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Room.java
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174 lines (159 loc) · 4.32 KB
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import java.util.Set;
import java.util.HashMap;
import java.util.Iterator;
import java.util.ArrayList;
import java.util.Random;
/**
* Class Room - a room in an adventure game.
*
* This class is part of the "World of Zuul" application.
* "World of Zuul" is a very simple, text based adventure game.
*
* A "Room" represents one location in the scenery of the game. It is
* connected to other rooms via exits. For each existing exit, the room
* stores a reference to the neighboring room.
*
* @author Michael Kolling and David J. Barnes
* @version 2006.03.30
*
* @author Lynn Marshall
* @version October 21, 2012
*
* @author Erin Mccombe
* @version March 20, 2026
*/
public class Room
{
private String description;
private HashMap<String, Room> exits;// stores exits of this room.
private ArrayList<Item> items; // stores items in the room
private static ArrayList<Room> allRooms = new ArrayList<Room>();
/**
* Create a room described "description". Initially, it has
* no exits. "description" is something like "a kitchen" or
* "an open court yard".
*
* @param description The room's description.
*/
public Room(String description)
{
this.description = description;
exits = new HashMap<String, Room>();
items = new ArrayList<Item>();
allRooms.add(this);
}
/**
* Define an exit from this room.
*
* @param direction The direction of the exit
* @param neighbour The room to which the exit leads
*/
public void setExit(String direction, Room neighbour)
{
exits.put(direction, neighbour);
}
/**
* Returns a short description of the room, i.e. the one that
* was defined in the constructor
*
* @return The short description of the room
*/
public String getShortDescription()
{
return description;
}
/**
* Return a long description of the room in the form:
* You are in the kitchen.
* Items in this room are: table with a weight of 11.
* Exits: north west
*
* @return A long description of this room
*/
public String getLongDescription()
{
return "You are " + description + ".\nItems in this room are " + itemString() + ".\n" + getExitString();
}
/**
* Return a string describing the room's exits, for example
* "Exits: north west".
*
* @return Details of the room's exits
*/
private String getExitString()
{
String returnString = "Exits:";
Set<String> keys = exits.keySet();
for(String exit : keys) {
returnString += " " + exit;
}
return returnString;
}
/**
* Return the room that is reached if we go from this room in direction
* "direction". If there is no room in that direction, return null.
*
* @param direction The exit's direction
* @return The room in the given direction
*/
public Room getExit(String direction)
{
return exits.get(direction);
}
/**
* Add a new item inside the room
*
* @param item The item to be added to room
*/
public void addItem (Item item)
{
items.add(item);
}
/**
* Return a string of each item in the room
*
* @return a string of each item
*/
private String itemString ()
{
String itemsString = "";
for (Item item : items)
{
// add commas between
if (!itemsString.isEmpty())
{
itemsString += ", ";
}
itemsString += item.getDescription();
}
return itemsString;
}
/**
* Remove an item from the room.
*
* @param item The item to remove
* @return true if removed, false otherwise
*/
public boolean removeItem(Item item)
{
return items.remove(item);
}
/**
* return Arraylist of items in current room
*
* @return an ArrayList of all items in the room
*/
public ArrayList getItems()
{
return items;
}
/**
* Return the list of all rooms created in the game.
*
* @return ArrayList of all rooms
*/
public static ArrayList<Room> getAllRooms()
{
return allRooms;
}
}