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Enemies mostly stand idle and occasionally make basic attacks. Often they do not even react to a player character standing next to them, and exit combat. Several issues may contribute to this:
Auto-attack is not implemented. A queue of combat actions should have an implicit basic attack that repeats automatically. Currently all combat actions must be explicit. If a player does not make an action, or if AI does not pick an action, they are going to stay idle. AI scripts should be pretty good at making explicit attacks every round (at least when all routines are implemented), but it seems they also depend on auto-attack to fill gaps.
Enemies mostly stand idle and occasionally make basic attacks. Often they do not even react to a player character standing next to them, and exit combat. Several issues may contribute to this: