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Triangulation.cs
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151 lines (141 loc) · 7.16 KB
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/******************************************************************************
*
* The MIT License (MIT)
*
* MIConvexHull, Copyright (c) 2015 David Sehnal, Matthew Campbell
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*****************************************************************************/
namespace MIConvexHull
{
using System.Collections.Generic;
using System.Linq;
/// <summary>
/// Simple interface to unify different types of triangulations in the future.
/// </summary>
/// <typeparam name="TVertex"></typeparam>
/// <typeparam name="TCell"></typeparam>
public interface ITriangulation<TVertex, TCell>
where TCell : TriangulationCell<TVertex, TCell>, new()
where TVertex : IVertex
{
/// <summary>
/// Triangulation simplexes. For 2D - triangles, 3D - tetrahedrons, etc ...
/// </summary>
IEnumerable<TCell> Cells { get; }
}
/// <summary>
/// Factory class for creating triangulations.
/// </summary>
public static class Triangulation
{
/// <summary>
/// Creates the Delaunay triangulation of the input data.
/// </summary>
/// <typeparam name="TVertex"></typeparam>
/// <param name="data"></param>
/// <param name="config">If null, default TriangulationComputationConfig is used.</param>
/// <returns></returns>
public static ITriangulation<TVertex, DefaultTriangulationCell<TVertex>> CreateDelaunay<TVertex>(IList<TVertex> data, TriangulationComputationConfig config = null)
where TVertex : IVertex
{
return DelaunayTriangulation<TVertex, DefaultTriangulationCell<TVertex>>.Create(data, config);
}
/// <summary>
/// Creates the Delaunay triangulation of the input data.
/// </summary>
/// <param name="data"></param>
/// <param name="config">If null, default TriangulationComputationConfig is used.</param>
/// <returns></returns>
public static ITriangulation<DefaultVertex, DefaultTriangulationCell<DefaultVertex>> CreateDelaunay(IList<double[]> data, TriangulationComputationConfig config = null)
{
var points = data.Select(p => new DefaultVertex { Position = p.ToArray() }).ToList();
return DelaunayTriangulation<DefaultVertex, DefaultTriangulationCell<DefaultVertex>>.Create(points, config);
}
/// <summary>
/// Creates the Delaunay triangulation of the input data.
/// </summary>
/// <typeparam name="TVertex"></typeparam>
/// <typeparam name="TFace"></typeparam>
/// <param name="data"></param>
/// <param name="config">If null, default TriangulationComputationConfig is used.</param>
/// <returns></returns>
public static ITriangulation<TVertex, TFace> CreateDelaunay<TVertex, TFace>(IList<TVertex> data, TriangulationComputationConfig config = null)
where TVertex : IVertex
where TFace : TriangulationCell<TVertex, TFace>, new()
{
return DelaunayTriangulation<TVertex, TFace>.Create(data, config);
}
/// <summary>
/// Create the voronoi mesh.
/// </summary>
/// <typeparam name="TVertex"></typeparam>
/// <typeparam name="TCell"></typeparam>
/// <typeparam name="TEdge"></typeparam>
/// <param name="data"></param>
/// <param name="config">If null, default TriangulationComputationConfig is used.</param>
/// <returns></returns>
public static VoronoiMesh<TVertex, TCell, TEdge> CreateVoronoi<TVertex, TCell, TEdge>(IList<TVertex> data, TriangulationComputationConfig config = null)
where TCell : TriangulationCell<TVertex, TCell>, new()
where TVertex : IVertex
where TEdge : VoronoiEdge<TVertex, TCell>, new()
{
return VoronoiMesh<TVertex, TCell, TEdge>.Create(data, config);
}
/// <summary>
/// Create the voronoi mesh.
/// </summary>
/// <typeparam name="TVertex"></typeparam>
/// <param name="data"></param>
/// <param name="config">If null, default TriangulationComputationConfig is used.</param>
/// <returns></returns>
public static VoronoiMesh<TVertex, DefaultTriangulationCell<TVertex>, VoronoiEdge<TVertex, DefaultTriangulationCell<TVertex>>> CreateVoronoi<TVertex>(IList<TVertex> data, TriangulationComputationConfig config = null)
where TVertex : IVertex
{
return VoronoiMesh<TVertex, DefaultTriangulationCell<TVertex>, VoronoiEdge<TVertex, DefaultTriangulationCell<TVertex>>>.Create(data, config);
}
/// <summary>
/// Create the voronoi mesh.
/// </summary>
/// <param name="data"></param>
/// <param name="config">If null, default TriangulationComputationConfig is used.</param>
/// <returns></returns>
public static VoronoiMesh<DefaultVertex, DefaultTriangulationCell<DefaultVertex>, VoronoiEdge<DefaultVertex, DefaultTriangulationCell<DefaultVertex>>>
CreateVoronoi(IList<double[]> data, TriangulationComputationConfig config = null)
{
var points = data.Select(p => new DefaultVertex { Position = p.ToArray() }).ToList();
return VoronoiMesh<DefaultVertex, DefaultTriangulationCell<DefaultVertex>, VoronoiEdge<DefaultVertex, DefaultTriangulationCell<DefaultVertex>>>.Create(points, config);
}
/// <summary>
/// Create the voronoi mesh.
/// </summary>
/// <typeparam name="TVertex"></typeparam>
/// <typeparam name="TCell"></typeparam>
/// <param name="data"></param>
/// <param name="config">If null, default TriangulationComputationConfig is used.</param>
/// <returns></returns>
public static VoronoiMesh<TVertex, TCell, VoronoiEdge<TVertex, TCell>> CreateVoronoi<TVertex, TCell>(IList<TVertex> data, TriangulationComputationConfig config = null)
where TVertex : IVertex
where TCell : TriangulationCell<TVertex, TCell>, new()
{
return VoronoiMesh<TVertex, TCell, VoronoiEdge<TVertex, TCell>>.Create(data, config);
}
}
}