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Issues with unused Daedric wall tileset pieces #109

@C3pa

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@C3pa

This issue documents issues with Daedric wall pieces, which aren't used in the vanilla game. These have some issues, but should be salvageable. None of these has a simplified collision shape and could use one.

ex_dae_wall_256_01 - 03 are quite good, but lack a collision mesh.

ex_dae_wall_256_02:

This bottom row of tiles should be unwrapped, so that there are 2 rows of tiles instead of 1 (same problem with ex_dae_wall_256_03):

Image

Some problematic UVs:

Image

ex_dae_wall_256_05:

This shape should use tx_daed_edge_01 as ex_dae_wall_256_04 does

Image

Marked areas of this shape should also use tx_daed_edge_01:

Image Image

UV seams and a triangle that should use tx_daed_metal_02:

Image

ex_dae_wall_256_06

This shape should use tx_daed_edge_01 as ex_dae_wall_256_04 does:

Image

This triangle should use tx_daed_metal_02:

Image

Messy UVs:

Image Image

ex_dae_wall_256_07:

UV problems all-round:

Image

The faces that make up the trim on the tiles should use tx_daed_edge_01.

ex_dae_wall_256_09:

This one also has a trim in the geometry, but those faces don't use tx_daed_edge_01:

Image

Also, some really messy areas:

Image Image

ex_dae_wall_256_13:

This one is quite a bit different than the rest of the tileset. It has this bad geometry:

Image

That indentation should probably be removed. And, some seams:

Image

ex_daed_wall_512_01:

Messy UV (some more can be seen on the following images):

Image Image

The trim around the tiles doesn't use the trim texture:

Image Image

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