From 1937c53d2adab25bddf18c6773d899607e306d59 Mon Sep 17 00:00:00 2001 From: Qatavin <108201496+Qatavin@users.noreply.github.com> Date: Thu, 12 Mar 2026 18:13:25 -0700 Subject: [PATCH] Typo fix --- bobenemies/locale/en/bobenemies.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/bobenemies/locale/en/bobenemies.cfg b/bobenemies/locale/en/bobenemies.cfg index d6bdd73ab..af64d3320 100644 --- a/bobenemies/locale/en/bobenemies.cfg +++ b/bobenemies/locale/en/bobenemies.cfg @@ -299,7 +299,7 @@ bob-electric-enemy-2=[font=default-semibold][color=255,120,40]Anti-Air Threat. [ bob-acid-enemy-1=[font=default-semibold][color=255,230,192]Drops [item=bob-alien-artifact-purple] when killed. [/color][/font] bob-acid-enemy-2=[font=default-semibold][color=200,60,60]Damage Over Time. [/color][color=40,200,200]Damage Reaction: Impact. [/color][color=70,130,220]Post-Death Attack.[/color][/font]\n\n[font=default-semibold][color=200,60,60]Strong to: Acid, Poison.[/color][/font]\n[font=default-semibold][color=60,200,60]Weak to: Electric.[/color][/font]\n\nThe acidic bile of these enemies has been reformulated for maximum corrosiveness and persistence, at the cost of its slowing ability. It will stick to any foe that walks or drives over it, [font=default-semibold][color=255,230,192]not only inflicting immediate damage, but also damage over time[/color][/font]. It is also capable of inflicting [font=default-semibold][color=255,230,192]more damage against structures[/color][/font] than other similar kinds of acid. [font=default-semibold][color=255,230,192]Enemies may also explode into a spray of acid upon death, or release acid when impacted by a large object[/color][/font]. bob-explosive-enemy-1=[font=default-semibold][color=255,230,192]Drops [item=bob-alien-artifact-yellow] when killed. [/color][/font] -bob-explosive-enemy-2=[font=default-semibold][color=255,120,40]Anti-Air Threat. [/color][color=70,130,220]Post-Death Attack.[/color][/font]\n\n[font=default-semibold][color=200,60,60]Strong to: Acid, Explosion.[/color][/font]\n[font=default-semibold][color=60,200,60]Weak to: Electric, Fire, Laser.[/color][/font]\n\nThe explosive breed relies on instantaneous damage over a wide area in lieu of slower methods like digestive bile. Their attacks are not as haphazard as they seem, however, as they will be shaped to not target allies. Fortunately, [font=default-semibold][color=255,230,192]the wider circle of explosive damage they inflict also does not seem to target non-combat infrastructure[/color][/font].\n\nDespite not having a digestive or slowing effect, the pools their attacks leave on the grouns should still be avoided. These pools leech organic compounds from the ground beneath them for processing into more explosives. Thus, [font=default-semibold][color=255,230,192]the pools are capable of exploding again after a delay, and may do this multiple times[/color][/font]. Biters and spitters of this breed may also explode on death. +bob-explosive-enemy-2=[font=default-semibold][color=255,120,40]Anti-Air Threat. [/color][color=70,130,220]Post-Death Attack.[/color][/font]\n\n[font=default-semibold][color=200,60,60]Strong to: Acid, Explosion.[/color][/font]\n[font=default-semibold][color=60,200,60]Weak to: Electric, Fire, Laser.[/color][/font]\n\nThe explosive breed relies on instantaneous damage over a wide area in lieu of slower methods like digestive bile. Their attacks are not as haphazard as they seem, however, as they will be shaped to not target allies. Fortunately, [font=default-semibold][color=255,230,192]the wider circle of explosive damage they inflict also does not seem to target non-combat infrastructure[/color][/font].\n\nDespite not having a digestive or slowing effect, the pools their attacks leave on the ground should still be avoided. These pools leech organic compounds from the ground beneath them for processing into more explosives. Thus, [font=default-semibold][color=255,230,192]the pools are capable of exploding again after a delay, and may do this multiple times[/color][/font]. Biters and spitters of this breed may also explode on death. bob-poison-enemy-1=[font=default-semibold][color=255,230,192]Drops [item=bob-alien-artifact-green] when killed. [/color][/font] bob-poison-enemy-2=[font=default-semibold][color=200,60,60]Damage Over Time. [/color][color=255,120,40]Anti-Air Threat. [/color][color=60,200,60]Healing Effect. [/color][color=40,200,200]Damage Reaction.[/color][/font]\n\n[font=default-semibold][color=200,60,60]Strong to: Acid, Poison.[/color][/font]\n[font=default-semibold][color=60,200,60]Weak to: Fire[/color][/font]\n\nRather than standard chemical toxins, the poison utilized by enemies of this breed is a blend of enzymes produced by free-floating cells, customized to attack whatever material they come into contact with. The cells are deployed through the creatures' saliva, or in clouds of gas around their bodies, and are also capable of [font=default-semibold][color=255,230,192]mending the wounds of allied creatures[/color][/font].\n\nThese enemies inflict [font=default-semibold][color=255,230,192]moderate amounts of damage over time across a wide area[/color][/font], but their most dangerous attribute is their healing ability, especially in combination with other enemy breeds. bob-fire-enemy-1=[font=default-semibold][color=255,230,192]Drops [item=bob-alien-artifact-red] when killed. [/color][/font]