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The original problem in the ex_dae_ruin_platform_01, this face should use tx_daed_wall_01 as the rest of the trim.
This same problem exists in:
x\ex_dae_ruin_02
x\ex_dae_ruin_02_skew
x\ex_dae_ruin_02_skew_02 - unused in the vanilla game
x\ex_dae_ruin_04 - issue still present in MOP version of the mesh
x\ex_dae_ruin_04_skew_01 - issue still present in MOP version of the mesh
x\ex_dae_ruin_04_skew_02 - issue still present in MOP version of the mesh, but it's a bit different, the face should use tx_daed_wall_03!
i\ex_dae_ruin_02
i\ex_dae_ruin_04.
This can probably be fixed on the original platform mesh and the result could be data transferred to the other pieces. Other issues for Daedric domes will be documented separately.