@@ -2648,6 +2648,7 @@ void CClientGame::AddBuiltInEvents()
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m_Events.AddEvent (" onClientPlayerRadioSwitch" , " " , NULL , false );
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m_Events.AddEvent (" onClientPlayerDamage" , " attacker, weapon, bodypart" , NULL , false );
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m_Events.AddEvent (" onClientPlayerWeaponFire" , " weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement" , NULL , false );
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+ m_Events.AddEvent (" onClientPlayerWeaponReload" , " weapon, clip, ammo" , nullptr , false );
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m_Events.AddEvent (" onClientPlayerWasted" , " ammo, killer, weapon, bodypart, isStealth, animGroup, animID" , nullptr , false );
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m_Events.AddEvent (" onClientPlayerChoke" , " " , NULL , false );
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m_Events.AddEvent (" onClientPlayerVoiceStart" , " " , NULL , false );
@@ -2666,6 +2667,7 @@ void CClientGame::AddBuiltInEvents()
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m_Events.AddEvent (" onClientPedVehicleEnter" , " vehicle, seat" , NULL , false );
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m_Events.AddEvent (" onClientPedVehicleExit" , " vehicle, seat" , NULL , false );
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m_Events.AddEvent (" onClientPedWeaponFire" , " weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement" , NULL , false );
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+ m_Events.AddEvent (" onClientPedWeaponReload" , " weapon, clip, ammo" , nullptr , false );
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m_Events.AddEvent (" onClientPedWasted" , " " , NULL , false );
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m_Events.AddEvent (" onClientPedChoke" , " " , NULL , false );
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m_Events.AddEvent (" onClientPedHeliKilled" , " heli" , NULL , false );
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