Skip to content

Conversation

@daniel86
Copy link

Renderer.pick(scene,[x,y]) returns the scene node displayed at given window coordinates, if any.

@daniel86 daniel86 changed the title Added render pass that implements simple color picking Simple color picking render pass Oct 24, 2019
@mmatl
Copy link
Owner

mmatl commented Apr 23, 2020

@daniel86 Thanks for the PR! So sorry for the extreme delay on getting to this. Will merge shortly.

@daniel86
Copy link
Author

no problem -- not sure how useful you think it is. I think my last thought was that some event system would be needed in addition (if I remember correctly).

My original plan was to write a small URDF editor where I can specify additional information such as that some links form an arm and so on. The picking could be useful for such a case. I also have some fun doing computer graphics stuff from time to time :)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants