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I feel like Swift.org is very much focused on foundational swift language features and semantics, and not apple specific frameworks like Foundation, Metal, IOSurface, CoreGraphics, CoreImage and other supporting technologies that MLX supports (let alone now CUDA) - and the fact is MLX engine is written in C++ with Python bindings - whats that got to do with Swift.org ? :) It feels way more appropriate to have the convo here IMO. |
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Generally, well-known Swift frameworks have their own category within the Related Projects section of the Swift.org Forums. I'm confused that MLX Swift isn't listed in this category.
I am currently developing a framework related to MLX Swift. I plan to post about it in the future on the Swift.org Forums, where Swift users are most likely to see it. Would it be better to post here instead?
Also, looking ahead, are there any plans for creating an environment on Swift.org where people can learn about MLX Swift and discuss it?
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