From f6fca80a2f3b8c1cdcaafc7e4057d24357a25d70 Mon Sep 17 00:00:00 2001 From: Keita Sasako Date: Thu, 29 Aug 2024 12:32:02 +0900 Subject: [PATCH] Update README.md --- README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index c171d43..48d50f6 100644 --- a/README.md +++ b/README.md @@ -39,7 +39,8 @@ If that is the case, create an empty C++ class in your project. This will force If you want to run the plugin on Mac, or have H264 decoding support, you will need to use our webrtc library instead of the Unreal one. You need to add it directly into your project, in the plugin ThirdParty. -Download the ``ThirdParty.zip`` file that you can find in the release assets of the latest github release. +Download the ``ThirdParty.zip`` file that you can find in the release assets at [this GitHub release](https://github.com/millicast/millicast-publisher-unreal-engine-plugin/releases/tag/1.8.0). + Then, extract it and move the ``ThirdParty`` folder into the ``Source`` folder of the plugins. After that, you should be able to build and run the plugin using our WebRTC library.