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Merge pull request #2 from mygamedevtools/update/organization
Update organization identifier
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CHANGELOG.md

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All notable changes to this project will be documented in this file. This project adheres to [Semantic Versioning](http://semver.org/).
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## [1.2.0] - 2022-10-03
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- Changed: Updated organization name to comply with [Unity Package Guidelines](https://unity.com/legal/terms-of-service/software/package-guidelines).
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## [1.1.0] - 2022-09-13
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- Changed: Moved repository to My Unity Tools organization
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- Changed: Updated package name and author
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- Changed: Moved repository to My Unity Tools organization.
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- Changed: Updated package name and author.
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## [1.0.0] - 2022-09-05
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- Initial Release.
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[1.1.0]: https://github.com/myunitytools/scene-loader/compare/1.0.0...1.1.0
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[1.0.0]: https://github.com/myunitytools/scene-loader/compare/f2b6582...1.0.0
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[1.2.0]: https://github.com/mygamedevtools/scene-loader/compare/1.1.0...1.2.0
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[1.1.0]: https://github.com/mygamedevtools/scene-loader/compare/1.0.0...1.1.0
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[1.0.0]: https://github.com/mygamedevtools/scene-loader/compare/f2b6582...1.0.0

README.md

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![License](https://img.shields.io/github/license/myunitytools/scene-loader)
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![Release](https://img.shields.io/github/v/release/myunitytools/scene-loader?sort=semver)
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![Last Commit](https://img.shields.io/github/last-commit/myunitytools/scene-loader)
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![License](https://img.shields.io/github/license/mygamedevtools/scene-loader)
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![Release](https://img.shields.io/github/v/release/mygamedevtools/scene-loader?sort=semver)
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![Last Commit](https://img.shields.io/github/last-commit/mygamedevtools/scene-loader)
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Scene Loader
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===
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#### - For 2019.1+: [Installing from a git URL](https://docs.unity3d.com/Manual/upm-ui-giturl.html) _(requires [Git](https://git-scm.com/) installed and added to the PATH)_
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You can open the Package Manager and then click on the `+` button on the top left corner.
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From there select `Add package from git URL...`, type `https://github.com/myunitytools/scene-loader.git` and click `Add`.
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From there select `Add package from git URL...`, type `https://github.com/mygamedevtools/scene-loader.git` and click `Add`.
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The package will be imported by the Package Manager.
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#### - Other Package Manager supported versions: Add manually to manifest
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You should add this to your `manifest.json` under the `Packages` folder on the root of your Unity Project:
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```
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{
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"dependencies": {
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"com.myunitytools.scene-loader": "https://github.com/myunitytools/scene-loader.git"
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"com.mygamedevtools.scene-loader": "https://github.com/mygamedevtools/scene-loader.git"
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}
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}
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```
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---
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Don't hesitate to create [issues](https://github.com/myunitytools/scene-loader/issues) for suggestions and bugs. Have fun!
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Don't hesitate to create [issues](https://github.com/mygamedevtools/scene-loader/issues) for suggestions and bugs. Have fun!

package.json

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{
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"name": "com.myunitytools.scene-loader",
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"version": "1.0.0",
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"name": "com.mygamedevtools.scene-loader",
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"version": "1.2.0",
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"displayName": "Scene Loader",
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"description": "A package that standardizes the scene loading process among many different possibilities, including support for Coroutines, C# Tasks, UniTask and Addressables.",
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"unity": "2019.4",
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"keywords": [],
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"author": {
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"name": "My Unity Tools",
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"email": "joao.borks@gmail.com.br",
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"url": "https://github.com/myunitytools"
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"url": "https://github.com/mygamedevtools"
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},
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"samples": [
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{

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