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Description
This issue lists problems with Daedric wall pieces used in the vanilla game. That comprises most of the ex_dae_wall_512 set and ex_dae_wall_256_04.
ex_dae_wall_512_01 - 03 look good. I think we may want to split their collision shapes a bit:
ex_dae_wall_512_04
This face should use tx_daed_edge_01. Also, the same applies to the collision shape.
ex_dae_wall_512_05
A problematic shape. Some triangles should use tx_daed_edge_01.
Also, this triangle should probably be unwrapped over the texture so that it covers 2 tiles:
Messy UV on the top shape. Also, the triangle marked in red should probably use tx_daed_metal_02:

I think these 2 tile could be unwrapped differently, so that the border of the texture is visible:
Also, collision shape splitting could be beneficial.
ex_dae_wall_512_06:
UV stretching:
Other UV problems:
Also, collision shape splitting could be beneficial.
ex_dae_wall_512_07:
This face should use tx_daed_edge_01:
These 2 faces should probably use tx_daed_metal_02:
UV problems:
Also, collision shape splitting could be beneficial.
ex_dae_wall_256_04:
This face should use tx_daed_edge_01:
Also, it would be beneficial for this piece to have a simplified collision shape.