Collision detection between creatures should be based on perspace value of appearance.2da. Perspace is either a radius or a diameter of a creature's capsule. It is parsed in appearance.cpp, but not used. Creatures can walk through other creatures, stand in the same spot, etc.
It is not too noticeable on Endar Spire, because most enemies are ranged.
Collision detection between creatures should be based on
perspacevalue of appearance.2da. Perspace is either a radius or a diameter of a creature's capsule. It is parsed in appearance.cpp, but not used. Creatures can walk through other creatures, stand in the same spot, etc.It is not too noticeable on Endar Spire, because most enemies are ranged.