Combat Behavior Tweaks: Expand AI tactics - Lock and unlock minions from using spells. "Flee from combat" toggle on/off (button).
Depth in Effects & Traps: Add retaliation triggers for certain minions only, new buffs, elemental traps, ability for minions to trigger traps with switches or have pressure pads for things to walk on.
Creature & Damage Systems: New limb-specific injuries, quality of corpse or materials could determine quality of crafting. More impact on combat from stealth, swimming, sleep, paralysis, invisibility, spying etc.
Rare Boss Loot: Expand on variety of unique drops from major villains to drive new crafting recipes.
Combat Behavior Tweaks: Expand AI tactics - Lock and unlock minions from using spells. "Flee from combat" toggle on/off (button).
Depth in Effects & Traps: Add retaliation triggers for certain minions only, new buffs, elemental traps, ability for minions to trigger traps with switches or have pressure pads for things to walk on.
Creature & Damage Systems: New limb-specific injuries, quality of corpse or materials could determine quality of crafting. More impact on combat from stealth, swimming, sleep, paralysis, invisibility, spying etc.
Rare Boss Loot: Expand on variety of unique drops from major villains to drive new crafting recipes.