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QoL (Community 2019-2025) - ⚔️ Combat, Abilities, and Units #2084

@SoftMonster

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@SoftMonster

Combat Behavior Tweaks: Expand AI tactics - Lock and unlock minions from using spells. "Flee from combat" toggle on/off (button).

Depth in Effects & Traps: Add retaliation triggers for certain minions only, new buffs, elemental traps, ability for minions to trigger traps with switches or have pressure pads for things to walk on.

Creature & Damage Systems: New limb-specific injuries, quality of corpse or materials could determine quality of crafting. More impact on combat from stealth, swimming, sleep, paralysis, invisibility, spying etc.

Rare Boss Loot: Expand on variety of unique drops from major villains to drive new crafting recipes.

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