3, + "superchargeable": true, + "levels": [ + { + "level": 1, + "build_cost": 200000, + "build_time": 604800, + "required_townhall": 15, + "hitpoints": 4747, + "dps": 150 + }, + { + "level": 2, + "build_cost": 250000, + "build_time": 691200, + "required_townhall": 15, + "hitpoints": 5050, + "dps": 175 + }, + { + "level": 3, + "build_cost": 260000, + "build_time": 777600, + "required_townhall": 16, + "hitpoints": 5353, + "dps": 193 + }, + { + "level": 4, + "build_cost": 300000, + "build_time": 1036800, + "required_townhall": 17, + "hitpoints": 5656, + "dps": 209, + "supercharge": { + "upgrade_resource": "Dark Elixir", + "levels": [ + { + "level": 1, + "build_cost": 150000, + "build_time": 432000, + "hitpoints_buff": 0, + "dps_buff": 10 + }, + { + "level": 2, + "build_cost": 130000, + "build_time": 604800, + "hitpoints_buff": 202, + "dps_buff": 0 + } + ] + } + } + ] + }, + { + "_id": 1000078, + "name": "O.T.T.O's Outpost", + "info": "O.T.T.O\u00b4s home and the main building of the second stage. May contain additional feisty robots.\\n\\nDestroying O.T.T.O\u00b4s Outpost awards an extra star in attacks.", + "TID": { + "name": "TID_BUILDING_OTTOS_OUTPOST", + "info": "TID_BUILDING_OTTOS_OUTPOST_INFO" + }, + "type": "Town Hall2", + "upgrade_resource": "Builder Gold", + "village": "builderBase", + "width": 4, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 0, + "build_time": 0, + "required_townhall": 6, + "hitpoints": 650, + "dps": 0, + "unlocks": [ + { + "name": "Elixir Collector", + "_id": 1000035, + "quantity": 1 + }, + { + "name": "Gold Mine", + "_id": 1000037, + "quantity": 1 + }, + { + "name": "Wall", + "_id": 1000033, + "quantity": 10 + }, + { + "name": "Cannon", + "_id": 1000044, + "quantity": 1 + }, + { + "name": "Army Camp", + "_id": 1000042, + "quantity": 1 + }, + { + "name": "Star Laboratory", + "_id": 1000046, + "quantity": 1 + }, + { + "name": "Builder Barracks", + "_id": 1000040, + "quantity": 1 + } + ] + }, + { + "level": 2, + "build_cost": 1000000, + "build_time": 86400, + "required_townhall": 6, + "hitpoints": 800, + "dps": 0, + "unlocks": [ + { + "name": "Wall", + "_id": 1000033, + "quantity": 10 + }, + { + "name": "Archer Tower", + "_id": 1000048, + "quantity": 1 + }, + { + "name": "Army Camp", + "_id": 1000042, + "quantity": 1 + }, + { + "name": "Double Cannon", + "_id": 1000041, + "quantity": 1 + } + ] + }, + { + "level": 3, + "build_cost": 1250000, + "build_time": 172800, + "required_townhall": 6, + "hitpoints": 975, + "dps": 0, + "unlocks": [ + { + "name": "Elixir Storage", + "_id": 1000036, + "quantity": 1 + }, + { + "name": "Gold Storage", + "_id": 1000038, + "quantity": 1 + }, + { + "name": "Wall", + "_id": 1000033, + "quantity": 30 + }, + { + "name": "Cannon", + "_id": 1000044, + "quantity": 1 + }, + { + "name": "Army Camp", + "_id": 1000042, + "quantity": 1 + }, + { + "name": "Hidden Tesla", + "_id": 1000043, + "quantity": 1 + }, + { + "name": "Firecrackers", + "_id": 1000050, + "quantity": 1 + }, + { + "name": "Crusher", + "_id": 1000055, + "quantity": 1 + }, + { + "name": "Gem Mine", + "_id": 1000058, + "quantity": 1 + } + ] + }, + { + "level": 4, + "build_cost": 1500000, + "build_time": 259200, + "required_townhall": 6, + "hitpoints": 1150, + "dps": 0, + "unlocks": [ + { + "name": "Wall", + "_id": 1000033, + "quantity": 25 + }, + { + "name": "Archer Tower", + "_id": 1000048, + "quantity": 1 + }, + { + "name": "Army Camp", + "_id": 1000042, + "quantity": 1 + }, + { + "name": "Clock Tower", + "_id": 1000039, + "quantity": 1 + }, + { + "name": "Guard Post", + "_id": 1000051, + "quantity": 1 + }, + { + "name": "Air Bombs", + "_id": 1000054, + "quantity": 1 + } + ] + }, + { + "level": 5, + "build_cost": 1750000, + "build_time": 345600, + "required_townhall": 6, + "hitpoints": 1350, + "dps": 0, + "unlocks": [ + { + "name": "Wall", + "_id": 1000033, + "quantity": 25 + }, + { + "name": "Double Cannon", + "_id": 1000041, + "quantity": 1 + }, + { + "name": "Multi Mortar", + "_id": 1000045, + "quantity": 1 + }, + { + "name": "Battle Machine", + "_id": 1000053, + "quantity": 1 + }, + { + "name": "Firecrackers", + "_id": 1000050, + "quantity": 1 + } + ] + }, + { + "level": 6, + "build_cost": 2000000, + "build_time": 432000, + "required_townhall": 6, + "hitpoints": 1600, + "dps": 0, + "unlocks": [ + { + "name": "Elixir Collector", + "_id": 1000035, + "quantity": 1 + }, + { + "name": "Elixir Storage", + "_id": 1000036, + "quantity": 1 + }, + { + "name": "Gold Mine", + "_id": 1000037, + "quantity": 1 + }, + { + "name": "Gold Storage", + "_id": 1000038, + "quantity": 1 + }, + { + "name": "Wall", + "_id": 1000033, + "quantity": 20 + }, + { + "name": "Archer Tower", + "_id": 1000048, + "quantity": 1 + }, + { + "name": "Army Camp", + "_id": 1000042, + "quantity": 1 + }, + { + "name": "Hidden Tesla", + "_id": 1000043, + "quantity": 1 + }, + { + "name": "Crusher", + "_id": 1000055, + "quantity": 1 + }, + { + "name": "Roaster", + "_id": 1000056, + "quantity": 1 + }, + { + "name": "Reinforcement Camp", + "_id": 1000049, + "quantity": 1 + }, + { + "name": "Healing Hut", + "_id": 1000082, + "quantity": 1 + } + ] + }, + { + "level": 7, + "build_cost": 3000000, + "build_time": 604800, + "required_townhall": 7, + "hitpoints": 1850, + "dps": 0, + "unlocks": [ + { + "name": "Wall", + "_id": 1000033, + "quantity": 20 + }, + { + "name": "Cannon", + "_id": 1000044, + "quantity": 1 + }, + { + "name": "Army Camp", + "_id": 1000042, + "quantity": 1 + }, + { + "name": "Hidden Tesla", + "_id": 1000043, + "quantity": 1 + }, + { + "name": "Firecrackers", + "_id": 1000050, + "quantity": 1 + }, + { + "name": "Giant Cannon", + "_id": 1000057, + "quantity": 1 + } + ] + }, + { + "level": 8, + "build_cost": 4000000, + "build_time": 777600, + "required_townhall": 8, + "hitpoints": 2150, + "dps": 0, + "unlocks": [ + { + "name": "Elixir Collector", + "_id": 1000035, + "quantity": 1 + }, + { + "name": "Gold Mine", + "_id": 1000037, + "quantity": 1 + }, + { + "name": "Wall", + "_id": 1000033, + "quantity": 20 + }, + { + "name": "Double Cannon", + "_id": 1000041, + "quantity": 1 + }, + { + "name": "Mega Tesla", + "_id": 1000052, + "quantity": 1 + }, + { + "name": "Firecrackers", + "_id": 1000050, + "quantity": 1 + }, + { + "name": "Battle Copter", + "_id": 1000080, + "quantity": 1 + } + ] + }, + { + "level": 9, + "build_cost": 5000000, + "build_time": 864000, + "required_townhall": 9, + "hitpoints": 2450, + "dps": 0, + "unlocks": [ + { + "name": "Wall", + "_id": 1000033, + "quantity": 20 + }, + { + "name": "Firecrackers", + "_id": 1000050, + "quantity": 1 + }, + { + "name": "Lava Launcher", + "_id": 1000063, + "quantity": 1 + }, + { + "name": "B.O.B Control", + "_id": 1000065, + "quantity": 1 + }, + { + "name": "Reinforcement Camp", + "_id": 1000049, + "quantity": 1 + } + ] + }, + { + "level": 10, + "build_cost": 6000000, + "build_time": 950400, + "required_townhall": 10, + "hitpoints": 2750, + "dps": 0, + "unlocks": [ + { + "name": "X-Bow", + "_id": 1000081, + "quantity": 1 + } + ] + } + ] + }, + { + "_id": 1000079, + "name": "Multi-Gear Tower", + "info": "The Multi-Gear Tower is a powerful combination of two classic Defenses! Choose the attack mode that suits you and let the destruction begin! Targets air and ground units.", + "TID": { + "name": "TID_BUILDING_ARCHER_CANNON", + "info": "TID_BUILDING_ARCHER_CANNON_INFO" + }, + "type": "Defense", + "upgrade_resource": "Gold", + "village": "home", + "width": 3, + "superchargeable": true, + "levels": [ + { + "level": 1, + "build_cost": 17000000, + "build_time": 864000, + "required_townhall": 17, + "hitpoints": 4000, + "dps": 300, + "merge_requirement": [ + { + "name": "Archer Tower", + "_id": 1000009, + "geared_up": true, + "level": 21 + }, + { + "name": "Cannon", + "_id": 1000008, + "geared_up": true, + "level": 21 + } + ] + }, + { + "level": 2, + "build_cost": 18000000, + "build_time": 928800, + "required_townhall": 17, + "hitpoints": 4200, + "dps": 320 + }, + { + "level": 3, + "build_cost": 28000000, + "build_time": 1209600, + "required_townhall": 18, + "hitpoints": 4350, + "dps": 340, + "supercharge": { + "upgrade_resource": "Gold", + "levels": [ + { + "level": 1, + "build_cost": 12000000, + "build_time": 518400, + "hitpoints_buff": 0, + "dps_buff": 10 + }, + { + "level": 2, + "build_cost": 10000000, + "build_time": 604800, + "hitpoints_buff": 150, + "dps_buff": 0 + } + ] + } + } + ] + }, + { + "_id": 1000080, + "name": "Battle Copter", + "info": "Get to the Copter! Tired of hammering through Walls, Master Builder's next-generation flying machine lets him soar over them. The Battle Copter attacks from afar with its powerful Cannons; or can get up close and personal when using its Bomb Rush ability.", + "TID": { + "name": "TID_HERO_BATTLE_COPTER", + "info": "TID_HERO_INFO_BATTLE_COPTER" + }, + "type": "Army", + "upgrade_resource": "Builder Elixir", + "village": "builderBase", + "width": 3, + "superchargeable": false, + "levels": [] + }, + { + "_id": 1000081, + "name": "X-Bow", + "info": "The X-Bow shoots powerful bolts with terrifying power. You can set it to target ground units or air units.", + "TID": { + "name": "TID_BUILDING_XBOW2", + "info": "TID_BUILDING_XBOW2_INFO" + }, + "type": "Defense", + "upgrade_resource": "Builder Gold", + "village": "builderBase", + "width": 3, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 4400000, + "build_time": 604800, + "required_townhall": 10, + "hitpoints": 1700, + "dps": 80 + }, + { + "level": 2, + "build_cost": 4800000, + "build_time": 691200, + "required_townhall": 10, + "hitpoints": 1900, + "dps": 89 + }, + { + "level": 3, + "build_cost": 5200000, + "build_time": 864000, + "required_townhall": 10, + "hitpoints": 2100, + "dps": 97 + }, + { + "level": 4, + "build_cost": 5600000, + "build_time": 950400, + "required_townhall": 10, + "hitpoints": 2350, + "dps": 107 + }, + { + "level": 5, + "build_cost": 6000000, + "build_time": 1036800, + "required_townhall": 10, + "hitpoints": 2600, + "dps": 117 + } + ] + }, + { + "_id": 1000082, + "name": "Healing Hut", + "info": "Brews up a hearty and nourishing cauldron of soup following Master Builder's grandma's recipe. Troops eat some on their way to the next stage of an attack, recovering some of their health.", + "TID": { + "name": "TID_RECOVERY_BUILDING", + "info": "TID_RECOVERY_BUILDING_INFO" + }, + "type": "Army", + "upgrade_resource": "Builder Elixir", + "village": "builderBase", + "width": 3, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 1500000, + "build_time": 108000, + "required_townhall": 6, + "hitpoints": 550, + "dps": 0 + }, + { + "level": 2, + "build_cost": 2000000, + "build_time": 172800, + "required_townhall": 6, + "hitpoints": 650, + "dps": 0 + }, + { + "level": 3, + "build_cost": 2500000, + "build_time": 259200, + "required_townhall": 7, + "hitpoints": 750, + "dps": 0 + }, + { + "level": 4, + "build_cost": 3250000, + "build_time": 345600, + "required_townhall": 8, + "hitpoints": 850, + "dps": 0 + }, + { + "level": 5, + "build_cost": 4000000, + "build_time": 432000, + "required_townhall": 9, + "hitpoints": 1000, + "dps": 0 + }, + { + "level": 6, + "build_cost": 5000000, + "build_time": 518400, + "required_townhall": 10, + "hitpoints": 1150, + "dps": 0 + } + ] + }, + { + "_id": 1000083, + "name": "Sour Elixir Cauldron", + "info": "This haunted creation by the strangely behaving Builder transforms your regular Elixir Storages into Sour Elixir. Hopefully this is just temporary.", + "TID": { + "name": "TID_BUILDING_CLASHOWEEN_BUILDING", + "info": "TID_CLASHOWEEN_BUILDING_INFO" + }, + "type": "Resource", + "upgrade_resource": "Gold", + "village": "home", + "width": 3, + "superchargeable": false, + "levels": [] + }, + { + "_id": 1000084, + "name": "Multi-Archer Tower", + "info": "These Archers have teamed up to take out attackers faster and more furiously than ever. Teamwork makes the dream work!", + "TID": { + "name": "TID_BUILDING_MULTI_ARCHER_TOWER", + "info": "TID_MULTI_ARCHER_TOWER_INFO" + }, + "type": "Defense", + "upgrade_resource": "Gold", + "village": "home", + "width": 3, + "superchargeable": true, + "levels": [ + { + "level": 1, + "build_cost": 12000000, + "build_time": 604800, + "required_townhall": 16, + "hitpoints": 5000, + "dps": 60, + "merge_requirement": [ + { + "name": "Archer Tower", + "_id": 1000009, + "geared_up": false, + "level": 21 + }, + { + "name": "Archer Tower", + "_id": 1000009, + "geared_up": false, + "level": 21 + } + ] + }, + { + "level": 2, + "build_cost": 13000000, + "build_time": 691200, + "required_townhall": 16, + "hitpoints": 5200, + "dps": 65 + }, + { + "level": 3, + "build_cost": 17500000, + "build_time": 928800, + "required_townhall": 17, + "hitpoints": 5400, + "dps": 70 + }, + { + "level": 4, + "build_cost": 27000000, + "build_time": 1209600, + "required_townhall": 18, + "hitpoints": 5500, + "dps": 73, + "supercharge": { + "upgrade_resource": "Gold", + "levels": [ + { + "level": 1, + "build_cost": 12000000, + "build_time": 518400, + "hitpoints_buff": 0, + "dps_buff": 5 + }, + { + "level": 2, + "build_cost": 10000000, + "build_time": 604800, + "hitpoints_buff": 100, + "dps_buff": 0 + } + ] + } + } + ] + }, + { + "_id": 1000085, + "name": "Ricochet Cannon", + "info": "Builder has used one weird trick to develop a devastating cannonball that will ricochet and hit a second target.", + "TID": { + "name": "TID_BUILDING_RICOCHET_CANNON", + "info": "TID_RICOCHET_CANNON_INFO" + }, + "type": "Defense", + "upgrade_resource": "Gold", + "village": "home", + "width": 3, + "superchargeable": true, + "levels": [ + { + "level": 1, + "build_cost": 12000000, + "build_time": 604800, + "required_townhall": 16, + "hitpoints": 5400, + "dps": 360, + "merge_requirement": [ + { + "name": "Cannon", + "_id": 1000008, + "geared_up": false, + "level": 21 + }, + { + "name": "Cannon", + "_id": 1000008, + "geared_up": false, + "level": 21 + } + ] + }, + { + "level": 2, + "build_cost": 13000000, + "build_time": 691200, + "required_townhall": 16, + "hitpoints": 5700, + "dps": 390 + }, + { + "level": 3, + "build_cost": 17500000, + "build_time": 928800, + "required_townhall": 17, + "hitpoints": 6000, + "dps": 405 + }, + { + "level": 4, + "build_cost": 26500000, + "build_time": 1166400, + "required_townhall": 18, + "hitpoints": 6100, + "dps": 412, + "supercharge": { + "upgrade_resource": "Gold", + "levels": [ + { + "level": 1, + "build_cost": 12000000, + "build_time": 518400, + "hitpoints_buff": 0, + "dps_buff": 8 + }, + { + "level": 2, + "build_cost": 10000000, + "build_time": 604800, + "hitpoints_buff": 150, + "dps_buff": 0 + } + ] + } + } + ] + }, + { + "_id": 1000086, + "name": "Revenge Tower", + "info": "If you destroy its building friends, the Revenge Tower will look for you, it will find you, and it will smite you. As fellow buildings fall, it grows stronger and angrier!", + "TID": { + "name": "TID_BUILDING_DEBRIS_TOWER", + "info": "TID_BUILDING_DEBRIS_TOWER_INFO" + }, + "type": "Defense", + "upgrade_resource": "Dark Elixir", + "village": "home", + "width": 3, + "superchargeable": false, + "levels": [ + { + "level": 1, + "build_cost": 430000, + "build_time": 1123205, + "required_townhall": 18, + "hitpoints": 5800, + "dps": 50 + }, + { + "level": 2, + "build_cost": 460000, + "build_time": 1209600, + "required_townhall": 18, + "hitpoints": 6200, + "dps": 60 + } + ] + }, + { + "_id": 1000089, + "name": "Firespitter", + "info": "The Firespitter spews flames at a fire rate faster than the X-Bow! If it misses, the Firespitter will shoot past its target to deal damage to enemies behind. It can only face a single direction, so place carefully!", + "TID": { + "name": "TID_BUILDING_GATLING_GUN", + "info": "TID_BUILDING_GATLING_GUN_INFO" + }, + "type": "Defense", + "upgrade_resource": "Gold", + "village": "home", + "width": 3, + "superchargeable": true, + "levels": [ + { + "level": 1, + "build_cost": 17000000, + "build_time": 950400, + "required_townhall": 17, + "hitpoints": 4500, + "dps": 46 + }, + { + "level": 2, + "build_cost": 18000000, + "build_time": 993600, + "required_townhall": 17, + "hitpoints": 5000, + "dps": 49, + "supercharge": { + "upgrade_resource": "Gold", + "levels": [ + { + "level": 1, + "build_cost": 8000000, + "build_time": 302400, + "hitpoints_buff": 0, + "dps_buff": 2 + }, + { + "level": 2, + "build_cost": 6000000, + "build_time": 345600, + "hitpoints_buff": 250, + "dps_buff": 0 + } + ] + } + } + ] + }, + { + "_id": 1000093, + "name": "Helper Hut", + "info": "Helpers rest up on a warm bunk bed in this cozy little hut! Visit the Helper Hut and assign Helpers to jobs around the Village.", + "TID": { + "name": "TID_BUILDING_VILLAGER_APPRENTICE", + "info": "TID_BUILDING_VILLAGER_APPRENTICE_INFO" + }, + "type": "Helper", + "upgrade_resource": "Elixir", + "village": "home", + "width": 3, + "superchargeable": false, + "levels": [] + }, + { + "_id": 1000097, + "name": "Crafting Station", + "info": "Build Crafted Defenses and upgrade their stats however you like! Crafted Defenses last until a Crafting Phase ends. New Defenses will take their place with the next phase! Experiment with new Defenses and you might just find a new favorite!", + "TID": { + "name": "TID_BUILDING_SEASONAL_PLATFORM", + "info": "TID_BUILDING_SEASONAL_PLATFORM_INFO" + }, + "type": "Defense", + "upgrade_resource": "Gold", + "village": "home", + "width": 3, + "superchargeable": false, + "levels": [], + "seasonal_defenses": [ + { + "_id": 103000001, + "name": "Light Beam", + "info": "So bright, even squinting won\u2019t help! The Light Beam has very long range, but its luminosity fades with distance. Closer targets take more damage.", + "TID": { + "name": "TID_BUILDING_SUN_BEAM", + "info": "TID_BUILDING_SUN_BEAM_INFO" + }, + "required_townhall": 18, + "modules": [ + { + "_id": 102000015, + "name": "Sun Beam HP Module", + "TID": { + "name": "TID_SEAONAL_DEFENSE_SUN_BEAM_MODULE_HP" + }, + "upgrade_resource": "Dark Elixir", + "levels": [ + { + "level": 1, + "build_cost": 0, + "build_time": 0, + "ability_data": { + "HealthOverride": 600 + } + }, + { + "level": 2, + "build_cost": 45000, + "build_time": 43200, + "ability_data": { + "HealthOverride": 1200 + } + }, + { + "level": 3, + "build_cost": 60000, + "build_time": 57600, + "ability_data": { + "HealthOverride": 1800 + } + }, + { + "level": 4, + "build_cost": 75000, + "build_time": 72000, + "ability_data": { + "HealthOverride": 2400 + } + }, + { + "level": 5, + "build_cost": 90000, + "build_time": 86400, + "ability_data": { + "HealthOverride": 3000 + } + }, + { + "level": 6, + "build_cost": 95000, + "build_time": 108000, + "ability_data": { + "HealthOverride": 3600 + } + }, + { + "level": 7, + "build_cost": 100000, + "build_time": 129600, + "ability_data": { + "HealthOverride": 4200 + } + }, + { + "level": 8, + "build_cost": 105000, + "build_time": 172800, + "ability_data": { + "HealthOverride": 4800 + } + }, + { + "level": 9, + "build_cost": 110000, + "build_time": 216000, + "ability_data": { + "HealthOverride": 5400 + } + }, + { + "level": 10, + "build_cost": 115000, + "build_time": 259200, + "ability_data": { + "HealthOverride": 6000 + } + } + ] + }, + { + "_id": 102000016, + "name": "Sun Beam Atk Module", + "TID": { + "name": "TID_SEAONAL_DEFENSE_SUN_BEAM_MODULE_ATTACK" + }, + "upgrade_resource": "Elixir", + "levels": [ + { + "level": 1, + "build_cost": 0, + "build_time": 0, + "ability_data": { + "Damage": 440, + "Projectile": "SunBeam1" + } + }, + { + "level": 2, + "build_cost": 3000000, + "build_time": 129600, + "ability_data": { + "Damage": 480, + "Projectile": "SunBeam2" + } + }, + { + "level": 3, + "build_cost": 3500000, + "build_time": 172800, + "ability_data": { + "Damage": 520, + "Projectile": "SunBeam3" + } + }, + { + "level": 4, + "build_cost": 4000000, + "build_time": 216000, + "ability_data": { + "Damage": 560, + "Projectile": "SunBeam4" + } + }, + { + "level": 5, + "build_cost": 4500000, + "build_time": 223200, + "ability_data": { + "Damage": 600, + "Projectile": "SunBeam5" + } + }, + { + "level": 6, + "build_cost": 6000000, + "build_time": 230400, + "ability_data": { + "Damage": 640, + "Projectile": "SunBeam6" + } + }, + { + "level": 7, + "build_cost": 7500000, + "build_time": 237600, + "ability_data": { + "Damage": 680, + "Projectile": "SunBeam7" + } + }, + { + "level": 8, + "build_cost": 9000000, + "build_time": 244800, + "ability_data": { + "Damage": 720, + "Projectile": "SunBeam8" + } + }, + { + "level": 9, + "build_cost": 10500000, + "build_time": 252000, + "ability_data": { + "Damage": 760, + "Projectile": "SunBeam9" + } + }, + { + "level": 10, + "build_cost": 12000000, + "build_time": 259200, + "ability_data": { + "Damage": 800, + "Projectile": "SunBeam10" + } + } + ] + }, + { + "_id": 102000017, + "name": "Sun Beam Effect Module", + "TID": { + "name": "TID_SEAONAL_DEFENSE_SUN_BEAM_MODULE_EFFECT" + }, + "upgrade_resource": "Gold", + "levels": [ + { + "level": 1, + "build_cost": 0, + "build_time": 0, + "ability_data": { + "AttackSpeed": 1900, + "Damage": 1 + } + }, + { + "level": 2, + "build_cost": 4000000, + "build_time": 86400, + "ability_data": { + "AttackSpeed": 1800, + "Damage": 1 + } + }, + { + "level": 3, + "build_cost": 5000000, + "build_time": 108000, + "ability_data": { + "AttackSpeed": 1700, + "Damage": 1 + } + }, + { + "level": 4, + "build_cost": 6000000, + "build_time": 129600, + "ability_data": { + "AttackSpeed": 1600, + "Damage": 1 + } + }, + { + "level": 5, + "build_cost": 7000000, + "build_time": 151200, + "ability_data": { + "AttackSpeed": 1500, + "Damage": 1 + } + }, + { + "level": 6, + "build_cost": 8000000, + "build_time": 172800, + "ability_data": { + "AttackSpeed": 1400, + "Damage": 1 + } + }, + { + "level": 7, + "build_cost": 9000000, + "build_time": 194400, + "ability_data": { + "AttackSpeed": 1300, + "Damage": 1 + } + }, + { + "level": 8, + "build_cost": 10000000, + "build_time": 216000, + "ability_data": { + "AttackSpeed": 1200, + "Damage": 1 + } + }, + { + "level": 9, + "build_cost": 11000000, + "build_time": 237600, + "ability_data": { + "AttackSpeed": 1100, + "Damage": 1 + } + }, + { + "level": 10, + "build_cost": 12000000, + "build_time": 259200, + "ability_data": { + "AttackSpeed": 1000, + "Damage": 1 + } + } + ] + } + ] + }, + { + "_id": 103000002, + "name": "Bomb Hive", + "info": "Oh, those bombs of ours, they blow up so fast! Bombs leave the nest in straight lines, exploding when they hit a ground or air target.", + "TID": { + "name": "TID_BUILDING_BOMB_SPAWNER", + "info": "TID_BUILDING_BOMB_SPAWNER_INFO" + }, + "required_townhall": 18, + "modules": [ + { + "_id": 102000006, + "name": "Log Lobber HP Module", + "TID": { + "name": "TID_SEAONAL_DEFENSE_LOG_LOBBER_MODULE_HP" + }, + "upgrade_resource": "Gold", + "levels": [ + { + "level": 1, + "build_cost": 0, + "build_time": 0, + "ability_data": { + "HealthOverride": 400 + } + }, + { + "level": 2, + "build_cost": 3000000, + "build_time": 129600, + "ability_data": { + "HealthOverride": 900 + } + }, + { + "level": 3, + "build_cost": 3500000, + "build_time": 172800, + "ability_data": { + "HealthOverride": 1400 + } + }, + { + "level": 4, + "build_cost": 4000000, + "build_time": 216000, + "ability_data": { + "HealthOverride": 1900 + } + }, + { + "level": 5, + "build_cost": 4500000, + "build_time": 223200, + "ability_data": { + "HealthOverride": 2400 + } + }, + { + "level": 6, + "build_cost": 6000000, + "build_time": 230400, + "ability_data": { + "HealthOverride": 2900 + } + }, + { + "level": 7, + "build_cost": 7500000, + "build_time": 237600, + "ability_data": { + "HealthOverride": 3400 + } + }, + { + "level": 8, + "build_cost": 9000000, + "build_time": 244800, + "ability_data": { + "HealthOverride": 3900 + } + }, + { + "level": 9, + "build_cost": 10500000, + "build_time": 252000, + "ability_data": { + "HealthOverride": 4400 + } + }, + { + "level": 10, + "build_cost": 12000000, + "build_time": 259200, + "ability_data": { + "HealthOverride": 4900 + } + } + ] + }, + { + "_id": 102000007, + "name": "Log Lobber Atk Module", + "TID": { + "name": "TID_SEAONAL_DEFENSE_LOG_LOBBER_MODULE_ATTACK" + }, + "upgrade_resource": "Dark Elixir", + "levels": [ + { + "level": 1, + "build_cost": 0, + "build_time": 0, + "ability_data": { + "Projectile": "SlowLog1" + } + }, + { + "level": 2, + "build_cost": 35000, + "build_time": 86400, + "ability_data": { + "Projectile": "SlowLog2" + } + }, + { + "level": 3, + "build_cost": 45000, + "build_time": 108000, + "ability_data": { + "Projectile": "SlowLog3" + } + }, + { + "level": 4, + "build_cost": 55000, + "build_time": 129600, + "ability_data": { + "Projectile": "SlowLog4" + } + }, + { + "level": 5, + "build_cost": 65000, + "build_time": 151200, + "ability_data": { + "Projectile": "SlowLog5" + } + }, + { + "level": 6, + "build_cost": 75000, + "build_time": 172800, + "ability_data": { + "Projectile": "SlowLog6" + } + }, + { + "level": 7, + "build_cost": 85000, + "build_time": 194400, + "ability_data": { + "Projectile": "SlowLog7" + } + }, + { + "level": 8, + "build_cost": 95000, + "build_time": 216000, + "ability_data": { + "Projectile": "SlowLog8" + } + }, + { + "level": 9, + "build_cost": 105000, + "build_time": 237600, + "ability_data": { + "Projectile": "SlowLog9" + } + }, + { + "level": 10, + "build_cost": 115000, + "build_time": 259200, + "ability_data": { + "Projectile": "SlowLog10" + } + } + ] + }, + { + "_id": 102000008, + "name": "Log Lobber Effect Module", + "TID": { + "name": "TID_SEAONAL_DEFENSE_LOG_LOBBER_MODULE_EFFECT" + }, + "upgrade_resource": "Elixir", + "levels": [ + { + "level": 1, + "build_cost": 0, + "build_time": 0, + "ability_data": { + "AttackRange": 1100, + "PenetratingExtraRange": 0, + "PenetratingRadius": 150 + } + }, + { + "level": 2, + "build_cost": 5000000, + "build_time": 43200, + "ability_data": { + "AttackRange": 1200, + "PenetratingExtraRange": 0, + "PenetratingRadius": 150 + } + }, + { + "level": 3, + "build_cost": 6500000, + "build_time": 57600, + "ability_data": { + "AttackRange": 1300, + "PenetratingExtraRange": 0, + "PenetratingRadius": 150 + } + }, + { + "level": 4, + "build_cost": 8000000, + "build_time": 72000, + "ability_data": { + "AttackRange": 1400, + "PenetratingExtraRange": 0, + "PenetratingRadius": 150 + } + }, + { + "level": 5, + "build_cost": 9500000, + "build_time": 86400, + "ability_data": { + "AttackRange": 1500, + "PenetratingExtraRange": 0, + "PenetratingRadius": 150 + } + }, + { + "level": 6, + "build_cost": 10000000, + "build_time": 108000, + "ability_data": { + "AttackRange": 1600, + "PenetratingExtraRange": 0, + "PenetratingRadius": 150 + } + }, + { + "level": 7, + "build_cost": 10500000, + "build_time": 129600, + "ability_data": { + "AttackRange": 1700, + "PenetratingExtraRange": 0, + "PenetratingRadius": 150 + } + }, + { + "level": 8, + "build_cost": 11000000, + "build_time": 172800, + "ability_data": { + "AttackRange": 1800, + "PenetratingExtraRange": 0, + "PenetratingRadius": 150 + } + }, + { + "level": 9, + "build_cost": 11500000, + "build_time": 216000, + "ability_data": { + "AttackRange": 1900, + "PenetratingExtraRange": 0, + "PenetratingRadius": 150 + } + }, + { + "level": 10, + "build_cost": 12000000, + "build_time": 259200, + "ability_data": { + "AttackRange": 2000, + "PenetratingExtraRange": 0, + "PenetratingRadius": 150 + } + } + ] + } + ] + }, + { + "_id": 103000007, + "name": "Hero Bell", + "info": "The tolling bell ignites the fighting spirit of defending Heroes, boosting their strength and health. When destroyed, Heroes go back to their regular awesome selves. Boo!", + "TID": { + "name": "TID_BUILDING_HERO_BOOSTER", + "info": "TID_BUILDING_HERO_BOOSTER_INFO" + }, + "required_townhall": 18, + "modules": [ + { + "_id": 102000021, + "name": "Slowdown Tower HP Module", + "TID": { + "name": "TID_SEASONAL_DEFENSE_HERO_BOOSTER_MODULE_HP" + }, + "upgrade_resource": "Elixir", + "levels": [ + { + "level": 1, + "build_cost": 0, + "build_time": 0, + "ability_data": { + "HealthOverride": 400 + } + }, + { + "level": 2, + "build_cost": 4000000, + "build_time": 86400, + "ability_data": { + "HealthOverride": 900 + } + }, + { + "level": 3, + "build_cost": 5000000, + "build_time": 108000, + "ability_data": { + "HealthOverride": 1400 + } + }, + { + "level": 4, + "build_cost": 6000000, + "build_time": 129600, + "ability_data": { + "HealthOverride": 1900 + } + }, + { + "level": 5, + "build_cost": 7000000, + "build_time": 151200, + "ability_data": { + "HealthOverride": 2400 + } + }, + { + "level": 6, + "build_cost": 8000000, + "build_time": 172800, + "ability_data": { + "HealthOverride": 2900 + } + }, + { + "level": 7, + "build_cost": 9000000, + "build_time": 194400, + "ability_data": { + "HealthOverride": 3400 + } + }, + { + "level": 8, + "build_cost": 10000000, + "build_time": 216000, + "ability_data": { + "HealthOverride": 3900 + } + }, + { + "level": 9, + "build_cost": 11000000, + "build_time": 237600, + "ability_data": { + "HealthOverride": 4400 + } + }, + { + "level": 10, + "build_cost": 12000000, + "build_time": 259200, + "ability_data": { + "HealthOverride": 4900 + } + } + ] + }, + { + "_id": 102000022, + "name": "Slowdown Tower Atk Module", + "TID": { + "name": "TID_SEASONAL_DEFENSE_HERO_BOOSTER_MODULE_ATTACK" + }, + "upgrade_resource": "Gold", + "levels": [ + { + "level": 1, + "build_cost": 0, + "build_time": 0, + "ability_data": { + "AuraSpellLevel": 1 + } + }, + { + "level": 2, + "build_cost": 5000000, + "build_time": 43200, + "ability_data": { + "AuraSpellLevel": 2 + } + }, + { + "level": 3, + "build_cost": 6500000, + "build_time": 57600, + "ability_data": { + "AuraSpellLevel": 3 + } + }, + { + "level": 4, + "build_cost": 8000000, + "build_time": 72000, + "ability_data": { + "AuraSpellLevel": 4 + } + }, + { + "level": 5, + "build_cost": 9500000, + "build_time": 86400, + "ability_data": { + "AuraSpellLevel": 5 + } + }, + { + "level": 6, + "build_cost": 10000000, + "build_time": 108000, + "ability_data": { + "AuraSpellLevel": 6 + } + }, + { + "level": 7, + "build_cost": 10500000, + "build_time": 129600, + "ability_data": { + "AuraSpellLevel": 7 + } + }, + { + "level": 8, + "build_cost": 11000000, + "build_time": 172800, + "ability_data": { + "AuraSpellLevel": 8 + } + }, + { + "level": 9, + "build_cost": 11500000, + "build_time": 216000, + "ability_data": { + "AuraSpellLevel": 9 + } + }, + { + "level": 10, + "build_cost": 12000000, + "build_time": 259200, + "ability_data": { + "AuraSpellLevel": 10 + } + } + ] + }, + { + "_id": 102000023, + "name": "Slowdown Tower Effect Module", + "TID": { + "name": "TID_SEASONAL_DEFENSE_HERO_BOOSTER_MODULE_EFFECT" + }, + "upgrade_resource": "Dark Elixir", + "levels": [ + { + "level": 1, + "build_cost": 0, + "build_time": 0, + "ability_data": { + "AuraSpellLevel": 1 + } + }, + { + "level": 2, + "build_cost": 25000, + "build_time": 129600, + "ability_data": { + "AuraSpellLevel": 2 + } + }, + { + "level": 3, + "build_cost": 30000, + "build_time": 172800, + "ability_data": { + "AuraSpellLevel": 3 + } + }, + { + "level": 4, + "build_cost": 35000, + "build_time": 216000, + "ability_data": { + "AuraSpellLevel": 4 + } + }, + { + "level": 5, + "build_cost": 40000, + "build_time": 223200, + "ability_data": { + "AuraSpellLevel": 5 + } + }, + { + "level": 6, + "build_cost": 55000, + "build_time": 230400, + "ability_data": { + "AuraSpellLevel": 6 + } + }, + { + "level": 7, + "build_cost": 70000, + "build_time": 237600, + "ability_data": { + "AuraSpellLevel": 7 + } + }, + { + "level": 8, + "build_cost": 85000, + "build_time": 244800, + "ability_data": { + "AuraSpellLevel": 8 + } + }, + { + "level": 9, + "build_cost": 100000, + "build_time": 252000, + "ability_data": { + "AuraSpellLevel": 9 + } + }, + { + "level": 10, + "build_cost": 115000, + "build_time": 259200, + "ability_data": { + "AuraSpellLevel": 10 + } + } + ] + } + ] + } + ] + }, + { + "_id": 1000102, + "name": "Super Wizard Tower", + "info": "Super Wizard\u2019s first strike can shock up to fifteen nearby enemies. Chained targets take less damage.", + "TID": { + "name": "TID_BUILDING_MERGED_WIZARD_TOWER", + "info": "TID_MERGED_WIZARD_TOWER_INFO" + }, + "type": "Defense", + "upgrade_resource": "Gold", + "village": "home", + "width": 3, + "superchargeable": true, + "levels": [ + { + "level": 1, + "build_cost": 29000000, + "build_time": 1123200, + "required_townhall": 18, + "hitpoints": 6000, + "dps": 290, + "merge_requirement": [ + { + "name": "Wizard Tower", + "_id": 1000011, + "geared_up": false, + "level": 17 + }, + { + "name": "Wizard Tower", + "_id": 1000011, + "geared_up": false, + "level": 17 + } + ] + }, + { + "level": 2, + "build_cost": 30000000, + "build_time": 1209600, + "required_townhall": 18, + "hitpoints": 6300, + "dps": 320, + "supercharge": { + "upgrade_resource": "Gold", + "levels": [ + { + "level": 1, + "build_cost": 12000000, + "build_time": 518400, + "hitpoints_buff": 0, + "dps_buff": 7 + }, + { + "level": 2, + "build_cost": 14000000, + "build_time": 604800, + "hitpoints_buff": 150, + "dps_buff": 0 + } + ] + } + } + ] + } + ], + "traps": [ + { + "_id": 12000000, + "name": "Bomb", + "info": "Nothing says 'STAY OUT' quite like a good old-fashioned hidden bomb.", + "TID": { + "name": "TID_TRAP_MINE", + "info": "TID_TRAP_MINE_INFO" + }, + "width": 1, + "air_trigger": false, + "ground_trigger": true, + "damage_radius": 300, + "trigger_radius": 150, + "village": "home", + "upgrade_resource": "Gold", + "levels": [ + { + "level": 1, + "build_cost": 400, + "build_time": 0, + "required_townhall": 1, + "damage": 20 + }, + { + "level": 2, + "build_cost": 1000, + "build_time": 180, + "required_townhall": 3, + "damage": 24 + }, + { + "level": 3, + "build_cost": 10000, + "build_time": 600, + "required_townhall": 5, + "damage": 29 + }, + { + "level": 4, + "build_cost": 40000, + "build_time": 1800, + "required_townhall": 7, + "damage": 35 + }, + { + "level": 5, + "build_cost": 100000, + "build_time": 3600, + "required_townhall": 8, + "damage": 42 + }, + { + "level": 6, + "build_cost": 230000, + "build_time": 10800, + "required_townhall": 9, + "damage": 54 + }, + { + "level": 7, + "build_cost": 330000, + "build_time": 18000, + "required_townhall": 10, + "damage": 72 + }, + { + "level": 8, + "build_cost": 500000, + "build_time": 21600, + "required_townhall": 11, + "damage": 92 + }, + { + "level": 9, + "build_cost": 750000, + "build_time": 43200, + "required_townhall": 13, + "damage": 125 + }, + { + "level": 10, + "build_cost": 1300000, + "build_time": 86400, + "required_townhall": 14, + "damage": 140 + }, + { + "level": 11, + "build_cost": 2500000, + "build_time": 172800, + "required_townhall": 15, + "damage": 155 + }, + { + "level": 12, + "build_cost": 4000000, + "build_time": 259200, + "required_townhall": 16, + "damage": 170 + }, + { + "level": 13, + "build_cost": 8500000, + "build_time": 388800, + "required_townhall": 17, + "damage": 185 + }, + { + "level": 14, + "build_cost": 14000000, + "build_time": 691200, + "required_townhall": 18, + "damage": 200 + } + ] + }, + { + "_id": 12000001, + "name": "Spring Trap", + "info": "This bouncy little number tosses an unwanted visitor right off your property!", + "TID": { + "name": "TID_TRAP_EJECTOR", + "info": "TID_TRAP_EJECTOR_INFO" + }, + "width": 1, + "air_trigger": false, + "ground_trigger": true, + "damage_radius": 0, + "trigger_radius": 100, + "village": "home", + "upgrade_resource": "Gold", + "levels": [ + { + "level": 1, + "build_cost": 2000, + "build_time": 0, + "required_townhall": 1, + "damage": 0 + }, + { + "level": 2, + "build_cost": 130000, + "build_time": 7200, + "required_townhall": 7, + "damage": 250 + }, + { + "level": 3, + "build_cost": 240000, + "build_time": 14400, + "required_townhall": 8, + "damage": 300 + }, + { + "level": 4, + "build_cost": 350000, + "build_time": 21600, + "required_townhall": 9, + "damage": 350 + }, + { + "level": 5, + "build_cost": 800000, + "build_time": 28800, + "required_townhall": 10, + "damage": 400 + }, + { + "level": 6, + "build_cost": 1000000, + "build_time": 43200, + "required_townhall": 11, + "damage": 500 + }, + { + "level": 7, + "build_cost": 1700000, + "build_time": 86400, + "required_townhall": 12, + "damage": 600 + }, + { + "level": 8, + "build_cost": 2000000, + "build_time": 129600, + "required_townhall": 13, + "damage": 750 + }, + { + "level": 9, + "build_cost": 3000000, + "build_time": 172800, + "required_townhall": 14, + "damage": 900 + }, + { + "level": 10, + "build_cost": 4000000, + "build_time": 216000, + "required_townhall": 15, + "damage": 1050 + }, + { + "level": 11, + "build_cost": 6000000, + "build_time": 388800, + "required_townhall": 16, + "damage": 1200 + }, + { + "level": 12, + "build_cost": 13000000, + "build_time": 820800, + "required_townhall": 17, + "damage": 1300 + }, + { + "level": 13, + "build_cost": 16000000, + "build_time": 950400, + "required_townhall": 18, + "damage": 1400 + } + ] + }, + { + "_id": 12000002, + "name": "Giant Bomb", + "info": "When you're looking for a Big Boom, you need the Giant Bomb.", + "TID": { + "name": "TID_TRAP_SUPERBOMB", + "info": "TID_TRAP_SUPERBOMB_INFO" + }, + "width": 2, + "air_trigger": false, + "ground_trigger": true, + "damage_radius": null, + "trigger_radius": 200, + "village": "home", + "upgrade_resource": "Gold", + "levels": [ + { + "level": 1, + "build_cost": 12500, + "build_time": 0, + "required_townhall": 1, + "damage": 175 + }, + { + "level": 2, + "build_cost": 75000, + "build_time": 5400, + "required_townhall": 6, + "damage": 200 + }, + { + "level": 3, + "build_cost": 220000, + "build_time": 10800, + "required_townhall": 8, + "damage": 225 + }, + { + "level": 4, + "build_cost": 750000, + "build_time": 28800, + "required_townhall": 10, + "damage": 250 + }, + { + "level": 5, + "build_cost": 900000, + "build_time": 36000, + "required_townhall": 11, + "damage": 275 + }, + { + "level": 6, + "build_cost": 1300000, + "build_time": 39600, + "required_townhall": 13, + "damage": 325 + }, + { + "level": 7, + "build_cost": 1500000, + "build_time": 43200, + "required_townhall": 13, + "damage": 375 + }, + { + "level": 8, + "build_cost": 2000000, + "build_time": 86400, + "required_townhall": 14, + "damage": 400 + }, + { + "level": 9, + "build_cost": 3200000, + "build_time": 172800, + "required_townhall": 15, + "damage": 425 + }, + { + "level": 10, + "build_cost": 5500000, + "build_time": 345600, + "required_townhall": 16, + "damage": 450 + }, + { + "level": 11, + "build_cost": 10000000, + "build_time": 432000, + "required_townhall": 17, + "damage": 475 + } + ] + }, + { + "_id": 12000005, + "name": "Air Bomb", + "info": "Latest invention in the field of flying pest control. This trap can blast multiple air units in a small area.", + "TID": { + "name": "TID_TRAP_AIR", + "info": "TID_TRAP_AIR_INFO" + }, + "width": 1, + "air_trigger": true, + "ground_trigger": false, + "damage_radius": 300, + "trigger_radius": 400, + "village": "home", + "upgrade_resource": "Gold", + "levels": [ + { + "level": 1, + "build_cost": 4000, + "build_time": 0, + "required_townhall": 1, + "damage": 100 + }, + { + "level": 2, + "build_cost": 20000, + "build_time": 1800, + "required_townhall": 5, + "damage": 120 + }, + { + "level": 3, + "build_cost": 75000, + "build_time": 3600, + "required_townhall": 7, + "damage": 144 + }, + { + "level": 4, + "build_cost": 300000, + "build_time": 14400, + "required_townhall": 9, + "damage": 173 + }, + { + "level": 5, + "build_cost": 550000, + "build_time": 28800, + "required_townhall": 11, + "damage": 208 + }, + { + "level": 6, + "build_cost": 800000, + "build_time": 43200, + "required_townhall": 12, + "damage": 232 + }, + { + "level": 7, + "build_cost": 1000000, + "build_time": 57600, + "required_townhall": 13, + "damage": 252 + }, + { + "level": 8, + "build_cost": 1200000, + "build_time": 64800, + "required_townhall": 13, + "damage": 280 + }, + { + "level": 9, + "build_cost": 2000000, + "build_time": 86400, + "required_townhall": 14, + "damage": 325 + }, + { + "level": 10, + "build_cost": 3000000, + "build_time": 172800, + "required_townhall": 15, + "damage": 350 + }, + { + "level": 11, + "build_cost": 5000000, + "build_time": 259200, + "required_townhall": 16, + "damage": 375 + }, + { + "level": 12, + "build_cost": 9500000, + "build_time": 475200, + "required_townhall": 17, + "damage": 400 + }, + { + "level": 13, + "build_cost": 15000000, + "build_time": 777600, + "required_townhall": 18, + "damage": 425 + } + ] + }, + { + "_id": 12000006, + "name": "Seeking Air Mine", + "info": "Is it a bird? Is it a plane? Well it makes no difference as the Seeking Air Mine will blow it sky high. This trap does devastating damage to a single air unit.", + "TID": { + "name": "TID_TRAP_AIR_MEGA", + "info": "TID_TRAP_AIR_MEGA_INFO" + }, + "width": 1, + "air_trigger": true, + "ground_trigger": false, + "damage_radius": 0, + "trigger_radius": 400, + "village": "home", + "upgrade_resource": "Gold", + "levels": [ + { + "level": 1, + "build_cost": 12000, + "build_time": 0, + "required_townhall": 1, + "damage": 1500 + }, + { + "level": 2, + "build_cost": 600000, + "build_time": 43200, + "required_townhall": 9, + "damage": 1800 + }, + { + "level": 3, + "build_cost": 1200000, + "build_time": 86400, + "required_townhall": 10, + "damage": 2100 + }, + { + "level": 4, + "build_cost": 2500000, + "build_time": 129600, + "required_townhall": 13, + "damage": 2500 + }, + { + "level": 5, + "build_cost": 5000000, + "build_time": 259200, + "required_townhall": 15, + "damage": 2800 + }, + { + "level": 6, + "build_cost": 6500000, + "build_time": 388800, + "required_townhall": 16, + "damage": 3000 + }, + { + "level": 7, + "build_cost": 12000000, + "build_time": 475200, + "required_townhall": 17, + "damage": 3200 + } + ] + }, + { + "_id": 12000008, + "name": "Skeleton Trap", + "info": "Ambush and distract unsuspecting foes with a surprise skirmish of short-lived, but sneaky skeleton troops! Skeleton Traps can be configured to pursue either ground or air troops.", + "TID": { + "name": "TID_TRAP_HALLOWEEN_SKEL", + "info": "TID_TRAP_HALLOWEEN_SKEL_INFO" + }, + "width": 1, + "air_trigger": false, + "ground_trigger": true, + "damage_radius": 0, + "trigger_radius": 500, + "village": "home", + "upgrade_resource": "Gold", + "levels": [ + { + "level": 1, + "build_cost": 6000, + "build_time": 0, + "required_townhall": 1, + "damage": 0 + }, + { + "level": 2, + "build_cost": 250000, + "build_time": 18000, + "required_townhall": 8, + "damage": 0 + }, + { + "level": 3, + "build_cost": 400000, + "build_time": 28800, + "required_townhall": 9, + "damage": 0 + }, + { + "level": 4, + "build_cost": 1000000, + "build_time": 43200, + "required_townhall": 10, + "damage": 0 + }, + { + "level": 5, + "build_cost": 18000000, + "build_time": 604800, + "required_townhall": 18, + "damage": 0 + } + ] + }, + { + "_id": 12000010, + "name": "Spring Trap", + "info": "This bouncy little number launches a small Troop out of battle! Big Troops with higher Housing Space are pushed back and damaged.", + "TID": { + "name": "TID_TRAP_EJECTOR", + "info": "TID_TRAP_EJECTOR_BB_INFO" + }, + "width": 1, + "air_trigger": false, + "ground_trigger": true, + "damage_radius": 0, + "trigger_radius": 100, + "village": "builderBase", + "upgrade_resource": "Builder Gold", + "levels": [ + { + "level": 1, + "build_cost": 10000, + "build_time": 1800, + "required_townhall": 3, + "damage": 100 + }, + { + "level": 2, + "build_cost": 30000, + "build_time": 3600, + "required_townhall": 4, + "damage": 175 + }, + { + "level": 3, + "build_cost": 100000, + "build_time": 86400, + "required_townhall": 6, + "damage": 250 + }, + { + "level": 4, + "build_cost": 300000, + "build_time": 172800, + "required_townhall": 8, + "damage": 325 + }, + { + "level": 5, + "build_cost": 500000, + "build_time": 259200, + "required_townhall": 10, + "damage": 400 + } + ] + }, + { + "_id": 12000011, + "name": "Push Trap", + "info": "Toss ground troops in a direction you choose. Heave ho!", + "TID": { + "name": "TID_PUSHER", + "info": "TID_PUSHER_INFO" + }, + "width": 2, + "air_trigger": false, + "ground_trigger": true, + "damage_radius": 350, + "trigger_radius": 100, + "village": "builderBase", + "upgrade_resource": "Builder Gold", + "levels": [ + { + "level": 1, + "build_cost": 1000, + "build_time": 120, + "required_townhall": 2, + "damage": 0 + }, + { + "level": 2, + "build_cost": 3000, + "build_time": 300, + "required_townhall": 3, + "damage": 0 + }, + { + "level": 3, + "build_cost": 10000, + "build_time": 1200, + "required_townhall": 3, + "damage": 0 + }, + { + "level": 4, + "build_cost": 20000, + "build_time": 7200, + "required_townhall": 4, + "damage": 0 + }, + { + "level": 5, + "build_cost": 40000, + "build_time": 14400, + "required_townhall": 5, + "damage": 0 + }, + { + "level": 6, + "build_cost": 60000, + "build_time": 43200, + "required_townhall": 6, + "damage": 0 + }, + { + "level": 7, + "build_cost": 100000, + "build_time": 57600, + "required_townhall": 7, + "damage": 0 + }, + { + "level": 8, + "build_cost": 200000, + "build_time": 86400, + "required_townhall": 8, + "damage": 0 + }, + { + "level": 9, + "build_cost": 300000, + "build_time": 129600, + "required_townhall": 9, + "damage": 0 + }, + { + "level": 10, + "build_cost": 500000, + "build_time": 172800, + "required_townhall": 10, + "damage": 0 + } + ] + }, + { + "_id": 12000013, + "name": "Mine", + "info": "Plan an explosive surprise for troops that get too close. Choose air or ground!", + "TID": { + "name": "TID_ADVANCED_TRAP", + "info": "TID_ADVANCED_TRAP_INFO" + }, + "width": 1, + "air_trigger": false, + "ground_trigger": false, + "damage_radius": 500, + "trigger_radius": 400, + "village": "builderBase", + "upgrade_resource": "Builder Gold", + "levels": [ + { + "level": 1, + "build_cost": 5000, + "build_time": 600, + "required_townhall": 3, + "damage": 80 + }, + { + "level": 2, + "build_cost": 10000, + "build_time": 1800, + "required_townhall": 3, + "damage": 90 + }, + { + "level": 3, + "build_cost": 15000, + "build_time": 3600, + "required_townhall": 3, + "damage": 100 + }, + { + "level": 4, + "build_cost": 25000, + "build_time": 7200, + "required_townhall": 4, + "damage": 110 + }, + { + "level": 5, + "build_cost": 50000, + "build_time": 21600, + "required_townhall": 5, + "damage": 120 + }, + { + "level": 6, + "build_cost": 80000, + "build_time": 43200, + "required_townhall": 6, + "damage": 130 + }, + { + "level": 7, + "build_cost": 120000, + "build_time": 86400, + "required_townhall": 7, + "damage": 140 + }, + { + "level": 8, + "build_cost": 250000, + "build_time": 129600, + "required_townhall": 8, + "damage": 150 + }, + { + "level": 9, + "build_cost": 500000, + "build_time": 172800, + "required_townhall": 9, + "damage": 165 + }, + { + "level": 10, + "build_cost": 1500000, + "build_time": 216000, + "required_townhall": 10, + "damage": 180 + } + ] + }, + { + "_id": 12000014, + "name": "Mega Mine", + "info": "A hidden dose of heavy destruction. Choose air or ground!", + "TID": { + "name": "TID_ADVANCED_MEGA_TRAP", + "info": "TID_ADVANCED_MEGA_TRAP_INFO" + }, + "width": 2, + "air_trigger": false, + "ground_trigger": false, + "damage_radius": 400, + "trigger_radius": 300, + "village": "builderBase", + "upgrade_resource": "Builder Gold", + "levels": [ + { + "level": 1, + "build_cost": 30000, + "build_time": 1800, + "required_townhall": 4, + "damage": 250 + }, + { + "level": 2, + "build_cost": 40000, + "build_time": 3600, + "required_townhall": 4, + "damage": 275 + }, + { + "level": 3, + "build_cost": 50000, + "build_time": 10800, + "required_townhall": 4, + "damage": 300 + }, + { + "level": 4, + "build_cost": 80000, + "build_time": 21600, + "required_townhall": 4, + "damage": 330 + }, + { + "level": 5, + "build_cost": 120000, + "build_time": 43200, + "required_townhall": 5, + "damage": 360 + }, + { + "level": 6, + "build_cost": 300000, + "build_time": 86400, + "required_townhall": 6, + "damage": 395 + }, + { + "level": 7, + "build_cost": 600000, + "build_time": 129600, + "required_townhall": 7, + "damage": 430 + }, + { + "level": 8, + "build_cost": 1000000, + "build_time": 172800, + "required_townhall": 8, + "damage": 470 + }, + { + "level": 9, + "build_cost": 1400000, + "build_time": 259200, + "required_townhall": 9, + "damage": 510 + }, + { + "level": 10, + "build_cost": 2500000, + "build_time": 345600, + "required_townhall": 10, + "damage": 550 + } + ] + }, + { + "_id": 12000016, + "name": "Tornado Trap", + "info": "Wind and stones may break some bones, but this trap will definitely confound you. Just place one of these traps down and the released vortex will draw the enemy troops in, hindering their progress.", + "TID": { + "name": "TID_TRAP_TORNADO", + "info": "TID_TRAP_TORNADO_INFO" + }, + "width": 1, + "air_trigger": true, + "ground_trigger": true, + "damage_radius": 300, + "trigger_radius": 300, + "village": "home", + "upgrade_resource": "Gold", + "levels": [ + { + "level": 1, + "build_cost": 1000000, + "build_time": 0, + "required_townhall": 11, + "damage": 0 + }, + { + "level": 2, + "build_cost": 2000000, + "build_time": 86400, + "required_townhall": 11, + "damage": 0 + }, + { + "level": 3, + "build_cost": 2500000, + "build_time": 172800, + "required_townhall": 12, + "damage": 0 + } + ] + }, + { + "_id": 12000020, + "name": "Giga Bomb", + "info": "Villagers didn't want to keep this dangerous Weapon inside the Town Hall, so they moved it out! The Giga Bomb pushes enemies back with massive damage. This Trap is so deadly, it doesn't need to hide!", + "TID": { + "name": "TID_TRAP_GIGA_BOMB", + "info": "TID_TRAP_GIGA_BOMB_INFO" + }, + "width": 2, + "air_trigger": true, + "ground_trigger": true, + "damage_radius": 450, + "trigger_radius": 350, + "village": "home", + "upgrade_resource": "Gold", + "levels": [ + { + "level": 1, + "build_cost": 4500000, + "build_time": 0, + "required_townhall": 17, + "damage": 1100 + }, + { + "level": 2, + "build_cost": 8500000, + "build_time": 432000, + "required_townhall": 17, + "damage": 1200 + }, + { + "level": 3, + "build_cost": 12500000, + "build_time": 518400, + "required_townhall": 17, + "damage": 1300 + } + ] + } + ], + "troops": [ + { + "_id": 4000000, + "name": "Barbarian", + "info": "This fearless warrior relies on his bulging muscles and striking mustache to wreak havoc in enemy Villages. Release a horde of Barbarians and enjoy the mayhem!", + "TID": { + "name": "TID_BARBARIAN", + "info": "TID_CHARACTER_INFO_BARBARIAN" + }, + "production_building": "Barracks", + "production_building_level": 1, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 220, + "attack_speed": 1000, + "attack_range": 40, + "housing_space": 1, + "village": "home", + "levels": [ + { + "level": 1, + "hitpoints": 45, + "dps": 9, + "upgrade_time": 0, + "upgrade_cost": 10000, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "hitpoints": 54, + "dps": 12, + "upgrade_time": 3600, + "upgrade_cost": 50000, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 3, + "hitpoints": 65, + "dps": 15, + "upgrade_time": 7200, + "upgrade_cost": 130000, + "required_lab_level": 3, + "required_townhall": 5 + }, + { + "level": 4, + "hitpoints": 85, + "dps": 18, + "upgrade_time": 14400, + "upgrade_cost": 300000, + "required_lab_level": 5, + "required_townhall": 7 + }, + { + "level": 5, + "hitpoints": 105, + "dps": 23, + "upgrade_time": 28800, + "upgrade_cost": 800000, + "required_lab_level": 6, + "required_townhall": 8 + }, + { + "level": 6, + "hitpoints": 125, + "dps": 26, + "upgrade_time": 43200, + "upgrade_cost": 1000000, + "required_lab_level": 7, + "required_townhall": 9 + }, + { + "level": 7, + "hitpoints": 160, + "dps": 30, + "upgrade_time": 86400, + "upgrade_cost": 1500000, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 8, + "hitpoints": 205, + "dps": 34, + "upgrade_time": 129600, + "upgrade_cost": 2500000, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 9, + "hitpoints": 230, + "dps": 38, + "upgrade_time": 172800, + "upgrade_cost": 4300000, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 10, + "hitpoints": 250, + "dps": 42, + "upgrade_time": 259200, + "upgrade_cost": 6000000, + "required_lab_level": 12, + "required_townhall": 14 + }, + { + "level": 11, + "hitpoints": 270, + "dps": 45, + "upgrade_time": 388800, + "upgrade_cost": 8000000, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 12, + "hitpoints": 290, + "dps": 48, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 14, + "required_townhall": 16 + } + ] + }, + { + "_id": 4000001, + "name": "Archer", + "info": "These sharpshooters like to keep their distance on the battlefield and in life. Nothing makes them happier than single-mindedly taking down their target.", + "TID": { + "name": "TID_ARCHER", + "info": "TID_CHARACTER_INFO_ARCHER" + }, + "production_building": "Barracks", + "production_building_level": 2, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 300, + "attack_speed": 1000, + "attack_range": 350, + "housing_space": 1, + "village": "home", + "levels": [ + { + "level": 1, + "hitpoints": 22, + "dps": 8, + "upgrade_time": 3600, + "upgrade_cost": 20000, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "hitpoints": 26, + "dps": 10, + "upgrade_time": 7200, + "upgrade_cost": 80000, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 3, + "hitpoints": 29, + "dps": 13, + "upgrade_time": 10800, + "upgrade_cost": 200000, + "required_lab_level": 3, + "required_townhall": 5 + }, + { + "level": 4, + "hitpoints": 33, + "dps": 16, + "upgrade_time": 28800, + "upgrade_cost": 500000, + "required_lab_level": 5, + "required_townhall": 7 + }, + { + "level": 5, + "hitpoints": 40, + "dps": 20, + "upgrade_time": 43200, + "upgrade_cost": 1000000, + "required_lab_level": 6, + "required_townhall": 8 + }, + { + "level": 6, + "hitpoints": 44, + "dps": 22, + "upgrade_time": 86400, + "upgrade_cost": 1500000, + "required_lab_level": 7, + "required_townhall": 9 + }, + { + "level": 7, + "hitpoints": 48, + "dps": 25, + "upgrade_time": 129600, + "upgrade_cost": 2300000, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 8, + "hitpoints": 52, + "dps": 28, + "upgrade_time": 172800, + "upgrade_cost": 3000000, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 9, + "hitpoints": 56, + "dps": 31, + "upgrade_time": 302400, + "upgrade_cost": 4500000, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 10, + "hitpoints": 60, + "dps": 34, + "upgrade_time": 345600, + "upgrade_cost": 6500000, + "required_lab_level": 12, + "required_townhall": 14 + }, + { + "level": 11, + "hitpoints": 64, + "dps": 37, + "upgrade_time": 432000, + "upgrade_cost": 9000000, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 12, + "hitpoints": 68, + "dps": 40, + "upgrade_time": 777600, + "upgrade_cost": 14000000, + "required_lab_level": 14, + "required_townhall": 16 + }, + { + "level": 13, + "hitpoints": 72, + "dps": 43, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 15, + "required_townhall": 17 + } + ] + }, + { + "_id": 4000002, + "name": "Goblin", + "info": "These pesky little creatures only have eyes for one thing: LOOT! They are faster than a Spring Trap, and their hunger for resources is limitless.", + "TID": { + "name": "TID_GOBLIN", + "info": "TID_CHARACTER_INFO_GOBLIN" + }, + "production_building": "Barracks", + "production_building_level": 4, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 400, + "attack_speed": 1000, + "attack_range": 40, + "housing_space": 1, + "village": "home", + "levels": [ + { + "level": 1, + "hitpoints": 25, + "dps": 11, + "upgrade_time": 7200, + "upgrade_cost": 45000, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "hitpoints": 30, + "dps": 14, + "upgrade_time": 10800, + "upgrade_cost": 100000, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 3, + "hitpoints": 36, + "dps": 19, + "upgrade_time": 21600, + "upgrade_cost": 500000, + "required_lab_level": 3, + "required_townhall": 5 + }, + { + "level": 4, + "hitpoints": 50, + "dps": 24, + "upgrade_time": 43200, + "upgrade_cost": 700000, + "required_lab_level": 5, + "required_townhall": 7 + }, + { + "level": 5, + "hitpoints": 65, + "dps": 32, + "upgrade_time": 86400, + "upgrade_cost": 1600000, + "required_lab_level": 6, + "required_townhall": 8 + }, + { + "level": 6, + "hitpoints": 80, + "dps": 42, + "upgrade_time": 129600, + "upgrade_cost": 2200000, + "required_lab_level": 7, + "required_townhall": 9 + }, + { + "level": 7, + "hitpoints": 105, + "dps": 52, + "upgrade_time": 194400, + "upgrade_cost": 3700000, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 8, + "hitpoints": 126, + "dps": 62, + "upgrade_time": 432000, + "upgrade_cost": 8000000, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 9, + "hitpoints": 146, + "dps": 72, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 13, + "required_townhall": 15 + } + ] + }, + { + "_id": 4000003, + "name": "Giant", + "info": "These big guys may seem calm, but show them a Cannon or Archer Tower and you\u00b4ll see their fury unleashed! Slow yet durable, these warriors are best used to soak up hits.", + "TID": { + "name": "TID_GIANT", + "info": "TID_CHARACTER_INFO_GIANT" + }, + "production_building": "Barracks", + "production_building_level": 3, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 150, + "attack_speed": 2000, + "attack_range": 100, + "housing_space": 5, + "village": "home", + "levels": [ + { + "level": 1, + "hitpoints": 400, + "dps": 12, + "upgrade_time": 7200, + "upgrade_cost": 40000, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "hitpoints": 500, + "dps": 15, + "upgrade_time": 14400, + "upgrade_cost": 150000, + "required_lab_level": 2, + "required_townhall": 4 + }, + { + "level": 3, + "hitpoints": 600, + "dps": 20, + "upgrade_time": 21600, + "upgrade_cost": 400000, + "required_lab_level": 4, + "required_townhall": 6 + }, + { + "level": 4, + "hitpoints": 700, + "dps": 24, + "upgrade_time": 43200, + "upgrade_cost": 800000, + "required_lab_level": 5, + "required_townhall": 7 + }, + { + "level": 5, + "hitpoints": 900, + "dps": 31, + "upgrade_time": 86400, + "upgrade_cost": 1500000, + "required_lab_level": 6, + "required_townhall": 8 + }, + { + "level": 6, + "hitpoints": 1100, + "dps": 43, + "upgrade_time": 129600, + "upgrade_cost": 2300000, + "required_lab_level": 7, + "required_townhall": 9 + }, + { + "level": 7, + "hitpoints": 1300, + "dps": 55, + "upgrade_time": 172800, + "upgrade_cost": 2600000, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 8, + "hitpoints": 1500, + "dps": 62, + "upgrade_time": 194400, + "upgrade_cost": 3400000, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 9, + "hitpoints": 1850, + "dps": 70, + "upgrade_time": 259200, + "upgrade_cost": 5000000, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 10, + "hitpoints": 2000, + "dps": 78, + "upgrade_time": 345600, + "upgrade_cost": 7500000, + "required_lab_level": 11, + "required_townhall": 13 + }, + { + "level": 11, + "hitpoints": 2200, + "dps": 86, + "upgrade_time": 475200, + "upgrade_cost": 10000000, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 12, + "hitpoints": 2400, + "dps": 94, + "upgrade_time": 820800, + "upgrade_cost": 15000000, + "required_lab_level": 14, + "required_townhall": 16 + }, + { + "level": 13, + "hitpoints": 2700, + "dps": 104, + "upgrade_time": 1166400, + "upgrade_cost": 25000000, + "required_lab_level": 15, + "required_townhall": 17 + }, + { + "level": 14, + "hitpoints": 3000, + "dps": 114, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 16, + "required_townhall": 18 + } + ] + }, + { + "_id": 4000004, + "name": "Wall Breaker", + "info": "Nothing warms a Wall Breaker's cold and undead heart like blowing up Walls. A squad of them will make way for your ground units, and they will do it with a BANG!", + "TID": { + "name": "TID_WALL_BREAKER", + "info": "TID_CHARACTER_INFO_WALLBREAKER" + }, + "production_building": "Barracks", + "production_building_level": 5, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 300, + "attack_speed": 1000, + "attack_range": 50, + "housing_space": 2, + "village": "home", + "levels": [ + { + "level": 1, + "hitpoints": 20, + "dps": 10, + "upgrade_time": 10800, + "upgrade_cost": 80000, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "hitpoints": 24, + "dps": 20, + "upgrade_time": 14400, + "upgrade_cost": 200000, + "required_lab_level": 2, + "required_townhall": 4 + }, + { + "level": 3, + "hitpoints": 29, + "dps": 25, + "upgrade_time": 43200, + "upgrade_cost": 450000, + "required_lab_level": 4, + "required_townhall": 6 + }, + { + "level": 4, + "hitpoints": 35, + "dps": 30, + "upgrade_time": 57600, + "upgrade_cost": 1000000, + "required_lab_level": 5, + "required_townhall": 7 + }, + { + "level": 5, + "hitpoints": 53, + "dps": 43, + "upgrade_time": 108000, + "upgrade_cost": 2400000, + "required_lab_level": 6, + "required_townhall": 8 + }, + { + "level": 6, + "hitpoints": 72, + "dps": 55, + "upgrade_time": 129600, + "upgrade_cost": 2800000, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 7, + "hitpoints": 82, + "dps": 66, + "upgrade_time": 216000, + "upgrade_cost": 3800000, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 8, + "hitpoints": 92, + "dps": 75, + "upgrade_time": 259200, + "upgrade_cost": 5200000, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 9, + "hitpoints": 112, + "dps": 86, + "upgrade_time": 432000, + "upgrade_cost": 6500000, + "required_lab_level": 11, + "required_townhall": 13 + }, + { + "level": 10, + "hitpoints": 130, + "dps": 94, + "upgrade_time": 475200, + "upgrade_cost": 9500000, + "required_lab_level": 12, + "required_townhall": 14 + }, + { + "level": 11, + "hitpoints": 140, + "dps": 102, + "upgrade_time": 518400, + "upgrade_cost": 11000000, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 12, + "hitpoints": 150, + "dps": 110, + "upgrade_time": 864000, + "upgrade_cost": 15500000, + "required_lab_level": 14, + "required_townhall": 16 + }, + { + "level": 13, + "hitpoints": 160, + "dps": 118, + "upgrade_time": 1209600, + "upgrade_cost": 26000000, + "required_lab_level": 15, + "required_townhall": 17 + }, + { + "level": 14, + "hitpoints": 170, + "dps": 126, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 16, + "required_townhall": 18 + } + ] + }, + { + "_id": 4000005, + "name": "Balloon", + "info": "These promoted Skeletons have traded in their joy of destroying Walls for a joy of destroying defenses. Deploy them to take out pesky Mortars and Cannons!", + "TID": { + "name": "TID_GOBLIN_BALLOON", + "info": "TID_CHARACTER_INFO_BALLOON" + }, + "production_building": "Barracks", + "production_building_level": 6, + "upgrade_resource": "Elixir", + "is_flying": true, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 130, + "attack_speed": 3000, + "attack_range": 0, + "housing_space": 5, + "village": "home", + "levels": [ + { + "level": 1, + "hitpoints": 150, + "dps": 25, + "upgrade_time": 14400, + "upgrade_cost": 100000, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "hitpoints": 180, + "dps": 32, + "upgrade_time": 21600, + "upgrade_cost": 400000, + "required_lab_level": 2, + "required_townhall": 4 + }, + { + "level": 3, + "hitpoints": 216, + "dps": 48, + "upgrade_time": 64800, + "upgrade_cost": 720000, + "required_lab_level": 4, + "required_townhall": 6 + }, + { + "level": 4, + "hitpoints": 280, + "dps": 72, + "upgrade_time": 86400, + "upgrade_cost": 1300000, + "required_lab_level": 5, + "required_townhall": 7 + }, + { + "level": 5, + "hitpoints": 390, + "dps": 108, + "upgrade_time": 259200, + "upgrade_cost": 2750000, + "required_lab_level": 6, + "required_townhall": 8 + }, + { + "level": 6, + "hitpoints": 545, + "dps": 162, + "upgrade_time": 280800, + "upgrade_cost": 4400000, + "required_lab_level": 7, + "required_townhall": 9 + }, + { + "level": 7, + "hitpoints": 690, + "dps": 198, + "upgrade_time": 302400, + "upgrade_cost": 5000000, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 8, + "hitpoints": 840, + "dps": 236, + "upgrade_time": 388800, + "upgrade_cost": 7000000, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 9, + "hitpoints": 940, + "dps": 256, + "upgrade_time": 604800, + "upgrade_cost": 10000000, + "required_lab_level": 11, + "required_townhall": 13 + }, + { + "level": 10, + "hitpoints": 1040, + "dps": 276, + "upgrade_time": 734400, + "upgrade_cost": 14000000, + "required_lab_level": 12, + "required_townhall": 14 + }, + { + "level": 11, + "hitpoints": 1140, + "dps": 290, + "upgrade_time": 950400, + "upgrade_cost": 17500000, + "required_lab_level": 14, + "required_townhall": 16 + }, + { + "level": 12, + "hitpoints": 1240, + "dps": 304, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 15, + "required_townhall": 17 + } + ] + }, + { + "_id": 4000006, + "name": "Wizard", + "info": "The Wizard is a terrifying presence on the battlefield. Pair him up with some of his fellows and cast concentrated blasts of destruction on anything, land or sky!", + "TID": { + "name": "TID_WIZARD", + "info": "TID_CHARACTER_INFO_WIZARD" + }, + "production_building": "Barracks", + "production_building_level": 7, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 200, + "attack_speed": 1500, + "attack_range": 300, + "housing_space": 4, + "village": "home", + "levels": [ + { + "level": 1, + "hitpoints": 75, + "dps": 50, + "upgrade_time": 14400, + "upgrade_cost": 120000, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "hitpoints": 90, + "dps": 70, + "upgrade_time": 18000, + "upgrade_cost": 300000, + "required_lab_level": 3, + "required_townhall": 5 + }, + { + "level": 3, + "hitpoints": 108, + "dps": 90, + "upgrade_time": 43200, + "upgrade_cost": 600000, + "required_lab_level": 4, + "required_townhall": 6 + }, + { + "level": 4, + "hitpoints": 135, + "dps": 125, + "upgrade_time": 64800, + "upgrade_cost": 1200000, + "required_lab_level": 5, + "required_townhall": 7 + }, + { + "level": 5, + "hitpoints": 165, + "dps": 170, + "upgrade_time": 129600, + "upgrade_cost": 2000000, + "required_lab_level": 6, + "required_townhall": 8 + }, + { + "level": 6, + "hitpoints": 180, + "dps": 185, + "upgrade_time": 172800, + "upgrade_cost": 2500000, + "required_lab_level": 7, + "required_townhall": 9 + }, + { + "level": 7, + "hitpoints": 195, + "dps": 200, + "upgrade_time": 194400, + "upgrade_cost": 3100000, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 8, + "hitpoints": 210, + "dps": 215, + "upgrade_time": 216000, + "upgrade_cost": 4000000, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 9, + "hitpoints": 230, + "dps": 230, + "upgrade_time": 302400, + "upgrade_cost": 5500000, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 10, + "hitpoints": 250, + "dps": 245, + "upgrade_time": 475200, + "upgrade_cost": 10000000, + "required_lab_level": 11, + "required_townhall": 13 + }, + { + "level": 11, + "hitpoints": 270, + "dps": 260, + "upgrade_time": 604800, + "upgrade_cost": 11500000, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 12, + "hitpoints": 290, + "dps": 275, + "upgrade_time": 907200, + "upgrade_cost": 16000000, + "required_lab_level": 14, + "required_townhall": 16 + }, + { + "level": 13, + "hitpoints": 310, + "dps": 290, + "upgrade_time": 1209600, + "upgrade_cost": 27000000, + "required_lab_level": 15, + "required_townhall": 17 + }, + { + "level": 14, + "hitpoints": 330, + "dps": 310, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 16, + "required_townhall": 18 + } + ] + }, + { + "_id": 4000007, + "name": "Healer", + "info": "This majestic creature lives to protect and aid her fellow troops. Any army is improved with her healing support, but make sure to protect her from air defenses!", + "TID": { + "name": "TID_HEALER", + "info": "TID_CHARACTER_INFO_HEALER" + }, + "production_building": "Barracks", + "production_building_level": 8, + "upgrade_resource": "Elixir", + "is_flying": true, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 200, + "attack_speed": 700, + "attack_range": 450, + "housing_space": 14, + "village": "home", + "levels": [ + { + "level": 1, + "hitpoints": 500, + "dps": -36, + "upgrade_time": 43200, + "upgrade_cost": 450000, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "hitpoints": 700, + "dps": -48, + "upgrade_time": 86400, + "upgrade_cost": 900000, + "required_lab_level": 5, + "required_townhall": 7 + }, + { + "level": 3, + "hitpoints": 900, + "dps": -60, + "upgrade_time": 172800, + "upgrade_cost": 2500000, + "required_lab_level": 6, + "required_townhall": 8 + }, + { + "level": 4, + "hitpoints": 1200, + "dps": -66, + "upgrade_time": 259200, + "upgrade_cost": 4000000, + "required_lab_level": 7, + "required_townhall": 9 + }, + { + "level": 5, + "hitpoints": 1500, + "dps": -72, + "upgrade_time": 388800, + "upgrade_cost": 6000000, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 6, + "hitpoints": 1600, + "dps": -72, + "upgrade_time": 561600, + "upgrade_cost": 9500000, + "required_lab_level": 11, + "required_townhall": 13 + }, + { + "level": 7, + "hitpoints": 1700, + "dps": -72, + "upgrade_time": 604800, + "upgrade_cost": 11000000, + "required_lab_level": 12, + "required_townhall": 14 + }, + { + "level": 8, + "hitpoints": 1800, + "dps": -76, + "upgrade_time": 626400, + "upgrade_cost": 13000000, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 9, + "hitpoints": 1900, + "dps": -80, + "upgrade_time": 950400, + "upgrade_cost": 17000000, + "required_lab_level": 14, + "required_townhall": 16 + }, + { + "level": 10, + "hitpoints": 2000, + "dps": -80, + "upgrade_time": 1296000, + "upgrade_cost": 28500000, + "required_lab_level": 15, + "required_townhall": 17 + }, + { + "level": 11, + "hitpoints": 2100, + "dps": -82, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 16, + "required_townhall": 18 + } + ] + }, + { + "_id": 4000008, + "name": "Dragon", + "info": "The might of the dragons is known throughout the land. This scaly terror of the skies feels no mercy and nothing will escape the fiery splashes of his breath.", + "TID": { + "name": "TID_DRAGON", + "info": "TID_CHARACTER_INFO_DRAGON" + }, + "production_building": "Barracks", + "production_building_level": 9, + "upgrade_resource": "Elixir", + "is_flying": true, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 200, + "attack_speed": 1250, + "attack_range": 250, + "housing_space": 20, + "village": "home", + "levels": [ + { + "level": 1, + "hitpoints": 1900, + "dps": 140, + "upgrade_time": 64800, + "upgrade_cost": 1000000, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "hitpoints": 2100, + "dps": 160, + "upgrade_time": 129600, + "upgrade_cost": 2000000, + "required_lab_level": 5, + "required_townhall": 7 + }, + { + "level": 3, + "hitpoints": 2300, + "dps": 180, + "upgrade_time": 259200, + "upgrade_cost": 3000000, + "required_lab_level": 6, + "required_townhall": 8 + }, + { + "level": 4, + "hitpoints": 2700, + "dps": 210, + "upgrade_time": 302400, + "upgrade_cost": 3800000, + "required_lab_level": 7, + "required_townhall": 9 + }, + { + "level": 5, + "hitpoints": 3100, + "dps": 240, + "upgrade_time": 345600, + "upgrade_cost": 4900000, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 6, + "hitpoints": 3400, + "dps": 270, + "upgrade_time": 388800, + "upgrade_cost": 5000000, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 7, + "hitpoints": 3900, + "dps": 310, + "upgrade_time": 432000, + "upgrade_cost": 7500000, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 8, + "hitpoints": 4200, + "dps": 330, + "upgrade_time": 604800, + "upgrade_cost": 10500000, + "required_lab_level": 11, + "required_townhall": 13 + }, + { + "level": 9, + "hitpoints": 4500, + "dps": 350, + "upgrade_time": 648000, + "upgrade_cost": 12000000, + "required_lab_level": 12, + "required_townhall": 14 + }, + { + "level": 10, + "hitpoints": 4900, + "dps": 370, + "upgrade_time": 734400, + "upgrade_cost": 14000000, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 11, + "hitpoints": 5300, + "dps": 390, + "upgrade_time": 864000, + "upgrade_cost": 18500000, + "required_lab_level": 14, + "required_townhall": 16 + }, + { + "level": 12, + "hitpoints": 5700, + "dps": 410, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 15, + "required_townhall": 17 + } + ] + }, + { + "_id": 4000009, + "name": "P.E.K.K.A", + "info": "Is P.E.K.K.A a knight? A samurai? A robot? No one knows! P.E.K.K.A\u00b4s armor absorbs even the mightiest of blows.", + "TID": { + "name": "TID_PEKKA", + "info": "TID_CHARACTER_INFO_PEKKA" + }, + "production_building": "Barracks", + "production_building_level": 10, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 200, + "attack_speed": 1800, + "attack_range": 80, + "housing_space": 25, + "village": "home", + "levels": [ + { + "level": 1, + "hitpoints": 3000, + "dps": 260, + "upgrade_time": 43200, + "upgrade_cost": 600000, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "hitpoints": 3500, + "dps": 290, + "upgrade_time": 86400, + "upgrade_cost": 1300000, + "required_lab_level": 6, + "required_townhall": 8 + }, + { + "level": 3, + "hitpoints": 4000, + "dps": 320, + "upgrade_time": 129600, + "upgrade_cost": 2000000, + "required_lab_level": 6, + "required_townhall": 8 + }, + { + "level": 4, + "hitpoints": 4500, + "dps": 360, + "upgrade_time": 144000, + "upgrade_cost": 2100000, + "required_lab_level": 7, + "required_townhall": 9 + }, + { + "level": 5, + "hitpoints": 5000, + "dps": 410, + "upgrade_time": 172800, + "upgrade_cost": 2500000, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 6, + "hitpoints": 5500, + "dps": 470, + "upgrade_time": 259200, + "upgrade_cost": 4500000, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 7, + "hitpoints": 5900, + "dps": 540, + "upgrade_time": 302400, + "upgrade_cost": 5000000, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 8, + "hitpoints": 6300, + "dps": 610, + "upgrade_time": 345600, + "upgrade_cost": 5800000, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 9, + "hitpoints": 6700, + "dps": 680, + "upgrade_time": 475200, + "upgrade_cost": 10500000, + "required_lab_level": 11, + "required_townhall": 13 + }, + { + "level": 10, + "hitpoints": 7200, + "dps": 750, + "upgrade_time": 604800, + "upgrade_cost": 12000000, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 11, + "hitpoints": 7700, + "dps": 810, + "upgrade_time": 864000, + "upgrade_cost": 16000000, + "required_lab_level": 14, + "required_townhall": 16 + }, + { + "level": 12, + "hitpoints": 8200, + "dps": 870, + "upgrade_time": 1252800, + "upgrade_cost": 28000000, + "required_lab_level": 15, + "required_townhall": 17 + }, + { + "level": 13, + "hitpoints": 8800, + "dps": 940, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 16, + "required_townhall": 18 + } + ] + }, + { + "_id": 4000010, + "name": "Minion", + "info": "This terror of the skies was born out of Dark Elixir. Undetectable by the Seeking Air Mine, Minions materialize with ease, but are fragile in our world.", + "TID": { + "name": "TID_GARGOYLE", + "info": "TID_CHARACTER_INFO_MINION" + }, + "production_building": "Dark Barracks", + "production_building_level": 1, + "upgrade_resource": "Dark Elixir", + "is_flying": true, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 400, + "attack_speed": 1000, + "attack_range": 225, + "housing_space": 2, + "village": "home", + "levels": [ + { + "level": 1, + "hitpoints": 58, + "dps": 38, + "upgrade_time": 21600, + "upgrade_cost": 1000, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "hitpoints": 63, + "dps": 41, + "upgrade_time": 28800, + "upgrade_cost": 2500, + "required_lab_level": 5, + "required_townhall": 7 + }, + { + "level": 3, + "hitpoints": 68, + "dps": 44, + "upgrade_time": 43200, + "upgrade_cost": 5000, + "required_lab_level": 6, + "required_townhall": 8 + }, + { + "level": 4, + "hitpoints": 73, + "dps": 47, + "upgrade_time": 86400, + "upgrade_cost": 10000, + "required_lab_level": 6, + "required_townhall": 8 + }, + { + "level": 5, + "hitpoints": 78, + "dps": 50, + "upgrade_time": 129600, + "upgrade_cost": 15000, + "required_lab_level": 7, + "required_townhall": 9 + }, + { + "level": 6, + "hitpoints": 84, + "dps": 54, + "upgrade_time": 151200, + "upgrade_cost": 31500, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 7, + "hitpoints": 90, + "dps": 58, + "upgrade_time": 172800, + "upgrade_cost": 47500, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 8, + "hitpoints": 96, + "dps": 62, + "upgrade_time": 259200, + "upgrade_cost": 75000, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 9, + "hitpoints": 102, + "dps": 66, + "upgrade_time": 345600, + "upgrade_cost": 100000, + "required_lab_level": 11, + "required_townhall": 13 + }, + { + "level": 10, + "hitpoints": 108, + "dps": 70, + "upgrade_time": 388800, + "upgrade_cost": 115000, + "required_lab_level": 12, + "required_townhall": 14 + }, + { + "level": 11, + "hitpoints": 114, + "dps": 74, + "upgrade_time": 518400, + "upgrade_cost": 160000, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 12, + "hitpoints": 120, + "dps": 78, + "upgrade_time": 777600, + "upgrade_cost": 220000, + "required_lab_level": 14, + "required_townhall": 16 + }, + { + "level": 13, + "hitpoints": 130, + "dps": 84, + "upgrade_time": 1209600, + "upgrade_cost": 335000, + "required_lab_level": 15, + "required_townhall": 17 + }, + { + "level": 14, + "hitpoints": 140, + "dps": 92, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 16, + "required_townhall": 18 + } + ] + }, + { + "_id": 4000011, + "name": "Hog Rider", + "info": "Having tamed the fierce leaping Hog, the Hog Rider punishes those who hide behind their puny Walls! Fueled by Dark Elixir, these warriors have never known defeat!", + "TID": { + "name": "TID_BOARRIDER", + "info": "TID_CHARACTER_INFO_RIDER" + }, + "production_building": "Dark Barracks", + "production_building_level": 2, + "upgrade_resource": "Dark Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 300, + "attack_speed": 1000, + "attack_range": 60, + "housing_space": 5, + "village": "home", + "levels": [ + { + "level": 1, + "hitpoints": 270, + "dps": 60, + "upgrade_time": 36000, + "upgrade_cost": 2000, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "hitpoints": 312, + "dps": 70, + "upgrade_time": 64800, + "upgrade_cost": 3500, + "required_lab_level": 5, + "required_townhall": 7 + }, + { + "level": 3, + "hitpoints": 370, + "dps": 80, + "upgrade_time": 86400, + "upgrade_cost": 5000, + "required_lab_level": 6, + "required_townhall": 8 + }, + { + "level": 4, + "hitpoints": 430, + "dps": 92, + "upgrade_time": 172800, + "upgrade_cost": 10000, + "required_lab_level": 6, + "required_townhall": 8 + }, + { + "level": 5, + "hitpoints": 500, + "dps": 105, + "upgrade_time": 194400, + "upgrade_cost": 18500, + "required_lab_level": 7, + "required_townhall": 9 + }, + { + "level": 6, + "hitpoints": 590, + "dps": 118, + "upgrade_time": 216000, + "upgrade_cost": 35000, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 7, + "hitpoints": 700, + "dps": 140, + "upgrade_time": 259200, + "upgrade_cost": 47500, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 8, + "hitpoints": 810, + "dps": 155, + "upgrade_time": 302400, + "upgrade_cost": 50000, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 9, + "hitpoints": 890, + "dps": 165, + "upgrade_time": 345600, + "upgrade_cost": 85000, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 10, + "hitpoints": 970, + "dps": 176, + "upgrade_time": 432000, + "upgrade_cost": 107500, + "required_lab_level": 11, + "required_townhall": 13 + }, + { + "level": 11, + "hitpoints": 1080, + "dps": 187, + "upgrade_time": 475200, + "upgrade_cost": 125000, + "required_lab_level": 12, + "required_townhall": 14 + }, + { + "level": 12, + "hitpoints": 1230, + "dps": 200, + "upgrade_time": 561600, + "upgrade_cost": 175000, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 13, + "hitpoints": 1380, + "dps": 213, + "upgrade_time": 864000, + "upgrade_cost": 240000, + "required_lab_level": 14, + "required_townhall": 16 + }, + { + "level": 14, + "hitpoints": 1500, + "dps": 225, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 15, + "required_townhall": 17 + } + ] + }, + { + "_id": 4000012, + "name": "Valkyrie", + "info": "A master of the two-handed axe, this glorious warrior runs between nearby buildings and can shred several troops or buildings at once with her whirlwind blow!", + "TID": { + "name": "TID_WARRIORGIRL", + "info": "TID_CHARACTER_INFO_VALKYRIE" + }, + "production_building": "Dark Barracks", + "production_building_level": 3, + "upgrade_resource": "Dark Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 300, + "attack_speed": 1800, + "attack_range": 50, + "housing_space": 8, + "village": "home", + "levels": [ + { + "level": 1, + "hitpoints": 750, + "dps": 94, + "upgrade_time": 28800, + "upgrade_cost": 3000, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "hitpoints": 850, + "dps": 106, + "upgrade_time": 86400, + "upgrade_cost": 5000, + "required_lab_level": 6, + "required_townhall": 8 + }, + { + "level": 3, + "hitpoints": 950, + "dps": 119, + "upgrade_time": 129600, + "upgrade_cost": 10000, + "required_lab_level": 7, + "required_townhall": 9 + }, + { + "level": 4, + "hitpoints": 1050, + "dps": 133, + "upgrade_time": 151200, + "upgrade_cost": 16000, + "required_lab_level": 7, + "required_townhall": 9 + }, + { + "level": 5, + "hitpoints": 1300, + "dps": 148, + "upgrade_time": 172800, + "upgrade_cost": 31500, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 6, + "hitpoints": 1500, + "dps": 167, + "upgrade_time": 194400, + "upgrade_cost": 55000, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 7, + "hitpoints": 1650, + "dps": 185, + "upgrade_time": 259200, + "upgrade_cost": 77500, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 8, + "hitpoints": 1800, + "dps": 196, + "upgrade_time": 388800, + "upgrade_cost": 105000, + "required_lab_level": 11, + "required_townhall": 13 + }, + { + "level": 9, + "hitpoints": 2000, + "dps": 208, + "upgrade_time": 432000, + "upgrade_cost": 120000, + "required_lab_level": 12, + "required_townhall": 14 + }, + { + "level": 10, + "hitpoints": 2400, + "dps": 223, + "upgrade_time": 518400, + "upgrade_cost": 170000, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 11, + "hitpoints": 2600, + "dps": 238, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 14, + "required_townhall": 16 + } + ] + }, + { + "_id": 4000013, + "name": "Golem", + "info": "The mighty Golem loves to soak up damage! When destroyed, it explodes and splits into Golemites. The resulting Golemites have one-fifth the Golem's strength and hitpoints.", + "TID": { + "name": "TID_GOLEM", + "info": "TID_CHARACTER_INFO_GOLEM" + }, + "production_building": "Dark Barracks", + "production_building_level": 4, + "upgrade_resource": "Dark Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 150, + "attack_speed": 2400, + "attack_range": 100, + "housing_space": 30, + "village": "home", + "levels": [ + { + "level": 1, + "hitpoints": 5100, + "dps": 35, + "upgrade_time": 57600, + "upgrade_cost": 4000, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "hitpoints": 5400, + "dps": 40, + "upgrade_time": 129600, + "upgrade_cost": 6000, + "required_lab_level": 6, + "required_townhall": 8 + }, + { + "level": 3, + "hitpoints": 5700, + "dps": 45, + "upgrade_time": 172800, + "upgrade_cost": 10000, + "required_lab_level": 7, + "required_townhall": 9 + }, + { + "level": 4, + "hitpoints": 6000, + "dps": 50, + "upgrade_time": 194400, + "upgrade_cost": 18500, + "required_lab_level": 7, + "required_townhall": 9 + }, + { + "level": 5, + "hitpoints": 6300, + "dps": 55, + "upgrade_time": 216000, + "upgrade_cost": 26500, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 6, + "hitpoints": 6600, + "dps": 60, + "upgrade_time": 237600, + "upgrade_cost": 38500, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 7, + "hitpoints": 7000, + "dps": 65, + "upgrade_time": 259200, + "upgrade_cost": 50000, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 8, + "hitpoints": 7500, + "dps": 70, + "upgrade_time": 302400, + "upgrade_cost": 62500, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 9, + "hitpoints": 7900, + "dps": 75, + "upgrade_time": 345600, + "upgrade_cost": 80000, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 10, + "hitpoints": 8200, + "dps": 80, + "upgrade_time": 432000, + "upgrade_cost": 105000, + "required_lab_level": 11, + "required_townhall": 13 + }, + { + "level": 11, + "hitpoints": 8500, + "dps": 85, + "upgrade_time": 475200, + "upgrade_cost": 122500, + "required_lab_level": 12, + "required_townhall": 14 + }, + { + "level": 12, + "hitpoints": 8800, + "dps": 90, + "upgrade_time": 554400, + "upgrade_cost": 175000, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 13, + "hitpoints": 9200, + "dps": 95, + "upgrade_time": 864000, + "upgrade_cost": 230000, + "required_lab_level": 14, + "required_townhall": 16 + }, + { + "level": 14, + "hitpoints": 9600, + "dps": 100, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 15, + "required_townhall": 17 + } + ] + }, + { + "_id": 4000015, + "name": "Witch", + "info": "The Witch never fights alone, constantly raising dead warriors from past battles to lead her attacks. Upgraded Witches raise more skeletons at a time.", + "TID": { + "name": "TID_WARLOCK", + "info": "TID_CHARACTER_INFO_WARLOCK" + }, + "production_building": "Dark Barracks", + "production_building_level": 5, + "upgrade_resource": "Dark Elixir", + "is_flying": false, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 150, + "attack_speed": 700, + "attack_range": 400, + "housing_space": 12, + "village": "home", + "levels": [ + { + "level": 1, + "hitpoints": 300, + "dps": 100, + "upgrade_time": 172800, + "upgrade_cost": 20000, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "hitpoints": 320, + "dps": 110, + "upgrade_time": 259200, + "upgrade_cost": 29000, + "required_lab_level": 7, + "required_townhall": 9 + }, + { + "level": 3, + "hitpoints": 400, + "dps": 140, + "upgrade_time": 302400, + "upgrade_cost": 45000, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 4, + "hitpoints": 470, + "dps": 165, + "upgrade_time": 345600, + "upgrade_cost": 62500, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 5, + "hitpoints": 520, + "dps": 185, + "upgrade_time": 475200, + "upgrade_cost": 150000, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 6, + "hitpoints": 540, + "dps": 200, + "upgrade_time": 626400, + "upgrade_cost": 180000, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 7, + "hitpoints": 560, + "dps": 220, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 14, + "required_townhall": 16 + } + ] + }, + { + "_id": 4000017, + "name": "Lava Hound", + "info": "These fiery beasts can't resist chasing after Air Defenses, providing excellent protection for other troops. Once destroyed, they erupt into many smaller, weaker menaces.", + "TID": { + "name": "TID_AD_SEEKER", + "info": "TID_CHARACTER_INFO_AD_SEEKER_WITH_EXPLOSION" + }, + "production_building": "Dark Barracks", + "production_building_level": 6, + "upgrade_resource": "Dark Elixir", + "is_flying": true, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 250, + "attack_speed": 2000, + "attack_range": 25, + "housing_space": 30, + "village": "home", + "levels": [ + { + "level": 1, + "hitpoints": 6100, + "dps": 10, + "upgrade_time": 172800, + "upgrade_cost": 14000, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "hitpoints": 6500, + "dps": 12, + "upgrade_time": 216000, + "upgrade_cost": 21500, + "required_lab_level": 7, + "required_townhall": 9 + }, + { + "level": 3, + "hitpoints": 6800, + "dps": 14, + "upgrade_time": 259200, + "upgrade_cost": 42500, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 4, + "hitpoints": 7200, + "dps": 16, + "upgrade_time": 345600, + "upgrade_cost": 60000, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 5, + "hitpoints": 7600, + "dps": 18, + "upgrade_time": 604800, + "upgrade_cost": 80000, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 6, + "hitpoints": 8000, + "dps": 20, + "upgrade_time": 691200, + "upgrade_cost": 200000, + "required_lab_level": 11, + "required_townhall": 13 + }, + { + "level": 7, + "hitpoints": 8500, + "dps": 22, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 14, + "required_townhall": 16 + } + ] + }, + { + "_id": 4000022, + "name": "Bowler", + "info": "This big blue dude digs the simple things in life - Dark Elixir drinks and throwing rocks. His massive boulders bounce off of their target and hit again behind it for a double strike!", + "TID": { + "name": "TID_BOWLER", + "info": "TID_CHARACTER_INFO_BOWLER" + }, + "production_building": "Dark Barracks", + "production_building_level": 7, + "upgrade_resource": "Dark Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 175, + "attack_speed": 2200, + "attack_range": 300, + "housing_space": 6, + "village": "home", + "levels": [ + { + "level": 1, + "hitpoints": 325, + "dps": 60, + "upgrade_time": 172800, + "upgrade_cost": 32500, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "hitpoints": 375, + "dps": 72, + "upgrade_time": 216000, + "upgrade_cost": 44000, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 3, + "hitpoints": 420, + "dps": 84, + "upgrade_time": 259200, + "upgrade_cost": 62500, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 4, + "hitpoints": 470, + "dps": 96, + "upgrade_time": 345600, + "upgrade_cost": 85000, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 5, + "hitpoints": 505, + "dps": 102, + "upgrade_time": 518400, + "upgrade_cost": 110000, + "required_lab_level": 11, + "required_townhall": 13 + }, + { + "level": 6, + "hitpoints": 530, + "dps": 108, + "upgrade_time": 604800, + "upgrade_cost": 145000, + "required_lab_level": 12, + "required_townhall": 14 + }, + { + "level": 7, + "hitpoints": 565, + "dps": 114, + "upgrade_time": 648000, + "upgrade_cost": 175000, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 8, + "hitpoints": 600, + "dps": 126, + "upgrade_time": 864000, + "upgrade_cost": 260000, + "required_lab_level": 14, + "required_townhall": 16 + }, + { + "level": 9, + "hitpoints": 700, + "dps": 140, + "upgrade_time": 1296000, + "upgrade_cost": 360000, + "required_lab_level": 15, + "required_townhall": 17 + }, + { + "level": 10, + "hitpoints": 850, + "dps": 156, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 16, + "required_townhall": 18 + } + ] + }, + { + "_id": 4000023, + "name": "Baby Dragon", + "info": "This fire-breathing hatchling is shy around other air units, but leave it alone and it'll throw a fit! When not around other air units, Baby Dragons become enraged and gain bonus damage and attack speed.", + "TID": { + "name": "TID_BABY_DRAGON", + "info": "TID_BABY_DRAGON_INFO" + }, + "production_building": "Barracks", + "production_building_level": 11, + "upgrade_resource": "Elixir", + "is_flying": true, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 250, + "attack_speed": 1000, + "attack_range": 225, + "housing_space": 10, + "village": "home", + "levels": [ + { + "level": 1, + "hitpoints": 1200, + "dps": 75, + "upgrade_time": 108000, + "upgrade_cost": 1500000, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "hitpoints": 1300, + "dps": 85, + "upgrade_time": 129600, + "upgrade_cost": 2000000, + "required_lab_level": 7, + "required_townhall": 9 + }, + { + "level": 3, + "hitpoints": 1400, + "dps": 95, + "upgrade_time": 172800, + "upgrade_cost": 2800000, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 4, + "hitpoints": 1500, + "dps": 105, + "upgrade_time": 237600, + "upgrade_cost": 3700000, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 5, + "hitpoints": 1600, + "dps": 115, + "upgrade_time": 259200, + "upgrade_cost": 4800000, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 6, + "hitpoints": 1700, + "dps": 125, + "upgrade_time": 345600, + "upgrade_cost": 6200000, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 7, + "hitpoints": 1800, + "dps": 135, + "upgrade_time": 518400, + "upgrade_cost": 9500000, + "required_lab_level": 11, + "required_townhall": 13 + }, + { + "level": 8, + "hitpoints": 1900, + "dps": 145, + "upgrade_time": 604800, + "upgrade_cost": 11000000, + "required_lab_level": 12, + "required_townhall": 14 + }, + { + "level": 9, + "hitpoints": 2000, + "dps": 155, + "upgrade_time": 626400, + "upgrade_cost": 13500000, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 10, + "hitpoints": 2100, + "dps": 165, + "upgrade_time": 864000, + "upgrade_cost": 16500000, + "required_lab_level": 14, + "required_townhall": 16 + }, + { + "level": 11, + "hitpoints": 2200, + "dps": 175, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 15, + "required_townhall": 17 + } + ] + }, + { + "_id": 4000024, + "name": "Miner", + "info": "These sneaky shovelers burrow underground, pass beneath Walls and pop up right next to their targets. While underground, Miners cannot be damaged and will not trigger Traps, but still gain bonuses from Spells.", + "TID": { + "name": "TID_MINER", + "info": "TID_MINER_INFO" + }, + "production_building": "Barracks", + "production_building_level": 12, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 400, + "attack_speed": 1700, + "attack_range": 60, + "housing_space": 6, + "village": "home", + "levels": [ + { + "level": 1, + "hitpoints": 550, + "dps": 80, + "upgrade_time": 86400, + "upgrade_cost": 1500000, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "hitpoints": 610, + "dps": 88, + "upgrade_time": 172800, + "upgrade_cost": 2600000, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 3, + "hitpoints": 670, + "dps": 96, + "upgrade_time": 194400, + "upgrade_cost": 3000000, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 4, + "hitpoints": 730, + "dps": 104, + "upgrade_time": 216000, + "upgrade_cost": 4000000, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 5, + "hitpoints": 800, + "dps": 112, + "upgrade_time": 259200, + "upgrade_cost": 4800000, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 6, + "hitpoints": 900, + "dps": 120, + "upgrade_time": 345600, + "upgrade_cost": 6000000, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 7, + "hitpoints": 1000, + "dps": 128, + "upgrade_time": 518400, + "upgrade_cost": 8600000, + "required_lab_level": 11, + "required_townhall": 13 + }, + { + "level": 8, + "hitpoints": 1150, + "dps": 136, + "upgrade_time": 561600, + "upgrade_cost": 10500000, + "required_lab_level": 12, + "required_townhall": 14 + }, + { + "level": 9, + "hitpoints": 1350, + "dps": 144, + "upgrade_time": 604800, + "upgrade_cost": 12500000, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 10, + "hitpoints": 1550, + "dps": 160, + "upgrade_time": 849600, + "upgrade_cost": 16500000, + "required_lab_level": 14, + "required_townhall": 16 + }, + { + "level": 11, + "hitpoints": 1750, + "dps": 175, + "upgrade_time": 1252800, + "upgrade_cost": 28000000, + "required_lab_level": 15, + "required_townhall": 17 + }, + { + "level": 12, + "hitpoints": 2050, + "dps": 195, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 16, + "required_townhall": 18 + } + ] + }, + { + "_id": 4000026, + "name": "Super Barbarian", + "info": "Superior in health, power, speed and most importantly, hair, the Super Barbarians are what regular Barbarians dream of becoming!", + "TID": { + "name": "TID_CHARACTER_ELITE_BARBARIAN", + "info": "TID_CHARACTER_INFO_ELITE_BARBARIAN" + }, + "production_building": "Barracks", + "production_building_level": 1, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 250, + "attack_speed": 800, + "attack_range": 60, + "housing_space": 5, + "village": "home", + "super_troop": { + "original_id": 4000000, + "original_min_level": 7 + }, + "levels": [ + { + "level": 5, + "hitpoints": 700, + "dps": 120, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 6, + "required_townhall": 8 + }, + { + "level": 6, + "hitpoints": 800, + "dps": 140, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 7, + "required_townhall": 9 + }, + { + "level": 7, + "hitpoints": 900, + "dps": 160, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 8, + "hitpoints": 1000, + "dps": 180, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 9, + "hitpoints": 1100, + "dps": 200, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 10, + "hitpoints": 1200, + "dps": 220, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 12, + "required_townhall": 14 + }, + { + "level": 11, + "hitpoints": 1300, + "dps": 240, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 12, + "hitpoints": 1350, + "dps": 250, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 14, + "required_townhall": 16 + } + ] + }, + { + "_id": 4000027, + "name": "Super Archer", + "info": "Having achieved serious arm strength, the Super Archer can now threaten targets several buildings away.", + "TID": { + "name": "TID_CHARACTER_MAGIC_ARCHER", + "info": "TID_CHARACTER_INFO_MAGIC_ARCHER" + }, + "production_building": "Barracks", + "production_building_level": 2, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 300, + "attack_speed": 1500, + "attack_range": 600, + "housing_space": 12, + "village": "home", + "super_troop": { + "original_id": 4000001, + "original_min_level": 7 + }, + "levels": [ + { + "level": 5, + "hitpoints": 300, + "dps": 84, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 6, + "required_townhall": 8 + }, + { + "level": 6, + "hitpoints": 350, + "dps": 96, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 7, + "required_townhall": 9 + }, + { + "level": 7, + "hitpoints": 400, + "dps": 108, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 8, + "hitpoints": 450, + "dps": 120, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 9, + "hitpoints": 510, + "dps": 132, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 10, + "hitpoints": 550, + "dps": 144, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 12, + "required_townhall": 14 + }, + { + "level": 11, + "hitpoints": 575, + "dps": 156, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 12, + "hitpoints": 600, + "dps": 162, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 14, + "required_townhall": 16 + }, + { + "level": 13, + "hitpoints": 625, + "dps": 166, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 15, + "required_townhall": 17 + } + ] + }, + { + "_id": 4000028, + "name": "Super Wall Breaker", + "info": "Who knew that rolling was that much superior to running? Super Wall Breakers use pre-ignited bombs that blow up under all circumstances! No more duds!", + "TID": { + "name": "TID_CHARACTER_ELITE_WALLBREAKER", + "info": "TID_CHARACTER_INFO_ELITE_WALLBREAKER" + }, + "production_building": "Barracks", + "production_building_level": 5, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 350, + "attack_speed": 1000, + "attack_range": 60, + "housing_space": 8, + "village": "home", + "super_troop": { + "original_id": 4000004, + "original_min_level": 6 + }, + "levels": [ + { + "level": 5, + "hitpoints": 250, + "dps": 34, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 6, + "required_townhall": 8 + }, + { + "level": 6, + "hitpoints": 300, + "dps": 56, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 7, + "hitpoints": 350, + "dps": 78, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 8, + "hitpoints": 400, + "dps": 100, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 9, + "hitpoints": 450, + "dps": 120, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 11, + "required_townhall": 13 + }, + { + "level": 10, + "hitpoints": 475, + "dps": 130, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 12, + "required_townhall": 14 + }, + { + "level": 11, + "hitpoints": 500, + "dps": 140, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 12, + "hitpoints": 525, + "dps": 150, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 14, + "required_townhall": 16 + }, + { + "level": 13, + "hitpoints": 550, + "dps": 160, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 15, + "required_townhall": 17 + }, + { + "level": 14, + "hitpoints": 575, + "dps": 170, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 16, + "required_townhall": 18 + } + ] + }, + { + "_id": 4000029, + "name": "Super Giant", + "info": "Super Giants are bigger than their ordinary cousins and are great at punching their way through walls. The belt is from the annual Village eating contest.", + "TID": { + "name": "TID_CHARACTER_ELITE_GIANT", + "info": "TID_CHARACTER_INFO_ELITE_GIANT" + }, + "production_building": "Barracks", + "production_building_level": 3, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 150, + "attack_speed": 2000, + "attack_range": 100, + "housing_space": 10, + "village": "home", + "super_troop": { + "original_id": 4000003, + "original_min_level": 8 + }, + "levels": [ + { + "level": 5, + "hitpoints": 3200, + "dps": 90, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 6, + "required_townhall": 8 + }, + { + "level": 6, + "hitpoints": 3400, + "dps": 100, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 7, + "required_townhall": 9 + }, + { + "level": 7, + "hitpoints": 3600, + "dps": 110, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 8, + "hitpoints": 3800, + "dps": 120, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 9, + "hitpoints": 4000, + "dps": 130, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 10, + "hitpoints": 4200, + "dps": 140, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 11, + "required_townhall": 13 + }, + { + "level": 11, + "hitpoints": 4400, + "dps": 150, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 12, + "hitpoints": 4600, + "dps": 160, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 14, + "required_townhall": 16 + }, + { + "level": 13, + "hitpoints": 4900, + "dps": 175, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 15, + "required_townhall": 17 + }, + { + "level": 14, + "hitpoints": 5300, + "dps": 190, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 16, + "required_townhall": 18 + } + ] + }, + { + "_id": 4000030, + "name": "Ice Wizard", + "info": "This Legendary wizard slows down enemy defenses with destructive shards of ice!\\n\\nOnly available for a limited time.", + "TID": { + "name": "TID_WIZARD2", + "info": "TID_CHARACTER_INFO_WIZARD2" + }, + "production_building": "Barracks", + "production_building_level": 0, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 160, + "attack_speed": 1500, + "attack_range": 300, + "housing_space": 4, + "village": "home", + "is_seasonal": true, + "levels": [ + { + "level": 1, + "hitpoints": 180, + "dps": 48, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 6 + }, + { + "level": 2, + "hitpoints": 216, + "dps": 67, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 7 + }, + { + "level": 3, + "hitpoints": 259, + "dps": 86, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 8 + }, + { + "level": 4, + "hitpoints": 312, + "dps": 120, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 9 + }, + { + "level": 5, + "hitpoints": 374, + "dps": 163, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 10 + }, + { + "level": 6, + "hitpoints": 420, + "dps": 178, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 11 + }, + { + "level": 7, + "hitpoints": 456, + "dps": 192, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 12 + }, + { + "level": 8, + "hitpoints": 504, + "dps": 206, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 13 + }, + { + "level": 9, + "hitpoints": 552, + "dps": 221, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 14 + }, + { + "level": 10, + "hitpoints": 600, + "dps": 235, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 15 + }, + { + "level": 11, + "hitpoints": 648, + "dps": 250, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 16 + }, + { + "level": 12, + "hitpoints": 696, + "dps": 264, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 17 + }, + { + "level": 13, + "hitpoints": 744, + "dps": 278, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 18 + } + ] + }, + { + "_id": 4000031, + "name": "Raged Barbarian", + "info": "Why is he so angry, speedy and vicious? Nobody's brave enough to ask. Maybe it's because he can't find his sword?", + "TID": { + "name": "TID_RAGED_BARBARIAN", + "info": "TID_CHARACTER_INFO_RAGED_BARBARIAN" + }, + "production_building": "Builder Barracks", + "production_building_level": 1, + "upgrade_resource": "Builder Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 240, + "attack_speed": 800, + "attack_range": 40, + "housing_space": 4, + "village": "builderBase", + "levels": [ + { + "level": 1, + "hitpoints": 500, + "dps": 45, + "upgrade_time": 0, + "upgrade_cost": 3500, + "required_lab_level": 1, + "required_townhall": 1 + }, + { + "level": 2, + "hitpoints": 500, + "dps": 45, + "upgrade_time": 300, + "upgrade_cost": 7000, + "required_lab_level": 1, + "required_townhall": 1 + }, + { + "level": 3, + "hitpoints": 550, + "dps": 58, + "upgrade_time": 900, + "upgrade_cost": 10000, + "required_lab_level": 2, + "required_townhall": 2 + }, + { + "level": 4, + "hitpoints": 550, + "dps": 58, + "upgrade_time": 18000, + "upgrade_cost": 90000, + "required_lab_level": 2, + "required_townhall": 2 + }, + { + "level": 5, + "hitpoints": 605, + "dps": 70, + "upgrade_time": 36000, + "upgrade_cost": 180000, + "required_lab_level": 3, + "required_townhall": 3 + }, + { + "level": 6, + "hitpoints": 605, + "dps": 70, + "upgrade_time": 54000, + "upgrade_cost": 300000, + "required_lab_level": 3, + "required_townhall": 3 + }, + { + "level": 7, + "hitpoints": 666, + "dps": 83, + "upgrade_time": 72000, + "upgrade_cost": 330000, + "required_lab_level": 4, + "required_townhall": 4 + }, + { + "level": 8, + "hitpoints": 666, + "dps": 83, + "upgrade_time": 86400, + "upgrade_cost": 700000, + "required_lab_level": 4, + "required_townhall": 4 + }, + { + "level": 9, + "hitpoints": 732, + "dps": 93, + "upgrade_time": 129600, + "upgrade_cost": 900000, + "required_lab_level": 5, + "required_townhall": 5 + }, + { + "level": 10, + "hitpoints": 732, + "dps": 93, + "upgrade_time": 172800, + "upgrade_cost": 1000000, + "required_lab_level": 5, + "required_townhall": 5 + }, + { + "level": 11, + "hitpoints": 805, + "dps": 103, + "upgrade_time": 216000, + "upgrade_cost": 1200000, + "required_lab_level": 6, + "required_townhall": 6 + }, + { + "level": 12, + "hitpoints": 805, + "dps": 103, + "upgrade_time": 302400, + "upgrade_cost": 2000000, + "required_lab_level": 6, + "required_townhall": 6 + }, + { + "level": 13, + "hitpoints": 886, + "dps": 112, + "upgrade_time": 388800, + "upgrade_cost": 2200000, + "required_lab_level": 7, + "required_townhall": 7 + }, + { + "level": 14, + "hitpoints": 886, + "dps": 112, + "upgrade_time": 475200, + "upgrade_cost": 3000000, + "required_lab_level": 7, + "required_townhall": 7 + }, + { + "level": 15, + "hitpoints": 974, + "dps": 120, + "upgrade_time": 475200, + "upgrade_cost": 3200000, + "required_lab_level": 8, + "required_townhall": 8 + }, + { + "level": 16, + "hitpoints": 974, + "dps": 120, + "upgrade_time": 518400, + "upgrade_cost": 3800000, + "required_lab_level": 8, + "required_townhall": 8 + }, + { + "level": 17, + "hitpoints": 1072, + "dps": 128, + "upgrade_time": 518400, + "upgrade_cost": 4000000, + "required_lab_level": 9, + "required_townhall": 9 + }, + { + "level": 18, + "hitpoints": 1072, + "dps": 128, + "upgrade_time": 561600, + "upgrade_cost": 4600000, + "required_lab_level": 9, + "required_townhall": 9 + }, + { + "level": 19, + "hitpoints": 1179, + "dps": 136, + "upgrade_time": 561600, + "upgrade_cost": 5200000, + "required_lab_level": 10, + "required_townhall": 10 + }, + { + "level": 20, + "hitpoints": 1179, + "dps": 136, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 10, + "required_townhall": 10 + } + ] + }, + { + "_id": 4000032, + "name": "Sneaky Archer", + "info": "Cloaked under cover of moonlight, Archers can take out targets before ever being seen. Their weakness? Overconfidence.", + "TID": { + "name": "TID_SNEAKY_ARCHER", + "info": "TID_CHARACTER_INFO_SNEAKY_ARCHER" + }, + "production_building": "Builder Barracks", + "production_building_level": 2, + "upgrade_resource": "Builder Elixir", + "is_flying": false, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 360, + "attack_speed": 1000, + "attack_range": 350, + "housing_space": 3, + "village": "builderBase", + "levels": [ + { + "level": 1, + "hitpoints": 196, + "dps": 60, + "upgrade_time": 180, + "upgrade_cost": 5000, + "required_lab_level": 1, + "required_townhall": 1 + }, + { + "level": 2, + "hitpoints": 196, + "dps": 60, + "upgrade_time": 600, + "upgrade_cost": 8000, + "required_lab_level": 1, + "required_townhall": 1 + }, + { + "level": 3, + "hitpoints": 216, + "dps": 66, + "upgrade_time": 1800, + "upgrade_cost": 12000, + "required_lab_level": 2, + "required_townhall": 2 + }, + { + "level": 4, + "hitpoints": 216, + "dps": 66, + "upgrade_time": 21600, + "upgrade_cost": 100000, + "required_lab_level": 2, + "required_townhall": 2 + }, + { + "level": 5, + "hitpoints": 237, + "dps": 72, + "upgrade_time": 39600, + "upgrade_cost": 200000, + "required_lab_level": 3, + "required_townhall": 3 + }, + { + "level": 6, + "hitpoints": 237, + "dps": 72, + "upgrade_time": 57600, + "upgrade_cost": 320000, + "required_lab_level": 3, + "required_townhall": 3 + }, + { + "level": 7, + "hitpoints": 261, + "dps": 79, + "upgrade_time": 75600, + "upgrade_cost": 350000, + "required_lab_level": 4, + "required_townhall": 4 + }, + { + "level": 8, + "hitpoints": 261, + "dps": 79, + "upgrade_time": 86400, + "upgrade_cost": 800000, + "required_lab_level": 4, + "required_townhall": 4 + }, + { + "level": 9, + "hitpoints": 287, + "dps": 86, + "upgrade_time": 129600, + "upgrade_cost": 1000000, + "required_lab_level": 5, + "required_townhall": 5 + }, + { + "level": 10, + "hitpoints": 287, + "dps": 86, + "upgrade_time": 172800, + "upgrade_cost": 1100000, + "required_lab_level": 5, + "required_townhall": 5 + }, + { + "level": 11, + "hitpoints": 316, + "dps": 95, + "upgrade_time": 216000, + "upgrade_cost": 1300000, + "required_lab_level": 6, + "required_townhall": 6 + }, + { + "level": 12, + "hitpoints": 316, + "dps": 95, + "upgrade_time": 302400, + "upgrade_cost": 2100000, + "required_lab_level": 6, + "required_townhall": 6 + }, + { + "level": 13, + "hitpoints": 347, + "dps": 104, + "upgrade_time": 388800, + "upgrade_cost": 2300000, + "required_lab_level": 7, + "required_townhall": 7 + }, + { + "level": 14, + "hitpoints": 347, + "dps": 104, + "upgrade_time": 475200, + "upgrade_cost": 3100000, + "required_lab_level": 7, + "required_townhall": 7 + }, + { + "level": 15, + "hitpoints": 382, + "dps": 112, + "upgrade_time": 475200, + "upgrade_cost": 3300000, + "required_lab_level": 8, + "required_townhall": 8 + }, + { + "level": 16, + "hitpoints": 382, + "dps": 112, + "upgrade_time": 518400, + "upgrade_cost": 3900000, + "required_lab_level": 8, + "required_townhall": 8 + }, + { + "level": 17, + "hitpoints": 420, + "dps": 119, + "upgrade_time": 518400, + "upgrade_cost": 4100000, + "required_lab_level": 9, + "required_townhall": 9 + }, + { + "level": 18, + "hitpoints": 420, + "dps": 119, + "upgrade_time": 561600, + "upgrade_cost": 4700000, + "required_lab_level": 9, + "required_townhall": 9 + }, + { + "level": 19, + "hitpoints": 462, + "dps": 125, + "upgrade_time": 561600, + "upgrade_cost": 5300000, + "required_lab_level": 10, + "required_townhall": 10 + }, + { + "level": 20, + "hitpoints": 462, + "dps": 125, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 10, + "required_townhall": 10 + } + ] + }, + { + "_id": 4000033, + "name": "Beta Minion", + "info": "Attacks targets from a distance, glows in the dark, and is a maniac on the dance floor.", + "TID": { + "name": "TID_TOXIC_MINION", + "info": "TID_CHARACTER_INFO_TOXIC_MINION" + }, + "production_building": "Builder Barracks", + "production_building_level": 4, + "upgrade_resource": "Builder Elixir", + "is_flying": true, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 480, + "attack_speed": 1000, + "attack_range": 350, + "housing_space": 3, + "village": "builderBase", + "levels": [ + { + "level": 3, + "hitpoints": 200, + "dps": 60, + "upgrade_time": 14400, + "upgrade_cost": 50000, + "required_lab_level": 3, + "required_townhall": 3 + }, + { + "level": 4, + "hitpoints": 200, + "dps": 60, + "upgrade_time": 28800, + "upgrade_cost": 110000, + "required_lab_level": 3, + "required_townhall": 3 + }, + { + "level": 5, + "hitpoints": 220, + "dps": 65, + "upgrade_time": 43200, + "upgrade_cost": 220000, + "required_lab_level": 3, + "required_townhall": 3 + }, + { + "level": 6, + "hitpoints": 220, + "dps": 65, + "upgrade_time": 64800, + "upgrade_cost": 330000, + "required_lab_level": 3, + "required_townhall": 3 + }, + { + "level": 7, + "hitpoints": 242, + "dps": 72, + "upgrade_time": 86400, + "upgrade_cost": 360000, + "required_lab_level": 4, + "required_townhall": 4 + }, + { + "level": 8, + "hitpoints": 242, + "dps": 72, + "upgrade_time": 129600, + "upgrade_cost": 900000, + "required_lab_level": 4, + "required_townhall": 4 + }, + { + "level": 9, + "hitpoints": 266, + "dps": 81, + "upgrade_time": 172800, + "upgrade_cost": 1100000, + "required_lab_level": 5, + "required_townhall": 5 + }, + { + "level": 10, + "hitpoints": 266, + "dps": 81, + "upgrade_time": 172800, + "upgrade_cost": 1300000, + "required_lab_level": 5, + "required_townhall": 5 + }, + { + "level": 11, + "hitpoints": 293, + "dps": 90, + "upgrade_time": 216000, + "upgrade_cost": 1500000, + "required_lab_level": 6, + "required_townhall": 6 + }, + { + "level": 12, + "hitpoints": 293, + "dps": 90, + "upgrade_time": 302400, + "upgrade_cost": 2300000, + "required_lab_level": 6, + "required_townhall": 6 + }, + { + "level": 13, + "hitpoints": 322, + "dps": 99, + "upgrade_time": 388800, + "upgrade_cost": 2500000, + "required_lab_level": 7, + "required_townhall": 7 + }, + { + "level": 14, + "hitpoints": 322, + "dps": 99, + "upgrade_time": 475200, + "upgrade_cost": 3300000, + "required_lab_level": 7, + "required_townhall": 7 + }, + { + "level": 15, + "hitpoints": 355, + "dps": 108, + "upgrade_time": 475200, + "upgrade_cost": 3500000, + "required_lab_level": 8, + "required_townhall": 8 + }, + { + "level": 16, + "hitpoints": 355, + "dps": 108, + "upgrade_time": 518400, + "upgrade_cost": 4000000, + "required_lab_level": 8, + "required_townhall": 8 + }, + { + "level": 17, + "hitpoints": 390, + "dps": 117, + "upgrade_time": 518400, + "upgrade_cost": 4200000, + "required_lab_level": 9, + "required_townhall": 9 + }, + { + "level": 18, + "hitpoints": 390, + "dps": 117, + "upgrade_time": 561600, + "upgrade_cost": 4800000, + "required_lab_level": 9, + "required_townhall": 9 + }, + { + "level": 19, + "hitpoints": 429, + "dps": 126, + "upgrade_time": 561600, + "upgrade_cost": 5400000, + "required_lab_level": 10, + "required_townhall": 10 + }, + { + "level": 20, + "hitpoints": 429, + "dps": 126, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 10, + "required_townhall": 10 + } + ] + }, + { + "_id": 4000034, + "name": "Boxer Giant", + "info": "Heavy-handed and built like an ox, these Giants have been practicing their haymaker punch!", + "TID": { + "name": "TID_IRONFIST_GIANT", + "info": "TID_CHARACTER_INFO_IRONFIST_GIANT" + }, + "production_building": "Builder Barracks", + "production_building_level": 3, + "upgrade_resource": "Builder Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 180, + "attack_speed": 2000, + "attack_range": 100, + "housing_space": 18, + "village": "builderBase", + "levels": [ + { + "level": 3, + "hitpoints": 2530, + "dps": 65, + "upgrade_time": 18000, + "upgrade_cost": 60000, + "required_lab_level": 3, + "required_townhall": 3 + }, + { + "level": 4, + "hitpoints": 2530, + "dps": 65, + "upgrade_time": 36000, + "upgrade_cost": 120000, + "required_lab_level": 3, + "required_townhall": 3 + }, + { + "level": 5, + "hitpoints": 2783, + "dps": 70, + "upgrade_time": 57600, + "upgrade_cost": 240000, + "required_lab_level": 3, + "required_townhall": 3 + }, + { + "level": 6, + "hitpoints": 2783, + "dps": 70, + "upgrade_time": 72000, + "upgrade_cost": 350000, + "required_lab_level": 3, + "required_townhall": 3 + }, + { + "level": 7, + "hitpoints": 3061, + "dps": 76, + "upgrade_time": 86400, + "upgrade_cost": 380000, + "required_lab_level": 4, + "required_townhall": 4 + }, + { + "level": 8, + "hitpoints": 3061, + "dps": 76, + "upgrade_time": 129600, + "upgrade_cost": 1000000, + "required_lab_level": 4, + "required_townhall": 4 + }, + { + "level": 9, + "hitpoints": 3367, + "dps": 83, + "upgrade_time": 172800, + "upgrade_cost": 1200000, + "required_lab_level": 5, + "required_townhall": 5 + }, + { + "level": 10, + "hitpoints": 3367, + "dps": 83, + "upgrade_time": 172800, + "upgrade_cost": 1300000, + "required_lab_level": 5, + "required_townhall": 5 + }, + { + "level": 11, + "hitpoints": 3704, + "dps": 91, + "upgrade_time": 216000, + "upgrade_cost": 1500000, + "required_lab_level": 6, + "required_townhall": 6 + }, + { + "level": 12, + "hitpoints": 3704, + "dps": 91, + "upgrade_time": 302400, + "upgrade_cost": 2300000, + "required_lab_level": 6, + "required_townhall": 6 + }, + { + "level": 13, + "hitpoints": 4075, + "dps": 100, + "upgrade_time": 388800, + "upgrade_cost": 2500000, + "required_lab_level": 7, + "required_townhall": 7 + }, + { + "level": 14, + "hitpoints": 4075, + "dps": 100, + "upgrade_time": 475200, + "upgrade_cost": 3300000, + "required_lab_level": 7, + "required_townhall": 7 + }, + { + "level": 15, + "hitpoints": 4482, + "dps": 109, + "upgrade_time": 475200, + "upgrade_cost": 3500000, + "required_lab_level": 8, + "required_townhall": 8 + }, + { + "level": 16, + "hitpoints": 4482, + "dps": 109, + "upgrade_time": 518400, + "upgrade_cost": 4000000, + "required_lab_level": 8, + "required_townhall": 8 + }, + { + "level": 17, + "hitpoints": 4930, + "dps": 119, + "upgrade_time": 518400, + "upgrade_cost": 4200000, + "required_lab_level": 9, + "required_townhall": 9 + }, + { + "level": 18, + "hitpoints": 4930, + "dps": 119, + "upgrade_time": 561600, + "upgrade_cost": 4800000, + "required_lab_level": 9, + "required_townhall": 9 + }, + { + "level": 19, + "hitpoints": 5423, + "dps": 129, + "upgrade_time": 561600, + "upgrade_cost": 5400000, + "required_lab_level": 10, + "required_townhall": 10 + }, + { + "level": 20, + "hitpoints": 5423, + "dps": 129, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 10, + "required_townhall": 10 + } + ] + }, + { + "_id": 4000035, + "name": "Bomber", + "info": "With an appetite for destruction and high quality special effects, Bombers blow up anything in sight with bonus damage to Walls!", + "TID": { + "name": "TID_BOMBER", + "info": "TID_CHARACTER_INFO_BOMBER" + }, + "production_building": "Builder Barracks", + "production_building_level": 5, + "upgrade_resource": "Builder Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 240, + "attack_speed": 2000, + "attack_range": 350, + "housing_space": 12, + "village": "builderBase", + "levels": [ + { + "level": 5, + "hitpoints": 605, + "dps": 80, + "upgrade_time": 57600, + "upgrade_cost": 320000, + "required_lab_level": 4, + "required_townhall": 4 + }, + { + "level": 6, + "hitpoints": 605, + "dps": 80, + "upgrade_time": 72000, + "upgrade_cost": 340000, + "required_lab_level": 4, + "required_townhall": 4 + }, + { + "level": 7, + "hitpoints": 666, + "dps": 90, + "upgrade_time": 86400, + "upgrade_cost": 360000, + "required_lab_level": 4, + "required_townhall": 4 + }, + { + "level": 8, + "hitpoints": 666, + "dps": 90, + "upgrade_time": 129600, + "upgrade_cost": 900000, + "required_lab_level": 4, + "required_townhall": 4 + }, + { + "level": 9, + "hitpoints": 732, + "dps": 100, + "upgrade_time": 172800, + "upgrade_cost": 1000000, + "required_lab_level": 5, + "required_townhall": 5 + }, + { + "level": 10, + "hitpoints": 732, + "dps": 100, + "upgrade_time": 172800, + "upgrade_cost": 1200000, + "required_lab_level": 5, + "required_townhall": 5 + }, + { + "level": 11, + "hitpoints": 805, + "dps": 110, + "upgrade_time": 216000, + "upgrade_cost": 1400000, + "required_lab_level": 6, + "required_townhall": 6 + }, + { + "level": 12, + "hitpoints": 805, + "dps": 110, + "upgrade_time": 302400, + "upgrade_cost": 2200000, + "required_lab_level": 6, + "required_townhall": 6 + }, + { + "level": 13, + "hitpoints": 886, + "dps": 120, + "upgrade_time": 388800, + "upgrade_cost": 2400000, + "required_lab_level": 7, + "required_townhall": 7 + }, + { + "level": 14, + "hitpoints": 886, + "dps": 120, + "upgrade_time": 475200, + "upgrade_cost": 3200000, + "required_lab_level": 7, + "required_townhall": 7 + }, + { + "level": 15, + "hitpoints": 974, + "dps": 130, + "upgrade_time": 475200, + "upgrade_cost": 3400000, + "required_lab_level": 8, + "required_townhall": 8 + }, + { + "level": 16, + "hitpoints": 974, + "dps": 130, + "upgrade_time": 518400, + "upgrade_cost": 3900000, + "required_lab_level": 8, + "required_townhall": 8 + }, + { + "level": 17, + "hitpoints": 1072, + "dps": 140, + "upgrade_time": 518400, + "upgrade_cost": 4100000, + "required_lab_level": 9, + "required_townhall": 9 + }, + { + "level": 18, + "hitpoints": 1072, + "dps": 140, + "upgrade_time": 561600, + "upgrade_cost": 4700000, + "required_lab_level": 9, + "required_townhall": 9 + }, + { + "level": 19, + "hitpoints": 1179, + "dps": 150, + "upgrade_time": 561600, + "upgrade_cost": 5300000, + "required_lab_level": 10, + "required_townhall": 10 + }, + { + "level": 20, + "hitpoints": 1179, + "dps": 150, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 10, + "required_townhall": 10 + } + ] + }, + { + "_id": 4000036, + "name": "Power P.E.K.K.A", + "info": "Unstable energy radiates from this powerful suit of dark armor, waiting to be unleashed!", + "TID": { + "name": "TID_SUPER_CHARGED_PEKKA", + "info": "TID_CHARACTER_INFO_SUPER_CHARGED_PEKKA" + }, + "production_building": "Builder Barracks", + "production_building_level": 10, + "upgrade_resource": "Builder Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 200, + "attack_speed": 1800, + "attack_range": 80, + "housing_space": 22, + "village": "builderBase", + "levels": [ + { + "level": 13, + "hitpoints": 3900, + "dps": 420, + "upgrade_time": 388800, + "upgrade_cost": 3600000, + "required_lab_level": 8, + "required_townhall": 8 + }, + { + "level": 14, + "hitpoints": 3900, + "dps": 420, + "upgrade_time": 475200, + "upgrade_cost": 3800000, + "required_lab_level": 8, + "required_townhall": 8 + }, + { + "level": 15, + "hitpoints": 4290, + "dps": 460, + "upgrade_time": 475200, + "upgrade_cost": 4000000, + "required_lab_level": 8, + "required_townhall": 8 + }, + { + "level": 16, + "hitpoints": 4290, + "dps": 460, + "upgrade_time": 518400, + "upgrade_cost": 4600000, + "required_lab_level": 8, + "required_townhall": 8 + }, + { + "level": 17, + "hitpoints": 4719, + "dps": 500, + "upgrade_time": 518400, + "upgrade_cost": 4800000, + "required_lab_level": 9, + "required_townhall": 9 + }, + { + "level": 18, + "hitpoints": 4719, + "dps": 500, + "upgrade_time": 561600, + "upgrade_cost": 5600000, + "required_lab_level": 9, + "required_townhall": 9 + }, + { + "level": 19, + "hitpoints": 5191, + "dps": 560, + "upgrade_time": 561600, + "upgrade_cost": 5800000, + "required_lab_level": 10, + "required_townhall": 10 + }, + { + "level": 20, + "hitpoints": 5191, + "dps": 560, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 10, + "required_townhall": 10 + } + ] + }, + { + "_id": 4000037, + "name": "Cannon Cart", + "info": "A Cannon on wheels?! Wait, did it just turn into a Mortar?? Bet they won\u00b4t see that coming! Both powerful and versatile!", + "TID": { + "name": "TID_MOVING_CANNON", + "info": "TID_CHARACTER_INFO_MOVING_CANNON" + }, + "production_building": "Builder Barracks", + "production_building_level": 7, + "upgrade_resource": "Builder Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 240, + "attack_speed": 1200, + "attack_range": 450, + "housing_space": 16, + "village": "builderBase", + "levels": [ + { + "level": 7, + "hitpoints": 666, + "dps": 115, + "upgrade_time": 86400, + "upgrade_cost": 1000000, + "required_lab_level": 5, + "required_townhall": 5 + }, + { + "level": 8, + "hitpoints": 666, + "dps": 115, + "upgrade_time": 129600, + "upgrade_cost": 1100000, + "required_lab_level": 5, + "required_townhall": 5 + }, + { + "level": 9, + "hitpoints": 732, + "dps": 130, + "upgrade_time": 172800, + "upgrade_cost": 1200000, + "required_lab_level": 5, + "required_townhall": 5 + }, + { + "level": 10, + "hitpoints": 732, + "dps": 130, + "upgrade_time": 172800, + "upgrade_cost": 1400000, + "required_lab_level": 5, + "required_townhall": 5 + }, + { + "level": 11, + "hitpoints": 805, + "dps": 150, + "upgrade_time": 216000, + "upgrade_cost": 1600000, + "required_lab_level": 6, + "required_townhall": 6 + }, + { + "level": 12, + "hitpoints": 805, + "dps": 150, + "upgrade_time": 302400, + "upgrade_cost": 2400000, + "required_lab_level": 6, + "required_townhall": 6 + }, + { + "level": 13, + "hitpoints": 886, + "dps": 170, + "upgrade_time": 388800, + "upgrade_cost": 2600000, + "required_lab_level": 7, + "required_townhall": 7 + }, + { + "level": 14, + "hitpoints": 886, + "dps": 170, + "upgrade_time": 475200, + "upgrade_cost": 3400000, + "required_lab_level": 7, + "required_townhall": 7 + }, + { + "level": 15, + "hitpoints": 974, + "dps": 190, + "upgrade_time": 475200, + "upgrade_cost": 3600000, + "required_lab_level": 8, + "required_townhall": 8 + }, + { + "level": 16, + "hitpoints": 974, + "dps": 190, + "upgrade_time": 518400, + "upgrade_cost": 4100000, + "required_lab_level": 8, + "required_townhall": 8 + }, + { + "level": 17, + "hitpoints": 1072, + "dps": 215, + "upgrade_time": 518400, + "upgrade_cost": 4300000, + "required_lab_level": 9, + "required_townhall": 9 + }, + { + "level": 18, + "hitpoints": 1072, + "dps": 215, + "upgrade_time": 561600, + "upgrade_cost": 5300000, + "required_lab_level": 9, + "required_townhall": 9 + }, + { + "level": 19, + "hitpoints": 1179, + "dps": 240, + "upgrade_time": 561600, + "upgrade_cost": 5700000, + "required_lab_level": 10, + "required_townhall": 10 + }, + { + "level": 20, + "hitpoints": 1179, + "dps": 240, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 10, + "required_townhall": 10 + } + ] + }, + { + "_id": 4000038, + "name": "Drop Ship", + "info": "Packed to the brim with bones instead of bombs, Skeletons leap out of these balloons directly next to the enemy!", + "TID": { + "name": "TID_BALLOON_CARRIER", + "info": "TID_INFO_BALLOON_CARRIER" + }, + "production_building": "Builder Barracks", + "production_building_level": 9, + "upgrade_resource": "Builder Elixir", + "is_flying": true, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 150, + "attack_speed": 3500, + "attack_range": 50, + "housing_space": 15, + "village": "builderBase", + "levels": [ + { + "level": 11, + "hitpoints": 3400, + "dps": 10, + "upgrade_time": 216000, + "upgrade_cost": 2400000, + "required_lab_level": 7, + "required_townhall": 7 + }, + { + "level": 12, + "hitpoints": 3400, + "dps": 10, + "upgrade_time": 302400, + "upgrade_cost": 2600000, + "required_lab_level": 7, + "required_townhall": 7 + }, + { + "level": 13, + "hitpoints": 3740, + "dps": 10, + "upgrade_time": 388800, + "upgrade_cost": 2800000, + "required_lab_level": 7, + "required_townhall": 7 + }, + { + "level": 14, + "hitpoints": 3740, + "dps": 10, + "upgrade_time": 475200, + "upgrade_cost": 3600000, + "required_lab_level": 7, + "required_townhall": 7 + }, + { + "level": 15, + "hitpoints": 4114, + "dps": 10, + "upgrade_time": 475200, + "upgrade_cost": 3800000, + "required_lab_level": 8, + "required_townhall": 8 + }, + { + "level": 16, + "hitpoints": 4114, + "dps": 10, + "upgrade_time": 518400, + "upgrade_cost": 4300000, + "required_lab_level": 8, + "required_townhall": 8 + }, + { + "level": 17, + "hitpoints": 4525, + "dps": 10, + "upgrade_time": 518400, + "upgrade_cost": 4500000, + "required_lab_level": 9, + "required_townhall": 9 + }, + { + "level": 18, + "hitpoints": 4525, + "dps": 10, + "upgrade_time": 561600, + "upgrade_cost": 5500000, + "required_lab_level": 9, + "required_townhall": 9 + }, + { + "level": 19, + "hitpoints": 4978, + "dps": 10, + "upgrade_time": 561600, + "upgrade_cost": 5700000, + "required_lab_level": 10, + "required_townhall": 10 + }, + { + "level": 20, + "hitpoints": 4978, + "dps": 10, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 10, + "required_townhall": 10 + } + ] + }, + { + "_id": 4000041, + "name": "Baby Dragon", + "info": "Cute, snuggly and prone to fire-spitting tantrums. Rampant destruction has never been so adorable.", + "TID": { + "name": "TID_BABY_DRAGON2", + "info": "TID_CHARACTER_INFO_BABY_DRAGON2" + }, + "production_building": "Builder Barracks", + "production_building_level": 6, + "upgrade_resource": "Builder Elixir", + "is_flying": true, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 300, + "attack_speed": 1000, + "attack_range": 200, + "housing_space": 12, + "village": "builderBase", + "levels": [ + { + "level": 5, + "hitpoints": 1331, + "dps": 62, + "upgrade_time": 57600, + "upgrade_cost": 360000, + "required_lab_level": 4, + "required_townhall": 4 + }, + { + "level": 6, + "hitpoints": 1331, + "dps": 62, + "upgrade_time": 72000, + "upgrade_cost": 380000, + "required_lab_level": 4, + "required_townhall": 4 + }, + { + "level": 7, + "hitpoints": 1464, + "dps": 68, + "upgrade_time": 86400, + "upgrade_cost": 400000, + "required_lab_level": 4, + "required_townhall": 4 + }, + { + "level": 8, + "hitpoints": 1464, + "dps": 68, + "upgrade_time": 129600, + "upgrade_cost": 1000000, + "required_lab_level": 4, + "required_townhall": 4 + }, + { + "level": 9, + "hitpoints": 1611, + "dps": 75, + "upgrade_time": 172800, + "upgrade_cost": 1200000, + "required_lab_level": 5, + "required_townhall": 5 + }, + { + "level": 10, + "hitpoints": 1611, + "dps": 75, + "upgrade_time": 172800, + "upgrade_cost": 1400000, + "required_lab_level": 5, + "required_townhall": 5 + }, + { + "level": 11, + "hitpoints": 1772, + "dps": 83, + "upgrade_time": 216000, + "upgrade_cost": 1600000, + "required_lab_level": 6, + "required_townhall": 6 + }, + { + "level": 12, + "hitpoints": 1772, + "dps": 83, + "upgrade_time": 302400, + "upgrade_cost": 2400000, + "required_lab_level": 6, + "required_townhall": 6 + }, + { + "level": 13, + "hitpoints": 1949, + "dps": 91, + "upgrade_time": 388800, + "upgrade_cost": 2600000, + "required_lab_level": 7, + "required_townhall": 7 + }, + { + "level": 14, + "hitpoints": 1949, + "dps": 91, + "upgrade_time": 475200, + "upgrade_cost": 3400000, + "required_lab_level": 7, + "required_townhall": 7 + }, + { + "level": 15, + "hitpoints": 2144, + "dps": 100, + "upgrade_time": 475200, + "upgrade_cost": 3600000, + "required_lab_level": 8, + "required_townhall": 8 + }, + { + "level": 16, + "hitpoints": 2144, + "dps": 100, + "upgrade_time": 518400, + "upgrade_cost": 4100000, + "required_lab_level": 8, + "required_townhall": 8 + }, + { + "level": 17, + "hitpoints": 2358, + "dps": 110, + "upgrade_time": 518400, + "upgrade_cost": 4300000, + "required_lab_level": 9, + "required_townhall": 9 + }, + { + "level": 18, + "hitpoints": 2358, + "dps": 110, + "upgrade_time": 561600, + "upgrade_cost": 5100000, + "required_lab_level": 9, + "required_townhall": 9 + }, + { + "level": 19, + "hitpoints": 2358, + "dps": 120, + "upgrade_time": 561600, + "upgrade_cost": 5500000, + "required_lab_level": 10, + "required_townhall": 10 + }, + { + "level": 20, + "hitpoints": 2358, + "dps": 120, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 10, + "required_townhall": 10 + } + ] + }, + { + "_id": 4000042, + "name": "Night Witch", + "info": "Fearlessly summons flocks of flying creatures and, unlike her sister, leaves the grass in pristine condition.", + "TID": { + "name": "TID_DARK_WITCH", + "info": "TID_CHARACTER_INFO_DARK_WITCH" + }, + "production_building": "Builder Barracks", + "production_building_level": 8, + "upgrade_resource": "Builder Elixir", + "is_flying": false, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 150, + "attack_speed": 700, + "attack_range": 400, + "housing_space": 14, + "village": "builderBase", + "levels": [ + { + "level": 9, + "hitpoints": 750, + "dps": 176, + "upgrade_time": 172800, + "upgrade_cost": 1400000, + "required_lab_level": 6, + "required_townhall": 6 + }, + { + "level": 10, + "hitpoints": 750, + "dps": 176, + "upgrade_time": 172800, + "upgrade_cost": 1600000, + "required_lab_level": 6, + "required_townhall": 6 + }, + { + "level": 11, + "hitpoints": 830, + "dps": 193, + "upgrade_time": 216000, + "upgrade_cost": 1800000, + "required_lab_level": 6, + "required_townhall": 6 + }, + { + "level": 12, + "hitpoints": 830, + "dps": 193, + "upgrade_time": 302400, + "upgrade_cost": 2500000, + "required_lab_level": 6, + "required_townhall": 6 + }, + { + "level": 13, + "hitpoints": 915, + "dps": 216, + "upgrade_time": 388800, + "upgrade_cost": 2700000, + "required_lab_level": 7, + "required_townhall": 7 + }, + { + "level": 14, + "hitpoints": 915, + "dps": 216, + "upgrade_time": 475200, + "upgrade_cost": 3500000, + "required_lab_level": 7, + "required_townhall": 7 + }, + { + "level": 15, + "hitpoints": 1000, + "dps": 234, + "upgrade_time": 475200, + "upgrade_cost": 3700000, + "required_lab_level": 8, + "required_townhall": 8 + }, + { + "level": 16, + "hitpoints": 1000, + "dps": 234, + "upgrade_time": 518400, + "upgrade_cost": 4200000, + "required_lab_level": 8, + "required_townhall": 8 + }, + { + "level": 17, + "hitpoints": 1100, + "dps": 257, + "upgrade_time": 518400, + "upgrade_cost": 4400000, + "required_lab_level": 9, + "required_townhall": 9 + }, + { + "level": 18, + "hitpoints": 1100, + "dps": 257, + "upgrade_time": 561600, + "upgrade_cost": 5200000, + "required_lab_level": 9, + "required_townhall": 9 + }, + { + "level": 19, + "hitpoints": 1220, + "dps": 278, + "upgrade_time": 561600, + "upgrade_cost": 5600000, + "required_lab_level": 10, + "required_townhall": 10 + }, + { + "level": 20, + "hitpoints": 1220, + "dps": 278, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 10, + "required_townhall": 10 + } + ] + }, + { + "_id": 4000045, + "name": "Battle Ram", + "info": "Four Barbarians holding a big log race ahead to batter down their target, dealing big bonus damage if they connect; then they fight on with their swords!", + "TID": { + "name": "TID_BATTLERAM", + "info": "TID_CHARACTER_INFO_BATTLERAM" + }, + "production_building": "Barracks", + "production_building_level": 0, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 375, + "attack_speed": 100, + "attack_range": 60, + "housing_space": 4, + "village": "home", + "is_seasonal": true, + "levels": [ + { + "level": 1, + "hitpoints": 300, + "dps": 1250, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 6 + }, + { + "level": 2, + "hitpoints": 325, + "dps": 1500, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 7 + }, + { + "level": 3, + "hitpoints": 350, + "dps": 1750, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 8 + }, + { + "level": 4, + "hitpoints": 375, + "dps": 2000, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 9 + }, + { + "level": 5, + "hitpoints": 400, + "dps": 2250, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 10 + }, + { + "level": 6, + "hitpoints": 425, + "dps": 2500, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 11 + }, + { + "level": 7, + "hitpoints": 450, + "dps": 2750, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 12 + }, + { + "level": 8, + "hitpoints": 475, + "dps": 3000, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 13 + }, + { + "level": 9, + "hitpoints": 500, + "dps": 3250, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 14 + }, + { + "level": 10, + "hitpoints": 525, + "dps": 3500, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 15 + }, + { + "level": 11, + "hitpoints": 550, + "dps": 3750, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 16 + }, + { + "level": 12, + "hitpoints": 575, + "dps": 4000, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 17 + } + ] + }, + { + "_id": 4000047, + "name": "Royal Ghost", + "info": "Upset that no one notices him, the Royal Ghost is determined to smash things up until he gets the recognition he deserves. He's so unnoticeable that even Walls won't hold him back!", + "TID": { + "name": "TID_GHOST", + "info": "TID_CHARACTER_INFO_GHOST" + }, + "production_building": "Barracks", + "production_building_level": 0, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 200, + "attack_speed": 1000, + "attack_range": 50, + "housing_space": 8, + "village": "home", + "is_seasonal": true, + "levels": [ + { + "level": 1, + "hitpoints": 110, + "dps": 200, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 6 + }, + { + "level": 2, + "hitpoints": 140, + "dps": 280, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 7 + }, + { + "level": 3, + "hitpoints": 170, + "dps": 360, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 8 + }, + { + "level": 4, + "hitpoints": 190, + "dps": 440, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 9 + }, + { + "level": 5, + "hitpoints": 210, + "dps": 520, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 10 + }, + { + "level": 6, + "hitpoints": 230, + "dps": 600, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 11 + }, + { + "level": 7, + "hitpoints": 250, + "dps": 680, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 12 + }, + { + "level": 8, + "hitpoints": 270, + "dps": 760, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 13 + }, + { + "level": 9, + "hitpoints": 290, + "dps": 840, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 14 + }, + { + "level": 10, + "hitpoints": 310, + "dps": 920, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 15 + }, + { + "level": 11, + "hitpoints": 330, + "dps": 1000, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 16 + }, + { + "level": 12, + "hitpoints": 350, + "dps": 1080, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 17 + } + ] + }, + { + "_id": 4000048, + "name": "Pumpkin Barbarian", + "info": "Who would've thought that pumpkins make for good makeshift armor? The pumpkin helmets provide these regular Barbarians some extra hitpoints until they get destroyed.", + "TID": { + "name": "TID_PUMPKIN_BARBARIAN", + "info": "TID_CHARACTER_INFO_PUMPKIN_BARBARIAN" + }, + "production_building": "Barracks", + "production_building_level": 1, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 200, + "attack_speed": 1000, + "attack_range": 40, + "housing_space": 1, + "village": "home", + "is_seasonal": true, + "levels": [ + { + "level": 1, + "hitpoints": 15, + "dps": 8, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 1 + }, + { + "level": 2, + "hitpoints": 18, + "dps": 11, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 3 + }, + { + "level": 3, + "hitpoints": 22, + "dps": 14, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 4 + }, + { + "level": 4, + "hitpoints": 26, + "dps": 18, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 5 + }, + { + "level": 5, + "hitpoints": 32, + "dps": 23, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 6 + }, + { + "level": 6, + "hitpoints": 36, + "dps": 26, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 7 + }, + { + "level": 7, + "hitpoints": 42, + "dps": 30, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 8 + } + ] + }, + { + "_id": 4000050, + "name": "Giant Skeleton", + "info": "Big boned from early age, the Giant Skeleton was always destined to blow up more than just Walls. His massive bomb damages everything around him after he is destroyed.", + "TID": { + "name": "TID_GIANT_SKELETON", + "info": "TID_CHARACTER_INFO_GIANT_SKELETON" + }, + "production_building": "Barracks", + "production_building_level": 3, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 150, + "attack_speed": 2000, + "attack_range": 100, + "housing_space": 20, + "village": "home", + "is_seasonal": true, + "levels": [ + { + "level": 1, + "hitpoints": 1000, + "dps": 22, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 2 + }, + { + "level": 2, + "hitpoints": 1200, + "dps": 28, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 3 + }, + { + "level": 3, + "hitpoints": 1400, + "dps": 38, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 4 + }, + { + "level": 4, + "hitpoints": 1700, + "dps": 48, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 6 + }, + { + "level": 5, + "hitpoints": 2200, + "dps": 62, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 8 + }, + { + "level": 6, + "hitpoints": 3100, + "dps": 86, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 9 + }, + { + "level": 7, + "hitpoints": 3600, + "dps": 100, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 10 + }, + { + "level": 8, + "hitpoints": 4100, + "dps": 114, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 11 + }, + { + "level": 9, + "hitpoints": 4400, + "dps": 128, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 12 + }, + { + "level": 10, + "hitpoints": 4700, + "dps": 142, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 14 + }, + { + "level": 11, + "hitpoints": 5000, + "dps": 156, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 15 + } + ] + }, + { + "_id": 4000051, + "name": "Wall Wrecker", + "info": "The Wall Wrecker exists for two simple purposes: to smash through anything that it comes across and to deliver the Clan Castle Troops straight to the heart of the Village. Built from heavy duty materials, it can take a pummeling before breaking down. Immune to Spell effects.", + "TID": { + "name": "TID_SIEGE_MACHINE_RAM", + "info": "TID_CHARACTER_INFO_SIEGE_MACHINE_RAM" + }, + "production_building": "Workshop", + "production_building_level": 1, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 150, + "attack_speed": 1300, + "attack_range": 150, + "housing_space": 1, + "village": "home", + "levels": [ + { + "level": 1, + "hitpoints": 5500, + "dps": 250, + "upgrade_time": 172800, + "upgrade_cost": 2500000, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 2, + "hitpoints": 6000, + "dps": 300, + "upgrade_time": 259200, + "upgrade_cost": 3500000, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 3, + "hitpoints": 6500, + "dps": 350, + "upgrade_time": 604800, + "upgrade_cost": 6500000, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 4, + "hitpoints": 7000, + "dps": 400, + "upgrade_time": 777600, + "upgrade_cost": 10000000, + "required_lab_level": 11, + "required_townhall": 13 + }, + { + "level": 5, + "hitpoints": 7500, + "dps": 450, + "upgrade_time": 1166400, + "upgrade_cost": 26000000, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 6, + "hitpoints": 8500, + "dps": 500, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 16, + "required_townhall": 18 + } + ] + }, + { + "_id": 4000052, + "name": "Battle Blimp", + "info": "The Battle Blimp bypasses ground-based obstacles and delivers your Clan Castle troops directly into the heart of the enemy Village, all while dropping bombs along the way. However, its thin hide makes it easier to shoot down. Immune to Spell effects.", + "TID": { + "name": "TID_SIEGE_MACHINE_FLYER", + "info": "TID_CHARACTER_INFO_SIEGE_MACHINE_FLYER" + }, + "production_building": "Workshop", + "production_building_level": 2, + "upgrade_resource": "Elixir", + "is_flying": true, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 225, + "attack_speed": 1500, + "attack_range": 150, + "housing_space": 1, + "village": "home", + "levels": [ + { + "level": 1, + "hitpoints": 3000, + "dps": 100, + "upgrade_time": 172800, + "upgrade_cost": 2500000, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 2, + "hitpoints": 3500, + "dps": 140, + "upgrade_time": 259200, + "upgrade_cost": 3500000, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 3, + "hitpoints": 4000, + "dps": 180, + "upgrade_time": 604800, + "upgrade_cost": 6500000, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 4, + "hitpoints": 4500, + "dps": 220, + "upgrade_time": 777600, + "upgrade_cost": 10000000, + "required_lab_level": 11, + "required_townhall": 13 + }, + { + "level": 5, + "hitpoints": 5000, + "dps": 260, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 13, + "required_townhall": 15 + } + ] + }, + { + "_id": 4000053, + "name": "Yeti", + "info": "This heavy-hitting furry fellow digs cold weather and his Yetimite buddies. Hurt him, and you'll make the Yetimites real angry.", + "TID": { + "name": "TID_CHARACTER_YETI", + "info": "TID_CHARACTER_INFO_YETI" + }, + "production_building": "Barracks", + "production_building_level": 14, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 150, + "attack_speed": 1000, + "attack_range": 80, + "housing_space": 18, + "village": "home", + "levels": [ + { + "level": 1, + "hitpoints": 2900, + "dps": 230, + "upgrade_time": 259200, + "upgrade_cost": 5000000, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "hitpoints": 3200, + "dps": 250, + "upgrade_time": 388800, + "upgrade_cost": 6500000, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 3, + "hitpoints": 3500, + "dps": 270, + "upgrade_time": 604800, + "upgrade_cost": 10000000, + "required_lab_level": 11, + "required_townhall": 13 + }, + { + "level": 4, + "hitpoints": 3700, + "dps": 290, + "upgrade_time": 648000, + "upgrade_cost": 12000000, + "required_lab_level": 12, + "required_townhall": 14 + }, + { + "level": 5, + "hitpoints": 3900, + "dps": 310, + "upgrade_time": 712800, + "upgrade_cost": 14500000, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 6, + "hitpoints": 4100, + "dps": 330, + "upgrade_time": 864000, + "upgrade_cost": 17000000, + "required_lab_level": 14, + "required_townhall": 16 + }, + { + "level": 7, + "hitpoints": 4300, + "dps": 350, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 15, + "required_townhall": 17 + } + ] + }, + { + "_id": 4000055, + "name": "Sneaky Goblin", + "info": "Sneaky Goblins have a talent going unnoticed for a while after being deployed. It's usually the incredibly loud sound of resources being pilfered that gives them away.", + "TID": { + "name": "TID_CHARACTER_ELITE_GOBLIN", + "info": "TID_CHARACTER_INFO_ELITE_GOBLIN" + }, + "production_building": "Barracks", + "production_building_level": 4, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 400, + "attack_speed": 1000, + "attack_range": 40, + "housing_space": 3, + "village": "home", + "super_troop": { + "original_id": 4000002, + "original_min_level": 6 + }, + "levels": [ + { + "level": 5, + "hitpoints": 200, + "dps": 120, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 6, + "required_townhall": 8 + }, + { + "level": 6, + "hitpoints": 240, + "dps": 140, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 7, + "required_townhall": 9 + }, + { + "level": 7, + "hitpoints": 270, + "dps": 155, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 8, + "hitpoints": 320, + "dps": 170, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 9, + "hitpoints": 350, + "dps": 180, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 13, + "required_townhall": 15 + } + ] + }, + { + "_id": 4000056, + "name": "Super Miner", + "info": "Armed with a powerful drill and a magnificent moustache, Super Miner is ready to undermine any rival Village!", + "TID": { + "name": "TID_SUPER_MINER", + "info": "TID_SUPER_MINER_INFO" + }, + "production_building": "Barracks", + "production_building_level": 12, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 400, + "attack_speed": 250, + "attack_range": 60, + "housing_space": 24, + "village": "home", + "super_troop": { + "original_id": 4000024, + "original_min_level": 6 + }, + "levels": [ + { + "level": 1, + "hitpoints": 1700, + "dps": 80, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "hitpoints": 1900, + "dps": 95, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 3, + "hitpoints": 2100, + "dps": 110, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 4, + "hitpoints": 2300, + "dps": 125, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 5, + "hitpoints": 2500, + "dps": 140, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 6, + "hitpoints": 2700, + "dps": 155, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 7, + "hitpoints": 3000, + "dps": 170, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 11, + "required_townhall": 13 + }, + { + "level": 8, + "hitpoints": 3300, + "dps": 185, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 12, + "required_townhall": 14 + }, + { + "level": 9, + "hitpoints": 3600, + "dps": 205, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 10, + "hitpoints": 4000, + "dps": 225, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 14, + "required_townhall": 16 + }, + { + "level": 11, + "hitpoints": 4400, + "dps": 245, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 15, + "required_townhall": 17 + }, + { + "level": 12, + "hitpoints": 5000, + "dps": 265, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 16, + "required_townhall": 18 + } + ] + }, + { + "_id": 4000057, + "name": "Rocket Balloon", + "info": "Retrofitted with two carefully safety-inspected booster rockets, the Rocket Balloon gets a flying start to every battle!", + "TID": { + "name": "TID_CHARACTER_HASTY_BALLOON", + "info": "TID_CHARACTER_INFO_HASTY_BALLOON" + }, + "production_building": "Barracks", + "production_building_level": 6, + "upgrade_resource": "Elixir", + "is_flying": true, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 150, + "attack_speed": 3000, + "attack_range": 0, + "housing_space": 8, + "village": "home", + "super_troop": { + "original_id": 4000005, + "original_min_level": 7 + }, + "levels": [ + { + "level": 5, + "hitpoints": 390, + "dps": 170, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 6, + "required_townhall": 8 + }, + { + "level": 6, + "hitpoints": 545, + "dps": 220, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 7, + "required_townhall": 9 + }, + { + "level": 7, + "hitpoints": 690, + "dps": 260, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 8, + "hitpoints": 840, + "dps": 270, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 9, + "hitpoints": 940, + "dps": 280, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 11, + "required_townhall": 13 + }, + { + "level": 10, + "hitpoints": 1040, + "dps": 285, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 12, + "required_townhall": 14 + }, + { + "level": 11, + "hitpoints": 1140, + "dps": 290, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 14, + "required_townhall": 16 + }, + { + "level": 12, + "hitpoints": 1240, + "dps": 304, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 15, + "required_townhall": 17 + } + ] + }, + { + "_id": 4000058, + "name": "Ice Golem", + "info": "The Ice Golem has a chilling personality and absolutely zero sense of humour. He frosts over everything he touches, freezes his surroundings when destroyed and ices up when talked to at a party. On defense his freeze effect is smaller and has a shorter duration.", + "TID": { + "name": "TID_ICEGOLEM", + "info": "TID_CHARACTER_INFO_ICEGOLEM" + }, + "production_building": "Dark Barracks", + "production_building_level": 8, + "upgrade_resource": "Dark Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 150, + "attack_speed": 2000, + "attack_range": 100, + "housing_space": 15, + "village": "home", + "levels": [ + { + "level": 1, + "hitpoints": 2600, + "dps": 24, + "upgrade_time": 172800, + "upgrade_cost": 27500, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "hitpoints": 2800, + "dps": 28, + "upgrade_time": 216000, + "upgrade_cost": 42500, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 3, + "hitpoints": 3000, + "dps": 32, + "upgrade_time": 280800, + "upgrade_cost": 50000, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 4, + "hitpoints": 3200, + "dps": 36, + "upgrade_time": 345600, + "upgrade_cost": 62500, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 5, + "hitpoints": 3400, + "dps": 40, + "upgrade_time": 561600, + "upgrade_cost": 110000, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 6, + "hitpoints": 3600, + "dps": 44, + "upgrade_time": 648000, + "upgrade_cost": 140000, + "required_lab_level": 12, + "required_townhall": 14 + }, + { + "level": 7, + "hitpoints": 3900, + "dps": 48, + "upgrade_time": 691200, + "upgrade_cost": 180000, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 8, + "hitpoints": 4200, + "dps": 52, + "upgrade_time": 914400, + "upgrade_cost": 280000, + "required_lab_level": 14, + "required_townhall": 16 + }, + { + "level": 9, + "hitpoints": 4350, + "dps": 56, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 15, + "required_townhall": 17 + } + ] + }, + { + "_id": 4000059, + "name": "Electro Dragon", + "info": "Possessing iron-tough scales and a breath of devastating lightning, the Electro Dragon's favorite thing is raining destruction from above. When vanquished, the Electro Dragon even pummels the ground with lightning strikes!", + "TID": { + "name": "TID_LIGHTNINGDRAGON", + "info": "TID_CHARACTER_INFO_LIGHTNINGDRAGON" + }, + "production_building": "Barracks", + "production_building_level": 13, + "upgrade_resource": "Elixir", + "is_flying": true, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 160, + "attack_speed": 3500, + "attack_range": 250, + "housing_space": 30, + "village": "home", + "levels": [ + { + "level": 1, + "hitpoints": 3200, + "dps": 240, + "upgrade_time": 345600, + "upgrade_cost": 6000000, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "hitpoints": 3700, + "dps": 270, + "upgrade_time": 388800, + "upgrade_cost": 7000000, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 3, + "hitpoints": 4200, + "dps": 300, + "upgrade_time": 604800, + "upgrade_cost": 9000000, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 4, + "hitpoints": 4500, + "dps": 330, + "upgrade_time": 691200, + "upgrade_cost": 11000000, + "required_lab_level": 11, + "required_townhall": 13 + }, + { + "level": 5, + "hitpoints": 4800, + "dps": 360, + "upgrade_time": 734400, + "upgrade_cost": 14000000, + "required_lab_level": 12, + "required_townhall": 14 + }, + { + "level": 6, + "hitpoints": 5200, + "dps": 390, + "upgrade_time": 777600, + "upgrade_cost": 16000000, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 7, + "hitpoints": 5500, + "dps": 420, + "upgrade_time": 864000, + "upgrade_cost": 20000000, + "required_lab_level": 14, + "required_townhall": 16 + }, + { + "level": 8, + "hitpoints": 6000, + "dps": 450, + "upgrade_time": 1382400, + "upgrade_cost": 30000000, + "required_lab_level": 15, + "required_townhall": 17 + }, + { + "level": 9, + "hitpoints": 6500, + "dps": 490, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 16, + "required_townhall": 18 + } + ] + }, + { + "_id": 4000061, + "name": "Skeleton Barrel", + "info": "Is it a bird? Is it a plane? No, just Harry, Larry, Terry and a dozen friends, heading for the nearest building in a barrel of bones!", + "TID": { + "name": "TID_CHARACTER_SKELETON_BARREL", + "info": "TID_CHARACTER_INFO_SKELETON_BARREL" + }, + "production_building": "Barracks", + "production_building_level": 6, + "upgrade_resource": "Elixir", + "is_flying": true, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 130, + "attack_speed": 1000, + "attack_range": 0, + "housing_space": 5, + "village": "home", + "is_seasonal": true, + "levels": [ + { + "level": 1, + "hitpoints": 150, + "dps": 75, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 1 + }, + { + "level": 2, + "hitpoints": 180, + "dps": 96, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 4 + }, + { + "level": 3, + "hitpoints": 216, + "dps": 144, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 6 + }, + { + "level": 4, + "hitpoints": 280, + "dps": 216, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 7 + }, + { + "level": 5, + "hitpoints": 390, + "dps": 324, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 8 + }, + { + "level": 6, + "hitpoints": 545, + "dps": 486, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 9 + }, + { + "level": 7, + "hitpoints": 690, + "dps": 594, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 10 + }, + { + "level": 8, + "hitpoints": 840, + "dps": 708, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 11 + }, + { + "level": 9, + "hitpoints": 940, + "dps": 768, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 12 + } + ] + }, + { + "_id": 4000062, + "name": "Stone Slammer", + "info": "The Stone Slammer is a heavy-duty, flying mountain that targets defensive buildings by flattening them with giant boulders and causes earthquakes. Immune to spell effects.", + "TID": { + "name": "TID_SIEGE_MACHINE_BALLOON", + "info": "TID_SIEGE_MACHINE_BALLOON_INFO" + }, + "production_building": "Workshop", + "production_building_level": 3, + "upgrade_resource": "Elixir", + "is_flying": true, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 200, + "attack_speed": 2500, + "attack_range": 0, + "housing_space": 1, + "village": "home", + "levels": [ + { + "level": 1, + "hitpoints": 5600, + "dps": 400, + "upgrade_time": 172800, + "upgrade_cost": 2500000, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 2, + "hitpoints": 5900, + "dps": 500, + "upgrade_time": 259200, + "upgrade_cost": 3500000, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 3, + "hitpoints": 6200, + "dps": 600, + "upgrade_time": 604800, + "upgrade_cost": 6500000, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 4, + "hitpoints": 6500, + "dps": 700, + "upgrade_time": 777600, + "upgrade_cost": 10000000, + "required_lab_level": 11, + "required_townhall": 13 + }, + { + "level": 5, + "hitpoints": 6800, + "dps": 750, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 13, + "required_townhall": 15 + } + ] + }, + { + "_id": 4000063, + "name": "Inferno Dragon", + "info": "Not getting upset over being alone anymore, the Inferno Dragon has learned to focus its rage into a very powerful beam that builds up over time!", + "TID": { + "name": "TID_CHARACTER_INFERNO_DRAGON", + "info": "TID_CHARACTER_INFERNO_DRAGON_INFO" + }, + "production_building": "Barracks", + "production_building_level": 11, + "upgrade_resource": "Elixir", + "is_flying": true, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 225, + "attack_speed": 128, + "attack_range": 350, + "housing_space": 15, + "village": "home", + "super_troop": { + "original_id": 4000023, + "original_min_level": 5 + }, + "levels": [ + { + "level": 1, + "hitpoints": 1150, + "dps": 55, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "hitpoints": 1300, + "dps": 59, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 7, + "required_townhall": 9 + }, + { + "level": 3, + "hitpoints": 1450, + "dps": 63, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 4, + "hitpoints": 1600, + "dps": 67, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 5, + "hitpoints": 1750, + "dps": 71, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 6, + "hitpoints": 1900, + "dps": 75, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 7, + "hitpoints": 2050, + "dps": 79, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 11, + "required_townhall": 13 + }, + { + "level": 8, + "hitpoints": 2200, + "dps": 83, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 12, + "required_townhall": 14 + }, + { + "level": 9, + "hitpoints": 2300, + "dps": 85, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 10, + "hitpoints": 2400, + "dps": 87, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 14, + "required_townhall": 16 + }, + { + "level": 11, + "hitpoints": 2500, + "dps": 89, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 15, + "required_townhall": 17 + } + ] + }, + { + "_id": 4000064, + "name": "Super Valkyrie", + "info": "Not only are Super Valkyries superior to regular Valkyries in every way, they're also way more angry!", + "TID": { + "name": "TID_CHARACTER_SUPER_VALKYRIE", + "info": "TID_CHARACTER_SUPER_VALKYRIE_INFO" + }, + "production_building": "Dark Barracks", + "production_building_level": 3, + "upgrade_resource": "Dark Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 300, + "attack_speed": 1100, + "attack_range": 50, + "housing_space": 20, + "village": "home", + "super_troop": { + "original_id": 4000012, + "original_min_level": 6 + }, + "levels": [ + { + "level": 1, + "hitpoints": 1200, + "dps": 100, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "hitpoints": 1400, + "dps": 125, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 6, + "required_townhall": 8 + }, + { + "level": 3, + "hitpoints": 1600, + "dps": 150, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 7, + "required_townhall": 9 + }, + { + "level": 4, + "hitpoints": 1800, + "dps": 175, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 7, + "required_townhall": 9 + }, + { + "level": 5, + "hitpoints": 2000, + "dps": 200, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 6, + "hitpoints": 2200, + "dps": 225, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 7, + "hitpoints": 2400, + "dps": 250, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 8, + "hitpoints": 2700, + "dps": 300, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 11, + "required_townhall": 13 + }, + { + "level": 9, + "hitpoints": 2900, + "dps": 325, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 12, + "required_townhall": 14 + }, + { + "level": 10, + "hitpoints": 3400, + "dps": 350, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 11, + "hitpoints": 3900, + "dps": 375, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 14, + "required_townhall": 16 + } + ] + }, + { + "_id": 4000065, + "name": "Dragon Rider", + "info": "This aerial engine of destruction readily and frankly, quite excitedly lays waste to any defense it comes across. The skeleton onboard swears he's not touching the controls.", + "TID": { + "name": "TID_CHARACTER_MECHA_DRAGON", + "info": "TID_CHARACTER_MECHA_DRAGON_INFO" + }, + "production_building": "Barracks", + "production_building_level": 15, + "upgrade_resource": "Elixir", + "is_flying": true, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 250, + "attack_speed": 1200, + "attack_range": 350, + "housing_space": 25, + "village": "home", + "levels": [ + { + "level": 1, + "hitpoints": 4100, + "dps": 340, + "upgrade_time": 518400, + "upgrade_cost": 7500000, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "hitpoints": 4400, + "dps": 370, + "upgrade_time": 691200, + "upgrade_cost": 12000000, + "required_lab_level": 11, + "required_townhall": 13 + }, + { + "level": 3, + "hitpoints": 4700, + "dps": 400, + "upgrade_time": 777600, + "upgrade_cost": 14500000, + "required_lab_level": 12, + "required_townhall": 14 + }, + { + "level": 4, + "hitpoints": 5100, + "dps": 430, + "upgrade_time": 885600, + "upgrade_cost": 19000000, + "required_lab_level": 14, + "required_townhall": 16 + }, + { + "level": 5, + "hitpoints": 5600, + "dps": 470, + "upgrade_time": 1339200, + "upgrade_cost": 29500000, + "required_lab_level": 15, + "required_townhall": 17 + }, + { + "level": 6, + "hitpoints": 6200, + "dps": 520, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 16, + "required_townhall": 18 + } + ] + }, + { + "_id": 4000066, + "name": "Super Witch", + "info": "Focused magic creates focused results. Instead of summoning hordes of tiny skeletons, Super Witch summons just one really big skeleton with very formidable bone density.", + "TID": { + "name": "TID_CHARACTER_SUPER_WITCH", + "info": "TID_CHARACTER_SUPER_WITCH_INFO" + }, + "production_building": "Dark Barracks", + "production_building_level": 5, + "upgrade_resource": "Dark Elixir", + "is_flying": false, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 150, + "attack_speed": 700, + "attack_range": 400, + "housing_space": 40, + "village": "home", + "super_troop": { + "original_id": 4000015, + "original_min_level": 4 + }, + "levels": [ + { + "level": 1, + "hitpoints": 2400, + "dps": 240, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "hitpoints": 2600, + "dps": 270, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 7, + "required_townhall": 9 + }, + { + "level": 3, + "hitpoints": 2800, + "dps": 300, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 4, + "hitpoints": 3000, + "dps": 330, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 5, + "hitpoints": 3200, + "dps": 360, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 6, + "hitpoints": 3400, + "dps": 390, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 7, + "hitpoints": 3600, + "dps": 420, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 14, + "required_townhall": 16 + } + ] + }, + { + "_id": 4000067, + "name": "M.E.C.H.A", + "info": "Is M.E.C.H.A a knight? A samurai? A robot? YES! M.E.C.H.A easily smashes through Walls in the way between her and the next Defense!", + "TID": { + "name": "TID_MECHA", + "info": "TID_CHARACTER_INFO_MECHA" + }, + "production_building": "Barracks", + "production_building_level": 0, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 350, + "attack_speed": 1000, + "attack_range": 60, + "housing_space": 10, + "village": "home", + "is_seasonal": true, + "levels": [ + { + "level": 1, + "hitpoints": 400, + "dps": 30, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 6 + }, + { + "level": 2, + "hitpoints": 800, + "dps": 50, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 7 + }, + { + "level": 3, + "hitpoints": 1200, + "dps": 70, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 8 + }, + { + "level": 4, + "hitpoints": 1600, + "dps": 90, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 9 + }, + { + "level": 5, + "hitpoints": 2000, + "dps": 110, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 10 + }, + { + "level": 6, + "hitpoints": 2400, + "dps": 130, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 11 + }, + { + "level": 7, + "hitpoints": 2800, + "dps": 150, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 12 + }, + { + "level": 8, + "hitpoints": 3200, + "dps": 170, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 13 + }, + { + "level": 9, + "hitpoints": 3600, + "dps": 190, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 14 + }, + { + "level": 10, + "hitpoints": 4000, + "dps": 200, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 15 + }, + { + "level": 11, + "hitpoints": 4320, + "dps": 210, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 16 + }, + { + "level": 12, + "hitpoints": 4480, + "dps": 215, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 17 + } + ] + }, + { + "_id": 4000070, + "name": "Hog Glider", + "info": "The real riders in the sky. They have a great track record in getting over Walls, but are not very good at avoiding crashes.", + "TID": { + "name": "TID_HOG_GLIDER", + "info": "TID_CHARACTER_INFO_HOG_GLIDER" + }, + "production_building": "Builder Barracks", + "production_building_level": 11, + "upgrade_resource": "Builder Elixir", + "is_flying": true, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 300, + "attack_speed": 200, + "attack_range": 50, + "housing_space": 12, + "village": "builderBase", + "levels": [ + { + "level": 15, + "hitpoints": 600, + "dps": 900, + "upgrade_time": 475200, + "upgrade_cost": 4000000, + "required_lab_level": 9, + "required_townhall": 9 + }, + { + "level": 16, + "hitpoints": 650, + "dps": 1100, + "upgrade_time": 518400, + "upgrade_cost": 4200000, + "required_lab_level": 9, + "required_townhall": 9 + }, + { + "level": 17, + "hitpoints": 650, + "dps": 1100, + "upgrade_time": 518400, + "upgrade_cost": 4400000, + "required_lab_level": 9, + "required_townhall": 9 + }, + { + "level": 18, + "hitpoints": 650, + "dps": 1100, + "upgrade_time": 561600, + "upgrade_cost": 5400000, + "required_lab_level": 9, + "required_townhall": 9 + }, + { + "level": 19, + "hitpoints": 650, + "dps": 1100, + "upgrade_time": 561600, + "upgrade_cost": 5800000, + "required_lab_level": 10, + "required_townhall": 10 + }, + { + "level": 20, + "hitpoints": 700, + "dps": 1300, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 10, + "required_townhall": 10 + } + ] + }, + { + "_id": 4000072, + "name": "Party Wizard", + "info": "The distant echo of a kick snare or high hat can only mean one thing; the Party Wizard is making his grand entrance. Dropping phat beats and massive fireballs, he's the soul of post-battle celebrations.", + "TID": { + "name": "TID_PARTY_WIZARD", + "info": "TID_CHARACTER_INFO_PARTY_WIZARD" + }, + "production_building": "Barracks", + "production_building_level": 0, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 300, + "attack_speed": 1000, + "attack_range": 300, + "housing_space": 4, + "village": "home", + "is_seasonal": true, + "levels": [ + { + "level": 1, + "hitpoints": 72, + "dps": 75, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 6 + }, + { + "level": 2, + "hitpoints": 86, + "dps": 105, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 7 + }, + { + "level": 3, + "hitpoints": 103, + "dps": 135, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 8 + }, + { + "level": 4, + "hitpoints": 125, + "dps": 188, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 9 + }, + { + "level": 5, + "hitpoints": 150, + "dps": 255, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 10 + }, + { + "level": 6, + "hitpoints": 168, + "dps": 278, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 11 + }, + { + "level": 7, + "hitpoints": 182, + "dps": 300, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 12 + }, + { + "level": 8, + "hitpoints": 201, + "dps": 322, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 13 + }, + { + "level": 9, + "hitpoints": 221, + "dps": 345, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 14 + }, + { + "level": 10, + "hitpoints": 240, + "dps": 367, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 15 + }, + { + "level": 11, + "hitpoints": 259, + "dps": 390, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 16 + }, + { + "level": 12, + "hitpoints": 278, + "dps": 413, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 17 + } + ] + }, + { + "_id": 4000075, + "name": "Siege Barracks", + "info": "The Siege Barracks parachutes down gracefully to first release a menagerie of P.E.K.K.As and Wizards and then the Clan Castle troops. How they all managed to squeeze inside is a mystery not really worth investigating.", + "TID": { + "name": "TID_SIEGE_MACHINE_CARRIER", + "info": "TID_CHARACTER_INFO_SIEGE_MACHINE_CARRIER" + }, + "production_building": "Workshop", + "production_building_level": 4, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 0, + "attack_speed": 800, + "attack_range": 0, + "housing_space": 1, + "village": "home", + "levels": [ + { + "level": 1, + "hitpoints": 3300, + "dps": 0, + "upgrade_time": 259200, + "upgrade_cost": 3500000, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 2, + "hitpoints": 3700, + "dps": 0, + "upgrade_time": 345600, + "upgrade_cost": 5000000, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 3, + "hitpoints": 4100, + "dps": 0, + "upgrade_time": 604800, + "upgrade_cost": 8000000, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 4, + "hitpoints": 4500, + "dps": 0, + "upgrade_time": 1036800, + "upgrade_cost": 18000000, + "required_lab_level": 11, + "required_townhall": 13 + }, + { + "level": 5, + "hitpoints": 4800, + "dps": 0, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 14, + "required_townhall": 16 + } + ] + }, + { + "_id": 4000076, + "name": "Ice Hound", + "info": "Free from all that lava-induced indigestion, the Ice Hound is ready to freeze the flow of battle. Chill out, or else.", + "TID": { + "name": "TID_ICE_HOUND", + "info": "TID_ICE_HOUND_INFO" + }, + "production_building": "Dark Barracks", + "production_building_level": 6, + "upgrade_resource": "Dark Elixir", + "is_flying": true, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 250, + "attack_speed": 2000, + "attack_range": 25, + "housing_space": 40, + "village": "home", + "super_troop": { + "original_id": 4000017, + "original_min_level": 4 + }, + "levels": [ + { + "level": 1, + "hitpoints": 7500, + "dps": 2, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "hitpoints": 8000, + "dps": 4, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 7, + "required_townhall": 9 + }, + { + "level": 3, + "hitpoints": 8500, + "dps": 6, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 4, + "hitpoints": 9000, + "dps": 8, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 5, + "hitpoints": 9500, + "dps": 10, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 6, + "hitpoints": 10000, + "dps": 15, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 11, + "required_townhall": 13 + }, + { + "level": 7, + "hitpoints": 10500, + "dps": 20, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 14, + "required_townhall": 16 + } + ] + }, + { + "_id": 4000080, + "name": "Super Bowler", + "info": "Super Bowler now has everything he's ever wanted: a grippier glove, more comfortable footwear, and even more ridiculously massive boulders to toss.", + "TID": { + "name": "TID_SUPER_BOWLER", + "info": "TID_SUPER_BOWLER_INFO" + }, + "production_building": "Dark Barracks", + "production_building_level": 7, + "upgrade_resource": "Dark Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 175, + "attack_speed": 2200, + "attack_range": 300, + "housing_space": 30, + "village": "home", + "super_troop": { + "original_id": 4000022, + "original_min_level": 3 + }, + "levels": [ + { + "level": 1, + "hitpoints": 1000, + "dps": 125, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "hitpoints": 1200, + "dps": 140, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 3, + "hitpoints": 1400, + "dps": 155, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 4, + "hitpoints": 1600, + "dps": 170, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 5, + "hitpoints": 1800, + "dps": 185, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 11, + "required_townhall": 13 + }, + { + "level": 6, + "hitpoints": 2000, + "dps": 200, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 12, + "required_townhall": 14 + }, + { + "level": 7, + "hitpoints": 2300, + "dps": 220, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 8, + "hitpoints": 2600, + "dps": 240, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 14, + "required_townhall": 16 + }, + { + "level": 9, + "hitpoints": 3000, + "dps": 270, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 15, + "required_townhall": 17 + }, + { + "level": 10, + "hitpoints": 3600, + "dps": 300, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 16, + "required_townhall": 18 + } + ] + }, + { + "_id": 4000081, + "name": "Super Dragon", + "info": "Sometimes having a fire inside of you isn't enough. The Super Dragon has fires on the inside, outside, and if he gets to do his thing, all around him!", + "TID": { + "name": "TID_SUPER_DRAGON", + "info": "TID_SUPER_DRAGON_INFO" + }, + "production_building": "Barracks", + "production_building_level": 9, + "upgrade_resource": "Elixir", + "is_flying": true, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 175, + "attack_speed": 1800, + "attack_range": 300, + "housing_space": 40, + "village": "home", + "super_troop": { + "original_id": 4000008, + "original_min_level": 6 + }, + "levels": [ + { + "level": 3, + "hitpoints": 3900, + "dps": 60, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 6, + "required_townhall": 8 + }, + { + "level": 4, + "hitpoints": 4500, + "dps": 65, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 7, + "required_townhall": 9 + }, + { + "level": 5, + "hitpoints": 5100, + "dps": 70, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 6, + "hitpoints": 5600, + "dps": 75, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 7, + "hitpoints": 6100, + "dps": 80, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 8, + "hitpoints": 6400, + "dps": 85, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 11, + "required_townhall": 13 + }, + { + "level": 9, + "hitpoints": 6700, + "dps": 90, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 12, + "required_townhall": 14 + }, + { + "level": 10, + "hitpoints": 7200, + "dps": 95, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 11, + "hitpoints": 7600, + "dps": 99, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 14, + "required_townhall": 16 + }, + { + "level": 12, + "hitpoints": 8000, + "dps": 103, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 15, + "required_townhall": 17 + } + ] + }, + { + "_id": 4000082, + "name": "Headhunter", + "info": "Headhunter has just one job: taking out enemy Heroes. At her other job, she works at the Village Apothecary. She's lightweight enough to jump over Walls and her Poisoned Weapons make her targets move and attack slower.", + "TID": { + "name": "TID_CHARACTER_HEADHUNTER", + "info": "TID_CHARACTER_INFO_HEADHUNTER" + }, + "production_building": "Dark Barracks", + "production_building_level": 9, + "upgrade_resource": "Dark Elixir", + "is_flying": false, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 300, + "attack_speed": 600, + "attack_range": 300, + "housing_space": 6, + "village": "home", + "levels": [ + { + "level": 1, + "hitpoints": 360, + "dps": 105, + "upgrade_time": 432000, + "upgrade_cost": 57500, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "hitpoints": 400, + "dps": 115, + "upgrade_time": 604800, + "upgrade_cost": 90000, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 3, + "hitpoints": 440, + "dps": 125, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 11, + "required_townhall": 13 + } + ] + }, + { + "_id": 4000083, + "name": "Super Wizard", + "info": "Super Wizard is positively charged with magical energy! He's either the smartest person in the room... or else he blows the whole room to bits.", + "TID": { + "name": "TID_SUPER_WIZARD", + "info": "TID_SUPER_WIZARD_INFO" + }, + "production_building": "Barracks", + "production_building_level": 7, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 250, + "attack_speed": 2000, + "attack_range": 350, + "housing_space": 10, + "village": "home", + "super_troop": { + "original_id": 4000006, + "original_min_level": 8 + }, + "levels": [ + { + "level": 5, + "hitpoints": 250, + "dps": 140, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 6, + "required_townhall": 8 + }, + { + "level": 6, + "hitpoints": 300, + "dps": 160, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 7, + "required_townhall": 9 + }, + { + "level": 7, + "hitpoints": 350, + "dps": 180, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 8, + "hitpoints": 400, + "dps": 200, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 9, + "hitpoints": 450, + "dps": 220, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 10, + "hitpoints": 500, + "dps": 240, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 11, + "required_townhall": 13 + }, + { + "level": 11, + "hitpoints": 540, + "dps": 265, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 12, + "hitpoints": 580, + "dps": 285, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 14, + "required_townhall": 16 + }, + { + "level": 13, + "hitpoints": 620, + "dps": 305, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 15, + "required_townhall": 17 + }, + { + "level": 14, + "hitpoints": 700, + "dps": 335, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 16, + "required_townhall": 18 + } + ] + }, + { + "_id": 4000084, + "name": "Super Minion", + "info": "Super Minion's big forehead isn't just for show: sniping enemy defenses from a safe distance is simply a brainy move! Especially when you've grown too big to avoid Seeking Air Mines.", + "TID": { + "name": "TID_SUPER_MINION", + "info": "TID_CHARACTER_INFO_SUPER_MINION" + }, + "production_building": "Dark Barracks", + "production_building_level": 1, + "upgrade_resource": "Dark Elixir", + "is_flying": true, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 200, + "attack_speed": 1000, + "attack_range": 350, + "housing_space": 12, + "village": "home", + "super_troop": { + "original_id": 4000010, + "original_min_level": 7 + }, + "levels": [ + { + "level": 4, + "hitpoints": 1100, + "dps": 200, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 6, + "required_townhall": 8 + }, + { + "level": 5, + "hitpoints": 1200, + "dps": 225, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 7, + "required_townhall": 9 + }, + { + "level": 6, + "hitpoints": 1300, + "dps": 250, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 7, + "hitpoints": 1400, + "dps": 275, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 8, + "hitpoints": 1500, + "dps": 300, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 9, + "hitpoints": 1600, + "dps": 325, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 11, + "required_townhall": 13 + }, + { + "level": 10, + "hitpoints": 1700, + "dps": 350, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 12, + "required_townhall": 14 + }, + { + "level": 11, + "hitpoints": 1800, + "dps": 360, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 12, + "hitpoints": 1900, + "dps": 370, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 14, + "required_townhall": 16 + }, + { + "level": 13, + "hitpoints": 2100, + "dps": 385, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 15, + "required_townhall": 17 + }, + { + "level": 14, + "hitpoints": 2300, + "dps": 400, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 16, + "required_townhall": 18 + } + ] + }, + { + "_id": 4000087, + "name": "Log Launcher", + "info": "While Log Launcher certainly isn't the fastest or the sturdiest, it is definitely among the meanest. This trunk-throwing contraption pummels everything in front of it with endless logs to open up a path to the enemy Town Hall. Immune to spell effects.", + "TID": { + "name": "TID_SIEGE_MACHINE_LOG_LAUNCHER", + "info": "TID_CHARACTER_INFO_SIEGE_MACHINE_LOG_LAUNCHER" + }, + "production_building": "Workshop", + "production_building_level": 5, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 70, + "attack_speed": 3000, + "attack_range": 100, + "housing_space": 1, + "village": "home", + "levels": [ + { + "level": 1, + "hitpoints": 4000, + "dps": 140, + "upgrade_time": 259200, + "upgrade_cost": 3200000, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 2, + "hitpoints": 4400, + "dps": 160, + "upgrade_time": 345600, + "upgrade_cost": 4500000, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 3, + "hitpoints": 4800, + "dps": 180, + "upgrade_time": 604800, + "upgrade_cost": 7500000, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 4, + "hitpoints": 5200, + "dps": 200, + "upgrade_time": 1036800, + "upgrade_cost": 18000000, + "required_lab_level": 11, + "required_townhall": 13 + }, + { + "level": 5, + "hitpoints": 5500, + "dps": 220, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 14, + "required_townhall": 16 + } + ] + }, + { + "_id": 4000091, + "name": "Flame Flinger", + "info": "This little charmer flings bundles of Fire Spirits that both hit hard and leave behind a burning mess. Its long range helps it stay out of trouble, but beware of longer range defenses and traps! Immune to spell effects.", + "TID": { + "name": "TID_CHARACTER_SIEGE_MACHINE_CATAPULT", + "info": "TID_CHARACTER_INFO_SIEGE_MACHINE_CATAPULT" + }, + "production_building": "Workshop", + "production_building_level": 6, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 80, + "attack_speed": 5000, + "attack_range": 1005, + "housing_space": 1, + "village": "home", + "levels": [ + { + "level": 1, + "hitpoints": 1700, + "dps": 45, + "upgrade_time": 259200, + "upgrade_cost": 5500000, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 2, + "hitpoints": 1800, + "dps": 50, + "upgrade_time": 345600, + "upgrade_cost": 8000000, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 3, + "hitpoints": 1900, + "dps": 55, + "upgrade_time": 604800, + "upgrade_cost": 10000000, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 4, + "hitpoints": 2000, + "dps": 60, + "upgrade_time": 1036800, + "upgrade_cost": 18000000, + "required_lab_level": 11, + "required_townhall": 13 + }, + { + "level": 5, + "hitpoints": 2100, + "dps": 65, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 14, + "required_townhall": 16 + } + ] + }, + { + "_id": 4000092, + "name": "Battle Drill", + "info": "A fine example of goblin ingenuity, the Battle Drill burrows underground towards the nearest defense. On arrival it pops up to stun and demolish with its dastardly drill.", + "TID": { + "name": "TID_CHARACTER_SIEGE_BATTLE_DRILL", + "info": "TID_CHARACTER_SIEGE_BATTLE_DRILL_INFO" + }, + "production_building": "Workshop", + "production_building_level": 7, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 300, + "attack_speed": 1700, + "attack_range": 100, + "housing_space": 1, + "village": "home", + "levels": [ + { + "level": 1, + "hitpoints": 4600, + "dps": 430, + "upgrade_time": 345600, + "upgrade_cost": 6000000, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 2, + "hitpoints": 4900, + "dps": 470, + "upgrade_time": 432000, + "upgrade_cost": 8500000, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 3, + "hitpoints": 5200, + "dps": 510, + "upgrade_time": 691200, + "upgrade_cost": 10000000, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 4, + "hitpoints": 5500, + "dps": 550, + "upgrade_time": 777600, + "upgrade_cost": 17000000, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 5, + "hitpoints": 5800, + "dps": 590, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 15, + "required_townhall": 17 + } + ] + }, + { + "_id": 4000094, + "name": "Ram Rider", + "info": "She may not know the RAMifications of defeat as this Gingerbread Ram Rider is one tough cookie. This dessert duo is the best combination since Oreo and Juliet and makes Walls crumble like overbaked biscuits.", + "TID": { + "name": "TID_CHARACTER_RAM_RIDER", + "info": "TID_CHARACTER_INFO_RAM_RIDER" + }, + "production_building": "Barracks", + "production_building_level": 0, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 280, + "attack_speed": 1000, + "attack_range": 350, + "housing_space": 12, + "village": "home", + "is_seasonal": true, + "levels": [ + { + "level": 1, + "hitpoints": 700, + "dps": 60, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 6 + }, + { + "level": 2, + "hitpoints": 1000, + "dps": 100, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 7 + }, + { + "level": 3, + "hitpoints": 1100, + "dps": 125, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 8 + }, + { + "level": 4, + "hitpoints": 1300, + "dps": 150, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 9 + }, + { + "level": 5, + "hitpoints": 1600, + "dps": 175, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 10 + }, + { + "level": 6, + "hitpoints": 1850, + "dps": 200, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 11 + }, + { + "level": 7, + "hitpoints": 2150, + "dps": 225, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 12 + }, + { + "level": 8, + "hitpoints": 2250, + "dps": 250, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 13 + }, + { + "level": 9, + "hitpoints": 2400, + "dps": 275, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 14 + }, + { + "level": 10, + "hitpoints": 2600, + "dps": 300, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 15 + }, + { + "level": 11, + "hitpoints": 2800, + "dps": 325, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 16 + }, + { + "level": 12, + "hitpoints": 3000, + "dps": 350, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 17 + } + ] + }, + { + "_id": 4000095, + "name": "Electro Titan", + "info": "Barely controlling her raw magical power, the Electro Titan is a formidable force on the battlefield. She channels some of her magic into a powerful electro whip while the rest spills out to damage everything around her.", + "TID": { + "name": "TID_CHARACTER_ELECTRO_TITAN", + "info": "TID_CHARACTER_ELECTRO_TITAN_INFO" + }, + "production_building": "Barracks", + "production_building_level": 16, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 200, + "attack_speed": 1500, + "attack_range": 125, + "housing_space": 32, + "village": "home", + "levels": [ + { + "level": 1, + "hitpoints": 7200, + "dps": 180, + "upgrade_time": 777600, + "upgrade_cost": 14000000, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "hitpoints": 7700, + "dps": 200, + "upgrade_time": 820800, + "upgrade_cost": 16000000, + "required_lab_level": 12, + "required_townhall": 14 + }, + { + "level": 3, + "hitpoints": 8200, + "dps": 220, + "upgrade_time": 950400, + "upgrade_cost": 18500000, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 4, + "hitpoints": 8400, + "dps": 240, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 14, + "required_townhall": 16 + } + ] + }, + { + "_id": 4000097, + "name": "Apprentice Warden", + "info": "Despite his grand ambitions, Apprentice Warden is still just a student. Supports Troops with his magical Life Aura and less-magical slingshot.", + "TID": { + "name": "TID_CHARACTER_APPRENTICE_WARDEN", + "info": "TID_CHARACTER_APPRENTICE_WARDEN_INFO" + }, + "production_building": "Dark Barracks", + "production_building_level": 10, + "upgrade_resource": "Dark Elixir", + "is_flying": false, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 250, + "attack_speed": 900, + "attack_range": 500, + "housing_space": 20, + "village": "home", + "levels": [ + { + "level": 1, + "hitpoints": 1500, + "dps": 170, + "upgrade_time": 518400, + "upgrade_cost": 90000, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "hitpoints": 1650, + "dps": 185, + "upgrade_time": 648000, + "upgrade_cost": 135000, + "required_lab_level": 11, + "required_townhall": 13 + }, + { + "level": 3, + "hitpoints": 1800, + "dps": 200, + "upgrade_time": 691200, + "upgrade_cost": 160000, + "required_lab_level": 12, + "required_townhall": 14 + }, + { + "level": 4, + "hitpoints": 1950, + "dps": 215, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 13, + "required_townhall": 15 + } + ] + }, + { + "_id": 4000098, + "name": "Super Hog Rider", + "info": "This dangerous duo of Hog and Rider are even more superb now. They ride together, they split up and keep fighting together.", + "TID": { + "name": "TID_CHARACTER_SUPER_HOG_RIDER", + "info": "TID_CHARACTER_SUPER_HOG_RIDER_INFO" + }, + "production_building": "Dark Barracks", + "production_building_level": 2, + "upgrade_resource": "Dark Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 300, + "attack_speed": 1000, + "attack_range": 60, + "housing_space": 12, + "village": "home", + "super_troop": { + "original_id": 4000011, + "original_min_level": 9 + }, + "levels": [ + { + "level": 4, + "hitpoints": 800, + "dps": 100, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 6, + "required_townhall": 8 + }, + { + "level": 5, + "hitpoints": 900, + "dps": 115, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 7, + "required_townhall": 9 + }, + { + "level": 6, + "hitpoints": 1100, + "dps": 130, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 7, + "hitpoints": 1200, + "dps": 145, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 8, + "hitpoints": 1300, + "dps": 160, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 9, + "hitpoints": 1400, + "dps": 175, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 10, + "hitpoints": 1500, + "dps": 190, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 11, + "required_townhall": 13 + }, + { + "level": 11, + "hitpoints": 1600, + "dps": 210, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 12, + "required_townhall": 14 + }, + { + "level": 12, + "hitpoints": 1750, + "dps": 230, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 13, + "hitpoints": 1900, + "dps": 250, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 14, + "required_townhall": 16 + }, + { + "level": 14, + "hitpoints": 2100, + "dps": 270, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 15, + "required_townhall": 17 + } + ] + }, + { + "_id": 4000101, + "name": "Barcher", + "info": "Combining the fierce toughness of a Barbarian with the tough fierceness of an Archer, the Barcher is a surprisingly effective attacker given its unhealthy appearance.", + "TID": { + "name": "TID_CHARACTER_BARCHER", + "info": "TID_CHARACTER_INFO_BARCHER" + }, + "production_building": "Barracks", + "production_building_level": 1, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 250, + "attack_speed": 1000, + "attack_range": 350, + "housing_space": 3, + "village": "home", + "is_seasonal": true, + "levels": [ + { + "level": 1, + "hitpoints": 110, + "dps": 40, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 6 + }, + { + "level": 2, + "hitpoints": 135, + "dps": 43, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 7 + }, + { + "level": 3, + "hitpoints": 160, + "dps": 47, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 8 + }, + { + "level": 4, + "hitpoints": 185, + "dps": 50, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 9 + }, + { + "level": 5, + "hitpoints": 220, + "dps": 54, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 10 + }, + { + "level": 6, + "hitpoints": 255, + "dps": 59, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 11 + }, + { + "level": 7, + "hitpoints": 290, + "dps": 63, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 12 + }, + { + "level": 8, + "hitpoints": 325, + "dps": 68, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 13 + }, + { + "level": 9, + "hitpoints": 360, + "dps": 72, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 14 + }, + { + "level": 10, + "hitpoints": 395, + "dps": 76, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 15 + }, + { + "level": 11, + "hitpoints": 430, + "dps": 80, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 16 + }, + { + "level": 12, + "hitpoints": 465, + "dps": 84, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 17 + } + ] + }, + { + "_id": 4000102, + "name": "Witch Golem", + "info": "With the rock-hard determination of a Golem and the dark magics of a Witch, this monstrous mashup makes short work of enemy defenses!", + "TID": { + "name": "TID_CHARACTER_GRAVE_GOLEM", + "info": "TID_CHARACTER_INFO_GRAVE_GOLEM" + }, + "production_building": "Barracks", + "production_building_level": 1, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 150, + "attack_speed": 2400, + "attack_range": 100, + "housing_space": 41, + "village": "home", + "is_seasonal": true, + "levels": [ + { + "level": 1, + "hitpoints": 3200, + "dps": 130, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 6 + }, + { + "level": 2, + "hitpoints": 4500, + "dps": 143, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 7 + }, + { + "level": 3, + "hitpoints": 5400, + "dps": 156, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 8 + }, + { + "level": 4, + "hitpoints": 6200, + "dps": 169, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 9 + }, + { + "level": 5, + "hitpoints": 6700, + "dps": 182, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 10 + }, + { + "level": 6, + "hitpoints": 7100, + "dps": 195, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 11 + }, + { + "level": 7, + "hitpoints": 7500, + "dps": 208, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 12 + }, + { + "level": 8, + "hitpoints": 8000, + "dps": 221, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 13 + }, + { + "level": 9, + "hitpoints": 8400, + "dps": 234, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 14 + }, + { + "level": 10, + "hitpoints": 8800, + "dps": 247, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 15 + }, + { + "level": 11, + "hitpoints": 9200, + "dps": 260, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 16 + } + ] + }, + { + "_id": 4000103, + "name": "Hog Wizard", + "info": "This dangerous duo merges the fiery attitude and magic of a Wizard with the relentless mobility of a Hog Rider. Opponents will shake in their boots at the sound of this pair approaching!", + "TID": { + "name": "TID_CHARACTER_HOG_WIZARD", + "info": "TID_CHARACTER_INFO_HOG_WIZARD" + }, + "production_building": "Barracks", + "production_building_level": 1, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 300, + "attack_speed": 800, + "attack_range": 250, + "housing_space": 7, + "village": "home", + "is_seasonal": true, + "levels": [ + { + "level": 1, + "hitpoints": 248, + "dps": 57, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 6 + }, + { + "level": 2, + "hitpoints": 375, + "dps": 85, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 7 + }, + { + "level": 3, + "hitpoints": 501, + "dps": 113, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 8 + }, + { + "level": 4, + "hitpoints": 628, + "dps": 141, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 9 + }, + { + "level": 5, + "hitpoints": 754, + "dps": 169, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 10 + }, + { + "level": 6, + "hitpoints": 881, + "dps": 197, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 11 + }, + { + "level": 7, + "hitpoints": 1007, + "dps": 225, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 12 + }, + { + "level": 8, + "hitpoints": 1134, + "dps": 253, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 13 + }, + { + "level": 9, + "hitpoints": 1260, + "dps": 281, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 14 + }, + { + "level": 10, + "hitpoints": 1387, + "dps": 300, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 15 + }, + { + "level": 11, + "hitpoints": 1514, + "dps": 310, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 16 + } + ] + }, + { + "_id": 4000104, + "name": "Lavaloon", + "info": "Blending the powerfully blasty bombs of a Balloon with the rock-hard armour of a Lava Hound, the Lavaloon brings a base to ruin one boom at a time.", + "TID": { + "name": "TID_CHARACTER_LAVALOON", + "info": "TID_CHARACTER_INFO_LAVALOON" + }, + "production_building": "Barracks", + "production_building_level": 1, + "upgrade_resource": "Elixir", + "is_flying": true, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 200, + "attack_speed": 2500, + "attack_range": 0, + "housing_space": 35, + "village": "home", + "is_seasonal": true, + "levels": [ + { + "level": 1, + "hitpoints": 1080, + "dps": 50, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 6 + }, + { + "level": 2, + "hitpoints": 1575, + "dps": 70, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 7 + }, + { + "level": 3, + "hitpoints": 2070, + "dps": 90, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 8 + }, + { + "level": 4, + "hitpoints": 2565, + "dps": 110, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 9 + }, + { + "level": 5, + "hitpoints": 3060, + "dps": 130, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 10 + }, + { + "level": 6, + "hitpoints": 3555, + "dps": 150, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 11 + }, + { + "level": 7, + "hitpoints": 4050, + "dps": 170, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 12 + }, + { + "level": 8, + "hitpoints": 4455, + "dps": 190, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 13 + }, + { + "level": 9, + "hitpoints": 4860, + "dps": 210, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 14 + }, + { + "level": 10, + "hitpoints": 5000, + "dps": 220, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 15 + }, + { + "level": 11, + "hitpoints": 5100, + "dps": 225, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 16 + }, + { + "level": 12, + "hitpoints": 5150, + "dps": 227, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 17 + } + ] + }, + { + "_id": 4000106, + "name": "Electrofire Wizard", + "info": "Master of Magic, Sorceror of Style, the Electrofire Wizard incinerates single targets or zaps multiple foes with charged electricity.", + "TID": { + "name": "TID_ELECTROFIRE_WIZARD", + "info": "TID_ELECTROFIRE_WIZARD_INFO" + }, + "production_building": "Builder Barracks", + "production_building_level": 12, + "upgrade_resource": "Builder Elixir", + "is_flying": false, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 280, + "attack_speed": 128, + "attack_range": 350, + "housing_space": 14, + "village": "builderBase", + "levels": [ + { + "level": 17, + "hitpoints": 1100, + "dps": 220, + "upgrade_time": 518400, + "upgrade_cost": 4400000, + "required_lab_level": 10, + "required_townhall": 10 + }, + { + "level": 18, + "hitpoints": 1100, + "dps": 220, + "upgrade_time": 561600, + "upgrade_cost": 5400000, + "required_lab_level": 10, + "required_townhall": 10 + }, + { + "level": 19, + "hitpoints": 1210, + "dps": 253, + "upgrade_time": 561600, + "upgrade_cost": 5800000, + "required_lab_level": 10, + "required_townhall": 10 + }, + { + "level": 20, + "hitpoints": 1210, + "dps": 253, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 10, + "required_townhall": 10 + } + ] + }, + { + "_id": 4000110, + "name": "Root Rider", + "info": "This earth warrior is so in tune with nature she doesn't need to walk herself. Riding into battle atop a tough tree root, Root Rider can smash through Walls and slam Defenses into dust.", + "TID": { + "name": "TID_CHARACTER_TREANT", + "info": "TID_CHARACTER_INFO_TREANT" + }, + "production_building": "Barracks", + "production_building_level": 17, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 150, + "attack_speed": 2200, + "attack_range": 100, + "housing_space": 20, + "village": "home", + "levels": [ + { + "level": 1, + "hitpoints": 6200, + "dps": 95, + "upgrade_time": 691200, + "upgrade_cost": 15000000, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "hitpoints": 6350, + "dps": 105, + "upgrade_time": 864000, + "upgrade_cost": 17600000, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 3, + "hitpoints": 6500, + "dps": 115, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 14, + "required_townhall": 16 + } + ] + }, + { + "_id": 4000118, + "name": "C.O.O.K.I.E", + "info": "C.O.O.K.I.E doesn't just sweeten the battlefield with fierce fighting, this baked battler goes in armed with a pirouetting pretzel attack, dealing splash damage. It may leave devastation in its wake, but that's the way the cookie crumbles.", + "TID": { + "name": "TID_CHARACTER_COOKIE_PEKKA", + "info": "TID_CHARACTER_INFO_COOKIE_PEKKA" + }, + "production_building": "Barracks", + "production_building_level": 0, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 250, + "attack_speed": 1500, + "attack_range": 60, + "housing_space": 10, + "village": "home", + "is_seasonal": true, + "levels": [ + { + "level": 1, + "hitpoints": 400, + "dps": 8200, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 6 + }, + { + "level": 2, + "hitpoints": 600, + "dps": 8400, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 7 + }, + { + "level": 3, + "hitpoints": 800, + "dps": 8600, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 8 + }, + { + "level": 4, + "hitpoints": 1000, + "dps": 8800, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 9 + }, + { + "level": 5, + "hitpoints": 1100, + "dps": 9000, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 10 + }, + { + "level": 6, + "hitpoints": 1350, + "dps": 9200, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 11 + }, + { + "level": 7, + "hitpoints": 1550, + "dps": 9400, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 12 + }, + { + "level": 8, + "hitpoints": 1700, + "dps": 9600, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 13 + }, + { + "level": 9, + "hitpoints": 1900, + "dps": 9800, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 14 + }, + { + "level": 10, + "hitpoints": 2200, + "dps": 10000, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 15 + }, + { + "level": 11, + "hitpoints": 2400, + "dps": 10200, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 16 + }, + { + "level": 12, + "hitpoints": 2600, + "dps": 10400, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 17 + } + ] + }, + { + "_id": 4000119, + "name": "Firecracker", + "info": "This pink-haired pyromaniac traded her Archer's bow for something with more firepower. Firecracker is always looking to fling her flamboyant fulminations at the nearest target; however, the recoil from her attacks sends her slightly backwards. She may be responsible for colorful and explosive displays during Lunar New Year, just don't leave anything flammable in her proximity.", + "TID": { + "name": "TID_CHARACTER_FIRECRACKER", + "info": "TID_CHARACTER_INFO_FIRECRACKER" + }, + "production_building": "Barracks", + "production_building_level": 0, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 250, + "attack_speed": 1800, + "attack_range": 600, + "housing_space": 10, + "village": "home", + "is_seasonal": true, + "levels": [ + { + "level": 1, + "hitpoints": 100, + "dps": 50, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 6 + }, + { + "level": 2, + "hitpoints": 140, + "dps": 65, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 7 + }, + { + "level": 3, + "hitpoints": 180, + "dps": 80, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 8 + }, + { + "level": 4, + "hitpoints": 220, + "dps": 95, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 9 + }, + { + "level": 5, + "hitpoints": 260, + "dps": 110, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 10 + }, + { + "level": 6, + "hitpoints": 300, + "dps": 125, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 11 + }, + { + "level": 7, + "hitpoints": 340, + "dps": 145, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 12 + }, + { + "level": 8, + "hitpoints": 360, + "dps": 155, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 13 + }, + { + "level": 9, + "hitpoints": 380, + "dps": 170, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 14 + }, + { + "level": 10, + "hitpoints": 400, + "dps": 190, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 15 + }, + { + "level": 11, + "hitpoints": 430, + "dps": 220, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 16 + }, + { + "level": 12, + "hitpoints": 470, + "dps": 260, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 17 + } + ] + }, + { + "_id": 4000120, + "name": "Azure Dragon", + "info": "The Year of the Azure Dragon represents strength and power, and this majestic wyrm embodies both. As a harbinger of spring and the coming rainfall, may Azure Dragon rain victory upon your battlefield. With its high hit points and piercing splash projectile that also deals damage behind its initial target, this mighty unit will definitely make sure your battles don't... drag on.", + "TID": { + "name": "TID_CHARACTER_WATER_DRAGON", + "info": "TID_CHARACTER_INFO_WATER_DRAGON" + }, + "production_building": "Barracks", + "production_building_level": 0, + "upgrade_resource": "Elixir", + "is_flying": true, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 160, + "attack_speed": 1700, + "attack_range": 250, + "housing_space": 40, + "village": "home", + "is_seasonal": true, + "levels": [ + { + "level": 1, + "hitpoints": 2400, + "dps": 130, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 6 + }, + { + "level": 2, + "hitpoints": 2800, + "dps": 140, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 7 + }, + { + "level": 3, + "hitpoints": 3200, + "dps": 150, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 8 + }, + { + "level": 4, + "hitpoints": 3800, + "dps": 160, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 9 + }, + { + "level": 5, + "hitpoints": 4400, + "dps": 170, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 10 + }, + { + "level": 6, + "hitpoints": 5000, + "dps": 180, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 11 + }, + { + "level": 7, + "hitpoints": 5600, + "dps": 190, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 12 + }, + { + "level": 8, + "hitpoints": 6200, + "dps": 200, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 13 + }, + { + "level": 9, + "hitpoints": 6600, + "dps": 210, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 14 + }, + { + "level": 10, + "hitpoints": 7200, + "dps": 220, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 15 + }, + { + "level": 11, + "hitpoints": 7600, + "dps": 230, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 16 + }, + { + "level": 12, + "hitpoints": 8000, + "dps": 240, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 17 + } + ] + }, + { + "_id": 4000121, + "name": "Barbarian Kicker", + "info": "Starts the match with a calm, carefully aimed shot that smashes the nearest Defense. Then goes on the usual Barbarian rampage.", + "TID": { + "name": "TID_CHARACTER_FREE_KICKER", + "info": "TID_CHARACTER_INFO_FREE_KICKER" + }, + "production_building": "Barracks", + "production_building_level": 0, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 250, + "attack_speed": 1300, + "attack_range": 60, + "housing_space": 12, + "village": "home", + "is_seasonal": true, + "levels": [ + { + "level": 1, + "hitpoints": 450, + "dps": 70, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 6 + }, + { + "level": 2, + "hitpoints": 650, + "dps": 90, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 7 + }, + { + "level": 3, + "hitpoints": 1000, + "dps": 110, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 8 + }, + { + "level": 4, + "hitpoints": 1200, + "dps": 125, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 9 + }, + { + "level": 5, + "hitpoints": 1400, + "dps": 135, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 10 + }, + { + "level": 6, + "hitpoints": 1600, + "dps": 145, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 11 + }, + { + "level": 7, + "hitpoints": 1900, + "dps": 160, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 12 + }, + { + "level": 8, + "hitpoints": 2000, + "dps": 165, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 13 + }, + { + "level": 9, + "hitpoints": 2100, + "dps": 170, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 14 + }, + { + "level": 10, + "hitpoints": 2300, + "dps": 180, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 15 + }, + { + "level": 11, + "hitpoints": 2400, + "dps": 190, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 16 + }, + { + "level": 12, + "hitpoints": 2500, + "dps": 200, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 17 + } + ] + }, + { + "_id": 4000122, + "name": "Giant Thrower", + "info": "This big budding sportsman throws a heavy bouncing ball at the nearest Building. Then he moves on to the typical Giant smashing!", + "TID": { + "name": "TID_CHARACTER_SIDE_THROWER", + "info": "TID_CHARACTER_INFO_SIDE_THROWER" + }, + "production_building": "Barracks", + "production_building_level": 0, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 200, + "attack_speed": 1800, + "attack_range": 70, + "housing_space": 15, + "village": "home", + "is_seasonal": true, + "levels": [ + { + "level": 1, + "hitpoints": 500, + "dps": 100, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 6 + }, + { + "level": 2, + "hitpoints": 750, + "dps": 110, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 7 + }, + { + "level": 3, + "hitpoints": 1400, + "dps": 120, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 8 + }, + { + "level": 4, + "hitpoints": 1700, + "dps": 130, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 9 + }, + { + "level": 5, + "hitpoints": 1900, + "dps": 140, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 10 + }, + { + "level": 6, + "hitpoints": 2200, + "dps": 150, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 11 + }, + { + "level": 7, + "hitpoints": 2500, + "dps": 160, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 12 + }, + { + "level": 8, + "hitpoints": 2800, + "dps": 170, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 13 + }, + { + "level": 9, + "hitpoints": 3100, + "dps": 180, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 14 + }, + { + "level": 10, + "hitpoints": 3400, + "dps": 190, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 15 + }, + { + "level": 11, + "hitpoints": 3700, + "dps": 200, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 16 + }, + { + "level": 12, + "hitpoints": 4000, + "dps": 210, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 17 + } + ] + }, + { + "_id": 4000123, + "name": "Druid", + "info": "The Druid has complicated emotions. One moment he's calmly helping heal his fellow Troops, and the next he's turned into a very angry Bear.", + "TID": { + "name": "TID_CHARACTER_SHAPESHIFTER_DRUID", + "info": "TID_CHARACTER_SHAPESHIFTER_DRUID_INFO" + }, + "production_building": "Dark Barracks", + "production_building_level": 11, + "upgrade_resource": "Dark Elixir", + "is_flying": false, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 300, + "attack_speed": 1000, + "attack_range": 500, + "housing_space": 16, + "village": "home", + "levels": [ + { + "level": 1, + "hitpoints": 1300, + "dps": -65, + "upgrade_time": 777600, + "upgrade_cost": 125000, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "hitpoints": 1400, + "dps": -70, + "upgrade_time": 820800, + "upgrade_cost": 175000, + "required_lab_level": 12, + "required_townhall": 14 + }, + { + "level": 3, + "hitpoints": 1500, + "dps": -75, + "upgrade_time": 950400, + "upgrade_cost": 187500, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 4, + "hitpoints": 1600, + "dps": -80, + "upgrade_time": 1036800, + "upgrade_cost": 300000, + "required_lab_level": 14, + "required_townhall": 16 + }, + { + "level": 5, + "hitpoints": 1700, + "dps": -85, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 15, + "required_townhall": 17 + } + ] + }, + { + "_id": 4000125, + "name": "Broom Witch", + "info": "A trainee Witch who flies around the battlefield delivering Witch Spirits. She particularly dislikes snooty Wizards atop fancy towers.", + "TID": { + "name": "TID_CHARACTER_COURIER", + "info": "TID_CHARACTER_INFO_COURIER" + }, + "production_building": "Barracks", + "production_building_level": 0, + "upgrade_resource": "Elixir", + "is_flying": true, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 400, + "attack_speed": 1000, + "attack_range": 350, + "housing_space": 20, + "village": "home", + "is_seasonal": true, + "levels": [ + { + "level": 1, + "hitpoints": 800, + "dps": 100, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 6 + }, + { + "level": 2, + "hitpoints": 1000, + "dps": 120, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 7 + }, + { + "level": 3, + "hitpoints": 1400, + "dps": 140, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 8 + }, + { + "level": 4, + "hitpoints": 1800, + "dps": 170, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 9 + }, + { + "level": 5, + "hitpoints": 2200, + "dps": 200, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 10 + }, + { + "level": 6, + "hitpoints": 2600, + "dps": 230, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 11 + }, + { + "level": 7, + "hitpoints": 3000, + "dps": 260, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 12 + }, + { + "level": 8, + "hitpoints": 3400, + "dps": 290, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 13 + }, + { + "level": 9, + "hitpoints": 3800, + "dps": 320, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 14 + }, + { + "level": 10, + "hitpoints": 4200, + "dps": 350, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 15 + }, + { + "level": 11, + "hitpoints": 4600, + "dps": 380, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 16 + }, + { + "level": 12, + "hitpoints": 4700, + "dps": 400, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 17 + } + ] + }, + { + "_id": 4000130, + "name": "Ice Minion", + "info": "Mixing the ferociousness of a Minion with the freeziness of an Ice Golem, the Ice Minion targets and slows down Defenses. Like a snowflake, it's fragile!", + "TID": { + "name": "TID_ICEMINION", + "info": "TID_CHARACTER_INFO_ICEMINION" + }, + "production_building": "Barracks", + "production_building_level": 1, + "upgrade_resource": "Elixir", + "is_flying": true, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 300, + "attack_speed": 1000, + "attack_range": 150, + "housing_space": 4, + "village": "home", + "is_seasonal": true, + "levels": [ + { + "level": 1, + "hitpoints": 264, + "dps": 63, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 6 + }, + { + "level": 2, + "hitpoints": 286, + "dps": 68, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 7 + }, + { + "level": 3, + "hitpoints": 308, + "dps": 73, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 8 + }, + { + "level": 4, + "hitpoints": 330, + "dps": 78, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 9 + }, + { + "level": 5, + "hitpoints": 352, + "dps": 83, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 10 + }, + { + "level": 6, + "hitpoints": 374, + "dps": 89, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 11 + }, + { + "level": 7, + "hitpoints": 396, + "dps": 96, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 12 + }, + { + "level": 8, + "hitpoints": 418, + "dps": 102, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 13 + }, + { + "level": 9, + "hitpoints": 440, + "dps": 109, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 14 + }, + { + "level": 10, + "hitpoints": 462, + "dps": 116, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 15 + }, + { + "level": 11, + "hitpoints": 484, + "dps": 122, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 16 + }, + { + "level": 12, + "hitpoints": 506, + "dps": 129, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 17 + }, + { + "level": 13, + "hitpoints": 528, + "dps": 135, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 18 + } + ] + }, + { + "_id": 4000132, + "name": "Thrower", + "info": "This powerful pitcher has his eye on the prize! The Thrower hurls mighty spears from long range at enemies and Defenses. His secret? The strength lies in his fabulous facial hair!", + "TID": { + "name": "TID_CHARACTER_THROWER", + "info": "TID_CHARACTER_INFO_THROWER" + }, + "production_building": "Barracks", + "production_building_level": 18, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 200, + "attack_speed": 2500, + "attack_range": 600, + "housing_space": 16, + "village": "home", + "levels": [ + { + "level": 1, + "hitpoints": 2100, + "dps": 190, + "upgrade_time": 820800, + "upgrade_cost": 16000000, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "hitpoints": 2250, + "dps": 200, + "upgrade_time": 907200, + "upgrade_cost": 18000000, + "required_lab_level": 14, + "required_townhall": 16 + }, + { + "level": 3, + "hitpoints": 2500, + "dps": 220, + "upgrade_time": 1296000, + "upgrade_cost": 27000000, + "required_lab_level": 15, + "required_townhall": 17 + }, + { + "level": 4, + "hitpoints": 2800, + "dps": 240, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 16, + "required_townhall": 18 + } + ] + }, + { + "_id": 4000135, + "name": "Troop Launcher", + "info": "This immobile machine launches barrel loads of Troops and Clan Castle Troops at your allies in battle to support them. Each barrel can hold multiple Troops, including one Clan Castle Troop. There's only a few barrels inside, so make them count!", + "TID": { + "name": "TID_CHARACTER_SIEGE_MACHINE_TROOP_CATAPULT", + "info": "TID_CHARACTER_INFO_SIEGE_MACHINE_TROOP_CATAPULT" + }, + "production_building": "Workshop", + "production_building_level": 8, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 0, + "attack_speed": 6000, + "attack_range": 8000, + "housing_space": 1, + "village": "home", + "levels": [ + { + "level": 1, + "hitpoints": 2000, + "dps": 0, + "upgrade_time": 518400, + "upgrade_cost": 8500000, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 2, + "hitpoints": 2200, + "dps": 0, + "upgrade_time": 777600, + "upgrade_cost": 10000000, + "required_lab_level": 14, + "required_townhall": 16 + }, + { + "level": 3, + "hitpoints": 2400, + "dps": 0, + "upgrade_time": 777600, + "upgrade_cost": 17000000, + "required_lab_level": 14, + "required_townhall": 16 + }, + { + "level": 4, + "hitpoints": 2600, + "dps": 0, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 15, + "required_townhall": 17 + } + ] + }, + { + "_id": 4000136, + "name": "Debt Collector", + "info": "Greedy fingers! The Debt Collector targets resource Buildings and loots way more than a regular Goblin. Additional Loot is not taken from the Defender. Instead, it is generated by the Debt Collector himself!", + "TID": { + "name": "TID_TAX_COLLECTOR", + "info": "TID_CHARACTER_INFO_TAX_COLLECTOR" + }, + "production_building": "Barracks", + "production_building_level": 0, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 200, + "attack_speed": 1200, + "attack_range": 40, + "housing_space": 4, + "village": "home", + "is_seasonal": true, + "levels": [ + { + "level": 1, + "hitpoints": 80, + "dps": 30, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 6 + }, + { + "level": 2, + "hitpoints": 100, + "dps": 35, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 7 + }, + { + "level": 3, + "hitpoints": 120, + "dps": 40, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 8 + }, + { + "level": 4, + "hitpoints": 140, + "dps": 45, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 9 + }, + { + "level": 5, + "hitpoints": 160, + "dps": 50, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 10 + }, + { + "level": 6, + "hitpoints": 180, + "dps": 55, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 11 + }, + { + "level": 7, + "hitpoints": 200, + "dps": 60, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 12 + }, + { + "level": 8, + "hitpoints": 220, + "dps": 65, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 13 + }, + { + "level": 9, + "hitpoints": 240, + "dps": 70, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 14 + }, + { + "level": 10, + "hitpoints": 260, + "dps": 75, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 15 + }, + { + "level": 11, + "hitpoints": 280, + "dps": 80, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 16 + }, + { + "level": 12, + "hitpoints": 300, + "dps": 85, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 17 + } + ] + }, + { + "_id": 4000142, + "name": "Snake Barrel", + "info": "This Lunar New Year, it\u2019s raining snakes! These green menaces are barrels of fun, and bite chunks out of Defenses. They\u2019ll slither over Walls, and are effective in groups!", + "TID": { + "name": "TID_CHARACTER_SNAKE_BARREL", + "info": "TID_CHARACTER_INFO_SNAKE_BARREL" + }, + "production_building": "Barracks", + "production_building_level": 1, + "upgrade_resource": "Elixir", + "is_flying": true, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 300, + "attack_speed": 1000, + "attack_range": 0, + "housing_space": 8, + "village": "home", + "is_seasonal": true, + "levels": [ + { + "level": 1, + "hitpoints": 222, + "dps": 22, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 6 + }, + { + "level": 2, + "hitpoints": 288, + "dps": 28, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 7 + }, + { + "level": 3, + "hitpoints": 355, + "dps": 35, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 8 + }, + { + "level": 4, + "hitpoints": 422, + "dps": 42, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 9 + }, + { + "level": 5, + "hitpoints": 488, + "dps": 48, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 10 + }, + { + "level": 6, + "hitpoints": 555, + "dps": 55, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 11 + }, + { + "level": 7, + "hitpoints": 622, + "dps": 62, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 12 + }, + { + "level": 8, + "hitpoints": 688, + "dps": 68, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 13 + }, + { + "level": 9, + "hitpoints": 755, + "dps": 75, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 14 + }, + { + "level": 10, + "hitpoints": 822, + "dps": 82, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 15 + }, + { + "level": 11, + "hitpoints": 866, + "dps": 86, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 16 + }, + { + "level": 12, + "hitpoints": 888, + "dps": 88, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 17 + } + ] + }, + { + "_id": 4000147, + "name": "Super Yeti", + "info": "This mysterious masked Yeti is charged up! His electrical little buddies spring into action when he takes damage and zap the closest Building to spark a devastating chain reaction!", + "TID": { + "name": "TID_CHARACTER_SUPER_YETI", + "info": "TID_CHARACTER_INFO_SUPER_YETI" + }, + "production_building": "Barracks", + "production_building_level": 14, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 150, + "attack_speed": 1000, + "attack_range": 80, + "housing_space": 35, + "village": "home", + "super_troop": { + "original_id": 4000053, + "original_min_level": 2 + }, + "levels": [ + { + "level": 1, + "hitpoints": 4600, + "dps": 360, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "hitpoints": 5000, + "dps": 390, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 3, + "hitpoints": 5400, + "dps": 415, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 11, + "required_townhall": 13 + }, + { + "level": 4, + "hitpoints": 5800, + "dps": 440, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 12, + "required_townhall": 14 + }, + { + "level": 5, + "hitpoints": 6200, + "dps": 465, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 6, + "hitpoints": 6600, + "dps": 495, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 14, + "required_townhall": 16 + }, + { + "level": 7, + "hitpoints": 7000, + "dps": 525, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 15, + "required_townhall": 17 + } + ] + }, + { + "_id": 4000150, + "name": "Furnace", + "info": "The Furnace doesn\u2019t move, but it does spawn Firemites over time that target Buildings. These curious little guys leave pools of fire where they visit!", + "TID": { + "name": "TID_CHARACTER_FURNACE", + "info": "TID_CHARACTER_INFO_FURNACE" + }, + "production_building": "Dark Barracks", + "production_building_level": 12, + "upgrade_resource": "Dark Elixir", + "is_flying": false, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 0, + "attack_speed": 800, + "attack_range": 1, + "housing_space": 18, + "village": "home", + "levels": [ + { + "level": 1, + "hitpoints": 1530, + "dps": 1, + "upgrade_time": 1036800, + "upgrade_cost": 200000, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "hitpoints": 1620, + "dps": 2, + "upgrade_time": 1209600, + "upgrade_cost": 260000, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 3, + "hitpoints": 1710, + "dps": 3, + "upgrade_time": 1382400, + "upgrade_cost": 320000, + "required_lab_level": 14, + "required_townhall": 16 + }, + { + "level": 4, + "hitpoints": 1800, + "dps": 4, + "upgrade_time": 1386000, + "upgrade_cost": 320001, + "required_lab_level": 15, + "required_townhall": 17 + } + ] + }, + { + "_id": 4000156, + "name": "Giant Giant", + "info": "With the might of 10 Giants, the Giant Giant clobbers Defenses with massive splash damage. Uh-oh! If he loses half of his max health, he\u2019ll rage out with increased speed and power.", + "TID": { + "name": "TID_CHARACTER_APRIL25GTG", + "info": "TID_CHARACTER_INFO_APRIL25GTG" + }, + "production_building": "Barracks", + "production_building_level": 0, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 165, + "attack_speed": 2000, + "attack_range": 100, + "housing_space": 50, + "village": "home", + "is_seasonal": true, + "levels": [ + { + "level": 1, + "hitpoints": 800, + "dps": 110, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 3 + }, + { + "level": 2, + "hitpoints": 1600, + "dps": 140, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 4 + }, + { + "level": 3, + "hitpoints": 2400, + "dps": 165, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 5 + }, + { + "level": 4, + "hitpoints": 3200, + "dps": 190, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 6 + }, + { + "level": 5, + "hitpoints": 4800, + "dps": 240, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 7 + }, + { + "level": 6, + "hitpoints": 7000, + "dps": 310, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 8 + }, + { + "level": 7, + "hitpoints": 9000, + "dps": 430, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 9 + }, + { + "level": 8, + "hitpoints": 12500, + "dps": 550, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 10 + }, + { + "level": 9, + "hitpoints": 15000, + "dps": 620, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 11 + }, + { + "level": 10, + "hitpoints": 18500, + "dps": 700, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 12 + }, + { + "level": 11, + "hitpoints": 20000, + "dps": 780, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 13 + }, + { + "level": 12, + "hitpoints": 21000, + "dps": 820, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 14 + }, + { + "level": 13, + "hitpoints": 22000, + "dps": 860, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 15 + }, + { + "level": 14, + "hitpoints": 23500, + "dps": 920, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 16 + }, + { + "level": 15, + "hitpoints": 25000, + "dps": 980, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 17 + } + ] + }, + { + "_id": 4000157, + "name": "K.A.N.E", + "info": "This tough Troop does what he wants! K.A.N.E. sees red, and goes straight for the Town Hall! He pummels ground and air units that get in his way with splash-damaging slams. When defeated, he is reborn in flames with increased damage and a fierce fiery aura.", + "TID": { + "name": "TID_CHARACTER_APRIL25TBRM", + "info": "TID_CHARACTER_INFO_APRIL25TBRM" + }, + "production_building": "Barracks", + "production_building_level": 0, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 200, + "attack_speed": 2500, + "attack_range": 150, + "housing_space": 75, + "village": "home", + "is_seasonal": true, + "levels": [ + { + "level": 1, + "hitpoints": 1100, + "dps": 200, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 3 + }, + { + "level": 2, + "hitpoints": 1450, + "dps": 240, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 4 + }, + { + "level": 3, + "hitpoints": 1800, + "dps": 270, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 5 + }, + { + "level": 4, + "hitpoints": 2300, + "dps": 300, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 6 + }, + { + "level": 5, + "hitpoints": 2700, + "dps": 330, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 7 + }, + { + "level": 6, + "hitpoints": 3000, + "dps": 360, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 8 + }, + { + "level": 7, + "hitpoints": 3300, + "dps": 395, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 9 + }, + { + "level": 8, + "hitpoints": 4500, + "dps": 435, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 10 + }, + { + "level": 9, + "hitpoints": 5200, + "dps": 460, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 11 + }, + { + "level": 10, + "hitpoints": 5600, + "dps": 500, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 12 + }, + { + "level": 11, + "hitpoints": 6000, + "dps": 550, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 13 + }, + { + "level": 12, + "hitpoints": 6600, + "dps": 605, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 14 + }, + { + "level": 13, + "hitpoints": 7300, + "dps": 665, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 15 + }, + { + "level": 14, + "hitpoints": 8100, + "dps": 720, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 16 + }, + { + "level": 15, + "hitpoints": 9000, + "dps": 760, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 17 + } + ] + }, + { + "_id": 4000158, + "name": "The Disarmer", + "info": "She is THE MAN! The Disarmer targets Defenses with spiteful blows of her bat and makes easy work of Walls by jumping right over them! She must be put down 3 times before she\u2019s out. Talk about tough!", + "TID": { + "name": "TID_CHARACTER_APRIL25BLTM", + "info": "TID_CHARACTER_INFO_APRIL25BLTM" + }, + "production_building": "Barracks", + "production_building_level": 0, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 300, + "attack_speed": 2200, + "attack_range": 50, + "housing_space": 60, + "village": "home", + "is_seasonal": true, + "levels": [ + { + "level": 1, + "hitpoints": 1300, + "dps": 100, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 6 + }, + { + "level": 2, + "hitpoints": 1700, + "dps": 125, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 7 + }, + { + "level": 3, + "hitpoints": 2200, + "dps": 150, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 8 + }, + { + "level": 4, + "hitpoints": 2900, + "dps": 175, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 9 + }, + { + "level": 5, + "hitpoints": 3500, + "dps": 200, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 10 + }, + { + "level": 6, + "hitpoints": 4000, + "dps": 220, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 11 + }, + { + "level": 7, + "hitpoints": 4500, + "dps": 240, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 12 + }, + { + "level": 8, + "hitpoints": 5000, + "dps": 260, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 13 + }, + { + "level": 9, + "hitpoints": 5500, + "dps": 280, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 14 + }, + { + "level": 10, + "hitpoints": 6000, + "dps": 300, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 15 + }, + { + "level": 11, + "hitpoints": 6500, + "dps": 320, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 16 + }, + { + "level": 12, + "hitpoints": 7000, + "dps": 340, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 17 + } + ] + }, + { + "_id": 4000159, + "name": "YEETer", + "info": "With huge range, YEETer hurls 4 loyal tribe members at the start of battle that attack everything, before going back to his trusty spears. Say it loud now, YEET!", + "TID": { + "name": "TID_CHARACTER_APRIL25RRBL", + "info": "TID_CHARACTER_INFO_APRIL25RRBL" + }, + "production_building": "Barracks", + "production_building_level": 0, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 400, + "attack_speed": 2000, + "attack_range": 650, + "housing_space": 45, + "village": "home", + "is_seasonal": true, + "levels": [ + { + "level": 1, + "hitpoints": 1150, + "dps": 66, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 3 + }, + { + "level": 2, + "hitpoints": 1300, + "dps": 72, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 4 + }, + { + "level": 3, + "hitpoints": 1450, + "dps": 80, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 5 + }, + { + "level": 4, + "hitpoints": 1600, + "dps": 88, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 6 + }, + { + "level": 5, + "hitpoints": 1850, + "dps": 95, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 7 + }, + { + "level": 6, + "hitpoints": 2100, + "dps": 104, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 8 + }, + { + "level": 7, + "hitpoints": 2400, + "dps": 115, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 9 + }, + { + "level": 8, + "hitpoints": 2700, + "dps": 130, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 10 + }, + { + "level": 9, + "hitpoints": 3000, + "dps": 145, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 11 + }, + { + "level": 10, + "hitpoints": 3300, + "dps": 160, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 12 + }, + { + "level": 11, + "hitpoints": 3700, + "dps": 175, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 13 + }, + { + "level": 12, + "hitpoints": 4100, + "dps": 190, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 14 + }, + { + "level": 13, + "hitpoints": 4500, + "dps": 210, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 15 + }, + { + "level": 14, + "hitpoints": 5000, + "dps": 230, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 16 + }, + { + "level": 15, + "hitpoints": 5500, + "dps": 255, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 17 + } + ] + }, + { + "_id": 4000164, + "name": "YEETer", + "info": "With huge range, YEETer hurls 4 loyal tribe members at the start of battle that attack everything, before going back to his trusty spears. Say it loud now, YEET!", + "TID": { + "name": "TID_CHARACTER_APRIL25RRBL", + "info": "TID_CHARACTER_INFO_APRIL25RRBL" + }, + "production_building": "Barracks", + "production_building_level": 0, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 400, + "attack_speed": 2000, + "attack_range": 650, + "housing_space": 45, + "village": "home", + "is_seasonal": true, + "levels": [ + { + "level": 1, + "hitpoints": 800, + "dps": 30, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 3 + }, + { + "level": 2, + "hitpoints": 1000, + "dps": 40, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 4 + }, + { + "level": 3, + "hitpoints": 1200, + "dps": 50, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 5 + }, + { + "level": 4, + "hitpoints": 1400, + "dps": 60, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 6 + }, + { + "level": 5, + "hitpoints": 1600, + "dps": 70, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 7 + }, + { + "level": 6, + "hitpoints": 2000, + "dps": 85, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 8 + }, + { + "level": 7, + "hitpoints": 2400, + "dps": 100, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 9 + }, + { + "level": 8, + "hitpoints": 2700, + "dps": 115, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 10 + }, + { + "level": 9, + "hitpoints": 3000, + "dps": 130, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 11 + }, + { + "level": 10, + "hitpoints": 3300, + "dps": 145, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 12 + }, + { + "level": 11, + "hitpoints": 3700, + "dps": 160, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 13 + }, + { + "level": 12, + "hitpoints": 4100, + "dps": 175, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 14 + }, + { + "level": 13, + "hitpoints": 4500, + "dps": 190, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 15 + }, + { + "level": 14, + "hitpoints": 5000, + "dps": 210, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 16 + }, + { + "level": 15, + "hitpoints": 5500, + "dps": 230, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 17 + } + ] + }, + { + "_id": 4000165, + "name": "The Disarmer", + "info": "She is THE MAN! The Disarmer targets Defenses with spiteful blows of her bat and makes easy work of Walls by jumping right over them! She must be put down 3 times before she\u2019s out. Talk about tough!", + "TID": { + "name": "TID_CHARACTER_APRIL25BLTM", + "info": "TID_CHARACTER_INFO_APRIL25BLTM" + }, + "production_building": "Barracks", + "production_building_level": 0, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 300, + "attack_speed": 2200, + "attack_range": 50, + "housing_space": 60, + "village": "home", + "is_seasonal": true, + "levels": [ + { + "level": 1, + "hitpoints": 1300, + "dps": 100, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 6 + }, + { + "level": 2, + "hitpoints": 1700, + "dps": 125, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 7 + }, + { + "level": 3, + "hitpoints": 2200, + "dps": 150, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 8 + }, + { + "level": 4, + "hitpoints": 2900, + "dps": 175, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 9 + }, + { + "level": 5, + "hitpoints": 3500, + "dps": 200, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 10 + }, + { + "level": 6, + "hitpoints": 4000, + "dps": 220, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 11 + }, + { + "level": 7, + "hitpoints": 4500, + "dps": 240, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 12 + }, + { + "level": 8, + "hitpoints": 5000, + "dps": 260, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 13 + }, + { + "level": 9, + "hitpoints": 5500, + "dps": 280, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 14 + }, + { + "level": 10, + "hitpoints": 6000, + "dps": 300, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 15 + }, + { + "level": 11, + "hitpoints": 6500, + "dps": 320, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 16 + }, + { + "level": 12, + "hitpoints": 7000, + "dps": 340, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 17 + } + ] + }, + { + "_id": 4000167, + "name": "Meteor Golem", + "info": "From the cosmos, to your army! This lob-loving duo will throw themselves at anything for up-close damage. When separated, Meteormites will attack nearby targets or find a friend to form a Meteor Golem!", + "TID": { + "name": "TID_METEOR_GOLEM", + "info": "TID_METEOR_GOLEM_INFO" + }, + "production_building": "Barracks", + "production_building_level": 0, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 150, + "attack_speed": 1000, + "attack_range": 500, + "housing_space": 40, + "village": "home", + "is_seasonal": true, + "levels": [ + { + "level": 1, + "hitpoints": 4000, + "dps": 160, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 6 + }, + { + "level": 2, + "hitpoints": 5000, + "dps": 185, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 7 + }, + { + "level": 3, + "hitpoints": 6000, + "dps": 210, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 8 + }, + { + "level": 4, + "hitpoints": 7000, + "dps": 235, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 9 + }, + { + "level": 5, + "hitpoints": 8000, + "dps": 260, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 10 + }, + { + "level": 6, + "hitpoints": 9000, + "dps": 285, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 11 + }, + { + "level": 7, + "hitpoints": 10000, + "dps": 310, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 12 + }, + { + "level": 8, + "hitpoints": 11000, + "dps": 335, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 13 + }, + { + "level": 9, + "hitpoints": 12000, + "dps": 360, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 14 + }, + { + "level": 10, + "hitpoints": 13000, + "dps": 400, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 15 + }, + { + "level": 11, + "hitpoints": 14000, + "dps": 450, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 16 + }, + { + "level": 12, + "hitpoints": 15000, + "dps": 500, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 17 + } + ] + }, + { + "_id": 4000177, + "name": "Meteor Golem", + "info": "From the cosmos, to your army! This lob-loving duo will throw themselves at anything for up-close damage. When separated, Meteormites will attack nearby targets or find a friend to form a Meteor Golem!", + "TID": { + "name": "TID_METEOR_GOLEM", + "info": "TID_METEOR_GOLEM_INFO" + }, + "production_building": "Barracks", + "production_building_level": 19, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 150, + "attack_speed": 1000, + "attack_range": 500, + "housing_space": 40, + "village": "home", + "levels": [ + { + "level": 1, + "hitpoints": 15000, + "dps": 550, + "upgrade_time": 1209600, + "upgrade_cost": 28000000, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "hitpoints": 17000, + "dps": 600, + "upgrade_time": 1382400, + "upgrade_cost": 30000000, + "required_lab_level": 15, + "required_townhall": 17 + }, + { + "level": 3, + "hitpoints": 19000, + "dps": 650, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 16, + "required_townhall": 18 + } + ] + } + ], + "guardians": [ + { + "_id": 107000000, + "name": "Longshot", + "info": "Use your head! Longshot fires explosive bolts from her cranium at long range, peppering attackers with delightful dollops of splash damage.", + "TID": { + "name": "TID_INFERNO_GUARDIAN", + "info": "TID_INFERNO_GUARDIAN_INFO" + }, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 150, + "attack_speed": 1800, + "attack_range": 1200, + "levels": [ + { + "level": 1, + "hitpoints": 7000, + "dps": 330, + "upgrade_time": 604800, + "upgrade_cost": 18000000, + "required_townhall": 18 + }, + { + "level": 2, + "hitpoints": 8000, + "dps": 360, + "upgrade_time": 777600, + "upgrade_cost": 22000000, + "required_townhall": 18 + }, + { + "level": 3, + "hitpoints": 9000, + "dps": 390, + "upgrade_time": 950400, + "upgrade_cost": 26000000, + "required_townhall": 18 + }, + { + "level": 4, + "hitpoints": 10000, + "dps": 420, + "upgrade_time": 1123200, + "upgrade_cost": 28000000, + "required_townhall": 18 + }, + { + "level": 5, + "hitpoints": 11000, + "dps": 450, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_townhall": 18 + } + ] + }, + { + "_id": 107000001, + "name": "Smasher", + "info": "This tanky Guardian deals splash damage to ground and air troops. Smasher is a seriously sore loser, raging when the Town Hall is destroyed and leaving rage in his wake when defeated.", + "TID": { + "name": "TID_MELEE_AREA_GUARDIAN", + "info": "TID_MELEE_AREA_GUARDIAN_INFO" + }, + "upgrade_resource": "Elixir", + "is_flying": false, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 250, + "attack_speed": 1800, + "attack_range": 125, + "levels": [ + { + "level": 1, + "hitpoints": 12000, + "dps": 500, + "upgrade_time": 604800, + "upgrade_cost": 18000000, + "required_townhall": 18 + }, + { + "level": 2, + "hitpoints": 13000, + "dps": 550, + "upgrade_time": 777600, + "upgrade_cost": 22000000, + "required_townhall": 18 + }, + { + "level": 3, + "hitpoints": 14000, + "dps": 600, + "upgrade_time": 950400, + "upgrade_cost": 26000000, + "required_townhall": 18 + }, + { + "level": 4, + "hitpoints": 15000, + "dps": 650, + "upgrade_time": 1123200, + "upgrade_cost": 28000000, + "required_townhall": 18 + }, + { + "level": 5, + "hitpoints": 16000, + "dps": 700, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_townhall": 18 + } + ] + } + ], + "spells": [ + { + "_id": 26000000, + "name": "Lightning Spell", + "info": "Electrocute your enemies with a bolt of lightning!\\n\\nCast this Spell at the enemy Village to damage and stun Buildings and units inside a small area.", + "TID": { + "name": "TID_LIGHTNING_STORM", + "info": "TID_LIGHTNING_STORM_INFO" + }, + "production_building": "Spell Factory", + "production_building_level": 1, + "upgrade_resource": "Elixir", + "housing_space": 1, + "levels": [ + { + "level": 1, + "duration": 0, + "radius": 2.0, + "damage": 150, + "upgrade_time": 7200, + "upgrade_cost": 50000, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "duration": 0, + "radius": 2.0, + "damage": 180, + "upgrade_time": 14400, + "upgrade_cost": 100000, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 3, + "duration": 0, + "radius": 2.0, + "damage": 210, + "upgrade_time": 21600, + "upgrade_cost": 200000, + "required_lab_level": 2, + "required_townhall": 4 + }, + { + "level": 4, + "duration": 0, + "radius": 2.0, + "damage": 240, + "upgrade_time": 86400, + "upgrade_cost": 600000, + "required_lab_level": 3, + "required_townhall": 5 + }, + { + "level": 5, + "duration": 0, + "radius": 2.0, + "damage": 270, + "upgrade_time": 129600, + "upgrade_cost": 1500000, + "required_lab_level": 6, + "required_townhall": 8 + }, + { + "level": 6, + "duration": 0, + "radius": 2.0, + "damage": 320, + "upgrade_time": 259200, + "upgrade_cost": 2500000, + "required_lab_level": 7, + "required_townhall": 9 + }, + { + "level": 7, + "duration": 0, + "radius": 2.0, + "damage": 400, + "upgrade_time": 302400, + "upgrade_cost": 4200000, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 8, + "duration": 0, + "radius": 2.0, + "damage": 480, + "upgrade_time": 432000, + "upgrade_cost": 6300000, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 9, + "duration": 0, + "radius": 2.0, + "damage": 560, + "upgrade_time": 518400, + "upgrade_cost": 10000000, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 10, + "duration": 0, + "radius": 2.0, + "damage": 600, + "upgrade_time": 604800, + "upgrade_cost": 13500000, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 11, + "duration": 0, + "radius": 2.0, + "damage": 640, + "upgrade_time": 864000, + "upgrade_cost": 18500000, + "required_lab_level": 14, + "required_townhall": 16 + }, + { + "level": 12, + "duration": 0, + "radius": 2.0, + "damage": 680, + "upgrade_time": 1209600, + "upgrade_cost": 27000000, + "required_lab_level": 15, + "required_townhall": 17 + }, + { + "level": 13, + "duration": 0, + "radius": 2.0, + "damage": 720, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 16, + "required_townhall": 18 + } + ] + }, + { + "_id": 26000001, + "name": "Healing Spell", + "info": "Heal your Troops to keep them in the fight!\\n\\nCast this Spell to create a Ring of Healing. Your units will be healed while they are inside this ring.", + "TID": { + "name": "TID_HEALING_WAVE", + "info": "TID_HEALING_WAVE_INFO" + }, + "production_building": "Spell Factory", + "production_building_level": 2, + "upgrade_resource": "Elixir", + "housing_space": 2, + "levels": [ + { + "level": 1, + "duration": 12, + "radius": 5.0, + "damage": -15, + "upgrade_time": 10800, + "upgrade_cost": 75000, + "required_lab_level": 2, + "required_townhall": 4 + }, + { + "level": 2, + "duration": 12, + "radius": 5.0, + "damage": -20, + "upgrade_time": 21600, + "upgrade_cost": 150000, + "required_lab_level": 2, + "required_townhall": 4 + }, + { + "level": 3, + "duration": 12, + "radius": 5.0, + "damage": -25, + "upgrade_time": 43200, + "upgrade_cost": 300000, + "required_lab_level": 4, + "required_townhall": 6 + }, + { + "level": 4, + "duration": 12, + "radius": 5.0, + "damage": -30, + "upgrade_time": 86400, + "upgrade_cost": 900000, + "required_lab_level": 5, + "required_townhall": 7 + }, + { + "level": 5, + "duration": 12, + "radius": 5.0, + "damage": -35, + "upgrade_time": 129600, + "upgrade_cost": 1800000, + "required_lab_level": 6, + "required_townhall": 8 + }, + { + "level": 6, + "duration": 12, + "radius": 5.0, + "damage": -40, + "upgrade_time": 259200, + "upgrade_cost": 3000000, + "required_lab_level": 7, + "required_townhall": 9 + }, + { + "level": 7, + "duration": 12, + "radius": 5.0, + "damage": -45, + "upgrade_time": 432000, + "upgrade_cost": 6000000, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 8, + "duration": 12, + "radius": 5.0, + "damage": -50, + "upgrade_time": 561600, + "upgrade_cost": 11000000, + "required_lab_level": 11, + "required_townhall": 13 + }, + { + "level": 9, + "duration": 12, + "radius": 5.0, + "damage": -55, + "upgrade_time": 604800, + "upgrade_cost": 14000000, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 10, + "duration": 12, + "radius": 5.0, + "damage": -60, + "upgrade_time": 907200, + "upgrade_cost": 19000000, + "required_lab_level": 14, + "required_townhall": 16 + }, + { + "level": 11, + "duration": 12, + "radius": 5.0, + "damage": -67, + "upgrade_time": 1296000, + "upgrade_cost": 29000000, + "required_lab_level": 15, + "required_townhall": 17 + }, + { + "level": 12, + "duration": 12, + "radius": 5.0, + "damage": -75, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 16, + "required_townhall": 18 + } + ] + }, + { + "_id": 26000002, + "name": "Rage Spell", + "info": "Enrage your units to make them bigger, faster and stronger!\\n\\nCast this to create a Ring of Rage! Your units will gain speed and attack power while they are inside this ring.", + "TID": { + "name": "TID_HASTE", + "info": "TID_HASTE_INFO" + }, + "production_building": "Spell Factory", + "production_building_level": 3, + "upgrade_resource": "Elixir", + "housing_space": 2, + "levels": [ + { + "level": 1, + "duration": 18, + "radius": 5.0, + "damage": 0, + "upgrade_time": 21600, + "upgrade_cost": 400000, + "required_lab_level": 3, + "required_townhall": 5 + }, + { + "level": 2, + "duration": 18, + "radius": 5.0, + "damage": 0, + "upgrade_time": 43200, + "upgrade_cost": 800000, + "required_lab_level": 3, + "required_townhall": 5 + }, + { + "level": 3, + "duration": 18, + "radius": 5.0, + "damage": 0, + "upgrade_time": 86400, + "upgrade_cost": 1000000, + "required_lab_level": 4, + "required_townhall": 6 + }, + { + "level": 4, + "duration": 18, + "radius": 5.0, + "damage": 0, + "upgrade_time": 172800, + "upgrade_cost": 2000000, + "required_lab_level": 5, + "required_townhall": 7 + }, + { + "level": 5, + "duration": 18, + "radius": 5.0, + "damage": 0, + "upgrade_time": 345600, + "upgrade_cost": 5000000, + "required_lab_level": 6, + "required_townhall": 8 + }, + { + "level": 6, + "duration": 18, + "radius": 5.0, + "damage": 0, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 10, + "required_townhall": 12 + } + ] + }, + { + "_id": 26000003, + "name": "Jump Spell", + "info": "Walls slowing you down? Try making a shortcut!\\n\\nCast this Spell near enemy Walls to create a route straight over them. Your Troops will jump over affected wall pieces as if they weren't even there!", + "TID": { + "name": "TID_JUMP_SPELL", + "info": "TID_JUMP_SPELL_INFO" + }, + "production_building": "Spell Factory", + "production_building_level": 4, + "upgrade_resource": "Elixir", + "housing_space": 2, + "levels": [ + { + "level": 1, + "duration": 20, + "radius": 3.5, + "damage": 0, + "upgrade_time": 86400, + "upgrade_cost": 1000000, + "required_lab_level": 4, + "required_townhall": 6 + }, + { + "level": 2, + "duration": 40, + "radius": 3.5, + "damage": 0, + "upgrade_time": 172800, + "upgrade_cost": 2000000, + "required_lab_level": 5, + "required_townhall": 7 + }, + { + "level": 3, + "duration": 60, + "radius": 3.5, + "damage": 0, + "upgrade_time": 345600, + "upgrade_cost": 5000000, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 4, + "duration": 80, + "radius": 3.5, + "damage": 0, + "upgrade_time": 561600, + "upgrade_cost": 8000000, + "required_lab_level": 11, + "required_townhall": 13 + }, + { + "level": 5, + "duration": 100, + "radius": 3.5, + "damage": 0, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 13, + "required_townhall": 15 + } + ] + }, + { + "_id": 26000005, + "name": "Freeze Spell", + "info": "When the going gets hot, stay frosty!\\n\\nThe Freeze Spell sends out a cryogenic blast that temporarily immobilizes enemy troops and disables defensive buildings within its radius.", + "TID": { + "name": "TID_FREEZE_SPELL", + "info": "TID_FREEZE_SPELL_INFO" + }, + "production_building": "Spell Factory", + "production_building_level": 4, + "upgrade_resource": "Elixir", + "housing_space": 1, + "levels": [ + { + "level": 1, + "duration": 0, + "radius": 3.5, + "damage": 0, + "upgrade_time": 86400, + "upgrade_cost": 1200000, + "required_lab_level": 7, + "required_townhall": 9 + }, + { + "level": 2, + "duration": 0, + "radius": 3.5, + "damage": 0, + "upgrade_time": 129600, + "upgrade_cost": 1700000, + "required_lab_level": 7, + "required_townhall": 9 + }, + { + "level": 3, + "duration": 0, + "radius": 3.5, + "damage": 0, + "upgrade_time": 172800, + "upgrade_cost": 3000000, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 4, + "duration": 0, + "radius": 3.5, + "damage": 0, + "upgrade_time": 216000, + "upgrade_cost": 4200000, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 5, + "duration": 0, + "radius": 3.5, + "damage": 0, + "upgrade_time": 302400, + "upgrade_cost": 6000000, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 6, + "duration": 0, + "radius": 3.5, + "damage": 0, + "upgrade_time": 432000, + "upgrade_cost": 7000000, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 7, + "duration": 0, + "radius": 3.5, + "damage": 0, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 10, + "required_townhall": 12 + } + ] + }, + { + "_id": 26000006, + "name": "Santa's Surprise", + "info": "Ask Santa for the best present there is: a hail of destruction raining down on your enemies!", + "TID": { + "name": "TID_XMAS_SPELL", + "info": "TID_XMAS_SPELL_INFO" + }, + "production_building": "Spell Factory", + "production_building_level": 1, + "upgrade_resource": "Elixir", + "housing_space": 2, + "is_seasonal": true, + "levels": [ + { + "level": 1, + "duration": 0, + "radius": 1.5, + "damage": 180, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 6 + }, + { + "level": 2, + "duration": 0, + "radius": 1.5, + "damage": 190, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 7 + }, + { + "level": 3, + "duration": 0, + "radius": 1.5, + "damage": 200, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 8 + }, + { + "level": 4, + "duration": 0, + "radius": 1.5, + "damage": 210, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 9 + }, + { + "level": 5, + "duration": 0, + "radius": 1.5, + "damage": 230, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 10 + }, + { + "level": 6, + "duration": 0, + "radius": 1.5, + "damage": 260, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 11 + }, + { + "level": 7, + "duration": 0, + "radius": 1.5, + "damage": 280, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 12 + }, + { + "level": 8, + "duration": 0, + "radius": 1.5, + "damage": 300, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 13 + }, + { + "level": 9, + "duration": 0, + "radius": 1.5, + "damage": 330, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 14 + }, + { + "level": 10, + "duration": 0, + "radius": 1.5, + "damage": 350, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 15 + }, + { + "level": 11, + "duration": 0, + "radius": 1.5, + "damage": 370, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 16 + }, + { + "level": 12, + "duration": 0, + "radius": 1.5, + "damage": 390, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 17 + }, + { + "level": 13, + "duration": 0, + "radius": 1.5, + "damage": 410, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 18 + } + ] + }, + { + "_id": 26000009, + "name": "Poison Spell", + "info": "Give your army the upper hand against enemy troops with this deadly poison!\\n\\nDefending units that linger in a Poison Spell's toxic cloud will move slower, attack slower and take damage with increasing severity over time. Poison Spells do not affect structures.", + "TID": { + "name": "TID_POISON_CLOUD", + "info": "TID_POISON_CLOUD_INFO" + }, + "production_building": "Dark Spell Factory", + "production_building_level": 1, + "upgrade_resource": "Dark Elixir", + "housing_space": 1, + "levels": [ + { + "level": 1, + "duration": 0, + "radius": 4.0, + "damage": 90, + "upgrade_time": 21600, + "upgrade_cost": 5000, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "duration": 0, + "radius": 4.0, + "damage": 115, + "upgrade_time": 64800, + "upgrade_cost": 10000, + "required_lab_level": 6, + "required_townhall": 8 + }, + { + "level": 3, + "duration": 0, + "radius": 4.0, + "damage": 145, + "upgrade_time": 172800, + "upgrade_cost": 21500, + "required_lab_level": 7, + "required_townhall": 9 + }, + { + "level": 4, + "duration": 0, + "radius": 4.0, + "damage": 180, + "upgrade_time": 259200, + "upgrade_cost": 35000, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 5, + "duration": 0, + "radius": 4.0, + "damage": 220, + "upgrade_time": 345600, + "upgrade_cost": 55000, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 6, + "duration": 0, + "radius": 4.0, + "damage": 260, + "upgrade_time": 432000, + "upgrade_cost": 77500, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 7, + "duration": 0, + "radius": 4.0, + "damage": 280, + "upgrade_time": 561600, + "upgrade_cost": 100000, + "required_lab_level": 11, + "required_townhall": 13 + }, + { + "level": 8, + "duration": 0, + "radius": 4.0, + "damage": 300, + "upgrade_time": 604800, + "upgrade_cost": 135000, + "required_lab_level": 12, + "required_townhall": 14 + }, + { + "level": 9, + "duration": 0, + "radius": 4.0, + "damage": 320, + "upgrade_time": 691200, + "upgrade_cost": 175000, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 10, + "duration": 0, + "radius": 4.0, + "damage": 340, + "upgrade_time": 835200, + "upgrade_cost": 230000, + "required_lab_level": 14, + "required_townhall": 16 + }, + { + "level": 11, + "duration": 0, + "radius": 4.0, + "damage": 360, + "upgrade_time": 1252800, + "upgrade_cost": 350000, + "required_lab_level": 15, + "required_townhall": 17 + }, + { + "level": 12, + "duration": 0, + "radius": 4.0, + "damage": 380, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 16, + "required_townhall": 18 + } + ] + }, + { + "_id": 26000010, + "name": "Earthquake Spell", + "info": "Weaken Walls and Buildings with crippling earthquakes!\\n\\nEarthquake Spells damage structures based on their maximum hitpoints. Repeated earthquakes deal decreasing damage to the same Buildings, but increasing damage to the same Walls. No Wall can withstand the might of four Earthquake Spells!", + "TID": { + "name": "TID_EARTHQUAKE", + "info": "TID_EARTHQUAKE_INFO" + }, + "production_building": "Dark Spell Factory", + "production_building_level": 2, + "upgrade_resource": "Dark Elixir", + "housing_space": 1, + "levels": [ + { + "level": 1, + "duration": 0, + "radius": 3.5, + "damage": 0, + "upgrade_time": 43200, + "upgrade_cost": 6000, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "duration": 0, + "radius": 3.8, + "damage": 0, + "upgrade_time": 86400, + "upgrade_cost": 12000, + "required_lab_level": 6, + "required_townhall": 8 + }, + { + "level": 3, + "duration": 0, + "radius": 4.1, + "damage": 0, + "upgrade_time": 259200, + "upgrade_cost": 25500, + "required_lab_level": 7, + "required_townhall": 9 + }, + { + "level": 4, + "duration": 0, + "radius": 4.4, + "damage": 0, + "upgrade_time": 302400, + "upgrade_cost": 42000, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 5, + "duration": 0, + "radius": 4.7, + "damage": 0, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 9, + "required_townhall": 11 + } + ] + }, + { + "_id": 26000011, + "name": "Haste Spell", + "info": "Put some hustle in even your heaviest units!\\n\\nHaste Spells lack the damage boost of Rage Spells, but provide an even better boost to movement speed. A lower storage space also allows you to take more of them into battle!", + "TID": { + "name": "TID_SPEEDUP", + "info": "TID_SPEEDUP_INFO" + }, + "production_building": "Dark Spell Factory", + "production_building_level": 3, + "upgrade_resource": "Dark Elixir", + "housing_space": 1, + "levels": [ + { + "level": 1, + "duration": 0, + "radius": 4.0, + "damage": 0, + "upgrade_time": 86400, + "upgrade_cost": 8000, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "duration": 0, + "radius": 4.0, + "damage": 0, + "upgrade_time": 172800, + "upgrade_cost": 17000, + "required_lab_level": 7, + "required_townhall": 9 + }, + { + "level": 3, + "duration": 0, + "radius": 4.0, + "damage": 0, + "upgrade_time": 259200, + "upgrade_cost": 30000, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 4, + "duration": 0, + "radius": 4.0, + "damage": 0, + "upgrade_time": 345600, + "upgrade_cost": 38500, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 5, + "duration": 0, + "radius": 4.0, + "damage": 0, + "upgrade_time": 777600, + "upgrade_cost": 200000, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 6, + "duration": 0, + "radius": 4.0, + "damage": 0, + "upgrade_time": 1080000, + "upgrade_cost": 320000, + "required_lab_level": 15, + "required_townhall": 17 + }, + { + "level": 7, + "duration": 0, + "radius": 5.0, + "damage": 0, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 16, + "required_townhall": 18 + } + ] + }, + { + "_id": 26000016, + "name": "Clone Spell", + "info": "Turn this Spell into a pop-up army!\\n\\nClone Spells create a circle of spawning that creates limited-lifetime copies of troops that enter it. It will only spawn up to a maximum housing space of troops.", + "TID": { + "name": "TID_DUPLICATE_SPELL", + "info": "TID_DUPLICATE_SPELL_INFO" + }, + "production_building": "Spell Factory", + "production_building_level": 5, + "upgrade_resource": "Elixir", + "housing_space": 3, + "levels": [ + { + "level": 1, + "duration": 0, + "radius": 3.5, + "damage": 0, + "upgrade_time": 86400, + "upgrade_cost": 1500000, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "duration": 0, + "radius": 3.5, + "damage": 0, + "upgrade_time": 172800, + "upgrade_cost": 2500000, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 3, + "duration": 0, + "radius": 3.5, + "damage": 0, + "upgrade_time": 194400, + "upgrade_cost": 3000000, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 4, + "duration": 0, + "radius": 3.5, + "damage": 0, + "upgrade_time": 216000, + "upgrade_cost": 4000000, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 5, + "duration": 0, + "radius": 3.5, + "damage": 0, + "upgrade_time": 345600, + "upgrade_cost": 5000000, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 6, + "duration": 0, + "radius": 3.5, + "damage": 0, + "upgrade_time": 432000, + "upgrade_cost": 8000000, + "required_lab_level": 11, + "required_townhall": 13 + }, + { + "level": 7, + "duration": 0, + "radius": 3.5, + "damage": 0, + "upgrade_time": 604800, + "upgrade_cost": 9000000, + "required_lab_level": 12, + "required_townhall": 14 + }, + { + "level": 8, + "duration": 0, + "radius": 3.5, + "damage": 0, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 13, + "required_townhall": 15 + } + ] + }, + { + "_id": 26000017, + "name": "Skeleton Spell", + "info": "Summon an army of Skeletons anywhere on the battlefield!\\n\\nPut a few extra swords when and where you need them most. Skeletons do not trigger traps.", + "TID": { + "name": "TID_CREATE_SKELETONS_SPELL", + "info": "TID_CREATE_SKELETONS_SPELL_INFO" + }, + "production_building": "Dark Spell Factory", + "production_building_level": 4, + "upgrade_resource": "Dark Elixir", + "housing_space": 1, + "levels": [ + { + "level": 1, + "duration": 0, + "radius": 2.2, + "damage": 0, + "upgrade_time": 86400, + "upgrade_cost": 11000, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "duration": 0, + "radius": 2.2, + "damage": 0, + "upgrade_time": 129600, + "upgrade_cost": 17000, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 3, + "duration": 0, + "radius": 2.2, + "damage": 0, + "upgrade_time": 172800, + "upgrade_cost": 25000, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 4, + "duration": 0, + "radius": 2.2, + "damage": 0, + "upgrade_time": 216000, + "upgrade_cost": 40000, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 5, + "duration": 0, + "radius": 2.2, + "damage": 0, + "upgrade_time": 259200, + "upgrade_cost": 50000, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 6, + "duration": 0, + "radius": 2.2, + "damage": 0, + "upgrade_time": 367200, + "upgrade_cost": 75000, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 7, + "duration": 0, + "radius": 2.2, + "damage": 0, + "upgrade_time": 561600, + "upgrade_cost": 135000, + "required_lab_level": 11, + "required_townhall": 13 + }, + { + "level": 8, + "duration": 0, + "radius": 2.2, + "damage": 0, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 13, + "required_townhall": 15 + } + ] + }, + { + "_id": 26000028, + "name": "Bat Spell", + "info": "Summon an army of Bats anywhere on the battlefield!\\n\\nDeploy aerial reinforcements wherever you need them the most. Bats do not trigger traps.", + "TID": { + "name": "TID_SPELL_BATS", + "info": "TID_SPELL_BATS_INFO" + }, + "production_building": "Dark Spell Factory", + "production_building_level": 5, + "upgrade_resource": "Dark Elixir", + "housing_space": 1, + "levels": [ + { + "level": 1, + "duration": 0, + "radius": 2.2, + "damage": 0, + "upgrade_time": 86400, + "upgrade_cost": 13000, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "duration": 0, + "radius": 2.2, + "damage": 0, + "upgrade_time": 172800, + "upgrade_cost": 25500, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 3, + "duration": 0, + "radius": 2.2, + "damage": 0, + "upgrade_time": 194400, + "upgrade_cost": 35000, + "required_lab_level": 8, + "required_townhall": 10 + }, + { + "level": 4, + "duration": 0, + "radius": 2.2, + "damage": 0, + "upgrade_time": 345600, + "upgrade_cost": 47500, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 5, + "duration": 0, + "radius": 2.2, + "damage": 0, + "upgrade_time": 604800, + "upgrade_cost": 140000, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 6, + "duration": 0, + "radius": 2.2, + "damage": 0, + "upgrade_time": 734400, + "upgrade_cost": 220000, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 7, + "duration": 0, + "radius": 2.2, + "damage": 0, + "upgrade_time": 1123200, + "upgrade_cost": 300000, + "required_lab_level": 15, + "required_townhall": 17 + }, + { + "level": 8, + "duration": 0, + "radius": 2.2, + "damage": 0, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 16, + "required_townhall": 18 + } + ] + }, + { + "_id": 26000035, + "name": "Invisibility Spell", + "info": "Invisibility Spell makes EVERYTHING except for Walls and Siege Machines invisible and untargetable within its radius.", + "TID": { + "name": "TID_INVISIBILITY_SPELL", + "info": "TID_INVISIBILITY_SPELL_INFO" + }, + "production_building": "Spell Factory", + "production_building_level": 6, + "upgrade_resource": "Elixir", + "housing_space": 1, + "levels": [ + { + "level": 1, + "duration": 0, + "radius": 4.0, + "damage": 0, + "upgrade_time": 259200, + "upgrade_cost": 5000000, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "duration": 0, + "radius": 4.0, + "damage": 0, + "upgrade_time": 345600, + "upgrade_cost": 6000000, + "required_lab_level": 9, + "required_townhall": 11 + }, + { + "level": 3, + "duration": 0, + "radius": 4.0, + "damage": 0, + "upgrade_time": 432000, + "upgrade_cost": 7000000, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 4, + "duration": 0, + "radius": 4.0, + "damage": 0, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 11, + "required_townhall": 13 + } + ] + }, + { + "_id": 26000053, + "name": "Recall Spell", + "info": "Attack going badly? Need to come in from another direction? The Recall Spell summons back Troops, Heroes and Pets to the deployment bar. You can then send the recalled units back out for a second strike.", + "TID": { + "name": "TID_SPELL_RECALL", + "info": "TID_SPELL_RECALL_INFO" + }, + "production_building": "Spell Factory", + "production_building_level": 7, + "upgrade_resource": "Elixir", + "housing_space": 2, + "levels": [ + { + "level": 1, + "duration": 0, + "radius": 5.0, + "damage": 0, + "upgrade_time": 604800, + "upgrade_cost": 7500000, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "duration": 0, + "radius": 5.0, + "damage": 0, + "upgrade_time": 734400, + "upgrade_cost": 8000000, + "required_lab_level": 11, + "required_townhall": 13 + }, + { + "level": 3, + "duration": 0, + "radius": 5.0, + "damage": 0, + "upgrade_time": 820800, + "upgrade_cost": 9000000, + "required_lab_level": 12, + "required_townhall": 14 + }, + { + "level": 4, + "duration": 0, + "radius": 5.0, + "damage": 0, + "upgrade_time": 993600, + "upgrade_cost": 13000000, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 5, + "duration": 0, + "radius": 5.0, + "damage": 0, + "upgrade_time": 1080000, + "upgrade_cost": 19000000, + "required_lab_level": 14, + "required_townhall": 16 + }, + { + "level": 6, + "duration": 0, + "radius": 5.0, + "damage": 0, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 15, + "required_townhall": 17 + } + ] + }, + { + "_id": 26000070, + "name": "Overgrowth Spell", + "info": "Ever wish you could ignore a whole chunk of that enemy base? The Overgrowth Spell traps nearby Buildings in tough roots, stopping Defenses attacking. Troops ignore trapped Buildings.", + "TID": { + "name": "TID_SPELL_OVERGROWTH", + "info": "TID_SPELL_OVERGROWTH_INFO" + }, + "production_building": "Dark Spell Factory", + "production_building_level": 6, + "upgrade_resource": "Dark Elixir", + "housing_space": 2, + "levels": [ + { + "level": 1, + "duration": 0, + "radius": 6.0, + "damage": 0, + "upgrade_time": 475200, + "upgrade_cost": 62500, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "duration": 0, + "radius": 6.0, + "damage": 0, + "upgrade_time": 734400, + "upgrade_cost": 125000, + "required_lab_level": 10, + "required_townhall": 12 + }, + { + "level": 3, + "duration": 0, + "radius": 6.0, + "damage": 0, + "upgrade_time": 864000, + "upgrade_cost": 175000, + "required_lab_level": 12, + "required_townhall": 14 + }, + { + "level": 4, + "duration": 0, + "radius": 6.0, + "damage": 0, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 14, + "required_townhall": 16 + } + ] + }, + { + "_id": 26000073, + "name": "Bag of Frostmites", + "info": "Briefly freezes the target area and slowly summons bouncing Frostmites which slow down and distract the nearby defenses.", + "TID": { + "name": "TID_SPELL_BAG_OF_FROSTMITES", + "info": "TID_SPELL_BAG_OF_FROSTMITES_INFO" + }, + "production_building": "Spell Factory", + "production_building_level": 1, + "upgrade_resource": "Elixir", + "housing_space": 1, + "is_seasonal": true, + "levels": [ + { + "level": 1, + "duration": 0, + "radius": 3.5, + "damage": 0, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 6 + }, + { + "level": 2, + "duration": 0, + "radius": 3.5, + "damage": 0, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 7 + }, + { + "level": 3, + "duration": 0, + "radius": 3.5, + "damage": 0, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 8 + }, + { + "level": 4, + "duration": 0, + "radius": 3.5, + "damage": 0, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 9 + }, + { + "level": 5, + "duration": 0, + "radius": 3.5, + "damage": 0, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 10 + }, + { + "level": 6, + "duration": 0, + "radius": 3.5, + "damage": 0, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 11 + }, + { + "level": 7, + "duration": 0, + "radius": 3.5, + "damage": 0, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 12 + }, + { + "level": 8, + "duration": 0, + "radius": 3.5, + "damage": 0, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 13 + }, + { + "level": 9, + "duration": 0, + "radius": 3.5, + "damage": 0, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 14 + }, + { + "level": 10, + "duration": 0, + "radius": 3.5, + "damage": 0, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 15 + }, + { + "level": 11, + "duration": 0, + "radius": 3.5, + "damage": 0, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 16 + }, + { + "level": 12, + "duration": 0, + "radius": 3.5, + "damage": 0, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 17 + }, + { + "level": 13, + "duration": 0, + "radius": 3.5, + "damage": 0, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": null, + "required_townhall": 18 + } + ] + }, + { + "_id": 26000098, + "name": "Revive Spell", + "info": "The Healer's own special recipe! The Revive Spell brings a defeated Hero in its range back into the fight with some health. Bring this Spell into battle, and a floating golden heart will appear above any defeated Hero that can be revived. Upgrade the Revive Spell to increase the amount of health Heroes regain.", + "TID": { + "name": "TID_SPELL_REVIVE", + "info": "TID_SPELL_REVIVE_INFO" + }, + "production_building": "Spell Factory", + "production_building_level": 8, + "upgrade_resource": "Elixir", + "housing_space": 2, + "levels": [ + { + "level": 1, + "duration": 0, + "radius": 0.0, + "damage": 0, + "upgrade_time": 691200, + "upgrade_cost": 18000000, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "duration": 0, + "radius": 0.0, + "damage": 0, + "upgrade_time": 907200, + "upgrade_cost": 19000000, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 3, + "duration": 0, + "radius": 0.0, + "damage": 0, + "upgrade_time": 993600, + "upgrade_cost": 20000000, + "required_lab_level": 14, + "required_townhall": 16 + }, + { + "level": 4, + "duration": 0, + "radius": 0.0, + "damage": 0, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 15, + "required_townhall": 17 + } + ] + }, + { + "_id": 26000109, + "name": "Ice Block Spell", + "info": "A brrr-illiant defensive strategy!\\n\\nCast this cool concoction to encase your ground and air Troops in ice that blocks almost all damage but freezes their movement and attack!", + "TID": { + "name": "TID_ICE_BLOCK_SPELL", + "info": "TID_ICE_BLOCK_SPELL_INFO" + }, + "production_building": "Dark Spell Factory", + "production_building_level": 7, + "upgrade_resource": "Dark Elixir", + "housing_space": 1, + "levels": [ + { + "level": 1, + "duration": 0, + "radius": 5.0, + "damage": 0, + "upgrade_time": 864000, + "upgrade_cost": 140000, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "duration": 0, + "radius": 5.0, + "damage": 0, + "upgrade_time": 950400, + "upgrade_cost": 200000, + "required_lab_level": 12, + "required_townhall": 14 + }, + { + "level": 3, + "duration": 0, + "radius": 5.0, + "damage": 0, + "upgrade_time": 1209600, + "upgrade_cost": 280000, + "required_lab_level": 13, + "required_townhall": 15 + }, + { + "level": 4, + "duration": 0, + "radius": 5.0, + "damage": 0, + "upgrade_time": 1382400, + "upgrade_cost": 320000, + "required_lab_level": 14, + "required_townhall": 16 + }, + { + "level": 5, + "duration": 0, + "radius": 5.0, + "damage": 0, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 15, + "required_townhall": 17 + } + ] + }, + { + "_id": 26000120, + "name": "Totem Spell", + "info": "Hey, look over there! Distract ground and air Defenses by dropping a Totem Spell. Nearby enemies will focus their attack on the Totem, taking the heat off other troops. Forged from dense cosmic rock, the Totem also damages and stuns the area in which it lands.", + "TID": { + "name": "TID_TOTEM_SPELL", + "info": "TID_TOTEM_SPELL_INFO" + }, + "production_building": "Spell Factory", + "production_building_level": 9, + "upgrade_resource": "Elixir", + "housing_space": 1, + "levels": [ + { + "level": 1, + "duration": 0, + "radius": 6.0, + "damage": 70, + "upgrade_time": 1036800, + "upgrade_cost": 21000000, + "required_lab_level": 1, + "required_townhall": 3 + }, + { + "level": 2, + "duration": 0, + "radius": 6.0, + "damage": 80, + "upgrade_time": 1209600, + "upgrade_cost": 22000000, + "required_lab_level": 14, + "required_townhall": 16 + }, + { + "level": 3, + "duration": 0, + "radius": 6.0, + "damage": 90, + "upgrade_time": 1382400, + "upgrade_cost": 23000000, + "required_lab_level": 15, + "required_townhall": 17 + }, + { + "level": 4, + "duration": 0, + "radius": 6.0, + "damage": 100, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_lab_level": 16, + "required_townhall": 18 + } + ] + } + ], + "heroes": [ + { + "_id": 28000000, + "name": "Barbarian King", + "info": "Biggest and bravest of all barbarians, this colossal menace soaks up huge amounts of damage and smashes anything in his path with his sword. He guards his territory fiercely when defending.", + "TID": { + "name": "TID_BARBARIAN_KING", + "info": "TID_HERO_INSTRUCTIONS_BARBARIAN" + }, + "production_building": "Hero Hall", + "production_building_level": 1, + "upgrade_resource": "Dark Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 200, + "attack_speed": 1200, + "attack_range": 100, + "village": "home", + "levels": [ + { + "level": 1, + "hitpoints": 1445, + "dps": 102, + "upgrade_time": 7200, + "upgrade_cost": 5000, + "required_townhall": 7, + "required_hero_tavern_level": 1 + }, + { + "level": 2, + "hitpoints": 1481, + "dps": 104, + "upgrade_time": 14400, + "upgrade_cost": 5500, + "required_townhall": 7, + "required_hero_tavern_level": 1 + }, + { + "level": 3, + "hitpoints": 1518, + "dps": 105, + "upgrade_time": 28800, + "upgrade_cost": 6000, + "required_townhall": 7, + "required_hero_tavern_level": 1 + }, + { + "level": 4, + "hitpoints": 1556, + "dps": 108, + 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"Get to the Copter! Tired of hammering through Walls, Master Builder's next-generation flying machine lets him soar over them. 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The Minion Prince takes to the skies and damages targets with dark magic! 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It also flies into a rage if you knock out its companion.", + "TID": { + "name": "TID_PET_WALLBUSTER", + "info": "TID_PET_WALLBUSTER_INFO" + }, + "production_building": "Pet House", + "production_building_level": 3, + "upgrade_resource": "Dark Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 300, + "attack_speed": 2100, + "attack_range": 120, + "levels": [ + { + "level": 1, + "hitpoints": 3750, + "dps": 60, + "upgrade_time": 86400, + "upgrade_cost": 40000, + "required_pet_house_level": 3, + "required_townhall": 14 + }, + { + "level": 2, + "hitpoints": 4000, + "dps": 64, + "upgrade_time": 129600, + "upgrade_cost": 50000, + "required_pet_house_level": 3, + "required_townhall": 14 + }, + { + "level": 3, + "hitpoints": 4250, + "dps": 68, + "upgrade_time": 172800, + "upgrade_cost": 60000, + "required_pet_house_level": 3, + "required_townhall": 14 + }, + { + "level": 4, + "hitpoints": 4500, + "dps": 72, + "upgrade_time": 216000, + "upgrade_cost": 70000, + "required_pet_house_level": 3, + "required_townhall": 14 + }, + { + "level": 5, + "hitpoints": 4750, + "dps": 76, + "upgrade_time": 259200, + "upgrade_cost": 80000, + "required_pet_house_level": 3, + "required_townhall": 14 + }, + { + "level": 6, + "hitpoints": 4950, + "dps": 80, + "upgrade_time": 302400, + "upgrade_cost": 90000, + "required_pet_house_level": 3, + "required_townhall": 14 + }, + { + "level": 7, + "hitpoints": 5100, + "dps": 84, + "upgrade_time": 345600, + "upgrade_cost": 100000, + "required_pet_house_level": 3, + "required_townhall": 14 + }, + { + "level": 8, + "hitpoints": 5250, + "dps": 88, + "upgrade_time": 388800, + "upgrade_cost": 110000, + "required_pet_house_level": 3, + "required_townhall": 14 + }, + { + "level": 9, + "hitpoints": 5400, + "dps": 92, + "upgrade_time": 432000, + "upgrade_cost": 120000, + "required_pet_house_level": 3, + "required_townhall": 14 + }, + { + "level": 10, + "hitpoints": 5550, + "dps": 96, + "upgrade_time": 475200, + "upgrade_cost": 130000, + "required_pet_house_level": 3, + "required_townhall": 14 + }, + { + "level": 11, + "hitpoints": 5700, + "dps": 100, + "upgrade_time": 518400, + "upgrade_cost": 140000, + "required_pet_house_level": 7, + "required_townhall": 15 + }, + { + "level": 12, + "hitpoints": 5850, + "dps": 104, + "upgrade_time": 561600, + "upgrade_cost": 150000, + "required_pet_house_level": 7, + "required_townhall": 15 + }, + { + "level": 13, + "hitpoints": 6000, + "dps": 108, + "upgrade_time": 604800, + "upgrade_cost": 160000, + "required_pet_house_level": 7, + "required_townhall": 15 + }, + { + "level": 14, + "hitpoints": 6150, + "dps": 112, + "upgrade_time": 648000, + "upgrade_cost": 170000, + "required_pet_house_level": 7, + "required_townhall": 15 + }, + { + "level": 15, + "hitpoints": 6300, + "dps": 116, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_pet_house_level": 7, + "required_townhall": 15 + } + ] + }, + { + "_id": 73000002, + "name": "Electro Owl", + "info": "Electro Owl zaps enemy Defenses into dust from great distance. He's mostly made of feathers though, so better keep him well protected!", + "TID": { + "name": "TID_PET_RANGEDATTACKER", + "info": "TID_PET_RANGEDATTACKER_INFO" + }, + "production_building": "Pet House", + "production_building_level": 2, + "upgrade_resource": "Dark Elixir", + "is_flying": true, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 250, + "attack_speed": 1400, + "attack_range": 550, + "levels": [ + { + "level": 1, + "hitpoints": 1600, + "dps": 100, + "upgrade_time": 129600, + "upgrade_cost": 30000, + "required_pet_house_level": 2, + "required_townhall": 14 + }, + { + "level": 2, + "hitpoints": 1700, + "dps": 105, + "upgrade_time": 172800, + "upgrade_cost": 45000, + "required_pet_house_level": 2, + "required_townhall": 14 + }, + { + "level": 3, + "hitpoints": 1800, + "dps": 110, + "upgrade_time": 259200, + "upgrade_cost": 60000, + "required_pet_house_level": 2, + "required_townhall": 14 + }, + { + "level": 4, + "hitpoints": 1900, + "dps": 115, + "upgrade_time": 345600, + "upgrade_cost": 75000, + "required_pet_house_level": 2, + "required_townhall": 14 + }, + { + "level": 5, + "hitpoints": 2000, + "dps": 120, + "upgrade_time": 388800, + "upgrade_cost": 90000, + "required_pet_house_level": 2, + "required_townhall": 14 + }, + { + "level": 6, + "hitpoints": 2100, + "dps": 125, + "upgrade_time": 432000, + "upgrade_cost": 105000, + "required_pet_house_level": 2, + "required_townhall": 14 + }, + { + "level": 7, + "hitpoints": 2200, + "dps": 130, + "upgrade_time": 475200, + "upgrade_cost": 120000, + "required_pet_house_level": 2, + "required_townhall": 14 + }, + { + "level": 8, + "hitpoints": 2300, + "dps": 135, + "upgrade_time": 518400, + "upgrade_cost": 135000, + "required_pet_house_level": 2, + "required_townhall": 14 + }, + { + "level": 9, + "hitpoints": 2400, + "dps": 140, + "upgrade_time": 561600, + "upgrade_cost": 150000, + "required_pet_house_level": 2, + "required_townhall": 14 + }, + { + "level": 10, + "hitpoints": 2500, + "dps": 145, + "upgrade_time": 604800, + "upgrade_cost": 165000, + "required_pet_house_level": 2, + "required_townhall": 14 + }, + { + "level": 11, + "hitpoints": 2600, + "dps": 150, + "upgrade_time": 691200, + "upgrade_cost": 180000, + "required_pet_house_level": 9, + "required_townhall": 16 + }, + { + "level": 12, + "hitpoints": 2700, + "dps": 155, + "upgrade_time": 691200, + "upgrade_cost": 195000, + "required_pet_house_level": 9, + "required_townhall": 16 + }, + { + "level": 13, + "hitpoints": 2800, + "dps": 160, + "upgrade_time": 691200, + "upgrade_cost": 210000, + "required_pet_house_level": 9, + "required_townhall": 16 + }, + { + "level": 14, + "hitpoints": 2900, + "dps": 165, + "upgrade_time": 691200, + "upgrade_cost": 225000, + "required_pet_house_level": 9, + "required_townhall": 16 + }, + { + "level": 15, + "hitpoints": 3000, + "dps": 170, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_pet_house_level": 9, + "required_townhall": 16 + } + ] + }, + { + "_id": 73000003, + "name": "Unicorn", + "info": "Unicorns have severe trust issues, but overcoming them with love and patience is totally worth it. They'll heal up any minor or major scrapes as well as any Healer!", + "TID": { + "name": "TID_PET_HEALER", + "info": "TID_PET_HEALER_INFO" + }, + "production_building": "Pet House", + "production_building_level": 4, + "upgrade_resource": "Dark Elixir", + "is_flying": false, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 200, + "attack_speed": 1000, + "attack_range": 250, + "levels": [ + { + "level": 1, + "hitpoints": 1400, + "dps": -50, + "upgrade_time": 129600, + "upgrade_cost": 50000, + "required_pet_house_level": 4, + "required_townhall": 14 + }, + { + "level": 2, + "hitpoints": 1450, + "dps": -53, + "upgrade_time": 172800, + "upgrade_cost": 65000, + "required_pet_house_level": 4, + "required_townhall": 14 + }, + { + "level": 3, + "hitpoints": 1500, + "dps": -56, + "upgrade_time": 259200, + "upgrade_cost": 80000, + "required_pet_house_level": 4, + "required_townhall": 14 + }, + { + "level": 4, + "hitpoints": 1550, + "dps": -58, + "upgrade_time": 345600, + "upgrade_cost": 95000, + "required_pet_house_level": 4, + "required_townhall": 14 + }, + { + "level": 5, + "hitpoints": 1600, + "dps": -60, + "upgrade_time": 388800, + "upgrade_cost": 110000, + "required_pet_house_level": 4, + "required_townhall": 14 + }, + { + "level": 6, + "hitpoints": 1675, + "dps": -62, + "upgrade_time": 432000, + "upgrade_cost": 125000, + "required_pet_house_level": 4, + "required_townhall": 14 + }, + { + "level": 7, + "hitpoints": 1725, + "dps": -64, + "upgrade_time": 475200, + "upgrade_cost": 140000, + "required_pet_house_level": 4, + "required_townhall": 14 + }, + { + "level": 8, + "hitpoints": 1800, + "dps": -66, + "upgrade_time": 518400, + "upgrade_cost": 155000, + "required_pet_house_level": 4, + "required_townhall": 14 + }, + { + "level": 9, + "hitpoints": 1875, + "dps": -68, + "upgrade_time": 561600, + "upgrade_cost": 170000, + "required_pet_house_level": 4, + "required_townhall": 14 + }, + { + "level": 10, + "hitpoints": 1950, + "dps": -70, + "upgrade_time": 604800, + "upgrade_cost": 200000, + "required_pet_house_level": 4, + "required_townhall": 14 + }, + { + "level": 11, + "hitpoints": 2025, + "dps": -71, + "upgrade_time": 691200, + "upgrade_cost": 230000, + "required_pet_house_level": 11, + "required_townhall": 17 + }, + { + "level": 12, + "hitpoints": 2100, + "dps": -72, + "upgrade_time": 691200, + "upgrade_cost": 260000, + "required_pet_house_level": 11, + "required_townhall": 17 + }, + { + "level": 13, + "hitpoints": 2175, + "dps": -73, + "upgrade_time": 691200, + "upgrade_cost": 290000, + "required_pet_house_level": 11, + "required_townhall": 17 + }, + { + "level": 14, + "hitpoints": 2250, + "dps": -74, + "upgrade_time": 691200, + "upgrade_cost": 320000, + "required_pet_house_level": 11, + "required_townhall": 17 + }, + { + "level": 15, + "hitpoints": 2325, + "dps": -75, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_pet_house_level": 11, + "required_townhall": 17 + } + ] + }, + { + "_id": 73000004, + "name": "Phoenix", + "info": "A true friend will egg you on when things get rough. Phoenix starts the battle as a helpless egg, but at the moment her Hero might go down, she hatches. The furious fiery fowl then gives temporary invulnerability to its Hero and engages nearby enemies.", + "TID": { + "name": "TID_PET_PHOENIX", + "info": "TID_PET_PHOENIX_INFO" + }, + "production_building": "Pet House", + "production_building_level": 8, + "upgrade_resource": "Dark Elixir", + "is_flying": true, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 200, + "attack_speed": 1000, + "attack_range": 250, + "levels": [ + { + "level": 1, + "hitpoints": 3120, + "dps": 178, + "upgrade_time": 129600, + "upgrade_cost": 80000, + "required_pet_house_level": 8, + "required_townhall": 15 + }, + { + "level": 2, + "hitpoints": 3240, + "dps": 186, + "upgrade_time": 172800, + "upgrade_cost": 95000, + "required_pet_house_level": 8, + "required_townhall": 15 + }, + { + "level": 3, + "hitpoints": 3360, + "dps": 194, + "upgrade_time": 259200, + "upgrade_cost": 110000, + "required_pet_house_level": 8, + "required_townhall": 15 + }, + { + "level": 4, + "hitpoints": 3480, + "dps": 202, + "upgrade_time": 345600, + "upgrade_cost": 125000, + "required_pet_house_level": 8, + "required_townhall": 15 + }, + { + "level": 5, + "hitpoints": 3600, + "dps": 210, + "upgrade_time": 388800, + "upgrade_cost": 140000, + "required_pet_house_level": 8, + "required_townhall": 15 + }, + { + "level": 6, + "hitpoints": 3720, + "dps": 218, + "upgrade_time": 432000, + "upgrade_cost": 155000, + "required_pet_house_level": 8, + "required_townhall": 15 + }, + { + "level": 7, + "hitpoints": 3840, + "dps": 226, + "upgrade_time": 475200, + "upgrade_cost": 170000, + "required_pet_house_level": 8, + "required_townhall": 15 + }, + { + "level": 8, + "hitpoints": 3960, + "dps": 234, + "upgrade_time": 518400, + "upgrade_cost": 180000, + "required_pet_house_level": 8, + "required_townhall": 15 + }, + { + "level": 9, + "hitpoints": 4080, + "dps": 242, + "upgrade_time": 561600, + "upgrade_cost": 190000, + "required_pet_house_level": 8, + "required_townhall": 15 + }, + { + "level": 10, + "hitpoints": 4200, + "dps": 250, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_pet_house_level": 8, + "required_townhall": 15 + } + ] + }, + { + "_id": 73000007, + "name": "Poison Lizard", + "info": "Always the fastest never the lastest, Poison Lizard spits slowing toxins at its foes. Is it actually a venom lizard? Possibly, but who's brave enough to correct it?", + "TID": { + "name": "TID_PET_POISON_LIZARD", + "info": "TID_PET_POISON_LIZARD_INFO" + }, + "production_building": "Pet House", + "production_building_level": 7, + "upgrade_resource": "Dark Elixir", + "is_flying": false, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 450, + "attack_speed": 350, + "attack_range": 350, + "levels": [ + { + "level": 1, + "hitpoints": 1250, + "dps": 181, + "upgrade_time": 86400, + "upgrade_cost": 60000, + "required_pet_house_level": 7, + "required_townhall": 15 + }, + { + "level": 2, + "hitpoints": 1300, + "dps": 192, + "upgrade_time": 129600, + "upgrade_cost": 75000, + "required_pet_house_level": 7, + "required_townhall": 15 + }, + { + "level": 3, + "hitpoints": 1350, + "dps": 203, + "upgrade_time": 172800, + "upgrade_cost": 90000, + "required_pet_house_level": 7, + "required_townhall": 15 + }, + { + "level": 4, + "hitpoints": 1400, + "dps": 214, + "upgrade_time": 216000, + "upgrade_cost": 100000, + "required_pet_house_level": 7, + "required_townhall": 15 + }, + { + "level": 5, + "hitpoints": 1450, + "dps": 225, + "upgrade_time": 259200, + "upgrade_cost": 110000, + "required_pet_house_level": 7, + "required_townhall": 15 + }, + { + "level": 6, + "hitpoints": 1500, + "dps": 236, + "upgrade_time": 302400, + "upgrade_cost": 120000, + "required_pet_house_level": 7, + "required_townhall": 15 + }, + { + "level": 7, + "hitpoints": 1550, + "dps": 247, + "upgrade_time": 345600, + "upgrade_cost": 130000, + "required_pet_house_level": 7, + "required_townhall": 15 + }, + { + "level": 8, + "hitpoints": 1600, + "dps": 258, + "upgrade_time": 388800, + "upgrade_cost": 140000, + "required_pet_house_level": 7, + "required_townhall": 15 + }, + { + "level": 9, + "hitpoints": 1650, + "dps": 269, + "upgrade_time": 432000, + "upgrade_cost": 150000, + "required_pet_house_level": 7, + "required_townhall": 15 + }, + { + "level": 10, + "hitpoints": 1700, + "dps": 280, + "upgrade_time": 518400, + "upgrade_cost": 180000, + "required_pet_house_level": 7, + "required_townhall": 15 + }, + { + "level": 11, + "hitpoints": 1750, + "dps": 291, + "upgrade_time": 604800, + "upgrade_cost": 200000, + "required_pet_house_level": 11, + "required_townhall": 17 + }, + { + "level": 12, + "hitpoints": 1800, + "dps": 302, + "upgrade_time": 691200, + "upgrade_cost": 220000, + "required_pet_house_level": 11, + "required_townhall": 17 + }, + { + "level": 13, + "hitpoints": 1850, + "dps": 313, + "upgrade_time": 691200, + "upgrade_cost": 240000, + "required_pet_house_level": 11, + "required_townhall": 17 + }, + { + "level": 14, + "hitpoints": 1900, + "dps": 324, + "upgrade_time": 691200, + "upgrade_cost": 260000, + "required_pet_house_level": 11, + "required_townhall": 17 + }, + { + "level": 15, + "hitpoints": 1950, + "dps": 335, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_pet_house_level": 11, + "required_townhall": 17 + } + ] + }, + { + "_id": 73000008, + "name": "Diggy", + "info": "Diggy is an introvert and spends a lot of time hiding underground. Still when it comes to battle he'll do his part, coming up to attack Buildings and aid his Hero. If his Hero's taken out he'll seek out a new one for support and scritches.", + "TID": { + "name": "TID_PET_DIGGY", + "info": "TID_PET_DIGGY_INFO" + }, + "production_building": "Pet House", + "production_building_level": 6, + "upgrade_resource": "Dark Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 400, + "attack_speed": 1100, + "attack_range": 80, + "levels": [ + { + "level": 1, + "hitpoints": 3650, + "dps": 105, + "upgrade_time": 129600, + "upgrade_cost": 90000, + "required_pet_house_level": 6, + "required_townhall": 15 + }, + { + "level": 2, + "hitpoints": 3800, + "dps": 110, + "upgrade_time": 172800, + "upgrade_cost": 105000, + "required_pet_house_level": 6, + "required_townhall": 15 + }, + { + "level": 3, + "hitpoints": 3950, + "dps": 115, + "upgrade_time": 259200, + "upgrade_cost": 120000, + "required_pet_house_level": 6, + "required_townhall": 15 + }, + { + "level": 4, + "hitpoints": 4100, + "dps": 120, + "upgrade_time": 345600, + "upgrade_cost": 130000, + "required_pet_house_level": 6, + "required_townhall": 15 + }, + { + "level": 5, + "hitpoints": 4250, + "dps": 125, + "upgrade_time": 388800, + "upgrade_cost": 140000, + "required_pet_house_level": 6, + "required_townhall": 15 + }, + { + "level": 6, + "hitpoints": 4400, + "dps": 130, + "upgrade_time": 432000, + "upgrade_cost": 150000, + "required_pet_house_level": 6, + "required_townhall": 15 + }, + { + "level": 7, + "hitpoints": 4550, + "dps": 135, + "upgrade_time": 475200, + "upgrade_cost": 160000, + "required_pet_house_level": 6, + "required_townhall": 15 + }, + { + "level": 8, + "hitpoints": 4700, + "dps": 140, + "upgrade_time": 518400, + "upgrade_cost": 170000, + "required_pet_house_level": 6, + "required_townhall": 15 + }, + { + "level": 9, + "hitpoints": 4850, + "dps": 145, + "upgrade_time": 561600, + "upgrade_cost": 180000, + "required_pet_house_level": 6, + "required_townhall": 15 + }, + { + "level": 10, + "hitpoints": 5000, + "dps": 150, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_pet_house_level": 6, + "required_townhall": 15 + } + ] + }, + { + "_id": 73000009, + "name": "Frosty", + "info": "Frosty is the coolest Pet... literally. Not only does his icy breath cause enemies to chill out, but he also releases swarms of Frostmites to further slow down defenses and help his Hero.", + "TID": { + "name": "TID_PET_FROSTY", + "info": "TID_PET_FROSTY_INFO" + }, + "production_building": "Pet House", + "production_building_level": 5, + "upgrade_resource": "Dark Elixir", + "is_flying": false, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 300, + "attack_speed": 1200, + "attack_range": 350, + "levels": [ + { + "level": 1, + "hitpoints": 2350, + "dps": 94, + "upgrade_time": 129600, + "upgrade_cost": 70000, + "required_pet_house_level": 5, + "required_townhall": 15 + }, + { + "level": 2, + "hitpoints": 2450, + "dps": 98, + "upgrade_time": 172800, + "upgrade_cost": 85000, + "required_pet_house_level": 5, + "required_townhall": 15 + }, + { + "level": 3, + "hitpoints": 2550, + "dps": 102, + "upgrade_time": 259200, + "upgrade_cost": 100000, + "required_pet_house_level": 5, + "required_townhall": 15 + }, + { + "level": 4, + "hitpoints": 2650, + "dps": 106, + "upgrade_time": 345600, + "upgrade_cost": 115000, + "required_pet_house_level": 5, + "required_townhall": 15 + }, + { + "level": 5, + "hitpoints": 2800, + "dps": 110, + "upgrade_time": 388800, + "upgrade_cost": 130000, + "required_pet_house_level": 5, + "required_townhall": 15 + }, + { + "level": 6, + "hitpoints": 2900, + "dps": 114, + "upgrade_time": 432000, + "upgrade_cost": 145000, + "required_pet_house_level": 5, + "required_townhall": 15 + }, + { + "level": 7, + "hitpoints": 3000, + "dps": 118, + "upgrade_time": 475200, + "upgrade_cost": 160000, + "required_pet_house_level": 5, + "required_townhall": 15 + }, + { + "level": 8, + "hitpoints": 3100, + "dps": 122, + "upgrade_time": 518400, + "upgrade_cost": 170000, + "required_pet_house_level": 5, + "required_townhall": 15 + }, + { + "level": 9, + "hitpoints": 3200, + "dps": 126, + "upgrade_time": 561600, + "upgrade_cost": 180000, + "required_pet_house_level": 5, + "required_townhall": 15 + }, + { + "level": 10, + "hitpoints": 3300, + "dps": 130, + "upgrade_time": 604800, + "upgrade_cost": 200000, + "required_pet_house_level": 5, + "required_townhall": 15 + }, + { + "level": 11, + "hitpoints": 3400, + "dps": 134, + "upgrade_time": 691200, + "upgrade_cost": 230000, + "required_pet_house_level": 11, + "required_townhall": 17 + }, + { + "level": 12, + "hitpoints": 3500, + "dps": 138, + "upgrade_time": 691200, + "upgrade_cost": 260000, + "required_pet_house_level": 11, + "required_townhall": 17 + }, + { + "level": 13, + "hitpoints": 3600, + "dps": 142, + "upgrade_time": 691200, + "upgrade_cost": 290000, + "required_pet_house_level": 11, + "required_townhall": 17 + }, + { + "level": 14, + "hitpoints": 3700, + "dps": 146, + "upgrade_time": 691200, + "upgrade_cost": 320000, + "required_pet_house_level": 11, + "required_townhall": 17 + }, + { + "level": 15, + "hitpoints": 3800, + "dps": 150, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_pet_house_level": 11, + "required_townhall": 17 + } + ] + }, + { + "_id": 73000010, + "name": "Spirit Fox", + "info": "An extremely shy creature, who's happiest alone in the woods outside the Village. When called to battle, Spirit Fox fights fiercely alongside their Hero and helps them with a little invisibility.", + "TID": { + "name": "TID_PET_SPIRIT_FOX", + "info": "TID_PET_SPIRIT_FOX_INFO" + }, + "production_building": "Pet House", + "production_building_level": 9, + "upgrade_resource": "Dark Elixir", + "is_flying": false, + "is_air_targeting": false, + "is_ground_targeting": true, + "movement_speed": 300, + "attack_speed": 1600, + "attack_range": 250, + "levels": [ + { + "level": 1, + "hitpoints": 1900, + "dps": 108, + "upgrade_time": 259200, + "upgrade_cost": 150000, + "required_pet_house_level": 9, + "required_townhall": 16 + }, + { + "level": 2, + "hitpoints": 2000, + "dps": 116, + "upgrade_time": 345600, + "upgrade_cost": 160000, + "required_pet_house_level": 9, + "required_townhall": 16 + }, + { + "level": 3, + "hitpoints": 2100, + "dps": 124, + "upgrade_time": 432000, + "upgrade_cost": 170000, + "required_pet_house_level": 9, + "required_townhall": 16 + }, + { + "level": 4, + "hitpoints": 2200, + "dps": 132, + "upgrade_time": 475200, + "upgrade_cost": 180000, + "required_pet_house_level": 9, + "required_townhall": 16 + }, + { + "level": 5, + "hitpoints": 2300, + "dps": 140, + "upgrade_time": 518400, + "upgrade_cost": 190000, + "required_pet_house_level": 9, + "required_townhall": 16 + }, + { + "level": 6, + "hitpoints": 2400, + "dps": 148, + "upgrade_time": 561600, + "upgrade_cost": 200000, + "required_pet_house_level": 9, + "required_townhall": 16 + }, + { + "level": 7, + "hitpoints": 2500, + "dps": 156, + "upgrade_time": 604800, + "upgrade_cost": 210000, + "required_pet_house_level": 9, + "required_townhall": 16 + }, + { + "level": 8, + "hitpoints": 2600, + "dps": 164, + "upgrade_time": 648000, + "upgrade_cost": 220000, + "required_pet_house_level": 9, + "required_townhall": 16 + }, + { + "level": 9, + "hitpoints": 2700, + "dps": 172, + "upgrade_time": 691200, + "upgrade_cost": 230000, + "required_pet_house_level": 9, + "required_townhall": 16 + }, + { + "level": 10, + "hitpoints": 2800, + "dps": 180, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_pet_house_level": 9, + "required_townhall": 16 + } + ] + }, + { + "_id": 73000011, + "name": "Angry Jelly", + "info": "This blob of pure anger gets impatient waiting around the Village, it's hungry for a good fight. During Battle it convinces its Hero to attack Defenses before splitting to fight separately.", + "TID": { + "name": "TID_PET_ANGRY_JELLY", + "info": "TID_PET_ANGRY_JELLY_INFO" + }, + "production_building": "Pet House", + "production_building_level": 10, + "upgrade_resource": "Dark Elixir", + "is_flying": true, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 200, + "attack_speed": 750, + "attack_range": 500, + "levels": [ + { + "level": 1, + "hitpoints": 1450, + "dps": 112, + "upgrade_time": 259200, + "upgrade_cost": 150000, + "required_pet_house_level": 10, + "required_townhall": 16 + }, + { + "level": 2, + "hitpoints": 1525, + "dps": 121, + "upgrade_time": 345600, + "upgrade_cost": 160000, + "required_pet_house_level": 10, + "required_townhall": 16 + }, + { + "level": 3, + "hitpoints": 1600, + "dps": 130, + "upgrade_time": 432000, + "upgrade_cost": 170000, + "required_pet_house_level": 10, + "required_townhall": 16 + }, + { + "level": 4, + "hitpoints": 1675, + "dps": 139, + "upgrade_time": 518400, + "upgrade_cost": 180000, + "required_pet_house_level": 10, + "required_townhall": 16 + }, + { + "level": 5, + "hitpoints": 1750, + "dps": 148, + "upgrade_time": 604800, + "upgrade_cost": 190000, + "required_pet_house_level": 10, + "required_townhall": 16 + }, + { + "level": 6, + "hitpoints": 1825, + "dps": 157, + "upgrade_time": 691200, + "upgrade_cost": 200000, + "required_pet_house_level": 10, + "required_townhall": 16 + }, + { + "level": 7, + "hitpoints": 1900, + "dps": 166, + "upgrade_time": 691200, + "upgrade_cost": 210000, + "required_pet_house_level": 10, + "required_townhall": 16 + }, + { + "level": 8, + "hitpoints": 1975, + "dps": 175, + "upgrade_time": 691200, + "upgrade_cost": 220000, + "required_pet_house_level": 10, + "required_townhall": 16 + }, + { + "level": 9, + "hitpoints": 2050, + "dps": 184, + "upgrade_time": 691200, + "upgrade_cost": 230000, + "required_pet_house_level": 10, + "required_townhall": 16 + }, + { + "level": 10, + "hitpoints": 2125, + "dps": 193, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_pet_house_level": 10, + "required_townhall": 16 + } + ] + }, + { + "_id": 73000016, + "name": "Sneezy", + "info": "Her nose is blocked and loaded! Sneezy hangs behind her Hero due to allergies and sneezes tanky air Boogers that target Buildings. She goes on the attack when her Hero falls!", + "TID": { + "name": "TID_PET_SNEEZY", + "info": "TID_PET_SNEEZY_INFO" + }, + "production_building": "Pet House", + "production_building_level": 11, + "upgrade_resource": "Dark Elixir", + "is_flying": true, + "is_air_targeting": true, + "is_ground_targeting": true, + "movement_speed": 300, + "attack_speed": 800, + "attack_range": 250, + "levels": [ + { + "level": 1, + "hitpoints": 3300, + "dps": 270, + "upgrade_time": 691200, + "upgrade_cost": 200000, + "required_pet_house_level": 11, + "required_townhall": 17 + }, + { + "level": 2, + "hitpoints": 3450, + "dps": 290, + "upgrade_time": 691200, + "upgrade_cost": 220000, + "required_pet_house_level": 11, + "required_townhall": 17 + }, + { + "level": 3, + "hitpoints": 3600, + "dps": 310, + "upgrade_time": 691200, + "upgrade_cost": 240000, + "required_pet_house_level": 11, + "required_townhall": 17 + }, + { + "level": 4, + "hitpoints": 3750, + "dps": 330, + "upgrade_time": 691200, + "upgrade_cost": 260000, + "required_pet_house_level": 11, + "required_townhall": 17 + }, + { + "level": 5, + "hitpoints": 3900, + "dps": 350, + "upgrade_time": 691200, + "upgrade_cost": 280000, + "required_pet_house_level": 11, + "required_townhall": 17 + }, + { + "level": 6, + "hitpoints": 4050, + "dps": 370, + "upgrade_time": 691200, + "upgrade_cost": 300000, + "required_pet_house_level": 11, + "required_townhall": 17 + }, + { + "level": 7, + "hitpoints": 4200, + "dps": 390, + "upgrade_time": 691200, + "upgrade_cost": 320000, + "required_pet_house_level": 11, + "required_townhall": 17 + }, + { + "level": 8, + "hitpoints": 4350, + "dps": 410, + "upgrade_time": 691200, + "upgrade_cost": 340000, + "required_pet_house_level": 11, + "required_townhall": 17 + }, + { + "level": 9, + "hitpoints": 4500, + "dps": 430, + "upgrade_time": 691200, + "upgrade_cost": 360000, + "required_pet_house_level": 11, + "required_townhall": 17 + }, + { + "level": 10, + "hitpoints": 4650, + "dps": 450, + "upgrade_time": 0, + "upgrade_cost": 0, + "required_pet_house_level": 11, + "required_townhall": 17 + } + ] + } + ], + "equipment": [ + { + "_id": 90000000, + "name": "Barbarian Puppet", + "info": "Summons a pack of raged Barbarians", + "TID": { + "name": "TID_GEAR_TITLE_BARBARIAN_CROWN", + "info": "TID_GEAR_INFO_BARBARIAN_CROWN", + "production_building": "TID_SMITHY" + }, + "production_building": "Blacksmith", + "production_building_level": 1, + "rarity": "Common", + "hero": "Barbarian King", + "levels": [ + { + "level": 1, + "hitpoints": 0, + "dps": 0, + "heal_on_activation": 110, + "required_blacksmith_level": 1, + "required_townhall": 8, + "upgrade_cost": { + "shiny_ore": 120, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 1, + "GivenAbilityLevel": 1, + "TroopCount": 8, + "name": "Barbarian Puppet", + "info": "Summons a pack of raged Barbarians" + } + ] + }, + { + "level": 2, + "hitpoints": 0, + "dps": 0, + "heal_on_activation": 165, + "required_blacksmith_level": 1, + "required_townhall": 8, + "upgrade_cost": { + "shiny_ore": 240, + "glowy_ore": 20, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 1, + "GivenAbilityLevel": 1, + "TroopCount": 8, + "name": "Barbarian Puppet", + "info": "Summons a pack of raged Barbarians" + } + ] + }, + { + "level": 3, + "hitpoints": 0, + "dps": 0, + "heal_on_activation": 220, + "required_blacksmith_level": 1, + "required_townhall": 8, + "upgrade_cost": { + "shiny_ore": 400, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 2, + "GivenAbilityLevel": 2, + "TroopCount": 16, + "name": "Barbarian Puppet", + "info": "Summons a pack of raged Barbarians" + } + ] + }, + { + "level": 4, + "hitpoints": 0, + "dps": 0, + "heal_on_activation": 275, + "required_blacksmith_level": 1, + "required_townhall": 8, + "upgrade_cost": { + "shiny_ore": 600, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 2, + "GivenAbilityLevel": 2, + "TroopCount": 16, + "name": "Barbarian Puppet", + "info": "Summons a pack of raged Barbarians" + } + ] + }, + { + "level": 5, + "hitpoints": 0, + "dps": 0, + "heal_on_activation": 330, + "required_blacksmith_level": 1, + "required_townhall": 8, + "upgrade_cost": { + "shiny_ore": 840, + "glowy_ore": 100, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 2, + "GivenAbilityLevel": 2, + "TroopCount": 16, + "name": "Barbarian Puppet", + "info": "Summons a pack of raged Barbarians" + } + ] + }, + { + "level": 6, + "hitpoints": 0, + "dps": 0, + "heal_on_activation": 385, + "required_blacksmith_level": 1, + "required_townhall": 8, + "upgrade_cost": { + "shiny_ore": 1120, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 3, + "GivenAbilityLevel": 3, + "TroopCount": 20, + "name": "Barbarian Puppet", + "info": "Summons a pack of raged Barbarians" + } + ] + }, + { + "level": 7, + "hitpoints": 0, + "dps": 0, + "heal_on_activation": 440, + "required_blacksmith_level": 1, + "required_townhall": 8, + "upgrade_cost": { + "shiny_ore": 1440, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 3, + "GivenAbilityLevel": 3, + "TroopCount": 20, + "name": "Barbarian Puppet", + "info": "Summons a pack of raged Barbarians" + } + ] + }, + { + "level": 8, + "hitpoints": 0, + "dps": 0, + "heal_on_activation": 495, + "required_blacksmith_level": 1, + "required_townhall": 8, + "upgrade_cost": { + "shiny_ore": 1800, + "glowy_ore": 200, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 3, + "GivenAbilityLevel": 3, + "TroopCount": 20, + "name": "Barbarian Puppet", + "info": "Summons a pack of raged Barbarians" + } + ] + }, + { + "level": 9, + "hitpoints": 0, + "dps": 0, + "heal_on_activation": 572, + "required_blacksmith_level": 1, + "required_townhall": 8, + "upgrade_cost": { + "shiny_ore": 1900, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 4, + "GivenAbilityLevel": 4, + "TroopCount": 30, + "name": "Barbarian Puppet", + "info": "Summons a pack of raged Barbarians" + } + ] + }, + { + "level": 10, + "hitpoints": 0, + "dps": 0, + "heal_on_activation": 660, + "required_blacksmith_level": 3, + "required_townhall": 10, + "upgrade_cost": { + "shiny_ore": 2000, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 4, + "GivenAbilityLevel": 4, + "TroopCount": 30, + "name": "Barbarian Puppet", + "info": "Summons a pack of raged Barbarians" + } + ] + }, + { + "level": 11, + "hitpoints": 0, + "dps": 0, + "heal_on_activation": 748, + "required_blacksmith_level": 3, + "required_townhall": 10, + "upgrade_cost": { + "shiny_ore": 2100, + "glowy_ore": 400, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 4, + "GivenAbilityLevel": 4, + "TroopCount": 30, + "name": "Barbarian Puppet", + "info": "Summons a pack of raged Barbarians" + } + ] + }, + { + "level": 12, + "hitpoints": 0, + "dps": 0, + "heal_on_activation": 847, + "required_blacksmith_level": 3, + "required_townhall": 10, + "upgrade_cost": { + "shiny_ore": 2200, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 5, + "GivenAbilityLevel": 5, + "TroopCount": 36, + "name": "Barbarian Puppet", + "info": "Summons a pack of raged Barbarians" + } + ] + }, + { + "level": 13, + "hitpoints": 0, + "dps": 0, + "heal_on_activation": 946, + "required_blacksmith_level": 5, + "required_townhall": 12, + "upgrade_cost": { + "shiny_ore": 2300, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 5, + "GivenAbilityLevel": 5, + "TroopCount": 36, + "name": "Barbarian Puppet", + "info": "Summons a pack of raged Barbarians" + } + ] + }, + { + "level": 14, + "hitpoints": 0, + "dps": 0, + "heal_on_activation": 1034, + "required_blacksmith_level": 5, + "required_townhall": 12, + "upgrade_cost": { + "shiny_ore": 2400, + "glowy_ore": 600, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 5, + "GivenAbilityLevel": 5, + "TroopCount": 36, + "name": "Barbarian Puppet", + "info": "Summons a pack of raged Barbarians" + } + ] + }, + { + "level": 15, + "hitpoints": 0, + "dps": 0, + "heal_on_activation": 1166, + "required_blacksmith_level": 5, + "required_townhall": 12, + "upgrade_cost": { + "shiny_ore": 2500, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 6, + "GivenAbilityLevel": 6, + "TroopCount": 40, + "name": "Barbarian Puppet", + "info": "Summons a pack of raged Barbarians" + } + ] + }, + { + "level": 16, + "hitpoints": 0, + "dps": 0, + "heal_on_activation": 1243, + "required_blacksmith_level": 7, + "required_townhall": 14, + "upgrade_cost": { + "shiny_ore": 2600, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 6, + "GivenAbilityLevel": 6, + "TroopCount": 40, + "name": "Barbarian Puppet", + "info": "Summons a pack of raged Barbarians" + } + ] + }, + { + "level": 17, + "hitpoints": 0, + "dps": 0, + "heal_on_activation": 1320, + "required_blacksmith_level": 7, + "required_townhall": 14, + "upgrade_cost": { + "shiny_ore": 2700, + 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"info": "Barbarian King becomes gigantic, doing area damage and taking less damage" + }, + { + "Level": 4, + "Regeneration": 12, + "name": "Ram Rider Charge" + } + ] + }, + { + "level": 5, + "hitpoints": 0, + "dps": 29, + "heal_on_activation": 0, + "required_blacksmith_level": 1, + "required_townhall": 8, + "upgrade_cost": { + "shiny_ore": 840, + "glowy_ore": 100, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 2, + "DamageRadius": 250, + "ShieldProtectionPercent": 20, + "DeactivateAfterTime": 13000, + "GrowthScale": 75, + "name": "Giant Gauntlet", + "info": "Barbarian King becomes gigantic, doing area damage and taking less damage" + }, + { + "Level": 5, + "Regeneration": 14, + "name": "Ram Rider Charge" + } + ] + }, + { + "level": 6, + "hitpoints": 0, + "dps": 32, + "heal_on_activation": 0, + "required_blacksmith_level": 1, + "required_townhall": 8, + "upgrade_cost": { + "shiny_ore": 1120, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 3, + "DamageRadius": 250, + "ShieldProtectionPercent": 25, + "DeactivateAfterTime": 13000, + "GrowthScale": 80, + "name": "Giant Gauntlet", + "info": "Barbarian King becomes gigantic, doing area damage and taking less damage" + }, + { + "Level": 6, + "Regeneration": 16, + "name": "Ram Rider Charge" + } + ] + }, + { + "level": 7, + "hitpoints": 0, + "dps": 34, + "heal_on_activation": 0, + "required_blacksmith_level": 1, + "required_townhall": 8, + "upgrade_cost": { + "shiny_ore": 1440, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 3, + "DamageRadius": 250, + "ShieldProtectionPercent": 25, + "DeactivateAfterTime": 13000, + "GrowthScale": 80, + "name": "Giant Gauntlet", + "info": "Barbarian King becomes gigantic, doing area damage and taking less damage" + }, + { + "Level": 7, + "Regeneration": 18, + "name": "Ram Rider Charge" + } + ] + }, + { + "level": 8, + "hitpoints": 0, + "dps": 37, + "heal_on_activation": 0, + "required_blacksmith_level": 1, + "required_townhall": 8, + "upgrade_cost": { + "shiny_ore": 1800, + "glowy_ore": 200, + "starry_ore": 10 + }, + "abilities": [ + { + "Level": 3, + "DamageRadius": 250, + "ShieldProtectionPercent": 25, + "DeactivateAfterTime": 13000, + "GrowthScale": 80, + "name": "Giant Gauntlet", + "info": "Barbarian King becomes gigantic, doing area damage and taking less damage" + }, + { + "Level": 8, + "Regeneration": 20, + "name": "Ram Rider Charge" + } + ] + }, + { + "level": 9, + "hitpoints": 0, + "dps": 43, + "heal_on_activation": 0, + "required_blacksmith_level": 1, + "required_townhall": 8, + "upgrade_cost": { + "shiny_ore": 1900, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 4, + "DamageRadius": 250, + "ShieldProtectionPercent": 30, + "DeactivateAfterTime": 14000, + "GrowthScale": 85, + "name": "Giant Gauntlet", + "info": "Barbarian King becomes gigantic, doing area damage and taking less damage" + }, + { + "Level": 9, + "Regeneration": 22, + "name": "Ram Rider 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"ShieldProtectionPercent": 35, + "DeactivateAfterTime": 14000, + "GrowthScale": 90, + "name": "Giant Gauntlet", + "info": "Barbarian King becomes gigantic, doing area damage and taking less damage" + }, + { + "Level": 13, + "Regeneration": 30, + "name": "Ram Rider Charge" + } + ] + }, + { + "level": 14, + "hitpoints": 0, + "dps": 94, + "heal_on_activation": 0, + "required_blacksmith_level": 3, + "required_townhall": 10, + "upgrade_cost": { + "shiny_ore": 2400, + "glowy_ore": 600, + "starry_ore": 30 + }, + "abilities": [ + { + "Level": 5, + "DamageRadius": 250, + "ShieldProtectionPercent": 35, + "DeactivateAfterTime": 14000, + "GrowthScale": 90, + "name": "Giant Gauntlet", + "info": "Barbarian King becomes gigantic, doing area damage and taking less damage" + }, + { + "Level": 14, + "Regeneration": 31, + "name": "Ram Rider Charge" + } + ] + }, + { + "level": 15, + "hitpoints": 0, + "dps": 104, + "heal_on_activation": 0, + "required_blacksmith_level": 3, + "required_townhall": 10, + "upgrade_cost": { + "shiny_ore": 2500, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 6, + "DamageRadius": 250, + "ShieldProtectionPercent": 40, + "DeactivateAfterTime": 15000, + "GrowthScale": 95, + "name": "Giant Gauntlet", + "info": "Barbarian King becomes gigantic, doing area damage and taking less damage" + }, + { + "Level": 15, + "Regeneration": 32, + "name": "Ram Rider Charge" + } + ] + }, + { + "level": 16, + "hitpoints": 0, + "dps": 115, + "heal_on_activation": 0, + "required_blacksmith_level": 5, + "required_townhall": 12, + "upgrade_cost": { + "shiny_ore": 2600, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 6, + "DamageRadius": 250, + "ShieldProtectionPercent": 40, + "DeactivateAfterTime": 15000, + "GrowthScale": 95, + "name": "Giant Gauntlet", + "info": "Barbarian King becomes gigantic, doing area damage and taking less damage" + }, + { + "Level": 16, + "Regeneration": 33, + "name": "Ram Rider Charge" + } + ] + }, + { + "level": 17, + "hitpoints": 0, + "dps": 125, + "heal_on_activation": 0, + "required_blacksmith_level": 5, + "required_townhall": 12, + "upgrade_cost": { + "shiny_ore": 2700, + "glowy_ore": 600, + "starry_ore": 50 + }, + "abilities": [ + { + "Level": 6, + "DamageRadius": 250, + "ShieldProtectionPercent": 40, + "DeactivateAfterTime": 15000, + "GrowthScale": 95, + "name": "Giant Gauntlet", + "info": "Barbarian King becomes gigantic, doing area damage and taking less damage" + }, + { + "Level": 17, + "Regeneration": 34, + "name": "Ram Rider Charge" + } + ] + }, + { + "level": 18, + "hitpoints": 0, + "dps": 135, + "heal_on_activation": 0, + "required_blacksmith_level": 5, + "required_townhall": 12, + "upgrade_cost": { + "shiny_ore": 2800, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 7, + "DamageRadius": 250, + "ShieldProtectionPercent": 45, + "DeactivateAfterTime": 15000, + "GrowthScale": 100, + "name": "Giant Gauntlet", + "info": "Barbarian King becomes 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"ShieldProtectionPercent": 45, + "DeactivateAfterTime": 15000, + "GrowthScale": 100, + "name": "Giant Gauntlet", + "info": "Barbarian King becomes gigantic, doing area damage and taking less damage" + }, + { + "Level": 20, + "Regeneration": 36, + "name": "Ram Rider Charge" + } + ] + }, + { + "level": 21, + "hitpoints": 0, + "dps": 142, + "heal_on_activation": 0, + "required_blacksmith_level": 7, + "required_townhall": 14, + "upgrade_cost": { + "shiny_ore": 3100, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 8, + "DamageRadius": 250, + "ShieldProtectionPercent": 45, + "DeactivateAfterTime": 16000, + "GrowthScale": 105, + "name": "Giant Gauntlet", + "info": "Barbarian King becomes gigantic, doing area damage and taking less damage" + }, + { + "Level": 21, + "Regeneration": 37, + "name": "Ram Rider Charge" + } + ] + }, + { + "level": 22, + "hitpoints": 0, + "dps": 145, + "heal_on_activation": 0, + "required_blacksmith_level": 8, + "required_townhall": 15, + "upgrade_cost": { + "shiny_ore": 3200, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 8, + "DamageRadius": 250, + "ShieldProtectionPercent": 45, + "DeactivateAfterTime": 16000, + "GrowthScale": 105, + "name": "Giant Gauntlet", + "info": "Barbarian King becomes gigantic, doing area damage and taking less damage" + }, + { + "Level": 22, + "Regeneration": 37, + "name": "Ram Rider Charge" + } + ] + }, + { + "level": 23, + "hitpoints": 0, + "dps": 147, + "heal_on_activation": 0, + "required_blacksmith_level": 8, + "required_townhall": 15, + "upgrade_cost": { + "shiny_ore": 3300, + "glowy_ore": 600, + "starry_ore": 120 + }, + "abilities": [ + { + "Level": 8, + "DamageRadius": 250, + "ShieldProtectionPercent": 45, + "DeactivateAfterTime": 16000, + "GrowthScale": 105, + "name": "Giant Gauntlet", + "info": "Barbarian King becomes gigantic, doing area damage and taking less damage" + }, + { + "Level": 23, + "Regeneration": 38, + "name": "Ram Rider Charge" + } + ] + }, + { + "level": 24, + "hitpoints": 0, + "dps": 150, + "heal_on_activation": 0, + "required_blacksmith_level": 8, + "required_townhall": 15, + "upgrade_cost": { + "shiny_ore": 3400, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 9, + "DamageRadius": 250, + "ShieldProtectionPercent": 50, + "DeactivateAfterTime": 16000, + "GrowthScale": 110, + "name": "Giant Gauntlet", + "info": "Barbarian King becomes gigantic, doing area damage and taking less damage" + }, + { + "Level": 24, + "Regeneration": 38, + "name": "Ram Rider Charge" + } + ] + }, + { + "level": 25, + "hitpoints": 0, + "dps": 152, + "heal_on_activation": 0, + "required_blacksmith_level": 9, + "required_townhall": 16, + "upgrade_cost": { + "shiny_ore": 3500, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 9, + "DamageRadius": 250, + "ShieldProtectionPercent": 50, + "DeactivateAfterTime": 16000, + "GrowthScale": 110, + "name": "Giant Gauntlet", + "info": "Barbarian King becomes gigantic, doing area damage and taking less damage" + }, + { + "Level": 25, + "Regeneration": 39, + "name": "Ram Rider Charge" + } + ] + }, + { + "level": 26, + "hitpoints": 0, + "dps": 155, + "heal_on_activation": 0, + "required_blacksmith_level": 9, + "required_townhall": 16, + "upgrade_cost": { + "shiny_ore": 3600, + "glowy_ore": 600, + "starry_ore": 150 + }, + "abilities": [ + { + "Level": 9, + "DamageRadius": 250, + "ShieldProtectionPercent": 50, + "DeactivateAfterTime": 16000, + "GrowthScale": 110, + "name": "Giant Gauntlet", + "info": "Barbarian King becomes gigantic, doing area damage and taking less damage" + }, + { + "Level": 26, + "Regeneration": 39, + "name": "Ram Rider Charge" + } + ] + }, + { + "level": 27, + "hitpoints": 0, + "dps": 160, + "heal_on_activation": 0, + "required_blacksmith_level": 9, + "required_townhall": 16, + "upgrade_cost": { + "shiny_ore": 0, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 10, + "DamageRadius": 250, + "ShieldProtectionPercent": 55, + "DeactivateAfterTime": 17000, + "GrowthScale": 115, + "name": "Giant Gauntlet", + "info": "Barbarian King becomes gigantic, doing area damage and taking less damage" + }, + { + "Level": 27, + "Regeneration": 40, + "name": "Ram Rider Charge" + } + ] + } + ] + }, + { + "_id": 90000011, + "name": "Vampstache", + "info": "Every time the Barbarian King attacks, he heals himself", + "TID": { + "name": "TID_GEAR_VAMPSTACHE", + "info": "TID_GEAR_INFO_VAMPSTACHE", + "production_building": "TID_SMITHY" + }, + "production_building": "Blacksmith", + "production_building_level": 3, + "rarity": "Common", + "hero": "Barbarian King", + "levels": [ + { + "level": 1, + "hitpoints": 0, + "dps": 10, + "heal_on_activation": 0, + "required_blacksmith_level": 3, + "required_townhall": 10, + "upgrade_cost": { + "shiny_ore": 120, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 1, + "SelfDamagePerHit": -60, + "name": "Vampstache", + "info": "Every time the Barbarian King attacks, he heals himself" + } + ] + }, + { + "level": 2, + "hitpoints": 0, + "dps": 15, + "heal_on_activation": 0, + "required_blacksmith_level": 3, + "required_townhall": 10, + "upgrade_cost": { + "shiny_ore": 240, + "glowy_ore": 20, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 1, + "SelfDamagePerHit": -60, + "name": "Vampstache", + "info": "Every time the Barbarian King attacks, he heals himself" + } + ] + }, + { + "level": 3, + "hitpoints": 0, + "dps": 20, + "heal_on_activation": 0, + "required_blacksmith_level": 3, + "required_townhall": 10, + "upgrade_cost": { + "shiny_ore": 400, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 2, + "SelfDamagePerHit": -90, + "name": "Vampstache", + "info": "Every time the Barbarian King attacks, he heals himself" + } + ] + }, + { + "level": 4, + "hitpoints": 0, + "dps": 25, + "heal_on_activation": 0, + "required_blacksmith_level": 3, + "required_townhall": 10, + "upgrade_cost": { + 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"abilities": [ + { + "Level": 4, + "SelfDamagePerHit": -160, + "name": "Vampstache", + "info": "Every time the Barbarian King attacks, he heals himself" + } + ] + }, + { + "level": 10, + "hitpoints": 0, + "dps": 65, + "heal_on_activation": 0, + "required_blacksmith_level": 3, + "required_townhall": 10, + "upgrade_cost": { + "shiny_ore": 2000, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 4, + "SelfDamagePerHit": -160, + "name": "Vampstache", + "info": "Every time the Barbarian King attacks, he heals himself" + } + ] + }, + { + "level": 11, + "hitpoints": 0, + "dps": 70, + "heal_on_activation": 0, + "required_blacksmith_level": 3, + "required_townhall": 10, + "upgrade_cost": { + "shiny_ore": 2100, + "glowy_ore": 400, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 4, + "SelfDamagePerHit": -160, + "name": "Vampstache", + "info": "Every time the Barbarian King attacks, he heals himself" + } + ] + }, + { + "level": 12, + "hitpoints": 0, + "dps": 80, + "heal_on_activation": 0, + "required_blacksmith_level": 3, + "required_townhall": 10, + "upgrade_cost": { + "shiny_ore": 2200, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 5, + "SelfDamagePerHit": -200, + "name": "Vampstache", + "info": "Every time the Barbarian King attacks, he heals himself" + } + ] + }, + { + "level": 13, + "hitpoints": 0, + "dps": 85, + "heal_on_activation": 0, + "required_blacksmith_level": 5, + "required_townhall": 12, + "upgrade_cost": { + "shiny_ore": 2300, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 5, + "SelfDamagePerHit": -200, + "name": "Vampstache", + "info": "Every time the Barbarian King attacks, he heals himself" + } + ] + }, + { + "level": 14, + "hitpoints": 0, + "dps": 90, + "heal_on_activation": 0, + "required_blacksmith_level": 5, + "required_townhall": 12, + "upgrade_cost": { + "shiny_ore": 2400, + "glowy_ore": 600, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 5, + "SelfDamagePerHit": -200, + "name": "Vampstache", + "info": "Every time the Barbarian King attacks, he heals himself" + } + ] + }, + { + "level": 15, + "hitpoints": 0, + "dps": 100, + "heal_on_activation": 0, + "required_blacksmith_level": 5, + "required_townhall": 12, + "upgrade_cost": { + "shiny_ore": 2500, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 6, + "SelfDamagePerHit": -250, + "name": "Vampstache", + "info": "Every time the Barbarian King attacks, he heals himself" + } + ] + }, + { + "level": 16, + "hitpoints": 0, + "dps": 105, + "heal_on_activation": 0, + "required_blacksmith_level": 7, + "required_townhall": 14, + "upgrade_cost": { + "shiny_ore": 2600, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 6, + "SelfDamagePerHit": -250, + "name": "Vampstache", + "info": "Every time the Barbarian King attacks, he heals himself" + } + ] + }, + { + "level": 17, + "hitpoints": 0, + "dps": 110, + "heal_on_activation": 0, + "required_blacksmith_level": 7, + "required_townhall": 14, + "upgrade_cost": { + "shiny_ore": 2700, + "glowy_ore": 600, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 6, + "SelfDamagePerHit": -250, + "name": "Vampstache", + "info": "Every time the Barbarian King attacks, he heals himself" + } + ] + }, + { + "level": 18, + "hitpoints": 0, + "dps": 120, + "heal_on_activation": 0, + "required_blacksmith_level": 7, + "required_townhall": 14, + "upgrade_cost": { + "shiny_ore": 0, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 7, + "SelfDamagePerHit": -300, + "name": "Vampstache", + "info": "Every time the Barbarian King attacks, he heals himself" + } + ] + } + ] + }, + { + "_id": 90000012, + "name": "Haste Vial", + "info": "Casts Haste on the Royal Champion", + "TID": { + "name": "TID_GEAR_TITLE_HASTE_VIAL", + "info": "TID_GEAR_INFO_HASTE_VIAL", + "production_building": "TID_SMITHY" + }, + "production_building": "Blacksmith", + "production_building_level": 8, + "rarity": "Common", + "hero": "Royal Champion", + "levels": [ + { + "level": 1, + "hitpoints": 0, + "dps": 20, + "heal_on_activation": 0, + "required_blacksmith_level": 8, + "required_townhall": 15, + "upgrade_cost": { + "shiny_ore": 120, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 1, + "AttackSpeed": 750, + "SpeedBoost": 225, + "DeactivateAfterTime": 7000, + "name": "Haste Vial", + "info": "Casts Haste on the Royal Champion" + } + ] + }, + { + "level": 2, + "hitpoints": 0, + "dps": 24, + "heal_on_activation": 0, + "required_blacksmith_level": 8, + "required_townhall": 15, + "upgrade_cost": { + "shiny_ore": 240, + "glowy_ore": 20, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 1, + "AttackSpeed": 750, + "SpeedBoost": 225, + "DeactivateAfterTime": 7000, + "name": "Haste Vial", + "info": "Casts Haste on the Royal Champion" + } + ] + }, + { + "level": 3, + "hitpoints": 0, + "dps": 28, + "heal_on_activation": 0, + "required_blacksmith_level": 8, + "required_townhall": 15, + "upgrade_cost": { + "shiny_ore": 400, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 2, + "AttackSpeed": 750, + "SpeedBoost": 280, + "DeactivateAfterTime": 7500, + "name": "Haste Vial", + "info": "Casts Haste on the Royal Champion" + } + ] + }, + { + "level": 4, + "hitpoints": 0, + "dps": 32, + "heal_on_activation": 0, + "required_blacksmith_level": 8, + "required_townhall": 15, + "upgrade_cost": { + "shiny_ore": 600, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 2, + "AttackSpeed": 750, + "SpeedBoost": 280, + "DeactivateAfterTime": 7500, + "name": "Haste Vial", + "info": "Casts Haste on the Royal Champion" + } + ] + }, + { + "level": 5, + "hitpoints": 0, + "dps": 36, + "heal_on_activation": 0, + "required_blacksmith_level": 8, + "required_townhall": 15, + "upgrade_cost": { + "shiny_ore": 840, + "glowy_ore": 100, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 2, + "AttackSpeed": 750, + "SpeedBoost": 280, + "DeactivateAfterTime": 7500, + "name": "Haste Vial", + "info": "Casts Haste on the Royal Champion" + } + ] + }, + { + "level": 6, + "hitpoints": 0, + "dps": 40, + "heal_on_activation": 0, + "required_blacksmith_level": 8, + "required_townhall": 15, + "upgrade_cost": { + "shiny_ore": 1120, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 3, + "AttackSpeed": 666, + "SpeedBoost": 320, + "DeactivateAfterTime": 8000, + "name": "Haste Vial", + "info": "Casts Haste on the Royal Champion" + } + ] + }, + { + "level": 7, + "hitpoints": 0, + "dps": 44, + "heal_on_activation": 0, + "required_blacksmith_level": 8, + "required_townhall": 15, + "upgrade_cost": { + "shiny_ore": 1440, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 3, + "AttackSpeed": 666, + "SpeedBoost": 320, + "DeactivateAfterTime": 8000, + "name": "Haste Vial", + "info": "Casts Haste on the Royal Champion" + } + ] + }, + { + "level": 8, + "hitpoints": 0, + "dps": 48, + "heal_on_activation": 0, + "required_blacksmith_level": 8, + "required_townhall": 15, + "upgrade_cost": { + "shiny_ore": 1800, + "glowy_ore": 200, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 3, + "AttackSpeed": 666, + "SpeedBoost": 320, + "DeactivateAfterTime": 8000, + "name": "Haste Vial", + "info": "Casts Haste on the Royal Champion" + } + ] + }, + { + "level": 9, + "hitpoints": 0, + "dps": 52, + "heal_on_activation": 0, + "required_blacksmith_level": 8, + "required_townhall": 15, + "upgrade_cost": { + "shiny_ore": 1900, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 4, + "AttackSpeed": 666, + "SpeedBoost": 360, + "DeactivateAfterTime": 8500, + "name": "Haste Vial", + "info": "Casts Haste on the Royal Champion" + } + ] + }, + { + "level": 10, + "hitpoints": 0, + "dps": 56, + "heal_on_activation": 0, + "required_blacksmith_level": 8, + "required_townhall": 15, + "upgrade_cost": { + "shiny_ore": 2000, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 4, + "AttackSpeed": 666, + "SpeedBoost": 360, + "DeactivateAfterTime": 8500, + "name": "Haste Vial", + "info": "Casts Haste on the Royal Champion" + } + ] + }, + { + "level": 11, + "hitpoints": 0, + "dps": 60, + "heal_on_activation": 0, + "required_blacksmith_level": 8, + "required_townhall": 15, + "upgrade_cost": { + "shiny_ore": 2100, + "glowy_ore": 400, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 4, + "AttackSpeed": 666, + "SpeedBoost": 360, + "DeactivateAfterTime": 8500, + "name": "Haste Vial", + "info": "Casts Haste on the Royal Champion" + } + ] + }, + { + "level": 12, + "hitpoints": 0, + "dps": 64, + "heal_on_activation": 0, + "required_blacksmith_level": 8, + "required_townhall": 15, + "upgrade_cost": { + "shiny_ore": 2200, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 5, + "AttackSpeed": 666, + "SpeedBoost": 400, + "DeactivateAfterTime": 9000, + "name": "Haste Vial", + "info": "Casts Haste on the Royal 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"glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 6, + "Damage": 1750, + "name": "Giant Arrow", + "info": "Shoots a giant piercing arrow that crosses the entire village" + } + ] + }, + { + "level": 16, + "hitpoints": 0, + "dps": 114, + "heal_on_activation": 0, + "required_blacksmith_level": 7, + "required_townhall": 14, + "upgrade_cost": { + "shiny_ore": 2600, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 6, + "Damage": 1750, + "name": "Giant Arrow", + "info": "Shoots a giant piercing arrow that crosses the entire village" + } + ] + }, + { + "level": 17, + "hitpoints": 0, + "dps": 123, + "heal_on_activation": 0, + "required_blacksmith_level": 7, + "required_townhall": 14, + "upgrade_cost": { + "shiny_ore": 2700, + "glowy_ore": 600, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 6, + "Damage": 1750, + "name": "Giant Arrow", + "info": "Shoots a giant piercing arrow that crosses the entire village" + } + ] + }, + { + "level": 18, + "hitpoints": 0, + "dps": 132, + "heal_on_activation": 0, + "required_blacksmith_level": 7, + "required_townhall": 14, + "upgrade_cost": { + "shiny_ore": 0, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 7, + "Damage": 2000, + "name": "Giant Arrow", + "info": "Shoots a giant piercing arrow that crosses the entire village" + } + ] + } + ] + }, + { + "_id": 90000019, + "name": "Heroic Torch", + "info": "Gives nearby Troops a burning desire to walk through Walls, move faster, and take less damage", + "TID": { + "name": "TID_GEAR_TITLE_HEROIC_TORCH", + "info": "TID_GEAR_INFO_HEROIC_TORCH", + "production_building": "TID_SMITHY" + }, + "production_building": "Blacksmith", + "production_building_level": 1, + "rarity": "Epic", + "hero": "Grand Warden", + "levels": [ + { + "level": 1, + "hitpoints": 0, + "dps": 10, + "heal_on_activation": 100, + "required_blacksmith_level": 1, + "required_townhall": 8, + "upgrade_cost": { + "shiny_ore": 120, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 1, + "InfoScreenAttribute1": 25, + "AuraSpellLevel": 1, + "DeactivateAfterTime": 10000, + "name": "Heroic Torch", + "info": "Gives nearby Troops a burning desire to walk through Walls, move faster, and take less damage" + } + ] + }, + { + "level": 2, + "hitpoints": 0, + "dps": 11, + "heal_on_activation": 110, + "required_blacksmith_level": 1, + "required_townhall": 8, + "upgrade_cost": { + "shiny_ore": 240, + "glowy_ore": 20, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 1, + "InfoScreenAttribute1": 25, + "AuraSpellLevel": 1, + "DeactivateAfterTime": 10000, + "name": "Heroic Torch", + "info": "Gives nearby Troops a burning desire to walk through Walls, move faster, and take less damage" + } + ] + }, + { + "level": 3, + "hitpoints": 0, + "dps": 12, + "heal_on_activation": 120, + "required_blacksmith_level": 1, + "required_townhall": 8, + "upgrade_cost": { + "shiny_ore": 400, + "glowy_ore": 0, + "starry_ore": 0 + }, + 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2, + "InfoScreenAttribute1": 25, + "AuraSpellLevel": 2, + "DeactivateAfterTime": 11000, + "name": "Heroic Torch", + "info": "Gives nearby Troops a burning desire to walk through Walls, move faster, and take less damage" + } + ] + }, + { + "level": 6, + "hitpoints": 0, + "dps": 18, + "heal_on_activation": 150, + "required_blacksmith_level": 1, + "required_townhall": 8, + "upgrade_cost": { + "shiny_ore": 1120, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 3, + "InfoScreenAttribute1": 25, + "AuraSpellLevel": 3, + "DeactivateAfterTime": 12000, + "name": "Heroic Torch", + "info": "Gives nearby Troops a burning desire to walk through Walls, move faster, and take less damage" + } + ] + }, + { + "level": 7, + "hitpoints": 0, + "dps": 20, + "heal_on_activation": 160, + "required_blacksmith_level": 1, + "required_townhall": 8, + "upgrade_cost": { + "shiny_ore": 1440, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 3, + "InfoScreenAttribute1": 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"level": 26, + "hitpoints": 0, + "dps": 66, + "heal_on_activation": 350, + "required_blacksmith_level": 9, + "required_townhall": 16, + "upgrade_cost": { + "shiny_ore": 3600, + "glowy_ore": 600, + "starry_ore": 150 + }, + "abilities": [ + { + "Level": 9, + "InfoScreenAttribute1": 33, + "AuraSpellLevel": 9, + "DeactivateAfterTime": 18000, + "name": "Heroic Torch", + "info": "Gives nearby Troops a burning desire to walk through Walls, move faster, and take less damage" + } + ] + }, + { + "level": 27, + "hitpoints": 0, + "dps": 69, + "heal_on_activation": 360, + "required_blacksmith_level": 9, + "required_townhall": 16, + "upgrade_cost": { + "shiny_ore": 0, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 10, + "InfoScreenAttribute1": 35, + "AuraSpellLevel": 10, + "DeactivateAfterTime": 19000, + "name": "Heroic Torch", + "info": "Gives nearby Troops a burning desire to walk through Walls, move faster, and take less damage" + } + ] + } + ] + }, + { + "_id": 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"starry_ore": 0 + }, + "abilities": [ + { + "Level": 5, + "ShieldProtectionPercent": 62, + "DeactivateAfterTime": 13000, + "name": "Metal Pants", + "info": "Creates a protective barrier that reduces damage taken temporarily" + } + ] + }, + { + "level": 13, + "hitpoints": 0, + "dps": 0, + "heal_on_activation": 2250, + "required_blacksmith_level": 5, + "required_townhall": 12, + "upgrade_cost": { + "shiny_ore": 2300, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 5, + "ShieldProtectionPercent": 62, + "DeactivateAfterTime": 13000, + "name": "Metal Pants", + "info": "Creates a protective barrier that reduces damage taken temporarily" + } + ] + }, + { + "level": 14, + "hitpoints": 0, + "dps": 0, + "heal_on_activation": 2300, + "required_blacksmith_level": 5, + "required_townhall": 12, + "upgrade_cost": { + "shiny_ore": 2400, + "glowy_ore": 600, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 5, + "ShieldProtectionPercent": 62, + "DeactivateAfterTime": 13000, 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"ExtraDamageFlat": 420, + "DeactivateAfterNumberOfHits": 4, + "name": "Noble Iron", + "info": "Increases the speed, range, and power of the Minion Prince\u2019s first few attacks" + } + ] + }, + { + "level": 5, + "hitpoints": 0, + "dps": 0, + "heal_on_activation": 0, + "required_blacksmith_level": 5, + "required_townhall": 12, + "upgrade_cost": { + "shiny_ore": 840, + "glowy_ore": 100, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 2, + "AttackRange": 950, + "ExtraDamageFlat": 420, + "DeactivateAfterNumberOfHits": 4, + "name": "Noble Iron", + "info": "Increases the speed, range, and power of the Minion Prince\u2019s first few attacks" + } + ] + }, + { + "level": 6, + "hitpoints": 0, + "dps": 0, + "heal_on_activation": 0, + "required_blacksmith_level": 5, + "required_townhall": 12, + "upgrade_cost": { + "shiny_ore": 1120, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 3, + "AttackRange": 1000, + "ExtraDamageFlat": 490, + "DeactivateAfterNumberOfHits": 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"hitpoints": 0, + "dps": 0, + "heal_on_activation": 0, + "required_blacksmith_level": 5, + "required_townhall": 12, + "upgrade_cost": { + "shiny_ore": 2300, + "glowy_ore": 0, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 5, + "AttackRange": 1050, + "ExtraDamageFlat": 630, + "DeactivateAfterNumberOfHits": 6, + "name": "Noble Iron", + "info": "Increases the speed, range, and power of the Minion Prince\u2019s first few attacks" + } + ] + }, + { + "level": 14, + "hitpoints": 0, + "dps": 0, + "heal_on_activation": 0, + "required_blacksmith_level": 5, + "required_townhall": 12, + "upgrade_cost": { + "shiny_ore": 2400, + "glowy_ore": 600, + "starry_ore": 0 + }, + "abilities": [ + { + "Level": 5, + "AttackRange": 1050, + "ExtraDamageFlat": 630, + "DeactivateAfterNumberOfHits": 6, + "name": "Noble Iron", + "info": "Increases the speed, range, and power of the Minion Prince\u2019s first few attacks" + } + ] + }, + { + "level": 15, + "hitpoints": 0, + "dps": 0, + "heal_on_activation": 0, 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Princess" + }, + { + "_id": 52000031, + "name": "Jungle Champion", + "TID": { + "name": "TID_JUNGLE_CHAMPION" + }, + "tier": "Basic", + "character": "Warrior Princess" + }, + { + "_id": 52000032, + "name": "Gladiator Champion", + "TID": { + "name": "TID_GLADIATOR_CHAMPION" + }, + "tier": "Gold", + "character": "Warrior Princess" + }, + { + "_id": 52000033, + "name": "Shadow Champion", + "TID": { + "name": "TID_SHADOW_CHAMPION" + }, + "tier": "Gold", + "character": "Warrior Princess" + }, + { + "_id": 52000034, + "name": "Primal Champion", + "TID": { + "name": "TID_PRIMAL_CHAMPION" + }, + "tier": "Legendary", + "character": "Warrior Princess" + }, + { + "_id": 52000035, + "name": "Summer Champion", + "TID": { + "name": "TID_SUMMER_CHAMPION" + }, + "tier": "Basic", + "character": "Warrior Princess" + }, + { + "_id": 52000036, + "name": "Pixel Champion", + "TID": { + "name": "TID_PIXEL_CHAMPION" + }, + "tier": "Legendary", + "character": "Warrior Princess" + }, + { + "_id": 52000037, + "name": "Party Champion", + "TID": { + "name": "TID_PARTY_CHAMPION" + }, + "tier": "Gold", + "character": "Warrior Princess" + }, + { + "_id": 52000038, + "name": "Magic Champion", + "TID": { + "name": "TID_TH15_CHAMPION" + }, + "tier": "Legendary", + "character": "Warrior Princess" + }, + { + "_id": 52000039, + "name": "Pirate Champion", + "TID": { + "name": "TID_PIRATE_CHAMPION" + }, + "tier": "Gold", + "character": "Warrior Princess" + }, + { + "_id": 52000040, + "name": "Jolly Champion", + "TID": { + "name": "TID_JOLLY_CHAMPION" + }, + "tier": "Legendary", + "character": "Warrior Princess" + }, + { + "_id": 52000041, + "name": "Warrior Champion", + "TID": { + "name": "TID_WARRIOR_CHAMPION" + }, + "tier": "Gold", + "character": "Warrior Princess" + }, + { + "_id": 52000042, + "name": "Painter Champion", + "TID": { + "name": "TID_PAINTER_CHAMPION" + }, + "tier": "Legendary", + "character": "Warrior Princess" + }, + { + "_id": 52000043, + "name": "Dark Ages Champion", + "TID": { + "name": "TID_DARKAGES_CHAMPION" + }, + "tier": "Legendary", + "character": "Warrior Princess" + }, + { + "_id": 52000044, + "name": "Ghost Champion", + "TID": { + "name": "TID_GHOST_CHAMPION" + }, + "tier": "Gold", + "character": "Warrior Princess" + }, + { + "_id": 52000045, + "name": "Warrior King", + "TID": { + "name": "TID_WARRIOR_KING" + }, + "tier": "Legendary", + "character": "Barbarian King" + }, + { + "_id": 52000046, + "name": "Rogue King", + "TID": { + "name": "TID_ROGUE_KING" + }, + "tier": "Gold", + "character": "Barbarian King" + }, + { + "_id": 52000047, + "name": "Fierce King", + "TID": { + "name": "TID_SAVAGE_KING" + }, + "tier": "Basic", + "character": "Barbarian King" + }, + { + "_id": 52000048, + "name": "Jungle King", + "TID": { + "name": "TID_JUNGLE_KING" + }, + "tier": "Gold", + "character": "Barbarian King" + }, + { + "_id": 52000049, + "name": "Beat King", + "TID": { + "name": "TID_ANNIVERSARY_KING" + }, + "tier": "Legendary", + "character": "Barbarian King" + }, + { + "_id": 52000050, + "name": "Golem King", + "TID": { + "name": "TID_GOLEM_KING" + }, + "tier": "Gold", + "character": "Barbarian King" + }, + { + "_id": 52000051, + "name": "Ice King", + "TID": { + "name": "TID_ICE_KING" + }, + "tier": "Legendary", + "character": "Barbarian King" + }, + { + "_id": 52000052, + "name": "Lunar King", + "TID": { + "name": "TID_TIGER_KING" + }, + "tier": "Legendary", + "character": "Barbarian King" + }, + { + "_id": 52000053, + "name": "Shadow King", + "TID": { + "name": "TID_SHADOW_KING" + }, + "tier": "Gold", + "character": "Barbarian King" + }, + { + "_id": 52000054, + "name": "Summer King", + "TID": { + "name": "TID_SUMMER_KING" + }, + "tier": "Legendary", + "character": "Barbarian King" + }, + { + "_id": 52000055, + "name": "Pixel King", + "TID": { + "name": "TID_PIXEL_KING" + }, + "tier": "Legendary", + "character": "Barbarian King" + }, + { + "_id": 52000056, + "name": "Clash Fest King", + "TID": { + "name": "TID_CLASHFEST_KING" + }, + "tier": "Gold", + "character": "Barbarian King" + }, + { + "_id": 52000057, + "name": "Rogue Queen", + "TID": { + "name": "TID_ROGUE_QUEEN" + }, + "tier": "Gold", + "character": "Archer Queen" + }, + { + "_id": 52000058, + "name": "Jungle Queen", + "TID": { + "name": "TID_JUNGLE_QUEEN" + }, + "tier": "Gold", + "character": "Archer Queen" + }, + { + "_id": 52000059, + "name": "Party Queen", + "TID": { + "name": "TID_PARTY_QUEEN" + }, + "tier": "Gold", + "character": "Archer Queen" + }, + { + "_id": 52000060, + "name": "Champion Queen", + "TID": { + "name": "TID_CHAMPION_QUEEN" + }, + "tier": "Legendary", + "character": "Archer Queen" + }, + { + "_id": 52000061, + "name": "Shadow Queen", + "TID": { + "name": "TID_SHADOW_QUEEN" + }, + "tier": "Gold", + "character": "Archer Queen" + }, + { + "_id": 52000062, + "name": "Miner Queen", + "TID": { + "name": "TID_MINER_QUEEN" + }, + "tier": "Gold", + "character": "Archer Queen" + }, + { + "_id": 52000063, + "name": "Summer Queen", + "TID": { + "name": "TID_SUMMER_QUEEN" + }, + "tier": "Gold", + "character": "Archer Queen" + }, + { + "_id": 52000064, + "name": "Pixel Queen", + "TID": { + "name": "TID_PIXEL_QUEEN" + }, + "tier": "Legendary", + "character": "Archer Queen" + }, + { + "_id": 52000065, + "name": "Spooky Queen", + "TID": { + "name": "TID_SPOOKY_QUEEN" + }, + "tier": "Gold", + "character": "Archer Queen" + }, + { + "_id": 52000066, + "name": "Magic Queen", + "TID": { + "name": "TID_TH15_QUEEN" + }, + "tier": "Legendary", + "character": "Archer Queen" + }, + { + "_id": 52000067, + "name": "Jolly Queen", + "TID": { + "name": "TID_JOLLY_QUEEN" + }, + "tier": "Gold", + "character": "Archer Queen" + }, + { + "_id": 52000068, + "name": "Dark Ages Queen", + "TID": { + "name": "TID_DARKAGES_QUEEN" + }, + "tier": "Legendary", + "character": "Archer Queen" + }, + { + "_id": 52000069, + "name": "Jolly Warden", + "TID": { + "name": "TID_JOLLY_WARDEN" + }, + "tier": "Gold", + "character": "Grand Warden" + }, + { + "_id": 52000070, + "name": "Warrior Warden", + "TID": { + "name": "TID_WARRIOR_WARDEN" + }, + "tier": "Gold", + "character": "Grand Warden" + }, + { + "_id": 52000071, + "name": "Shadow Warden", + "TID": { + "name": "TID_SHADOW_WARDEN" + }, + "tier": "Legendary", + "character": "Grand Warden" + }, + { + "_id": 52000072, + "name": "Summer Warden", + "TID": { + "name": "TID_SUMMER_WARDEN" + }, + "tier": "Gold", + "character": "Grand Warden" + }, + { + "_id": 52000073, + "name": "Pixel Warden", + "TID": { + "name": "TID_PIXEL_WARDEN" + }, + "tier": "Legendary", + "character": "Grand Warden" + }, + { + "_id": 52000074, + "name": "Champion Warden", + "TID": { + "name": "TID_CHAMP_WARDEN" + }, + "tier": "Legendary", + "character": "Grand Warden" + }, + { + "_id": 52000075, + "name": "Magic Warden", + "TID": { + "name": "TID_TH15_WARDEN" + }, + "tier": "Legendary", + "character": "Grand Warden" + }, + { + "_id": 52000076, + "name": "Painter Warden", + "TID": { + "name": "TID_PAINTER_WARDEN" + }, + "tier": "Legendary", + "character": "Grand Warden" + }, + { + "_id": 52000077, + "name": "Dark Ages Warden", + "TID": { + "name": "TID_DARKAGES_WARDEN" + }, + "tier": "Gold", + "character": "Grand Warden" + }, + { + "_id": 52000078, + "name": "Ghost Warden", + "TID": { + "name": "TID_GHOST_WARDEN" + }, + "tier": "Legendary", + "character": "Grand Warden" + }, + { + "_id": 52000079, + "name": "Goblin Warden", + "TID": { + "name": "TID_GOBLIN_WARDEN" + }, + "tier": "Legendary", + "character": "Grand Warden" + }, + { + "_id": 52000080, + "name": "League Warden", + "TID": { + "name": "TID_LEAGUE_WARDEN" + }, + "tier": "Legendary", + "character": "Grand Warden" + }, + { + "_id": 52000087, + "name": "Magic King", + "TID": { + "name": "TID_TH15_KING" + }, + "tier": "Legendary", + "character": "Barbarian King" + }, + { + "_id": 52000088, + "name": "Dark Ages King", + "TID": { + "name": "TID_DARKAGES_KING" + }, + "tier": "Gold", + "character": "Barbarian King" + }, + { + "_id": 52000089, + "name": "Painter King", + "TID": { + "name": "TID_PAINTER_KING" + }, + "tier": "Legendary", + "character": "Barbarian King" + }, + { + "_id": 52000090, + "name": "Beast King", + "TID": { + "name": "TID_BEAST_KING" + }, + "tier": "Gold", + "character": "Barbarian King" + }, + { + "_id": 52000091, + "name": "League King", + "TID": { + "name": "TID_LEAGUE_KING" + }, + "tier": "Legendary", + "character": "Barbarian King" + }, + { + "_id": 52000092, + "name": "Goblin King", + "TID": { + "name": "TID_GOBLIN_KING" + }, + "tier": "Gold", + "character": "Barbarian King" + }, + { + "_id": 52000093, + "name": "Future King", + "TID": { + "name": "TID_CLASHIVERSARY_KING" + }, + "tier": "Legendary", + "character": "Barbarian King" + }, + { + "_id": 52000094, + "name": "Gingerbread King", + "TID": { + "name": "TID_GINGERBREAD_KING" + }, + "tier": "Legendary", + "character": "Barbarian King" + }, + { + "_id": 52000095, + "name": "Ghost King", + "TID": { + "name": "TID_GHOST_KING" + }, + "tier": "Legendary", + "character": "Barbarian King" + }, + { + "_id": 52000096, + "name": "Chess King", + "TID": { + "name": "TID_CHESS_KING" + }, + "tier": "Legendary", + "character": "Barbarian King" + }, + { + "_id": 52000097, + "name": "Lunar Queen", + "TID": { + "name": "TID_LUNAR_QUEEN" + }, + "tier": "Legendary", + "character": "Archer Queen" + }, + { + "_id": 52000098, + "name": "Painter Queen", + "TID": { + "name": "TID_PAINTER_QUEEN" + }, + "tier": "Legendary", + "character": "Archer Queen" + }, + { + "_id": 52000099, + "name": "Heart Hunter Queen", + "TID": { + "name": "TID_VALENTINES_QUEEN" + }, + "tier": "Legendary", + "character": "Archer Queen" + }, + { + "_id": 52000100, + "name": "Goblin Queen", + "TID": { + "name": "TID_GOBLIN_QUEEN" + }, + "tier": "Gold", + "character": "Archer Queen" + }, + { + "_id": 52000101, + "name": "Ghost Queen", + "TID": { + "name": "TID_GHOST_QUEEN" + }, + "tier": "Legendary", + "character": "Archer Queen" + }, + { + "_id": 52000102, + "name": "League Queen", + "TID": { + "name": "TID_LEAGUE_QUEEN" + }, + "tier": "Legendary", + "character": "Archer Queen" + }, + { + "_id": 52000103, + "name": "Future Queen", + "TID": { + "name": "TID_CLASHIVERSARY_QUEEN" + }, + "tier": "Legendary", + "character": "Archer Queen" + }, + { + "_id": 52000104, + "name": "Gingerbread Queen", + "TID": { + "name": "TID_GINGERBREAD_QUEEN" + }, + "tier": "Legendary", + "character": "Archer Queen" + }, + { + "_id": 52000105, + "name": "Chess Queen", + "TID": { + "name": "TID_CHESS_QUEEN" + }, + "tier": "Gold", + "character": "Archer Queen" + }, + { + "_id": 52000106, + "name": "Queen of the North", + "TID": { + "name": "TID_WINTER_QUEEN" + }, + "tier": "Legendary", + "character": "Archer Queen" + }, + { + "_id": 52000112, + "name": "League Champion", + "TID": { + "name": "TID_SKIN_LEAGUE_CHAMPION" + }, + "tier": "Legendary", + "character": "Warrior Princess" + }, + { + "_id": 52000113, + "name": "Goblin Champion", + "TID": { + "name": "TID_GOBLIN_CHAMPION" + }, + "tier": "Legendary", + "character": "Warrior Princess" + }, + { + "_id": 52000114, + "name": "Future Champion", + "TID": { + "name": "TID_CLASHIVERSARY_CHAMPION" + }, + "tier": "Legendary", + "character": "Warrior Princess" + }, + { + "_id": 52000115, + "name": "Gingerbread Champion", + "TID": { + "name": "TID_GINGERBREAD_CHAMPION" + }, + "tier": "Legendary", + "character": "Warrior Princess" + }, + { + "_id": 52000116, + "name": "Champions' Champion", + "TID": { + "name": "TID_CHAMPION_CHAMPION" + }, + "tier": "Gold", + "character": "Warrior Princess" + }, + { + "_id": 52000117, + "name": "Dragon Champion", + "TID": { + "name": "TID_LNY24_CHAMPION" + }, + "tier": "Gold", + "character": "Warrior Princess" + }, + { + "_id": 52000118, + "name": "Space Champion", + "TID": { + "name": "TID_SPACE_CHAMPION" + }, + "tier": "Legendary", + "character": "Warrior Princess" + }, + { + "_id": 52000119, + "name": "Egypt Champion", + "TID": { + "name": "TID_EGYPTIAN_CHAMPION" + }, + "tier": "Legendary", + "character": "Warrior Princess" + }, + { + "_id": 52000120, + "name": "Football Champion", + "TID": { + "name": "TID_FOOTBALL_CHAMPION" + }, + "tier": "Gold", + "character": "Warrior Princess" + }, + { + "_id": 52000121, + "name": "Wild West Champion", + "TID": { + "name": "TID_WILDWEST_CHAMPION" + }, + "tier": "Legendary", + "character": "Warrior Princess" + }, + { + "_id": 52000122, + "name": "Future Warden", + "TID": { + "name": "TID_CLASHIVERSARY_WARDEN" + }, + "tier": "Gold", + "character": "Grand Warden" + }, + { + "_id": 52000123, + "name": "Gingerbread Warden", + "TID": { + "name": "TID_GINGERBREAD_WARDEN" + }, + "tier": "Gold", + "character": "Grand Warden" + }, + { + "_id": 52000124, + "name": "Dragon Warden", + "TID": { + "name": "TID_LNY24_WARDEN" + }, + "tier": "Legendary", + "character": "Grand Warden" + }, + { + "_id": 52000125, + "name": "Space Warden", + "TID": { + "name": "TID_SPACE_WARDEN" + }, + "tier": "Legendary", + "character": "Grand Warden" + }, + { + "_id": 52000126, + "name": "Egypt Warden", + "TID": { + "name": "TID_EGYPTIAN_WARDEN" + }, + "tier": "Gold", + "character": "Grand Warden" + }, + { + "_id": 52000127, + "name": "Football Warden", + "TID": { + "name": "TID_FOOTBALL_WARDEN" + }, + "tier": "Legendary", + "character": "Grand Warden" + }, + { + "_id": 52000128, + "name": "Wild West Warden", + "TID": { + "name": "TID_WILDWEST_WARDEN" + }, + "tier": "Gold", + "character": "Grand Warden" + }, + { + "_id": 52000129, + "name": "Clash Games Warden", + "TID": { + "name": "TID_CLASH_GAMES_WARDEN" + }, + "tier": "Legendary", + "character": "Grand Warden" + }, + { + "_id": 52000130, + "name": "Anime Warden", + "TID": { + "name": "TID_ANIME_WARDEN" + }, + "tier": "Legendary", + "character": "Grand Warden" + }, + { + "_id": 52000131, + "name": "Grand Dwarf", + "TID": { + "name": "TID_TTRPG_WARDEN" + }, + "tier": "Legendary", + "character": "Grand Warden" + }, + { + "_id": 52000132, + "name": "Dragon King", + "TID": { + "name": "TID_LUNAR_KING" + }, + "tier": "Legendary", + "character": "Barbarian King" + }, + { + "_id": 52000133, + "name": "King of the North", + "TID": { + "name": "TID_WINTER_KING" + }, + "tier": "Gold", + "character": "Barbarian King" + }, + { + "_id": 52000134, + "name": "Egypt King", + "TID": { + "name": "TID_EGYPT_KING" + }, + "tier": "Legendary", + "character": "Barbarian King" + }, + { + "_id": 52000135, + "name": "Space King", + "TID": { + "name": "TID_SPACE_KING" + }, + "tier": "Legendary", + "character": "Barbarian King" + }, + { + "_id": 52000136, + "name": "Super Squad King", + "TID": { + "name": "TID_SQUAD_KING" + }, + "tier": "Legendary", + "character": "Barbarian King" + }, + { + "_id": 52000137, + "name": "King Haaland", + "TID": { + "name": "TID_HAALAND_KING" + }, + "tier": "Legendary", + "character": "Barbarian King" + }, + { + "_id": 52000138, + "name": "Football King", + "TID": { + "name": "TID_HAALANDCLASH_KING" + }, + "tier": "Legendary", + "character": "Barbarian King" + }, + { + "_id": 52000139, + "name": "Wild West King", + "TID": { + "name": "TID_WILDWEST_KING" + }, + "tier": "Legendary", + "character": "Barbarian King" + }, + { + "_id": 52000141, + "name": "Clash Games King", + "TID": { + "name": "TID_CLASH_GAMES_KING" + }, + "tier": "Gold", + "character": "Barbarian King" + }, + { + "_id": 52000142, + "name": "Dragon Queen", + "TID": { + "name": "TID_LNY24_QUEEN" + }, + "tier": "Legendary", + "character": "Archer Queen" + }, + { + "_id": 52000143, + "name": "Space Queen", + "TID": { + "name": "TID_SPACE_QUEEN" + }, + "tier": "Gold", + "character": "Archer Queen" + }, + { + "_id": 52000144, + "name": "Egypt Queen", + "TID": { + "name": "TID_EGYPTIAN_QUEEN" + }, + "tier": "Legendary", + "character": "Archer Queen" + }, + { + "_id": 52000145, + "name": "Football Queen", + "TID": { + "name": "TID_FOOTBALL_QUEEN" + }, + "tier": "Legendary", + "character": "Archer Queen" + }, + { + "_id": 52000146, + "name": "Wild West Queen", + "TID": { + "name": "TID_WILDWEST_QUEEN" + }, + "tier": "Legendary", + "character": "Archer Queen" + }, + { + "_id": 52000147, + "name": "Clash Games Queen", + "TID": { + "name": "TID_CLASH_GAMES_QUEEN" + }, + "tier": "Legendary", + "character": "Archer Queen" + }, + { + "_id": 52000148, + "name": "Anime Queen", + "TID": { + "name": "TID_ANIME_QUEEN" + }, + "tier": "Legendary", + "character": "Archer Queen" + }, + { + "_id": 52000149, + "name": "Archer Satyr", + "TID": { + "name": "TID_TTRPG_QUEEN" + }, + "tier": "Legendary", + "character": "Archer Queen" + }, + { + "_id": 52000150, + "name": "Dark Minion Queen", + "TID": { + "name": "TID_CLASHOWEEN_QUEEN" + }, + "tier": "Gold", + "character": "Archer Queen" + }, + { + "_id": 52000151, + "name": "Justice Queen", + "TID": { + "name": "TID_TH17_QUEEN" + }, + "tier": "Legendary", + "character": "Archer Queen" + }, + { + "_id": 52000152, + "name": "Battle Machine", + "TID": { + "name": "TID_WARMACHINE" + }, + "tier": "Default", + "character": "Warmachine" + }, + { + "_id": 52000153, + "name": "Armored Machine", + "TID": { + "name": "TID_ARMOREDMACHINE" + }, + "tier": "Basic", + "character": "Warmachine" + }, + { + "_id": 52000154, + "name": "Goblin Machine", + "TID": { + "name": "TID_GOBLINMACHINE" + }, + "tier": "Basic", + "character": "Warmachine" + }, + { + "_id": 52000155, + "name": "Steampunk Machine", + "TID": { + "name": "TID_STEAMPUNK_BATTLE_MACHINE" + }, + "tier": "Basic", + "character": "Warmachine" + }, + { + "_id": 52000156, + "name": "Battle Machine of the North", + "TID": { + "name": "TID_OFTHENORTH_BATTLE_MACHINE" + }, + "tier": "Basic", + "character": "Warmachine" + }, + { + "_id": 52000163, + "name": "Battle Copter", + "TID": { + "name": "TID_HERO_BATTLE_COPTER" + }, + "tier": "Default", + "character": "Battle Copter" + }, + { + "_id": 52000164, + "name": "SteamPunk Copter", + "TID": { + "name": "TID_STEAMPUNK_BATTLE_COPTER" + }, + "tier": "Basic", + "character": "Battle 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"action_count": 1000000, + "action_data": "DarkElixir", + "xp": 1000, + "gems": 20 + } + ] + }, + { + "name": "League All-Star", + "info": "Join the Crystal League", + "completed_message": null, + "TID": { + "name": "TID_ACHIEVEMENT_LEAGUE_TITLE", + "info": "TID_ACHIEVEMENT_LEAGUE_PROGRESS_1", + "completed_message": null + }, + "village": "home", + "ui_priority": 72, + "levels": [ + { + "level": 1, + "action_count": 10, + "action_data": null, + "xp": 100, + "gems": 250 + }, + { + "level": 2, + "action_count": 13, + "action_data": null, + "xp": 500, + "gems": 1000 + }, + { + "level": 3, + "action_count": 16, + "action_data": null, + "xp": 2000, + "gems": 2000 + } + ] + }, + { + "name": "X-Bow Exterminator", + "info": "Destroy one X-Bow in a Multiplayer battle", + "completed_message": "Total X-Bows destroyed: ", + "TID": { + "name": "TID_ACHIEVEMENT_DESTROY_XBOW_TITLE", + "info": "TID_ACHIEVEMENT_DESTROY_XBOW_ONE", + "completed_message": "TID_ACHIEVEMENT_DESTROY_XBOW_COMPLETED" + }, + "village": "home", + "ui_priority": 63, + "levels": [ + { + "level": 1, + "action_count": 1, + "action_data": "Bow", + "xp": 50, + "gems": 50 + }, + { + "level": 2, + "action_count": 250, + "action_data": "Bow", + "xp": 100, + "gems": 100 + }, + { + "level": 3, + "action_count": 2500, + "action_data": "Bow", + "xp": 1000, + "gems": 200 + } + ] + }, + { + "name": "Firefighter", + "info": "Destroy Inferno Towers in Multiplayer battles", + "completed_message": "Total Inferno Towers destroyed: ", + "TID": { + "name": "TID_ACHIEVEMENT_DESTROY_INFERNO_TITLE", + "info": "TID_ACHIEVEMENT_DESTROY_INFERNO", + "completed_message": "TID_ACHIEVEMENT_DESTROY_INFERNO_COMPLETED" + }, + "village": "home", + "ui_priority": 62, + "levels": [ + { + "level": 1, + "action_count": 10, + "action_data": "Dark Tower", + "xp": 50, + "gems": 100 + }, + { + "level": 2, + "action_count": 250, + "action_data": "Dark Tower", + "xp": 500, + "gems": 200 + }, + { + "level": 3, + "action_count": 5000, + "action_data": "Dark Tower", + "xp": 5000, + "gems": 1000 + } + ] + }, + { + "name": "War Hero", + "info": "Score Stars for your clan in Clan War battles", + "completed_message": "Total Stars scored for clan in Clan War battles: ", + "TID": { + "name": "TID_ACHIEVEMENT_WAR_STARS_TITLE", + "info": "TID_ACHIEVEMENT_WAR_STARS", + "completed_message": "TID_ACHIEVEMENT_WAR_STARS_COMPLETED" + }, + "village": "home", + "ui_priority": 85, + "levels": [ + { + "level": 1, + "action_count": 10, + "action_data": null, + "xp": 50, + "gems": 50 + }, + { + "level": 2, + "action_count": 150, + "action_data": null, + "xp": 500, + "gems": 200 + }, + { + "level": 3, + "action_count": 1000, + "action_data": null, + "xp": 5000, + "gems": 1000 + } + ] + }, + { + "name": "Clan War Wealth", + "info": "Collect Gold from the Clan Castle", + "completed_message": "Total Gold collected in Clan War bonuses: ", + "TID": { + "name": "TID_ACHIEVEMENT_WAR_LOOT_TITLE", + "info": "TID_ACHIEVEMENT_WAR_LOOT", + "completed_message": "TID_ACHIEVEMENT_WAR_LOOT_COMPLETED" + }, + "village": "home", + "ui_priority": 89, + "levels": [ + { + "level": 1, + "action_count": 800000, + "action_data": null, + "xp": 100, + "gems": 25 + }, + { + "level": 2, + "action_count": 15000000, + "action_data": null, + "xp": 500, + "gems": 100 + }, + { + "level": 3, + "action_count": 100000000, + "action_data": null, + "xp": 5000, + "gems": 500 + } + ] + }, + { + "name": "Anti-Artillery", + "info": "Destroy Eagle or Inferno Artilleries in Multiplayer battles", + "completed_message": "Total Eagle or Inferno Artilleries destroyed: ", + "TID": { + "name": "TID_ACHIEVEMENT_DESTROY_ARTILLERY_TITLE", + "info": "TID_ACHIEVEMENT_DESTROY_ARTILLERY", + "completed_message": "TID_ACHIEVEMENT_DESTROY_ARTILLERY_COMPLETED" + }, + "village": "home", + "ui_priority": 61, + "levels": [ + { + "level": 1, + "action_count": 20, + "action_data": "Ancient Artillery", + "xp": 100, + "gems": 150 + }, + { + "level": 2, + "action_count": 200, + "action_data": "Ancient Artillery", + "xp": 800, + "gems": 300 + }, + { + "level": 3, + "action_count": 2000, + "action_data": "Ancient Artillery", + "xp": 5000, + "gems": 1000 + } + ] + }, + { + "name": "Sharing is caring", + "info": "Donate Spell storage capacity worth of Spells", + "completed_message": "Total Spell capacity donated: ", + "TID": { + "name": "TID_ACHIEVEMENT_SPELL_DONATION_TITLE", + "info": "TID_ACHIEVEMENT_SPELL_DONATION", + "completed_message": "TID_ACHIEVEMENT_SPELL_DONATION_COMPLETED" + }, + "village": "home", + "ui_priority": 87, + "levels": [ + { + "level": 1, + "action_count": 100, + "action_data": null, + "xp": 20, + "gems": 20 + }, + { + "level": 2, + "action_count": 2000, + "action_data": null, + "xp": 200, + "gems": 100 + }, + { + "level": 3, + "action_count": 10000, + "action_data": null, + "xp": 2000, + "gems": 500 + } + ] + }, + { + "name": "Keep Your Account Safe!", + "info": "Protect your Village by connecting to a social network", + "completed_message": "Completed!", + "TID": { + "name": "TID_ACHIEVEMENT_ACCOUNT_BOUND_TITLE", + "info": "TID_ACHIEVEMENT_ACCOUNT_BOUND", + "completed_message": "TID_ACHIEVEMENT_ACCOUNT_BOUND_COMPLETED" + }, + "village": "home", + "ui_priority": 100, + "levels": [ + { + "level": 1, + "action_count": 1, + "action_data": null, + "xp": 100, + "gems": 50 + }, + { + "level": 1, + "action_count": 1, + "action_data": null, + "xp": 100, + "gems": 50 + } + ] + }, + { + "name": "Master Engineering", + "info": "Upgrade Builder Hall to level ", + "completed_message": "Current Builder Hall level: ", + "TID": { + "name": "TID_ACHIEVEMENT_TOWN_HALL2_TITLE", + "info": "TID_ACHIEVEMENT_TOWN_HALL2", + "completed_message": "TID_ACHIEVEMENT_TOWN_HALL2_COMPLETED" + }, + "village": "builderBase", + "ui_priority": 3, + "levels": [ + { + "level": 1, + "action_count": 3, + "action_data": "Town Hall2", + "xp": 20, + "gems": 10 + }, + { + "level": 2, + "action_count": 5, + "action_data": "Town Hall2", + "xp": 200, + "gems": 30 + }, + { + "level": 3, + "action_count": 8, + "action_data": "Town Hall2", + "xp": 2000, + "gems": 50 + } + ] + }, + { + "name": "Next Generation Model", + "info": "Unlock in the Builder Barracks", + "completed_message": null, + "TID": { + "name": "TID_ACHIEVEMENT_UNIT_UNLOCK2_TITLE", + "info": "TID_ACHIEVEMENT_UNIT_UNLOCK2", + "completed_message": null + }, + "village": "builderBase", + "ui_priority": 0, + "levels": [ + { + "level": 1, + "action_count": 1, + "action_data": "Archer2", + "xp": 20, + "gems": 10 + }, + { + "level": 2, + "action_count": 1, + "action_data": "Moving Cannon", + "xp": 200, + "gems": 30 + }, + { + "level": 3, + "action_count": 1, + "action_data": "PEKKA2", + "xp": 2000, + "gems": 50 + } + ] + }, + { + "name": "Un-Build It", + "info": "Destroy Builder Halls in Builder Battles", + "completed_message": "Total Builder Halls destroyed: ", + "TID": { + "name": "TID_ACHIEVEMENT_DESTROY_TOWNHALL2_TITLE", + "info": "TID_ACHIEVEMENT_DESTROY_TOWNHALL2", + "completed_message": "TID_ACHIEVEMENT_DESTROY_TOWNHALL2_COMPLETED" + }, + "village": "builderBase", + "ui_priority": 0, + "levels": [ + { + "level": 1, + "action_count": 5, + "action_data": "Town Hall2", + "xp": 20, + "gems": 10 + }, + { + "level": 2, + "action_count": 100, + "action_data": "Town Hall2", + "xp": 200, + "gems": 30 + }, + { + "level": 3, + "action_count": 2000, + "action_data": "Town Hall2", + "xp": 2000, + "gems": 50 + } + ] + }, + { + "name": "Champion Builder", + "info": "Achieve a total of trophies in Builder Battles", + "completed_message": "Builder Trophy record: ", + "TID": { + "name": "TID_ACHIEVEMENT_VS_BATTLE_TROPHIES_TITLE", + "info": "TID_ACHIEVEMENT_VS_BATTLE_TROPHIES", + "completed_message": "TID_ACHIEVEMENT_VS_BATTLE_TROPHIES_COMPLETED" + }, + "village": "builderBase", + "ui_priority": 0, + "levels": [ + { + "level": 1, + "action_count": 200, + "action_data": null, + "xp": 50, + "gems": 10 + }, + { + "level": 2, + "action_count": 1000, + "action_data": null, + "xp": 500, + "gems": 100 + }, + { + "level": 3, + "action_count": 3000, + "action_data": null, + "xp": 5000, + "gems": 1000 + } + ] + }, + { + "name": "High Gear", + "info": "Gear Up one building using the Master Builder", + "completed_message": "Total buildings geared up: ", + "TID": { + "name": "TID_ACHIEVEMENT_GEAR_UP_TITLE", + "info": "TID_ACHIEVEMENT_GEAR_UP_ONE", + "completed_message": "TID_ACHIEVEMENT_GEAR_UP_COMPLETED" + }, + "village": "builderBase", + "ui_priority": 1, + "levels": [ + { + "level": 1, + "action_count": 1, + "action_data": null, + "xp": 20, + "gems": 10 + }, + { + "level": 2, + "action_count": 2, + "action_data": null, + "xp": 200, + "gems": 30 + }, + { + "level": 3, + "action_count": 3, + "action_data": null, + "xp": 2000, + "gems": 50 + } + ] + }, + { + "name": "Hidden Treasures", + "info": "Rebuild ", + "completed_message": null, + "TID": { + "name": "TID_ACHIEVEMENT_REPAIR_BUILDING_TITLE", + "info": "TID_ACHIEVEMENT_REPAIR_BUILDING", + "completed_message": null + }, + "village": "builderBase", + "ui_priority": 2, + "levels": [ + { + "level": 1, + "action_count": 1, + "action_data": "Gem Mine", + "xp": 20, + "gems": 10 + }, + { + "level": 2, + "action_count": 1, + "action_data": "Clock Tower", + "xp": 200, + "gems": 30 + }, + { + "level": 3, + "action_count": 1, + "action_data": "Hero Altar Warmachine", + "xp": 2000, + "gems": 50 + } + ] + }, + { + "name": "Games Champion", + "info": "Earn points in Clan Games", + "completed_message": "Total Clan Games points: ", + "TID": { + "name": "TID_ACHIEVEMENT_CLAN_GAMES_POINTS_TITLE", + "info": "TID_ACHIEVEMENT_CLAN_GAMES_POINTS", + "completed_message": "TID_ACHIEVEMENT_CLAN_GAMES_POINTS_COMPLETED" + }, + "village": "home", + "ui_priority": 81, + "levels": [ + { + "level": 1, + "action_count": 10000, + "action_data": null, + "xp": 20, + "gems": 50 + }, + { + "level": 2, + "action_count": 50000, + "action_data": null, + "xp": 200, + "gems": 100 + }, + { + "level": 3, + "action_count": 100000, + "action_data": null, + "xp": 2000, + "gems": 250 + } + ] + }, + { + "name": "Get those other Goblins!", + "info": "Win Stars on the Campaign Map", + "completed_message": "Stars in Campaign Map: ", + "TID": { + "name": "TID_ACHIEVEMENT_NPC_STARS_MORE_TITLE", + "info": "TID_ACHIEVEMENT_NPC_STARS", + "completed_message": "TID_ACHIEVEMENT_NPC_STARS_COMPLETED" + }, + "village": "home", + "ui_priority": 2, + "levels": [ + { + "level": 1, + "action_count": 175, + "action_data": null, + "xp": 200, + "gems": 20 + }, + { + "level": 2, + "action_count": 200, + "action_data": null, + "xp": 500, + "gems": 50 + }, + { + "level": 3, + "action_count": 225, + "action_data": null, + "xp": 1000, + "gems": 100 + } + ] + }, + { + "name": "Dragon Slayer", + "info": "Slay the Giant Dragon on the Campaign Map", + "completed_message": null, + "TID": { + "name": "TID_ACHIEVEMENT_DRAGON_SLAYER_TITLE", + "info": "TID_ACHIEVEMENT_DRAGON_SLAYER", + "completed_message": null + }, + "village": "home", + "ui_priority": 1, + "levels": [ + { + "level": 1, + "action_count": 1, + "action_data": "GoblinDragon", + "xp": 200, + "gems": 20 + } + ] + }, + { + "name": "War League Legend", + "info": "Score Stars for your clan in War League battles", + "completed_message": "Total Stars scored for clan in War League battles: ", + "TID": { + "name": "TID_ACHIEVEMENT_WL_STARS_TITLE", + "info": "TID_ACHIEVEMENT_WL_STARS", + "completed_message": "TID_ACHIEVEMENT_WL_STARS_COMPLETED" + }, + "village": "home", + "ui_priority": 84, + "levels": [ + { + "level": 1, + "action_count": 20, + "action_data": null, + "xp": 200, + "gems": 20 + }, + { + "level": 2, + "action_count": 100, + "action_data": null, + "xp": 1000, + "gems": 100 + }, + { + "level": 3, + "action_count": 250, + "action_data": null, + "xp": 2500, + "gems": 250 + } + ] + }, + { + "name": "Well Seasoned", + "info": "Earn points in Season Challenges", + "completed_message": "Total Season Challenges points: ", + "TID": { + "name": "TID_ACHIEVEMENT_SEASON_CHALLENGE_POINTS_TITLE", + "info": "TID_ACHIEVEMENT_SEASON_CHALLENGE_POINTS", + "completed_message": "TID_ACHIEVEMENT_SEASON_CHALLENGE_POINTS_COMPLETED" + }, + "village": "home", + "ui_priority": 91, + "levels": [ + { + "level": 1, + "action_count": 5000, + "action_data": null, + "xp": 20, + "gems": 50 + }, + { + "level": 2, + "action_count": 15000, + "action_data": null, + "xp": 200, + "gems": 100 + }, + { + "level": 3, + "action_count": 50000, + "action_data": null, + "xp": 2000, + "gems": 250 + } + ] + }, + { + "name": "Shattered and Scattered", + "info": "Destroy Scattershots in Multiplayer battles", + "completed_message": "Total Scattershots destroyed: ", + "TID": { + "name": "TID_ACHIEVEMENT_DESTROY_SCATTERSHOT_TITLE", + "info": "TID_ACHIEVEMENT_DESTROY_SCATTERSHOT", + "completed_message": "TID_ACHIEVEMENT_DESTROY_SCATTERSHOT_COMPLETED" + }, + "village": "home", + "ui_priority": 60, + "levels": [ + { + "level": 1, + "action_count": 40, + "action_data": "Scattershot", + "xp": 100, + "gems": 150 + }, + { + "level": 2, + "action_count": 400, + "action_data": "Scattershot", + "xp": 800, + "gems": 300 + }, + { + "level": 3, + "action_count": 4000, + "action_data": "Scattershot", + "xp": 5000, + "gems": 1000 + } + ] + }, + { + "name": "Not So Easy This Time", + "info": "Destroy weaponized Town Halls in Multiplayer battles", + "completed_message": "Weaponized Town Halls destroyed: ", + "TID": { + "name": "TID_ACHIEVEMENT_DESTROY_WEAPONISED_TH_TITLE", + "info": "TID_ACHIEVEMENT_DESTROY_WEAPONISED_TH", + "completed_message": "TID_ACHIEVEMENT_DESTROY_WEAPONISED_TH_COMPLETED" + }, + "village": "home", + "ui_priority": 67, + "levels": [ + { + "level": 1, + "action_count": 10, + "action_data": "Town Hall", + "xp": 100, + "gems": 20 + }, + { + "level": 2, + "action_count": 100, + "action_data": "Town Hall", + "xp": 800, + "gems": 100 + }, + { + "level": 3, + "action_count": 2000, + "action_data": "Town Hall", + "xp": 5000, + "gems": 250 + } + ] + }, + { + "name": "Bust This!", + "info": "Destroy weaponized Builder's Huts in Multiplayer battles", + "completed_message": "Total weaponized Builder's Huts destroyed: ", + "TID": { + "name": "TID_ACHIEVEMENT_DESTROY_WEAPONISED_BUILDERS_TITLE", + "info": "TID_ACHIEVEMENT_DESTROY_WEAPONISED_BUILDERS", + "completed_message": "TID_ACHIEVEMENT_DESTROY_WEAPONISED_BUILDERS_COMPLETED" + }, + "village": "home", + "ui_priority": 66, + "levels": [ + { + "level": 1, + "action_count": 25, + "action_data": "Worker Building", + "xp": 10, + "gems": 10 + }, + { + "level": 2, + "action_count": 250, + "action_data": "Worker Building", + "xp": 100, + "gems": 30 + }, + { + "level": 3, + "action_count": 2500, + "action_data": "Worker Building", + "xp": 1000, + "gems": 100 + } + ] + }, + { + "name": "Superb Work", + "info": "Boost a Super Troop times", + "completed_message": "Total times Super Troops boosted: ", + "TID": { + "name": "TID_ACHIEVEMENT_ACTIVATE_SUPER_TROOP_TITLE", + "info": "TID_ACHIEVEMENT_ACTIVATE_SUPER_TROOP", + "completed_message": "TID_ACHIEVEMENT_ACTIVATE_SUPER_TROOP_COMPLETED" + }, + "village": "home", + "ui_priority": 0, + "levels": [ + { + "level": 1, + "action_count": 20, + "action_data": null, + "xp": 10, + "gems": 10 + }, + { + "level": 2, + "action_count": 100, + "action_data": null, + "xp": 100, + "gems": 30 + }, + { + "level": 3, + "action_count": 250, + "action_data": null, + "xp": 1000, + "gems": 100 + } + ] + }, + { + "name": "Siege Sharer", + "info": "Donate Siege Machines", + "completed_message": "Total Siege Machines donated: ", + "TID": { + "name": "TID_ACHIEVEMENT_DONATE_SIEGES_TITLE", + "info": "TID_ACHIEVEMENT_DONATE_SIEGES", + "completed_message": "TID_ACHIEVEMENT_DONATE_SEIGES_COMPLETED" + }, + "village": "home", + "ui_priority": 87, + "levels": [ + { + "level": 1, + "action_count": 50, + "action_data": null, + "xp": 20, + "gems": 20 + }, + { + "level": 2, + "action_count": 1000, + "action_data": null, + "xp": 200, + "gems": 100 + }, + { + "level": 3, + "action_count": 5000, + "action_data": null, + "xp": 2000, + "gems": 500 + } + ] + }, + { + "name": "Aggressive Capitalism", + "info": "Loot Capital Gold during Raid attacks", + "completed_message": "Total Capital Gold looted: ", + "TID": { + "name": "TID_ACHIEVEMENT_LOOT_CAPITAL_TITLE", + "info": "TID_ACHIEVEMENT_LOOT_CAPITAL", + "completed_message": "TID_ACHIEVEMENT_LOOT_CAPITAL_COMPLETED" + }, + "village": "clanCapital", + "ui_priority": 1, + "levels": [ + { + "level": 1, + "action_count": 20000, + "action_data": "CapitalResource", + "xp": 10, + "gems": 50 + }, + { + "level": 2, + "action_count": 250000, + "action_data": "CapitalResource", + "xp": 100, + "gems": 100 + }, + { + "level": 3, + "action_count": 1000000, + "action_data": "CapitalResource", + "xp": 1000, + "gems": 250 + } + ] + }, + { + "name": "Most Valuable Clanmate", + "info": "Contribute Capital Gold to upgrades in the Clan Capital", + "completed_message": "Total Capital Gold contributed: ", + "TID": { + "name": "TID_ACHIEVEMENT_DONATE_CAPITAL_TITLE", + "info": "TID_ACHIEVEMENT_DONATE_CAPITAL", + "completed_message": "TID_ACHIEVEMENT_DONATE_CAPITAL_COMPLETED" + }, + "village": "clanCapital", + "ui_priority": 0, + "levels": [ + { + "level": 1, + "action_count": 40000, + "action_data": null, + "xp": 20, + "gems": 75 + }, + { + "level": 2, + "action_count": 500000, + "action_data": null, + "xp": 200, + "gems": 150 + }, + { + "level": 3, + "action_count": 2000000, + "action_data": null, + "xp": 2000, + "gems": 500 + } + ] + }, + { + "name": "Get even more Goblins!", + "info": "Win Stars on the Campaign Map", + "completed_message": "Stars in Campaign Map: ", + "TID": { + "name": "TID_ACHIEVEMENT_NPC_STARS3_TITLE", + "info": "TID_ACHIEVEMENT_NPC_STARS", + "completed_message": "TID_ACHIEVEMENT_NPC_STARS_COMPLETED" + }, + "village": "home", + "ui_priority": 2, + "levels": [ + { + "level": 1, + "action_count": 240, + "action_data": null, + "xp": 500, + "gems": 50 + }, + { + "level": 2, + "action_count": 255, + "action_data": null, + "xp": 1000, + "gems": 100 + }, + { + "level": 3, + "action_count": 270, + "action_data": null, + "xp": 2000, + "gems": 150 + } + ] + }, + { + "name": "Counterspell", + "info": "Destroy Spell Towers in Multiplayer Battles", + "completed_message": "Total Spell Towers Destroyed: ", + "TID": { + "name": "TID_ACHIEVEMENT_DESTROY_SPELL_TOWER_TITLE", + "info": "TID_ACHIEVEMENT_DESTROY_SPELL_TOWER", + "completed_message": "TID_ACHIEVEMENT_DESTROY_SPELL_TOWER_COMPLETED" + }, + "village": "home", + "ui_priority": 60, + "levels": [ + { + "level": 1, + "action_count": 40, + "action_data": "Spell Tower", + "xp": 100, + "gems": 100 + }, + { + "level": 2, + "action_count": 400, + "action_data": "Spell Tower", + "xp": 800, + "gems": 250 + }, + { + "level": 3, + "action_count": 4000, + "action_data": "Spell Tower", + "xp": 5000, + "gems": 500 + } + ] + }, + { + "name": "Monolith Masher", + "info": "Destroy Monoliths in Multiplayer Battles", + "completed_message": "Total Monoliths Destroyed: ", + "TID": { + "name": "TID_ACHIEVEMENT_DESTROY_MONOLITH_TITLE", + "info": "TID_ACHIEVEMENT_DESTROY_MONOLITH", + "completed_message": "TID_ACHIEVEMENT_DESTROY_MONOLITH_COMPLETED" + }, + "village": "home", + "ui_priority": 60, + "levels": [ + { + "level": 1, + "action_count": 20, + "action_data": "Monolith", + "xp": 100, + "gems": 100 + }, + { + "level": 2, + "action_count": 200, + "action_data": "Monolith", + "xp": 800, + "gems": 250 + }, + { + "level": 3, + "action_count": 2000, + "action_data": "Monolith", + "xp": 5000, + "gems": 500 + } + ] + }, + { + "name": "Ungrateful Child", + "info": "Defeat M.O.M.M.A on the Campaign Map", + "completed_message": null, + "TID": { + "name": "TID_ACHIEVEMENT_PEKKA_SLAYER_TITLE", + "info": "TID_ACHIEVEMENT_PEKKA_SLAYER", + "completed_message": null + }, + "village": "home", + "ui_priority": 1, + "levels": [ + { + "level": 1, + "action_count": 1, + "action_data": "Giant PEKKA", + "xp": 200, + "gems": 20 + } + ] + }, + { + "name": "Supercharger", + "info": "Supercharge buildings times", + "completed_message": "Total Supercharges: ", + "TID": { + "name": "TID_ACHIEVEMENT_MINI_LEVEL_TITLE", + "info": "TID_ACHIEVEMENT_MINI_LEVEL", + "completed_message": "TID_ACHIEVEMENT_MINI_LEVEL_COMPLETED" + }, + "village": "home", + "ui_priority": 3, + "levels": [ + { + "level": 1, + "action_count": 5, + "action_data": null, + "xp": 10, + "gems": 10 + }, + { + "level": 2, + "action_count": 25, + "action_data": null, + "xp": 100, + "gems": 30 + }, + { + "level": 3, + "action_count": 75, + "action_data": null, + "xp": 1000, + "gems": 50 + } + ] + }, + { + "name": "Multi-Archer Tower Terminator", + "info": "Destroy Multi-Archer Towers in Multiplayer Battles", + "completed_message": "Total Multi-Archer Towers Destroyed: ", + "TID": { + "name": "TID_ACHIEVEMENT_DESTROY_MULTI_ARCHER_TITLE", + "info": "TID_ACHIEVEMENT_DESTROY_MULTI_ARCHER", + "completed_message": "TID_ACHIEVEMENT_DESTROY_MULTI_ARCHER_COMPLETED" + }, + "village": "home", + "ui_priority": 60, + "levels": [ + { + "level": 1, + "action_count": 50, + "action_data": "Merged Archer Tower", + "xp": 100, + "gems": 25 + }, + { + "level": 2, + "action_count": 500, + "action_data": "Merged Archer Tower", + "xp": 800, + "gems": 75 + }, + { + "level": 3, + "action_count": 5000, + "action_data": "Merged Archer Tower", + "xp": 5000, + "gems": 200 + } + ] + }, + { + "name": "Ricochet Cannon Crusher", + "info": "Destroy Ricochet Cannons in Multiplayer Battles", + "completed_message": "Total Ricochet Cannons Destroyed: ", + "TID": { + "name": "TID_ACHIEVEMENT_DESTROY_RICOCHET_CANNON_TITLE", + "info": "TID_ACHIEVEMENT_DESTROY_RICOCHET_CANNON", + "completed_message": "TID_ACHIEVEMENT_DESTROY_RICOCHET_CANNON_COMPLETED" + }, + "village": "home", + "ui_priority": 60, + "levels": [ + { + "level": 1, + "action_count": 50, + "action_data": "Merged Cannon", + "xp": 100, + "gems": 25 + }, + { + "level": 2, + "action_count": 500, + "action_data": "Merged Cannon", + "xp": 800, + "gems": 75 + }, + { + "level": 3, + "action_count": 5000, + "action_data": "Merged Cannon", + "xp": 5000, + "gems": 200 + } + ] + }, + { + "name": "Firespitter Finisher", + "info": "Destroy Firespitters in Multiplayer Battles", + "completed_message": "Total Firespitters Destroyed: ", + "TID": { + "name": "TID_ACHIEVEMENT_DESTROY_FIRESPITTER_TITLE", + "info": "TID_ACHIEVEMENT_DESTROY_FIRESPITTER", + "completed_message": "TID_ACHIEVEMENT_DESTROY_FIRESPITTER_COMPLETED" + }, + "village": "home", + "ui_priority": 60, + "levels": [ + { + "level": 1, + "action_count": 40, + "action_data": "Firespitter", + "xp": 100, + "gems": 25 + }, + { + "level": 2, + "action_count": 400, + "action_data": "Firespitter", + "xp": 800, + "gems": 75 + }, + { + "level": 3, + "action_count": 4000, + "action_data": "Firespitter", + "xp": 5000, + "gems": 200 + } + ] + }, + { + "name": "Multi-Gear Tower Trampler", + "info": "Destroy Multi-Gear Towers in Multiplayer Battles", + "completed_message": "Total Multi-Gear Towers Destroyed: ", + "TID": { + "name": "TID_ACHIEVEMENT_DESTROY_MULTI_GEAR_TOWER_TITLE", + "info": "TID_ACHIEVEMENT_DESTROY_MULTI_GEAR_TOWER", + "completed_message": "TID_ACHIEVEMENT_DESTROY_MULTI_GEAR_TOWER_COMPLETED" + }, + "village": "home", + "ui_priority": 60, + "levels": [ + { + "level": 1, + "action_count": 20, + "action_data": "Merged Archer Cannon", + "xp": 100, + "gems": 25 + }, + { + "level": 2, + "action_count": 200, + "action_data": "Merged Archer Cannon", + "xp": 800, + "gems": 100 + }, + { + "level": 3, + "action_count": 2000, + "action_data": "Merged Archer Cannon", + "xp": 5000, + "gems": 200 + } + ] + }, + { + "name": "Crafting Connoisseur", + "info": "Upgrade Crafted Defenses times", + "completed_message": "Total Crafted Defense upgrades: ", + "TID": { + "name": "TID_ACHIEVEMENT_SEASONAL_DEFENSE_TITLE", + "info": "TID_ACHIEVEMENT_SEASONAL_DEFENSE", + "completed_message": "TID_ACHIEVEMENT_SEASONAL_DEFENSE_COMPLETED" + }, + "village": "home", + "ui_priority": 3, + "levels": [ + { + "level": 1, + "action_count": 5, + "action_data": null, + "xp": 10, + "gems": 10 + }, + { + "level": 2, + "action_count": 25, + "action_data": null, + "xp": 100, + "gems": 30 + }, + { + "level": 3, + "action_count": 75, + "action_data": null, + "xp": 1000, + "gems": 50 + } + ] + }, + { + "name": "Crafter\u2019s Nightmare", + "info": "Destroy Crafted Defenses in Multiplayer Battles", + "completed_message": "Total Crafted Defenses Destroyed: ", + "TID": { + "name": "TID_ACHIEVEMENT_DESTROY_SEASONAL_DEFENSE_TITLE", + "info": "TID_ACHIEVEMENT_DESTROY_SEASONAL_DEFENSE", + "completed_message": "TID_ACHIEVEMENT_DESTROY_SEASONAL_DEFENSE_COMPLETED" + }, + "village": "home", + "ui_priority": 60, + "levels": [ + { + "level": 1, + "action_count": 20, + "action_data": "SeasonalDefensePlatform", + "xp": 100, + "gems": 25 + }, + { + "level": 2, + "action_count": 200, + "action_data": "SeasonalDefensePlatform", + "xp": 800, + "gems": 100 + }, + { + "level": 3, + "action_count": 2000, + "action_data": "SeasonalDefensePlatform", + "xp": 5000, + "gems": 200 + } + ] + }, + { + "name": "League Follower", + "info": "Reach League Barbarian 6", + "completed_message": null, + "TID": { + "name": "TID_ACHIEVEMENT_RANKED_TITLE_1", + "info": "TID_ACHIEVEMENT_RANKED_1_PROGRESS_1", + "completed_message": null + }, + "village": "home", + "ui_priority": 72, + "levels": [ + { + "level": 1, + "action_count": 6, + "action_data": null, + "xp": 50, + "gems": 50 + }, + { + "level": 2, + "action_count": 9, + "action_data": null, + "xp": 100, + "gems": 100 + }, + { + "level": 3, + "action_count": 12, + "action_data": null, + "xp": 250, + "gems": 250 + } + ] + }, + { + "name": "League Enthusiast", + "info": "Reach League Valkyrie 15", + "completed_message": null, + "TID": { + "name": "TID_ACHIEVEMENT_RANKED_TITLE_2", + "info": "TID_ACHIEVEMENT_RANKED_2_PROGRESS_1", + "completed_message": null + }, + "village": "home", + "ui_priority": 72, + "levels": [ + { + "level": 1, + "action_count": 15, + "action_data": null, + "xp": 50, + "gems": 50 + }, + { + "level": 2, + "action_count": 18, + "action_data": null, + "xp": 100, + "gems": 100 + }, + { + "level": 3, + "action_count": 21, + "action_data": null, + "xp": 250, + "gems": 250 + } + ] + }, + { + "name": "League Superfan", + "info": "Reach League P.E.K.K.A 24", + "completed_message": null, + "TID": { + "name": "TID_ACHIEVEMENT_RANKED_TITLE_3", + "info": "TID_ACHIEVEMENT_RANKED_3_PROGRESS_1", + "completed_message": null + }, + "village": "home", + "ui_priority": 72, + "levels": [ + { + "level": 1, + "action_count": 24, + "action_data": null, + "xp": 100, + "gems": 100 + }, + { + "level": 2, + "action_count": 27, + "action_data": null, + "xp": 250, + "gems": 250 + }, + { + "level": 3, + "action_count": 28, + "action_data": null, + "xp": 500, + "gems": 500 + } + ] + }, + { + "name": "League Fanatic", + "info": "Reach League Dragon 29", + "completed_message": null, + "TID": { + "name": "TID_ACHIEVEMENT_RANKED_TITLE_4", + "info": "TID_ACHIEVEMENT_RANKED_4_PROGRESS_1", + "completed_message": null + }, + "village": "home", + "ui_priority": 72, + "levels": [ + { + "level": 1, + "action_count": 29, + "action_data": null, + "xp": 100, + "gems": 100 + }, + { + "level": 2, + "action_count": 30, + "action_data": null, + "xp": 250, + "gems": 250 + }, + { + "level": 3, + "action_count": 31, + "action_data": null, + "xp": 500, + "gems": 500 + } + ] + }, + { + "name": "League Master", + "info": "Reach League Electro 32", + "completed_message": null, + "TID": { + "name": "TID_ACHIEVEMENT_RANKED_TITLE_5", + "info": "TID_ACHIEVEMENT_RANKED_5_PROGRESS_1", + "completed_message": null + }, + "village": "home", + "ui_priority": 72, + "levels": [ + { + "level": 1, + "action_count": 32, + "action_data": null, + "xp": 250, + "gems": 250 + }, + { + "level": 2, + "action_count": 33, + "action_data": null, + "xp": 350, + "gems": 350 + }, + { + "level": 3, + "action_count": 34, + "action_data": null, + "xp": 500, + "gems": 500 + } + ] + } + ] +} \ No newline at end of file diff --git a/coc/static/supers.json b/coc/static/supers.json deleted file mode 100644 index eb096681..00000000 --- a/coc/static/supers.json +++ /dev/null @@ -1,223 +0,0 @@ -{ - "SuperBarbarian": { - "Barbarian": { - "Name": "SuperBarbarian", - "Original": "Barbarian", - "MinOriginalLevel": 7, - "Replacement": "EliteBarbarian", - "DurationH": 72, - "CooldownH": 72, - "Resource": "DarkElixir", - "ResourceCost": 25000, - "TrialNPC": "SUPER_BARB_INTRO_TH13" - } - }, - "SuperGoblin": { - "Goblin": { - "Name": "SuperGoblin", - "Original": "Goblin", - "MinOriginalLevel": 6, - "Replacement": "EliteGoblin", - "DurationH": 72, - "CooldownH": 72, - "Resource": "DarkElixir", - "ResourceCost": 25000, - "TrialNPC": "SUPER_GOBLIN_INTRO_TH13" - } - }, - "SuperGiant": { - "Giant": { - "Name": "SuperGiant", - "Original": "Giant", - "MinOriginalLevel": 8, - "Replacement": "EliteGiant", - "DurationH": 72, - "CooldownH": 72, - "Resource": "DarkElixir", - "ResourceCost": 25000, - "TrialNPC": "SUPER_GIANT_INTRO_TH13" - } - }, - "SuperWallbreaker": { - "Wall Breaker": { - "Name": "SuperWallbreaker", - "Original": "Wall Breaker", - "MinOriginalLevel": 6, - "Replacement": "EliteWallBreaker", - "DurationH": 72, - "CooldownH": 72, - "Resource": "DarkElixir", - "ResourceCost": 25000, - "TrialNPC": "SUPER_WALLBREAKER_INTRO_TH13" - } - }, - "SuperArcher": { - "Archer": { - "Name": "SuperArcher", - "Original": "Archer", - "MinOriginalLevel": 7, - "Replacement": "EliteArcher", - "DurationH": 72, - "CooldownH": 72, - "Resource": "DarkElixir", - "ResourceCost": 25000, - "TrialNPC": "SUPER_ARCHER_INTRO_TH13" - } - }, - "SuperWitch": { - "Warlock": { - "Name": "SuperWitch", - "Original": "Warlock", - "MinOriginalLevel": 4, - "Replacement": "Head Witch", - "DurationH": 72, - "CooldownH": 72, - "Resource": "DarkElixir", - "ResourceCost": 25000, - "TrialNPC": "SUPER_WITCH_INTRO_TH13" - } - }, - "InfernoDragon": { - "BabyDragon": { - "Name": "InfernoDragon", - "Original": "BabyDragon", - "MinOriginalLevel": 5, - "Replacement": "InfernoDragon", - "DurationH": 72, - "CooldownH": 72, - "Resource": "DarkElixir", - "ResourceCost": 25000, - "TrialNPC": "INFERNO_DRAGON_INTRO_TH13" - } - }, - "SuperValkyrie": { - "Warrior Girl": { - "Name": "SuperValkyrie", - "Original": "Warrior Girl", - "MinOriginalLevel": 6, - "Replacement": "EliteValkyrie", - "DurationH": 72, - "CooldownH": 72, - "Resource": "DarkElixir", - "ResourceCost": 25000, - "TrialNPC": "SUPER_VALKYRIE_INTRO_TH13" - } - }, - "SuperMinion": { - "Gargoyle": { - "Name": "SuperMinion", - "Original": "Gargoyle", - "MinOriginalLevel": 7, - "Replacement": "Super Minion", - "DurationH": 72, - "CooldownH": 72, - "Resource": "DarkElixir", - "ResourceCost": 25000, - "TrialNPC": "SUPER_MINION_INTRO_TH13" - } - }, - "SuperWizard": { - "Wizard": { - "Name": "SuperWizard", - "Original": "Wizard", - "MinOriginalLevel": 8, - "Replacement": "Super Wizard", - "DurationH": 72, - "CooldownH": 72, - "Resource": "DarkElixir", - "ResourceCost": 25000, - "TrialNPC": "SUPER_WIZARD_INTRO_TH13" - } - }, - "IceHound": { - "AirDefenceSeeker": { - "Name": "IceHound", - "Original": "AirDefenceSeeker", - "MinOriginalLevel": 4, - "Replacement": "Ice Hound", - "DurationH": 72, - "CooldownH": 72, - "Resource": "DarkElixir", - "ResourceCost": 25000, - "TrialNPC": "SUPER_LAVAHOUND_INTRO_TH13" - } - }, - "SuperBalloon": { - "Balloon": { - "Name": "SuperBalloon", - "Original": "Balloon", - "MinOriginalLevel": 7, - "Replacement": "HastyBalloon", - "DurationH": 72, - "CooldownH": 72, - "Resource": "DarkElixir", - "ResourceCost": 25000, - "TrialNPC": "SUPER_BALLOON_INTRO_TH13" - } - }, - "SuperBowler": { - "Bowler": { - "Name": "SuperBowler", - "Original": "Bowler", - "MinOriginalLevel": 3, - "Replacement": "Super Bowler", - "DurationH": 72, - "CooldownH": 72, - "Resource": "DarkElixir", - "ResourceCost": 25000, - "TrialNPC": "SUPER_BOWLER_INTRO_TH13" - } - }, - "SuperDragon": { - "Dragon": { - "Name": "SuperDragon", - "Original": "Dragon", - "MinOriginalLevel": 6, - "Replacement": "Super Dragon", - "DurationH": 72, - "CooldownH": 72, - "Resource": "DarkElixir", - "ResourceCost": 25000, - "TrialNPC": "SUPER_DRAGON_INTRO_TH13" - } - }, - "SuperMiner": { - "Miner": { - "Name": "SuperMiner", - "Original": "Miner", - "MinOriginalLevel": 6, - "Replacement": "Super Miner", - "DurationH": 72, - "CooldownH": 72, - "Resource": "DarkElixir", - "ResourceCost": 25000, - "TrialNPC": "SUPER_MINER_INTRO" - } - }, - "SuperHogRider": { - "Boar Rider": { - "Name": "SuperHogRider", - "Original": "Boar Rider", - "MinOriginalLevel": 9, - "Replacement": "Super Hog Rider", - "DurationH": 72, - "CooldownH": 72, - "Resource": "DarkElixir", - "ResourceCost": 25000, - "TrialNPC": "SUPER_HOG_INTRO" - } - }, - "SuperYeti": { - "Yeti": { - "Name": "SuperYeti", - "Original": "Yeti", - "MinOriginalLevel": 2, - "Replacement": "SuperYeti", - "DurationH": 72, - "CooldownH": 72, - "Resource": "DarkElixir", - "ResourceCost": 25000, - "TrialNPC": "SUPER_YETI_INTRO" - } - } -} \ No newline at end of file diff --git a/coc/static/texts_EN.json b/coc/static/texts_EN.json deleted file mode 100644 index 7d093e1a..00000000 --- a/coc/static/texts_EN.json +++ /dev/null @@ -1,57643 +0,0 @@ -{ - "TID_LANGUAGE_LOCALIZED_NAME": { - "English": { - "TID": "TID_LANGUAGE_LOCALIZED_NAME", - "EN": "English" - } - }, - "TID_BUILDING_HOUSE": { - "House": { - "TID": "TID_BUILDING_HOUSE", - "EN": "House" - } - }, - "TID_BUILDING_HOUSING": { - "Army Camp": { - "TID": "TID_BUILDING_HOUSING", - "EN": "Army Camp" - } - }, - "TID_BUILDING_TOWN_HALL": { - "Town Hall": { - "TID": "TID_BUILDING_TOWN_HALL", - "EN": "Town Hall" - } - }, - "TID_BUILDING_ELIXIR_PUMP": { - "Elixir Collector": { - "TID": "TID_BUILDING_ELIXIR_PUMP", - "EN": "Elixir Collector" - } - }, - "TID_BUILDING_ELIXIR_STORAGE": { - "Elixir Storage": { - "TID": "TID_BUILDING_ELIXIR_STORAGE", - "EN": "Elixir Storage" - } - }, - "TID_BUILDING_GOLD_MINE": { - "Gold Mine": { - "TID": "TID_BUILDING_GOLD_MINE", - "EN": "Gold Mine" - } - }, - "TID_BUILDING_GOLD_STORAGE": { - "Gold Storage": { - "TID": "TID_BUILDING_GOLD_STORAGE", - "EN": "Gold Storage" - } - }, - "TID_BUILDING_BARRACK": { - "Barracks": { - "TID": "TID_BUILDING_BARRACK", - "EN": "Barracks" - } - }, - "TID_BUILDING_CANNON": { - "Cannon": { - "TID": "TID_BUILDING_CANNON", - "EN": "Cannon" - } - }, - "TID_BUILDING_TESLA_TOWER": { - "Hidden Tesla": { - "TID": "TID_BUILDING_TESLA_TOWER", - "EN": "Hidden Tesla" - } - }, - "TID_BUILDING_WALL": { - "Wall": { - "TID": "TID_BUILDING_WALL", - "EN": "Wall" - } - }, - "TID_BUILDING_FENCE": { - "Fence": { - "TID": "TID_BUILDING_FENCE", - "EN": "Fence" - } - }, - "TID_BUILDING_WIZARD_TOWER": { - "Wizard Tower": { - "TID": "TID_BUILDING_WIZARD_TOWER", - "EN": "Wizard Tower" - } - }, - "TID_BUILDING_AIR_DEFENSE": { - "Air Defense": { - "TID": "TID_BUILDING_AIR_DEFENSE", - "EN": "Air Defense" - } - }, - "TID_BUILDING_MORTAR": { - "Mortar": { - "TID": "TID_BUILDING_MORTAR", - "EN": "Mortar" - } - }, - "TID_WORKER_BUILDING": { - "Builder's Hut": { - "TID": "TID_WORKER_BUILDING", - "EN": "Builder's Hut" - } - }, - "TID_BUILDING_LABORATORY": { - "Laboratory": { - "TID": "TID_BUILDING_LABORATORY", - "EN": "Laboratory" - } - }, - "TID_TRAP_BOMB": { - "Bomb Trap": { - "TID": "TID_TRAP_BOMB", - "EN": "Bomb Trap" - } - }, - "TID_TRAP_EJECT": { - "Spring Trap": { - "TID": "TID_TRAP_EJECT", - "EN": "Spring Trap" - } - }, - "TID_TRAP_TIMETRAP": { - "Time Trap": { - "TID": "TID_TRAP_TIMETRAP", - "EN": "Time Trap" - } - }, - "TID_BUTTON_SPEEDUP": { - "Finish Now": { - "TID": "TID_BUTTON_SPEEDUP", - "EN": "Finish Now" - } - }, - "TID_BUTTON_UPGRADE": { - "Upgrade": { - "TID": "TID_BUTTON_UPGRADE", - "EN": "Upgrade" - } - }, - "TID_BUTTON_ATTACK": { - "Attack!": { - "TID": "TID_BUTTON_ATTACK", - "EN": "Attack!" - } - }, - "TID_BUTTON_SHOP": { - "Shop": { - "TID": "TID_BUTTON_SHOP", - "EN": "Shop" - } - }, - "TID_BUTTON_SELL": { - "Sell": { - "TID": "TID_BUTTON_SELL", - "EN": "Sell" - } - }, - "TID_BUTTON_CANCEL": { - "Cancel": { - "TID": "TID_BUTTON_CANCEL", - "EN": "Cancel" - } - }, - "TID_BUTTON_TRAIN": { - "Train Troops": { - "TID": "TID_BUTTON_TRAIN", - "EN": "Train Troops" - } - }, - "TID_BUTTON_COLLECT": { - "Collect": { - "TID": "TID_BUTTON_COLLECT", - "EN": "Collect" - } - }, - "TID_BUTTON_INFO": { - "Info": { - "TID": "TID_BUTTON_INFO", - "EN": "Info" - } - }, - "TID_BUTTON_CLEAR": { - "Remove": { - "TID": "TID_BUTTON_CLEAR", - "EN": "Remove" - } - }, - "TID_BUTTON_HOME": { - "Return Home": { - "TID": "TID_BUTTON_HOME", - "EN": "Return Home" - } - }, - "TID_BUTTON_ACCEPT": { - "Accept": { - "TID": "TID_BUTTON_ACCEPT", - "EN": "Accept" - } - }, - "TID_BUTTON_REJECT": { - "Reject": { - "TID": "TID_BUTTON_REJECT", - "EN": "Reject" - } - }, - "TID_BUTTON_SEND": { - "Send": { - "TID": "TID_BUTTON_SEND", - "EN": "Send" - } - }, - "TID_BUTTON_JOIN": { - "Join": { - "TID": "TID_BUTTON_JOIN", - "EN": "Join" - } - }, - "TID_TAB_GLOBAL_CHAT": { - "Global": { - "TID": "TID_TAB_GLOBAL_CHAT", - "EN": "Global" - } - }, - "TID_TAB_ALLIANCE_CHAT": { - "Clan": { - "TID": "TID_TAB_ALLIANCE_CHAT", - "EN": "Clan" - } - }, - "TID_OBSTACLE_TREE": { - "Tree": { - "TID": "TID_OBSTACLE_TREE", - "EN": "Tree" - } - }, - "TID_OBSTACLE_STONE": { - "Stone": { - "TID": "TID_OBSTACLE_STONE", - "EN": "Stone" - } - }, - "TID_OBSTACLE_BUSH": { - "Bush": { - "TID": "TID_OBSTACLE_BUSH", - "EN": "Bush" - } - }, - "TID_OBSTACLE_TRUNK": { - "Trunk": { - "TID": "TID_OBSTACLE_TRUNK", - "EN": "Trunk" - } - }, - "TID_OBSTACLE_MUSHROOM": { - "Mushroom": { - "TID": "TID_OBSTACLE_MUSHROOM", - "EN": "Mushroom" - } - }, - "TID_DECORATION_BARBARIAN_STATUE": { - "Mighty Statue": { - "TID": "TID_DECORATION_BARBARIAN_STATUE", - "EN": "Mighty Statue" - } - }, - "TID_DECORATION_TORCH": { - "Torch": { - "TID": "TID_DECORATION_TORCH", - "EN": "Torch" - } - }, - "TID_DECORATION_WHITE_FLAG": { - "White Flag": { - "TID": "TID_DECORATION_WHITE_FLAG", - "EN": "White Flag" - } - }, - "TID_DECORATION_SKULL_FLAG": { - "Pirate Flag": { - "TID": "TID_DECORATION_SKULL_FLAG", - "EN": "Pirate Flag" - } - }, - "TID_DECORATION_FLOWERBOX1": { - "Cornflower Bed": { - "TID": "TID_DECORATION_FLOWERBOX1", - "EN": "Cornflower Bed" - } - }, - "TID_DECORATION_FLOWERBOX2": { - "Sunflower Bed": { - "TID": "TID_DECORATION_FLOWERBOX2", - "EN": "Sunflower Bed" - } - }, - "TID_DECORATION_WINDMETER": { - "Weather Vane": { - "TID": "TID_DECORATION_WINDMETER", - "EN": "Weather Vane" - } - }, - "TID_DECORATION_DOWNARROW_FLAG": { - "Rally Flag": { - "TID": "TID_DECORATION_DOWNARROW_FLAG", - "EN": "Rally Flag" - } - }, - "TID_DECORATION_UPARROW_FLAG": { - "Point Flag": { - "TID": "TID_DECORATION_UPARROW_FLAG", - "EN": "Point Flag" - } - }, - "TID_DECORATION_SKULL_ALTAR": { - "Ancient Skull": { - "TID": "TID_DECORATION_SKULL_ALTAR", - "EN": "Ancient Skull" - } - }, - "TID_DECORATION_NATIONAL_FLAG": { - "National Flag": { - "TID": "TID_DECORATION_NATIONAL_FLAG", - "EN": "National Flag" - } - }, - "TID_TIME_WEEKS": { - "w": { - "TID": "TID_TIME_WEEKS", - "EN": "w" - } - }, - "TID_TIME_DAYS": { - "d": { - "TID": "TID_TIME_DAYS", - "EN": "d" - } - }, - "TID_TIME_HOURS": { - "h": { - "TID": "TID_TIME_HOURS", - "EN": "h" - } - }, - "TID_TIME_MINS": { - "m": { - "TID": "TID_TIME_MINS", - "EN": "m" - } - }, - "TID_TIME_SECS": { - "s": { - "TID": "TID_TIME_SECS", - "EN": "s" - } - }, - "TID_BATTLE_TIME_TITLE": { - "Battle ends in:": { - "TID": "TID_BATTLE_TIME_TITLE", - "EN": "Battle ends in:" - } - }, - "TID_POPUP_HEADER_WARNING": { - "Warning!": { - "TID": "TID_POPUP_HEADER_WARNING", - "EN": "Warning!" - } - }, - "TID_POPUP_UNDER_ATTACK": { - "You are under attack! Please wait, your Village will load automatically.": { - "TID": "TID_POPUP_UNDER_ATTACK", - "EN": "You are under attack! Please wait, your Village will load automatically." - } - }, - "TID_POPUP_TRY_AGAIN": { - "Estimated time left:": { - "TID": "TID_POPUP_TRY_AGAIN", - "EN": "Estimated time left:" - } - }, - "TID_BUTTON_OKAY": { - "Okay": { - "TID": "TID_BUTTON_OKAY", - "EN": "Okay" - } - }, - "TID_POPUP_TRAIN_TITLE": { - "Train troops ": { - "TID": "TID_POPUP_TRAIN_TITLE", - "EN": "Train troops " - } - }, - "TID_INVALID_PLACEMENT": { - "You cannot deploy troops on the red area!": { - "TID": "TID_INVALID_PLACEMENT", - "EN": "You cannot deploy troops on the red area!" - } - }, - "TID_ALL_TROOPS_USED": { - "All forces deployed": { - "TID": "TID_ALL_TROOPS_USED", - "EN": "All forces deployed" - } - }, - "TID_OTHER_TROOP_LEFT": { - "Select a different unit": { - "TID": "TID_OTHER_TROOP_LEFT", - "EN": "Select a different unit" - } - }, - "TID_DIAMONDS": { - "Gems": { - "TID": "TID_DIAMONDS", - "EN": "Gems" - } - }, - "TID_GOLD": { - "Gold": { - "TID": "TID_GOLD", - "EN": "Gold" - } - }, - "TID_ELIXIR": { - "Elixir": { - "TID": "TID_ELIXIR", - "EN": "Elixir" - } - }, - "TID_ITEM_LEVEL": { - " (Level )": { - "TID": "TID_ITEM_LEVEL", - "EN": " (Level )" - } - }, - "TID_SHOP_TITLE": { - "Shop": { - "TID": "TID_SHOP_TITLE", - "EN": "Shop" - } - }, - "TID_ITEM_BROKEN": { - " (Broken)": { - "TID": "TID_ITEM_BROKEN", - "EN": " (Broken)" - } - }, - "TID_BUILDING_ARCHER_TOWER": { - "Archer Tower": { - "TID": "TID_BUILDING_ARCHER_TOWER", - "EN": "Archer Tower" - } - }, - "TID_BUILDING_CLASS_ARMY": { - "Army Buildings": { - "TID": "TID_BUILDING_CLASS_ARMY", - "EN": "Army Buildings" - } - }, - "TID_BUILDING_CLASS_DEFENSE": { - "Defenses": { - "TID": "TID_BUILDING_CLASS_DEFENSE", - "EN": "Defenses" - } - }, - "TID_BUILDING_CLASS_RESOURCE": { - "Resources": { - "TID": "TID_BUILDING_CLASS_RESOURCE", - "EN": "Resources" - } - }, - "TID_BUILDING_CLASS_WALL": { - "Walls": { - "TID": "TID_BUILDING_CLASS_WALL", - "EN": "Walls" - } - }, - "TID_NOT_ENOUGH_WORKERS_HEADER": { - "All builders are busy!": { - "TID": "TID_NOT_ENOUGH_WORKERS_HEADER", - "EN": "All builders are busy!" - } - }, - "TID_NOT_ENOUGH_WORKERS_TEXT": { - "Complete the previous building and free up a builder?": { - "TID": "TID_NOT_ENOUGH_WORKERS_TEXT", - "EN": "Complete the previous building and free up a builder?" - } - }, - "TID_NOT_ENOUGH_WORKERS_TEXT_MASTER_BUILDER": { - "Complete the previous building and free up the Master Builder?": { - "TID": "TID_NOT_ENOUGH_WORKERS_TEXT_MASTER_BUILDER", - "EN": "Complete the previous building and free up the Master Builder?" - } - }, - "TID_NOT_ENOUGH_RESOURCE": { - "You don't have enough !": { - "TID": "TID_NOT_ENOUGH_RESOURCE", - "EN": "You don't have enough !" - } - }, - "TID_NOT_ENOUGH_RESOURCE_TWO": { - "You don't have enough and !": { - "TID": "TID_NOT_ENOUGH_RESOURCE_TWO", - "EN": "You don't have enough and !" - } - }, - "TID_TOWN_HALL_LEVEL_TOO_LOW": { - "You need to upgrade your Town Hall to level !": { - "TID": "TID_TOWN_HALL_LEVEL_TOO_LOW", - "EN": "You need to upgrade your Town Hall to level !" - } - }, - "TID_TOWN_HALL_LEVEL_TOO_LOW_2": { - "You need to upgrade your Builder Hall to level !": { - "TID": "TID_TOWN_HALL_LEVEL_TOO_LOW_2", - "EN": "You need to upgrade your Builder Hall to level !" - } - }, - "TID_POPUP_UPGRADE_TITLE": { - "Upgrade to level ?": { - "TID": "TID_POPUP_UPGRADE_TITLE", - "EN": "Upgrade to level ?" - } - }, - "TID_POPUP_UPGRADE_BUILD_MORE": { - "Build more:": { - "TID": "TID_POPUP_UPGRADE_BUILD_MORE", - "EN": "Build more:" - } - }, - "TID_RESOURCE_CAP_FULL_GOLD": { - "Build more or upgrade existing Gold Storages!": { - "TID": "TID_RESOURCE_CAP_FULL_GOLD", - "EN": "Build more or upgrade existing Gold Storages!" - } - }, - "TID_RESOURCE_CAP_FULL_ELIXIR": { - "Build more or upgrade existing Elixir Storages!": { - "TID": "TID_RESOURCE_CAP_FULL_ELIXIR", - "EN": "Build more or upgrade existing Elixir Storages!" - } - }, - "TID_RESOURCE_CAP_FULL_GENERIC": { - "Build more or upgrade existing storages!": { - "TID": "TID_RESOURCE_CAP_FULL_GENERIC", - "EN": "Build more or upgrade existing storages!" - } - }, - "TID_POPUP_FRIEND_LIST_TITLE": { - "Friends": { - "TID": "TID_POPUP_FRIEND_LIST_TITLE", - "EN": "Friends" - } - }, - "TID_POPUP_SOCIAL_LIST_TITLE": { - "Social": { - "TID": "TID_POPUP_SOCIAL_LIST_TITLE", - "EN": "Social" - } - }, - "TID_CONNECT_WITH_FACEBOOK_BUTTON": { - "Connect to Facebook": { - "TID": "TID_CONNECT_WITH_FACEBOOK_BUTTON", - "EN": "Connect to Facebook" - } - }, - "TID_LOGIN_TO_FACEBOOK_BUTTON": { - "Login to Facebook": { - "TID": "TID_LOGIN_TO_FACEBOOK_BUTTON", - "EN": "Login to Facebook" - } - }, - "TID_LOADING_FACEBOOK_FRIENDS": { - "Loading friend list...": { - "TID": "TID_LOADING_FACEBOOK_FRIENDS", - "EN": "Loading friend list..." - } - }, - "TID_OBSTACLE_TOMBSTONE": { - "Tombstone": { - "TID": "TID_OBSTACLE_TOMBSTONE", - "EN": "Tombstone" - } - }, - "TID_NO_FACEBOOK_FRIENDS": { - "Unable to find Facebook friends who play Clash of Clans": { - "TID": "TID_NO_FACEBOOK_FRIENDS", - "EN": "Unable to find Facebook friends who play Clash of Clans" - } - }, - "TID_ATTACK_FAIL_NO_MATCHES": { - "Unable to find Villages to attack!": { - "TID": "TID_ATTACK_FAIL_NO_MATCHES", - "EN": "Unable to find Villages to attack!" - } - }, - "TID_ATTACK_FAIL_ALREADY_UNDER_ATTACK": { - "Can't attack! Village is already under attack.": { - "TID": "TID_ATTACK_FAIL_ALREADY_UNDER_ATTACK", - "EN": "Can't attack! Village is already under attack." - } - }, - "TID_ATTACK_FAIL_TARGET_ONLINE": { - "Can't attack! Village owner is online.": { - "TID": "TID_ATTACK_FAIL_TARGET_ONLINE", - "EN": "Can't attack! Village owner is online." - } - }, - "TID_ATTACK_FAIL_SAME_ALLIANCE": { - "Can't attack your own clan members!": { - "TID": "TID_ATTACK_FAIL_SAME_ALLIANCE", - "EN": "Can't attack your own clan members!" - } - }, - "TID_ATTACK_FAIL_SHIELD": { - "Can't attack! Village has active Shield": { - "TID": "TID_ATTACK_FAIL_SHIELD", - "EN": "Can't attack! Village has active Shield" - } - }, - "TID_ATTACK_FAIL_LEVEL_DIFFERENCE": { - "Can't attack! Level difference is more than ": { - "TID": "TID_ATTACK_FAIL_LEVEL_DIFFERENCE", - "EN": "Can't attack! Level difference is more than " - } - }, - "TID_ATTACK_FAIL_NEWBIE_PROTECTED": { - "Can't attack this Village because its Town Hall is below level .": { - "TID": "TID_ATTACK_FAIL_NEWBIE_PROTECTED", - "EN": "Can't attack this Village because its Town Hall is below level ." - } - }, - "TID_DEFAULT_VILLAGE_NAME": { - "'s Village": { - "TID": "TID_DEFAULT_VILLAGE_NAME", - "EN": "'s Village" - } - }, - "TID_BATTLE_LOG_TITLE": { - "You've been attacked!": { - "TID": "TID_BATTLE_LOG_TITLE", - "EN": "You've been attacked!" - } - }, - "TID_BATTLE_LOG_ITEM": { - " attacked you