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Issues with Daedric wall tileset pieces #108

@C3pa

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@C3pa

This issue lists problems with Daedric wall pieces used in the vanilla game. That comprises most of the ex_dae_wall_512 set and ex_dae_wall_256_04.

ex_dae_wall_512_01 - 03 look good. I think we may want to split their collision shapes a bit:

Image

ex_dae_wall_512_04

This face should use tx_daed_edge_01. Also, the same applies to the collision shape.

Image

ex_dae_wall_512_05

A problematic shape. Some triangles should use tx_daed_edge_01.

Image

Also, this triangle should probably be unwrapped over the texture so that it covers 2 tiles:

Image

Messy UV on the top shape. Also, the triangle marked in red should probably use tx_daed_metal_02:
Image

I think these 2 tile could be unwrapped differently, so that the border of the texture is visible:

Image

Also, collision shape splitting could be beneficial.

ex_dae_wall_512_06:

UV stretching:

Image

Other UV problems:

Image Image

Also, collision shape splitting could be beneficial.

ex_dae_wall_512_07:

This face should use tx_daed_edge_01:

Image

These 2 faces should probably use tx_daed_metal_02:

Image

UV problems:

Image Image Image Image Image Image Image

Also, collision shape splitting could be beneficial.

ex_dae_wall_256_04:

This face should use tx_daed_edge_01:

Image

Also, it would be beneficial for this piece to have a simplified collision shape.

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