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QoL (Community 2019-2025) - 🧠 Minion AI, Behavior, and Simulation #2082

@SoftMonster

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@SoftMonster

Task Assignment & Priorities: Extend beyond generic assignment - skill-based priority queues, allow individual crafting tasks to be prioritised, and training/sleep/eating/exploring caves/exploring at night/exploring during the day. Consider applying different lasting effects and buffs based on the current task being done.

Per‑Unit Gear & Consumables Rules: While rudimentary gear locking exists, full per-unit slot locking (for potions or bows), preferences, and body-part checks are proposed for greater control.

Smart Movement Logic: Add movement alerts for DoT-affected units, designate forbidden zones according to the creature/activity, and include teleport fail-safes and fallback pathing for stuck units.

Immersion Areas: Introduce dedicated leisure, healing zones, shrines, and décor effects that influence minion buffs, traits, comfort and morale.

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