From 2129c697a522b1c62fb6c46a25ddece801b746b3 Mon Sep 17 00:00:00 2001 From: Qatavin <108201496+Qatavin@users.noreply.github.com> Date: Thu, 12 Mar 2026 19:57:18 -0700 Subject: [PATCH] Fix scatter cannon ammo Switches force_condition from "enemy" to "not-same" so that it doesn't ignore neutral entities like trees, rocks, hardened bile, etc. --- bobwarfare/prototypes/entity/projectiles.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/bobwarfare/prototypes/entity/projectiles.lua b/bobwarfare/prototypes/entity/projectiles.lua index 5bdd32c5b..68167b3b7 100644 --- a/bobwarfare/prototypes/entity/projectiles.lua +++ b/bobwarfare/prototypes/entity/projectiles.lua @@ -823,7 +823,7 @@ data:extend({ type = "projectile", name = "cannon-projectile-pellet", flags = { "not-on-map" }, - force_condition = "enemy", + force_condition = "not-same", collision_box = { { -0.05, -0.25 }, { 0.05, 0.25 } }, acceleration = 0, direction_only = true,