|
| 1 | +<!DOCTYPE html> |
| 2 | +<html lang="en"> |
| 3 | + <head> |
| 4 | + <title>three.js webgpu - geometry path</title> |
| 5 | + <meta charset="utf-8"> |
| 6 | + <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> |
| 7 | + <link type="text/css" rel="stylesheet" href="main.css"> |
| 8 | + </head> |
| 9 | + <body> |
| 10 | + |
| 11 | + <div id="info"> |
| 12 | + <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - geometry path |
| 13 | + </div> |
| 14 | + |
| 15 | + <script type="importmap"> |
| 16 | + { |
| 17 | + "imports": { |
| 18 | + "three": "../build/three.webgpu.js", |
| 19 | + "three/webgpu": "../build/three.webgpu.js", |
| 20 | + "three/tsl": "../build/three.tsl.js", |
| 21 | + "three/addons/": "./jsm/" |
| 22 | + } |
| 23 | + } |
| 24 | + </script> |
| 25 | + |
| 26 | + <script type="module"> |
| 27 | + |
| 28 | + import * as THREE from 'three'; |
| 29 | + |
| 30 | + import { OrbitControls } from 'three/addons/controls/OrbitControls.js'; |
| 31 | + import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js'; |
| 32 | + |
| 33 | + import { abs, add, instancedBufferAttribute, positionLocal, mod, time, sin, vec3, select, float, screenUV, color } from 'three/tsl'; |
| 34 | + |
| 35 | + let camera, scene, renderer, controls; |
| 36 | + |
| 37 | + const count = 1000; |
| 38 | + |
| 39 | + init(); |
| 40 | + |
| 41 | + async function init() { |
| 42 | + |
| 43 | + camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.01, 100 ); |
| 44 | + camera.position.z = 15; |
| 45 | + |
| 46 | + scene = new THREE.Scene(); |
| 47 | + scene.backgroundNode = screenUV.distance( .5 ).remap( 0, 0.65 ).mix( color( 0x94254c ), color( 0x000000 ) ); |
| 48 | + |
| 49 | + // generate a path representing a heart shape |
| 50 | + |
| 51 | + const x = 0, y = 0; |
| 52 | + |
| 53 | + const path = new THREE.Path() |
| 54 | + .moveTo( x - 2.5, y - 2.5 ) |
| 55 | + .bezierCurveTo( x - 2.5, y - 2.5, x - 2, y, x, y ) |
| 56 | + .bezierCurveTo( x + 3, y, x + 3, y - 3.5, x + 3, y - 3.5 ) |
| 57 | + .bezierCurveTo( x + 3, y - 5.5, x + 1, y - 7.7, x - 2.5, y - 9.5 ) |
| 58 | + .bezierCurveTo( x - 6, y - 7.7, x - 8, y - 5.5, x - 8, y - 3.5 ) |
| 59 | + .bezierCurveTo( x - 8, y - 3.5, x - 8, y, x - 5, y ) |
| 60 | + .bezierCurveTo( x - 3.5, y, x - 2.5, y - 2.5, x - 2.5, y - 2.5 ); |
| 61 | + |
| 62 | + // generate instanced ico-spheres along the path |
| 63 | + |
| 64 | + const geometry = new THREE.IcosahedronGeometry( 0.1 ); |
| 65 | + const material = new THREE.MeshStandardNodeMaterial(); |
| 66 | + |
| 67 | + const mesh = new THREE.Mesh( geometry, material ); |
| 68 | + mesh.position.set( 2.5, 5, 0 ); |
| 69 | + mesh.count = count; |
| 70 | + mesh.frustumCulled = false; |
| 71 | + |
| 72 | + scene.add( mesh ); |
| 73 | + |
| 74 | + // instance data |
| 75 | + |
| 76 | + const v = new THREE.Vector3(); |
| 77 | + const c = new THREE.Color(); |
| 78 | + |
| 79 | + const positions = []; |
| 80 | + const times = []; |
| 81 | + const seeds = []; |
| 82 | + const colors = []; |
| 83 | + |
| 84 | + for ( let i = 0; i < count; i ++ ) { |
| 85 | + |
| 86 | + const t = i / count; |
| 87 | + path.getPointAt( t, v ); |
| 88 | + |
| 89 | + v.x += ( 0.5 - Math.random() ); |
| 90 | + v.y += ( 0.5 - Math.random() ); |
| 91 | + v.z = ( 0.5 - Math.random() ); |
| 92 | + |
| 93 | + positions.push( v.x, v.y, v.z ); |
| 94 | + times.push( t ); |
| 95 | + seeds.push( Math.random() ); |
| 96 | + |
| 97 | + c.setHSL( 0.75 + ( Math.random() * 0.25 ), 1, 0.4 ); |
| 98 | + |
| 99 | + colors.push( c.r, c.g, c.b ); |
| 100 | + |
| 101 | + } |
| 102 | + |
| 103 | + const positionAttribute = new THREE.InstancedBufferAttribute( new Float32Array( positions ), 3 ); |
| 104 | + const colorAttribute = new THREE.InstancedBufferAttribute( new Float32Array( colors ), 3 ); |
| 105 | + const timeAttribute = new THREE.InstancedBufferAttribute( new Float32Array( times ), 1 ); |
| 106 | + const seedAttribute = new THREE.InstancedBufferAttribute( new Float32Array( seeds ), 1 ); |
| 107 | + |
| 108 | + // TSL |
| 109 | + |
| 110 | + const instancePosition = instancedBufferAttribute( positionAttribute ); |
| 111 | + const instanceColor = instancedBufferAttribute( colorAttribute ); |
| 112 | + const instanceSeed = instancedBufferAttribute( seedAttribute ); |
| 113 | + const instanceTime = instancedBufferAttribute( timeAttribute ); |
| 114 | + |
| 115 | + const localTime = instanceTime.add( time ); |
| 116 | + const modTime = mod( time.mul( 0.4 ), 1 ); |
| 117 | + |
| 118 | + const s0 = sin( localTime.add( instanceSeed ) ).mul( 0.25 ); |
| 119 | + |
| 120 | + const dist = abs( instanceTime.sub( modTime ) ).toConst(); // modTime and instanceTime are in the range [0,1] |
| 121 | + const wrapDist = select( dist.greaterThan( 0.5 ), dist.oneMinus(), dist ).toConst(); // the normalized distance should wrap around 0/1 |
| 122 | + const s1 = select( wrapDist.greaterThan( 0.1 ), float( 1 ), wrapDist.remap( 0, 0.1, 3, 1 ) ); // compute a scale in a range around the current interpolated value |
| 123 | + |
| 124 | + const offset = vec3( instancePosition.x, instancePosition.y.add( s0 ), instancePosition.z ).toConst( 'offset' ); |
| 125 | + material.positionNode = add( positionLocal.mul( s1 ), offset ); |
| 126 | + material.colorNode = instanceColor; |
| 127 | + |
| 128 | + // |
| 129 | + |
| 130 | + renderer = new THREE.WebGPURenderer( { antialias: true } ); |
| 131 | + renderer.setPixelRatio( window.devicePixelRatio ); |
| 132 | + renderer.setSize( window.innerWidth, window.innerHeight ); |
| 133 | + renderer.setAnimationLoop( animate ); |
| 134 | + renderer.toneMapping = THREE.NeutralToneMapping; |
| 135 | + document.body.appendChild( renderer.domElement ); |
| 136 | + |
| 137 | + await renderer.init(); |
| 138 | + |
| 139 | + const pmremGenerator = new THREE.PMREMGenerator( renderer ); |
| 140 | + scene.environment = pmremGenerator.fromScene( new RoomEnvironment(), 0.04 ).texture; |
| 141 | + |
| 142 | + controls = new OrbitControls( camera, renderer.domElement ); |
| 143 | + controls.enableDamping = true; |
| 144 | + |
| 145 | + // |
| 146 | + |
| 147 | + window.addEventListener( 'resize', onWindowResize ); |
| 148 | + |
| 149 | + } |
| 150 | + |
| 151 | + function onWindowResize() { |
| 152 | + |
| 153 | + camera.aspect = window.innerWidth / window.innerHeight; |
| 154 | + camera.updateProjectionMatrix(); |
| 155 | + |
| 156 | + renderer.setSize( window.innerWidth, window.innerHeight ); |
| 157 | + |
| 158 | + } |
| 159 | + |
| 160 | + function animate() { |
| 161 | + |
| 162 | + controls.update(); |
| 163 | + |
| 164 | + renderer.render( scene, camera ); |
| 165 | + |
| 166 | + } |
| 167 | + |
| 168 | + </script> |
| 169 | + |
| 170 | + </body> |
| 171 | +</html> |
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