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Merge pull request #10 from mygamedevtools/9-add-unit-tests
Major Package Refactor
2 parents 974c4c7 + f1efee2 commit e84e473

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.github/workflows/ci.yml

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.github/workflows/release.yml

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name: Release
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on:
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push:
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branches:
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- main
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jobs:
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release:
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name: release
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v3
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with:
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fetch-depth: 0
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persist-credentials: false
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- name: Semantic Release
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id: semantic
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uses: cycjimmy/semantic-release-action@v3.1.2
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with:
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extra_plugins: |
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@semantic-release/changelog
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@semantic-release/git
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branch: main
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env:
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GH_TOKEN: ${{ secrets.GH_TOKEN }}
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- name: Split UPM Branch
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run: |
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git branch -d upm &> /dev/null || echo upm branch not found
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git subtree split -P "$PKG_ROOT" -b upm
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git checkout upm
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if [[ -d "Samples" ]]; then
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git mv Samples Samples~
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rm -f Samples.meta
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git config --global user.name 'github-bot'
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git config --global user.email 'github-bot@users.noreply.github.com'
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git commit -am "fix: Samples => Samples~"
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fi
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git push -f -u origin upm
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env:
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PKG_ROOT: Packages/mygamedevtools-scene-loader
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- name: Create UPM Tag
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if: steps.semantic.outputs.new_release_published == 'true'
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run: |
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git tag $TAG upm
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git push origin --tags
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env:
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TAG: upm/${{ steps.semantic.outputs.new_release_version }}

.github/workflows/test.yml

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name: Test
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on:
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push:
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branches:
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- main
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pull_request:
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branches:
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- main
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jobs:
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test:
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name: Test in ${{ matrix.testMode }}
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runs-on: ubuntu-latest
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strategy:
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fail-fast: false
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matrix:
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project-path:
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- ./
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testMode:
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- playmode
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steps:
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- uses: actions/checkout@v3
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with:
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lfs: true
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- uses: actions/cache@v3
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with:
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path: ${{ matrix.projectPath }}/Library
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key: Library-${{ matrix.projectPath }}
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restore-keys: |
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Library-
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- uses: game-ci/unity-test-runner@v2
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id: tests
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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with:
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projectPath: ${{ matrix.projectPath }}
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testMode: ${{ matrix.testMode }}
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artifactsPath: ${{ matrix.testMode }}-artifacts
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githubToken: ${{ secrets.GITHUB_TOKEN }}
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checkName: ${{ matrix.testMode }} Test Results
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coverageOptions: 'generateAdditionalMetrics;assemblyFilters:+MyGameDevTools.SceneLoading'
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- name: Upload Coverage to Codecov
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uses: codecov/codecov-action@v3
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with:
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name: PlayMode
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token: ${{ secrets.CODECOV_TOKEN }}
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files: ${{ steps.tests.outputs.coveragePath }}/**/*.xml

.gitignore

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# This .gitignore file should be placed at the root of your Unity project directory
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[Ll]ibrary/
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[Tt]emp/
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[Oo]bj/
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[Bb]uild/
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[Bb]uilds/
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[Cc]ode[Cc]overage/
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[Mm]emoryCaptures/
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[Aa]ssets/AssetStoreTools*
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.vsconfig
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crashlytics-build.properties
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[Aa]ssets/[Ss]treamingAssets/aa.meta
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[Aa]ssets/[Ss]treamingAssets/aa/*

.releaserc.json

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["@semantic-release/changelog", { "preset": "angular" }],
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["@semantic-release/npm", { "npmPublish": false }],
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["@semantic-release/git", {
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"assets": ["package.json", "CHANGELOG.md"],
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"message": "chore(release): ${nextRelease.version} [skip ci]\n\n${nextRelease.notes}"
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"assets": ["Packages/mygamedevtools-scene-loader/package.json", "CHANGELOG.md"],
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"message": "build(release): ${nextRelease.version} [skip ci]\n\n${nextRelease.notes}"
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}],
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"@semantic-release/github"
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]

Samples~/AddressableSceneLoaderAsync.meta renamed to Assets/AddressableAssetsData.meta

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Samples~/AddressableSceneLoaderAsync/Prefabs/LoadingUI.prefab.meta renamed to Assets/AddressableAssetsData/AddressableAssetSettings.asset.meta

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Samples~/AddressableSceneLoaderAsync/Prefabs.meta renamed to Assets/AddressableAssetsData/AssetGroupTemplates.meta

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