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Description
This issue documents issues with Daedric wall pieces, which aren't used in the vanilla game. These have some issues, but should be salvageable. None of these has a simplified collision shape and could use one.
ex_dae_wall_256_01 - 03 are quite good, but lack a collision mesh.
ex_dae_wall_256_02:
This bottom row of tiles should be unwrapped, so that there are 2 rows of tiles instead of 1 (same problem with ex_dae_wall_256_03):
Some problematic UVs:
ex_dae_wall_256_05:
This shape should use tx_daed_edge_01 as ex_dae_wall_256_04 does
Marked areas of this shape should also use tx_daed_edge_01:
UV seams and a triangle that should use tx_daed_metal_02:
ex_dae_wall_256_06
This shape should use tx_daed_edge_01 as ex_dae_wall_256_04 does:
This triangle should use tx_daed_metal_02:
Messy UVs:
ex_dae_wall_256_07:
UV problems all-round:
The faces that make up the trim on the tiles should use tx_daed_edge_01.
ex_dae_wall_256_09:
This one also has a trim in the geometry, but those faces don't use tx_daed_edge_01:
Also, some really messy areas:
ex_dae_wall_256_13:
This one is quite a bit different than the rest of the tileset. It has this bad geometry:
That indentation should probably be removed. And, some seams:
ex_daed_wall_512_01:
Messy UV (some more can be seen on the following images):
The trim around the tiles doesn't use the trim texture:
