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Description
Multiple tilesets have block assets: Dwemer, Imperial, and Daedric. All of them have the exact problem with UVs at the edges. Example from Dwemer tileset:
These are present on ex_dwrv_block00 - ex_dwrv_block30. The Dwemer block issue was already reported in #16, which is so large that I propose tracking that problem here.
Relevant imperial mesh is f\furn_imp_stoneblock_01.
Such bricks are also a part of aggregate meshes:
f\furn_imp_rubble_ring:
Daedric tileset has furn_dae_rubble_01a - furn_dae_rubble_01c:

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