hi, I loaded a .cube LUT and it works.
But I must hardcode the path into the addon class like this:
LUTPass::LUTPass(const ofVec2f& aspect, bool arb) : RenderPass(aspect, arb, "lut"), lut_tex(0)
{
loadLUT("6.cube");
}
It's possible to load LUTs on the fly? Any idea?
hi, I loaded a .cube LUT and it works.
But I must hardcode the path into the addon class like this:
It's possible to load LUTs on the fly? Any idea?