- Global Settings panel for further customization
- Optimized startup time
- Automated undock at startup for assigned fleets
- Config coordinates with a . instead of a , are automatically corrected when saving
- RPC usage/load split up, allowing reads and writes to use different RPCs if desired
- Less stuck fleets
- Accurate warp fuel cost calculations
- Does not show unassigned fleets at startup
- Shows coordinates and/or times for more operations
- Shows Red names when fleets get stuck and Green names when being actively controlled
- Cleaner, more readable, fleet/action context tags, timestamps, etc.
- More useful data points and info
- Emojis for easier readability
- Only load ammo/fuel when low, rather than every time they resupply food
- If mining is stopped early due to calculation errors, resupply will still be done if supplies are "low"
- Ignore scan cooldown for non-scanning actions
- Resume scanning from their current position when starting the script, if located in one of the sectors in their scanning pattern
- Larger list of resources to choose from
- Refuels at target if required to complete the return trip
- Uses fuel/ammo bays to help move fuel/ammo, even when cargo hold is already full, if food/ammo is listed after other cargo