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Game.cpp
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74 lines (54 loc) · 1.23 KB
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#include "Game.h"
Game::Game()
{
this->_data = std::make_shared<GameData>();
int entity1 = this->_data->_eManager.createEntity(Entity::PLAYER);
this->_data->_eManager.addComponent(entity1, Component::POSITION);
this->_data->_eManager.addComponent(entity1, Component::VELOCITY);
r.setPosition(100, 100);
r.setSize({ 50.0, 50.0 });
r.setFillColor(sf::Color::Blue);
}
void Game::run()
{
const sf::Time frameTime = sf::seconds(1.0f / FPS);
sf::Clock clock;
sf::Time elapsedTime = sf::Time::Zero;
while (this->_data->_window.isOpen())
{
sf::Event event;
while (this->_data->_window.pollEvent(event))
{
switch (event.type)
{
case sf::Event::Closed:
this->_data->_window.close();
break;
case sf::Event::KeyPressed:
if (event.key.code == sf::Keyboard::Escape)
this->_data->_window.close();
break;
}
}
handleInput();
update(elapsedTime.asSeconds());
elapsedTime += clock.restart();
while (elapsedTime >= frameTime)
{
elapsedTime -= frameTime;
}
this->_data->_window.clear();
draw(elapsedTime.asSeconds());
this->_data->_window.display();
}
}
void Game::handleInput()
{
}
void Game::update(float dt)
{
}
void Game::draw(float dt)
{
this->_data->_window.draw(this->r);
}