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More SDF precision #6

@memononen

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@memononen

For good quality, the distance scale has to be at least 32, that does leaves very narrow SDF band around the glyph.

Add support for e.g. uint16 texture so that there's wider bad, which can be used for effects (outline, shadow, etc).

Not sure how to handle color + SDF. Maybe separate SDF or higher 64bit rgba format.

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