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General

  • Global Settings panel for further customization
  • Optimized startup time
  • Automated undock at startup for assigned fleets
  • Config coordinates with a . instead of a , are automatically corrected when saving
  • RPC usage/load split up, allowing reads and writes to use different RPCs if desired

Bug Fixes

  • Less stuck fleets
  • Accurate warp fuel cost calculations

Status Panel

  • Does not show unassigned fleets at startup
  • Shows coordinates and/or times for more operations
  • Shows Red names when fleets get stuck and Green names when being actively controlled

Console Logging

  • Cleaner, more readable, fleet/action context tags, timestamps, etc.
  • More useful data points and info
  • Emojis for easier readability

Mining Fleets

  • Only load ammo/fuel when low, rather than every time they resupply food
  • If mining is stopped early due to calculation errors, resupply will still be done if supplies are "low"

Scanning Fleets

  • Ignore scan cooldown for non-scanning actions
  • Resume scanning from their current position when starting the script, if located in one of the sectors in their scanning pattern

Transport Fleets

  • Larger list of resources to choose from
  • Refuels at target if required to complete the return trip
  • Uses fuel/ammo bays to help move fuel/ammo, even when cargo hold is already full, if food/ammo is listed after other cargo