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Issues with MOP versions of Daedric wall 512 tileset #107

@C3pa

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@C3pa

ex_dae_wall_512_08:

This quad uses a different texture than the rest of the wall, and should probably be changed to use an appropriate texture:

Image

These 2 triangles should use tx_daed_edge_01:

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Bad UV on a tile:

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The following 2 tiles should only cover the texture once, instead of crowding the texture 2 times inside a single tile:

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Seams:

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The wall shape (using tx_daed_wall_01.tga) is much better, and has only a few seams:

Image Image

ex_dae_wall_512_09:

This single triangle should use tx_daed_wall_01:

Image

All the triangles in this shape use the wrong texture. Some should use tx_daed_edge_01, the others tx_daed_metal_02 and tx_daed_wall_01:

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And many UV seams:

Image Image Image Image

UV stretching
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