Skip to content

Implement collision detection between creatures #44

@modawan

Description

@modawan

Collision detection between creatures should be based on perspace value of appearance.2da. Perspace is either a radius or a diameter of a creature's capsule. It is parsed in appearance.cpp, but not used. Creatures can walk through other creatures, stand in the same spot, etc.

It is not too noticeable on Endar Spire, because most enemies are ranged.

Metadata

Metadata

Assignees

No one assigned

    Labels

    highGameplay bugs and missing features. Visual issues that break immersion.

    Projects

    No projects

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions