Skip to content

All the meshes derived from ex_dae_ruin_platform_01 have a missing segment on the trim #111

@C3pa

Description

@C3pa

The original problem in the ex_dae_ruin_platform_01, this face should use tx_daed_wall_01 as the rest of the trim.

Image

This same problem exists in:

  • x\ex_dae_ruin_02
  • x\ex_dae_ruin_02_skew
  • x\ex_dae_ruin_02_skew_02 - unused in the vanilla game
  • x\ex_dae_ruin_04 - issue still present in MOP version of the mesh
  • x\ex_dae_ruin_04_skew_01 - issue still present in MOP version of the mesh
  • x\ex_dae_ruin_04_skew_02 - issue still present in MOP version of the mesh, but it's a bit different, the face should use tx_daed_wall_03!
  • i\ex_dae_ruin_02
  • i\ex_dae_ruin_04.

This can probably be fixed on the original platform mesh and the result could be data transferred to the other pieces. Other issues for Daedric domes will be documented separately.

Image Image Image

MOP meshes:

  • x folder:
Image Image Image Image
  • i folder:
Image Image

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions