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Copy file name to clipboardExpand all lines: README.md
+3-3Lines changed: 3 additions & 3 deletions
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@@ -95,10 +95,13 @@ to add:
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-~~add on close function to disconnect and stop the threads before closing the app~~
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-~~add "start game" button which enables when the room has the minimum users required~~
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-~~add open/close checkbox to allow users to join~~
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-~~check if the users get disconnected properly when closing the app by the Launcher~~
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-~~change the "this.client != null" check with NavState.MP_CLIENT (same for the server)~~
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-~~fix Join Existing Room validation~~
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-~~move Controller methods (in a proper order)~~
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-~~fix KickUser (removes the server too). The problem was that goBack(), instead of switchToMP, closed the connection, so client sent KICK and DISCONNECT before closing the socket~~
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-~~fix exception print stack (handle them in a more proper way)~~
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-~~catch Connection Reset~~
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-~~SocketException: Interrupted function call: accept failed, thrown when we back from the server room, when no one has been accepted yet~~
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-~~add a ban list (nickname/IP)~~
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- add banned user throws null pointer exception on Linux, fix it
@@ -107,16 +110,13 @@ to add:
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- automatic textarea scrolling, to last message
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- add copy in notes when clicking on a username (inside a room)
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- server can enable/disable the chat(?)
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- catch Connection Reset
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- fix exception print stack (handle them in a more proper way)
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- add timer after sending READY message
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- fix gui components to have proper dimension
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- add Datagram (UDP) variant
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- add HTTP/websocket variant(?)
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- create a logger (?) and log messages to file too
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- create a class for my Spinner (MikyllSpinner ?)
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- add an headless server to handle the room list (when a server creates a room it's inserted into the list, and the client can access that list to see those rooms)
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- check if the users get disconnected properly when closing the app by the Launcher
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