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These wall pieces are so messed up that it's really hard to understand what the developers' vision was. Of course, the process of fixing these will leave much liberty in the interpretation of the developer's ideas. Still, here are some suggestions:
ex_dae_wall_256_08:
It's really bad:
Still, by the geometry of the other walls, we can kind of see which parts were meant to use one of the tile textures:
Obviously, the thin faces along these meant-to-be tiles should use the trim texture. The top part should probably use tx_daed_metal_02 to be consistent with the rest of the set.
ex_dae_wall_256_10:
I've got no idea what to do about this one:
ex_dae_wall_512_10:
I've got no idea what to do about this one:

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